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Left 4 Dead I and II: New VS/Survival DLC announced

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Posts

  • YamiNoSenshiYamiNoSenshi A point called Z In the complex planeRegistered User regular
    edited September 2009

    Hoool-eeee shit. I thought the charger would make things nuts, but this makes it insane.

    YamiNoSenshi on
  • CarbonFireCarbonFire See you in the countryRegistered User regular
    edited September 2009
    I can see the comic now.

    Panel 1: Louis is seen copping a feel on Zoey

    Panel 2: Zoey slaps Louis, telling him to keep his hands to himself.
    Louis protests, saying that he can't control his actions because he's got a Jockey on his back.

    Panel 3: Zoey stomps off furiously, while Louis reaches over his back and high-fives the Jockey, both of them smiling slyly.

    I can see many great things coming of this :wink:

    CarbonFire on
    Steam: CarbonFire MWO, PSN, Origin: Carb0nFire
  • NappuccinoNappuccino Surveyor of Things and Stuff Registered User regular
    edited September 2009
    awww yeah

    Nappuccino on
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    Rorus Raz wrote: »
    There's also the possibility you just can't really grow a bear like other guys.

    Not even BEAR vaginas can defeat me!
    cakemikz wrote: »
    And then I rub actual cake on myself.
    Loomdun wrote: »
    thats why you have chest helmets
  • FencingsaxFencingsax It is difficult to get a man to understand, when his salary depends upon his not understanding GNU Terry PratchettRegistered User regular
    edited September 2009
    Did Steam just go down?

    Fencingsax on
  • JaramrJaramr Registered User regular
    edited September 2009
    As a matter of fact it did.

    Jaramr on
    steam_sig.png
  • IcemopperIcemopper Registered User regular
    edited September 2009
    Lagnar had a flashback to platforming:
    l4d_farm05_cornfield0005.jpg
    l4d_farm05_cornfield0004.jpg

    Icemopper on
  • NappuccinoNappuccino Surveyor of Things and Stuff Registered User regular
    edited September 2009
    That is so awesome.

    We didn't play with you on the awesome fun times server so... we did this.

    First, we molested a zombie together
    l4d_vs_farm02_traintunnel0002.jpg
    l4d_vs_farm02_traintunnel0003.jpg


    Then, I gave tongue a ride.
    l4d_vs_farm05_cornfield0004.jpg
    l4d_vs_farm05_cornfield0005.jpg
    l4d_vs_farm05_cornfield0006.jpg
    l4d_vs_farm05_cornfield0007.jpg
    l4d_vs_farm05_cornfield0009.jpg

    Good bye.

    Nappuccino on
    Like to write? Want to get e-published? Give us a look-see at http://wednesdaynightwrites.com/
    Rorus Raz wrote: »
    There's also the possibility you just can't really grow a bear like other guys.

    Not even BEAR vaginas can defeat me!
    cakemikz wrote: »
    And then I rub actual cake on myself.
    Loomdun wrote: »
    thats why you have chest helmets
  • DomhnallDomhnall Minty D. Vision! ScotlandRegistered User regular
    edited September 2009
    So is the release date for L4D2 set in stone yet; no chance of a delay?

    Domhnall on
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  • NappuccinoNappuccino Surveyor of Things and Stuff Registered User regular
    edited September 2009
    its valve....

    Nappuccino on
    Like to write? Want to get e-published? Give us a look-see at http://wednesdaynightwrites.com/
    Rorus Raz wrote: »
    There's also the possibility you just can't really grow a bear like other guys.

    Not even BEAR vaginas can defeat me!
    cakemikz wrote: »
    And then I rub actual cake on myself.
    Loomdun wrote: »
    thats why you have chest helmets
  • LaCabraLaCabra MelbourneRegistered User regular
    edited September 2009
    Intro test, camera animation by Jazzman and voice acting (not sure if you can hear it properly) by Improvolone. It's a bit fast, I think, and also the fog bugs out a bit, but I can fix that.
    http://www.youtube.com/watch?v=SoovuxQQSz8

    LaCabra on
  • expendableexpendable Silly Goose Registered User regular
    edited September 2009
    LaCabra wrote: »
    Intro test, camera animation by Jazzman and voice acting (not sure if you can hear it properly) by Improvolone. It's a bit fast, I think, and also the fog bugs out a bit, but I can fix that.
    http://www.youtube.com/watch?v=SoovuxQQSz8

    I can hear that there IS a voice, but I couldn't tell you what it's saying. Looks great otherwise though

    expendable on
    Djiem wrote: »
    Lokiamis wrote: »
    So the servers suddenly decide to cramp up during the last six percent.
    Man, the Director will really go out of his way to be a dick to L4D players.
    Steam
  • LaCabraLaCabra MelbourneRegistered User regular
    edited September 2009
    That's partly because it actually is a bit too quiet, and partly because I recorded that video with my webcam mic against my speaker because Fraps is annoying when it comes to recording straight from the game.

    LaCabra on
  • ZzuluZzulu Registered User regular
    edited September 2009
    Holy shit the Spitter looks terrifying

    and awkward

    Zzulu on
    t5qfc9.jpg
  • TheCanManTheCanMan GT: Gasman122009 JerseyRegistered User regular
    edited September 2009
    Could someone throw up a copy&paste of that Destructoid article? Stupid freaking firewalls.

    :x

    TheCanMan on
  • mere_immortalmere_immortal So tasty!Registered User regular
    edited September 2009
    TheCanMan wrote: »
    Could someone throw up a copy&paste of that Destructoid article? Stupid freaking firewalls.

    :x
    We got word of a brand new Special Infected coming to Left 4 Dead 2 from reader Josh, which we promptly followed up with Valve to get official confirmation. Those attending PAX will be the first to witness the arrival of The Jockey, perhaps the most annoying-yet-awesome sounding Special Infected of them all.

    The Jockey is a smaller zombie who jumps on the backs of Survivors and tears them apart from behind. Not only that, but he gets to control the movements of the Survivor while he's doing it, meaning that Versus Mode just got a whole lot crazier. Sounds like a helpful little guy who'll help guide the Survivors into ambushes and other desirable locations.

    That's all we know so far. We'll get to see him in the flesh at PAX.

    mere_immortal on
    Steam: mere_immortal - PSN: mere_immortal - XBL: lego pencil - Wii U: mimmortal - 3DS: 1521-7234-1642 - Bordgamegeek: mere_immortal
  • TheCanManTheCanMan GT: Gasman122009 JerseyRegistered User regular
    edited September 2009
    TheCanMan wrote: »
    Could someone throw up a copy&paste of that Destructoid article? Stupid freaking firewalls.

    :x
    We got word of a brand new Special Infected coming to Left 4 Dead 2 from reader Josh, which we promptly followed up with Valve to get official confirmation. Those attending PAX will be the first to witness the arrival of The Jockey, perhaps the most annoying-yet-awesome sounding Special Infected of them all.

    The Jockey is a smaller zombie who jumps on the backs of Survivors and tears them apart from behind. Not only that, but he gets to control the movements of the Survivor while he's doing it, meaning that Versus Mode just got a whole lot crazier. Sounds like a helpful little guy who'll help guide the Survivors into ambushes and other desirable locations.

    That's all we know so far. We'll get to see him in the flesh at PAX.

    D:

    TheCanMan on
  • rakuenCallistorakuenCallisto Registered User, __BANNED USERS regular
    edited September 2009
    holy D: is right.

    This game keeps getting sweeter and sweeter with the new infected.

    Now if the survivors actually end up being cool, this game could be BAWS.

    Just the infected clowns makes it +5 points of badassness. 8-)

    rakuenCallisto on
    cbtswoosig.png
  • DoomninjaDoomninja Registered User regular
    edited September 2009
    I'd still like a "race for dead" scenario map at some point. Throw in a giant, lumbering monster that kills indiscriminately, forcing the survivors to run or die.

    Doomninja on
    1154825-1.png
  • ZzuluZzulu Registered User regular
    edited September 2009
    In the future, in L4DIII we'll get all 8 survivors at once for massive Co-op against just as many infected. That is when massive lumbering super zombies show up during what they call "Epic Campaigns"

    Zzulu on
    t5qfc9.jpg
  • DoomninjaDoomninja Registered User regular
    edited September 2009
    As prophesied!

    Doomninja on
    1154825-1.png
  • mere_immortalmere_immortal So tasty!Registered User regular
    edited September 2009
    Zzulu wrote: »
    In the future, in L4DIII we'll get all 8 survivors at once for massive Co-op against just as many infected. That is when massive lumbering super zombies show up during what they call "Epic Campaigns"

    One of the campaigns will take place on a giant zombie.

    "Chapter 3: The Buttocks"

    mere_immortal on
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  • DoomninjaDoomninja Registered User regular
    edited September 2009
    Shadow of the Zombie.

    Doomninja on
    1154825-1.png
  • RCagentRCagent Registered User regular
    edited September 2009
    expendable wrote: »
    LaCabra wrote: »
    Intro test, camera animation by Jazzman and voice acting (not sure if you can hear it properly) by Improvolone. It's a bit fast, I think, and also the fog bugs out a bit, but I can fix that.
    http://www.youtube.com/watch?v=SoovuxQQSz8

    I can hear that there IS a voice, but I couldn't tell you what it's saying. Looks great otherwise though

    The camera doesn't feel as smooth as the Official Maps. So here's my two cents:

    The Flow of the intro is interesting it's just that there are small issues to it:


    By the seconds:


    0:00 - 0:03 : This camera needs to be just a bit slower before flying underneath the truck. It gives the camera time to fade in before going through this intro. Think of how Death Toll starts off slow before flying past its scenery.

    0:03 - 0:04: This is a crazy awkward transition, the arc of the turn is too fast mainly because of the next shot.

    0:04: This transition (and intro) can be helped if this camera wasn't at a direct angle at the building. It would look and work much better with the camera directly facing at the building's front (maybe looking slightly upwards?) instead of its current angled sideview. This way the camera can give the short overview of the building before flying up to the tower on top. The next shot of the camera flying up would also look less awkward and more smooth just by having this camera face the building's front directly. You can still keep the focus of this small break to be the bloodied corpse just by having it infront of the camera, the current angle, while interesting, doesn't work well with the other transitioning camera shots.

    0:05-0:06: This is all good. Maybe add a small, faint "wooooooooooosh" sound to compliment the fast camerawork.

    RCagent on
  • UrQuanLord88UrQuanLord88 Registered User regular
    edited September 2009
    I think most of the official map openings have the intro show the objective of the campaign. No mercy shows the helicopter, Dead Air shows the plane, Death toll shows the tunnel, Blood harvest is probably the only exception. It would be nice if you could show something like that in the intro or at least the overhead shot of the trucks in your previous screen shot so as to give players a sense of whats to come.

    The camera going under the truck is a nice touch though.

    UrQuanLord88 on
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  • Professor PhobosProfessor Phobos Registered User regular
    edited September 2009
    I think most of the official map openings have the intro show the objective of the campaign. No mercy shows the helicopter, Dead Air shows the plane, Death toll shows the tunnel, Blood harvest is probably the only exception. It would be nice if you could show something like that in the intro or at least the overhead shot of the trucks in your previous screen shot so as to give players a sense of whats to come.

    The camera going under the truck is a nice touch though.

    Death Toll doesn't either; basically NM and DA the characters have a goal that they're following, whereas with DT and BH they don't really know where to go next and are just moving forward until they find something based on rumors.

    Professor Phobos on
  • RamiRami Registered User regular
    edited September 2009
    Jockey sound hilarious and a little op. Take control -> jump off bridge/building etc.

    Rami on
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  • UrQuanLord88UrQuanLord88 Registered User regular
    edited September 2009
    Still, the camera showed the tunnel and the Riverside signboard for Death Toll.

    I have not played LaCabra's campaign, maybe the tower is foreshadowing. If so, then I would be wrong

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  • Professor PhobosProfessor Phobos Registered User regular
    edited September 2009
    Rami wrote: »
    Jockey sound hilarious and a little op. Take control -> jump off bridge/building etc.

    I doubt he'll have total control- it'll probably be a struggling, erratic stumble sort of movement. Bad if you're right near a drop, but the other survivors will probably have time to rescue you otherwise.

    Professor Phobos on
  • NappuccinoNappuccino Surveyor of Things and Stuff Registered User regular
    edited September 2009
    Still, the camera showed the tunnel and the Riverside signboard for Death Toll.

    I have not played LaCabra's campaign, maybe the tower is foreshadowing. If so, then I would be wrong

    Not really, You start in the tower and then you go down an elevator and hit street level very quickly.

    Its very cool though, esp when someone misses the elevator (Chicago Ted)

    Nappuccino on
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    Rorus Raz wrote: »
    There's also the possibility you just can't really grow a bear like other guys.

    Not even BEAR vaginas can defeat me!
    cakemikz wrote: »
    And then I rub actual cake on myself.
    Loomdun wrote: »
    thats why you have chest helmets
  • mere_immortalmere_immortal So tasty!Registered User regular
    edited September 2009
    It would make sense for the Jockey to look like a hunter variant.

    He'd have to be pretty short to be able to latch onto someones back without limbs hanging all over the place.

    mere_immortal on
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  • FencingsaxFencingsax It is difficult to get a man to understand, when his salary depends upon his not understanding GNU Terry PratchettRegistered User regular
    edited September 2009
    So can the Jockey ride the Tank? Cause then it would be like Plants vs Zombies.

    Fencingsax on
  • LaCabraLaCabra MelbourneRegistered User regular
    edited September 2009
    Nappuccino wrote: »
    Still, the camera showed the tunnel and the Riverside signboard for Death Toll.

    I have not played LaCabra's campaign, maybe the tower is foreshadowing. If so, then I would be wrong

    Not really, You start in the tower and then you go down an elevator and hit street level very quickly.

    Its very cool though, esp when someone misses the elevator (Chicago Ted)

    That can't happen anymore :P

    LaCabra on
  • LaCabraLaCabra MelbourneRegistered User regular
    edited September 2009
    RCagent wrote: »
    expendable wrote: »
    LaCabra wrote: »
    Intro test, camera animation by Jazzman and voice acting (not sure if you can hear it properly) by Improvolone. It's a bit fast, I think, and also the fog bugs out a bit, but I can fix that.
    http://www.youtube.com/watch?v=SoovuxQQSz8

    I can hear that there IS a voice, but I couldn't tell you what it's saying. Looks great otherwise though

    The camera doesn't feel as smooth as the Official Maps. So here's my two cents:

    The Flow of the intro is interesting it's just that there are small issues to it:


    By the seconds:


    0:00 - 0:03 : This camera needs to be just a bit slower before flying underneath the truck. It gives the camera time to fade in before going through this intro. Think of how Death Toll starts off slow before flying past its scenery.

    0:03 - 0:04: This is a crazy awkward transition, the arc of the turn is too fast mainly because of the next shot.

    0:04: This transition (and intro) can be helped if this camera wasn't at a direct angle at the building. It would look and work much better with the camera directly facing at the building's front (maybe looking slightly upwards?) instead of its current angled sideview. This way the camera can give the short overview of the building before flying up to the tower on top. The next shot of the camera flying up would also look less awkward and more smooth just by having this camera face the building's front directly. You can still keep the focus of this small break to be the bloodied corpse just by having it infront of the camera, the current angle, while interesting, doesn't work well with the other transitioning camera shots.

    0:05-0:06: This is all good. Maybe add a small, faint "wooooooooooosh" sound to compliment the fast camerawork.

    I agree with all of this and will be giving it a try myself once I can get my XSI working.

    LaCabra on
  • undeinPiratundeinPirat Registered User regular
    edited September 2009
    just to clear up my confusion - are all of these special infected in addition to hunter/smoker/boomer going to be playable in l4d2? or is it just the new ones that are playable in the new campaigns?

    undeinPirat on
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  • TertieeTertiee Registered User regular
    edited September 2009
    All previous infected are included.

    Tertiee on
  • Unearthly StewUnearthly Stew Registered User regular
    edited September 2009
    Oh mans, have the jockey go in last and hop on someone right as they're going to rescue their pinned teammates.

    Unearthly Stew on
  • Fondor_YardsFondor_Yards Elite Four Member: Hydra Registered User regular
    edited September 2009
    Is anyone else wondering how the jockey won't be horribly horribly unbalanced?



    And every time I try to think how he controls the person I just see him stabbing the back of their head and hideously mind fucking them. I'm not sure if this is awesome, retarded, or retardly awesome.

    Fondor_Yards on
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  • TertieeTertiee Registered User regular
    edited September 2009
    As Phobos said earlier I'm guessing it will be a slow movement so you can't just make the survivor jump to his death easily. That said, it'll probably make witches more of a threat for versus since you can force the victim to run into her.

    Tertiee on
  • undeinPiratundeinPirat Registered User regular
    edited September 2009
    the one thing that will make the jockey worth it

    is if he is actually dressed like a jockey, and whips you with the horse whipper thinger

    undeinPirat on
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  • KazhiimKazhiim __BANNED USERS regular
    edited September 2009
    LaCabra wrote: »
    (tl;dr)......

    I agree with all of this and will be giving it a try myself once I can get my XSI working.

    The camera moves way too fast, and jerks around way too much. After it passes under the truck, don't have it aim upwards as it moves to the survivors. Keep it facing foward, and move up the tower much more slowly. If there isn't already, place skybox assets so that the viewer gets an eye full of the city under chaos; put smoking buildings, or a street with crashed cars, etc. on the other side.

    Kazhiim on
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This discussion has been closed.