Xenosaga episode 2: I thought the gameplay in this one was the best of the series (though it was pretty mediocre throughout.)
I thought this one was pretty good too. I know in my head it wasn't all that fun, but I played it anyway.
If you want an obscure game try out O.D.T.: Escape... Or Die Trying. I played the absolute hell out of this game. Mostly because I felt bad my parents spent money on it.
That reminds me, Ive ALWAYS wanted to pick up Zack and Wiki and saw it dirt cheap a bunch of places back when I didnt have the time to play it.
So I just looked it up on amazon, because Im looking for some cheap fun games, and I remember seeing it at Target for $11.
A new copy of Zack and Wiki is going for $72. What the fuck. Actually clicking through shows me copies from $16, but still, the main search shows it at $72.
mxmarks on
PSN: mxmarks - WiiU: mxmarks - twitter: @ MikesPS4 - twitch.tv/mxmarks - "Yes, mxmarks is the King of Queens" - Unbreakable Vow
I found the lightsaber combat in Star Wars - Obi Wan for the original X-Box to be very fun and entertaining -- a much-richer lightsaber experience than what you could get from games like Dark Forces II: Jedi Knight or Star Wars Ep. 1. With a flick of your right analogue thumbstick, you could swing your lightsaber in whatever direction you wanted, as long as it was to the left, to the right, or a downward chop. By pulling back on the stick, you entered a defensive stance. If you timed your defensive flick with an opponent's offensive attack, you could parry and attack. I spent hours enjoying this game.
Dark Messiah is my guilty pleasure game. Despite the cringe-worthy voice acting, the teeth-grindingly unimaginative plot, and the dense-as-fuck protagonist that makes me want to smash my head into a fucking wall, I love the fact that if I max out the Critical tree, when I get to Nar Haresh I can use the Superior Naga Silk Sword to mow through Blackguards like I was Beatrix Kiddo mowing through the Crazy 88s. Decapitating enemies in this game is so badass that I wish that Bethseda would take note for their next Elder Scrolls game and use the combat system in this game.
People do not feel guilty for loving Dark Messiah. People feel guilty for not loving Dark Messiah. I make sure of this.
And a recent LP from a certain German forumgoer will attest to the fact that I love me some fucking Dark Sector.
I'm one of those gaming snobs who likes to pretend that the games he plays must have good marks in all areas. Dark Messiah has good marks in combat and graphics, but it utterly fails in the voice acting and plot department. I know for some combat and graphics are good enough, but I really pay attention to story in a game and how it's conveyed and presented to the player. This is the product of having a BA in English with a focus on fiction/creative writing.
So for me, playing Dark Messiah is like eating a ton of chocolate while I'm supposed to be on Weight Watchers.
The Force Unleashed is one of my favorite games ever. I think it's much more enjoyable than the superior games that it emulates. I also really love Deus Ex: Invisible War and think it's more fun than the first game, even if it's not as good as a whole package. And Velvet Assassin is also one of my favorite games, for all its flaws.
What I got to play of the first one I liked, but my xbox had a problem with all three copies of the game at my local rental place. Something about that game just wouldn't load after a certain point.
Despite being broken, grindy, and basically the bastard brother of Secret of Mana, I still prefer SoE. The game just had this bizarre atmosphere that clicked for me. I've replayed it a few times and it still manages to be way more fun than people give it credit for. I was actually surprised to see how highly rated it was (though Gamerankings only has 4 reviews) given how much people seemed to hate it.
I love it as well, and I think the hate comes less from the fact that it is subpar and more because... Secret of Mana...
I've played through Star Wars: Republic Commando at least a dozen times, it's just so damn awesome
I also hold no regrets in getting Sonic Chronicles. Even if the gameplay was broken, the music was terrible and the story was only average for a Sonic game, I though they made all the characters so much better than Sega has been able to do since the Genesis days.
Brainiac 8Don't call me Shirley...Registered Userregular
edited June 2009
Secret of Evermore is one of my favorite RPGs, yet so many people hate it.
Final Fantasy VIII is my favorite FF of the PS1 era, even though it gets more flak from people than any other iteration. I loved loved loved the romance between Rinoa and Squall.
edit: Speed Racer, they made a sequel for the DS, but it was more of a zelda type RPG with Elebit catching. It was pretty fun.
Dark Messiah is my guilty pleasure game. Despite the cringe-worthy voice acting, the teeth-grindingly unimaginative plot, and the dense-as-fuck protagonist that makes me want to smash my head into a fucking wall, I love the fact that if I max out the Critical tree, when I get to Nar Haresh I can use the Superior Naga Silk Sword to mow through Blackguards like I was Beatrix Kiddo mowing through the Crazy 88s. Decapitating enemies in this game is so badass that I wish that Bethseda would take note for their next Elder Scrolls game and use the combat system in this game.
People do not feel guilty for loving Dark Messiah. People feel guilty for not loving Dark Messiah. I make sure of this.
And a recent LP from a certain German forumgoer will attest to the fact that I love me some fucking Dark Sector.
I'm one of those gaming snobs who likes to pretend that the games he plays must have good marks in all areas. Dark Messiah has good marks in combat and graphics, but it utterly fails in the voice acting and plot department. I know for some combat and graphics are good enough, but I really pay attention to story in a game and how it's conveyed and presented to the player. This is the product of having a BA in English with a focus on fiction/creative writing.
So for me, playing Dark Messiah is like eating a ton of chocolate while I'm supposed to be on Weight Watchers.
I like to think of it as an extension of the game's challenge. On the one hand, you have to manage to cut some orcs up and/or make them comedy fall on ice without getting skewered. On the other hand, you have to listen to Xana bitch about Leanna without committing suicide.
Dark Messiah is my guilty pleasure game. Despite the cringe-worthy voice acting, the teeth-grindingly unimaginative plot, and the dense-as-fuck protagonist that makes me want to smash my head into a fucking wall, I love the fact that if I max out the Critical tree, when I get to Nar Haresh I can use the Superior Naga Silk Sword to mow through Blackguards like I was Beatrix Kiddo mowing through the Crazy 88s. Decapitating enemies in this game is so badass that I wish that Bethseda would take note for their next Elder Scrolls game and use the combat system in this game.
People do not feel guilty for loving Dark Messiah. People feel guilty for not loving Dark Messiah. I make sure of this.
And a recent LP from a certain German forumgoer will attest to the fact that I love me some fucking Dark Sector.
I'm one of those gaming snobs who likes to pretend that the games he plays must have good marks in all areas. Dark Messiah has good marks in combat and graphics, but it utterly fails in the voice acting and plot department. I know for some combat and graphics are good enough, but I really pay attention to story in a game and how it's conveyed and presented to the player. This is the product of having a BA in English with a focus on fiction/creative writing.
So for me, playing Dark Messiah is like eating a ton of chocolate while I'm supposed to be on Weight Watchers.
I like to think of it as an extension of the game's challenge. On the one hand, you have to manage to cut some orcs up and/or make them comedy fall on ice without getting skewered. On the other hand, you have to listen to Xana bitch about Leanna without committing suicide.
This thread is far more enjoyable than its counterpart.
I find that I enjoy games much more if I refrain from reading any reviews. I'll peruse gamerankings.com for an overall numerical score, but I've tired of reading actual reviews.
This thread is far more enjoyable than its counterpart.
I find that I enjoy games much more if I refrain from reading any reviews. I'll peruse gamerankings.com for an overall numerical score, but I've tired of reading actual reviews.
I can't remember the last time I read a review. I usually decide whether or not I want a game by watching a trailer for it, or if I see a ton of people gushing over it.
While a brief sojourn to Metacriticland makes me think I wasn't the only person who enjoyed this game a whole lot, when it came out it seemed like the entire gaming press loathed this game.
While a brief sojourn to Metacriticland makes me think I wasn't the only person who enjoyed this game a whole lot, when it came out it seemed like the entire gaming press loathed this game.
You. Have my babies. I'll pay for the gene therapy to be turned into a woman, just... Wait right there.
How is TJ&E 3 still not backwards compatible with the 360?!
Shameless plug: Greg Johnson helped me with my 6th form college A-level Media Studies piece on video games. He is a genuinely nice man and I hope he makes more of the same someday.
I have probably sank more hours into Bully than any other single game I've ever played besides the original Final Fantasy Tactics. Out of all the games I've played it's one of the few I would consistenly call one of my favorites.
Also, the original SaGa Frontier was one of my favorite RPGs on the PS1.
You know that Battlestar Galactica game you can buy on XBLA? Sierra was giving away something like 500 free copies of the PC version on Gamespy's Direct2Drive one day. I showed up like 10 hours after the promotion started and thought to myself, "there's no way there are still copies available." But there were--Sierra could not give that game away.
Alright, I'm sure to catch some aggro for this one...
Prototype
When I first started playing, I noticed the story was a bit shaky. But it was OK, since I was running up walls with the slightest of ease, and jumping from roof to roof, no problem. The combat was simple and fun, allowing you to do some crazy moves on your victims. The controls were fine because, and I thought this would be the case throughout the entire game, your enemies, combat, and gameplay in general wouldn't change drastically.
I was wrong...
After completing some 20 of the main missions, the game feels like its falling apart. Your enemies spawn behind you, there aiming abilities are godly(Shot out of the air by a tank shell?!), the missions go from casual curve in difficulty to 90 degree drop of a cliff. It's like I just failed Price is Right's Mountian Climb. All hope for balance and stability fly right out the window. Side-missions become so infuriating that you actually consider not doing them. The story goes from "Eh, ok, I can believe that" to "WTF is going on?!". Then even after they tell you what happened, your digging around trying to see how that even works.
I was the one who released the virus? The guy on the phone is the guy who gave me cancer?! He wanted me to absorb the General...for no reason?
And yet, with all these annoying, tedious flaws, it somehow makes me have fun. I don't know how, but I just can't stop playing.
I loved playing Deus ex Invisible wars and its one of my favourite games ever. I don't think ts better then the first but I still love it.
This too! We can be terrible together.
I War did deliver something unique as well, it's the only game I can name off hand that allows the player the opportunity to hunt down and butcher a bunch of cowering school children.
I can't remember exactly why anymore, but at least one of them had it coming.
I haven't been able to get through God of War yet I utterly loved (and completed) Conan on the PS3.
This man speaks truth. Conan was fantastic, and had Pearlman.
"ONE LESS DOG IN THE STREETS!"
Cowbomb on
0
DunxcoShould get a suitNever skips breakfastRegistered Userregular
edited June 2009
Sure the game went pants-on-head stupid with regards to the plot by about halfway through, and none of it really synced up, and the game was built on quicktime events, but... Goddamnit if I don't love this game for nailing exactly what the developers set out to do: make an interactive movie. I will reinstall and fire this up soon.
I haven't been able to get through God of War yet I utterly loved (and completed) Conan on the PS3.
This man speaks truth. Conan was fantastic, and had Pearlman.
"ONE LESS DOG IN THE STREETS!"
It had a move where you could chop off BOTH arms of your opponent. That was my most over-used move in the game. i remember a friend coming round, looking at the screen:
"What are you doing?"
"Chopping off arms."
"Why?"
"It's fun. Chop chop chop"
So tacky but so much fun. Some decent set pieces too, like with the sand dragon battle.
Sure the game went pants-on-head stupid with regards to the plot by about halfway through, and none of it really synced up, and the game was built on quicktime events, but... Goddamnit if I don't love this game for nailing exactly what the developers set out to do: make an interactive movie. I will reinstall and fire this up soon.
You know, I didn't even think the last quarter of the story was that bad. To me, it mostly felt like everything after that cemetery scene should've been its own separate game to have enough breathing room to explain why so much ridiculous shit was going on.
Sure the game went pants-on-head stupid with regards to the plot by about halfway through, and none of it really synced up, and the game was built on quicktime events, but... Goddamnit if I don't love this game for nailing exactly what the developers set out to do: make an interactive movie. I will reinstall and fire this up soon.
You know, I didn't even think the last quarter of the story was that bad. To me, it mostly felt like everything after that cemetery scene should've been its own separate game to have enough breathing room to explain why so much ridiculous shit was going on.
Yeah, it's completely a curve ball out of butt-fuck nowhere with regards to the earlier story. At least they explained the freak blizzard in New York City, and why Wichita was so important, but other than that? Yeah... Err... I wondered if I was playing the same game as when I started by murdering some random old dude in a diner toilet. o_O
Saga Frontier. The first one, never got into the second. Fun RPG with lots of different characters. I played it to completion and loved it. Quite a bizarre game in places, and all the intertwining plots made it really interesting...
milehigh on
0
DrakeEdgelord TrashBelow the ecliptic plane.Registered Userregular
edited June 2009
For me not only was the game bad, but it had a bad name too. Project: IGI.
Shitty save point system. Enemies that would spawn right before your very eyes. Crap AI. Bad scripting. Unclear objectives. Completely dry and unoriginal story involving... stolen nukes... DUN DUN DUN!
It did have awesome weapons, a cool engine that could render large open areas and building interiors without loads, and some great gadgets. Things like a PDA that would give you a satellite view of the area in real time. A pair of motion detecting binoculars. At the time these were fairly original gadgets for a FPS. And the gunplay. Bullet penetration was new then, and the joy of spotting a guy on the other side of a fence with your satellite PDA and then blasting him with an AK was just fabulous. Still by all accounts the game was shitty, and those accounts were right. Didn't stop me from playing through the game multiple times and putting up an extensive walkthrough on the Eidos forums.
Posts
I thought this one was pretty good too. I know in my head it wasn't all that fun, but I played it anyway.
If you want an obscure game try out O.D.T.: Escape... Or Die Trying. I played the absolute hell out of this game. Mostly because I felt bad my parents spent money on it.
Biff Slamkovich and his sexy pink undies are here to-- Rock. Your. World. COMRADE.
No it is not a gay porn videogame!
Games like SSX Blur, De Blob, Baroque, Dragon Quest Swords, Zack and Wiki...most are quite unpopular for some reason.
http://www.audioentropy.com/
So I just looked it up on amazon, because Im looking for some cheap fun games, and I remember seeing it at Target for $11.
A new copy of Zack and Wiki is going for $72. What the fuck. Actually clicking through shows me copies from $16, but still, the main search shows it at $72.
Here is its GameSpot review, where it scored a paltry 4.6 out of 10.
I'm one of those gaming snobs who likes to pretend that the games he plays must have good marks in all areas. Dark Messiah has good marks in combat and graphics, but it utterly fails in the voice acting and plot department. I know for some combat and graphics are good enough, but I really pay attention to story in a game and how it's conveyed and presented to the player. This is the product of having a BA in English with a focus on fiction/creative writing.
So for me, playing Dark Messiah is like eating a ton of chocolate while I'm supposed to be on Weight Watchers.
What I got to play of the first one I liked, but my xbox had a problem with all three copies of the game at my local rental place. Something about that game just wouldn't load after a certain point.
I love it as well, and I think the hate comes less from the fact that it is subpar and more because... Secret of Mana...
I've played through Star Wars: Republic Commando at least a dozen times, it's just so damn awesome
I also hold no regrets in getting Sonic Chronicles. Even if the gameplay was broken, the music was terrible and the story was only average for a Sonic game, I though they made all the characters so much better than Sega has been able to do since the Genesis days.
http://www.audioentropy.com/
Final Fantasy VIII is my favorite FF of the PS1 era, even though it gets more flak from people than any other iteration. I loved loved loved the romance between Rinoa and Squall.
edit: Speed Racer, they made a sequel for the DS, but it was more of a zelda type RPG with Elebit catching. It was pretty fun.
Nintendo Network ID - Brainiac_8
PSN - Brainiac_8
Steam - http://steamcommunity.com/id/BRAINIAC8/
Add me!
http://www.audioentropy.com/
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
I win this thread?
I mean comeonnnnnn. It gave up.
I find that I enjoy games much more if I refrain from reading any reviews. I'll peruse gamerankings.com for an overall numerical score, but I've tired of reading actual reviews.
I bought Mr Driller on XBLA.
And I like it.
I can't remember the last time I read a review. I usually decide whether or not I want a game by watching a trailer for it, or if I see a ton of people gushing over it.
http://www.audioentropy.com/
While a brief sojourn to Metacriticland makes me think I wasn't the only person who enjoyed this game a whole lot, when it came out it seemed like the entire gaming press loathed this game.
I love that game unconditionally.
Edit: Because of this, I also gleaned far more fun out of Shadow the Hedgehog then I should have, since it's got quite alot of SA2 stuff in it.
You. Have my babies. I'll pay for the gene therapy to be turned into a woman, just... Wait right there.
How is TJ&E 3 still not backwards compatible with the 360?!
Also, the original SaGa Frontier was one of my favorite RPGs on the PS1.
I've apparenlty clocked over 100 hours on it.
I plan to keep playing it.
Adore them both.
Prototype
When I first started playing, I noticed the story was a bit shaky. But it was OK, since I was running up walls with the slightest of ease, and jumping from roof to roof, no problem. The combat was simple and fun, allowing you to do some crazy moves on your victims. The controls were fine because, and I thought this would be the case throughout the entire game, your enemies, combat, and gameplay in general wouldn't change drastically.
I was wrong...
After completing some 20 of the main missions, the game feels like its falling apart. Your enemies spawn behind you, there aiming abilities are godly(Shot out of the air by a tank shell?!), the missions go from casual curve in difficulty to 90 degree drop of a cliff. It's like I just failed Price is Right's Mountian Climb. All hope for balance and stability fly right out the window. Side-missions become so infuriating that you actually consider not doing them. The story goes from "Eh, ok, I can believe that" to "WTF is going on?!". Then even after they tell you what happened, your digging around trying to see how that even works.
And yet, with all these annoying, tedious flaws, it somehow makes me have fun. I don't know how, but I just can't stop playing.
I also liked Turok Evolution, doesn't seem like a lot of people did, mostly whaing because it was too hard.
I liked the new one too, was pretty cool to stab raptors in the face.
I like some Tom and Jerry SNES game when I was a kid, forget its name though but I loves me some Tom and Jerry anyway.
Handmade Jewelry by me on EtsyGames for sale
Me on Twitch!
PSN: SirGrinchX
Oculus Rift: Sir_Grinch
This too! We can be terrible together.
I War did deliver something unique as well, it's the only game I can name off hand that allows the player the opportunity to hunt down and butcher a bunch of cowering school children.
I can't remember exactly why anymore, but at least one of them had it coming.
This man speaks truth. Conan was fantastic, and had Pearlman.
"ONE LESS DOG IN THE STREETS!"
Sure the game went pants-on-head stupid with regards to the plot by about halfway through, and none of it really synced up, and the game was built on quicktime events, but... Goddamnit if I don't love this game for nailing exactly what the developers set out to do: make an interactive movie. I will reinstall and fire this up soon.
It had a move where you could chop off BOTH arms of your opponent. That was my most over-used move in the game. i remember a friend coming round, looking at the screen:
"What are you doing?"
"Chopping off arms."
"Why?"
"It's fun. Chop chop chop"
So tacky but so much fun. Some decent set pieces too, like with the sand dragon battle.
PSN: SirGrinchX
Oculus Rift: Sir_Grinch
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
Yeah, it's completely a curve ball out of butt-fuck nowhere with regards to the earlier story. At least they explained the freak blizzard in New York City, and why Wichita was so important, but other than that? Yeah... Err... I wondered if I was playing the same game as when I started by murdering some random old dude in a diner toilet. o_O
Shitty save point system. Enemies that would spawn right before your very eyes. Crap AI. Bad scripting. Unclear objectives. Completely dry and unoriginal story involving... stolen nukes... DUN DUN DUN!
It did have awesome weapons, a cool engine that could render large open areas and building interiors without loads, and some great gadgets. Things like a PDA that would give you a satellite view of the area in real time. A pair of motion detecting binoculars. At the time these were fairly original gadgets for a FPS. And the gunplay. Bullet penetration was new then, and the joy of spotting a guy on the other side of a fence with your satellite PDA and then blasting him with an AK was just fabulous. Still by all accounts the game was shitty, and those accounts were right. Didn't stop me from playing through the game multiple times and putting up an extensive walkthrough on the Eidos forums.