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[ PROTOTYPE ] - Rainbows and Unicorns on pg. 69.

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Posts

  • urahonkyurahonky Registered User regular
    edited June 2009
    Sweet Christ. This game is definitely what I wanted in a video game. :) The "armor" you get looks awesome along with the blade skill.

    urahonky on
  • StericaSterica Yes Registered User, Moderator mod
    edited June 2009
    urahonky wrote: »
    Sweet Christ. This game is definitely what I wanted in a video game. :) The "armor" you get looks awesome along with the blade skill.
    I don't think the armor is all that good. You just lose too much mobility. Shield, however, is fuckawesome.

    You basically become Alex Mercer: Train.

    Sterica on
    YL9WnCY.png
  • urahonkyurahonky Registered User regular
    edited June 2009
    Rorus Raz wrote: »
    urahonky wrote: »
    Sweet Christ. This game is definitely what I wanted in a video game. :) The "armor" you get looks awesome along with the blade skill.
    I don't think the armor is all that good. You just lose too much mobility. Shield, however, is fuckawesome.

    You basically become Alex Mercer: Train.

    Yeah it's not as fun, but it looks awesome.

    urahonky on
  • CalaveronCalaveron Registered User regular
    edited June 2009
    The day they finally manage to recreate New York in 1:1 scale, be it a Spider-Man, Hulk, GTA, or any other type of super-powered sandbox game is the day videogames are finally done. There is nothing left to improve.

    Calaveron on
  • MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    edited June 2009
    This is a big post so I'll spoiler it.

    It's about using armor with hammerfists effectively, easily and usefully making both powers synch well. It takes a bit of practise and I'm definitely not expert at it, I'm just starting to get used to it.
    It also contains a counterargument to the airblade a millimeter off the ground yawnfest being the best thing you can do end game. It's not true.

    Also I explain how to one shot tanks with hammerfists elbow drop without power switching.


    I was messing around while listening to a lecture recording, like without thinking, then I noticed something and stopped to check it out.

    Elbow drop does a massive amount more damage if you do it off the side of a building versus in the air.
    Example:

    Air Elbow Drop

    Run up the side of a base, jump dash into the air as high as possible then do the air one fully charged and you'll barely get the tank to half health with the air Elbow Drop. Go up like ten storeys you can get the tank severely damaged, go to the top of the Skybox you'll get it to within a millimeter of dead (there's a point, I think maybe ten storeys or so, where this is the max. It's not the skybox though hehe).

    Off the building Elbow Drop:

    Fully charged from the same height as a standard army base and you'll one shot it. This is the end game freeworld tanks, those abram fuckers.
    In fact a fully charged hammertoss landing in a clump will let you, while in armour, jump up to a building, dash onto it, immediately fully charge and you'll kill one. This bounces you, so you can dash back onto the wall and repeat. In addition elbow drop does a bit of splash so if they are right next to each other you can eventually finish the last one with a standard air elbow drop.
    So, basically, air elbow drop is for finishers and flexibility and the old Hulk style damage is on the building.

    I'm sure a lot of you will just yawn air blade drop from a millimeter off the ground but there's two things about that you should consider first.

    Putting in spoiler because it's a wall of text.

    1). One, doing air drop that close you are stationary target right infront of every other tank barrel, rocket launcher guy, random hunter and near enough to the ground to be splished by anything hitting near you. In other words, a sitting duck. In a huge fight you are going to get knocked the fuck around like a rag doll and not much is going to help you, not even armor form. If you are gonig up a wall for air blade well then you can just elbow drop too so that's not an advantage for or against really. It's a neutral ability of both.

    Since you have to go up buildings for a damaging elbow drop you naturally get this benefit though which eventually becomes practised habit: Alex is more maneouverable on the wall of a building than he is on the ground.

    On a building, you get a better view of the battlefield because you are higher (I'm assuming you can run up a building while locked onto a tank, since that's the key to using this properly), you can dash into the building for some temp invulnerable and speed and if you do get hit you can just dash back into the building without pause and restart the elbow drop. Quite often when you get hit in an air drop near the ground you are knocked onto the ground unless you are The Flash with reflexes and then you need to jump and dash and it's all hectic. Whereas you have all this distance to the ground to recover and if you are on a building you always reset your dashes, so you can always recover. Again, and again, and again, infinitely. NAturally you don't want it to be infinite, and if a big group is hitting you just let yourself fall a bit and dash away from the building then back onto it later.
    The other thing is that on smaller buildings, you end up on the roof. That's fine. Fully charge your Hammertoss off the roof into the tank in complete safety then air drop to finish.

    2). Hammertoss only needs to be charged about half a second to send you a full building length and a half away. Fully charged you completely outrange tanks (they wont even start firing their shells at the distance you can hit them with this move). This, essentially, makes hammertoss the equivelant of charge jumping straight up a wall only horizontally and with damage. Hammertoss also has arc, so it goes over tank shells and if you time it right will go over a strafing rocket from a chopper as well.
    You can just untarget, hammertoss and get the hell out of dodge, then do whatever you like with this big buffer of distance between you and the enemy.

    3). If a helicopter is above you, you have to physically and manually get above the helicopter, difficult in armor. With hammertoss you can just charge it and go straight at the chopper, even over smaller buildings. This usually misses....except when they fly away to strafe you. Follow them, then start the hammertoss when they have turned around and the rocket is about to be fired. The full charge will send you over the rocket and straight into the choppers face, once shotting it and landing you a block away. This requires timing, hence a bit of practise.
    Also a hammertoss often puts you on a building ledge, where you can just do a half charged hammer then fly kick for finish. If there's lot sof choppers, put a building wall between you and them (ie wander around a corner) go up the wall while you wait for them to get close and then do the standard whatever to kill it (cannonball, flykick, whateva).

    If a chopper is directly above you, hammertoss will just go straight up. It's a homing attack where the apex of the arc is the point it homes in on, and straight above you is all apex. Choppers come down to you anyway. (You need to be a bit more careful of their rockets going straight up tho, but if a chopper is within a building length of you half a charge of hammertoss and wham)

    4). Hammerfists make armor viable as a defense power. All the benefits I've said work in armor. In fact the entire strategy is based around armor as you need to survive the occasional lucky shot since your killing speed is a bit slower. It makes the tasty red orbs go further.
    So hamertoss is basically the armor enabling power, that is also hilarious, does splash, equally effective against all distances versus air blade, gets you out of dodge, outranges tanks and is just generally epically badass.

    You are like a completely psychopathic Thor in that Loki berserker armor he used to have. I basically just hammertoss my way through the city now looking for a fight to pick because it's just so much fun.

    Now I'm not saying air drop isn't all you need, it is. But that's also incredibly boring and in a lot of situations whoring it sets you up for rocket rape redux twelve, the multibarrage. Elbow drop is more work and leads to bigger, longer fights, but it also lets you stay in armor to mitigate damage and use the whole city, building or ground, as a platform for epic hulk style indiscriminate destruction peppered with a bit of satisfying skill based damage (dashing into a building for a nice damaging drop at the right time, for example, versus flykick air blade, dash air blade dash airblade dash airblade, which personally I got bored of fast).

    Naturally, if you aren't bored of air blade that's perfectly fine and you are free to ignore this advice on hammerfists. I'm just throwing it outfor those who wish the hammerfists were more than they are. Well, they are. Go to it Psycho Thors!


    A little note on dashing into buildings: if you let go of dash while on a building he lets go of it, so you are in the air at that point, but right next to the building. If you then hit dash again you'll dash ino the building and get the same speed boost you do on the ground. Plus you can charge jump to go up, then dash in again. Dash lets you go up the height to elbow drop with ease. You get the speed boost in armor too, but it wears off. So, dash again. You are on a building after all. You can go up the wall in armor form almost as fast as without (bar the huge height jump gets you, but you don't really needs this).
    Think of a wall as like a sideways ground, except you can speed boost at any point, change direction easily and dash straight up (ie off the building) as well as jump off it easily.

    Morninglord on
    (PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
  • PeregrineFalconPeregrineFalcon Registered User regular
    edited June 2009
    So has anyone made an objective decision yet as to which is the ideal platform to purchase this on?

    I mean in terms of framerate, controls, and bugs, unless we're talking about graphical disparities on par with Ghostbusters or The Darkness. :P

    PeregrineFalcon on
    Looking for a DX:HR OnLive code for my kid brother.
    Can trade TF2 items or whatever else you're interested in. PM me.
  • Mustachio JonesMustachio Jones jerseyRegistered User regular
    edited June 2009
    It's a little exaggerated, but the vast majority of traffic downtown like that really is just taxis. It's pretty nuts. Realistically there'd be like Armadas and other massive SUVs and some shitty cars interspersed with some trucks and the like, but it'd be mostly taxis. That's right on fucking Broadway, at least where I saw the clusterfuck of taxis.


    edit:

    In terms of controls, I haven't tested it with my 360 controller yet, but I haven't felt the need to. KB+M controls perfectly, I think. Occasionally it'll get confused and I'll have to fight it for a second, but I can't really see where a controller could do any better. It's pretty much exactly the same game for $10 less on PC, so there's that to consider as well.

    Mustachio Jones on
  • VerrVerr Registered User regular
    edited June 2009
    Barring a really nice big TV, a really crappy rig, or you're an achievement whore, there is no reason to get it for the consoles.

    Verr on
  • ZzuluZzulu Registered User regular
    edited June 2009
    I agree, the controls are excellent for the PC

    Zzulu on
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  • TubeTube Registered User admin
    edited June 2009
    Oh is that all.

    That's bound to the dpad on the ps3.

    I thought you meant a separate key for every power.

    There's also a seperate key for every power.

    Tube on
  • ZulkirZulkir Registered User regular
    edited June 2009
    Cabs

    Fairly accurate, especially in midtown. And yes, if the scale was 1:1 you'd skyjack constantly just to move from objective to objective.

    Central Park

    Is not just a place for muggings and teh ghey sex. It also has free concerts.

    Armor vs Shield

    The Shield is awesome, until you start fighting things that drop it in one hit, and I feel far more freight-trainish with armor than shield. Also armor+blade arm=Guyver, which is awesome. My only gripe is that despite being super-dense, no-ups armor dude, I can still get batted around by everything, even the fatty zombies.

    Elbow Drop

    Rules. period. Dash away from hunter lunge on rooftop, hunter falls to the street, you come off the top like Macho Man and end his ass, hells yeah.

    edit: oh yeah I also play this on a pc (Q6600/GTS 250), no stutter, freeze, etc, with a Logitech Rumblepad 2, which works without a hitch.

    Zulkir on
  • urahonkyurahonky Registered User regular
    edited June 2009
    Verr wrote: »
    Barring a really nice big TV, a really crappy rig, or you're an achievement whore, there is no reason to get it for the consoles.

    These are always reasons why people buy console games or PC games over the other. :P

    urahonky on
  • VerrVerr Registered User regular
    edited June 2009
    Lack of taste? :P

    I have a bunch of consoles as well, but I also have a nice rig, so why not play on that right? Then I can annoy people on the PA boards while I play Prototype, like now.

    EDIT: No console vs pc please, I was just kidding.

    Verr on
  • PeregrineFalconPeregrineFalcon Registered User regular
    edited June 2009
    What if you have a really nice big TV, but your decently-equipped rig (E5200 + 8800GS OC'd + 2GB) has HDMI output? :P

    PC it is then, I've got a Rumblepad if the KB+M isn't to my liking. And ten bucks cheaper is always nice.

    PeregrineFalcon on
    Looking for a DX:HR OnLive code for my kid brother.
    Can trade TF2 items or whatever else you're interested in. PM me.
  • TubeTube Registered User admin
    edited June 2009
    Armour is essentially useless. Very little breaks the shield in one hit, it regenerates quickly and you can move while using it

    Tube on
  • urahonkyurahonky Registered User regular
    edited June 2009
    Armour is essentially useless. Very little breaks the shield in one hit, it regenerates quickly and you can move while using it

    But damn it looks cool on him.

    urahonky on
  • HounHoun Registered User regular
    edited June 2009
    I got it for PS3. My PC could have run it quite nicely, but do you know what?

    My TV is bigger than my monitor, and I can play while sacking out on the couch. Fuckin' A.

    Houn on
  • urahonkyurahonky Registered User regular
    edited June 2009
    Wouldn't the armor make the fights against the hunters, and/or taking out the hives/bases easier?

    I know you can just steal a tank and blow them up in a few minutes, but I like to grab everything I can and launch it towards the building.

    urahonky on
  • WrenWren ninja_bird Registered User regular
    edited June 2009
    if I'm smashing some hunters in the face with muscle mass, I find armor is better because I'm not really jumping around a lot. shield is obviously better for all the more mobile fights

    Wren on
    tf2sig.jpg
    TF2 - Wren BF3: Wren-fu
  • SatsumomoSatsumomo Rated PG! Registered User regular
    edited June 2009
    Someone post some screenshots taken directly from their X360 :(

    Radical saying that they won't support this game is a real dick move if that means they won't release any patches even, because that sound issue in the PC port is a real pain.

    Satsumomo on
  • TubeTube Registered User admin
    edited June 2009
    urahonky wrote: »
    Wouldn't the armor make the fights against the hunters, and/or taking out the hives/bases easier?

    Honestly, I find pretty much everything harder with the armor.

    Tube on
  • GuibsGuibs Weekend Warrior Somewhere up North.Registered User regular
    edited June 2009
    Question, Best Buy in canada have this game at 39.99$ in store (44.99$ online) in special. Worth it? Would you guys recommand ?

    And also, I'm talking about getting the Xbox 360 version if that matters.

    Guibs on
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    PSN: Guibs25 | XboxLive: Guibs | Steam: Guibsx | Twitch: Guibsx
  • SixSix Caches Tweets in the mainframe cyberhex Registered User regular
    edited June 2009
    Guibs wrote: »
    Question, Best Buy in canada have this game at 39.99$ in store (44.99$ online) in special. Worth it? Would you guys recommand ?

    yeah

    Six on
    can you feel the struggle within?
  • PeregrineFalconPeregrineFalcon Registered User regular
    edited June 2009
    Satsumomo wrote: »
    Someone post some screenshots taken directly from their X360 :(

    Radical saying that they won't support this game is a real dick move if that means they won't release any patches even, because that sound issue in the PC port is a real pain.

    Wait

    What is this "sound issue" shit?

    Edit - Also, is anyone running this on Win7 x64? Six, I'm looking at you.

    PeregrineFalcon on
    Looking for a DX:HR OnLive code for my kid brother.
    Can trade TF2 items or whatever else you're interested in. PM me.
  • Delta AssaultDelta Assault Registered User regular
    edited June 2009
    Satsumomo wrote: »
    Someone post some screenshots taken directly from their X360 :(

    Radical saying that they won't support this game is a real dick move if that means they won't release any patches even, because that sound issue in the PC port is a real pain.

    Wait

    What is this "sound issue" shit?

    The sound volume is really low.

    Delta Assault on
  • CherrnCherrn Registered User regular
    edited June 2009
    If you become accustomed to instant air dashing in the armour, not being able to roll isn't that bad. In fact, you can just dash back again after avoiding attacks. I found it quite useful, particularly during the escort missions and when fighting bosses.

    Cherrn on
    All creature will die and all the things will be broken. That's the law of samurai.
  • TubeTube Registered User admin
    edited June 2009
    Yeah I noticed that. It's not unmanageable but it can get annoying. I also get a crash on one of the cutscenes. The load times are incredible though.

    Tube on
  • PeregrineFalconPeregrineFalcon Registered User regular
    edited June 2009
    Yeah I noticed that. It's not unmanageable but it can get annoying. I also get a crash on one of the cutscenes. The load times are incredible though.

    Incredibly good or incredibly bad?

    PeregrineFalcon on
    Looking for a DX:HR OnLive code for my kid brother.
    Can trade TF2 items or whatever else you're interested in. PM me.
  • TubeTube Registered User admin
    edited June 2009
    Incredibly good.

    Tube on
  • HounHoun Registered User regular
    edited June 2009
    The sound is really low on PS3 as well.

    Houn on
  • MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    edited June 2009
    FUCK

    I'm a tool. I didn't check enough.

    That thing I posted about elbow drop only works on tanks near bases. Ones without men on top. The patrol tanks are still tough as nails.

    They still die to elbow drop->muscle mass tho. And bulletdrop->musclemass. Oh well. Sorry if I got anyones hopes up, bad info bad info.

    On the other hand this explains why sometimes the same elbow drop appeared to be doing different damage tot he same tank. Wasn't paying enough attention.

    Morninglord on
    (PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
  • SatsumomoSatsumomo Rated PG! Registered User regular
    edited June 2009
    Last night my friends played it on X360 on my crappy 21" TV, and it sounded a whole lot better than how it sounds on my PC with a dedicated soundcard. Gunshots where really loud as well as explosions.

    *sigh*

    Destructoid made this really nice video.

    http://www.youtube.com/watch?v=QIZ7M_VpNsk

    Satsumomo on
  • SixSix Caches Tweets in the mainframe cyberhex Registered User regular
    edited June 2009
    Satsumomo wrote: »
    Someone post some screenshots taken directly from their X360 :(

    Radical saying that they won't support this game is a real dick move if that means they won't release any patches even, because that sound issue in the PC port is a real pain.

    Wait

    What is this "sound issue" shit?

    Edit - Also, is anyone running this on Win7 x64? Six, I'm looking at you.

    Yep, I'm running it and haven't had a single issue.

    Edit: The sound is a little quiet - is that the issue? I just have to turn the speakers up louder.

    Six on
    can you feel the struggle within?
  • SatsumomoSatsumomo Rated PG! Registered User regular
    edited June 2009
    It's quiet, and some sounds are quieter than others. During battles everything sounds great, but it has a general feeling of everything being "muffled" somehow. Play the X360 version and you'll notice it immediately.

    Satsumomo on
  • SixSix Caches Tweets in the mainframe cyberhex Registered User regular
    edited June 2009
    Interesting. I've noticed that but it hasn't really bothered me much.

    Ok, other than that, the game runs like a dream in w7 x64

    Six on
    can you feel the struggle within?
  • rakuenCallistorakuenCallisto Registered User, __BANNED USERS regular
    edited June 2009
    Satsumomo wrote: »
    Last night my friends played it on X360 on my crappy 21" TV, and it sounded a whole lot better than how it sounds on my PC with a dedicated soundcard. Gunshots where really loud as well as explosions.

    *sigh*

    Destructoid made this really nice video.

    http://www.youtube.com/watch?v=QIZ7M_VpNsk
    hahahah that video is great. I'm going to go do that now.

    rakuenCallisto on
    cbtswoosig.png
  • ZulkirZulkir Registered User regular
    edited June 2009
    Satsumomo wrote: »
    Someone post some screenshots taken directly from their X360 :(

    Radical saying that they won't support this game is a real dick move if that means they won't release any patches even, because that sound issue in the PC port is a real pain.

    Wait

    What is this "sound issue" shit?

    Edit - Also, is anyone running this on Win7 x64? Six, I'm looking at you.

    I am as well, runs fine. Where might one find this comment of no support for the game? Just like to verify the asshattery.

    I thought I might miss diverolling once armor was unlocked, I don't. Glide is nice if you like the bulletdrop, I prefer hammertoss and elbow drop. As for "very few things one-shotting the shield", we must be playing different games.

    Zulkir on
  • NoelVeigaNoelVeiga Registered User regular
    edited June 2009
    Satsumomo wrote: »
    Last night my friends played it on X360 on my crappy 21" TV, and it sounded a whole lot better than how it sounds on my PC with a dedicated soundcard. Gunshots where really loud as well as explosions.

    *sigh*

    Destructoid made this really nice video.

    http://www.youtube.com/watch?v=QIZ7M_VpNsk

    I don't think I get Destructoid's sense of humor.

    Anyway, PS3 version here, no issues with sound or anything else, other than one random crash once. The game autosaves EVERYWHERE, though, so no big deal.

    Actually, I haven't seen that pointed out anywhere and I really think it deserves more attention.

    The game autosaves EVERYWHERE. Mid-mission checkpoints. Take notice, every other open world sandbox game.

    That is one of the sad oversights in reviews of Prototype. The other is how few of the so-called proffessional reviewers seem to have actually played Hullk:Ultimate Destruction. Anybody else missed the Godzilla-Hulkbuster fight in this one? And why is the story so much worse if Paul Jenkins is still credited as a writer?

    NoelVeiga on
  • Mustachio JonesMustachio Jones jerseyRegistered User regular
    edited June 2009
    I had some issues with audio quality and garbling and speed. You can't have your audio quality set to more than 24bit, 4800khz, or else it freaks the fuck out.

    Mustachio Jones on
  • BasilBasil Registered User regular
    edited June 2009
    That is a glorious video.

    Basil on
    9KmX8eN.jpg
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