edit: Did anyone else play Summoner? Okay, did anyone else play Summoner 2? I actually liked them both.
I never got too far into Summoner, but I own and love Summoner 2.
Summoner 1 will always have a place in my heart for the "Where are the Cheetos?" skit alone.
Some friends and I actually did that skit in our theater class in High School. I don't think the rest of the class found it as funny as we did.
There was also a 2nd D&D skit by the Dead Alewives, and for some reason the only version I can find on Youtube features badly edited pictures of My Chemical Romance.
As irritating as it was, I liked Trespasser. It was just a really pretty game with a badly executed, but novel concept. The physics were cool at the time too.
People that played the game, tell me you didn't shit your pants at sequences like this...
To this day, Trespasser is #1 on my list of things that need to be remade on a modern engine. I actually liked the general level and puzzle design quite a bit. It was just everything else about the game that dragged it down.
As irritating as it was, I liked Trespasser. It was just a really pretty game with a badly executed, but novel concept. The physics were cool at the time too.
People that played the game, tell me you didn't shit your pants at sequences like this...
To this day, Trespasser is #1 on my list of things that need to be remade on a modern engine. I actually liked the general level and puzzle design quite a bit. It was just everything else about the game that dragged it down.
I had to look up what Trespasser was. It sure sounds cool. The fanbase seems. . . dedicated. They are still making mods/graphic improvements for it.
I think the Farcry 2 engine would be perfect for a remake.
It was one of the greatest failures in video game history. We're talking ET-level here.
If you have the time to kill, there's a great Let's Play of it right here. The guy who did these videos is an ex-radio jockey who had a two-week update hiatus because he got lost on a camping trip and decided to spend a week surviving with no supplies in the great Northern wilderness, so he's probably the ideal person for that kind of game.
I can't imagine anyone hating that game. It wasn't perfect but it had enough stuff that was totally unique and great that anyone should have been able to enjoy it. Unfortunately the sequel looks like it's failed to really fix what was needed.
I can't imagine anyone hating that game. It wasn't perfect but it had enough stuff that was totally unique and great that anyone should have been able to enjoy it. Unfortunately the sequel looks like it's failed to really fix what was needed.
I don't know about that, so long as I can still fly into the sunset I'll be happy. I found the game strangely relaxing like that. The expanded use of the grapple should only make things better than the first.
The combat was really, really weak and it still looks really, really weak. I agree with you though, I'd just spend hours parachuting. As someone who tried to finish all the takeover missions though I can assure you that the combat was dumb as fuck.
Sonic R, widely considered one of the worst Sonic Games (yes, the worst SONIC game) was, for me, amazing. I unlocked all the secret bonus characters INCLUDING super sonic (I was always robtnik because he had a gun) and had the shitty songs that play in the background memorized. I knew every trick of every course (if you do a spin-jump on the yellow submarine in the lab level you get a green chaos gem). I was like 8 in my defense, but to this day whenever I remember how much I loved it I .
...brother?
But seriously, I discovered this game within the last year on the sonic gems collection and actually had a pretty good time with it. I spent a ridiculous amount of time figuring out the fastest lines through each course. It was just...fun. But I guess that's the point of the thread.
Wild 9. One of the best Ps1 platformers. You could slam enemies into shit. And hold them above meat-grinders and listen to them scream. Plus it was made by Shiny Entertainment! http://www.youtube.com/watch?v=ltmnDKuqom0
I fucking loved Wild 9!
I hated that game. I watched a friend play it years ago, and seeing that video now didn't change anything. How can you stand all that noise? There's just so much screaming; it grates the ears.
Sonic R, widely considered one of the worst Sonic Games (yes, the worst SONIC game) was, for me, amazing. I unlocked all the secret bonus characters INCLUDING super sonic (I was always robtnik because he had a gun) and had the shitty songs that play in the background memorized. I knew every trick of every course (if you do a spin-jump on the yellow submarine in the lab level you get a green chaos gem). I was like 8 in my defense, but to this day whenever I remember how much I loved it I .
...brother?
But seriously, I discovered this game within the last year on the sonic gems collection and actually had a pretty good time with it. I spent a ridiculous amount of time figuring out the fastest lines through each course. It was just...fun. But I guess that's the point of the thread.
Sonic R was fun. Easy and unbalanced, but fun. Ghost racing was the best, because just when you thought you had the optimal route, you'd figure out how to shave off just a little bit more by making some crazy jump from one route to another.
As irritating as it was, I liked Trespasser. It was just a really pretty game with a badly executed, but novel concept. The physics were cool at the time too.
People that played the game, tell me you didn't shit your pants at sequences like this...
To this day, Trespasser is #1 on my list of things that need to be remade on a modern engine. I actually liked the general level and puzzle design quite a bit. It was just everything else about the game that dragged it down.
I had to look up what Trespasser was. It sure sounds cool. The fanbase seems. . . dedicated. They are still making mods/graphic improvements for it.
I think the Farcry 2 engine would be perfect for a remake.
Trespasser did STALKER's environment and ambience before STALKER and it did Penumbra's mechanics before Penumbra. I loved the ideas behind Trespasser; it was way ahead of its time in those regards. It just tried to accomplish its ideas before they were really possible and so the execution fell flat on its face. I really wish someone would pick it up and do it justice, but it has such a bad name in gaming culture that it will likely never happen.
I hated that game. I watched a friend play it years ago, and seeing that video now didn't change anything. How can you stand all that noise? There's just so much screaming; it grates the ears.
If you hated the screaming in Wild 9, the vibration would have driven you insane. Everything makes your controller vibrate if you switch it on.
The combat was really, really weak and it still looks really, really weak. I agree with you though, I'd just spend hours parachuting. As someone who tried to finish all the takeover missions though I can assure you that the combat was dumb as fuck.
I did everything in that game. Everything. Most likely because it was pretty fucking. The combat was dull and just plain stupid but it looks like they're addressing that in the sequel. It's a little less run 100 feet, throw grenade, lock on, shoot - repeat 5 times now.
As irritating as it was, I liked Trespasser. It was just a really pretty game with a badly executed, but novel concept. The physics were cool at the time too.
People that played the game, tell me you didn't shit your pants at sequences like this...
To this day, Trespasser is #1 on my list of things that need to be remade on a modern engine. I actually liked the general level and puzzle design quite a bit. It was just everything else about the game that dragged it down.
I had to look up what Trespasser was. It sure sounds cool. The fanbase seems. . . dedicated. They are still making mods/graphic improvements for it.
I think the Farcry 2 engine would be perfect for a remake.
Trespasser did STALKER's environment and ambience before STALKER and it did Penumbra's mechanics before Penumbra. I loved the ideas behind Trespasser; it was way ahead of its time in those regards. It just tried to accomplish its ideas before they were really possible and so the execution fell flat on its face. I really wish someone would pick it up and do it justice, but it has such a bad name in gaming culture that it will likely never happen.
It also did HL2's physics before HL2. The thing is that all the design elements and tech that Trespasser was experimenting with actually work now. Havok and similar physics engines are believable, reliable, and practical to implement in a game. STALKER has (mostly) gotten the artificial life systems working. CryEngine is perfect for rendering those types of environments. Dropping the abysmal interface design (or reworking it with some kind of Euphoria hotness) and adding in a few newer design concepts, like Bioshock's roaming boss battles, would yield an incredibly impressive modern game.
As irritating as it was, I liked Trespasser. It was just a really pretty game with a badly executed, but novel concept. The physics were cool at the time too.
People that played the game, tell me you didn't shit your pants at sequences like this...
To this day, Trespasser is #1 on my list of things that need to be remade on a modern engine. I actually liked the general level and puzzle design quite a bit. It was just everything else about the game that dragged it down.
I had to look up what Trespasser was. It sure sounds cool. The fanbase seems. . . dedicated. They are still making mods/graphic improvements for it.
I think the Farcry 2 engine would be perfect for a remake.
Trespasser did STALKER's environment and ambience before STALKER and it did Penumbra's mechanics before Penumbra. I loved the ideas behind Trespasser; it was way ahead of its time in those regards. It just tried to accomplish its ideas before they were really possible and so the execution fell flat on its face. I really wish someone would pick it up and do it justice, but it has such a bad name in gaming culture that it will likely never happen.
It also did HL2's physics before HL2. The thing is that all the design elements and tech that Trespasser was experimenting with actually work now. Havok and similar physics engines are believable, reliable, and practical to implement in a game. STALKER has (mostly) gotten the artificial life systems working. CryEngine is perfect for rendering those types of environments. Dropping the abysmal interface design (or reworking it with some kind of Euphoria hotness) and adding in a few newer design concepts, like Bioshock's roaming boss battles, would yield an incredibly impressive modern game.
edit:
Also, obligatory boob physics joke.
Or, "The main character is just a set of boobs with a mannequin arm attached" joke.
As irritating as it was, I liked Trespasser. It was just a really pretty game with a badly executed, but novel concept. The physics were cool at the time too.
People that played the game, tell me you didn't shit your pants at sequences like this...
To this day, Trespasser is #1 on my list of things that need to be remade on a modern engine. I actually liked the general level and puzzle design quite a bit. It was just everything else about the game that dragged it down.
I had to look up what Trespasser was. It sure sounds cool. The fanbase seems. . . dedicated. They are still making mods/graphic improvements for it.
I think the Farcry 2 engine would be perfect for a remake.
It was one of the greatest failures in video game history. We're talking ET-level here.
If you have the time to kill, there's a great Let's Play of it right here. The guy who did these videos is an ex-radio jockey who had a two-week update hiatus because he got lost on a camping trip and decided to spend a week surviving with no supplies in the great Northern wilderness, so he's probably the ideal person for that kind of game.
I've watched that LP twice over, it's probably the best Let's Play ever made. The guy has the most soothing voice...
It had woeful graphics, awful controls, buggy as hell and was insanely difficult with a broken save system - but damn, that was the most atmospheric game I've ever played. The level progression and light RPG elements coupled with the ominous soundtrack and sprawling, well-design worlds - damn fine experience.
Although, that was the only review site I really read back in the day, and it gave it the lowest out of all Metacritic scores. I just thought people in general didn't like it.
Dude... people hated this game?! HOW?! Jesus Christ, one of the best games on the SNES, hands down. It was never part of the Secret of Mana series, according to its devs, it just used a similar system and a similar name. The game was fucking amazing. "And some loser with a stick!" Heh.
I randomly rented Body Harvest and also felt it was an amazing, fun, deep, and looooong game.
If I remember correctly there was an insane amount of vehicles to hijack and use with various properties and weapons.
It was basically the predecessor to the Grand Theft Auto games (along with Space Station Silicon Valley, which used a similar concept of vehicles except they were robot animals), and DMA Design eventually became Rockstar North.
I liked Alter Echo...but then again I was like 12 and didn't know any better
Speaking of being young and not knowing any better, when I was a kid I played Primal Rage to death. I found a copy on the cheap recently and got it for nostalgia's sake... What a piece of absolute trash. Jesus, that game is bad.
Dude... people hated this game?! HOW?! Jesus Christ, one of the best games on the SNES, hands down. It was never part of the Secret of Mana series, according to its devs, it just used a similar system and a similar name. The game was fucking amazing. "And some loser with a stick!" Heh.
Seriously one of my favorite all time games.
I loved the shit out of that game. Turning that guy who realized he was in a video game into a Chicken to shut him up was one of the best moments in gaming!
edit:
Holy shit, this Trespasser LP is fucking hilarious. I'm like 5min into The Beach and laughing my ass off. "Trespasser allows for some good old fashioned execution suicides". This is too good.
DrunkMc on
0
Brainiac 8Don't call me Shirley...Registered Userregular
edited June 2009
The whole Roman section of SoE was absolutely fantastic.
I really liked Castlevania 64. The atmosphere was great and despite some of the terrible controls my brother and I played the shit out of it for some time.
I never had the biggest investment in the franchise so the liberties they took with it never really bothered me.
Dude... people hated this game?! HOW?! Jesus Christ, one of the best games on the SNES, hands down. It was never part of the Secret of Mana series, according to its devs, it just used a similar system and a similar name. The game was fucking amazing. "And some loser with a stick!" Heh.
Seriously one of my favorite all time games.
Secret of Evermore's biggest failing was the fact that it was single-player. I don't really care if you're not set in the same world as Secret of Mana, if you're going to take the same combat system and dump it somewhere else, why remove the best feature?
Oh, as for a bad game, I liked Blast Corps for the N64. Though I'm not sure if that was really panned; my friends couldn't stand it at all.
I am pretty sure that most (most, not all, certainly there are people that legitimately don't like it) of the flak Secret of Evermore got is due to the fact that it wasn't SD3.
Posts
That's all anyone remembers, but there was a game there, too.
Time has clouded what I think of it, but I think the only reason I played it was because there was nothing else out for the PS2 at the time.
http://www.youtube.com/watch?v=zng5kRle4FA
Some friends and I actually did that skit in our theater class in High School. I don't think the rest of the class found it as funny as we did.
There was also a 2nd D&D skit by the Dead Alewives, and for some reason the only version I can find on Youtube features badly edited pictures of My Chemical Romance.
http://www.youtube.com/watch?v=905gtHXXZ-Q
I had to look up what Trespasser was. It sure sounds cool. The fanbase seems. . . dedicated. They are still making mods/graphic improvements for it.
I think the Farcry 2 engine would be perfect for a remake.
It was one of the greatest failures in video game history. We're talking ET-level here.
If you have the time to kill, there's a great Let's Play of it right here. The guy who did these videos is an ex-radio jockey who had a two-week update hiatus because he got lost on a camping trip and decided to spend a week surviving with no supplies in the great Northern wilderness, so he's probably the ideal person for that kind of game.
Not the worst game imaginable but people sure did nhate it. I put way over 200 hourss into this.
I don't know about that, so long as I can still fly into the sunset I'll be happy. I found the game strangely relaxing like that. The expanded use of the grapple should only make things better than the first.
...brother?
But seriously, I discovered this game within the last year on the sonic gems collection and actually had a pretty good time with it. I spent a ridiculous amount of time figuring out the fastest lines through each course. It was just...fun. But I guess that's the point of the thread.
Trespasser did STALKER's environment and ambience before STALKER and it did Penumbra's mechanics before Penumbra. I loved the ideas behind Trespasser; it was way ahead of its time in those regards. It just tried to accomplish its ideas before they were really possible and so the execution fell flat on its face. I really wish someone would pick it up and do it justice, but it has such a bad name in gaming culture that it will likely never happen.
If you hated the screaming in Wild 9, the vibration would have driven you insane. Everything makes your controller vibrate if you switch it on.
I did everything in that game. Everything. Most likely because it was pretty fucking. The combat was dull and just plain stupid but it looks like they're addressing that in the sequel. It's a little less run 100 feet, throw grenade, lock on, shoot - repeat 5 times now.
Toys
Virtual Bart
Force Commander
Sabre Ace
The list goes on but I refuse to break into my horrid childhood memories.
edit:
Also, obligatory boob physics joke.
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
Or, "The main character is just a set of boobs with a mannequin arm attached" joke.
I've watched that LP twice over, it's probably the best Let's Play ever made. The guy has the most soothing voice...
That guy has to be the standard by which all men are measured.
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
It had woeful graphics, awful controls, buggy as hell and was insanely difficult with a broken save system - but damn, that was the most atmospheric game I've ever played. The level progression and light RPG elements coupled with the ominous soundtrack and sprawling, well-design worlds - damn fine experience.
http://www.gamerevolution.com/review/n64/body-harvest
Although, that was the only review site I really read back in the day, and it gave it the lowest out of all Metacritic scores. I just thought people in general didn't like it.
If I remember correctly there was an insane amount of vehicles to hijack and use with various properties and weapons.
Seriously one of my favorite all time games.
It was basically the predecessor to the Grand Theft Auto games (along with Space Station Silicon Valley, which used a similar concept of vehicles except they were robot animals), and DMA Design eventually became Rockstar North.
If the president had any real power, he'd be able to live wherever the fuck he wanted.
Yeah, but Body Harvest's development cycle started first I think.
EDIT: I meant the 3D GTA games by the way.
Speaking of being young and not knowing any better, when I was a kid I played Primal Rage to death. I found a copy on the cheap recently and got it for nostalgia's sake... What a piece of absolute trash. Jesus, that game is bad.
Afterlight's my favorite 3D tactical game.
I want to say the same people who made GTA 3+ made Body Harvest.
Wiki agrees - DMA became Rockstar North.
I loved the shit out of that game. Turning that guy who realized he was in a video game into a Chicken to shut him up was one of the best moments in gaming!
edit:
Holy shit, this Trespasser LP is fucking hilarious. I'm like 5min into The Beach and laughing my ass off. "Trespasser allows for some good old fashioned execution suicides". This is too good.
Nintendo Network ID - Brainiac_8
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I never had the biggest investment in the franchise so the liberties they took with it never really bothered me.
Secret of Evermore's biggest failing was the fact that it was single-player. I don't really care if you're not set in the same world as Secret of Mana, if you're going to take the same combat system and dump it somewhere else, why remove the best feature?
Oh, as for a bad game, I liked Blast Corps for the N64. Though I'm not sure if that was really panned; my friends couldn't stand it at all.
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