What's it mean to be "stizzed"?
And was it Deadshot over Carabid because you only ever intend to cycle so you might as well take the one that could kill your flyers?
Other than that, I'm kinda surprised by Spike in the 2nd pack, though I suppose Chaos' recent draft demonstrated its value. I just think I would've gone Esper Battlemage.
Yeah, I might have mulliganed into Esper at that point. Although you would be passing some good stuff to your left, you'd probably get fed a good amount in pack 3.
It wouldn't even be "mulliganing" into Esper, as Esper Battlemage is still uber-playable in UBr as reusuable removal. And I'm surprised he got one (P1, p4).
What's it mean to be "stizzed"?
And was it Deadshot over Carabid because you only ever intend to cycle so you might as well take the one that could kill your flyers?
Other than that, I'm kinda surprised by Spike in the 2nd pack, though I suppose Chaos' recent draft demonstrated its value. I just think I would've gone Esper Battlemage.
Yeah, I might have mulliganed into Esper at that point. Although you would be passing some good stuff to your left, you'd probably get fed a good amount in pack 3.
It wouldn't even be "mulliganing" into Esper, as Esper Battlemage is still uber-playable in UBr as reusuable removal. And I'm surprised he got one (P1, p4).
Also, you could still splash that Caldera Hellion. I'm also a big Esper fan in draft; lots of nifty interactions and other players often can't use the cards effectively so you can get stuff late.
sanstodo on
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ChaosHatHop, hop, hop, HA!Trick of the lightRegistered Userregular
p1p2 should have probably been the battlemage since i'm also passing a sanctum garg, and i'm cutting my UB my passing both of them over the spike. I wouldn't splash for the hellion as I think the key to this format is consistency. I had to agonizingly pass that wall of reverence p2p1, wanted to splash it so bad.
After going through the draft again, I definitely think you should have gone Esper. Then again, I tend to force Esper every draft unless I open two bomb Esper cards and don't want to send a crappy signal. I'm very comfortable with the robots, I guess.
p1p2 should have probably been the battlemage since i'm also passing a sanctum garg, and i'm cutting my UB my passing both of them over the spike. I wouldn't splash for the hellion as I think the key to this format is consistency. I had to agonizingly pass that wall of reverence p2p1, wanted to splash it so bad.
After going through the draft again, I definitely think you should have gone Esper. Then again, I tend to force Esper every draft unless I open two bomb Esper cards and don't want to send a crappy signal. I'm very comfortable with the robots, I guess.
do you mind giving examples with pick numbers, if you have time? Interested in criticism.
JeffH on
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ChaosHatHop, hop, hop, HA!Trick of the lightRegistered Userregular
After going through the draft again, I definitely think you should have gone Esper. Then again, I tend to force Esper every draft unless I open two bomb Esper cards and don't want to send a crappy signal. I'm very comfortable with the robots, I guess.
Even opening two bombs, wouldn't the severe lack of esper thereafter be an appropriate signal eventually? You think he/she would leave the archetype after the fifth or sixth pick.
After going through the draft again, I definitely think you should have gone Esper. Then again, I tend to force Esper every draft unless I open two bomb Esper cards and don't want to send a crappy signal. I'm very comfortable with the robots, I guess.
do you mind giving examples with pick numbers, if you have time? Interested in criticism.
It's pack 1 pick 2. Take the Battlemage. The only other Esper card of note you're passing is the Gargoyle. The first pack had little Esper of note so it's unlikely the guy to your right is going to be in it. The Gargoyle isn't going to change his mind. Then, pack 1 pick 3, either the Capsule or Bone Splinters, although the Necropolis is acceptable as well. Pack 1 pick 4, another Esper Battlemage!
That should have clued you off right there that it was unlikely that the 3 guys to your left are playing Esper, or at most, one is. That should set you up for good passes. You would have the makings of a controlling Esper build.
All the draft talk going on and it being pay day can't possibly be a good thing for me... lol. Luckily I had some idea of things I may wanna get this week so I should be able to fight off the draft urge.
After going through the draft again, I definitely think you should have gone Esper. Then again, I tend to force Esper every draft unless I open two bomb Esper cards and don't want to send a crappy signal. I'm very comfortable with the robots, I guess.
Even opening two bombs, wouldn't the severe lack of esper thereafter be an appropriate signal eventually? You think he/she would leave the archetype after the fifth or sixth pick.
I'm always wary of players I don't know. Sometimes, they get so wedded to their early picks that they don't leave, even when they should. I probably would go Esper anyway but I'd be very careful in pack 2.
That would give me hellion, 2 battlemages, and necropolis/capsule/splinters. Doesn't seeing skeletonize p1p5 push you into grixis
It's possible. I prefer Esper over Grixis (it's generally more powerful) so I'd force the issue. Resounding Silence is a good pick there at p1p5 for your deck, though, so I'd continue to cut off Esper. The guy you're passing to should be in Jund or Bant (or possibly Grixis, though I think Jund is the most likely) so I wouldn't want to fight over red.
sanstodo on
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ChaosHatHop, hop, hop, HA!Trick of the lightRegistered Userregular
edited July 2009
So I was thinking, since we're doing away with trades and what not, I was wondering if you guys would rather do fewer/no pack openings for sealed league to keep it a purer limited format.
ChaosHat on
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astrobstrdSo full of mercy...Registered Userregular
edited July 2009
I'd be fine with keeping the pack openings. That is how the old leagues worked.
I've got a couple rule nitpicking questions that I figured I would ask here, since the MTGO client doesnt even allow you to misunderstand the rules.
Scenario 1!
Suppose I have this guy in play
And suppose my opponent has these in play
It's my opponents turn. He informs me that he is attacking with the bear on the left. Would it be possible for me to then use my Blinding Mage to tap the bear that he planned to attack with, and therefore prevent him from attacking this turn? Or am I not understanding the combat step correctly?
Scenario 2!
Let's say we're playing a game of 2 Headed Giant. If I'm not mistaken, you can only attack the player directly across from you (though either player can block?). But let's say that the player NOT across from me has a Planeswalker out. Do I have any way of damaging the planeswalker with my attacking creatures, or would my partner have to do it?
Sorry for the noobery. I just got back into the physical card version of the game now that some buddies have started playing, and apparently Wizards changes the rules as often as I change my socks.
Capncrunch7 on
XBLA: gogogadgetchris
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Tiger BurningDig if you will, the pictureRegistered User, SolidSaints Tuberegular
It's my opponents turn. He informs me that he is attacking with the bear on the left. Would it be possible for me to then use my Blinding Mage to tap the bear that he planned to attack with, and therefore prevent him from attacking this turn? Or am I not understanding the combat step correctly?
No. Tapping to attack and declaring an attacker is the same thing/happens at the same time. Once he's declared it, it's tapped. You can respond to him announcing the start of the combat phase, before he declares attackers, but once he starts declaring attackers, you can't do anything until he is done and they are tapped.
I've got a couple rule nitpicking questions that I figured I would ask here, since the MTGO client doesnt even allow you to misunderstand the rules.
Scenario 1!
Suppose I have this guy in play
And suppose my opponent has these in play
It's my opponents turn. He informs me that he is attacking with the bear on the left. Would it be possible for me to then use my Blinding Mage to tap the bear that he planned to attack with, and therefore prevent him from attacking this turn? Or am I not understanding the combat step correctly?
Scenario 2!
Let's say we're playing a game of 2 Headed Giant. If I'm not mistaken, you can only attack the player directly across from you (though either player can block?). But let's say that the player NOT across from me has a Planeswalker out. Do I have any way of damaging the planeswalker with my attacking creatures, or would my partner have to do it?
Sorry for the noobery. I just got back into the physical card version of the game now that some buddies have started playing, and apparently Wizards changes the rules as often as I change my socks.
In scenario 1, you have to tap his bears before his "declare attackers" step. So in the physical game, your opponent must pass priority after his main phase, before the various combat steps, at which you tap his shit. Generally, a casual game of paper magic isn't going to pay close attention to steps, but in MTGO you're going to want to put a "stop" in during most of the combat steps.
In scenario 2, you can only attack the non-opposite opponent with flying creatures or direct damage spells (or at least that's how I play it IRL), but MTGO just simplifies it only allowing direct damage spells. So, the only way you can go after a non-opposite opponent's Planeswalker is through non-creature based methods.
I'm pretty sure you need to tap the creature before it is declared as an attacker. Question 2 I haven't encountered so I can't say for sure but I'd imagine you can't touch that players planeswalker.
In scenario 1, you have to tap his bears before his "declare attackers" step. So in the physical game, your opponent must pass priority after his main phase, before the various combat steps, at which you tap his shit.
This is correct. Your opponent should never say "I am attacking with these bears," because he's actually doing two steps at the same time, declaring a change to the combat phase and declaring attackers.
What should actually have happened:
Opponent: "I'm ready to move to combat phase. Do you want to do anything before the attack phase begins?"
You: "Yes, I'll tap one of your bears."
By responding to his declaration of combat, you've canceled it. He now has priority again and can decide whether or not he wants the attack phase to begin. Once you let the attack phase begin, it's too late to tap a potential attacker.
I agree, difference between online and in person can get annoying when you can't ask the computer to slow down and explain how a card works and all of a sudden 15 damn cards are flying across the screen.
Edit: Just to clarify, if the attacking creature has Vigilance (does not tap to attack), tapping it after the declaration of the attack does not prevent the attack.
Dropping Loads on
Sceptre: Penny Arcade, where you get starcraft AND marriage advice.
3clipse: The key to any successful marriage is a good mid-game transition.
A small note about the tapping the attacking creature. You sure can target to tap it after it has attacked, it just won't do a whole lot. But if there were something else that triggered off the bear being a target you could use it to target the bear still, but the attack will still come through.... I think....
In scenario 1, you have to tap his bears before his "declare attackers" step. So in the physical game, your opponent must pass priority after his main phase, before the various combat steps, at which you tap his shit.
This is correct. Your opponent should never say "I am attacking with these bears," because he's actually doing two steps at the same time, declaring a change to the combat phase and declaring attackers.
What should actually have happened:
Opponent: "I'm ready to move to combat phase. Do you want to do anything before the attack phase begins?"
You: "Yes, I'll tap one of your bears."
By responding to his declaration of combat, you've canceled it. He now has priority again and can decide whether or not he wants the attack phase to begin. Once you let the attack phase begin, it's too late to tap a potential attacker.
I agree, difference between online and in person can get annoying when you can't ask the computer to slow down and explain how a card works and all of a sudden 15 damn cards are flying across the screen.
Edit: Just to clarify, if the attacking creature has Vigilance (does not tap to attack), tapping it after the declaration of the attack does not prevent the attack.
This is also a good reason why you should have stops at every phase.
In scenario 1, you have to tap his bears before his "declare attackers" step. So in the physical game, your opponent must pass priority after his main phase, before the various combat steps, at which you tap his shit.
This is correct. Your opponent should never say "I am attacking with these bears," because he's actually doing two steps at the same time, declaring a change to the combat phase and declaring attackers.
What should actually have happened:
Opponent: "I'm ready to move to combat phase. Do you want to do anything before the attack phase begins?"
You: "Yes, I'll tap one of your bears."
By responding to his declaration of combat, you've canceled it. He now has priority again and can decide whether or not he wants the attack phase to begin. Once you let the attack phase begin, it's too late to tap a potential attacker.
I agree, difference between online and in person can get annoying when you can't ask the computer to slow down and explain how a card works and all of a sudden 15 damn cards are flying across the screen.
Edit: Just to clarify, if the attacking creature has Vigilance (does not tap to attack), tapping it after the declaration of the attack does not prevent the attack.
This is also a good reason why you should have stops at every phase.
This. Also f6 to skip em if you don't have anything to do is good early game, but late game can be something of a tell so try not to always do it.
TheUnsane1 on
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ChaosHatHop, hop, hop, HA!Trick of the lightRegistered Userregular
edited July 2009
Untapping said creature will also not prevent an attack. Also, giving a creature flying after a blocker has already been declared will not evade the blocker. Same for shadow, etc etc. The creature has already been blocked.
Untapping said creature will also not prevent an attack. Also, giving a creature flying after a blocker has already been declared will not evade the blocker. Same for shadow, etc etc. The creature has already been blocked.
Really? So if my opponent and I each had a Runeclaw Bear in play, and I intended to attack, when is latest point that I can play and have my bear be unblockable?
ChaosHatHop, hop, hop, HA!Trick of the lightRegistered Userregular
edited July 2009
The combat phase, and when you should do things:
Begin combat - This is when you should tap opposing creatures.
Declare attackers - The attacking player picks attackers, then priority is given. You should give those creatures anything you want evasion wise. If you want to put a blocker into play (something that generates tokens, a creature with flash) now is the time to do it. If you want to give a blocker something so they CAN block (flight to a creature so it can block flying), this is also the time.
Declare blockers - This is going to be your last chance to do anything before damage is dealt, after the m10 rules update. Prevention, all that nonsense should be done now. Anything that would remove a creature from play before it deals damage, any sacrifice effects you want to play on creatures.
Combat damage - Damage is dealt instantaneously (there's no point in teaching him old rules for a week). You can do anything you want here, I don't think it matters too much more after m10.
End combat - I have no idea what happens here. Probably triggers for things that happen at end of combat.
So currently I'll often bounce my own cards during the combat damage phase to save them, I take it this will no longer be possible with the m10 rules change? I read the FAQ but I was a bit unclear on it.
Nisi on
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ChaosHatHop, hop, hop, HA!Trick of the lightRegistered Userregular
So currently I'll often bounce my own cards during the combat damage phase to save them, I take it this will no longer be possible with the m10 rules change? I read the FAQ but I was a bit unclear on it.
No. Combat damage is dealt instantaneously so it doesn't go on the stack. You could bounce to save, but your creature will not also deal damage. Bounce to save, or deal damage and die. Those are the options.
Mana screw both ways for rounds one and two. For the decider the zombie army got itself rolling and Death Baron buffed pretty early on and stomped on home to victory.
Posts
It wouldn't even be "mulliganing" into Esper, as Esper Battlemage is still uber-playable in UBr as reusuable removal. And I'm surprised he got one (P1, p4).
Also, you could still splash that Caldera Hellion. I'm also a big Esper fan in draft; lots of nifty interactions and other players often can't use the cards effectively so you can get stuff late.
Diablo 3 - ArtfulDodger#1572
Minecraft - ArtfulDodger42
There was enough fixing to make the Hellion work.
do you mind giving examples with pick numbers, if you have time? Interested in criticism.
Even opening two bombs, wouldn't the severe lack of esper thereafter be an appropriate signal eventually? You think he/she would leave the archetype after the fifth or sixth pick.
It's pack 1 pick 2. Take the Battlemage. The only other Esper card of note you're passing is the Gargoyle. The first pack had little Esper of note so it's unlikely the guy to your right is going to be in it. The Gargoyle isn't going to change his mind. Then, pack 1 pick 3, either the Capsule or Bone Splinters, although the Necropolis is acceptable as well. Pack 1 pick 4, another Esper Battlemage!
That should have clued you off right there that it was unlikely that the 3 guys to your left are playing Esper, or at most, one is. That should set you up for good passes. You would have the makings of a controlling Esper build.
I'm always wary of players I don't know. Sometimes, they get so wedded to their early picks that they don't leave, even when they should. I probably would go Esper anyway but I'd be very careful in pack 2.
Sure, I can be on tomorrow night. 18:00 est good for you?
Diablo 3 - ArtfulDodger#1572
Minecraft - ArtfulDodger42
sounds good, though 19:00 est might be better as I get out of work around 5-6 depending.
It's possible. I prefer Esper over Grixis (it's generally more powerful) so I'd force the issue. Resounding Silence is a good pick there at p1p5 for your deck, though, so I'd continue to cut off Esper. The guy you're passing to should be in Jund or Bant (or possibly Grixis, though I think Jund is the most likely) so I wouldn't want to fight over red.
Also read my sig and trade with me people! It has pictures!
Scenario 1!
Suppose I have this guy in play
And suppose my opponent has these in play
It's my opponents turn. He informs me that he is attacking with the bear on the left. Would it be possible for me to then use my Blinding Mage to tap the bear that he planned to attack with, and therefore prevent him from attacking this turn? Or am I not understanding the combat step correctly?
Scenario 2!
Let's say we're playing a game of 2 Headed Giant. If I'm not mistaken, you can only attack the player directly across from you (though either player can block?). But let's say that the player NOT across from me has a Planeswalker out. Do I have any way of damaging the planeswalker with my attacking creatures, or would my partner have to do it?
Sorry for the noobery. I just got back into the physical card version of the game now that some buddies have started playing, and apparently Wizards changes the rules as often as I change my socks.
No. Tapping to attack and declaring an attacker is the same thing/happens at the same time. Once he's declared it, it's tapped. You can respond to him announcing the start of the combat phase, before he declares attackers, but once he starts declaring attackers, you can't do anything until he is done and they are tapped.
Also, welcome.
In scenario 1, you have to tap his bears before his "declare attackers" step. So in the physical game, your opponent must pass priority after his main phase, before the various combat steps, at which you tap his shit. Generally, a casual game of paper magic isn't going to pay close attention to steps, but in MTGO you're going to want to put a "stop" in during most of the combat steps.
In scenario 2, you can only attack the non-opposite opponent with flying creatures or direct damage spells (or at least that's how I play it IRL), but MTGO just simplifies it only allowing direct damage spells. So, the only way you can go after a non-opposite opponent's Planeswalker is through non-creature based methods.
This is correct. Your opponent should never say "I am attacking with these bears," because he's actually doing two steps at the same time, declaring a change to the combat phase and declaring attackers.
What should actually have happened:
Opponent: "I'm ready to move to combat phase. Do you want to do anything before the attack phase begins?"
You: "Yes, I'll tap one of your bears."
By responding to his declaration of combat, you've canceled it. He now has priority again and can decide whether or not he wants the attack phase to begin. Once you let the attack phase begin, it's too late to tap a potential attacker.
I agree, difference between online and in person can get annoying when you can't ask the computer to slow down and explain how a card works and all of a sudden 15 damn cards are flying across the screen.
Edit: Just to clarify, if the attacking creature has Vigilance (does not tap to attack), tapping it after the declaration of the attack does not prevent the attack.
3clipse: The key to any successful marriage is a good mid-game transition.
This is also a good reason why you should have stops at every phase.
This. Also f6 to skip em if you don't have anything to do is good early game, but late game can be something of a tell so try not to always do it.
Really? So if my opponent and I each had a Runeclaw Bear in play, and I intended to attack, when is latest point that I can play
Steam ID: Obos Vent: Obos
Begin combat - This is when you should tap opposing creatures.
Declare attackers - The attacking player picks attackers, then priority is given. You should give those creatures anything you want evasion wise. If you want to put a blocker into play (something that generates tokens, a creature with flash) now is the time to do it. If you want to give a blocker something so they CAN block (flight to a creature so it can block flying), this is also the time.
Declare blockers - This is going to be your last chance to do anything before damage is dealt, after the m10 rules update. Prevention, all that nonsense should be done now. Anything that would remove a creature from play before it deals damage, any sacrifice effects you want to play on creatures.
Combat damage - Damage is dealt instantaneously (there's no point in teaching him old rules for a week). You can do anything you want here, I don't think it matters too much more after m10.
End combat - I have no idea what happens here. Probably triggers for things that happen at end of combat.
No. Combat damage is dealt instantaneously so it doesn't go on the stack. You could bounce to save, but your creature will not also deal damage. Bounce to save, or deal damage and die. Those are the options.
Mana screw both ways for rounds one and two. For the decider the zombie army got itself rolling and Death Baron buffed pretty early on and stomped on home to victory.