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Visual artifacts when playing games.

EliteLamerEliteLamer __BANNED USERS regular
edited June 2009 in Help / Advice Forum
I built this computer in Nov and it has always had problems with visual artifacts that I just gave up on it. I have been trying to play Half-Life 2 Episode one and the artifacts are really pissing me off. For example when the cam shakes it can't display the shaking correctly.

Say this is a normal screen....



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My screen when things move to fast or shake...


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I cant take this anymore I built this machine to play video games and it can't do it very well..

Specs of my machine...


Quad core Intel Q6600
Gigabyte board extra coper
8 gigs of corsair ram
9800GTX+
2 segate harddrive
Corsair PSU 560 watt.


Yes I installed new drivers and direct X etc..

I even took the damn thing to a computer shop.

SEGA
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EliteLamer on

Posts

  • PeregrineFalconPeregrineFalcon Registered User regular
    edited June 2009
    Turn on vsync.

    PeregrineFalcon on
    Looking for a DX:HR OnLive code for my kid brother.
    Can trade TF2 items or whatever else you're interested in. PM me.
  • EliteLamerEliteLamer __BANNED USERS regular
    edited June 2009
    Turn on vsync.

    Where is that?

    EliteLamer on
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  • EliteLamerEliteLamer __BANNED USERS regular
    edited June 2009
    Found it.. hmm..

    EliteLamer on
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  • EliteLamerEliteLamer __BANNED USERS regular
    edited June 2009
    OMG wtf.. Sir.. It fixed it? Can you explain the function, why it was off by default.

    EliteLamer on
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  • PeregrineFalconPeregrineFalcon Registered User regular
    edited June 2009
    http://en.wikipedia.org/wiki/Vertical_synchronization
    Vertical synchronization (v-sync, v-synch, vbl-sync, vbl-synch) refers generally to the synchronization of frame changes with the vertical blanking interval. Since CRTs were nearly the only common video display technology prior to the widespread adoption of LCDs, the frame buffers in computer graphics hardware are designed to match the CRT characteristic of drawing images from the top down a line at a time by replacing the data of the previous frame in the buffer with that of the next frame in a similar fashion. If the frame buffer is updated with a new image while the image is being transmitted to the display, the frame buffer gives it the current mishmash of both frames, producing a page tearing artifact partway down the image.

    There you go. Turn on triple buffering while you're in there as well to mitigate any framerate drops, but if you start getting horrible input lag turn it off. I haven't gotten bad input lag with vsync+3B for awhile though.

    Also, when did your 8600GT become a 9800GTX+?

    PeregrineFalcon on
    Looking for a DX:HR OnLive code for my kid brother.
    Can trade TF2 items or whatever else you're interested in. PM me.
  • EliteLamerEliteLamer __BANNED USERS regular
    edited June 2009
    http://en.wikipedia.org/wiki/Vertical_synchronization
    Vertical synchronization (v-sync, v-synch, vbl-sync, vbl-synch) refers generally to the synchronization of frame changes with the vertical blanking interval. Since CRTs were nearly the only common video display technology prior to the widespread adoption of LCDs, the frame buffers in computer graphics hardware are designed to match the CRT characteristic of drawing images from the top down a line at a time by replacing the data of the previous frame in the buffer with that of the next frame in a similar fashion. If the frame buffer is updated with a new image while the image is being transmitted to the display, the frame buffer gives it the current mishmash of both frames, producing a page tearing artifact partway down the image.

    There you go. Turn on triple buffering while you're in there as well to mitigate any framerate drops, but if you start getting horrible input lag turn it off. I haven't gotten bad input lag with vsync+3B for awhile though.

    Also, when did your 8600GT become a 9800GTX+?



    I posted my old card by mistake..

    Can you make HL2 regular work too :)

    I have tried -32 bit
    Force run in XP srevice pack 2
    Beta steam
    Community overlay off

    EliteLamer on
    SEGA
    p561852.jpg
  • PeregrineFalconPeregrineFalcon Registered User regular
    edited June 2009
    Don't know why HL2:EP1 would work and not HL2. Try verifying game cache/redownloading it.

    PeregrineFalcon on
    Looking for a DX:HR OnLive code for my kid brother.
    Can trade TF2 items or whatever else you're interested in. PM me.
  • tsmvengytsmvengy Registered User regular
    edited June 2009
    EliteLamer wrote: »
    http://en.wikipedia.org/wiki/Vertical_synchronization
    Vertical synchronization (v-sync, v-synch, vbl-sync, vbl-synch) refers generally to the synchronization of frame changes with the vertical blanking interval. Since CRTs were nearly the only common video display technology prior to the widespread adoption of LCDs, the frame buffers in computer graphics hardware are designed to match the CRT characteristic of drawing images from the top down a line at a time by replacing the data of the previous frame in the buffer with that of the next frame in a similar fashion. If the frame buffer is updated with a new image while the image is being transmitted to the display, the frame buffer gives it the current mishmash of both frames, producing a page tearing artifact partway down the image.

    There you go. Turn on triple buffering while you're in there as well to mitigate any framerate drops, but if you start getting horrible input lag turn it off. I haven't gotten bad input lag with vsync+3B for awhile though.

    Also, when did your 8600GT become a 9800GTX+?



    I posted my old card by mistake..

    Can you make HL2 regular work too :)

    I have tried -32 bit
    Force run in XP srevice pack 2
    Beta steam
    Community overlay off

    Do you use AVG antivirus?

    tsmvengy on
    steam_sig.png
  • PeregrineFalconPeregrineFalcon Registered User regular
    edited June 2009
    tsmvengy wrote: »
    Do you use AVG antivirus?

    Ooh. Yes, forgot about this. AVG and the Source engine do not get along.

    For that matter I hear that it doesn't get along well with STEAM, period. Switch to avast! maybe?

    PeregrineFalcon on
    Looking for a DX:HR OnLive code for my kid brother.
    Can trade TF2 items or whatever else you're interested in. PM me.
  • tsmvengytsmvengy Registered User regular
    edited June 2009
    tsmvengy wrote: »
    Do you use AVG antivirus?

    Ooh. Yes, forgot about this. AVG and the Source engine do not get along.

    For that matter I hear that it doesn't get along well with STEAM, period. Switch to avast! maybe?

    It took me months to figure this out.

    If you use AVG, you have to uninstall it completely. Just closing the program doesn't work.

    tsmvengy on
    steam_sig.png
  • EliteLamerEliteLamer __BANNED USERS regular
    edited June 2009
    Dont use anything. NO avg or software firewall. HL2 worked fine on XP but not vista...

    HL2 not working while the other source games work is a common problem. Infact when you google it you penny-arcade comes up with an entire help thread for this problem but the info from there never lead to me resolving the info.

    EliteLamer on
    SEGA
    p561852.jpg
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