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Champions Online - Has a better name than CoX.

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Posts

  • FalloutFallout GIRL'S DAY WAS PRETTY GOOD WHILE THEY LASTEDRegistered User regular
    edited July 2009
    I'm disappointed in the execution of the energy-building attack concept. It basically just amounts to autoattack while you use your real moves around it. Like WoW.

    Also, I think the character creator should be revamped, the interface is pretty confusing.

    Despite my complaints I'm still enjoying the game, though, just throwing some feedback out there.

    Fallout on
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  • maraxus94maraxus94 Registered User regular
    edited July 2009
    Fallout wrote: »
    I'm disappointed in the execution of the energy-building attack concept. It basically just amounts to autoattack while you use your real moves around it. Like WoW.

    Also, I think the character creator should be revamped, the interface is pretty confusing.

    Despite my complaints I'm still enjoying the game, though, just throwing some feedback out there.

    Uh...huh? Just like WoW? I guess you didn't play any mana/energy dependent class in WoW. I'll tread carefully here and not go into too many details, but with the energy mechanic, there is no downtime. Nope, no needing a mage to summon you some water, no wasting gold upon gold on food, and no questing, then realizing you didn't have any food/water, then running all the way back to the town to buy some.

    Now it's just going from fight to fight, no worries. I can't imagine playing WoW again after this, it would just seem so slow.

    As for the creator interface? Well I'm kinda with you there.

    maraxus94 on
  • Undead ScottsmanUndead Scottsman Registered User regular
    edited July 2009
    Meh, I wish I had food. Too often I'll be in a prolonged fight and use up a lot of health, and have no health orbs drop off the last guy, leaving me stuck waiting for it to regen.

    'course I played a Hunter in WoW. Downtime there meant "You'll be doing less damage while Aspect of the Viper regens your mana super fast"

    Undead Scottsman on
  • FalloutFallout GIRL'S DAY WAS PRETTY GOOD WHILE THEY LASTEDRegistered User regular
    edited July 2009
    maraxus94 wrote: »
    Uh...huh? Just like WoW? I guess you didn't play any mana/energy dependent class in WoW.

    I raided as a warlock in TBC, so...
    I'll tread carefully here and not go into too many details, but with the energy mechanic, there is no downtime. Nope, no needing a mage to summon you some water, no wasting gold upon gold on food, and no questing, then realizing you didn't have any food/water, then running all the way back to the town to buy some.

    Now it's just going from fight to fight, no worries. I can't imagine playing WoW again after this, it would just seem so slow.

    It's faster but it's pretty much the same thing. Instead of drinking for it to regenerate you use a crappy attack for it to regenerate. So your downtime, while still greatly reduced overall, is sprinkled in combat itself instead of sandwiched between fights. Also, like Scottsman said, you have to wait for health to regenerate, so I guess it is in between fights too.

    Fallout on
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  • MrIamMeMrIamMe Registered User regular
    edited July 2009
    Number of people were complaining about readjustments meaning they could only use thier energy builders as 2nd power was too expensive to use even at 100% energy.

    MrIamMe on
  • eelektrikeelektrik Southern CaliforniaRegistered User regular
    edited July 2009
    I think some of that was a side effect of it seeming to be bugged that people who picked a default framework, were not getting the Prodigy talent as it said, and thus had lower stats than they should.

    eelektrik on
    (She/Her)
  • GlalGlal AiredaleRegistered User regular
    edited July 2009
    Fallout wrote: »
    It's faster but it's pretty much the same thing. Instead of drinking for it to regenerate you use a crappy attack for it to regenerate. So your downtime, while still greatly reduced overall, is sprinkled in combat itself instead of sandwiched between fights. Also, like Scottsman said, you have to wait for health to regenerate, so I guess it is in between fights too.
    Take a melee energy builder then, they're faster at it. Also, while not being that high up yet, Munitions gets an ability that temporarily reduces energy cost for all its powers (2 minutes cooldown), and all its abilities can be upgraded to have a chance to return energy on use. All that combined a higher level character should run out of energy a lot less than a starting one.

    Glal on
  • PonyPony Registered User regular
    edited July 2009
    also, Munitions has a power that, if you crit with any munitions power, restores energy

    it does this check per tick of damage

    so if you use something with rapid ticks of damage (like most Munitions powers are, really) and your Dex is good, chances are your energy usage will be affected dramatically

    there was a time when i was running Lead Tempest, the AoE pistols power, and my energy bar was barely going down because i kept critting

    Pony on
  • MrIamMeMrIamMe Registered User regular
    edited July 2009
    hmm

    Might have to add that to my character...

    MrIamMe on
  • AkinosAkinos Registered User regular
    edited July 2009
    Not-so-top-secret infos: All sets have a secondary energy building mechanic to be found, though not all of them are as straightforward as Munitions.

    Akinos on
  • MrIamMeMrIamMe Registered User regular
    edited July 2009
    Eh I dont have any dramas with energy as a power armour guy, but aoe pistols + micro munitions = more dead stuff.

    I like dead stuff.

    MrIamMe on
  • GlalGlal AiredaleRegistered User regular
    edited July 2009
    Pony wrote: »
    there was a time when i was running Lead Tempest, the AoE pistols power, and my energy bar was barely going down because i kept critting
    Incidentally, Akinos, can you kiss the person who made this power? It practically sold the game for me.

    Glal on
  • NishuNishu Registered User regular
    edited July 2009
    oy I've been trying to get into this beta forever, submitted my guild to it a while ago to no avail, knew I shoulda checked PA earlier :P Reading these posts scratches the itch a little bit at least. Sounds like some good systems are in place.

    Nishu on
  • vhzodvhzod Registered User regular
    edited July 2009
    Oh hey I want to beta test this. Is it too late to get in the guild? I can spend all of my free time testing it... but I don't have as much free time as I used to.

    vhzod on
  • MobiusMobius Registered User regular
    edited July 2009
    I should have know to check PA earlier. Ah well guess I'll have to wait for the open beta like everyone else.

    Mobius on
  • AkinosAkinos Registered User regular
    edited July 2009
    Glal wrote: »
    Pony wrote: »
    there was a time when i was running Lead Tempest, the AoE pistols power, and my energy bar was barely going down because i kept critting
    Incidentally, Akinos, can you kiss the person who made this power? It practically sold the game for me.

    Oh I already have. I <3 pistol power animations so much.

    Akinos on
  • GlalGlal AiredaleRegistered User regular
    edited July 2009
    What'd be the proper place to discuss/suggest costume enhancements? I don't really see any subfora on the preview forums that would apply (then again, I expect the costume designer is not really that high on the dev list right now, bugs aside).

    Glal on
  • AkinosAkinos Registered User regular
    edited July 2009
    Glal wrote: »
    What'd be the proper place to discuss/suggest costume enhancements? I don't really see any subfora on the preview forums that would apply (then again, I expect the costume designer is not really that high on the dev list right now, bugs aside).

    Probably just General Gameplay.

    Akinos on
  • JAEFJAEF Unstoppably Bald Registered User regular
    edited July 2009
    These nip tassels on my Bane ripoff don't sway realistically as I beat people to a pulp. And where are the glistening sweat/hairy manfiend costume options?

    JAEF on
  • GlalGlal AiredaleRegistered User regular
    edited July 2009
    I knew you'd understand me. <3

    Glal on
  • Fig-DFig-D Tustin, CA, USRegistered User regular
    edited July 2009
    Listen, all I'm saying is that if female heroes have a breast slider, I want a bulge slider for my male heroes.

    Fig-D on
    SteamID - Fig-D :: PSN - Fig-D
  • freakish lightfreakish light butterdick jones and his heavenly asshole machineRegistered User regular
    edited July 2009
    Or at least a flagrant codpiece.

    freakish light on
  • maraxus94maraxus94 Registered User regular
    edited July 2009
    Or at least a flagrant codpiece.

    Warhammer thread is that way :arrow:

    maraxus94 on
  • Magic RadioMagic Radio Registered User regular
    edited July 2009
    Or at least a flagrant codpiece.

    It's not fair that Doctor Destroyer gets one and we don't.

    Magic Radio on
  • freakish lightfreakish light butterdick jones and his heavenly asshole machineRegistered User regular
    edited July 2009
    Worth posting here as a heads-up:
    For tomorrow's play test, we're going to attempt to stress test the patcher. For us, this allows us to see how the patching process holds up under heavier loads, so it's very important to us to get as many people to participate as possible. We'd like to ask you not to patch your game today/tonight, and instead to wait until during tomorrow's play test.

    Ideally, it would great for everyone to patch right at 10AM PDT, when the play test starts, however we completely understand that this isn't feasible for everyone. We'll ask that you patch as close to 10AM PDT as possible, whether it's 11AM or 8PM. As long as it's tomorrow. Thanks for your participation!

    freakish light on
  • Fartacus_the_MightyFartacus_the_Mighty Brought to you by the letter A.Registered User regular
    edited July 2009
    Or at least a flagrant codpiece.

    It's not fair that Doctor Destroyer gets one and we don't.

    Drawing attention to one's crotch is clearly a villainous tactic, and thus not available to heroes.

    Fartacus_the_Mighty on
  • AtomicDynamoAtomicDynamo Registered User regular
    edited July 2009
    Now if I could get one of those pesky beta invites I could add too Cryptic's stress instead of them adding to mine :P

    AtomicDynamo on
  • AddaAdda LondonRegistered User regular
    edited July 2009
    The facebook page said
    We're ramping into Hero Games (PVP) this week. What are your thoughts?
    yesterday.

    Has anyone seen any info on this?

    Adda on
    steam_sig.png
    I want to know more PA people on Twitter.
  • AtomicDynamoAtomicDynamo Registered User regular
    edited July 2009
    AtomicDynamo on
  • AddaAdda LondonRegistered User regular
    edited July 2009

    hahaha the fuckers would post an update just as I ask in this thread :)

    Adda on
    steam_sig.png
    I want to know more PA people on Twitter.
  • LouieLouie Registered User regular
    edited July 2009
    as long as the game isn't solely balanced around pvp i'll be happy

    Louie on
    camo_sig.png
    Twitter - discolouie PSN - Loupa Steam - Loupa
  • AddaAdda LondonRegistered User regular
    edited July 2009
    If there is a seperate pvp development team then hopefully they do something along the lines of guildwars and have all abilities calculating differently against players than they do against npcs.

    Problem solved.

    Adda on
    steam_sig.png
    I want to know more PA people on Twitter.
  • FoefallerFoefaller Registered User regular
    edited July 2009
    Glal wrote: »
    What'd be the proper place to discuss/suggest costume enhancements? I don't really see any subfora on the preview forums that would apply (then again, I expect the costume designer is not really that high on the dev list right now, bugs aside).

    There is also an ongoing thread for costume suggestions in the Super Talk forum as well.

    Foefaller on
    steam_sig.png
  • Fartacus_the_MightyFartacus_the_Mighty Brought to you by the letter A.Registered User regular
    edited July 2009
    Adda wrote: »
    If there is a seperate pvp development team then hopefully they do something along the lines of guildwars and have all abilities calculating differently against players than they do against npcs.

    Problem solved.

    CoH does this, and all it does is cause PvE players to whine about how the devs are wasting resources on something only 1% of the players actually use.

    I wouldn't worry too much about PvP in Champions. The focus on punching/shooting things as opposed to controlling/support roles means that there's a lot less things that need balancing to begin with.

    Fartacus_the_Mighty on
  • Lionel-RichieLionel-Richie Registered User regular
    edited July 2009
    CoH does this, and all it does is cause PvE players to whine about how the devs are wasting resources on something only 1% of the players actually use.

    Ugh, it was those whiners who drove CoH pvp to be crap in the first place. They screamed and screamed to keep it out of the pre-launch/launch game because it would "ruin the game" and then screamed and screamed to not ever touch it with development time once it was in the game.

    And so we ended up with the garbage system tacked on later. NEVER add PvP in as an afterthought! It just fails! You add it from the get-go.

    Lionel-Richie on
  • Fartacus_the_MightyFartacus_the_Mighty Brought to you by the letter A.Registered User regular
    edited July 2009
    CoH does this, and all it does is cause PvE players to whine about how the devs are wasting resources on something only 1% of the players actually use.

    Ugh, it was those whiners who drove CoH pvp to be crap in the first place. They screamed and screamed to keep it out of the pre-launch/launch game because it would "ruin the game" and then screamed and screamed to not ever touch it with development time once it was in the game.

    And so we ended up with the garbage system tacked on later. NEVER add PvP in as an afterthought! It just fails! You add it from the get-go.

    Yeah, that too. Another problem was that balancing a power for PvP also occasionally meant that the devs would notice that the power needed adjusting for PvE. And we all know how that ends.

    The PvP in Champions just...works. Target a player, make with the pew pews. It's like fighting master villains that are craftier and have tons of HP.

    Fartacus_the_Mighty on
  • freakish lightfreakish light butterdick jones and his heavenly asshole machineRegistered User regular
    edited July 2009
    The PvP in Champions just...works.

    at least something does! hey-ooo

    (/kidding)

    the game does need some work though

    freakish light on
  • AkinosAkinos Registered User regular
    edited July 2009
    The PvP in Champions just...works.

    at least something does! hey-ooo

    (/kidding)

    the game does need some work though

    Go on.

    (Seriously, though, I am curious. PM me on the preview boards if it's NDA sensitive.)

    Akinos on
  • Magic RadioMagic Radio Registered User regular
    edited July 2009
    the game does need some work though

    There's a lot of QoL features that need to be added I'd say. The main features are there and they work, but they could be a lot more user friendly.

    Magic Radio on
  • MrIamMeMrIamMe Registered User regular
    edited July 2009
    Akinos, after the next playtest Ill put together a list and forward it to you.

    I submit in-game bug reports, but I honestly find it a bit lacking in terms of a reporting system.

    MrIamMe on
This discussion has been closed.