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[CoX] In Bizarro World, Defenders Get Buffs

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Posts

  • CorvusCorvus . VancouverRegistered User regular
    edited August 2009
    I think CoH really isn't designed to retain people for long, long, stretches of time. They just don't add enough content on a regular basis. They seem be focused more on adding systems (inventions, colour customization, flashback, AE, levelpact, etc) than on adding content (zones, story arcs, task forces, missions, trials).

    They're kind of missing out half the big picture of what keeps people playing games. Have new ways to do stuff is all well and good, but eventually you need new stuff to use those systems in, and they've really let that slip. In addition to the new systems added in an issue, each issue ought to add, at a minimum, one new zone to each side of the game. Revamps of existing contentless zones would also count, such as what they did with Faultline. My account expired back in June, but even in the two months prior to that, I'd logged in once or twice at most.

    I think like a lot of vets I get very bored quickly with rehashing the same old missions and environments. I'm going to come check out I16 when it hits, but I'll probably wait for the inevitable "Reactivation Weekend." I think the developers may be a little dissapointed when many people check back in with:

    "Great, I've got plaid fireballs, now is there anything new for me to throw them at?"

    Corvus on
    :so_raven:
  • Just_Bri_ThanksJust_Bri_Thanks Seething with rage from a handbasket.Registered User, ClubPA regular
    edited August 2009
    I would settle for one shard zone even.

    Just_Bri_Thanks on
    ...and when you are done with that; take a folding
    chair to Creation and then suplex the Void.
  • InfidelInfidel Heretic Registered User regular
    edited August 2009
    Got my new troller from 10 to 42. :D

    Infidel on
    OrokosPA.png
  • ScooterScooter Registered User regular
    edited August 2009
    Corvus wrote: »
    I think CoH really isn't designed to retain people for long, long, stretches of time. They just don't add enough content on a regular basis. They seem be focused more on adding systems (inventions, colour customization, flashback, AE, levelpact, etc) than on adding content (zones, story arcs, task forces, missions, trials).

    They're kind of missing out half the big picture of what keeps people playing games. Have new ways to do stuff is all well and good, but eventually you need new stuff to use those systems in, and they've really let that slip. In addition to the new systems added in an issue, each issue ought to add, at a minimum, one new zone to each side of the game. Revamps of existing contentless zones would also count, such as what they did with Faultline. My account expired back in June, but even in the two months prior to that, I'd logged in once or twice at most.

    I think like a lot of vets I get very bored quickly with rehashing the same old missions and environments. I'm going to come check out I16 when it hits, but I'll probably wait for the inevitable "Reactivation Weekend." I think the developers may be a little dissapointed when many people check back in with:

    "Great, I've got plaid fireballs, now is there anything new for me to throw them at?"

    I think it's possible they've assumed AE will cover that for them. Which it doesn't, because far too much of AE sucks (bad story, frustrating missions, stupidly powered enemies, etc). Plus AE can never replace things like new zones.

    Scooter on
  • ShawnaseeShawnasee Registered User regular
    edited August 2009
    Maybe they are hanging the new content in the expac.

    Shawnasee on
  • RobzielRobziel Registered User regular
    edited August 2009
    Three in one year?
    Greetings Players,

    Due to the stability issues that occurred with the North American servers this past Double XP Weekend, we plan to offer another Double XP Weekend in North America after Issue 16 launches.

    We would like to take this opportunity to apologize to those of you who were unable to enjoy the event as a result of this, and would like to thank you for your patience as we work to resolve these types of issues in the future.

    We appreciate your continued support.

    The City of Heroes Team

    taken from http://boards.cityofheroes.com/showthread.php?t=184083

    Really not sure what to think about that

    Robziel on
    Do I look like the sort of man who'd go and find unsuspecting Japanese schoolgirls in short skirts and white panties and ask them if they want to see my "Cthulu Special"?
  • Just_Bri_ThanksJust_Bri_Thanks Seething with rage from a handbasket.Registered User, ClubPA regular
    edited August 2009
    I am wondering if they are going to fix the mapservering before then.

    Just_Bri_Thanks on
    ...and when you are done with that; take a folding
    chair to Creation and then suplex the Void.
  • aunsophaunsoph Registered User regular
    edited August 2009
    I'll tell you right now what they need to retain players longer than they do:

    1. More varied mission goals and mechanics.

    Clicking glowies and fighting an NPC's pathfinding gets old. Fast. Killing Trolls gets old even faster.

    Last year, I still thought I'd never go back to WoW. But then a friend let me create a DK on his account and play their starting zone... and I was floored. Quests with good writing and engaging ways of resolving them. Arguably, several of these just had a different spin to old mechanics, but it worked in a way that was unprecedented to me.

    2. Variety in instances.

    This boils down to making more customized maps, and basically stop using the same cave, warehouse or office motifs that plague the whole game from 1-50. Hell, go back and change some of those old quests... inflate the experience rewards from some parts of old arcs so you can remove a lot of the filler warehouse slaughters.

    Sink some development time into churning out dozens if not hundreds of new set pieces, motifs and yes, new map layouts.

    3. Add and maintain endgame.

    Say what you will, but even altaholics can get attached to a particular character, and having something new to the endgame every patch is paramount. Doesn't need to be WoW raiding. But something with different rewards, even if just cosmetic, would be nice. But mostly, just keep churning out unique challenges.

    Doing this might no longer be viable this late in the development process, but without it, CoX will just hemorrhage players slowly but surely.

    aunsoph on
  • Just_Bri_ThanksJust_Bri_Thanks Seething with rage from a handbasket.Registered User, ClubPA regular
    edited August 2009
    Want... goood... base-building tool.

    Just_Bri_Thanks on
    ...and when you are done with that; take a folding
    chair to Creation and then suplex the Void.
  • see317see317 Registered User regular
    edited August 2009
    Want... goood... base-building tool.
    Could also do with the bases having a purpose beyond teleporters...

    see317 on
  • ShawnaseeShawnasee Registered User regular
    edited August 2009
    Want... goood... base-building tool.

    uh, yes please.

    Hopefully thats part of Going Rogue too.

    Shawnasee on
  • ShawnaseeShawnasee Registered User regular
    edited August 2009
    Want... goood... base-building tool.

    uh, yes please.

    Hopefully thats part of Going Rogue too.

    Shawnasee on
  • Just_Bri_ThanksJust_Bri_Thanks Seething with rage from a handbasket.Registered User, ClubPA regular
    edited August 2009
    I mean, really. Using desks for floors and walls after all this time is really disappointing.

    Simply putting in secure doors would make for an awesome defensive item.

    Not allowing items in hallways is a bit lame, but the game mechanics demand it. Not a good game mechanic either, I mean when we do door missions we have to start from the entrance, why should base invaders get teleported to random spots in the base hallways?

    Retractable turrets. All that requires is a slightly modified turret base from the current ones with the most simple of animations.

    Wall mounted defensive items... Hell,, I could go on forever with this list.

    Just_Bri_Thanks on
    ...and when you are done with that; take a folding
    chair to Creation and then suplex the Void.
  • Just_Bri_ThanksJust_Bri_Thanks Seething with rage from a handbasket.Registered User, ClubPA regular
    edited August 2009
    Small patch today?

    Just_Bri_Thanks on
    ...and when you are done with that; take a folding
    chair to Creation and then suplex the Void.
  • RobzielRobziel Registered User regular
    edited August 2009
    http://boards.cityofheroes.com/showthread.php?t=184266

    Patched Notes
    Patch Notes for Live Build

    Tuesday, August 4th, 2009



    COMBINED



    Arena

    * Fixed Villain Pentad event to properly award the Pentad Arena badge


    Art

    * Transformation Capsules now properly show their destroyed animation



    Emotes

    * Quick-Chat Menu has gone through an overhaul and now includes all emotes available to all players.
    * All versions of juggle emotes should now work with flight.


    Invention

    * Detonation Set: Fixed a bug that would cause the 5 piece set bonus from the Detonation Invention Origin set to require all 6 pieces.
    * Focused Smite: Accuracy/Damage/Recharge should have its short help correctly state that it boosts Accuracy, Damage and Attack Rate instead of Damage, Reducing Endurance Cost and Increasing Attack Rate.


    Leveling Pact

    * Fixed an issue that sometimes prevented an offline level-pacted player from receiving experience if the pact is broken while that player is offline.



    Mission Architect

    * The Vanguard Warhead destructable object used in the Mission Architect should now correctly explode instead of vanishing.
    * Custom Critters - Mercenaries summoning set - Attacks from this set now deal damage versus players.
    * Destructable objects in arcs that are not flagged as Dev Choice will no longer cause secondary effects


    Powers

    * Dark Miasma/Dark Servant (all versions): Fixed a bug that caused this power to state that it would accept Recharge Intensive Pet enhancement sets. Since this pet cannot be slotted for damage, it should never have been able to accept these types of enhancements.
    * Hit delay for Trick Arrow - Entangling Arrow and Ice Arrow should sync with the visuals of the projectile
    * Fixed the bug where pets weren't phasing with their owners properly (with powers such as Phase Shift).


    PVP Changes

    * If you defeat someone who has recently defeated you, this will no longer restrict you from receiving rewards from the PvP defeat. The PvP reputation timer is now no longer reset from a defeat that doesn't earn reputation.


    Super Groups

    * Fixed the /enter_base_from_sgid command so that it only works when the base entry dialog is Open.



    User Interface

    * The issue involving random characters appearing in the chat line has been fixed. For example, players should now no longer see “asdawasdsawdsLevel 10 Scrapper LFT”
    * Players can no longer use the /enter_base_from_sgid command to flee from danger.
    * Global Chat Channels will no longer change colors randomly upon zoning.

    Zones

    * A small hole in Cimerora's geometry no longer allows players to teleport behind the war walls.



    CITY of HEROES


    Powers


    Controllers

    * Trick Arrow/Acid Arrow: This power should now correctly display its resistance debuff visual FX.
    * Trick Arrow/Poison Gas Arrow: This power should now correctly display its damage debuff visual FX.


    Defenders

    * Trick Arrow/Acid Arrow: This power should now correctly display its resistance debuff visual FX.
    * Trick Arrow/Poison Gas Arrow: This power should now correctly display its damage debuff visual FX.
    * Dark Miasma/Dark Servant: Text no longer claims that this power takes Recharge Intensive enhancement sets


    Tankers

    * Ice Armor/Wet Ice: Fixed a typo in this power’s long help.


    Task Force

    * Manticore Task Force: 1st Mission no longer spawns level 40 Paragon Protector Elites (This is a level 30-35 Task Force)



    CITY of VILLAINS


    Powers


    Masterminds

    * Necromancy/Lich: This pet summoning power should no longer accept Defense Debuff enhancements, as the Lich doesn’t have any powers with a defense debuff component. The Lich can now be slotted for Accurate To-Hit Debuff Invention Origin sets.


    Strike Force

    * Thus Spoke the Reichsman: Ghost Widow's Betrayed Dialog now occurs at the proper time

    tl/dr

    Chat bug supposedly fixed and some other stuff

    Robziel on
    Do I look like the sort of man who'd go and find unsuspecting Japanese schoolgirls in short skirts and white panties and ask them if they want to see my "Cthulu Special"?
  • Just_Bri_ThanksJust_Bri_Thanks Seething with rage from a handbasket.Registered User, ClubPA regular
    edited August 2009
    Beat in a costume contest by this:
    beat.jpg

    You see, this is why villains want to destroy all that lives. This shit right here.

    Just_Bri_Thanks on
    ...and when you are done with that; take a folding
    chair to Creation and then suplex the Void.
  • Gear GirlGear Girl More class than a state university Registered User regular
    edited August 2009
    Nice crappy screenshot.

    Gear Girl on
  • Just_Bri_ThanksJust_Bri_Thanks Seething with rage from a handbasket.Registered User, ClubPA regular
    edited August 2009
    Photobucket resized it.

    Just_Bri_Thanks on
    ...and when you are done with that; take a folding
    chair to Creation and then suplex the Void.
  • InfidelInfidel Heretic Registered User regular
    edited August 2009
    Robziel wrote: »
    * Manticore Task Force: 1st Mission no longer spawns level 40 Paragon Protector Elites (This is a level 30-35 Task Force)

    Thank god, tried to do this TF last week and found out about it the hard way.

    Infidel on
    OrokosPA.png
  • RobzielRobziel Registered User regular
    edited August 2009
    I didn't believe people whey they told me why they where rolling the servers back.

    If you summon a rikti monkey the game crashes

    Couldn't find TypeDef NonCombatPet_RiktiMonkey in Sequencer NONCOMBATPET_RIKTIMONKEY.TXT

    That's awesome

    Robziel on
    Do I look like the sort of man who'd go and find unsuspecting Japanese schoolgirls in short skirts and white panties and ask them if they want to see my "Cthulu Special"?
  • Just_Bri_ThanksJust_Bri_Thanks Seething with rage from a handbasket.Registered User, ClubPA regular
    edited August 2009
    Hopefully this also resolves the problem of the level 40 PPs appearing in later missions on that TF.

    Just_Bri_Thanks on
    ...and when you are done with that; take a folding
    chair to Creation and then suplex the Void.
  • NAND NORNAND NOR Registered User regular
    edited August 2009
    Rolling back the patch. Making sure the servers are all down the one time my brother and I are able to play each week.

    Awesome.

    NAND NOR on
    moebius.jpg
  • RenzoRenzo Registered User regular
    edited August 2009
    Beat in a costume contest by this:
    beat.jpg

    You see, this is why villains want to destroy all that lives. This shit right here.

    Archibald Turbine would have that contest sewn up.

    Renzo on
  • IAmTheRadIAmTheRad Registered User regular
    edited August 2009
    Infidel wrote: »
    Robziel wrote: »
    * Manticore Task Force: 1st Mission no longer spawns level 40 Paragon Protector Elites (This is a level 30-35 Task Force)

    Thank god, tried to do this TF last week and found out about it the hard way.

    I did this TF with this bug, and we won.

    Also back a long time ago, Citadel was bugged and Warwolves spawned at 35. Did that TF too with thebug. Have screenshots of that Citadel TF. And this was BEFORE Inventions

    IAmTheRad on
  • Just_Bri_ThanksJust_Bri_Thanks Seething with rage from a handbasket.Registered User, ClubPA regular
    edited August 2009
    Had enough time this morning to drop a second telepad in my base and install the beacons.

    It was a bit of a crunch to get all those lights placed and then removed so I would put the beacons where I wanted them, but I just managed to squeeze it in before having to come to work.

    Just_Bri_Thanks on
    ...and when you are done with that; take a folding
    chair to Creation and then suplex the Void.
  • hippofanthippofant ティンク Registered User regular
    edited August 2009
    IAmTheRad wrote: »
    Infidel wrote: »
    Robziel wrote: »
    * Manticore Task Force: 1st Mission no longer spawns level 40 Paragon Protector Elites (This is a level 30-35 Task Force)

    Thank god, tried to do this TF last week and found out about it the hard way.

    I did this TF with this bug, and we won.

    Also back a long time ago, Citadel was bugged and Warwolves spawned at 35. Did that TF too with thebug. Have screenshots of that Citadel TF. And this was BEFORE Inventions

    You are clearly the rad.

    hippofant on
  • Just_Bri_ThanksJust_Bri_Thanks Seething with rage from a handbasket.Registered User, ClubPA regular
    edited August 2009
    I16 has gone to closed beta.

    Just_Bri_Thanks on
    ...and when you are done with that; take a folding
    chair to Creation and then suplex the Void.
  • LepLep Registered User regular
    edited August 2009
    Looks like they're patching out being able to use the character creator without actually being in closed beta.

    Lep on
  • RobzielRobziel Registered User regular
    edited August 2009
    awww and I wanted to go home and read about claws for brutes. Ahhhh well, just have to wait until someone posts images up on the internets

    Robziel on
    Do I look like the sort of man who'd go and find unsuspecting Japanese schoolgirls in short skirts and white panties and ask them if they want to see my "Cthulu Special"?
  • LepLep Registered User regular
    edited August 2009
    And the playerbase takes it as a slap to the face that they're locked out of the character creator for a closed beta for an issue that basically revolves around an improved character creator.

    Lep on
  • CorvusCorvus . VancouverRegistered User regular
    edited August 2009
    And BaB says on twitter that its a bug.

    Edit: Ok, he was confusing in his wording. Everyone not in beta is intenionally locked out of server selection and character creator. They are also implementing a queue system for when servers are super busy so they don't get greyed out.

    Corvus on
    :so_raven:
  • urahonkyurahonky Registered User regular
    edited August 2009
    And I started my account back up. Why do I do this to myself?

    urahonky on
  • Just_Bri_ThanksJust_Bri_Thanks Seething with rage from a handbasket.Registered User, ClubPA regular
    edited August 2009
    They pushed the patch again.

    Just_Bri_Thanks on
    ...and when you are done with that; take a folding
    chair to Creation and then suplex the Void.
  • NarbusNarbus Registered User regular
    edited August 2009
    21jzzbt.jpg

    Besides the VU talk, someone note what's wrong in this picture.

    Narbus on
  • KurnDerakKurnDerak Registered User regular
    edited August 2009
    Are you showing off your Numina's?

    KurnDerak on
  • NarbusNarbus Registered User regular
    edited August 2009
    Almost. Look closer

    Narbus on
  • hippofanthippofant ティンク Registered User regular
    edited August 2009
    ... your mission is in Founder's Falls and you're in Peregrine Island?

    (I have no fucking clue.)

    hippofant on
  • LepLep Registered User regular
    edited August 2009
    Forgot that pool C and D stuff had a chance to drop off of bosses.

    Lep on
  • NocrenNocren Lt Futz, Back in Action North CarolinaRegistered User regular
    edited August 2009
    The fact that no one else is talking in the PA tab?

    Wait.... Spines/Fire?

    Oh the drops.

    Yeah, I used to get those a lot when we farmed certain missions. Moreso than finishing the arc/TF they were a part of.

    Nocren on
    newSig.jpg
  • NarbusNarbus Registered User regular
    edited August 2009
    since when. I read patch notes, and I've seen no note about this stuff.

    EDIT: The Numina's +recovery/+regen is (supposed to be) a Pool D drop, which (prior to merits) meant the recipe was only gettable off of a Task/Strike force complete. There are parts of Numina's that are Pool A (enemy drops) but the proc has never been one of them. Yet there it is.

    Narbus on
This discussion has been closed.