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Mirror's Edge - Mirror's Edge 2 is more likely than you think! Now on iPhone!

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Posts

  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    edited December 2009
    You can do backflips? Man, played this game forever and didn't know you could do backflips.

    ...Goddamnit, I have papers to write.

    Aegis on
    We'll see how long this blog lasts
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  • ZeroNowZeroNow Registered User regular
    edited December 2009
    You could get it on Steam if you have a computer.


    Sorry, but being on a forum kind of gives a hint to being on a computer :P

    But yes. Mirrors Edge recently was in the steam holiday sale for about £3.79 - bargain purchase. I think I'll try out the bow-legged 3rd person view woop woop

    ZeroNow on
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  • UnbreakableVowUnbreakableVow Registered User regular
    edited December 2009
    ZeroNow wrote: »
    You could get it on Steam if you have a computer.


    Sorry, but being on a forum kind of gives a hint to being on a computer :P

    Yes, because all PCs are gaming PCs.

    UnbreakableVow on
  • Rubix42Rubix42 Registered User regular
    edited December 2009
    Hey people looking for sequel news. Yes, Kotaku sucks, but at the same time, they had an interview with the EA head honcho and he dished some news on the sequel.

    clickity

    Rubix42 on
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  • FireflashFireflash Montreal, QCRegistered User regular
    edited December 2009
    Rubix42 wrote: »
    Hey people looking for sequel news. Yes, Kotaku sucks, but at the same time, they had an interview with the EA head honcho and he dished some news on the sequel.

    clickity

    I hope they focus more towards making levels that let you string moves together to keep your momentum going, rather than the shooting.

    Fireflash on
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  • Rubix42Rubix42 Registered User regular
    edited December 2009
    Agreed. I think if they released a pack of levels that are like the DLC, and it was only time trial races, I would buy it. I heart me some ME time trials.

    Rubix42 on
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  • UnbreakableVowUnbreakableVow Registered User regular
    edited December 2009
    I would actually dig combat maps.

    But not like full-out fighting, more like a puzzle-mode "find the best way to disarm these guys one by one" kind of mode.

    UnbreakableVow on
  • surrealitychecksurrealitycheck lonely, but not unloved dreaming of faulty keys and latchesRegistered User regular
    edited December 2009
    YAY MIRRORS EDGEEEEEEEEE

    surrealitycheck on
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  • jeddy leejeddy lee Registered User regular
    edited December 2009
    I realized when playing the game for the no shooting achievement that I really like the presence of the bad guys shooting at you. It's one more obstical to move around. This is one of the few games that I am totally fine dying over and over and over in, as each try is always something a little different.

    jeddy lee on
    Backlog Challenge: 0%
    0/8

    PS2
    FF X replay

    PS3
    God of War 1&2 HD
    Rachet and Clank Future
    MGS 4
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    360
    Bayonetta
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    DS
    FF: 4 heroes of light
  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    edited December 2009
    I wouldn't mind a better story written combined with feeling like you're a part of the world (ie- actually doing missions where you are a runner). For instance, more levels like the first level, though perhaps instead of always having police as the pressure, have something else. Maybe like a fire or construction crew demolishing a building that you're having to run through.

    The gameplay seemed quite well done, as was the atmosphere (sound, music, and looks) but the story just made me weep in how simplistic and short it was.

    Aegis on
    We'll see how long this blog lasts
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  • TheCanManTheCanMan GT: Gasman122009 JerseyRegistered User regular
    edited December 2009
    What do you think my chances are of getting this to run on my toaster (Athlon 2400 / Radeon x1550)? I know I'm below the recommended specs, but I bought it anyway.

    TheCanMan on
  • Rubix42Rubix42 Registered User regular
    edited December 2009
    TheCanMan wrote: »
    What do you think my chances are of getting this to run on my toaster (Athlon 2400 / Radeon x1550)? I know I'm below the recommended specs, but I bought it anyway.

    I say give it a shot, even if it doesn't work, you can grab some marmalade after trying and spread it on the toast for a "at least I gave it a chance" snack.

    Rubix42 on
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  • TheCanManTheCanMan GT: Gasman122009 JerseyRegistered User regular
    edited December 2009
    Rubix42 wrote: »
    TheCanMan wrote: »
    What do you think my chances are of getting this to run on my toaster (Athlon 2400 / Radeon x1550)? I know I'm below the recommended specs, but I bought it anyway.

    I say give it a shot, even if it doesn't work, you can grab some marmalade after trying and spread it on the toast for a "at least I gave it a chance" snack.


    Gee, thanks. Now I want toast and orange marmalade.

    TheCanMan on
  • Rubix42Rubix42 Registered User regular
    edited December 2009
    In all seriousness, I really don't know if you can get it to go at a decent frame rate. And this game needs a smooth framerate due to the precision needed for some of the trickier jumps.

    And I totally want a tasty snack now. Damn me and my food cravings. I swear, midafternoon I go from normal dood to pregnant woman for like 30 minutes every day.

    Rubix42 on
    signature goes here
  • gunwarriorgunwarrior Registered User regular
    edited December 2009
    jack eddy wrote: »
    I realized when playing the game for the no shooting achievement that I really like the presence of the bad guys shooting at you. It's one more obstical to move around. This is one of the few games that I am totally fine dying over and over and over in, as each try is always something a little different.

    I think the best way to go is to go through the game the first time without using a gun at all. Unless you're have trouble getting through a swarm of enemies (underground parking lots, I'm looking at you) it really makes it fun.

    And a second round is so much more fun since you can string together all those fighting tactics you got so good with the first time with some gun action

    Though to each their own and run-on sentance awhoo

    gunwarrior on
  • Rubix42Rubix42 Registered User regular
    edited December 2009
    Completely agree with that. I did my first run of the game on normal and no guns. Second time through I used guns and played on hard. I think if I had used guns at first I would have completely missed the point of this game.

    Rubix42 on
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  • gjaustingjaustin Registered User regular
    edited December 2009
    Rubix42 wrote: »
    Completely agree with that. I did my first run of the game on normal and no guns. Second time through I used guns and played on hard. I think if I had used guns at first I would have completely missed the point of this game.

    I have to disagree with this.

    Not using guns is a trophy/achievement for a reason. Trying it on your first playthrough is just asking to get frustrated then make a post on the Internet complaining about the game.

    I started using guns a couple of chapters in and found the game to immediately become more fun and less frustrating. I still got frustrated in parts, but it was always from poorly place checkpoints in jumping puzzles and never from combat.

    gjaustin on
  • surrealitychecksurrealitycheck lonely, but not unloved dreaming of faulty keys and latchesRegistered User regular
    edited December 2009
    Not using guns is a trophy/achievement for a reason. Trying it on your first playthrough is just asking to get frustrated then make a post on the Internet complaining about the game.

    I have to disagree with this (exclamation mark)

    The melee mechanics were so pretty that first time through I didn't find any problems whatsoever with just using melee, and I quite deliberately went out of my way to beat everybody up all the time!

    surrealitycheck on
    obF2Wuw.png
  • shadydentistshadydentist Registered User regular
    edited December 2009
    Things I want in Mirror's Edge 2:

    -Less Combat
    -More Running
    -Less Linearity

    shadydentist on
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  • gjaustingjaustin Registered User regular
    edited December 2009
    Not using guns is a trophy/achievement for a reason. Trying it on your first playthrough is just asking to get frustrated then make a post on the Internet complaining about the game.

    I have to disagree with this (exclamation mark)

    The melee mechanics were so pretty that first time through I didn't find any problems whatsoever with just using melee, and I quite deliberately went out of my way to beat everybody up all the time!

    While I don't doubt it worked for you, these anecdotal stories have a bit of a bias. Anyone left in this thread clearly enjoyed the game, so no one who hated not using guns is left to complain about the game.


    So my suggestion is this: Don't push the "Test of Faith" as the only way to run through the game. I'd wager that the vast majority of people didn't beat the game that way. If you want to win people over to the fun of Mirror's Edge, convincing them to play with a self-imposed limitation can backfire.


    TLDR - Test of Faith is HARD compared to using guns. We want people to have fun, not get frustrated and quit.

    gjaustin on
  • surrealitychecksurrealitycheck lonely, but not unloved dreaming of faulty keys and latchesRegistered User regular
    edited December 2009
    TLDR - Test of Faith is HARD compared to using guns. We want people to have fun, not get frustrated and quit.

    admit you're not a real man

    ADMIT IT

    admittttttttttttttttttttt

    I got nothin'

    surrealitycheck on
    obF2Wuw.png
  • RainbowDespairRainbowDespair Registered User regular
    edited December 2009
    I played the game first on normal using guns and then on hard without using guns. It kept the difficulty nice and constant (hard + no guns counteracted by the fact that I'd played through the levels once before).

    RainbowDespair on
  • UltimanecatUltimanecat Registered User regular
    edited December 2009
    I went through the first time without guns, and I enjoyed it quite a bit. Most enemy encounters in the game can be seen as puzzles in themselves.

    There are two or three that are pretty much bullshit without guns - I didn't really check out any guides while playing, and I have no idea how you can finish the last room in the game without running in circles like an idiot forever and then just getting plain lucky for the final dash up the stairs.

    Ultimanecat on
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  • surrealitychecksurrealitycheck lonely, but not unloved dreaming of faulty keys and latchesRegistered User regular
    edited December 2009
    There are two or three that are pretty much bullshit without guns - I didn't really check out any guides while playing, and I have no idea how you can finish the last room in the game without running in circles like an idiot forever and then just getting plain lucky for the final dash up the stairs.

    You thinking of the server room?

    surrealitycheck on
    obF2Wuw.png
  • UltimanecatUltimanecat Registered User regular
    edited December 2009
    That'd be it.

    Ultimanecat on
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  • SpoitSpoit *twitch twitch* Registered User regular
    edited December 2009
    You just need to do one circuit around to get them to shoot them all. And you can punch them out too

    Spoit on
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  • DaemonionDaemonion Mountain Man USARegistered User regular
    edited December 2009
    Is anyone else fairly impressed by those iPhone screen shots? They look really fucking good to me.

    Daemonion on
  • surrealitychecksurrealitycheck lonely, but not unloved dreaming of faulty keys and latchesRegistered User regular
    edited December 2009
    That'd be it.

    It's definitely consistently doable without weapons - the SAW guy can be easily taken care of by jumping off a computer terminal just in front of him (it vaults you straight up). Or you can go round the right side of the room and wallrun right over to him.

    surrealitycheck on
    obF2Wuw.png
  • Santa ClaustrophobiaSanta Claustrophobia Ho Ho Ho Disconnecting from Xbox LIVERegistered User regular
    edited December 2009
    That'd be it.

    It's definitely consistently doable without weapons - the SAW guy can be easily taken care of by jumping off a computer terminal just in front of him (it vaults you straight up). Or you can go round the right side of the room and wallrun right over to him.

    Or if you can, wait for him to empty his clip. And then charge him whilst he reloads. From one of the shorter sides. Firing a gun at the servers won't disable the achievement, but if you circle the room, the Heavy Trooper will practically do it for you.

    Santa Claustrophobia on
  • LewiePLewieP Registered User regular
    edited December 2009
    I dropped every gun straight away first time round, and I am glad.

    LewieP on
  • Rubix42Rubix42 Registered User regular
    edited December 2009
    gjaustin wrote: »
    Not using guns is a trophy/achievement for a reason. Trying it on your first playthrough is just asking to get frustrated then make a post on the Internet complaining about the game.

    I have to disagree with this (exclamation mark)

    The melee mechanics were so pretty that first time through I didn't find any problems whatsoever with just using melee, and I quite deliberately went out of my way to beat everybody up all the time!

    While I don't doubt it worked for you, these anecdotal stories have a bit of a bias. Anyone left in this thread clearly enjoyed the game, so no one who hated not using guns is left to complain about the game.


    So my suggestion is this: Don't push the "Test of Faith" as the only way to run through the game. I'd wager that the vast majority of people didn't beat the game that way. If you want to win people over to the fun of Mirror's Edge, convincing them to play with a self-imposed limitation can backfire.


    TLDR - Test of Faith is HARD compared to using guns. We want people to have fun, not get frustrated and quit.

    In all fairness, I am a bit of a masochist gamer. I never get upset or mad about dieing, I just get more determined. If I haven't died by the end of the 3rd level of a game, I either turn up the difficulty or just stop playing.

    But on the flip side, this game was never developed for a casual gamer IMO.

    Rubix42 on
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  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    edited December 2009
    I played without guns... until I got pissed off at the parts which force you to fight. There's no reason at all for Faith to take 10-15 seconds to turn a well-oiled wheel to open a pressure door except that the devs want it to be impossible for to progress past an area without fighting some dudes. So I murdered everyone in the room.

    This goes double for the server room with a machine gun guy standing in front of the only way out. Ran a circuit of the room breaking servers, snagged a gun, and mowed the guy down. Terrible level design, because even if there is a non-gun way to do it, it's a very specific way much like the rest of the game's immersion-ruining solutions.

    Also, falling deaths in Mirror's Edge royally pissed me off because they virtually never happened because of something I did. It was nearly always a case of jumping and Faith simply not grabbing what she's supposed to grab. Fall. Die. "Grr" angrily. It was like playing I Wanna Be the Guy except the deaths were from poor programming instead of sadistic design and missing a split-second jump.

    Ninja Snarl P on
  • Santa ClaustrophobiaSanta Claustrophobia Ho Ho Ho Disconnecting from Xbox LIVERegistered User regular
    edited December 2009
    While there were more than a few questionable collision detections (the 'middle pipe' and the jump to the scaffold at the end of the mall, for example), I had a bigger problem with jumps because I had trouble with my sense of space and location within the game. I could never get a consistent feel with where edges were in relation to Faith.

    That and how specific the game needed you to be if you wanted to jump onto a wall at an angle to run along it.

    Santa Claustrophobia on
  • El ExtremoEl Extremo Registered User regular
    edited December 2009
    So I picked this game up during the Steam sale and just got around to trying it today.

    Except I didn't try it because it doesn't work on my computer. I've tried every fix I've find and all of them fail to solve my plight.

    I am le sad. :cry:

    El Extremo on
    [SIGPIC][/SIGPIC]
  • RakaiRakai Registered User regular
    edited December 2009
    I played without guns... until I got pissed off at the parts which force you to fight. There's no reason at all for Faith to take 10-15 seconds to turn a well-oiled wheel to open a pressure door except that the devs want it to be impossible for to progress past an area without fighting some dudes. So I murdered everyone in the room.

    This goes double for the server room with a machine gun guy standing in front of the only way out. Ran a circuit of the room breaking servers, snagged a gun, and mowed the guy down. Terrible level design, because even if there is a non-gun way to do it, it's a very specific way much like the rest of the game's immersion-ruining solutions.

    Also, falling deaths in Mirror's Edge royally pissed me off because they virtually never happened because of something I did. It was nearly always a case of jumping and Faith simply not grabbing what she's supposed to grab. Fall. Die. "Grr" angrily. It was like playing I Wanna Be the Guy except the deaths were from poor programming instead of sadistic design and missing a split-second jump.

    Those areas were designed with using guns. And there was more than one way to do it without guns. This is the reason the devs acknowledged the "Test of Faith" achievement was a mistake because people get upset around parts not being designed around what it wasn't designed for. Also I never had any troubles grabbing ledges, although wall-running off a ventilation shaft wasn't as smooth as I liked in one area.

    Rakai on
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  • The Fourth EstateThe Fourth Estate Registered User regular
    edited December 2009
    While there were more than a few questionable collision detections (the 'middle pipe' and the jump to the scaffold at the end of the mall, for example), I had a bigger problem with jumps because I had trouble with my sense of space and location within the game. I could never get a consistent feel with where edges were in relation to Faith.

    That and how specific the game needed you to be if you wanted to jump onto a wall at an angle to run along it.

    If a game is going to demand pixel-perfect play from me it's nice when I'm not forced to make judgements with incomplete data.

    The Fourth Estate on
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  • KlorgnumKlorgnum Registered User regular
    edited December 2009
    I'm getting a weird error when I try to run the game. It starts up fine and shows the EA logo movie, then the screen goes completely white. I can't see anything. The main menu music starts playing, but it's a little choppy. I think I managed to start a new game once, at least it sounded like an opening monologue. The screen was still white though.

    I tried using these tweaks to see if it would help, but I still get the white screen and choppy music. A few other people on the internet seem to have had this problem and were able to fix it, but their solutions aren't working for me.

    Dell Inspiron 6400
    1 gig ram
    1.8 core duo
    Ati Radeon Mobile X1400 - Since this is a dell, it only lets me install the drivers that Dell have packaged for it, and they haven't done any new ones in years.

    Klorgnum on
  • shadydentistshadydentist Registered User regular
    edited December 2009
    Those stats are right on the edge of the system requirements. Not surprised you're having trouble.

    shadydentist on
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  • KlorgnumKlorgnum Registered User regular
    edited December 2009
    Those stats are right on the edge of the system requirements. Not surprised you're having trouble.

    Yeah, but if they weren't high enough, I'd expect the game not to run at all. The game is definitely running, when the screen is white I can hit escape and press enter to exit, so the menu is active. I just can't see it.

    Klorgnum on
  • IgelIgel Registered User regular
    edited December 2009
    Sounds like issues I used to have when my shader models weren't up to snuff. Sadly, the only fix was a new graphics card.

    Igel on
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