FalloutGIRL'S DAYWAS PRETTY GOOD WHILE THEY LASTEDRegistered Userregular
edited July 2009
I'm disappointed in the execution of the energy-building attack concept. It basically just amounts to autoattack while you use your real moves around it. Like WoW.
Also, I think the character creator should be revamped, the interface is pretty confusing.
Despite my complaints I'm still enjoying the game, though, just throwing some feedback out there.
I'm disappointed in the execution of the energy-building attack concept. It basically just amounts to autoattack while you use your real moves around it. Like WoW.
Also, I think the character creator should be revamped, the interface is pretty confusing.
Despite my complaints I'm still enjoying the game, though, just throwing some feedback out there.
Uh...huh? Just like WoW? I guess you didn't play any mana/energy dependent class in WoW. I'll tread carefully here and not go into too many details, but with the energy mechanic, there is no downtime. Nope, no needing a mage to summon you some water, no wasting gold upon gold on food, and no questing, then realizing you didn't have any food/water, then running all the way back to the town to buy some.
Now it's just going from fight to fight, no worries. I can't imagine playing WoW again after this, it would just seem so slow.
As for the creator interface? Well I'm kinda with you there.
Meh, I wish I had food. Too often I'll be in a prolonged fight and use up a lot of health, and have no health orbs drop off the last guy, leaving me stuck waiting for it to regen.
'course I played a Hunter in WoW. Downtime there meant "You'll be doing less damage while Aspect of the Viper regens your mana super fast"
Undead Scottsman on
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FalloutGIRL'S DAYWAS PRETTY GOOD WHILE THEY LASTEDRegistered Userregular
Uh...huh? Just like WoW? I guess you didn't play any mana/energy dependent class in WoW.
I raided as a warlock in TBC, so...
I'll tread carefully here and not go into too many details, but with the energy mechanic, there is no downtime. Nope, no needing a mage to summon you some water, no wasting gold upon gold on food, and no questing, then realizing you didn't have any food/water, then running all the way back to the town to buy some.
Now it's just going from fight to fight, no worries. I can't imagine playing WoW again after this, it would just seem so slow.
It's faster but it's pretty much the same thing. Instead of drinking for it to regenerate you use a crappy attack for it to regenerate. So your downtime, while still greatly reduced overall, is sprinkled in combat itself instead of sandwiched between fights. Also, like Scottsman said, you have to wait for health to regenerate, so I guess it is in between fights too.
Number of people were complaining about readjustments meaning they could only use thier energy builders as 2nd power was too expensive to use even at 100% energy.
I think some of that was a side effect of it seeming to be bugged that people who picked a default framework, were not getting the Prodigy talent as it said, and thus had lower stats than they should.
It's faster but it's pretty much the same thing. Instead of drinking for it to regenerate you use a crappy attack for it to regenerate. So your downtime, while still greatly reduced overall, is sprinkled in combat itself instead of sandwiched between fights. Also, like Scottsman said, you have to wait for health to regenerate, so I guess it is in between fights too.
Take a melee energy builder then, they're faster at it. Also, while not being that high up yet, Munitions gets an ability that temporarily reduces energy cost for all its powers (2 minutes cooldown), and all its abilities can be upgraded to have a chance to return energy on use. All that combined a higher level character should run out of energy a lot less than a starting one.
also, Munitions has a power that, if you crit with any munitions power, restores energy
it does this check per tick of damage
so if you use something with rapid ticks of damage (like most Munitions powers are, really) and your Dex is good, chances are your energy usage will be affected dramatically
there was a time when i was running Lead Tempest, the AoE pistols power, and my energy bar was barely going down because i kept critting
oy I've been trying to get into this beta forever, submitted my guild to it a while ago to no avail, knew I shoulda checked PA earlier :P Reading these posts scratches the itch a little bit at least. Sounds like some good systems are in place.
Oh hey I want to beta test this. Is it too late to get in the guild? I can spend all of my free time testing it... but I don't have as much free time as I used to.
What'd be the proper place to discuss/suggest costume enhancements? I don't really see any subfora on the preview forums that would apply (then again, I expect the costume designer is not really that high on the dev list right now, bugs aside).
What'd be the proper place to discuss/suggest costume enhancements? I don't really see any subfora on the preview forums that would apply (then again, I expect the costume designer is not really that high on the dev list right now, bugs aside).
These nip tassels on my Bane ripoff don't sway realistically as I beat people to a pulp. And where are the glistening sweat/hairy manfiend costume options?
It's not fair that Doctor Destroyer gets one and we don't.
Magic Radio on
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freakish lightbutterdick jonesand his heavenly asshole machineRegistered Userregular
edited July 2009
Worth posting here as a heads-up:
For tomorrow's play test, we're going to attempt to stress test the patcher. For us, this allows us to see how the patching process holds up under heavier loads, so it's very important to us to get as many people to participate as possible. We'd like to ask you not to patch your game today/tonight, and instead to wait until during tomorrow's play test.
Ideally, it would great for everyone to patch right at 10AM PDT, when the play test starts, however we completely understand that this isn't feasible for everyone. We'll ask that you patch as close to 10AM PDT as possible, whether it's 11AM or 8PM. As long as it's tomorrow. Thanks for your participation!
If there is a seperate pvp development team then hopefully they do something along the lines of guildwars and have all abilities calculating differently against players than they do against npcs.
What'd be the proper place to discuss/suggest costume enhancements? I don't really see any subfora on the preview forums that would apply (then again, I expect the costume designer is not really that high on the dev list right now, bugs aside).
There is also an ongoing thread for costume suggestions in the Super Talk forum as well.
If there is a seperate pvp development team then hopefully they do something along the lines of guildwars and have all abilities calculating differently against players than they do against npcs.
Problem solved.
CoH does this, and all it does is cause PvE players to whine about how the devs are wasting resources on something only 1% of the players actually use.
I wouldn't worry too much about PvP in Champions. The focus on punching/shooting things as opposed to controlling/support roles means that there's a lot less things that need balancing to begin with.
CoH does this, and all it does is cause PvE players to whine about how the devs are wasting resources on something only 1% of the players actually use.
Ugh, it was those whiners who drove CoH pvp to be crap in the first place. They screamed and screamed to keep it out of the pre-launch/launch game because it would "ruin the game" and then screamed and screamed to not ever touch it with development time once it was in the game.
And so we ended up with the garbage system tacked on later. NEVER add PvP in as an afterthought! It just fails! You add it from the get-go.
CoH does this, and all it does is cause PvE players to whine about how the devs are wasting resources on something only 1% of the players actually use.
Ugh, it was those whiners who drove CoH pvp to be crap in the first place. They screamed and screamed to keep it out of the pre-launch/launch game because it would "ruin the game" and then screamed and screamed to not ever touch it with development time once it was in the game.
And so we ended up with the garbage system tacked on later. NEVER add PvP in as an afterthought! It just fails! You add it from the get-go.
Yeah, that too. Another problem was that balancing a power for PvP also occasionally meant that the devs would notice that the power needed adjusting for PvE. And we all know how that ends.
The PvP in Champions just...works. Target a player, make with the pew pews. It's like fighting master villains that are craftier and have tons of HP.
Fartacus_the_Mighty on
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freakish lightbutterdick jonesand his heavenly asshole machineRegistered Userregular
Posts
Also, I think the character creator should be revamped, the interface is pretty confusing.
Despite my complaints I'm still enjoying the game, though, just throwing some feedback out there.
Uh...huh? Just like WoW? I guess you didn't play any mana/energy dependent class in WoW. I'll tread carefully here and not go into too many details, but with the energy mechanic, there is no downtime. Nope, no needing a mage to summon you some water, no wasting gold upon gold on food, and no questing, then realizing you didn't have any food/water, then running all the way back to the town to buy some.
Now it's just going from fight to fight, no worries. I can't imagine playing WoW again after this, it would just seem so slow.
As for the creator interface? Well I'm kinda with you there.
'course I played a Hunter in WoW. Downtime there meant "You'll be doing less damage while Aspect of the Viper regens your mana super fast"
I raided as a warlock in TBC, so...
It's faster but it's pretty much the same thing. Instead of drinking for it to regenerate you use a crappy attack for it to regenerate. So your downtime, while still greatly reduced overall, is sprinkled in combat itself instead of sandwiched between fights. Also, like Scottsman said, you have to wait for health to regenerate, so I guess it is in between fights too.
it does this check per tick of damage
so if you use something with rapid ticks of damage (like most Munitions powers are, really) and your Dex is good, chances are your energy usage will be affected dramatically
there was a time when i was running Lead Tempest, the AoE pistols power, and my energy bar was barely going down because i kept critting
Might have to add that to my character...
I like dead stuff.
Oh I already have. I
Probably just General Gameplay.
Warhammer thread is that way :arrow:
It's not fair that Doctor Destroyer gets one and we don't.
Drawing attention to one's crotch is clearly a villainous tactic, and thus not available to heroes.
Has anyone seen any info on this?
I want to know more PA people on Twitter.
http://www.champions-online.com/node/88162
hahaha the fuckers would post an update just as I ask in this thread
I want to know more PA people on Twitter.
Twitter - discolouie PSN - Loupa Steam - Loupa
Problem solved.
I want to know more PA people on Twitter.
There is also an ongoing thread for costume suggestions in the Super Talk forum as well.
CoH does this, and all it does is cause PvE players to whine about how the devs are wasting resources on something only 1% of the players actually use.
I wouldn't worry too much about PvP in Champions. The focus on punching/shooting things as opposed to controlling/support roles means that there's a lot less things that need balancing to begin with.
Ugh, it was those whiners who drove CoH pvp to be crap in the first place. They screamed and screamed to keep it out of the pre-launch/launch game because it would "ruin the game" and then screamed and screamed to not ever touch it with development time once it was in the game.
And so we ended up with the garbage system tacked on later. NEVER add PvP in as an afterthought! It just fails! You add it from the get-go.
Yeah, that too. Another problem was that balancing a power for PvP also occasionally meant that the devs would notice that the power needed adjusting for PvE. And we all know how that ends.
The PvP in Champions just...works. Target a player, make with the pew pews. It's like fighting master villains that are craftier and have tons of HP.
at least something does! hey-ooo
(/kidding)
the game does need some work though
Go on.
(Seriously, though, I am curious. PM me on the preview boards if it's NDA sensitive.)
There's a lot of QoL features that need to be added I'd say. The main features are there and they work, but they could be a lot more user friendly.
I submit in-game bug reports, but I honestly find it a bit lacking in terms of a reporting system.