Pretty sure it's a loading thing. City streets require a lot more detail than flat desert.
Yeah, it avoids random pauses for loading screens. This way they don't have to render the wasteland and the capital ruins, just one or the other at any given time. They're always at least one door away from each other.
is there something I missed about getting to rivet city? Rather than the helpful waypoints I got when I went to GNR, I just get this one at what I assume is the entrance to the city. It is like a million miles away though and there are lots of destroyed buildings in the way.
...helpful waypoints?
I'm running around in a circle trying to find out how the hell to get into GNR. There seem to be walled off sections all over the place. Best I could do was get in that central circle area just to the west of it.
is there something I missed about getting to rivet city? Rather than the helpful waypoints I got when I went to GNR, I just get this one at what I assume is the entrance to the city. It is like a million miles away though and there are lots of destroyed buildings in the way.
...helpful waypoints?
I'm running around in a circle trying to find out how the hell to get into GNR. There seem to be walled off sections all over the place. Best I could do was get in that central circle area just to the west of it.
If you've got the GNR quest as your active one, you should be able to look on your world map for dotted lines that lead you to the appropriate metro station entrance to get to GNR. Then you can switch to your local map for a waypoint that will show you where you need to get to inside that metro to come out closer to your goal.
is there something I missed about getting to rivet city? Rather than the helpful waypoints I got when I went to GNR, I just get this one at what I assume is the entrance to the city. It is like a million miles away though and there are lots of destroyed buildings in the way.
...helpful waypoints?
I'm running around in a circle trying to find out how the hell to get into GNR. There seem to be walled off sections all over the place. Best I could do was get in that central circle area just to the west of it.
Yeah, I had trouble finding the place, too.
Exactly the same way, running in circles, starting to get angry and blow shit up (mostly myself).
el_vicio on
0
AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
is there something I missed about getting to rivet city? Rather than the helpful waypoints I got when I went to GNR, I just get this one at what I assume is the entrance to the city. It is like a million miles away though and there are lots of destroyed buildings in the way.
...helpful waypoints?
I'm running around in a circle trying to find out how the hell to get into GNR. There seem to be walled off sections all over the place. Best I could do was get in that central circle area just to the west of it.
If you've got the GNR quest as your active one, you should be able to look on your world map for dotted lines that lead you to the appropriate metro station entrance to get to GNR. Then you can switch to your local map for a waypoint that will show you where you need to get to inside that metro to come out closer to your goal.
Is that what those dotted lines do when you're underground?
is there something I missed about getting to rivet city? Rather than the helpful waypoints I got when I went to GNR, I just get this one at what I assume is the entrance to the city. It is like a million miles away though and there are lots of destroyed buildings in the way.
...helpful waypoints?
I'm running around in a circle trying to find out how the hell to get into GNR. There seem to be walled off sections all over the place. Best I could do was get in that central circle area just to the west of it.
If you've got the GNR quest as your active one, you should be able to look on your world map for dotted lines that lead you to the appropriate metro station entrance to get to GNR. Then you can switch to your local map for a waypoint that will show you where you need to get to inside that metro to come out closer to your goal.
Is that what those dotted lines do when you're underground?
Those dotted lines basically show you the connections between loading points that you have to go through to get to your target. So whenever it bends, that means you're probably going underground or (occasionally, not commonly) a through a building.
The dotted lines weren't very helpful for me. If you don't mind spoiling the search, you can always go this way. If you do mind, then find a metro map and just look for the Chevy Chase area.
The metro system was pretty much the worst part of the game.
Random ass tunnels that all look the same arbitrarily making navigation a pain in the ass.
They were a pain in the ass and I didn't like them, but they were functional and certainly weren't random. If you hate them that much, I just recommend sucking it up and clearing/looting all the metros at once (if you're armed adequately). You'll have access to all of DC and won't ever have to go down there again, except for Blood Ties and Tenpenny Tower.
The quest where you save her rangers gets you some pimping armour, or an awesome unique minigun.
So are the two obvious solutions the only ones?
I think so, yeah. You don't have to do it but bring a fission battery for that quest too. That should help without spoiling anything.
You don't have to wake Riley to do the rangers quest,
you can activate it by stumbling past the right building and picking up their distress signal on your pipboy radio. You then have the option of going to find riley or just wading in and saving the rangers while she slumbers. Both lead to the same conclusion although waking Riley first does give you the opportunity to get their base of weapons and ammo while there is no one around to stop you. With permission, even.
I got the signal, too, but I don't see any Rangers around the base.
They won't be, they'll all be at the <quest location>.
The quest location is Reilly...
did you actually listen to the distress signal?
The rangers are traped on the top floor of the hospital. You are free to just go up there and rescue them if you don't want to talk to reilly and loot their base beforehand.
The metro system was pretty much the worst part of the game.
Random ass tunnels that all look the same arbitrarily making navigation a pain in the ass.
Reading all the pre/reviews for the game I was under the impression that the subway tunnels were a handy, though at times monster infested, way to get around without having to battle your way through the super mutant swarmed streets.
Not a necessity to navigate the distinctly walled off sections of downtown. Ugh.
Jesus christ, you can get an ion sniper rifle from that questline that does 3x the damage of a normal sniper rifle? This thing is awesome!
It has its downside.
It's so good and you get it so early that it's all I ended up using the entire game. It made all the other weapons kind of pointless and I only ever used them if I was out of plasma rifles to repair it (or really early on when ammo was an issue). So it kind of makes the game sort of boring since it's the answer to every situation.
FightTest on
MOBA DOTA.
0
deowolfis allowed to do that.Traffic.Registered Userregular
Fellout makes nights darker as well. I'm actually working on my own darker nights mod because I don't care for Fellout's daytime lighting but I really love the dark nights. (The only thing better than being stalked by a Yao Guai is being stalked by a Yao Guai you can't see until it's LEAPING AT YOUR FACE). It was gonna be just a personal use thing but if people are interested I could put it out there when I'm done.
Has anyone made a shambling ghouls mod yet? I'm on Xbox, so I'd never be able to use it, but something that slowed down their movement, made them harder to notice in cramped areas and required headshots to kill them would be great.
Has anyone made a shambling ghouls mod yet? I'm on Xbox, so I'd never be able to use it, but something that slowed down their movement, made them harder to notice in cramped areas and required headshots to kill them would be great.
I believe the way the system works would make that impossible.
Has anyone made a shambling ghouls mod yet? I'm on Xbox, so I'd never be able to use it, but something that slowed down their movement, made them harder to notice in cramped areas and required headshots to kill them would be great.
I believe the way the system works would make that impossible.
you should know by now that nothing is impossible.
Has anyone made a shambling ghouls mod yet? I'm on Xbox, so I'd never be able to use it, but something that slowed down their movement, made them harder to notice in cramped areas and required headshots to kill them would be great.
I believe the way the system works would make that impossible.
Don't know about the shambling, but if the system can do differing damage resistance to head and body, which I'm damn near positive it can judging by at least one cut official perk, it would be stupid easy to just crank the DR on the body wayyyy up to get close.
Has anyone made a shambling ghouls mod yet? I'm on Xbox, so I'd never be able to use it, but something that slowed down their movement, made them harder to notice in cramped areas and required headshots to kill them would be great.
I believe the way the system works would make that impossible.
you should know by now that nothing is impossible.
Has anyone made a shambling ghouls mod yet? I'm on Xbox, so I'd never be able to use it, but something that slowed down their movement, made them harder to notice in cramped areas and required headshots to kill them would be great.
I believe the way the system works would make that impossible.
you should know by now that nothing is impossible.
Has anyone made a shambling ghouls mod yet? I'm on Xbox, so I'd never be able to use it, but something that slowed down their movement, made them harder to notice in cramped areas and required headshots to kill them would be great.
I believe the way the system works would make that impossible.
you should know by now that nothing is impossible.
Posts
They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
...helpful waypoints?
I'm running around in a circle trying to find out how the hell to get into GNR. There seem to be walled off sections all over the place. Best I could do was get in that central circle area just to the west of it.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
Yeah, I had trouble finding the place, too.
Exactly the same way, running in circles, starting to get angry and blow shit up (mostly myself).
Is that what those dotted lines do when you're underground?
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Random ass tunnels that all look the same arbitrarily making navigation a pain in the ass.
They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
They were a pain in the ass and I didn't like them, but they were functional and certainly weren't random. If you hate them that much, I just recommend sucking it up and clearing/looting all the metros at once (if you're armed adequately). You'll have access to all of DC and won't ever have to go down there again, except for Blood Ties and Tenpenny Tower.
He died for our sins.
Or mine at least - i didn't shoot him, so my sins must've done the job.
did you actually listen to the distress signal?
It's not as if there's only one route to most of the places you need to go. Head in the general direction and you'll get there eventually.
I like the tunnels.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
wut? that has to be a mod, you can only get
They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
The indicate each subway station you need to take to get to the target place.
Luckily I already know where I need to go for just about everything in the game, and how to get there.
They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
Reading all the pre/reviews for the game I was under the impression that the subway tunnels were a handy, though at times monster infested, way to get around without having to battle your way through the super mutant swarmed streets.
Not a necessity to navigate the distinctly walled off sections of downtown. Ugh.
It has its downside.
Fellout makes nights darker as well. I'm actually working on my own darker nights mod because I don't care for Fellout's daytime lighting but I really love the dark nights. (The only thing better than being stalked by a Yao Guai is being stalked by a Yao Guai you can't see until it's LEAPING AT YOUR FACE). It was gonna be just a personal use thing but if people are interested I could put it out there when I'm done.
They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
I believe the way the system works would make that impossible.
I've just cleared it out, and there's a door that won't open until the electricity is turned on or something. Am I missing something?
you should know by now that nothing is impossible.
http://www.fallout3nexus.com/downloads/file.php?id=7423
MMM also requires headshots to kill them properly other wise they get back up after abit if you walk near them, freaky.
Don't know about the shambling, but if the system can do differing damage resistance to head and body, which I'm damn near positive it can judging by at least one cut official perk, it would be stupid easy to just crank the DR on the body wayyyy up to get close.
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Shambling yes, but I don't know if you can disable damage to certain body parts.
You can still blow/burn zombies into non-threatening chunks without specifically destroying the brain, but it takes some doing.
They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
Huh, wasn't aware of that mod. Interesting.
I don't have that MMM module installed, or otherwise it just doesn't work. When I kill a feral ghoul, it stays down.
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absolutely nothing
(nsfw)
I swear, the people who make FO3 mods aren't physically capable of being smart enough to actually do it
my informant is not stable
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eughhh
F3 is nothing but a skin on oblivion, and god look at the shit they did to oblivion.
now they are skilled and moving on to Fallout 3. Its the apocalypse, children.
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