Maybe its because I suck at combos, even simple ones, but I'm not really into the whipfist. At all. But then again, I pretty much play this game by pressing two buttons. Square and Triangle. In random order. That's probably also why I haven't been able to defend the toxic truck. I don't know how to do any moves. I buy them, and then they just sit there. Unused.
I'm terrible at remembering and executing combos. That's why I stay away from fighter games, and even action games like God of War and Devil May Cry aggrivate me, because I cannot get away with simply mashing the same button over and over.
Well, the whole thing is you learned how to do that.
If you had memorized the combos before hand instead of spamming buttons, you would be ripping stuff right now.
Just start like this:
x, x, x, x
x, x, x, ^
x, x, ^, ^
x, ^, ^, ^
Do it one by one and slow, you'll then notice the different combos. Fun way is to end the last one with a charge (hold triangle or x).
it was the easiest fight I thought (perhaps because of my controller scheme I dunno)
I don't find hunters difficult at all, even during your first encounter with them. You just spam some attacks and when they lean back to do their flail attack you just sidestep and move to another hunter and wear them down that way. Once you're injured you eat one of them and get your health back. I think I spent like 30min on that first mission just killing hunters because I wanted the EP
I mean it just seems I can throw stuff further and whoop-de-do.
I'd rather use any of the upgrades besides this one. It just seems... redundant.
eventually you can make it better
so when you punch pedestrians they explode in showers of blood without even having to charge. Muscle mass is also usefull for the cannonball combo against flying targets and if you want to play with hunters.
I find everything pretty much pales in comparison to blade arm. I only use whipfist for grabbing helicopters, and for big targets that you would otherwise throw things at, you can usually just hop in a helicopter and kill it more easily.
Septus on
PSN: Kurahoshi1
0
SixCaches Tweets in the mainframe cyberhexRegistered Userregular
edited June 2009
Do helicopters get harder to kill later on? I'm still very early in the game, but I just toss a car at them and they blow up.
Is there a way to use the Whipfist as a grappling hook? Either to pull small objects to Alex, or to pull Alex to bigger objects? I honestly haven't played with it more than a few minutes to whip a few infected and I wasn't that impressed. If it had a bit of utility, it would be a lot better I think.
One example of something I'd like to be able to to with the whipfist: Use it to grapple up to a helicopter so I can hijack it. Is this possible?
Lucascraft on
0
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
Is there a way to use the Whipfist as a grappling hook? Either to pull small objects to Alex, or to pull Alex to bigger objects? I honestly haven't played with it more than a few minutes to whip a few infected and I wasn't that impressed. If it had a bit of utility, it would be a lot better I think.
One example of something I'd like to be able to to with the whipfist: Use it to grapple up to a helicopter so I can hijack it. Is this possible?
Yes.
Buy skyjack. Now. Now you can whip and pick up people, objects to throw and whipjack helicopters or tanks.
Is there a way to use the Whipfist as a grappling hook? Either to pull small objects to Alex, or to pull Alex to bigger objects? I honestly haven't played with it more than a few minutes to whip a few infected and I wasn't that impressed. If it had a bit of utility, it would be a lot better I think.
One example of something I'd like to be able to to with the whipfist: Use it to grapple up to a helicopter so I can hijack it. Is this possible?
Pretty sure it is.
Also, don't knock the Whipfist. Once you get the Streetsweeper move, go to a densely populated area and unleash.
Calaveron on
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MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited June 2009
Incidentally that video makes anyone scoffing at muscle mass look very silly and this is not a blatant attempt at being offensive just so people will get uppity and go fucking watch it and pay attention to how awesome muscle mass actually is.
Like, at all. >_>
Also it's not my vid but he plays pretty much like me.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
0
HalfmexI mock your value systemYou also appear foolish in the eyes of othersRegistered Userregular
edited June 2009
The Whipfist is fantastic for three things:
1. Clearing out large crowds (once you buy the Sweeper ability)
2. Hijacking helicopters (the most useful ability of Whipfist by far)
3. Pulling remote objects to you to throw or characters to absorb for health
Halfmex on
0
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited June 2009
I would like to point out that you just described the entirety of its purpose and design in the game as if they were limitations :P.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
Incidentally that video makes anyone scoffing at muscle mass look very silly
It does eh? The multiple times that he has to run up the building to do the bulletdrive, that probably takes as long or longer than destroying the building by hijacking a helicopter, and which also makes him vulnerable to losing health that being in a heli doesn't?
Isn't X Jump? What would jumping 4 times in a row accomplish?
Well, whatever the combo buttons are. I play on the PC (sorry!).
Rakuen, do you use the standard set up or have you remapped anything? I've been playing and because using shift is more accurate than using double tap for dashes my hand is becoming a horrific beast.
Is there a way to use the Whipfist as a grappling hook? Either to pull small objects to Alex, or to pull Alex to bigger objects? I honestly haven't played with it more than a few minutes to whip a few infected and I wasn't that impressed. If it had a bit of utility, it would be a lot better I think.
One example of something I'd like to be able to to with the whipfist: Use it to grapple up to a helicopter so I can hijack it. Is this possible?
Yes.
Buy skyjack. Now. Now you can whip and pick up people, objects to throw and whipjack helicopters or tanks.
Holy shit, this is the first video of this game that I've seen. DID HE JUST THROW A PERSON AT A FLYING ROBOT!?!?
How can anybody say this game isnt good - I'm going to go buy this right now.
Freakinchair on
I'd construct a situation such that everyone died at the exact same moment so that we could attack whatever afterlife there happens to be en masse and so take it over and create a perfect unending afterlife existence. Also, everyone who wanted one would have an afterlife pony.
0
HalfmexI mock your value systemYou also appear foolish in the eyes of othersRegistered Userregular
Rakuen, do you use the standard set up or have you remapped anything? I've been playing and because using shift is more accurate than using double tap for dashes my hand is becoming a horrific beast.
HA YES!
I use shift to run AND dash so my left hand is pumping up like crazy! haha
I did have to bind target to Q though, tab was too far out of the way and usually resulted in not being used much.
So from what I've seen in this thread, challenging games are not adequate for this gen, and the result is always to trade the game back in for some $$$.
I know there are some design issues, but I never got frustrated at the game, instead I would change my approach to that specific battle and would end up finding a good tactic.
Yeah, that boss was wrecking me until I decided to stop throwing crap like I did with all the other bosses and just wade in with my blade, consuming when necessary.
Then that stopped working too and I just Critical Pain'd it to death, but that just proves the principle!
So from what I've seen in this thread, challenging games are not adequate for this gen, and the result is always to trade the game back in for some $$$.
I know there are some design issues, but I never got frustrated at the game, instead I would change my approach to that specific battle and would end up finding a good tactic.
But the thing that gets me is that this game isn't even that challenging compared to a lot of other console games. It's difficult and often fursttrating, but I wouldn't put it higher than in the top, say, 25% of games I've played that make me want to stab people. Soul Calibur IV made me break my keyboard (I was hitting it with the controller), GTA IV made me stop playing altogether. Even the super-casual Gears of War 2 had almost as many irritating parts as Prototype, and wasn't as awesome overall. I don't get why the difficulty level is suddenly such a big deal for reviewers. It's like they were all playing some kind of hardcore beta-version. Which had also had all the fun surgically removed just for them.
So from what I've seen in this thread, challenging anything are not adequate for this generation of whiny children, and the result is always to bitch and moan about the lack of instant gratification.
Fixed that for ya. Kids these days don't know squat about games. Oughta make 'em all beat Megaman 2 before they're allowed to purchase a console. *grumble*grumble*
Houn on
0
firewaterwordSatchitanandaPais Vasco to San FranciscoRegistered Userregular
edited June 2009
Yeah, I just don't have the time or the patience for that kind of shit anymore. I mean, I love Ninja Gaiden II (still haven't finished it yet though) but I know what I'm getting into there. I thought the first half of Prototype was wonderful fun, but by the time I hit the last boss, the frustration outweighed the fun for me.
I know what you mean man, however with Prototype I was a little afraid to go into the boss battles, based on what I had read here, and while yes, the first 2 or 3 tries I'd fail miserably, I'd stop and see why I was failing so bad, and changed my tactics.
During the whole game, I was never juggled by more than 2 rockets, the times I'd die with the bosses was because I'd be stunned for some reason, and they'd unleash their super against me right there. It did remind me of older SNES games where little mistakes where heavily punished.
This might just be a matter of preference, I love my games being very challenging, but I hate them being frustrating. The fact that I could get past these difficult sections by altering the way I'm approaching them means that this game isn't that poorly designed. At least the game doesn't base your success on luck/chance! Those are the absolute worst.
I think we can all agree that this game was designed in a way that you should always be creative in how you attack certain situations, yet I'm sure a lot of people will "cheap" their way through the game by just using a certain attack pattern over and over again. I personally never play games like this, because it feels like beating Street Fighter II by only using Ha-dou-kens.
On the last boss for Prototype, I kept getting hit by his super attack (Very slooooow insta-kill) which indeed was frustrating. So what I did was never lose him from view, and keep my ears open to that special sound he makes when he's gonna do a super, so I wouldn't be consuming something or in the middle of a super move of my own and get hit by him.
Satsumomo on
0
DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
edited June 2009
I honestly don't know what people are complaining about. Greene was a pushover, and the last boss...took maybe 2-3 retries for me before I beat him, and that was the only part of the game I really had a hard time with.
I'll agree that the last fight was a lot a BS thrown in to make it more difficult than it should have been, but the amount of bitching people put towards it is ridiculous.
I honestly don't know what people are complaining about. Greene was a pushover, and the last boss...took maybe 2-3 retries for me before I beat him, and that was the only part of the game I really had a hard time with.
I'll agree that the last fight was a lot a BS thrown in to make it more difficult than it should have been, but the amount of bitching people put towards it is ridiculous.
To an extent I can't blame them.
Introducing timers in the middle of a fight is cask-strength bullshit and guaranteed to get anyone's hackles up. And on top of that they give you a special HAHA YOU SUCK cutscene upon losing.
DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
edited June 2009
I know. But it's not the insurmountable task that people play it out to be. Complete bullshit, yes. Impossible bullshit, no.
Dragkonias on
0
firewaterwordSatchitanandaPais Vasco to San FranciscoRegistered Userregular
edited June 2009
Horses for courses.
I'm pretty aware of what's fun for me and what's not, and given the limited amount of time I get to game, I'm pretty damn quick to move on when the fun runs out. I'm also pretty shit at videogames .
Edit - And yeah, Rust's spoiler pretty much sums up my issue in chief.
firewaterword on
Lokah Samastah Sukhino Bhavantu
0
HalfmexI mock your value systemYou also appear foolish in the eyes of othersRegistered Userregular
edited June 2009
When I finished the final boss, the countdown had literally just reached "...one" as my critical tentacle devastator ticked away his last shred of health.
I have not had a more "skin of your nose" moment in my entire 28 year history of gaming.
When I finished the final boss, the countdown had literally just reached "...one" as my critical tentacle devastator ticked away his last shred of health.
I have not had a more "skin of your nose" moment in my entire 28 year history of gaming.
I had something similar happen, bit in a more comical fashion. My strategy consisted of throwing helicopters/already destroyed helicopters until it was over. But for the final 30 seconds, where one more would have done it, every thrown chopper missed until the final few seconds.
When I finished the final boss, the countdown had literally just reached "...one" as my critical tentacle devastator ticked away his last shred of health.
I have not had a more "skin of your nose" moment in my entire 28 year history of gaming.
Holy shit, the exact same thing happened to me the first time I beat him. I was just firing continuously with the assault rifle, the timer was already on one second and he finally went down. I have never in my life cut it that close in a timed mission.
Ed321 on
0
Golden YakBurnished BovineThe sunny beaches of CanadaRegistered Userregular
Do helicopters get harder to kill later on? I'm still very early in the game, but I just toss a car at them and they blow up.
Helicopters become faster and more durable with more damaging attacks, but your ability to kill them also gets better. Whipfist + skyjack lets you take them over, and muscle mass + flying kick let's you one-shot them.
Posts
If you had memorized the combos before hand instead of spamming buttons, you would be ripping stuff right now.
Just start like this:
x, x, x, x
x, x, x, ^
x, x, ^, ^
x, ^, ^, ^
Do it one by one and slow, you'll then notice the different combos. Fun way is to end the last one with a charge (hold triangle or x).
it was the easiest fight I thought (perhaps because of my controller scheme I dunno)
I don't find hunters difficult at all, even during your first encounter with them. You just spam some attacks and when they lean back to do their flail attack you just sidestep and move to another hunter and wear them down that way. Once you're injured you eat one of them and get your health back. I think I spent like 30min on that first mission just killing hunters because I wanted the EP
I mean it just seems I can throw stuff further and whoop-de-do.
I'd rather use any of the upgrades besides this one. It just seems... redundant.
eventually you can make it better
so when you punch pedestrians they explode in showers of blood without even having to charge. Muscle mass is also usefull for the cannonball combo against flying targets and if you want to play with hunters.
I have had some where it takes several cars to destroy or they are so fast that they dodge them.
One example of something I'd like to be able to to with the whipfist: Use it to grapple up to a helicopter so I can hijack it. Is this possible?
Yes.
Buy skyjack. Now. Now you can whip and pick up people, objects to throw and whipjack helicopters or tanks.
http://www.youtube.com/watch?v=GOtkzR04Dl8
Pretty sure it is.
Also, don't knock the Whipfist. Once you get the Streetsweeper move, go to a densely populated area and unleash.
Like, at all. >_>
Also it's not my vid but he plays pretty much like me.
1. Clearing out large crowds (once you buy the Sweeper ability)
2. Hijacking helicopters (the most useful ability of Whipfist by far)
3. Pulling remote objects to you to throw or characters to absorb for health
They sound like strengths to me.
It does eh? The multiple times that he has to run up the building to do the bulletdrive, that probably takes as long or longer than destroying the building by hijacking a helicopter, and which also makes him vulnerable to losing health that being in a heli doesn't?
Rakuen, do you use the standard set up or have you remapped anything? I've been playing and because using shift is more accurate than using double tap for dashes my hand is becoming a horrific beast.
Holy shit, this is the first video of this game that I've seen. DID HE JUST THROW A PERSON AT A FLYING ROBOT!?!?
How can anybody say this game isnt good - I'm going to go buy this right now.
I use shift to run AND dash so my left hand is pumping up like crazy! haha
I did have to bind target to Q though, tab was too far out of the way and usually resulted in not being used much.
Yes. Yes, he motherfucking did.
What more do you people need to know?
X is regular attack on the 360 and A is jump. X may be jump for the PS3 (I guess).
muscle mass is da best.
I know there are some design issues, but I never got frustrated at the game, instead I would change my approach to that specific battle and would end up finding a good tactic.
Then that stopped working too and I just Critical Pain'd it to death, but that just proves the principle!
But the thing that gets me is that this game isn't even that challenging compared to a lot of other console games. It's difficult and often fursttrating, but I wouldn't put it higher than in the top, say, 25% of games I've played that make me want to stab people. Soul Calibur IV made me break my keyboard (I was hitting it with the controller), GTA IV made me stop playing altogether. Even the super-casual Gears of War 2 had almost as many irritating parts as Prototype, and wasn't as awesome overall. I don't get why the difficulty level is suddenly such a big deal for reviewers. It's like they were all playing some kind of hardcore beta-version. Which had also had all the fun surgically removed just for them.
Fixed that for ya. Kids these days don't know squat about games. Oughta make 'em all beat Megaman 2 before they're allowed to purchase a console. *grumble*grumble*
Anyhoo, I hope there's a sequel.
During the whole game, I was never juggled by more than 2 rockets, the times I'd die with the bosses was because I'd be stunned for some reason, and they'd unleash their super against me right there. It did remind me of older SNES games where little mistakes where heavily punished.
This might just be a matter of preference, I love my games being very challenging, but I hate them being frustrating. The fact that I could get past these difficult sections by altering the way I'm approaching them means that this game isn't that poorly designed. At least the game doesn't base your success on luck/chance! Those are the absolute worst.
I think we can all agree that this game was designed in a way that you should always be creative in how you attack certain situations, yet I'm sure a lot of people will "cheap" their way through the game by just using a certain attack pattern over and over again. I personally never play games like this, because it feels like beating Street Fighter II by only using Ha-dou-kens.
On the last boss for Prototype, I kept getting hit by his super attack (Very slooooow insta-kill) which indeed was frustrating. So what I did was never lose him from view, and keep my ears open to that special sound he makes when he's gonna do a super, so I wouldn't be consuming something or in the middle of a super move of my own and get hit by him.
I'll agree that the last fight was a lot a BS thrown in to make it more difficult than it should have been, but the amount of bitching people put towards it is ridiculous.
To an extent I can't blame them.
I'm pretty aware of what's fun for me and what's not, and given the limited amount of time I get to game, I'm pretty damn quick to move on when the fun runs out. I'm also pretty shit at videogames
Edit - And yeah, Rust's spoiler pretty much sums up my issue in chief.
I have not had a more "skin of your nose" moment in my entire 28 year history of gaming.
Holy shit, the exact same thing happened to me the first time I beat him. I was just firing continuously with the assault rifle, the timer was already on one second and he finally went down. I have never in my life cut it that close in a timed mission.
Helicopters become faster and more durable with more damaging attacks, but your ability to kill them also gets better. Whipfist + skyjack lets you take them over, and muscle mass + flying kick let's you one-shot them.
I just hopped into a helicopter and bombed him...
... and that was that. :?