Toreadors have celerity and something else, which is almost game-breaking in its easiness later on in the game
Also, they can rock with guns as a result
They're actually pretty easy to play and are a good choice first-time as they can go everywhere, looking pretty much human, and have lots of humanity plus if you have a lot in charisma (which you should) a lot of great, new dialogue options are opened up to you
Janson on
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cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
edited June 2009
Beckett is awesome.
And Toreador? Think Anne Rice types. That's Toreador.
I am not sure I'm gonna play through this more than once
Should I seriously, absolutely not play Malkavians the first time, or is it more of a "if you're new to RPGs and don't wanna get killed, don't play these guys" things
It's a 'you won't have a fucking clue what's going on' thing
You'll certainly be able to play the game without getting killed
But you'll find it difficult to know what dialogue option to choose, and you won't get the full benefit of the dialogue, either
Yep, people say play them second because once you've been through the dialogue once, the Malkavian stuff starts to make a twisted sense, filled with foreshadowing and other stuff that's just plain confusing if you haven't seen more normal dialogue first
It's a 'you won't have a fucking clue what's going on' thing
You'll certainly be able to play the game without getting killed
But you'll find it difficult to know what dialogue option to choose, and you won't get the full benefit of the dialogue, either
so I really should go with a different clan the first time then
argh blah
well it's probably betweeeeeeen Gangrel and Tremere
Charles Kinbote on
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WhiteZinfandelYour insidesLet me show you themRegistered Userregular
edited June 2009
As someone that has thoroughly explored the game, I would recommend the Ventrue for a first-timer. They have fortitude for survivability, presence to weaken the enemy and make them easier to kill, and dominate for various social situations and stealth missions. Plus they're classy as fuck and have a slightly easier time dealing with the authorities.
Between Gangrel and Tremere, I'd say go with Tremere. The stealth missions are an incredible pain in the ass when you don't have obfuscate/dominate/celerity.
yeah, I was just looking at Ventrue. It's not their ease which appeals to me; it's the fact that they have unique dialogue options. That thing is always a hook.
If this game didn't have the combat-only plot-centric missions, it'd probably be my favorite game of all time.
As is, it's like 90% awesome, 10% "Augh, what the fuck, fuck this shit"
Actually, I can also apply this exact same criticism to Troika's other big game, Arcanum.
"Here's an introduction to the world, where you're thrust into the middle of a situation you barely understand. Mystery! Danger! It's awesome! Now, here's a city where you see all the different factions and forces, witnessing how they interact with each other and how their ideologies conflict. And it's awesome! Then we show you each and every faction and element in depth, individually, and it's not nearly as interesting as when everything was mingled together and you had genuine choice. And now here's a section where all you can possibly do is fight your way out, even though we tricked you into thinking you could talk and sneak your way through anything. And now here's a game-crippling bug that will also fuck your saves."
Don't get me wrong, I fucking love both games. But it's frustrating how much squandered potential they both had.
I'm a bit confused on how the Gangrels' clan bonus is supposed to work... You get more powerful when you frenzy, but isn't the point to not go into frenzy? Seems kind of lame.
"the point" isn't not to go into frenzy. It can be good or bad depending on the situation. In this case since the situation is "you become and unstoppable killing machine" it's not so bad.
the thing that kinda turns me off of the Ventrue is I get the sense that they're the all-around skilled, relatively easy class that is meant for beginners, and I never really like to play those guys.
am I just being a crazy person
Charles Kinbote on
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ZoelI suppose... I'd put it onRegistered Userregular
edited June 2009
that feeding restriction shouldn't be anything to sneeze at
Zoel on
A magician gives you a ring that, when worn, will let you see the world as it truly is.
However, the ring will never leave your finger, and you will be unable to ever describe to another living person what you see.
the thing that kinda turns me off of the Ventrue is I get the sense that they're the all-around skilled, relatively easy class that is meant for beginners, and I never really like to play those guys.
am I just being a crazy person
No, the ventrue are just meant to be the posh vampires. Their weakness is that drinking blood from a poor person disgusts them so much that they vomit.
that feeding restriction shouldn't be anything to sneeze at
fair enough
I mostly meant in regards to their skills - they seem pretty geared to become good at ranged stuff or melee stuff or magic stuff, but not as good as other clans at each
even though everyone says not to play Malk your first time through I just might
I just love crazy people so much
either that or uh Ventrue because mental domination is raaad
I tried a Malkavian right off myself.
I accidentally missed the tutorial because of the player speech options.
Yeah that's the problem playing Malk first
You REALLY aren't gonna know what the fuck without a sound grounding
really, the NPCs you're talking to will understand you better than you do
Um, it's my first playthrough and I am a Malk, and it's really not hard to understand unless you failed high school english.
But what if he didn't pick the "needlessly prickish" trait when he rolled his character?
Poorochondriac on
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WhiteZinfandelYour insidesLet me show you themRegistered Userregular
edited June 2009
The Ventrue aren't really geared toward any particular path. They have no potence or protean for melee, no celerity or auspex for ranged, and a moderate "magic" discipline in Dominate. There are times and situations for all of those, but with Ventrue there are no places where you think to yourself "shit, sure wish I hadn't chosen Ventrue". Well, there's one place where that'll happen, but that's fewer than any of the other clans get.
WhiteZinfandel on
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Metzger MeisterIt Gets Worsebefore it gets any better.Registered Userregular
The Ventrue aren't really geared toward any particular path. They have no potence or protean for melee, no celerity or auspex for ranged, and a moderate "magic" discipline in Dominate. There are times and situations for all of those, but with Ventrue there are no places where you think to yourself "shit, sure wish I hadn't chosen Ventrue". Well, there's one place where that'll happen, but that's fewer than any of the other clans get.
There is not a single point in my game where I was bummed about picking Malk.
I'm sorry I don't get frozen in place when ambiguous dialogue pops up. A lot of the Malkavian responses are Shakespearean or the result of your madness network senses tingling.
Eddy on
"and the morning stars I have seen
and the gengars who are guiding me" -- W.S. Merwin
0
FalloutGIRL'S DAYWAS PRETTY GOOD WHILE THEY LASTEDRegistered Userregular
edited June 2009
malk ain't that hard to understand
shank, ventrue's strength is in their social abilities and their weakness is in the physical side of things. at least, fluff-wise. there's no noob class, everyone has their strengths and weaknesses.
nosferatu is probably the hardest one to play though, what with the whole "you violate masquerade on sight" thing
Fallout on
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Metzger MeisterIt Gets Worsebefore it gets any better.Registered Userregular
shank, ventrue's strength is in their social abilities and their weakness is in the physical side of things. at least, fluff-wise. there's no noob class, everyone has their strengths and weaknesses.
nosferatu is probably the hardest one to play though, what with the whole "you violate masquerade on sight" thing
Posts
Those are the liberal arts majors.
chair to Creation and then suplex the Void.
I just love crazy people so much
either that or uh Ventrue because mental domination is raaad
naw, they're the fine arts majors
malkavians are the liberal arts majors
I tried a Malkavian right off myself.
I accidentally missed the tutorial because of the player speech options.
I stand corrected.
chair to Creation and then suplex the Void.
Yeah that's the problem playing Malk first
You REALLY aren't gonna know what the fuck without a sound grounding
really, the NPCs you're talking to will understand you better than you do
Also, they can rock with guns as a result
They're actually pretty easy to play and are a good choice first-time as they can go everywhere, looking pretty much human, and have lots of humanity plus if you have a lot in charisma (which you should) a lot of great, new dialogue options are opened up to you
And Toreador? Think Anne Rice types. That's Toreador.
Should I seriously, absolutely not play Malkavians the first time, or is it more of a "if you're new to RPGs and don't wanna get killed, don't play these guys" things
You'll certainly be able to play the game without getting killed
But you'll find it difficult to know what dialogue option to choose, and you won't get the full benefit of the dialogue, either
As is, it's like 90% awesome, 10% "Augh, what the fuck, fuck this shit"
Yep, people say play them second because once you've been through the dialogue once, the Malkavian stuff starts to make a twisted sense, filled with foreshadowing and other stuff that's just plain confusing if you haven't seen more normal dialogue first
so I really should go with a different clan the first time then
argh blah
well it's probably betweeeeeeen Gangrel and Tremere
Between Gangrel and Tremere, I'd say go with Tremere. The stealth missions are an incredible pain in the ass when you don't have obfuscate/dominate/celerity.
Actually, I can also apply this exact same criticism to Troika's other big game, Arcanum.
"Here's an introduction to the world, where you're thrust into the middle of a situation you barely understand. Mystery! Danger! It's awesome! Now, here's a city where you see all the different factions and forces, witnessing how they interact with each other and how their ideologies conflict. And it's awesome! Then we show you each and every faction and element in depth, individually, and it's not nearly as interesting as when everything was mingled together and you had genuine choice. And now here's a section where all you can possibly do is fight your way out, even though we tricked you into thinking you could talk and sneak your way through anything. And now here's a game-crippling bug that will also fuck your saves."
Don't get me wrong, I fucking love both games. But it's frustrating how much squandered potential they both had.
chair to Creation and then suplex the Void.
agh that complicates things
barf argh
am I just being a crazy person
However, the ring will never leave your finger, and you will be unable to ever describe to another living person what you see.
No, the ventrue are just meant to be the posh vampires. Their weakness is that drinking blood from a poor person disgusts them so much that they vomit.
fair enough
I mostly meant in regards to their skills - they seem pretty geared to become good at ranged stuff or melee stuff or magic stuff, but not as good as other clans at each
Um, it's my first playthrough and I am a Malk, and it's really not hard to understand unless you failed high school english.
and the gengars who are guiding me" -- W.S. Merwin
But what if he didn't pick the "needlessly prickish" trait when he rolled his character?
There is not a single point in my game where I was bummed about picking Malk.
and the gengars who are guiding me" -- W.S. Merwin
shank, ventrue's strength is in their social abilities and their weakness is in the physical side of things. at least, fluff-wise. there's no noob class, everyone has their strengths and weaknesses.
nosferatu is probably the hardest one to play though, what with the whole "you violate masquerade on sight" thing
Yeah... yeah.
I love blood boil. The ingame description says that it makes people explode. It misses out the part "...with the force of a nuclear bomb."