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The lack of outlines on the speech bubbles is really throwin' me off. I'm sure he was going for a certain style, but I don't think it worked very well in this particular layout. His hair looks chopped in the first (non) frame.
I just did a hammerthrow (think Thor flying by throwing Mjolnir, but with a massive fist instead of an enchanted hammer) at a helicopter. I went THROUGH the helicopter, crashed through a chainlink fence, jumped up, kicked some drone, came down from the kick into an elbow drop that blew up a tank, ran up the tank, parkour jumped off of it, and elbow dropped another helicopter
I just did a hammerthrow (think Thor flying by throwing Mjolnir, but with a massive fist instead of an enchanted hammer) at a helicopter. I went THROUGH the helicopter, crashed through a chainlink fence, jumped up, kicked some drone, came down from the kick into an elbow drop that blew up a tank, ran up the tank, parkour jumped off of it, and elbow dropped another helicopter
Fire everywhere
This game owns
I don't have it yet but isn't the hammerthrow pretty innacurate? I like the idea of going through a helicopter though; despite what the comic says, it takes me 2-3 karate kicks to take down a helicopter (what a chore)
I just did a hammerthrow (think Thor flying by throwing Mjolnir, but with a massive fist instead of an enchanted hammer) at a helicopter. I went THROUGH the helicopter, crashed through a chainlink fence, jumped up, kicked some drone, came down from the kick into an elbow drop that blew up a tank, ran up the tank, parkour jumped off of it, and elbow dropped another helicopter
Fire everywhere
This game owns
I don't have it yet but isn't the hammerthrow pretty innacurate? I like the idea of going through a helicopter though; despite what the comic says, it takes me 2-3 karate kicks to take down a helicopter (what a chore)
All the comic say is that you can karate kick a helicopter.
I just did a hammerthrow (think Thor flying by throwing Mjolnir, but with a massive fist instead of an enchanted hammer) at a helicopter. I went THROUGH the helicopter, crashed through a chainlink fence, jumped up, kicked some drone, came down from the kick into an elbow drop that blew up a tank, ran up the tank, parkour jumped off of it, and elbow dropped another helicopter
Fire everywhere
This game owns
I don't have it yet but isn't the hammerthrow pretty innacurate? I like the idea of going through a helicopter though; despite what the comic says, it takes me 2-3 karate kicks to take down a helicopter (what a chore)
All the comic say is that you can karate kick a helicopter.
I just did a hammerthrow (think Thor flying by throwing Mjolnir, but with a massive fist instead of an enchanted hammer) at a helicopter. I went THROUGH the helicopter, crashed through a chainlink fence, jumped up, kicked some drone, came down from the kick into an elbow drop that blew up a tank, ran up the tank, parkour jumped off of it, and elbow dropped another helicopter
Fire everywhere
This game owns
I don't have it yet but isn't the hammerthrow pretty innacurate? I like the idea of going through a helicopter though; despite what the comic says, it takes me 2-3 karate kicks to take down a helicopter (what a chore)
A) Not if you lock on and it's a slow/large target, helicopter works because it's hovering and you smash the belly
Charge that shit up son, or use musclemass so your strikes do more damage
As much as gameplay videos looked awesome for infamous, my friend said it was just not as good as prototype
I'd have to play Prototype, but Infamous is a damn fun game. My only complaint is the ridiculous moral choices, where you go to a faded camera and your character explains, in gravelly Christian Bale-Batman voice exactly what both moral choices mean.
It felt kind of tacked on, honestly.
Leaving this Orphan alone is good.
But if I eat him I won't be hungry.....
I felt this way initially, and I still do feel like it's pretty much "I can suffer a little bit and help people out, or I can be the biggest dickface in the world and screw everybody else over." However, I greatly prefer this to having it be ambiguous and then have the game go "You're evil now!"
For example, there's one moral choice where these toxins are being pumped into a water tower. If you overcharge the pump by hitting it with your normal attack, it will be destroyed and you'll complete the mission, but a bunch of the toxin will surge into the water supply and people will immediately get sick. If you blow the poison keg off the tower with your shockwave ability, you'll get drenched in it (and this will decrease your maximum power meter for about ten minutes), but no more poison will get into the water. Having the voiceover explain clearly what my choices are can really help. Otherwise, how would I know that my normal attack does one thing and my shockwave does the other? I would just use whichever move I tried out first, and as a player I would not be making an informed choice.
So that would seriously blow ass. Like I've said a million times, good gameplay is about making interesting and meaningful decisions. If I don't clearly understand what my options are and how to choose between those options, the moral choice system would rapidly become annoying because it would boil down to whether the first thing I randomly figured out happened to be the "good" or "evil" choice, and in cases like the poisoned water supply, there's no way the player could just guess that.
EDIT: I'm generally not a fan of open world games, but inFamous is seriously great. It has some flaws, it's not perfect or anything, but overall I've been playing it for a while and it hasn't gotten boring or tedious because the world actually has shit worth doing, and "be a dick to people" is not the only thing you can ever do; you can actually be heroic and people react to it. I think a problem I had with GTA was that the only really interesting non-mission thing to do was see how many cops you could get chasing you, and the reason is that there was no way to do anything but commit random crimes. A great thing in inFamous is that I can be nice to people and they actually respond, systemically, to the fact that I am gradually becoming their hero. Where I am now, sometimes if a huge band of criminals closes in out of nowhere and I actually start getting hurt, civilians will throw rocks at them, sometimes knocking them unconscious. Cops will come out and start firing pistols at my enemies, too. Being careful not to kill civilians during my fights throughout the game, and making Moral Choices to help people has led to people helping me, and despite the civilians kind of acting dumb/weird, it does feel like the game responds at a systemic level to the way I've treated people. It's also nice that the powers you get for being good are more aimed toward high-damage precision moves that can safely take down criminals without hurting innocent people, whereas the evil powers look like they're all about dealing massive, uncontrolled area-of-effect attacks that will probably hurt civilians (but you don't care).
Defender on
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Indie Winterdie KräheRudi Hurzlmeier (German, b. 1952)Registered Userregular
edited June 2009
looks, no one's saying moral choices shouldn't be clearly defined, they should just be less cliche. A morality system without clear lines is pointless, but the choices in infamous are either "tie damsel to traintracks while toying with mustache" or "bring Lazarus back from the dead". Imaginative minds can create much more original and believable situations than we have in the game.
People pretty much just ignore you until your right arm is a fucking sword or you drop into the middle of the street from 30 stories up and then they shit their pants because WHAT THE FUCK
Indie Winterdie KräheRudi Hurzlmeier (German, b. 1952)Registered Userregular
edited June 2009
It's a damn shame to think about what Prototype could've been like with a slightly better plot. I'm ok with the serviceable VA and cutscenes, god knows I've seen much worse, but adding more targets and impact to the Web of Intrigue would've been great. The best part of the plot was finding out how and why Blackwatch operate, why they're using the Marines, what're their guidelines and protocols. If you could do these optional things, and see them influencing the main game, the experience as a whole would be greatly improved.
Indie Winterdie KräheRudi Hurzlmeier (German, b. 1952)Registered Userregular
edited June 2009
See the thing about that is, how in the goddamned hell do you explain the the building you've just ruined is totally ok if you go back to it 5 minutes later. In RF:G most of what you destroy is smallscale and easily replaced. After you'd bring something like 18 skyscrapers tumbling to the ground you'd need a better excuse than "it got better while you were away."
Pip is Bleach actually any good? To me it seems like one of those marketing product-style animes that's just OK NOW THE NEW GUY IS MORE POWERFUL BUY HIS ACTION FIGURE AND NOW A NEW TIER OF THE PROTAGONIST IS UNLOCKED BY HIS ACTION FIGURE that Dragonball Z got started.
Except from what I've seen of Bleach, which to be fair is only about 6 or so unrelated episodes on Adult Swim, DBZ at first had a better storyline, back when Toriyama didn't hate it.
Coldbrand on
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PiptheFairFrequently not in boats.Registered Userregular
edited June 2009
essentially it is dbz with swords and some characters that aren't horrible
i watched the hell out of dbz so I can't really talk
Meissnerd on
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Indie Winterdie KräheRudi Hurzlmeier (German, b. 1952)Registered Userregular
edited June 2009
honestly I enjoyed it at first but when it'd gotten to the point where every other episode was a filler, and the episodes that weren't fillers were usually people running around talking to themselves, I gave up on the whole thing. Last I heard they killed everybody in heaven and moved to Loch Ness.
It's a damn shame to think about what Prototype could've been like with a slightly better plot. I'm ok with the serviceable VA and cutscenes, god knows I've seen much worse, but adding more targets and impact to the Web of Intrigue would've been great. The best part of the plot was finding out how and why Blackwatch operate, why they're using the Marines, what're their guidelines and protocols. If you could do these optional things, and see them influencing the main game, the experience as a whole would be greatly improved.
Yeah, there's so much content here that could have been improved with just slightly-better game design. It wouldn't even take a whole lot of work to balance it properly.
Posts
No, I keep hoping that he's changed for the better.
But then he goes and gets banned, and the cycle starts all over again.
Look I know you're dicking around
But this isn't even close to a six-hour game
It bothered me too!
I think we should get back on topic
this is the new comic thread
Fire everywhere
This game owns
I don't have it yet but isn't the hammerthrow pretty innacurate? I like the idea of going through a helicopter though; despite what the comic says, it takes me 2-3 karate kicks to take down a helicopter (what a chore)
All the comic say is that you can karate kick a helicopter.
Listen, you
A) Not if you lock on and it's a slow/large target, helicopter works because it's hovering and you smash the belly
Charge that shit up son, or use musclemass so your strikes do more damage
I felt this way initially, and I still do feel like it's pretty much "I can suffer a little bit and help people out, or I can be the biggest dickface in the world and screw everybody else over." However, I greatly prefer this to having it be ambiguous and then have the game go "You're evil now!"
For example, there's one moral choice where these toxins are being pumped into a water tower. If you overcharge the pump by hitting it with your normal attack, it will be destroyed and you'll complete the mission, but a bunch of the toxin will surge into the water supply and people will immediately get sick. If you blow the poison keg off the tower with your shockwave ability, you'll get drenched in it (and this will decrease your maximum power meter for about ten minutes), but no more poison will get into the water. Having the voiceover explain clearly what my choices are can really help. Otherwise, how would I know that my normal attack does one thing and my shockwave does the other? I would just use whichever move I tried out first, and as a player I would not be making an informed choice.
So that would seriously blow ass. Like I've said a million times, good gameplay is about making interesting and meaningful decisions. If I don't clearly understand what my options are and how to choose between those options, the moral choice system would rapidly become annoying because it would boil down to whether the first thing I randomly figured out happened to be the "good" or "evil" choice, and in cases like the poisoned water supply, there's no way the player could just guess that.
EDIT: I'm generally not a fan of open world games, but inFamous is seriously great. It has some flaws, it's not perfect or anything, but overall I've been playing it for a while and it hasn't gotten boring or tedious because the world actually has shit worth doing, and "be a dick to people" is not the only thing you can ever do; you can actually be heroic and people react to it. I think a problem I had with GTA was that the only really interesting non-mission thing to do was see how many cops you could get chasing you, and the reason is that there was no way to do anything but commit random crimes. A great thing in inFamous is that I can be nice to people and they actually respond, systemically, to the fact that I am gradually becoming their hero. Where I am now, sometimes if a huge band of criminals closes in out of nowhere and I actually start getting hurt, civilians will throw rocks at them, sometimes knocking them unconscious. Cops will come out and start firing pistols at my enemies, too. Being careful not to kill civilians during my fights throughout the game, and making Moral Choices to help people has led to people helping me, and despite the civilians kind of acting dumb/weird, it does feel like the game responds at a systemic level to the way I've treated people. It's also nice that the powers you get for being good are more aimed toward high-damage precision moves that can safely take down criminals without hurting innocent people, whereas the evil powers look like they're all about dealing massive, uncontrolled area-of-effect attacks that will probably hurt civilians (but you don't care).
People pretty much just ignore you until your right arm is a fucking sword or you drop into the middle of the street from 30 stories up and then they shit their pants because WHAT THE FUCK
Just like real life
I want Red Faction: Guerrilla's terrain devastation combined with completely interactive environments
I want to get hit by a rocket, blown through a window, punch six guys in the face, and then jump out a window on the other side of the building
I want to hit a building so hard it crumbles into dust
I want a superhero game with realistic consequences to those fights dammit
I want rolling superhero fights
I want it ten minutes ago
Speaking of ten minutes, pizza time
no talking from any women though
what?
fuck you
Except from what I've seen of Bleach, which to be fair is only about 6 or so unrelated episodes on Adult Swim, DBZ at first had a better storyline, back when Toriyama didn't hate it.
I watch it because it has explosions
And it was always the same six episodes too
Including the one with the stand-off between Gohan and Cell and their Kamehameha Waves
Because fuck Dragon Ball
DBZ fo lyfe
Yeah, there's so much content here that could have been improved with just slightly-better game design. It wouldn't even take a whole lot of work to balance it properly.
like a new rampage, but more awesome
fuck you
Was a fantastic game and I bought it twice. My first copy was stolen.
SteamID: Baroque And Roll