I gotta ask, why is Dragon Quest series so popular? Everything I read/see about it just seems so standard.
I am not trying to shit on the series or anything, I am legitimately puzzled at its crazy popularity in Japan.
Because it invented the standard.
Every single JRPG owes it's existence directly to Dragon Quest. It invented every single standard and cliche the genre uses.
Well I don't know about that. Final Fantasy initially derived a ton of their gameplay from Dungeons and Dragons. Of course it wasn't long before they were mimicking DQ in many ways like adopting MP rather than spells per day.
Dragon Quest 4 or 5 for DS. Where should my dollars go?
My personal vote is 4, though I'm probably biased as I loved the NES original in my childhood. They're both great and almost entirely separate, so you don't really need to play one before the other. Both take very different approaches to storytelling: 4 is split into five chapters, each focusing on different characters and ending with the big fifth chapter, where everyone comes together and joins up to take down the ultimate evil. 5 follows one boy across three different generations as he grows up and adventures. 5 also has monster recruiting, and the bulk of the early game has you with only monster party members that you can recruit, equip and level up.
Dragon Quest 4 or 5 for DS. Where should my dollars go?
For me 4 was my favorite in the whole series. Until I played 5.
I was really pleased to find that I loved the shit out of 5, even though the DS version was my first time ever playing it. It kind of reaffirmed that why I liked the series wasn't purely out of nostalgia, though I guess DQ's design in general kind of has a nostalgic earnestness to it.
4 sticks with me more just because I don't really like monster recruiting and party members in general; it feels random sometimes and I start to feel a sense of obligation to try and recruit everyone I can and then compare them to see who's best. Luckily, 5 didn't give me any problems, as the Slime Knight is easy to pick up and can last the entire game, and I also lucked out and picked up a Golem pretty quickly.
Dragon Quest 4 or 5 for DS. Where should my dollars go?
For me 4 was my favorite in the whole series. Until I played 5.
I was really pleased to find that I loved the shit out of 5, even though the DS version was my first time ever playing it. It kind of reaffirmed that why I liked the series wasn't purely out of nostalgia, though I guess DQ's design in general kind of has a nostalgic earnestness to it.
4 sticks with me more just because I don't really like monster recruiting and party members in general; it feels random sometimes and I start to feel a sense of obligation to try and recruit everyone I can and then compare them to see who's best. Luckily, 5 didn't give me any problems, as the Slime Knight is easy to pick up and can last the entire game, and I also lucked out and picked up a Golem pretty quickly.
Also, Taloon.
Taloon is the man! The localization they did on the 4 remake on the DS kind of annoyed me with the wierd accent thing for everyone. Makes sense but it got in the way of the nostalgia. In 5 I just used my slime knight and it took awhile but I finally got a metal slime... because slimes rule.
Rocket Slime didn't mesh with me. Maybe it gets better later on, but the part I played seemed to be basically Clunky Zelda: Extra Easy Edition.
It's a really easy game overall, but I still found it fun and charming. Did you do any of the more crazy tank battles? That's where the game really shines. Outrigging the tank and then weathering the chaos of battle has kind of a CCG feel to it.
YggiDeeThe World Ends With You ShillRegistered Userregular
edited July 2009
DQ IV has both Taloon and Alena.
No contest.
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YamiNoSenshiA point called ZIn the complex planeRegistered Userregular
edited July 2009
Rocket Slime was one of the first games I got when I got my DS. Yeah, it was easy but it was so much fun. Thought I did groan every time I had to fight the "Chrono Twigger".
I gotta ask, why is Dragon Quest series so popular? Everything I read/see about it just seems so standard.
I am not trying to shit on the series or anything, I am legitimately puzzled at its crazy popularity in Japan.
There's rarely a time when you're playing a Dragon Quest game when you think "Man, this is just fluff to pad out the time for the game."
I have to wholeheartedly disagree. I recall in every Dragon Quest game I've ever played that the amount of gold each monster drops is pitifully low. What this equates to is an insane amount of grinding outside of each and every town to gear your party up.
Dragon Quest games do have a lot of charm. That I'll give them. I love the art style too. The main plot is usually forgettable, but all the tales of the ordinary folk you meet and help along the way are always entertaining.
Dragon Quest pretty much invented the gaming genre trope of grinding and it's the grinding that usually bores me enough to shut off the game permenantly.
I gotta ask, why is Dragon Quest series so popular? Everything I read/see about it just seems so standard.
I am not trying to shit on the series or anything, I am legitimately puzzled at its crazy popularity in Japan.
There's rarely a time when you're playing a Dragon Quest game when you think "Man, this is just fluff to pad out the time for the game."
I have to wholeheartedly disagree. I recall in every Dragon Quest game I've ever played that the amount of gold each monster drops is pitifully low. What this equates to is an insane amount of grinding outside of each and every town to gear your party up.
Actually, what this amounts to is that you have to make decisions over which equipment to buy. Shopping for equipment actually means something in Dragon Quest games whereas in most RPGs, you just buy every upgrade you see every time 'cause you have so much money.
I gotta ask, why is Dragon Quest series so popular? Everything I read/see about it just seems so standard.
I am not trying to shit on the series or anything, I am legitimately puzzled at its crazy popularity in Japan.
There's rarely a time when you're playing a Dragon Quest game when you think "Man, this is just fluff to pad out the time for the game."
I have to wholeheartedly disagree. I recall in every Dragon Quest game I've ever played that the amount of gold each monster drops is pitifully low. What this equates to is an insane amount of grinding outside of each and every town to gear your party up..
Then don't buy everything right away.
Buy what you feel is most important, the thing that's needed the most.
Heck, gear isn't that important in DQ games. Heck, I'll often simply forget to buy new gear for hours at a time and next thing I know I have 10000 gold and characters with weapons and armor ten towns out of date.
If you're grinding in a Dragon Quest game, one of two things is true:
1. You are doing because you think it's fun
or
2. You are doing it wrong
3. For some reason you think it'll be worth it to fight that optional boss that needs to be defeated 8 times to get anything good.
I don't know you aside from your posts in Dragon Quest and SMT threads, but I would jokingly refer to what you just described as "Gilder Syndrome".
Pretty much. I just hate having one last thing in the game to be completed and the optional bosses are usually it. DQ4's gave you the last person for the immigrant town and DQ5 gave the last knick-knack. In no way were those things remotely useful, especially the knick-knack because it takes like 20 fucking hours of grinding to beat him in the required turns, but I had to have them. I needed 100%. I actually did the same thing in DQ7 and 8 because I beat those optional bosses enough times to get everything as well. DQ5's was the only one that really pissed me off though. It's just a grindfest to get the item, there's no skill required.
If you're grinding in a Dragon Quest game, one of two things is true:
1. You are doing because you think it's fun
or
2. You are doing it wrong
3. For some reason you think it'll be worth it to fight that optional boss that needs to be defeated 8 times to get anything good.
I don't know you aside from your posts in Dragon Quest and SMT threads, but I would jokingly refer to what you just described as "Gilder Syndrome".
Pretty much. I just hate having one last thing in the game to be completed and the optional bosses are usually it. DQ4's gave you the last person for the immigrant town and DQ5 gave the last knick-knack. In no way were those things remotely useful, especially the knick-knack because it takes like 20 fucking hours of grinding to beat him in the required turns, but I had to have them. I needed 100%. I actually did the same thing in DQ7 and 8 because I beat those optional bosses enough times to get everything as well. DQ5's was the only one that really pissed me off though. It's just a grindfest to get the item, there's no skill required.
Will it help you to know that the reward you get in DQVI is actually pretty nifty?
When you beat the super boss under x number of turns and then go to the regular final boss, the super boss shows up and is like "wow. no" and blows the normal boss away, so you don't have to fight it
If you're grinding in a Dragon Quest game, one of two things is true:
1. You are doing because you think it's fun
or
2. You are doing it wrong
3. For some reason you think it'll be worth it to fight that optional boss that needs to be defeated 8 times to get anything good.
I don't know you aside from your posts in Dragon Quest and SMT threads, but I would jokingly refer to what you just described as "Gilder Syndrome".
Pretty much. I just hate having one last thing in the game to be completed and the optional bosses are usually it. DQ4's gave you the last person for the immigrant town and DQ5 gave the last knick-knack. In no way were those things remotely useful, especially the knick-knack because it takes like 20 fucking hours of grinding to beat him in the required turns, but I had to have them. I needed 100%. I actually did the same thing in DQ7 and 8 because I beat those optional bosses enough times to get everything as well. DQ5's was the only one that really pissed me off though. It's just a grindfest to get the item, there's no skill required.
Will it help you to know that the reward you get in DQVI is actually pretty nifty?
When you beat the super boss under x number of turns and then go to the regular final boss, the super boss shows up and is like "wow. no" and blows the normal boss away, so you don't have to fight it
Yeah I heard about that, it sounds amazing. Anyone who got that knick-knack from 5 deserves a reward that awesome from the next boss, because god damn that turn requirement is too low. DQ7 had the turn thing as well, but I always finished like 4 turns under it. 5 I'm pretty sure I beat on the turn with my last attack. I think I was in the high 60's/low 70's as well with the best equipment for everyone.
I gotta ask, why is Dragon Quest series so popular? Everything I read/see about it just seems so standard.
I am not trying to shit on the series or anything, I am legitimately puzzled at its crazy popularity in Japan.
There's rarely a time when you're playing a Dragon Quest game when you think "Man, this is just fluff to pad out the time for the game."
I have to wholeheartedly disagree. I recall in every Dragon Quest game I've ever played that the amount of gold each monster drops is pitifully low. What this equates to is an insane amount of grinding outside of each and every town to gear your party up..
Maybe that's part of my problem. Other RPGs have left me with the impression that I NEED that upgrade before I continue. I should try a DQ game without that mentality, I may enjoy it more.
Then don't buy everything right away.
Buy what you feel is most important, the thing that's needed the most.
Heck, gear isn't that important in DQ games. Heck, I'll often simply forget to buy new gear for hours at a time and next thing I know I have 10000 gold and characters with weapons and armor ten towns out of date.
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Brainiac 8Don't call me Shirley...Registered Userregular
edited July 2009
Woo, I want Oregon Trail so badly...when is it coming out?
If you're grinding in a Dragon Quest game, one of two things is true:
1. You are doing because you think it's fun
or
2. You are doing it wrong
3. For some reason you think it'll be worth it to fight that optional boss that needs to be defeated 8 times to get anything good.
I don't know you aside from your posts in Dragon Quest and SMT threads, but I would jokingly refer to what you just described as "Gilder Syndrome".
Pretty much. I just hate having one last thing in the game to be completed and the optional bosses are usually it. DQ4's gave you the last person for the immigrant town and DQ5 gave the last knick-knack. In no way were those things remotely useful, especially the knick-knack because it takes like 20 fucking hours of grinding to beat him in the required turns, but I had to have them. I needed 100%. I actually did the same thing in DQ7 and 8 because I beat those optional bosses enough times to get everything as well. DQ5's was the only one that really pissed me off though. It's just a grindfest to get the item, there's no skill required.
I was the same way growing up. My birthday and christmas are 6 months apart, and those were the only times I would get new games, so I would almost always make sure to ask for RPGs and play the absolute shit out of them until I got every last thing possible.
Since I have a good amount of disposable income at this point, and not a lot of free time, I tend to buy and play a lot of games expecting to 100% them, but then get bored and move on to one of the many other games I have collecting dust on my shelf.
I keep meaning to go back to DQ8 to beat those super bosses. I ended up beating one or two of them before my aforementioned need for something new kicked in.
I gotta ask, why is Dragon Quest series so popular? Everything I read/see about it just seems so standard.
I am not trying to shit on the series or anything, I am legitimately puzzled at its crazy popularity in Japan.
There's rarely a time when you're playing a Dragon Quest game when you think "Man, this is just fluff to pad out the time for the game."
I have to wholeheartedly disagree. I recall in every Dragon Quest game I've ever played that the amount of gold each monster drops is pitifully low. What this equates to is an insane amount of grinding outside of each and every town to gear your party up.
Dragon Quest games do have a lot of charm. That I'll give them. I love the art style too. The main plot is usually forgettable, but all the tales of the ordinary folk you meet and help along the way are always entertaining.
Dragon Quest pretty much invented the gaming genre trope of grinding and it's the grinding that usually bores me enough to shut off the game permenantly.
Dragon Quest is far more about skills than it is weapons.
Sure, you shouldn't be using the starting sword against the end boss, but you never have to grind for weapons. If you can afford it, great. If not, you'll find something in the dungeon.
Buy what you can and use those people to with improved weapons to balance out those you couldn't afford to upgrade yet until you get the money (guaranteed by just finishing a dungeon) or find better items (not guaranteed, but super likely).
I gotta ask, why is Dragon Quest series so popular? Everything I read/see about it just seems so standard.
I am not trying to shit on the series or anything, I am legitimately puzzled at its crazy popularity in Japan.
There's rarely a time when you're playing a Dragon Quest game when you think "Man, this is just fluff to pad out the time for the game."
I have to wholeheartedly disagree. I recall in every Dragon Quest game I've ever played that the amount of gold each monster drops is pitifully low. What this equates to is an insane amount of grinding outside of each and every town to gear your party up.
Dragon Quest games do have a lot of charm. That I'll give them. I love the art style too. The main plot is usually forgettable, but all the tales of the ordinary folk you meet and help along the way are always entertaining.
Dragon Quest pretty much invented the gaming genre trope of grinding and it's the grinding that usually bores me enough to shut off the game permenantly.
Dragon Quest is far more about skills than it is weapons.
How much does a traditional JRPG really depend on skill, though? Isn't it more about, say, wit, and perseverance?
I gotta ask, why is Dragon Quest series so popular? Everything I read/see about it just seems so standard.
I am not trying to shit on the series or anything, I am legitimately puzzled at its crazy popularity in Japan.
There's rarely a time when you're playing a Dragon Quest game when you think "Man, this is just fluff to pad out the time for the game."
I have to wholeheartedly disagree. I recall in every Dragon Quest game I've ever played that the amount of gold each monster drops is pitifully low. What this equates to is an insane amount of grinding outside of each and every town to gear your party up.
Dragon Quest games do have a lot of charm. That I'll give them. I love the art style too. The main plot is usually forgettable, but all the tales of the ordinary folk you meet and help along the way are always entertaining.
Dragon Quest pretty much invented the gaming genre trope of grinding and it's the grinding that usually bores me enough to shut off the game permenantly.
Dragon Quest is far more about skills than it is weapons.
How much does a traditional JRPG really depend on skill, though? Isn't it more about, say, wit, and perseverance?
Skills. Plural.
Like, magic, battle techniques, etc.
In V, you had a lot of monsters that could do really devastating attacks at no MP cost. Grinding for a weapon for them doesn't seem like a big deal.
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Well I don't know about that. Final Fantasy initially derived a ton of their gameplay from Dungeons and Dragons. Of course it wasn't long before they were mimicking DQ in many ways like adopting MP rather than spells per day.
3DS: 1607-3034-6970
My personal vote is 4, though I'm probably biased as I loved the NES original in my childhood. They're both great and almost entirely separate, so you don't really need to play one before the other. Both take very different approaches to storytelling: 4 is split into five chapters, each focusing on different characters and ending with the big fifth chapter, where everyone comes together and joins up to take down the ultimate evil. 5 follows one boy across three different generations as he grows up and adventures. 5 also has monster recruiting, and the bulk of the early game has you with only monster party members that you can recruit, equip and level up.
For me 4 was my favorite in the whole series. Until I played 5.
And even though its not a numbered game, Rocket Slime. So awesome.
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I was really pleased to find that I loved the shit out of 5, even though the DS version was my first time ever playing it. It kind of reaffirmed that why I liked the series wasn't purely out of nostalgia, though I guess DQ's design in general kind of has a nostalgic earnestness to it.
4 sticks with me more just because I don't really like monster recruiting and party members in general; it feels random sometimes and I start to feel a sense of obligation to try and recruit everyone I can and then compare them to see who's best. Luckily, 5 didn't give me any problems, as the Slime Knight is easy to pick up and can last the entire game, and I also lucked out and picked up a Golem pretty quickly.
Also, Taloon.
Taloon is the man! The localization they did on the 4 remake on the DS kind of annoyed me with the wierd accent thing for everyone. Makes sense but it got in the way of the nostalgia. In 5 I just used my slime knight and it took awhile but I finally got a metal slime... because slimes rule.
3 words: Paper Mario 2.
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Steam ID : rwb36, Twitter : Werezompire, Facebook : Zeboyd Games
IV is worth playing, but V is the better game.
It's a really easy game overall, but I still found it fun and charming. Did you do any of the more crazy tank battles? That's where the game really shines. Outrigging the tank and then weathering the chaos of battle has kind of a CCG feel to it.
This.
And you play as a slime. And have gigantic tank battles. You can even shoot yourself out of a cannon to wreck your opponents tank.
What is there not to love?
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No contest.
I have to wholeheartedly disagree. I recall in every Dragon Quest game I've ever played that the amount of gold each monster drops is pitifully low. What this equates to is an insane amount of grinding outside of each and every town to gear your party up.
Dragon Quest games do have a lot of charm. That I'll give them. I love the art style too. The main plot is usually forgettable, but all the tales of the ordinary folk you meet and help along the way are always entertaining.
Dragon Quest pretty much invented the gaming genre trope of grinding and it's the grinding that usually bores me enough to shut off the game permenantly.
1. You are doing because you think it's fun
or
2. You are doing it wrong
3DS: 1607-3034-6970
3. For some reason you think it'll be worth it to fight that optional boss that needs to be defeated 8 times to get anything good.
Actually, what this amounts to is that you have to make decisions over which equipment to buy. Shopping for equipment actually means something in Dragon Quest games whereas in most RPGs, you just buy every upgrade you see every time 'cause you have so much money.
Zeboyd Games Development Blog
Steam ID : rwb36, Twitter : Werezompire, Facebook : Zeboyd Games
3DS: 1607-3034-6970
Then don't buy everything right away.
Buy what you feel is most important, the thing that's needed the most.
Heck, gear isn't that important in DQ games. Heck, I'll often simply forget to buy new gear for hours at a time and next thing I know I have 10000 gold and characters with weapons and armor ten towns out of date.
I don't know you aside from your posts in Dragon Quest and SMT threads, but I would jokingly refer to what you just described as "Gilder Syndrome".
Pretty much. I just hate having one last thing in the game to be completed and the optional bosses are usually it. DQ4's gave you the last person for the immigrant town and DQ5 gave the last knick-knack. In no way were those things remotely useful, especially the knick-knack because it takes like 20 fucking hours of grinding to beat him in the required turns, but I had to have them. I needed 100%. I actually did the same thing in DQ7 and 8 because I beat those optional bosses enough times to get everything as well. DQ5's was the only one that really pissed me off though. It's just a grindfest to get the item, there's no skill required.
3DS: 1607-3034-6970
Yeah I heard about that, it sounds amazing. Anyone who got that knick-knack from 5 deserves a reward that awesome from the next boss, because god damn that turn requirement is too low. DQ7 had the turn thing as well, but I always finished like 4 turns under it. 5 I'm pretty sure I beat on the turn with my last attack. I think I was in the high 60's/low 70's as well with the best equipment for everyone.
It isn't out here in the states yet, but when it is...
That and Oregon Trail for DSiWare totally justified my purchase of my DSi.
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No clue. There's been no word since the E3 invitation leak.
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But..but..I want to die of Dysentery.
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Add me!
I was the same way growing up. My birthday and christmas are 6 months apart, and those were the only times I would get new games, so I would almost always make sure to ask for RPGs and play the absolute shit out of them until I got every last thing possible.
Since I have a good amount of disposable income at this point, and not a lot of free time, I tend to buy and play a lot of games expecting to 100% them, but then get bored and move on to one of the many other games I have collecting dust on my shelf.
I keep meaning to go back to DQ8 to beat those super bosses. I ended up beating one or two of them before my aforementioned need for something new kicked in.
Don't we all. Don't we all.
The Pipe Vault|Twitter|Steam|Backloggery|3DS:1332-7703-1083
Dragon Quest is far more about skills than it is weapons.
Sure, you shouldn't be using the starting sword against the end boss, but you never have to grind for weapons. If you can afford it, great. If not, you'll find something in the dungeon.
Buy what you can and use those people to with improved weapons to balance out those you couldn't afford to upgrade yet until you get the money (guaranteed by just finishing a dungeon) or find better items (not guaranteed, but super likely).
Like, magic, battle techniques, etc.
In V, you had a lot of monsters that could do really devastating attacks at no MP cost. Grinding for a weapon for them doesn't seem like a big deal.