Turns out the boss fight after the truck is even more fucking stupid! Hooray for game design!
Spent like 30 minutes throwing cars because fuck if I'm going close or stopping moving for even a second because that only results in horrible hunter knockback rape and that's more annoying than satan's face.
Prototype has the worst and most annoying boss battles I've seen in an action game for a long time. One arbitrary level of annoyance built upon the next, difficulty for the sake of it. No real challenge, just frustration.
Take the final boss as a prime example, simple enough in theory but oh look here's another 'fuck you' from the developers. Oh and another and now F35s flying at 10 miles an hour dropping bombs all over the damn place.
They're really not that bad, but they'd be a lot better if everything more than twelve feet tall couldn't instantly repel and counter all of your better combos.
I think Hulk UD has similarly frustrating bosses, but Prototype's are worse. It changes the gameplay so drastically, from "wade hip-deep in torsos and blood" to "run away and take potshots"
It's just...not Prototype. It quits being Prototype and becomes something else entirely, something I didn't think I was getting into when I bought it.
I finished it, and I still really like the game, but the why the bosses are the way they are is a total mystery to me.
I think Hulk UD has similarly frustrating bosses, but Prototype's are worse. It changes the gameplay so drastically, from "wade hip-deep in torsos and blood" to "run away and take potshots"
It's just...not Prototype. It quits being Prototype and becomes something else entirely, something I didn't think I was getting into when I bought it.
I finished it, and I still really like the game, but the why the bosses are the way they are is a total mystery to me.
So when fighting a boss you can't just run up and stand in their face and take potshots? Yeah, you're right, I guess when that giant health-bar in the corner appeared the first thing I thought was "every single power is going to be effective against it".
I think Hulk UD has similarly frustrating bosses, but Prototype's are worse. It changes the gameplay so drastically, from "wade hip-deep in torsos and blood" to "run away and take potshots"
It's just...not Prototype. It quits being Prototype and becomes something else entirely, something I didn't think I was getting into when I bought it.
I finished it, and I still really like the game, but the why the bosses are the way they are is a total mystery to me.
Hulk only had one really shitty boss, the final one.
To the people saying "yeah well I beat the boss first time lol" I'm sure you did, well done. That's because whether or not you die on the boss has nothing to do with skill and everything to do with luck. Congratulations on beating the odds.
I think Hulk UD has similarly frustrating bosses, but Prototype's are worse. It changes the gameplay so drastically, from "wade hip-deep in torsos and blood" to "run away and take potshots"
It's just...not Prototype. It quits being Prototype and becomes something else entirely, something I didn't think I was getting into when I bought it.
I finished it, and I still really like the game, but the why the bosses are the way they are is a total mystery to me.
Hulk only had one really shitty boss, the final one.
To the people saying "yeah well I beat the boss first time lol" I'm sure you did, well done. That's because whether or not you die on the boss has nothing to do with skill and everything to do with luck. Congratulations on beating the odds.
I don't get it. Where is luck involved? I beat every boss on the first attempt, if I remember correctly. Shit was completely straight-forward.
I think Hulk UD has similarly frustrating bosses, but Prototype's are worse. It changes the gameplay so drastically, from "wade hip-deep in torsos and blood" to "run away and take potshots"
It's just...not Prototype. It quits being Prototype and becomes something else entirely, something I didn't think I was getting into when I bought it.
I finished it, and I still really like the game, but the why the bosses are the way they are is a total mystery to me.
Hulk only had one really shitty boss, the final one.
To the people saying "yeah well I beat the boss first time lol" I'm sure you did, well done. That's because whether or not you die on the boss has nothing to do with skill and everything to do with luck. Congratulations on beating the odds.
I think Hulk UD has similarly frustrating bosses, but Prototype's are worse. It changes the gameplay so drastically, from "wade hip-deep in torsos and blood" to "run away and take potshots"
It's just...not Prototype. It quits being Prototype and becomes something else entirely, something I didn't think I was getting into when I bought it.
I finished it, and I still really like the game, but the why the bosses are the way they are is a total mystery to me.
Hulk only had one really shitty boss, the final one.
To the people saying "yeah well I beat the boss first time lol" I'm sure you did, well done. That's because whether or not you die on the boss has nothing to do with skill and everything to do with luck. Congratulations on beating the odds.
I don't get it. Where is luck involved? I beat every boss on the first attempt, if I remember correctly. Shit was completely straight-forward.
With Greene it was whether she decided to start up her doom wave when you were busy firing off a Devastator. That's what did me in once or twice.
With the final boss soldiers just decided to stop spawning sometimes, it was bullshit.
I think Hulk UD has similarly frustrating bosses, but Prototype's are worse. It changes the gameplay so drastically, from "wade hip-deep in torsos and blood" to "run away and take potshots"
It's just...not Prototype. It quits being Prototype and becomes something else entirely, something I didn't think I was getting into when I bought it.
I finished it, and I still really like the game, but the why the bosses are the way they are is a total mystery to me.
Hulk only had one really shitty boss, the final one.
To the people saying "yeah well I beat the boss first time lol" I'm sure you did, well done. That's because whether or not you die on the boss has nothing to do with skill and everything to do with luck. Congratulations on beating the odds.
It really has not much to do with luck, but I mean sure I guess you were just unlucky.
I died twice to the final boss before, you know, changing my strategy a little to make sure I won.
I think Hulk UD has similarly frustrating bosses, but Prototype's are worse. It changes the gameplay so drastically, from "wade hip-deep in torsos and blood" to "run away and take potshots"
It's just...not Prototype. It quits being Prototype and becomes something else entirely, something I didn't think I was getting into when I bought it.
I finished it, and I still really like the game, but the why the bosses are the way they are is a total mystery to me.
Hulk only had one really shitty boss, the final one.
To the people saying "yeah well I beat the boss first time lol" I'm sure you did, well done. That's because whether or not you die on the boss has nothing to do with skill and everything to do with luck. Congratulations on beating the odds.
I don't get it. Where is luck involved? I beat every boss on the first attempt, if I remember correctly. Shit was completely straight-forward.
With Greene it was whether she decided to start up her doom wave when you were busy firing off a Devastator. That's what did me in once or twice.
With the final boss soldiers just decided to stop spawning sometimes, it was bullshit.
You can do the entire Greene fight, and it's actually a little faster, without using a devastator anyways. Also the shockwave only hits the ground, so if you're doing an air devastator it won't hit you.
The final boss soldiers stop spawning when they give the retreat order to
remind them of the bomb
, which I'm fairly sure is at a specific health point.
So I've still been avoiding the Bloodtox truck level, because seriously, fuck that shit.
Instead, I have been working on the consume events, which are pretty fun. However, has anyone else found that the infected consume events are completely trivialized if you have a helicopter? I just land my copter, consume the infected, and then fly to the hive and wreck it. Takes all of about 30 seconds.
Even the military consume missions can be trivialized (to a lesser extent) by keeping a helicopter ready.
I think Hulk UD has similarly frustrating bosses, but Prototype's are worse. It changes the gameplay so drastically, from "wade hip-deep in torsos and blood" to "run away and take potshots"
It's just...not Prototype. It quits being Prototype and becomes something else entirely, something I didn't think I was getting into when I bought it.
I finished it, and I still really like the game, but the why the bosses are the way they are is a total mystery to me.
Hulk only had one really shitty boss, the final one.
To the people saying "yeah well I beat the boss first time lol" I'm sure you did, well done. That's because whether or not you die on the boss has nothing to do with skill and everything to do with luck. Congratulations on beating the odds.
No. It really doesn't.
Both Greene and the Supreme Hunter are push overs that can be solved with very simple tactics. I am a horribly pussy who got his shit wrecked by Hulk: Ultimate Destruction over and over again (and couldn't even get halfway through the game) and even I can manage this.
Blade Drop Greene, run away, Blade drop her again. Run around a corner if you need health she can't even move and the green orbs only go so far. When her shields are knocked out, Critical Pain. Now Critical Pain again. You'll only have to knock out her shields three times to kill her like this.
Supreme Hunter? Throw shit. Fully upgraded Muscle Mass. If you're running away from him lobbing helicopter carcasses, bombs, and missiles there is no reason you should die. Especially when he so conveniently leaves himself wide the fuck open while doing his Devastator moves, completely immobile while you leisurely pelt the shit out of him with everything on hand. Use the Whipfist to grab snacks if you need to and keep moving.
It also bears mentioning that the Shield is better than armor. Shield compeltely nulls damage for the most part until it breaks, armor just reduces it. Mobility is key here.
Ok well I concede the blade drop could make it easy, I don't have that skill.
You should totally get it. It's stupid powerful and can make the final fight ridiculously easy as well, though I personally prefer not to even bother with the risk of getting close to the dude.
Edit:
Also for an easy way to grind Evolution Points if you don't have enough
Get a helicopter. Turn on Infected Vision. Cruise around pew pewing hunter water towers for 10k a pop. You'll have boat loads of EP in no time flat.
Ok well I concede the blade drop could make it easy, I don't have that skill.
How the hell are you even getting through the missions with that? I'm playing on easy and I still had a couple of really frustrating moments at the endboss there.
Blade Drop is really really just entirely silly. It invalidates the only use the Hammerfist might be construed to have, since Blade Drop can one shot tanks with about two inches of height above the target to charge up in.
I think Hulk UD has similarly frustrating bosses, but Prototype's are worse. It changes the gameplay so drastically, from "wade hip-deep in torsos and blood" to "run away and take potshots"
It's just...not Prototype. It quits being Prototype and becomes something else entirely, something I didn't think I was getting into when I bought it.
I finished it, and I still really like the game, but the why the bosses are the way they are is a total mystery to me.
Hulk only had one really shitty boss, the final one.
To the people saying "yeah well I beat the boss first time lol" I'm sure you did, well done. That's because whether or not you die on the boss has nothing to do with skill and everything to do with luck. Congratulations on beating the odds.
none of the bosses have anything to do with luck
just use the correct tactic for defeating them and each and every one is a walk in the park. Keep using the wrong tactic and they are a major hassle. There's a reason why tanks keep respawning over and over during the greene fight for example.
It was similiar in hulk:ud. While you were used to beating the shit out of regular enemies with your fists in close combat, many bosses required completely different tactics, like tossing tanks and stuff rather than just hulking out.
Is anyone capable of saying "oh I beat it I don't think it's that hard" without coming across as a massive douchebag super proud of their 1337 sk1llz
Elizabeth Greene was annoying, but nowhere near as much as the first level of Bionic Commando, the other thing I was playing last night. I used the whipfist's long-range attack for a while, which does more than decent damage at a range far enough to let you dodge easily. When I did get caught in that shockwave it sucked, but usually the "invincible plus a devastator" power kicked in and gave me enough time to high-tail it to someplace she couldn't upchuck asphalt at me so I could recharge and eat some people. Died a couple silly times, but not enough to really piss me off.
I don't know from the final boss, but so far the bosses in this game have been uninspired but doable in my opinion. Mostly it annoys me that, as other people have mentioned, no significant threats are affected by your most interesting combat options. Why do I need 45 ways to kill normal humans, who die in one hit from anything?
I like armor + AIR SLICE for taking our tanks when I'm on the ground, but in order to get to the ground I love doing that glide-drop thing, so I usually have the shield and musclemass for that. After the tanks are kinda clear, I like switching back to musclemass and shield and then taking them out. I just love how fluid the game is.
Blade Drop is really really just entirely silly. It invalidates the only use the Hammerfist might be construed to have, since Blade Drop can one shot tanks with about two inches of height above the target to charge up in.
well
that skill that lets you fly a great distance is pretty fun with the hammerfists
But overall, I do think there's really something that was lost in the transition from Hulk to Prototype. I know it sounds a little stupid, but I think Prototype does too much, in terms of your powers. Hulk Smash - and this informs every ability you had in the old game. Throw tanks, grab light standards out of the ground and toss them as javelins, smash your fists into the ground to create a shockwave. Alex isn't as strong as Hulk, and instead of allowing you to do increasingly phenomenal feats of strength you get the multi-tool whipfist (which is cool), you get stealth, you get to jack vehicles, you get bladearms and rock hands and claw fists - but for me at least the most fun is still Muscle Mass, which allows Alex to be almost as strong as Hulk.
It doesn't help that some missions (eg, the one where you have to wipe out all the choppers) can essentially be broken by just grabbing an Apache and one-shotting every target from a half mile away. Or maybe that's just doing it the right way, I dunno. But the whole experience doesn't feel as good to me.
Don't get me wrong, I still had a great time with Prototype and I don't regret dropping $80 on it, but I... I guess I was expecting it to be better, without it having to be so much more.
Chance on
'Chance, you are the best kind of whore.' -Henroid
Posts
Spent like 30 minutes throwing cars because fuck if I'm going close or stopping moving for even a second because that only results in horrible hunter knockback rape and that's more annoying than satan's face.
Prototype has the worst and most annoying boss battles I've seen in an action game for a long time. One arbitrary level of annoyance built upon the next, difficulty for the sake of it. No real challenge, just frustration.
Take the final boss as a prime example, simple enough in theory but oh look here's another 'fuck you' from the developers. Oh and another and now F35s flying at 10 miles an hour dropping bombs all over the damn place.
That said, New Game + is a welcome feature.
Yeah man, these fights are just incredibly challenging. Just gotta wrack your brain to figure out the solution, I guess.
How could anyone even find the final battle an issue? I don't remember being hit by any bombs, just a giant hunter-fist.
It's just...not Prototype. It quits being Prototype and becomes something else entirely, something I didn't think I was getting into when I bought it.
I finished it, and I still really like the game, but the why the bosses are the way they are is a total mystery to me.
Absolutely no fun at all to fight, annoying as fuck with about ten different knockdown effects. At range too.
Infuriating.
So when fighting a boss you can't just run up and stand in their face and take potshots? Yeah, you're right, I guess when that giant health-bar in the corner appeared the first thing I thought was "every single power is going to be effective against it".
Hulk only had one really shitty boss, the final one.
To the people saying "yeah well I beat the boss first time lol" I'm sure you did, well done. That's because whether or not you die on the boss has nothing to do with skill and everything to do with luck. Congratulations on beating the odds.
i haven't had any more problems with any boss in this game than i did with crackdown... i guess, i'll see...
I don't get it. Where is luck involved? I beat every boss on the first attempt, if I remember correctly. Shit was completely straight-forward.
This. Especially when you have to see that whole
see above
With Greene it was whether she decided to start up her doom wave when you were busy firing off a Devastator. That's what did me in once or twice.
With the final boss soldiers just decided to stop spawning sometimes, it was bullshit.
It really has not much to do with luck, but I mean sure I guess you were just unlucky.
I died twice to the final boss before, you know, changing my strategy a little to make sure I won.
You can do the entire Greene fight, and it's actually a little faster, without using a devastator anyways. Also the shockwave only hits the ground, so if you're doing an air devastator it won't hit you.
The final boss soldiers stop spawning when they give the retreat order to
This is the best video.
Oh I thought the last boss was hard.
But I'm also not going to say that it was luck based. Because it wasn't.
I beat it, and while I didn't find it overly challenging, I can totally see how other people might. Y'know, them not being me.
Damn.
Instead, I have been working on the consume events, which are pretty fun. However, has anyone else found that the infected consume events are completely trivialized if you have a helicopter? I just land my copter, consume the infected, and then fly to the hive and wreck it. Takes all of about 30 seconds.
Even the military consume missions can be trivialized (to a lesser extent) by keeping a helicopter ready.
No. It really doesn't.
Blade Drop Greene, run away, Blade drop her again. Run around a corner if you need health she can't even move and the green orbs only go so far. When her shields are knocked out, Critical Pain. Now Critical Pain again. You'll only have to knock out her shields three times to kill her like this.
Supreme Hunter? Throw shit. Fully upgraded Muscle Mass. If you're running away from him lobbing helicopter carcasses, bombs, and missiles there is no reason you should die. Especially when he so conveniently leaves himself wide the fuck open while doing his Devastator moves, completely immobile while you leisurely pelt the shit out of him with everything on hand. Use the Whipfist to grab snacks if you need to and keep moving.
It also bears mentioning that the Shield is better than armor. Shield compeltely nulls damage for the most part until it breaks, armor just reduces it. Mobility is key here.
White FC: 0819 3350 1787
UD's last boss was waaaaaaaaay harder, fuck that dam.
You should totally get it. It's stupid powerful and can make the final fight ridiculously easy as well, though I personally prefer not to even bother with the risk of getting close to the dude.
Edit:
Also for an easy way to grind Evolution Points if you don't have enough
White FC: 0819 3350 1787
What's the third song on that one?
How the hell are you even getting through the missions with that? I'm playing on easy and I still had a couple of really frustrating moments at the endboss there.
White FC: 0819 3350 1787
none of the bosses have anything to do with luck
just use the correct tactic for defeating them and each and every one is a walk in the park. Keep using the wrong tactic and they are a major hassle. There's a reason why tanks keep respawning over and over during the greene fight for example.
It was similiar in hulk:ud. While you were used to beating the shit out of regular enemies with your fists in close combat, many bosses required completely different tactics, like tossing tanks and stuff rather than just hulking out.
It's the same story in Prototype
I don't know from the final boss, but so far the bosses in this game have been uninspired but doable in my opinion. Mostly it annoys me that, as other people have mentioned, no significant threats are affected by your most interesting combat options. Why do I need 45 ways to kill normal humans, who die in one hit from anything?
I didn't die once during the entire medium playthrough
well
that skill that lets you fly a great distance is pretty fun with the hammerfists
I can't recall the name though
But overall, I do think there's really something that was lost in the transition from Hulk to Prototype. I know it sounds a little stupid, but I think Prototype does too much, in terms of your powers. Hulk Smash - and this informs every ability you had in the old game. Throw tanks, grab light standards out of the ground and toss them as javelins, smash your fists into the ground to create a shockwave. Alex isn't as strong as Hulk, and instead of allowing you to do increasingly phenomenal feats of strength you get the multi-tool whipfist (which is cool), you get stealth, you get to jack vehicles, you get bladearms and rock hands and claw fists - but for me at least the most fun is still Muscle Mass, which allows Alex to be almost as strong as Hulk.
It doesn't help that some missions (eg, the one where you have to wipe out all the choppers) can essentially be broken by just grabbing an Apache and one-shotting every target from a half mile away. Or maybe that's just doing it the right way, I dunno. But the whole experience doesn't feel as good to me.
Don't get me wrong, I still had a great time with Prototype and I don't regret dropping $80 on it, but I... I guess I was expecting it to be better, without it having to be so much more.