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[ PROTOTYPE ] - Rainbows and Unicorns on pg. 69.

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Posts

  • TubeTube Registered User admin
    edited June 2009
    Turns out the boss fight after the truck is even more fucking stupid! Hooray for game design!

    Tube on
  • NeliNeli Registered User regular
    edited June 2009
    what bossfight is that?

    Neli on
    vhgb4m.jpg
    I have stared into Satan's asshole, and it fucking winked at me.
    [/size]
  • RustRust __BANNED USERS regular
    edited June 2009
    Neli wrote: »
    what bossfight is that?
    Greene.

    Rust on
  • The_ScarabThe_Scarab Registered User regular
    edited June 2009
    Turns out the boss fight after the truck is even more fucking stupid! Hooray for game design!

    Spent like 30 minutes throwing cars because fuck if I'm going close or stopping moving for even a second because that only results in horrible hunter knockback rape and that's more annoying than satan's face.

    Prototype has the worst and most annoying boss battles I've seen in an action game for a long time. One arbitrary level of annoyance built upon the next, difficulty for the sake of it. No real challenge, just frustration.

    Take the final boss as a prime example, simple enough in theory but oh look here's another 'fuck you' from the developers. Oh and another and now F35s flying at 10 miles an hour dropping bombs all over the damn place.

    That said, New Game + is a welcome feature.

    The_Scarab on
  • FaffelFaffel Registered User regular
    edited June 2009
    Turns out the boss fight after the truck is even more fucking stupid! Hooray for game design!

    Yeah man, these fights are just incredibly challenging. Just gotta wrack your brain to figure out the solution, I guess.

    How could anyone even find the final battle an issue? I don't remember being hit by any bombs, just a giant hunter-fist.

    Faffel on
    [SIGPIC][/SIGPIC]
  • RustRust __BANNED USERS regular
    edited June 2009
    They're really not that bad, but they'd be a lot better if everything more than twelve feet tall couldn't instantly repel and counter all of your better combos.

    Rust on
  • RenzoRenzo Registered User regular
    edited June 2009
    I think Hulk UD has similarly frustrating bosses, but Prototype's are worse. It changes the gameplay so drastically, from "wade hip-deep in torsos and blood" to "run away and take potshots"

    It's just...not Prototype. It quits being Prototype and becomes something else entirely, something I didn't think I was getting into when I bought it.

    I finished it, and I still really like the game, but the why the bosses are the way they are is a total mystery to me.

    Renzo on
  • The_ScarabThe_Scarab Registered User regular
    edited June 2009
    They remind me of the fucking bat dog things in Ninja Gaiden 2.

    Absolutely no fun at all to fight, annoying as fuck with about ten different knockdown effects. At range too.

    Infuriating.

    The_Scarab on
  • FaffelFaffel Registered User regular
    edited June 2009
    Renzo wrote: »
    I think Hulk UD has similarly frustrating bosses, but Prototype's are worse. It changes the gameplay so drastically, from "wade hip-deep in torsos and blood" to "run away and take potshots"

    It's just...not Prototype. It quits being Prototype and becomes something else entirely, something I didn't think I was getting into when I bought it.

    I finished it, and I still really like the game, but the why the bosses are the way they are is a total mystery to me.

    So when fighting a boss you can't just run up and stand in their face and take potshots? Yeah, you're right, I guess when that giant health-bar in the corner appeared the first thing I thought was "every single power is going to be effective against it".

    Faffel on
    [SIGPIC][/SIGPIC]
  • TubeTube Registered User admin
    edited June 2009
    Renzo wrote: »
    I think Hulk UD has similarly frustrating bosses, but Prototype's are worse. It changes the gameplay so drastically, from "wade hip-deep in torsos and blood" to "run away and take potshots"

    It's just...not Prototype. It quits being Prototype and becomes something else entirely, something I didn't think I was getting into when I bought it.

    I finished it, and I still really like the game, but the why the bosses are the way they are is a total mystery to me.

    Hulk only had one really shitty boss, the final one.

    To the people saying "yeah well I beat the boss first time lol" I'm sure you did, well done. That's because whether or not you die on the boss has nothing to do with skill and everything to do with luck. Congratulations on beating the odds.

    Tube on
  • TyrantCowTyrantCow Registered User regular
    edited June 2009
    i really need to get to the end of the game so i can see what all the hubbub is about

    i haven't had any more problems with any boss in this game than i did with crackdown... i guess, i'll see...

    TyrantCow on
  • tyrannustyrannus i am not fat Registered User regular
    edited June 2009
    being knocked back a lot and then stuck in a devastator is annoying as fuck.

    tyrannus on
  • FaffelFaffel Registered User regular
    edited June 2009
    Renzo wrote: »
    I think Hulk UD has similarly frustrating bosses, but Prototype's are worse. It changes the gameplay so drastically, from "wade hip-deep in torsos and blood" to "run away and take potshots"

    It's just...not Prototype. It quits being Prototype and becomes something else entirely, something I didn't think I was getting into when I bought it.

    I finished it, and I still really like the game, but the why the bosses are the way they are is a total mystery to me.

    Hulk only had one really shitty boss, the final one.

    To the people saying "yeah well I beat the boss first time lol" I'm sure you did, well done. That's because whether or not you die on the boss has nothing to do with skill and everything to do with luck. Congratulations on beating the odds.

    I don't get it. Where is luck involved? I beat every boss on the first attempt, if I remember correctly. Shit was completely straight-forward.

    Faffel on
    [SIGPIC][/SIGPIC]
  • PepperSinclairePepperSinclaire Registered User regular
    edited June 2009
    tyrannus wrote: »
    being knocked back a lot and then stuck in a devastator is annoying as fuck.

    This. Especially when you have to see that whole
    NEW YORK ASPLODE
    sequence every time you get tentacle-raped through the midriff.

    PepperSinclaire on
    Signature pending.
  • TubeTube Registered User admin
    edited June 2009
    Faffel wrote: »
    Renzo wrote: »
    I think Hulk UD has similarly frustrating bosses, but Prototype's are worse. It changes the gameplay so drastically, from "wade hip-deep in torsos and blood" to "run away and take potshots"

    It's just...not Prototype. It quits being Prototype and becomes something else entirely, something I didn't think I was getting into when I bought it.

    I finished it, and I still really like the game, but the why the bosses are the way they are is a total mystery to me.

    Hulk only had one really shitty boss, the final one.

    To the people saying "yeah well I beat the boss first time lol" I'm sure you did, well done. That's because whether or not you die on the boss has nothing to do with skill and everything to do with luck. Congratulations on beating the odds.
    I beat every boss on the first attempt

    see above

    Tube on
  • RustRust __BANNED USERS regular
    edited June 2009
    Faffel wrote: »
    Renzo wrote: »
    I think Hulk UD has similarly frustrating bosses, but Prototype's are worse. It changes the gameplay so drastically, from "wade hip-deep in torsos and blood" to "run away and take potshots"

    It's just...not Prototype. It quits being Prototype and becomes something else entirely, something I didn't think I was getting into when I bought it.

    I finished it, and I still really like the game, but the why the bosses are the way they are is a total mystery to me.

    Hulk only had one really shitty boss, the final one.

    To the people saying "yeah well I beat the boss first time lol" I'm sure you did, well done. That's because whether or not you die on the boss has nothing to do with skill and everything to do with luck. Congratulations on beating the odds.

    I don't get it. Where is luck involved? I beat every boss on the first attempt, if I remember correctly. Shit was completely straight-forward.

    With Greene it was whether she decided to start up her doom wave when you were busy firing off a Devastator. That's what did me in once or twice.

    With the final boss soldiers just decided to stop spawning sometimes, it was bullshit.

    Rust on
  • tyrannustyrannus i am not fat Registered User regular
    edited June 2009
    i just used a tank. seemed to be the solution for many of my problems. tanks and airstrikes.

    tyrannus on
  • KhavallKhavall British ColumbiaRegistered User regular
    edited June 2009
    Renzo wrote: »
    I think Hulk UD has similarly frustrating bosses, but Prototype's are worse. It changes the gameplay so drastically, from "wade hip-deep in torsos and blood" to "run away and take potshots"

    It's just...not Prototype. It quits being Prototype and becomes something else entirely, something I didn't think I was getting into when I bought it.

    I finished it, and I still really like the game, but the why the bosses are the way they are is a total mystery to me.

    Hulk only had one really shitty boss, the final one.

    To the people saying "yeah well I beat the boss first time lol" I'm sure you did, well done. That's because whether or not you die on the boss has nothing to do with skill and everything to do with luck. Congratulations on beating the odds.

    It really has not much to do with luck, but I mean sure I guess you were just unlucky.

    I died twice to the final boss before, you know, changing my strategy a little to make sure I won.

    Khavall on
  • KhavallKhavall British ColumbiaRegistered User regular
    edited June 2009
    Rust wrote: »
    Faffel wrote: »
    Renzo wrote: »
    I think Hulk UD has similarly frustrating bosses, but Prototype's are worse. It changes the gameplay so drastically, from "wade hip-deep in torsos and blood" to "run away and take potshots"

    It's just...not Prototype. It quits being Prototype and becomes something else entirely, something I didn't think I was getting into when I bought it.

    I finished it, and I still really like the game, but the why the bosses are the way they are is a total mystery to me.

    Hulk only had one really shitty boss, the final one.

    To the people saying "yeah well I beat the boss first time lol" I'm sure you did, well done. That's because whether or not you die on the boss has nothing to do with skill and everything to do with luck. Congratulations on beating the odds.

    I don't get it. Where is luck involved? I beat every boss on the first attempt, if I remember correctly. Shit was completely straight-forward.

    With Greene it was whether she decided to start up her doom wave when you were busy firing off a Devastator. That's what did me in once or twice.

    With the final boss soldiers just decided to stop spawning sometimes, it was bullshit.

    You can do the entire Greene fight, and it's actually a little faster, without using a devastator anyways. Also the shockwave only hits the ground, so if you're doing an air devastator it won't hit you.

    The final boss soldiers stop spawning when they give the retreat order to
    remind them of the bomb
    , which I'm fairly sure is at a specific health point.

    Khavall on
  • TubeTube Registered User admin
    edited June 2009
    Is anyone capable of saying "oh I beat it I don't think it's that hard" without coming across as a massive douchebag super proud of their 1337 sk1llz

    Tube on
  • CherrnCherrn Registered User regular
    edited June 2009
    Cherrn on
    All creature will die and all the things will be broken. That's the law of samurai.
  • BartholamueBartholamue Registered User regular
    edited June 2009
    That just made me want Prototype even more.

    Bartholamue on
    Steam- SteveBartz Xbox Live- SteveBartz PSN Name- SteveBartz
  • KhavallKhavall British ColumbiaRegistered User regular
    edited June 2009
    Is anyone capable of saying "oh I beat it I don't think it's that hard" without coming across as a massive douchebag super proud of their 1337 sk1llz

    Oh I thought the last boss was hard.

    But I'm also not going to say that it was luck based. Because it wasn't.

    Khavall on
  • Golden YakGolden Yak Burnished Bovine The sunny beaches of CanadaRegistered User regular
    edited June 2009
    Is anyone capable of saying "oh I beat it I don't think it's that hard" without coming across as a massive douchebag super proud of their 1337 sk1llz

    I beat it, and while I didn't find it overly challenging, I can totally see how other people might. Y'know, them not being me.


    Damn.

    Golden Yak on
    H9f4bVe.png
  • LucascraftLucascraft Registered User regular
    edited June 2009
    So I've still been avoiding the Bloodtox truck level, because seriously, fuck that shit.

    Instead, I have been working on the consume events, which are pretty fun. However, has anyone else found that the infected consume events are completely trivialized if you have a helicopter? I just land my copter, consume the infected, and then fly to the hive and wreck it. Takes all of about 30 seconds.

    Even the military consume missions can be trivialized (to a lesser extent) by keeping a helicopter ready.

    Lucascraft on
  • FiarynFiaryn Omnicidal Madman Registered User regular
    edited June 2009
    Renzo wrote: »
    I think Hulk UD has similarly frustrating bosses, but Prototype's are worse. It changes the gameplay so drastically, from "wade hip-deep in torsos and blood" to "run away and take potshots"

    It's just...not Prototype. It quits being Prototype and becomes something else entirely, something I didn't think I was getting into when I bought it.

    I finished it, and I still really like the game, but the why the bosses are the way they are is a total mystery to me.

    Hulk only had one really shitty boss, the final one.

    To the people saying "yeah well I beat the boss first time lol" I'm sure you did, well done. That's because whether or not you die on the boss has nothing to do with skill and everything to do with luck. Congratulations on beating the odds.

    No. It really doesn't.
    Both Greene and the Supreme Hunter are push overs that can be solved with very simple tactics. I am a horribly pussy who got his shit wrecked by Hulk: Ultimate Destruction over and over again (and couldn't even get halfway through the game) and even I can manage this.

    Blade Drop Greene, run away, Blade drop her again. Run around a corner if you need health she can't even move and the green orbs only go so far. When her shields are knocked out, Critical Pain. Now Critical Pain again. You'll only have to knock out her shields three times to kill her like this.

    Supreme Hunter? Throw shit. Fully upgraded Muscle Mass. If you're running away from him lobbing helicopter carcasses, bombs, and missiles there is no reason you should die. Especially when he so conveniently leaves himself wide the fuck open while doing his Devastator moves, completely immobile while you leisurely pelt the shit out of him with everything on hand. Use the Whipfist to grab snacks if you need to and keep moving.

    It also bears mentioning that the Shield is better than armor. Shield compeltely nulls damage for the most part until it breaks, armor just reduces it. Mobility is key here.

    Fiaryn on
    Soul Silver FC: 1935 3141 6240
    White FC: 0819 3350 1787
  • tofutofu Registered User regular
    edited June 2009
    I beat the game and I didn't think it was that hard.

    UD's last boss was waaaaaaaaay harder, fuck that dam.

    tofu on
  • TubeTube Registered User admin
    edited June 2009
    Ok well I concede the blade drop could make it easy, I don't have that skill.

    Tube on
  • FiarynFiaryn Omnicidal Madman Registered User regular
    edited June 2009
    Ok well I concede the blade drop could make it easy, I don't have that skill.

    You should totally get it. It's stupid powerful and can make the final fight ridiculously easy as well, though I personally prefer not to even bother with the risk of getting close to the dude.

    Edit:

    Also for an easy way to grind Evolution Points if you don't have enough
    Get a helicopter. Turn on Infected Vision. Cruise around pew pewing hunter water towers for 10k a pop. You'll have boat loads of EP in no time flat.

    Fiaryn on
    Soul Silver FC: 1935 3141 6240
    White FC: 0819 3350 1787
  • tofutofu Registered User regular
    edited June 2009
    Critical pain and bullet dive are also good moves to use on Greene, or you could jack a vehicle too.

    tofu on
  • DoronronDoronron Registered User regular
    edited June 2009
    Cherrn wrote: »

    What's the third song on that one?

    Doronron on
  • SeptusSeptus Registered User regular
    edited June 2009
    I'm gonna have to agree with Fiaryn here.

    Septus on
    PSN: Kurahoshi1
  • VistiVisti Registered User regular
    edited June 2009
    Ok well I concede the blade drop could make it easy, I don't have that skill.

    How the hell are you even getting through the missions with that? I'm playing on easy and I still had a couple of really frustrating moments at the endboss there.

    Visti on
    [SIGPIC][/SIGPIC]
  • FiarynFiaryn Omnicidal Madman Registered User regular
    edited June 2009
    Blade Drop is really really just entirely silly. It invalidates the only use the Hammerfist might be construed to have, since Blade Drop can one shot tanks with about two inches of height above the target to charge up in.

    Fiaryn on
    Soul Silver FC: 1935 3141 6240
    White FC: 0819 3350 1787
  • ZzuluZzulu Registered User regular
    edited June 2009
    Renzo wrote: »
    I think Hulk UD has similarly frustrating bosses, but Prototype's are worse. It changes the gameplay so drastically, from "wade hip-deep in torsos and blood" to "run away and take potshots"

    It's just...not Prototype. It quits being Prototype and becomes something else entirely, something I didn't think I was getting into when I bought it.

    I finished it, and I still really like the game, but the why the bosses are the way they are is a total mystery to me.

    Hulk only had one really shitty boss, the final one.

    To the people saying "yeah well I beat the boss first time lol" I'm sure you did, well done. That's because whether or not you die on the boss has nothing to do with skill and everything to do with luck. Congratulations on beating the odds.

    none of the bosses have anything to do with luck

    just use the correct tactic for defeating them and each and every one is a walk in the park. Keep using the wrong tactic and they are a major hassle. There's a reason why tanks keep respawning over and over during the greene fight for example.

    It was similiar in hulk:ud. While you were used to beating the shit out of regular enemies with your fists in close combat, many bosses required completely different tactics, like tossing tanks and stuff rather than just hulking out.

    It's the same story in Prototype

    Zzulu on
    t5qfc9.jpg
  • durandal4532durandal4532 Registered User regular
    edited June 2009
    Is anyone capable of saying "oh I beat it I don't think it's that hard" without coming across as a massive douchebag super proud of their 1337 sk1llz
    Elizabeth Greene was annoying, but nowhere near as much as the first level of Bionic Commando, the other thing I was playing last night. I used the whipfist's long-range attack for a while, which does more than decent damage at a range far enough to let you dodge easily. When I did get caught in that shockwave it sucked, but usually the "invincible plus a devastator" power kicked in and gave me enough time to high-tail it to someplace she couldn't upchuck asphalt at me so I could recharge and eat some people. Died a couple silly times, but not enough to really piss me off.

    I don't know from the final boss, but so far the bosses in this game have been uninspired but doable in my opinion. Mostly it annoys me that, as other people have mentioned, no significant threats are affected by your most interesting combat options. Why do I need 45 ways to kill normal humans, who die in one hit from anything?

    durandal4532 on
    Take a moment to donate what you can to Critical Resistance and Black Lives Matter.
  • ZzuluZzulu Registered User regular
    edited June 2009
    Is anyone capable of saying "oh I beat it I don't think it's that hard" without coming across as a massive douchebag super proud of their 1337 sk1llz

    I didn't die once during the entire medium playthrough gf-smug.gif

    Zzulu on
    t5qfc9.jpg
  • tyrannustyrannus i am not fat Registered User regular
    edited June 2009
    I like armor + AIR SLICE for taking our tanks when I'm on the ground, but in order to get to the ground I love doing that glide-drop thing, so I usually have the shield and musclemass for that. After the tanks are kinda clear, I like switching back to musclemass and shield and then taking them out. I just love how fluid the game is.

    tyrannus on
  • ZzuluZzulu Registered User regular
    edited June 2009
    Fiaryn wrote: »
    Blade Drop is really really just entirely silly. It invalidates the only use the Hammerfist might be construed to have, since Blade Drop can one shot tanks with about two inches of height above the target to charge up in.

    well

    that skill that lets you fly a great distance is pretty fun with the hammerfists

    I can't recall the name though

    Zzulu on
    t5qfc9.jpg
  • ChanceChance Registered User regular
    edited June 2009
    Hammer Throw.

    But overall, I do think there's really something that was lost in the transition from Hulk to Prototype. I know it sounds a little stupid, but I think Prototype does too much, in terms of your powers. Hulk Smash - and this informs every ability you had in the old game. Throw tanks, grab light standards out of the ground and toss them as javelins, smash your fists into the ground to create a shockwave. Alex isn't as strong as Hulk, and instead of allowing you to do increasingly phenomenal feats of strength you get the multi-tool whipfist (which is cool), you get stealth, you get to jack vehicles, you get bladearms and rock hands and claw fists - but for me at least the most fun is still Muscle Mass, which allows Alex to be almost as strong as Hulk.

    It doesn't help that some missions (eg, the one where you have to wipe out all the choppers) can essentially be broken by just grabbing an Apache and one-shotting every target from a half mile away. Or maybe that's just doing it the right way, I dunno. But the whole experience doesn't feel as good to me.

    Don't get me wrong, I still had a great time with Prototype and I don't regret dropping $80 on it, but I... I guess I was expecting it to be better, without it having to be so much more.

    Chance on
    'Chance, you are the best kind of whore.' -Henroid
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