I give Point Lookout high marks compared to O:A and The Pitt. I categorize Broken Steel a bit differently as it does things the other three DLC packs did not (continuing the Main Story Line, and raising the level cap). If I were to recommend the DLC to someone who was not yet lvl 20, I would say get Point Lookout first then Broken Steel.
Really? Cause I've heard reports (in this thread, no less) that combat in Point Lookout is hard as nails to even a lv20-25 character.
So having no DLC at all - I just saw "Point Lookout/Broken Steel Pack" in the GameStop store online for a August/Sept release at $20. Is that any sort of deal? Because those seem like the only 2 I'm interested in...
mxmarks on
PSN: mxmarks - WiiU: mxmarks - twitter: @ MikesPS4 - twitch.tv/mxmarks - "Yes, mxmarks is the King of Queens" - Unbreakable Vow
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freakish lightbutterdick jonesand his heavenly asshole machineRegistered Userregular
edited June 2009
They're both 800 points, so it's not actually cheaper... but you get a box. Everybody likes boxes.
It is very difficult, but I've got the game set to Very Hard at level 11. The only time Broken Steel matched this difficulty was 4+ Ghoul Reavers in the Presidential Metro.
In order of quality, I'd go Point Lookout, Broken Steel, The Pitt, and finally our favourite, Operation: Anchorage.
OA was a terribly linear and gun focused, but had great loot; The Pitt was a vast improvement in both what you did and where you did it (plot was better paced, very interesting moral choices, and a swell atmosphere of a dirty steel town). Broken Steel gains saving graces for allowing us to crank it to 30, with new perks abound. The story itself was alright, but the first and final battles of the DLC were the best in the game so far. Oh, and it was sometimes balls hard, which was a nice change.
Point Lookout is incredible on all fronts. It's got a good difficulty to it, great characters, interesting quests, fun new weapons and a fucking superb setting. If there's one thing I'm looking for the most with the 5th DLC next month, it's going to be how interesting the setting is. Point Lookout is such a condensed, lovingly crafted litte piece of redneck swampshit, and I love it. Everything about that dark and gloomy bayou screams high quality, and I only wish the Pitt or Anchorage could compare.
Bravo Bethesda.
And hey, maybe they can borrow some fucking id animators for the next content, huh?
OmnomnomPancake on
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freakish lightbutterdick jonesand his heavenly asshole machineRegistered Userregular
edited June 2009
Hah! Bethesda, animators? Like oil and water.
freakish light on
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HalfmexI mock your value systemYou also appear foolish in the eyes of othersRegistered Userregular
edited June 2009
Maybe they can add another couple of voice actors while they're at it. Apparently all of the people in this game are descended from the same group of Redguards and Nords in Oblivion.
Maybe they can add another couple of voice actors while they're at it. Apparently all of the people in this game are descended from the same group of Redguards and Nords in Oblivion.
FO3's voiceovers weren't great or even good, but they were nowhere near as bad as Oblivion's, which quite possibly had one of the most irritating voice tracks in game history (with the exception of Sean Bean and the five minutes Patrick Stewart was in it).
It got truly ridiculous at times when you had a whole squad of imperials shouting commands to each other and it was all the same fucking dude who wasn't even trying to hide it. It sounded like going into battle with some kind of weird schizophrenic.
FO3 actually had some decent voice talent in it, and you could usually get at least from one town to another before hearing a soundalike. I didn't think Liam Neeson did all that great, he didn't sound like he really gave a fuck but even a half-assed performance from a real actor was decent enough. I actually thought some of the other characters - especially Jericho and the raiders and (of course) Malcolm MacDowell/John Henry Eden were really good.
Are you wearing the special glasses found in the tank of the toilet in "your" hotel room?
Edit: And yeah, I've really got to get this game on the PC. I'm just skittish since every page of this thread seems to have at least one post of "So Fallout crashed on me again" or "GFWL suuuuuuucks".
Yeah, otherwise I wouldnt be able to input the sequence, hehe.
Don't let the GFWL Hate dissuade you. Half the complaints blame it where it isn't at fault, and there are at least two ways to disable it altogether. Mods make the PC version *the* version by far. The weather mods alone amp the atmosphere in PL to 11.
Maybe they can add another couple of voice actors while they're at it. Apparently all of the people in this game are descended from the same group of Redguards and Nords in Oblivion.
FO3's voiceovers weren't great or even good, but they were nowhere near as bad as Oblivion's, which quite possibly had one of the most irritating voice tracks in game history (with the exception of Sean Bean and the five minutes Patrick Stewart was in it).
It got truly ridiculous at times when you had a whole squad of imperials shouting commands to each other and it was all the same fucking dude who wasn't even trying to hide it. It sounded like going into battle with some kind of weird schizophrenic.
FO3 actually had some decent voice talent in it, and you could usually get at least from one town to another before hearing a soundalike. I didn't think Liam Neeson did all that great, he didn't sound like he really gave a fuck but even a half-assed performance from a real actor was decent enough. I actually thought some of the other characters - especially Jericho and the raiders and (of course) Malcolm MacDowell/John Henry Eden were really good.
They shouldnt waste so much money hiring big name actors because it seems that:
a) It doesnt add anything the same way Robert DeNiro voicing the shark doesn't add anything.
b) Noone there has the balls to direct a big name star if they aren't going in the right direction.
Maybe they can add another couple of voice actors while they're at it. Apparently all of the people in this game are descended from the same group of Redguards and Nords in Oblivion.
FO3's voiceovers weren't great or even good, but they were nowhere near as bad as Oblivion's, which quite possibly had one of the most irritating voice tracks in game history (with the exception of Sean Bean and the five minutes Patrick Stewart was in it).
It got truly ridiculous at times when you had a whole squad of imperials shouting commands to each other and it was all the same fucking dude who wasn't even trying to hide it. It sounded like going into battle with some kind of weird schizophrenic.
FO3 actually had some decent voice talent in it, and you could usually get at least from one town to another before hearing a soundalike. I didn't think Liam Neeson did all that great, he didn't sound like he really gave a fuck but even a half-assed performance from a real actor was decent enough. I actually thought some of the other characters - especially Jericho and the raiders and (of course) Malcolm MacDowell/John Henry Eden were really good.
They shouldnt waste so much money hiring big name actors because it seems that:
a) It doesnt add anything the same way Robert DeNiro voicing the shark doesn't add anything.
b) Noone there has the balls to direct a big name star if they aren't going in the right direction.
Tod Howard made Ron Perlman say, "War has changed" for an entire day. Fact.
OmnomnomPancake on
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GoodKingJayIIIThey wanna get mygold on the ceilingRegistered Userregular
edited June 2009
Wow all this praise for Point Lookout makes me want to load up this game again. I've been hesitant to play it because ever since oh March or so the game seems to crash more than it used to. The only DLC I got for this was the O:A, but really everything afterwards sounds worthwhile. Might grab a few and give this another whirl.
GoodKingJayIII on
Battletag: Threeve#1501
PSN: Threeve703
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AxenMy avatar is Excalibur.Yes, the sword.Registered Userregular
Maybe they can add another couple of voice actors while they're at it. Apparently all of the people in this game are descended from the same group of Redguards and Nords in Oblivion.
FO3's voiceovers weren't great or even good, but they were nowhere near as bad as Oblivion's, which quite possibly had one of the most irritating voice tracks in game history (with the exception of Sean Bean and the five minutes Patrick Stewart was in it).
It got truly ridiculous at times when you had a whole squad of imperials shouting commands to each other and it was all the same fucking dude who wasn't even trying to hide it. It sounded like going into battle with some kind of weird schizophrenic.
FO3 actually had some decent voice talent in it, and you could usually get at least from one town to another before hearing a soundalike. I didn't think Liam Neeson did all that great, he didn't sound like he really gave a fuck but even a half-assed performance from a real actor was decent enough. I actually thought some of the other characters - especially Jericho and the raiders and (of course) Malcolm MacDowell/John Henry Eden were really good.
Moriarty was good, and say what you will about Moira, but I thought the voice actress did a damn fine job. Lets us hope that by Elder Scrolls V Bethesda realizes that one voice per race is silly.
Axen on
A Capellan's favorite sheath for any blade is your back.
Maybe they can add another couple of voice actors while they're at it. Apparently all of the people in this game are descended from the same group of Redguards and Nords in Oblivion.
FO3's voiceovers weren't great or even good, but they were nowhere near as bad as Oblivion's, which quite possibly had one of the most irritating voice tracks in game history (with the exception of Sean Bean and the five minutes Patrick Stewart was in it).
It got truly ridiculous at times when you had a whole squad of imperials shouting commands to each other and it was all the same fucking dude who wasn't even trying to hide it. It sounded like going into battle with some kind of weird schizophrenic.
FO3 actually had some decent voice talent in it, and you could usually get at least from one town to another before hearing a soundalike. I didn't think Liam Neeson did all that great, he didn't sound like he really gave a fuck but even a half-assed performance from a real actor was decent enough. I actually thought some of the other characters - especially Jericho and the raiders and (of course) Malcolm MacDowell/John Henry Eden were really good.
They shouldnt waste so much money hiring big name actors because it seems that:
a) It doesnt add anything the same way Robert DeNiro voicing the shark doesn't add anything.
b) Noone there has the balls to direct a big name star if they aren't going in the right direction.
Well, I agree they shouldn't blow a lot of money on a big-name actor like Liam Neeson but getting good working actors who nonetheless aren't stars (like Malcolm McDowell) can pay off, at least for the main characters. Think of how much fun would have been sucked out of this game if Generic Imperial Voice Actor #2 had been on Enclave Radio. It's kind of like what Rockstar does in their games - they hire competent actors, usually ones that haven't really done anything for a while, people who aren't going to win an Oscar anytime soon but are more than skilled enough for a voice-over job.
You can get decent voice talent without blowing all your money. Playing through Oblivion I often thought I could have done a better voice over myself, just because the phrasing, intonation and general tone of the dialogue was so poorly done. One particular incident that stands out in my mind was Baurus cheerfully telling you that you shouldn't worry about rats and goblins in the sewers two minutes after the emperor got murdered. Apparently the script the actors are given is just a script without any sort of directions or context given.
EDIT: Yeah, Moriarty was pretty good, and so was Moira (at least, it was very appropriate for her character). I didn't think Elder Lyons was too bad, either, and some of the kids were pretty well done, too, especially Mayor McCready. There was a few other people in the course of the game I thought did decent enough jobs, although I still think President Eden was by far the best out of all of them.
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freakish lightbutterdick jonesand his heavenly asshole machineRegistered Userregular
edited June 2009
Malcolm McDowell was everything that was good about the voice acting in the game - beginning, middle, and end.
I wish I could make Fallout 1 stop crashing. It gives me some weird memory error and closes. Kinda annoying.
I found a turbo plasma rifle. Does it use small guns or energy weapons, or a combination of both?
Rizzi on
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freakish lightbutterdick jonesand his heavenly asshole machineRegistered Userregular
You can give Malcolm direction though, hes good but not HUGE enough that he was hired just so the staff could get his autograph.
Exactly. That's the sort of actors they need to use for big-name characters, at least if they want decent talent. Kind of like Ray Liotta in Vice City. He hadn't done anything big in years - bit parts in a couple of decent movies and that was about it. But he's still definitely a decent enough actor who you can hand a script, give them a scene and get them to act it out in a fairly believable way.
That's for the main characters, of course. For minor characters like townspeople or relatively unimportant NPC's, they could just go down to the nearest decent-sized university and have a couple of casting calls among the students. I'm sure there's plenty of them that would do a workable job and would love to have a voice acting credit on their resume. I can guarantee that it would sound better than what Bethesda is working with now, which seems to be just to hire random people off the street or their clerical staff or something.
I think the reason Liam Neeson didn't seem to pan out for fallout 3 is that his acting doesn't lend itself to voice alone. All the great moments in film with Liam Neeson I can think of hinge very heavily on his facial expressions, the transitions between facial expressions, and his physical positioning and when he said things as he moved (or didn't move, in some cases). Those just aren't things that are going to transfer over in a Beth game, not of the current generation at least.
Folks like Ray Liota and Malcolm MacDowell rely heavily on their inflection and word timing, even in their film roles.
If you took Liam Neeson and put him in a filmed version of all the dad's scenes from fallout3, he would knock them out of the park.
I think the reason Liam Neeson didn't seem to pan out for fallout 3 is that his acting doesn't lend itself to voice alone. All the great moments in film with Liam Neeson I can think of hinge very heavily on his facial expressions, the transitions between facial expressions, and his physical positioning and when he said things as he moved (or didn't move, in some cases). Those just aren't things that are going to transfer over in a Beth game, not of the current generation at least.
Folks like Ray Liota and Malcolm MacDowell rely heavily on their inflection and word timing, even in their film roles.
If you took Liam Neeson and put him in a filmed version of all the dad's scenes from fallout3, he would knock them out of the park.
A movie version of FO3 with Neeson actually playing Dad would have been truly badass.
Even his entire voice-over wasn't bad, it just felt "phoned-in" as I heard someone else describe it. There were definitely some highlights, though - in some of the voice logs, especially. He probably wasn't used to be being in a "dialogue" with someone who didn't exist, but the voice logs were a much more natural form of acting.
One of his standout lines that I can remember is the one where he talks about how conflicted he was over leaving you in the vault and ultimately comes to the conclusion that you "didn't need your daddy anymore". Very understated but also very emotional, especially given the situation in which you first hear them.
He also murdered half of Europe and was a complete badass last time he played a dad.
Fixed that for ya.
So, this could very well be a stupid question, but do enemies "level" with you throughout the game? I'm just curious if the DLC areas have pre-set levels, or if I go there now I'll do fine; or if there's any good reason I should wait till I'm higher level. I did Operation Anchorage with little problem at level 4 (ended at level 9 which was nice).
I take back some of the praise given to Lookout, theres like 3 moderate quests there, Blackhall, Desmond and CHinese Spy. Blackhall can be ridiculously short and Im not sure why youd give it to a particular person at all. Most of the locations Ive found are just shacks filled with super health hillbillies that all look the same.
He also murdered half of Europe and was a complete badass last time he played a dad.
Fixed that for ya.
So, this could very well be a stupid question, but do enemies "level" with you throughout the game? I'm just curious if the DLC areas have pre-set levels, or if I go there now I'll do fine; or if there's any good reason I should wait till I'm higher level. I did Operation Anchorage with little problem at level 4 (ended at level 9 which was nice).
Yes and no, there are "zones" in FO3 with level ranges.
The level of creatures in a zone is set at (and locked into) it's closest available level to you.
So if you walk into a lvl 1-7 zone as a level 5 character, all enemies in that zone will be set to lvl 5 for the remainder of the game. If you go into a lvl 12-18 zone as a level 5 character, all enemies in the zone become level 12 for ever.
So while there is some level scaling, there are also some places that remain very hard, or very easy.
All the DLC's should be doable at any level, except for Point Lookout, which is for high level (think 18+) characters.
Bethesda should have saved their cash on Liam and hired some genuine voice talent like Billy West or Mark Hamil, people who can give you a good vocal range and variety of characters. Hell half of Futurama is basically Billy West having conversations with himself.
Ah, I see. That seems to be a very odd way of doing it.
Much better than previous games they've done where every where got harder as you went. So you'd eventualy run across bandits with better gear and skills than the evil deamons you fight in the mission specific areas.
It also gives uniformity to your experience in a game, while alowing for it to change and be easier/harder on future characters.
In a game where you can finish the main plot at level 13, or level 30 (with the DLC) you need a way to make certain zones harder than others (to maintain the feel that some places in the wasteland are just more dangerous) while still being "fair" to all players that come through.
Strikerkc on
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GoodKingJayIIIThey wanna get mygold on the ceilingRegistered Userregular
He also murdered half of Europe and was a complete badass last time he played a dad.
Fixed that for ya.
So, this could very well be a stupid question, but do enemies "level" with you throughout the game? I'm just curious if the DLC areas have pre-set levels, or if I go there now I'll do fine; or if there's any good reason I should wait till I'm higher level. I did Operation Anchorage with little problem at level 4 (ended at level 9 which was nice).
Yes and no, there are "zones" in FO3 with level ranges.
The level of creatures in a zone is set at (and locked into) it's closest available level to you.
So if you walk into a lvl 1-7 zone as a level 5 character, all enemies in that zone will be set to lvl 5 for the remainder of the game. If you go into a lvl 12-18 zone as a level 5 character, all enemies in the zone become level 12 for ever.
So while there is some level scaling, there are also some places that remain very hard, or very easy.
All the DLC's should be doable at any level, except for Point Lookout, which is for high level (think 18+) characters.
I was always under the impression that the zone leveled with you, to a point.
So if you were to come back to that 1-7 zone as a level 15 character, all the creatures in that zone would now by level 7. Etc. Are the variable levels really locked in for the rest of the game once you enter a particular zone?
GoodKingJayIII on
Battletag: Threeve#1501
PSN: Threeve703
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HalfmexI mock your value systemYou also appear foolish in the eyes of othersRegistered Userregular
Bethesda should have saved their cash on Liam and hired some genuine voice talent like Billy West or Mark Hamil, people who can give you a good vocal range and variety of characters. Hell half of Futurama is basically Billy West having conversations with himself.
Or Maurice LaMarche. The man is a legend.
Seriously, give the career voice actors some work and stop hiring Flashy McPaycheck. There are so few who can really reliably pull it off. Even Liotta, who I was super excited to hear about when I first read that he was going to be in Vice City, wasn't really terribly impressive. He's a great actor, I've enjoyed everything I've seen of his work, but it seems to be difficult for stage and screen actors to properly display their talents strictly over the microphone.
He also murdered half of Europe and was a complete badass last time he played a dad.
Fixed that for ya.
So, this could very well be a stupid question, but do enemies "level" with you throughout the game? I'm just curious if the DLC areas have pre-set levels, or if I go there now I'll do fine; or if there's any good reason I should wait till I'm higher level. I did Operation Anchorage with little problem at level 4 (ended at level 9 which was nice).
Yes and no, there are "zones" in FO3 with level ranges.
The level of creatures in a zone is set at (and locked into) it's closest available level to you.
So if you walk into a lvl 1-7 zone as a level 5 character, all enemies in that zone will be set to lvl 5 for the remainder of the game. If you go into a lvl 12-18 zone as a level 5 character, all enemies in the zone become level 12 for ever.
So while there is some level scaling, there are also some places that remain very hard, or very easy.
All the DLC's should be doable at any level, except for Point Lookout, which is for high level (think 18+) characters.
I was always under the impression that the zone leveled with you, to a point.
So if you were to come back to that 1-7 zone as a level 15 character, all the creatures in that zone would now by level 7. Etc. Are the variable levels really locked in for the rest of the game once you enter a particular zone?
As far as I know, they lock them. The Idea being that is creates a coherent feel to the world for a single playthrough (knowing that the area around a certain landmark is populated with certain types of things, and that other landmark is filled with harder stuff), but allows for still having fun with any level character on future playthroughs (depending on where you go, and when you go there, the previously mentioned zones may flip flop difficulty, but will remain constant for a certain character). Perhaps they have "resets" tha happen after certain plat points to allow them to get harder (and show evolution of the game world via addition of new enemies like the Enclave), but I don't know that bit for sure.
A question about Broken Steel: I understand it allows you to continue the game after the original ending; do you get to take Colonel Autumn's laser pistol with you? I enjoyed the few moments I had to play with that gun.
I don't have any of the DLC and am playing the 360 version if that matters.
A question about Broken Steel: I understand it allows you to continue the game after the original ending; do you get to take Colonel Autumn's laser pistol with you? I enjoyed the few moments I had to play with that gun.
I don't have any of the DLC and am playing the 360 version if that matters.
Yep, you retain all of your gear, nothing is removed.
Could be worse, i didn't get to play with his gun at all, stupid bastard ragdolled into the water supply... thusly tainting project purity with rancid corpse chunks, but most importantly stopping me from looking him.
Posts
Virtual version in Tranquility Lane.
Really? Cause I've heard reports (in this thread, no less) that combat in Point Lookout is hard as nails to even a lv20-25 character.
In order of quality, I'd go Point Lookout, Broken Steel, The Pitt, and finally our favourite, Operation: Anchorage.
OA was a terribly linear and gun focused, but had great loot; The Pitt was a vast improvement in both what you did and where you did it (plot was better paced, very interesting moral choices, and a swell atmosphere of a dirty steel town). Broken Steel gains saving graces for allowing us to crank it to 30, with new perks abound. The story itself was alright, but the first and final battles of the DLC were the best in the game so far. Oh, and it was sometimes balls hard, which was a nice change.
Point Lookout is incredible on all fronts. It's got a good difficulty to it, great characters, interesting quests, fun new weapons and a fucking superb setting. If there's one thing I'm looking for the most with the 5th DLC next month, it's going to be how interesting the setting is. Point Lookout is such a condensed, lovingly crafted litte piece of redneck swampshit, and I love it. Everything about that dark and gloomy bayou screams high quality, and I only wish the Pitt or Anchorage could compare.
Bravo Bethesda.
And hey, maybe they can borrow some fucking id animators for the next content, huh?
It got truly ridiculous at times when you had a whole squad of imperials shouting commands to each other and it was all the same fucking dude who wasn't even trying to hide it. It sounded like going into battle with some kind of weird schizophrenic.
FO3 actually had some decent voice talent in it, and you could usually get at least from one town to another before hearing a soundalike. I didn't think Liam Neeson did all that great, he didn't sound like he really gave a fuck but even a half-assed performance from a real actor was decent enough. I actually thought some of the other characters - especially Jericho and the raiders and (of course) Malcolm MacDowell/John Henry Eden were really good.
Yeah, otherwise I wouldnt be able to input the sequence, hehe.
Don't let the GFWL Hate dissuade you. Half the complaints blame it where it isn't at fault, and there are at least two ways to disable it altogether. Mods make the PC version *the* version by far. The weather mods alone amp the atmosphere in PL to 11.
They shouldnt waste so much money hiring big name actors because it seems that:
a) It doesnt add anything the same way Robert DeNiro voicing the shark doesn't add anything.
b) Noone there has the balls to direct a big name star if they aren't going in the right direction.
Tod Howard made Ron Perlman say, "War has changed" for an entire day. Fact.
PSN: Threeve703
Moriarty was good, and say what you will about Moira, but I thought the voice actress did a damn fine job. Lets us hope that by Elder Scrolls V Bethesda realizes that one voice per race is silly.
Well, I agree they shouldn't blow a lot of money on a big-name actor like Liam Neeson but getting good working actors who nonetheless aren't stars (like Malcolm McDowell) can pay off, at least for the main characters. Think of how much fun would have been sucked out of this game if Generic Imperial Voice Actor #2 had been on Enclave Radio. It's kind of like what Rockstar does in their games - they hire competent actors, usually ones that haven't really done anything for a while, people who aren't going to win an Oscar anytime soon but are more than skilled enough for a voice-over job.
You can get decent voice talent without blowing all your money. Playing through Oblivion I often thought I could have done a better voice over myself, just because the phrasing, intonation and general tone of the dialogue was so poorly done. One particular incident that stands out in my mind was Baurus cheerfully telling you that you shouldn't worry about rats and goblins in the sewers two minutes after the emperor got murdered. Apparently the script the actors are given is just a script without any sort of directions or context given.
EDIT: Yeah, Moriarty was pretty good, and so was Moira (at least, it was very appropriate for her character). I didn't think Elder Lyons was too bad, either, and some of the kids were pretty well done, too, especially Mayor McCready. There was a few other people in the course of the game I thought did decent enough jobs, although I still think President Eden was by far the best out of all of them.
I found a turbo plasma rifle. Does it use small guns or energy weapons, or a combination of both?
That's for the main characters, of course. For minor characters like townspeople or relatively unimportant NPC's, they could just go down to the nearest decent-sized university and have a couple of casting calls among the students. I'm sure there's plenty of them that would do a workable job and would love to have a voice acting credit on their resume. I can guarantee that it would sound better than what Bethesda is working with now, which seems to be just to hire random people off the street or their clerical staff or something.
Folks like Ray Liota and Malcolm MacDowell rely heavily on their inflection and word timing, even in their film roles.
If you took Liam Neeson and put him in a filmed version of all the dad's scenes from fallout3, he would knock them out of the park.
Even his entire voice-over wasn't bad, it just felt "phoned-in" as I heard someone else describe it. There were definitely some highlights, though - in some of the voice logs, especially. He probably wasn't used to be being in a "dialogue" with someone who didn't exist, but the voice logs were a much more natural form of acting.
One of his standout lines that I can remember is the one where he talks about how conflicted he was over leaving you in the vault and ultimately comes to the conclusion that you "didn't need your daddy anymore". Very understated but also very emotional, especially given the situation in which you first hear them.
Fixed that for ya.
So, this could very well be a stupid question, but do enemies "level" with you throughout the game? I'm just curious if the DLC areas have pre-set levels, or if I go there now I'll do fine; or if there's any good reason I should wait till I'm higher level. I did Operation Anchorage with little problem at level 4 (ended at level 9 which was nice).
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
Yes and no, there are "zones" in FO3 with level ranges.
The level of creatures in a zone is set at (and locked into) it's closest available level to you.
So if you walk into a lvl 1-7 zone as a level 5 character, all enemies in that zone will be set to lvl 5 for the remainder of the game. If you go into a lvl 12-18 zone as a level 5 character, all enemies in the zone become level 12 for ever.
So while there is some level scaling, there are also some places that remain very hard, or very easy.
All the DLC's should be doable at any level, except for Point Lookout, which is for high level (think 18+) characters.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
Much better than previous games they've done where every where got harder as you went. So you'd eventualy run across bandits with better gear and skills than the evil deamons you fight in the mission specific areas.
It also gives uniformity to your experience in a game, while alowing for it to change and be easier/harder on future characters.
In a game where you can finish the main plot at level 13, or level 30 (with the DLC) you need a way to make certain zones harder than others (to maintain the feel that some places in the wasteland are just more dangerous) while still being "fair" to all players that come through.
I was always under the impression that the zone leveled with you, to a point.
So if you were to come back to that 1-7 zone as a level 15 character, all the creatures in that zone would now by level 7. Etc. Are the variable levels really locked in for the rest of the game once you enter a particular zone?
PSN: Threeve703
Seriously, give the career voice actors some work and stop hiring Flashy McPaycheck. There are so few who can really reliably pull it off. Even Liotta, who I was super excited to hear about when I first read that he was going to be in Vice City, wasn't really terribly impressive. He's a great actor, I've enjoyed everything I've seen of his work, but it seems to be difficult for stage and screen actors to properly display their talents strictly over the microphone.
As far as I know, they lock them. The Idea being that is creates a coherent feel to the world for a single playthrough (knowing that the area around a certain landmark is populated with certain types of things, and that other landmark is filled with harder stuff), but allows for still having fun with any level character on future playthroughs (depending on where you go, and when you go there, the previously mentioned zones may flip flop difficulty, but will remain constant for a certain character). Perhaps they have "resets" tha happen after certain plat points to allow them to get harder (and show evolution of the game world via addition of new enemies like the Enclave), but I don't know that bit for sure.
I don't have any of the DLC and am playing the 360 version if that matters.
I'd rather have the coat, to be perfectly honest...
I've still got his Laser Pistol and jacket on me and I've been through all of the DLC so far.