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Left 4 Dead I and II: New VS/Survival DLC announced

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Posts

  • Professor PhobosProfessor Phobos Registered User regular
    edited August 2009
    Zombie clowns?!

    Game of the year.

    Professor Phobos on
  • NappuccinoNappuccino Surveyor of Things and Stuff Registered User regular
    edited August 2009
    I don't think i can contain my joy.

    fuck this will be awesome.

    Nappuccino on
    Like to write? Want to get e-published? Give us a look-see at http://wednesdaynightwrites.com/
    Rorus Raz wrote: »
    There's also the possibility you just can't really grow a bear like other guys.

    Not even BEAR vaginas can defeat me!
    cakemikz wrote: »
    And then I rub actual cake on myself.
    Loomdun wrote: »
    thats why you have chest helmets
  • RamiRami Registered User regular
    edited August 2009
    Player character models look a bit less shitastic.

    Rami on
    Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
    sig.gif
  • NappuccinoNappuccino Surveyor of Things and Stuff Registered User regular
    edited August 2009
    Really?

    I was thinking that, aside from the levitating guns, they look pretty slick. Still not sure if I like the characters, but they seem aesthetically pleasing in that picture.

    Nappuccino on
    Like to write? Want to get e-published? Give us a look-see at http://wednesdaynightwrites.com/
    Rorus Raz wrote: »
    There's also the possibility you just can't really grow a bear like other guys.

    Not even BEAR vaginas can defeat me!
    cakemikz wrote: »
    And then I rub actual cake on myself.
    Loomdun wrote: »
    thats why you have chest helmets
  • Professor PhobosProfessor Phobos Registered User regular
    edited August 2009
    Nappuccino wrote: »
    Really?

    I was thinking that, aside from the levitating guns, they look pretty slick. Still not sure if I like the characters, but they seem aesthetically pleasing in that picture.

    I think we've definitely got to hear 'em out before we judge them.

    Professor Phobos on
  • TyrantCowTyrantCow Registered User regular
    edited August 2009
    check it out, they're gonna have med packs in this next one!

    TyrantCow on
  • RamiRami Registered User regular
    edited August 2009
    Also magnetic/extremely sticky trousers by the looks of things.

    Rami on
    Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
    sig.gif
  • TyrantCowTyrantCow Registered User regular
    edited August 2009
    naw, s'coo

    in the future of zombie apocalypse, we get invisible holsters

    TyrantCow on
  • SudsSuds Registered User regular
    edited August 2009
    All the models had holsters in L4D didn't they?

    Suds on
    camo_sig2.png
  • rakuenCallistorakuenCallisto Registered User, __BANNED USERS regular
    edited August 2009
    CarbonFire wrote: »
    Zombie Clowns!

    126994a959aca0b554l.jpg
    holy fucking shit, zombie clowns!

    rakuenCallisto on
    cbtswoosig.png
  • LavaKnightLavaKnight Registered User regular
    edited August 2009
    CarbonFire wrote: »
    Zombie Clowns!

    126994a959aca0b554l.jpg[IMG][/img]
    holy fucking shit, zombie clowns!

    Exactly. This is what we should be taking away from this screen.

    LavaKnight on
  • rakuenCallistorakuenCallisto Registered User, __BANNED USERS regular
    edited August 2009
    LaCabra wrote: »
    truckadjustment.jpg
    The red line is the route players had to take previously, from the garden area to the entrance to the underground bus terminal. The blue line shows the new route. The presence of the trucks necessitates the longer route. This way, players don't have an outright choice between right and left coming out of the gardens, which was resulting in people backtracking in case they missed something, which they hadn't, which wasn't fun. This way, the players are forced to one end of the street first, which makes the correct escape route obvious. The new route also makes use of what had previously been a lot of fairly pointless empty space. I also added some brighter lighting around the goal area.
    nice man things are looking great :)

    One suggestion though: It's always fun to make random spawn locations in random spots, like behind obscure objects and alley ways/stairs.

    Just a fun thought, it's always cool seeing secret spawn locations.

    rakuenCallisto on
    cbtswoosig.png
  • Fig-DFig-D Tustin, CA, USRegistered User regular
    edited August 2009
    LavaKnight wrote: »
    CarbonFire wrote: »
    Zombie Clowns!

    126994a959aca0b554l.jpg[IMG][/img]
    holy fucking shit, zombie clowns!

    Exactly. This is what we should be taking away from this screen.

    I wasn't so sure that they had sold me on L4D2 until right this very moment. Zombie Clowns. Bravo gentlemen, bravo.

    Fig-D on
    SteamID - Fig-D :: PSN - Fig-D
  • CarbonFireCarbonFire See you in the countryRegistered User regular
    edited August 2009
    I just thought about something.

    If there are zombie clowns, and we will be in a carnival setting....

    Does that mean we'll see Zombie MIMES?

    And if so, would they be silent zombies?

    CarbonFire on
    Steam: CarbonFire MWO, PSN, Origin: Carb0nFire
  • DeMoNDeMoN twitch.tv/toxic_cizzle Registered User regular
    edited August 2009
    Haven't been to many mime-filled carnivals my self

    and they will only be silent zombies if they were actually mute and not just pretending like all those wannabe mimes

    DeMoN on
    Steam id : Toxic Cizzle
    *TyCart*_banner.jpg
  • Commissar DemosthenesCommissar Demosthenes Registered User regular
    edited August 2009
    I've never seen a mime at a carnival, only as street performers.

    Commissar Demosthenes on
    Steam name: Chicago Ted.
    96cce.png
    oh god I am not good at battlefield
  • undeinPiratundeinPirat Registered User regular
    edited August 2009
    I've never seen a mime at a carnival, only as street performers.

    therefore there will be zombie mimes on every street, as they were performing before the infection hit


    my logic is impeccable

    undeinPirat on
    [SIGPIC][/SIGPIC] steam: undeinpirat
  • RamiRami Registered User regular
    edited August 2009
    Zombie mimes can't actually hurt you though, they could merely mime eating you.

    Rami on
    Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
    sig.gif
  • undeinPiratundeinPirat Registered User regular
    edited August 2009
    Rami wrote: »
    Zombie mimes can't actually hurt you though, they could merely mime eating you.

    New Idea!

    Left 4 Dead 2 takes place in two dimensions - the Real and the Unreal

    Special Infected such as the mimes eat away at your Unreal HP, while all other infected eat away at your Real HP!

    How does one kill a mime infected, you say. Simple, conjure an unreal gun (1-2 seconds of swapping), and blasty away at the horrible mimes!
    oh god forgive me

    undeinPirat on
    [SIGPIC][/SIGPIC] steam: undeinpirat
  • tejinitejini Registered User regular
    edited August 2009
    Alright guys, I've been locked out of L4D for two days now and now today when I tried to login after work it said my password was wrong. Attempts to reset my password have been met with failure as the system will not accept my secret question answer.

    I fear my account may have been hacked so I now ask those of you on my friends list if I have been on at all these last 2 days. If so, then I must attempt to recover my account. If not, then working second shift has warped my mind.

    tejini on
    steam.php?id=tejini&pngimg=TVsrh&tborder=0

    3ds Friend Code: 1375-7311-7639
  • LaCabraLaCabra MelbourneRegistered User regular
    edited August 2009
    You were last online 13 hours ago.

    LaCabra on
  • tejinitejini Registered User regular
    edited August 2009
    I guess that answer's that question, thanks LaCabra

    tejini on
    steam.php?id=tejini&pngimg=TVsrh&tborder=0

    3ds Friend Code: 1375-7311-7639
  • ArkanArkan Registered User regular
    edited August 2009
    LaCabra wrote: »
    truckadjustment.jpg
    The red line is the route players had to take previously, from the garden area to the entrance to the underground bus terminal. The blue line shows the new route. The presence of the trucks necessitates the longer route. This way, players don't have an outright choice between right and left coming out of the gardens, which was resulting in people backtracking in case they missed something, which they hadn't, which wasn't fun. This way, the players are forced to one end of the street first, which makes the correct escape route obvious. The new route also makes use of what had previously been a lot of fairly pointless empty space. I also added some brighter lighting around the goal area.
    nice man things are looking great :)

    One suggestion though: It's always fun to make random spawn locations in random spots, like behind obscure objects and alley ways/stairs.

    Just a fun thought, it's always cool seeing secret spawn locations.

    You are aware that there are no spawn locations defined by mappers at all, right? The AI director automatically sets up spawn locations based on where the players are in each game.

    Any spot that the players cannot see is fair game.

    Arkan on
    Big, honkin' pile of WoW characters
    I think it's hard for someone not to rage at mario kart, while shouting "Fuck you Donkey Kong. Whose dick did you suck to get all those red shells?"
  • LaCabraLaCabra MelbourneRegistered User regular
    edited August 2009
    It's possible to set specific spawn points through info_zombie_spawn but it's a dumb thing to do.

    LaCabra on
  • DarkPrimusDarkPrimus Registered User regular
    edited August 2009
    LaCabra wrote: »
    It's possible to set specific spawn points through info_zombie_spawn but it's a dumb thing to do.

    spawn tank behind second survivor inside safe house

    DarkPrimus on
    usnTyq4.jpg
    Gamertag: PrimusD | Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
  • MarsMars Registered User regular
    edited August 2009
    I assume rak was talking about hidden item spawns, not zombies.

    Mars on
  • SkutSkutSkutSkut Registered User regular
    edited August 2009
    Someone wanna wrastle up an Armadeadon invite for me? Skutskut on steam.

    SkutSkut on
  • PeewiPeewi Registered User regular
    edited August 2009
    SkutSkut wrote: »
    Someone wanna wrastle up an Armadeadon invite for me? Skutskut on steam.

    [URL="steam://friends/joinchat/103582791429532423"]Click this link[/URL]. It opens Armadeaddon chat. Get in there and ask us so we don't have to search for you. Skutskut doesn't even return any search results.

    Peewi on
  • rakuenCallistorakuenCallisto Registered User, __BANNED USERS regular
    edited August 2009
    Mars wrote: »
    I assume rak was talking about hidden item spawns, not zombies.
    Yes, yes I was.

    rakuenCallisto on
    cbtswoosig.png
  • SkutSkutSkutSkut Registered User regular
    edited August 2009
    Anyone want to get a full vs game/pubstomb going?

    SkutSkut on
  • BionicPenguinBionicPenguin Registered User regular
    edited August 2009
    Your best bet is to get into chat and pose that same question.

    BionicPenguin on
  • ReaganReagan Registered User regular
    edited August 2009
    Yeah, so it's been forever since I posted here...

    is anything new?

    Reagan on
  • BrianBrian Registered User regular
    edited August 2009
    Your best bet is to get into chat and pose that same question.

    lol the 4 people in chat 2 being away 1 playing Sim City and the 4th Online but unresponsive.

    Brian on
  • NappuccinoNappuccino Surveyor of Things and Stuff Registered User regular
    edited August 2009
    Brian wrote: »
    Your best bet is to get into chat and pose that same question.

    lol the 4 people in chat 2 being away 1 playing Sim City and the 4th Online but unresponsive.

    Then chances are not good.

    Nappuccino on
    Like to write? Want to get e-published? Give us a look-see at http://wednesdaynightwrites.com/
    Rorus Raz wrote: »
    There's also the possibility you just can't really grow a bear like other guys.

    Not even BEAR vaginas can defeat me!
    cakemikz wrote: »
    And then I rub actual cake on myself.
    Loomdun wrote: »
    thats why you have chest helmets
  • CarbonFireCarbonFire See you in the countryRegistered User regular
    edited August 2009
    Reagan wrote: »
    Yeah, so it's been forever since I posted here...

    is anything new?

    Crash Course is coming out sometime in Sept, that's the latest word from Valve.
    There are a couple of custom maps out as well, though nothing earth shattering yet (Lacabra is hard at work on his campaign as well)

    CarbonFire on
    Steam: CarbonFire MWO, PSN, Origin: Carb0nFire
  • SoulGateSoulGate Registered User regular
    edited August 2009
    Nappuccino wrote: »
    Brian wrote: »
    Your best bet is to get into chat and pose that same question.

    lol the 4 people in chat 2 being away 1 playing Sim City and the 4th Online but unresponsive.

    Then chances are not good.

    Mr. nappuccino, why do you always have afk in your name? Why not just set your status as away? Do people not believe that you're afk?

    SoulGate on
    steam_sig.png
  • NappuccinoNappuccino Surveyor of Things and Stuff Registered User regular
    edited August 2009
    People seem to message me to join games no matter what my status is or even if i'm not in the chat.

    Its good to be loved i guess. :)

    Nappuccino on
    Like to write? Want to get e-published? Give us a look-see at http://wednesdaynightwrites.com/
    Rorus Raz wrote: »
    There's also the possibility you just can't really grow a bear like other guys.

    Not even BEAR vaginas can defeat me!
    cakemikz wrote: »
    And then I rub actual cake on myself.
    Loomdun wrote: »
    thats why you have chest helmets
  • rakuenCallistorakuenCallisto Registered User, __BANNED USERS regular
    edited August 2009
    Is the update out yet?

    Shit.

    rakuenCallisto on
    cbtswoosig.png
  • Mandalorian RoosterMandalorian Rooster Registered User regular
    edited August 2009
    Burger Tank's burgers are less than fresh.

    Also LaCabra's map is fun, would play again.

    Mandalorian Rooster on
  • LaCabraLaCabra MelbourneRegistered User regular
    edited August 2009
    Awesome playtest! Screendump thereof.

    First map is now finished other than intro bugs, second map is just about done gameplay-wise so I can start making shit pretty and designing the third.

    Also, apparently some dude already named his campaign Unnatural History, so there goes that.

    Thanks to everyone in the playtest group.
    lc_museum_hall0348.jpg
    lc_museum_hall0402.jpg

    More pics in spoiler
    lc_museum_hall0435.jpg
    lc_museum_hall0442.jpg
    lc_museum_offices0382.jpg
    lc_museum_offices0421.jpg
    lc_museum_offices0448.jpg
    lc_museum_offices0452.jpg

    LaCabra on
This discussion has been closed.