The easiest way to beat Greene is to just jack a tank. It will protect you from most damage, and you can very quickly spam shells and the cannon to do damage to her. I had to jack maybe three or four tanks to finish her off, the entire process took maybe five minutes.
Yeah that's how I beat her too, which I found disappointing because I'm supposed to be this super killing machine.. yet I still need to steal military vehicles in order to handle a boss fight.
Before I tried using the tank, I was fighting her with just my powers... dropping moves out of the air and that sorta thing. It was painfully slow having to run up the buildings, target, drop down, and still sometimes miss. Plus, inevitably just as I was plummeting down on her, she'd dow that Super Doom move that would instantly reduce my health to almost nothing and then Hunters would be right there to finish me off.
So it's not a hard fight, just super annoying and sorta disappointing when I figured out that a military tank was so much better than my own powers. Then I did the next story mission and nearly ended up sending my controller through the window.
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited August 2009
Full charged cannonball will do half health to all 3 btw.
I did it straight into an oncoming doomwave and got away in the green vid in my sig. 2:35 So it's recovery is great.
The thing is you don't do it from above at all, you do a circle around her, then tap jump and hit dash to get into the air then charge it to near max. If you get hit, you do another dash then tap jump and try again.
It doen't even matter if you lose your critical mass because then its easier to charge it. You can even chain the karate kick and flipkick launcher afterwards for more damage on one part.
It's not like I'm a magical player or anything to get it to work. I get hit several times in the vid.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
I'll try the tank, the problem is that the hunters kept knocking them around so it was hard to find one, and when I did Alex would stand on the top and crack his knuckles while getting hit by all the bullets around me.
urahonky on
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UnluckyThat's not meant to happenRegistered Userregular
edited August 2009
Try stealth taking a tank, that works much better for me I've all ways found. Also means the military don't try and stop you. All it involves it a lot of running away and hiding for a bit.
I can't remember if it's possible to go undetected while killing Greene or not though.
Unlucky on
Fantastic
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GoodKingJayIIIThey wanna get mygold on the ceilingRegistered Userregular
edited August 2009
There are exactly three points where I found this game difficult.
1. The very first time you fight Hunters
2. First Supreme Hunter fight
3. Last boss of the game.
And most of those problems came from getting stagnant in my tactical choices. Once I varied my plans of attack and ditched the stuff that wasn't working, these battles became a lot simpler. For instance, with some careful timing you can absolutely wreck the last boss with the upgraded Blade Dash ability and avoid the brunt of his attacks. Unlike Elizabeth Greene, up close and personal is really the way to go with the last fight.
I will admit that Elizabeth Greene probably would've been more difficult if I did not know about the glories of a Muscle Mass Bullet Dive (seriously, I got hit maybe three times that entire fight). But if I hadn't done that I probably would've jumped in a tank to whittle her down.
I was using the whip ability toward the end for the range. But it just doesn't do enough damage to the hunters and I had to keep switching from that to Blade to get some health back.
I would really appreciate being able to leave the Supreme Hunter fight and level up for a while on my hard game. All the abilities that would've come in handy on there are yet to be bought. So now it's running around with my unupgraded Muscle Mass and throwing crap until the military shows up and praying I don't die during the 20 minute fight.
l337CrappyJack on
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MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited August 2009
The whip special charge does a nice chunk to hunters. Jump and do it. You can whip throw over to them to eat em. You can't be knocked out of the consume animation once you've started it.
Streetsweeper with no or very small charge does an okay amount too but you have to watch out because it hits them enough times they'll immediately do their flail counter. So soon as it's done roll or jump dash away.
You don't have to stay against the ground versus them though, they're bad at following you on walls, so you can just run up a wall dash off it do a whip special mid air then repeat.
I tend to stay off the ground when fighting them most of the time, unless I feel like beating them up barehanded or with muscle mass. I wouldn't recommend that until you learn their patterns though.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
The Greene fight wasn't to bad, I actually did second time through using one of the devastators over and over. That helicopter fight a few missions after though? Woah...... Stupid hard. I've failed it countless time. Manage to get to the third wave and lose it there. One bastid chopper always gets away. Tried the whipfist, no luck. Tried musclemass for oneshotting the choppers but again, no luck. I'm guessing it's a mixture of the two and switching at the right time is key.
Big Classy on
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UnluckyThat's not meant to happenRegistered Userregular
edited August 2009
Is this the one you need to catch the choppers trying to escape? Or...um, I remember a few chopper centric missions. :P
That mission isn't hard, but it sure feels that way.
The maximum allowed range for the helicopters is pretty forgiving, but every time I missed a Cannonball it felt like the end of the world. Probably because the choppers all took off in different directions.
I just grabbed a chopper and shot them all down. At first it was a pain using the actual transport choppers since their weapons sucked, so I searched around and found a real one. After that, it was just a matter of how fast could I lock on homing missiles.
The Wolfman on
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
My technique for that mission was to whipfist grab onto the choppers to hijack them, then use that chopper to go fly above the next wave and skydive into another whipfist hijack, ad infinitum. It took care of the not-being-able-to-catch-them problem, and it didn't matter if I got shot down in one because their escape route took them straight past a bunch of skyscrapers I could jump off of.
Woggle on
0
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited August 2009
My first time I did cannonball in a military disguise. If you one shot each chopper you get no alert.
Later times I did things like, eg, steal an apache and lose agro in between each mini base. Then come in blasting missiles.
Or kill a rocket mans and steal his rockets, man.
Oh yeah and air tendril devastator if any of them were being pesky, since it has infinite range for its lock on target.
Yehup. Infinite.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
Yeah I forgot that one. That's an easy way to get the 20 helicopter achievment too.
I got that one easily just by doing the Event where you have to shoot down copters, it's a good place to do it cus you get infinite ammo for your copter and a lot of spawning enemy choppers.
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited August 2009
My favourite chopter shooting thing is the one where they give you a rocket launcher and tons of choppers on top of a building. For some reason I enjoy knowing that once I've fired the rocket, that chopper is dead, and switching to another before the rocket has even started to travel.
the sky is filled with falling burning helicopters.
I love rocket launchers.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
Done with all the gold events. Got maybe 12 upgraded to platinum. Not going to attempt any of the rest until I've got Knuckle Dragger in the bank, since that's the one that requires a lucky break with the tank spawns.
199/200 on the landmarks. Lame. If I don't find it in my Hard playthrough, I'll just do them all from scratch. Might take 2 hours of mindless jumping while I devour a few podcasts.
Zoku Gojira on
"Because things are the way they are, things will not stay the way they are." - Bertolt Brecht
Ugh I HATE to bump this thread but I have a question.
Do the side mission things ever go away?
I was SO excited for this game, and it has just totally underwhelmed me. Almost every time I play it it's because I see it sitting there, half finished, and FORCE myself to. It just seems to be an exercise in frusteration for me. I haven't gotten the hang of a lot of the powers (Whipfist I see no point in, which is frusterating when everyone is excited about it) and more often than not I just want to get on with the story, because the only thing I really ENJOY is the stealthy, hunting down guys who know about my past and eating thier brains.
So I kind of want to just plow through the main story, but I know some of those little side missions (I do enjoy the consume events when Im in the mood for one) I dont feel like doing at the moment. Will they vanish when I beat the main story? Or do they just continue to accumulate as I progress and I can play them in the endgame?
mxmarks on
PSN: mxmarks - WiiU: mxmarks - twitter: @ MikesPS4 - twitch.tv/mxmarks - "Yes, mxmarks is the King of Queens" - Unbreakable Vow
Ugh I HATE to bump this thread but I have a question.
Do the side mission things ever go away?
I was SO excited for this game, and it has just totally underwhelmed me. Almost every time I play it it's because I see it sitting there, half finished, and FORCE myself to. It just seems to be an exercise in frusteration for me. I haven't gotten the hang of a lot of the powers (Whipfist I see no point in, which is frusterating when everyone is excited about it) and more often than not I just want to get on with the story, because the only thing I really ENJOY is the stealthy, hunting down guys who know about my past and eating thier brains.
So I kind of want to just plow through the main story, but I know some of those little side missions (I do enjoy the consume events when Im in the mood for one) I dont feel like doing at the moment. Will they vanish when I beat the main story? Or do they just continue to accumulate as I progress and I can play them in the endgame?
You can play them in the end-game, it's fine. Just finish the main story/do whatever you want. If you feel like it you can always play the game again but with your upgraded and pimped out Alex so that's pretty cool...
Daxon on
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MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
Interesting that this thread came up again, because I just started my 2nd run on hard 2 days ago, after not touching it for months.
MxMarks, once you get the whipfist grab, and you need to consume people as fast as you can, you will understand the love for whipfist.
Satsumomo on
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MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited November 2009
Hehe.
I have a completed easy, completed normal and saves before every mission in the end game....because I like those missions.
I must have done the last five missions in at least four or five ways each.
I've spent probably over 100 hours just parkouring over the city trying to make my movement as smooth as possible without overrelying on the auto parkour and trying to make it manual.
It's a fantastic feeling to rocket through absolute chaos completely untouched. I don't think I'll ever get tired of it really.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
So I just beat it and am bumping this to discuss the ending, what I didn't get, and all that good stuff.
In non-spoilery news though, I overall loved the last 1/3rd of the game, when I totally turned my brain off. I think I disliked it initially because #1 - Im playing on an SD TV. It's near impossible to read anything, which is not the game's fault. And #2 - The story is really weak, and it felt so repetitive. In the END I liked the story, it's just presented so weirdly, and I just never really felt compelled to continue on. The side missions are MUCH more now that Im in the endgame - they just feel weird in the middle of the game. I really can't explain it other than once I got to the big twist, and because of you guys saying I could do everything in the endgame, I just powered through the story and actually really had a good time.
Now, the specifics:
- After learning he was just a living virus, the very end was fucking badass and really cool, when he turns into Alex after taking the crow. It just really hit home - this is not a human. He accepts that, and re-takes the Mercer shape just because it's all he knows now. But man, seeing him take that crow and become Mercer from it was so cool. It made me, as a player, realize just what this thing is. And it made me think about how awesome Prototype 2 could be - IF YOU COULD CONSUME ANIMALS. I want to blend in as a persons dog.
-So, Dana was just totally dropped? That was really, really weird. I bet she's at least wondering what happened to her brother.
-That girl, Karen, the ex, I cant remember what happened to her (did she get consumed after she turned on him? I played that part LONG ago), but I read if you do the consume missions you can get a cutscene. Is it story related?
-The PARIAH thing and Greene thing was such a wasted oppertunity. It was so compelling to find out she had a son, and then the flash that the son was basicially this creepy kid that could be used as a sleeper agent because he shows no signs was SO cool. Then it was totally ignored.
Overall it was good, but I played up until
a little bit after he regained his powers
and then took a break that lasted about 4 months. When I picked it back up this weekend I had totally forgotten most of what I'd done, and honestly, it worked better that way. The way they totally abandon the story in the 1st half makes it seem incredibly disjointed.
mxmarks on
PSN: mxmarks - WiiU: mxmarks - twitter: @ MikesPS4 - twitch.tv/mxmarks - "Yes, mxmarks is the King of Queens" - Unbreakable Vow
I lost my train of thought as I was typing the above and remembered where I was going with something.
About how weird and disjointed the story was:
There was a bunch of times that I really though I accidentially missed a cutscene. Most glaring was after the mission where I destroyed all the blower gas things. From how I gathered the plot:
-I was supposed to get caught to see the head dude who knew about Hope. So I was going to blow up all the blowers (to save the virus and myself?) and THEN after blowing them all up, PRETEND to be hurt by them so I'd be captured.
-After blowing up the final blower, Alex ran towards the tower, and they blow up the tower and he pretends to be hurt. Super soldiers surround him and he lays there. The plan worked! He's about to be captured!
-Loading screen. Cutscene begins. Alex walks into an office with the scientist. !?!?!
Sooooooooo, they captured him, and they didn't lock him up? Or do anything? He's fucking ZEUS and they just brought him in and he woke up and walked down to the scientists office!?
There were so many moments where I'd have a goal, I'd complete the goal, and then suddenly a cutscene would begin that seemed to gloss over, or just ignore, whatever happened between the end of the previous mission and wherever the hell I was.
mxmarks on
PSN: mxmarks - WiiU: mxmarks - twitter: @ MikesPS4 - twitch.tv/mxmarks - "Yes, mxmarks is the King of Queens" - Unbreakable Vow
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MichaelLCIn what furnace was thy brain?ChicagoRegistered Userregular
edited December 2009
Yeah, plot was not a strong point in the game. With the last scene you mentioned, it's like they had no idea who he was or what he had already done.
Glad you picked it back up and finished it. I look forward to the inevitable sequel - probably involving Pariah and Green.
MichaelLC on
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MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited December 2009
That scene:
The bloodtox disables the zombies completely. He's covered in that stuff, so the good doctor assumed he was out for the count. Since he wanted to cut up mercer and find out how he works, he had him on a slab. you can see mercer lying on the doctors table at the very start of the scene on one of the doctors computer monitors which is obviously a camera feed. Then the doctor looks away from the monitor to do something, looks back, and mercer is no longer on the table. The doctor then spins around and is all "oh fuck" as mercer walks up to him from the table.
So, basically, the trick worked, because they got overconfident that their anti-zombie stuff worked.
I don't see the problem there?
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
The bloodtox disables the zombies completely. He's covered in that stuff, so the good doctor assumed he was out for the count. Since he wanted to cut up mercer and find out how he works, he had him on a slab. you can see mercer lying on the doctors table at the very start of the scene on one of the doctors computer monitors which is obviously a camera feed. Then the doctor looks away from the monitor to do something, looks back, and mercer is no longer on the table. The doctor then spins around and is all "oh fuck" as mercer walks up to him from the table.
So, basically, the trick worked, because they got overconfident that their anti-zombie stuff worked.
I don't see the problem there?
totally, totally didn't see the table. I was very confused as to why they didn't subdue Mercer or anything, or heavily heavily restrain him.
Now that I see they were under the assumption he was dead, that makes a TON more sense. Thank you!
mxmarks on
PSN: mxmarks - WiiU: mxmarks - twitter: @ MikesPS4 - twitch.tv/mxmarks - "Yes, mxmarks is the King of Queens" - Unbreakable Vow
Last boss, on normal. All powers, no non-story required upgrades(first speed and jump upgrades, one air-dash, fly, diveroll, single critical mass, tendril devastator). I basically can't put enough damage on him, especially from a distance.
Jump off the carrier, disguise as a military guy, wait for the military to bring him down to the time limit part and then throw missile after missile at him?
...And proving that appealing to the forums has arcane power, I just beat him.
The trick is whipfist. Armor up, pierce him with the Y attack repeatedly, keep your distance. When he's stunned, run in. When he's charging for his tendrils o' doom, hit him twice and bail, then fully charge one while he's recovering(or recovering from ANY attacks). Grab soldiers as needed for omnomnoms.
yalborap on
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DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
edited December 2009
Yeah, I don't think I'm ever doing that fight again. Timed missions can eat it.
This was a stonkingly brilliant game. I'm about to start a hard run with a view to maybe trying for the platinum trophy, assuming it isn't too much of a pain.
I nominate this game along with the massively underrated Bionic Commando for the 2009 'painfully separating boys from men' award.
Boys = Waah waah, this game uses, like, every single button on the pad SOME OF THEM EVEN DO MORE THAN ONE THING! BRAIN HURT!
Men = I am a TRUE GAMER with hours to spend mastering an incredibly complex but flexible control and movement system HEAR ME ROAR RAWWRG.
Posts
Yeah that's how I beat her too, which I found disappointing because I'm supposed to be this super killing machine.. yet I still need to steal military vehicles in order to handle a boss fight.
Before I tried using the tank, I was fighting her with just my powers... dropping moves out of the air and that sorta thing. It was painfully slow having to run up the buildings, target, drop down, and still sometimes miss. Plus, inevitably just as I was plummeting down on her, she'd dow that Super Doom move that would instantly reduce my health to almost nothing and then Hunters would be right there to finish me off.
So it's not a hard fight, just super annoying and sorta disappointing when I figured out that a military tank was so much better than my own powers. Then I did the next story mission and nearly ended up sending my controller through the window.
I did it straight into an oncoming doomwave and got away in the green vid in my sig. 2:35 So it's recovery is great.
The thing is you don't do it from above at all, you do a circle around her, then tap jump and hit dash to get into the air then charge it to near max. If you get hit, you do another dash then tap jump and try again.
It doen't even matter if you lose your critical mass because then its easier to charge it. You can even chain the karate kick and flipkick launcher afterwards for more damage on one part.
It's not like I'm a magical player or anything to get it to work. I get hit several times in the vid.
I can't remember if it's possible to go undetected while killing Greene or not though.
2. First Supreme Hunter fight
3. Last boss of the game.
And most of those problems came from getting stagnant in my tactical choices. Once I varied my plans of attack and ditched the stuff that wasn't working, these battles became a lot simpler. For instance, with some careful timing you can absolutely wreck the last boss with the upgraded Blade Dash ability and avoid the brunt of his attacks. Unlike Elizabeth Greene, up close and personal is really the way to go with the last fight.
I will admit that Elizabeth Greene probably would've been more difficult if I did not know about the glories of a Muscle Mass Bullet Dive (seriously, I got hit maybe three times that entire fight). But if I hadn't done that I probably would've jumped in a tank to whittle her down.
Streetsweeper with no or very small charge does an okay amount too but you have to watch out because it hits them enough times they'll immediately do their flail counter. So soon as it's done roll or jump dash away.
You don't have to stay against the ground versus them though, they're bad at following you on walls, so you can just run up a wall dash off it do a whip special mid air then repeat.
I tend to stay off the ground when fighting them most of the time, unless I feel like beating them up barehanded or with muscle mass. I wouldn't recommend that until you learn their patterns though.
I think a military disguise helps a bit, since you can get closer to choppers before everyone's shooting at you, at least in the beginning
EDIT: It's been a while since I've done it but I think Whipfist is also good, you can grab a chopper and shoot a few others down with it
The maximum allowed range for the helicopters is pretty forgiving, but every time I missed a Cannonball it felt like the end of the world. Probably because the choppers all took off in different directions.
Later times I did things like, eg, steal an apache and lose agro in between each mini base. Then come in blasting missiles.
Or kill a rocket mans and steal his rockets, man.
Oh yeah and air tendril devastator if any of them were being pesky, since it has infinite range for its lock on target.
Yehup. Infinite.
I got that one easily just by doing the Event where you have to shoot down copters, it's a good place to do it cus you get infinite ammo for your copter and a lot of spawning enemy choppers.
Sometimes I Stream Games: http://www.ustream.tv/channel/italax-plays-video-games
the sky is filled with falling burning helicopters.
I love rocket launchers.
199/200 on the landmarks. Lame. If I don't find it in my Hard playthrough, I'll just do them all from scratch. Might take 2 hours of mindless jumping while I devour a few podcasts.
Do the side mission things ever go away?
I was SO excited for this game, and it has just totally underwhelmed me. Almost every time I play it it's because I see it sitting there, half finished, and FORCE myself to. It just seems to be an exercise in frusteration for me. I haven't gotten the hang of a lot of the powers (Whipfist I see no point in, which is frusterating when everyone is excited about it) and more often than not I just want to get on with the story, because the only thing I really ENJOY is the stealthy, hunting down guys who know about my past and eating thier brains.
So I kind of want to just plow through the main story, but I know some of those little side missions (I do enjoy the consume events when Im in the mood for one) I dont feel like doing at the moment. Will they vanish when I beat the main story? Or do they just continue to accumulate as I progress and I can play them in the endgame?
You can play them in the end-game, it's fine. Just finish the main story/do whatever you want. If you feel like it you can always play the game again but with your upgraded and pimped out Alex so that's pretty cool...
I know it's late but I'm lazy and only just got off my ass to make the video.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
Okay I think that's fixed.
MxMarks, once you get the whipfist grab, and you need to consume people as fast as you can, you will understand the love for whipfist.
I have a completed easy, completed normal and saves before every mission in the end game....because I like those missions.
I must have done the last five missions in at least four or five ways each.
I've spent probably over 100 hours just parkouring over the city trying to make my movement as smooth as possible without overrelying on the auto parkour and trying to make it manual.
It's a fantastic feeling to rocket through absolute chaos completely untouched. I don't think I'll ever get tired of it really.
In non-spoilery news though, I overall loved the last 1/3rd of the game, when I totally turned my brain off. I think I disliked it initially because #1 - Im playing on an SD TV. It's near impossible to read anything, which is not the game's fault. And #2 - The story is really weak, and it felt so repetitive. In the END I liked the story, it's just presented so weirdly, and I just never really felt compelled to continue on. The side missions are MUCH more now that Im in the endgame - they just feel weird in the middle of the game. I really can't explain it other than once I got to the big twist, and because of you guys saying I could do everything in the endgame, I just powered through the story and actually really had a good time.
Now, the specifics:
-So, Dana was just totally dropped? That was really, really weird. I bet she's at least wondering what happened to her brother.
-That girl, Karen, the ex, I cant remember what happened to her (did she get consumed after she turned on him? I played that part LONG ago), but I read if you do the consume missions you can get a cutscene. Is it story related?
-The PARIAH thing and Greene thing was such a wasted oppertunity. It was so compelling to find out she had a son, and then the flash that the son was basicially this creepy kid that could be used as a sleeper agent because he shows no signs was SO cool. Then it was totally ignored.
Overall it was good, but I played up until
and then took a break that lasted about 4 months. When I picked it back up this weekend I had totally forgotten most of what I'd done, and honestly, it worked better that way. The way they totally abandon the story in the 1st half makes it seem incredibly disjointed.
About how weird and disjointed the story was:
-I was supposed to get caught to see the head dude who knew about Hope. So I was going to blow up all the blowers (to save the virus and myself?) and THEN after blowing them all up, PRETEND to be hurt by them so I'd be captured.
-After blowing up the final blower, Alex ran towards the tower, and they blow up the tower and he pretends to be hurt. Super soldiers surround him and he lays there. The plan worked! He's about to be captured!
-Loading screen. Cutscene begins. Alex walks into an office with the scientist. !?!?!
Sooooooooo, they captured him, and they didn't lock him up? Or do anything? He's fucking ZEUS and they just brought him in and he woke up and walked down to the scientists office!?
There were so many moments where I'd have a goal, I'd complete the goal, and then suddenly a cutscene would begin that seemed to gloss over, or just ignore, whatever happened between the end of the previous mission and wherever the hell I was.
Glad you picked it back up and finished it. I look forward to the inevitable sequel - probably involving Pariah and Green.
So, basically, the trick worked, because they got overconfident that their anti-zombie stuff worked.
I don't see the problem there?
Now that I see they were under the assumption he was dead, that makes a TON more sense. Thank you!
Morninglord, I need your mastery of the game.
Last boss, on normal. All powers, no non-story required upgrades(first speed and jump upgrades, one air-dash, fly, diveroll, single critical mass, tendril devastator). I basically can't put enough damage on him, especially from a distance.
Thoughts?
The trick is whipfist. Armor up, pierce him with the Y attack repeatedly, keep your distance. When he's stunned, run in. When he's charging for his tendrils o' doom, hit him twice and bail, then fully charge one while he's recovering(or recovering from ANY attacks). Grab soldiers as needed for omnomnoms.
I nominate this game along with the massively underrated Bionic Commando for the 2009 'painfully separating boys from men' award.
Boys = Waah waah, this game uses, like, every single button on the pad SOME OF THEM EVEN DO MORE THAN ONE THING! BRAIN HURT!
Men = I am a TRUE GAMER with hours to spend mastering an incredibly complex but flexible control and movement system HEAR ME ROAR RAWWRG.