The title says most of it. Would anyone be interested in playing a game centered around, you know, teenage girls with magic powers?
I'm interested in running a game inspired by, say, in equal parts, Sailor Moon, the Power Rangers, and the World of Darkness. Some people have said what I'm looking at is pretty similar to Sailor Nothing, but I haven't read it.
Basically, it'd be a game that is at times high powered (when the girls are running around, transformed, as super heroes) and at others very low powered (any time they're not.) I intend for the game to be more lethal than your standard superheroes game, and aesthetically, it'd be painted with a 'live action brush' rather than an 'anime brush'.
I originally made a thread like this on another site, but the players mostly ignored me when I requested they speak to one another, which is going to be an important part of getting this sort of game going.
I'm looking for players who are willing to communicate with one another to create a cohesive, thematic group for the sake of telling a good story.
This is really rambly. I'll talk about mechanics and things like that if I can find
2-3 interested players (and I'll bring one from outside the forums.)
Now, I'll copy and paste the OP I used elsewhere.
MAGICAL GIRL INSPIRED GRITTY SUPERHEROES GAME or, FANTASTIC RIGHTEOUS SAVIORS, GO!
Hey, folks. I'm interested in running a Mutants and Masterminds 2e game here on RPGnet, although I'm eschewing the standard comic book settings and heroes in favor of something inspired by animes like Sailor Moon or Cutie Honey ... to a degree.
The characters will each be a member of the Magical Girl archetype common throughout some animes and mangas. Specifically, they'll be teenage girls from an East Coast city in the United States who have received powers related to particular virtues from powerful, distant celestial entities. Generally, they'll have been chosen for being particularly in tune with their assigned Virtue, but not always; some may have been assigned their Virtue because they're thought most capable to defend it, and other times, it seems entirely arbitrary.
In any case, none of the characters had any say in the matter; each of them would have encountered something that 'triggered' their Virtue, and felt an instinctive urge to go through the motions of their transformation, although they couldn't be certain why. After they began the motions (generally by speaking a nonsensical phrase containing the name of their Virtue), they'd find themselves wearing silly outfits, often with armor forming itself around them or weapons discovering themselves in their hands.
As is common in the genre, the characters all have something of a split identity: their common, human identity, who they've been from birth, and their granted identity, gained by undergoing a spectacular transformation that grants them their power as a Righteous Savior.
The game will likely begin on a fairly small-scale level, concerning the particular city or state that the characters occupy, but will likely end (should it progress long enough) with conflicts that threaten the entire cosmos.
And, finally, the flavor of the game won't be animesque. The problems and responsibilities of the Righteous Saviors will be serious issues, and the characters should approach them honestly. The behavior of the characters will always have appropriate consequences, and I expect things to fairly violent.
This information is fairly sparse; there are some definite ideas (teenage girls, transformations, Righteous Saviors, forced responsibility, grit) but I want to keep the specifics fairly vague for the moment. I'll let each of my potential players specify the Virtue they'd like their character to represent, and a brief character description.
After that, the players will talk and discuss more specifically what they're looking for, both with one another and with myself. This way, I'll be able to tailor the specifics of the game to fit with the players and the characters.
Character Generation:
Characters should be high school students, between the ages of 14 and 17 at game start.
Characters are built at Power Level 8, with 120 Power Points (+7 PP from Drawbacks, see Rules of the House.)
Complications are strongly encouraged!
Each player should select one Virtue from the list of Virtues below. The Virtue does not have to be represented necessarily in the character's personality, but should be represented in their powers. If you think there's something I did not list but would be appropriate, let me know!
I'd prefer you make a sheet that sounds cool over maximizing combat potential. I'll play fair as long as you don't force my hand.
House Rules:
Characters can't use Hero Points unless they're transformed into their heroic identities. When they're not, they're just normal people (with the exception of the Escape Death and Inspiration uses.)
No Abilities above 18. This does not limit the Enhanced Ability power.
Mandatory Drawbacks:
Normal Identity (4)
Full-Round Action
Cannot transform unless faced with a supernatural threat or when applicable to the character's Virtue.
Involuntary Transformation (3)
Uncommon, DC 15
When an aspect of the character's Virtue is threatened.
Virtues:
Beauty
Caution
Charity
Compassion
Courage
Empathy
Excellence
Faith
Fortitude
Happiness
Honesty
Honor
Humility
Innocence
Integrity
Justice
Love
Mercy
Patience
Prudence
Purity
Restraint
Sincerity
Temperance
Wisdom
Valor
Players:
Hylianbunny
Simonwolf
El Skid
cjiwakura?
Mazikeen?
Posts
Probably not though.
edit: you should let HB play, Salt. we all very well know that I am the game killer here.
After PHB2, I swapped out Ritual Caster for Weapon Expertise.
Still, I'd be lying if I said I wasn't interested, especially if you're going for a world of darkness vibe.
that all said, INNS, details about creation?
EDIT: aw poops am I too late
not yet!
when i got four players i like, i will say so, and then make yall talk about stuff before you make sheets.
Now, I'll copy and paste the OP I used elsewhere.
MAGICAL GIRL INSPIRED GRITTY SUPERHEROES GAME or, FANTASTIC RIGHTEOUS SAVIORS, GO!
Hey, folks. I'm interested in running a Mutants and Masterminds 2e game here on RPGnet, although I'm eschewing the standard comic book settings and heroes in favor of something inspired by animes like Sailor Moon or Cutie Honey ... to a degree.
The characters will each be a member of the Magical Girl archetype common throughout some animes and mangas. Specifically, they'll be teenage girls from an East Coast city in the United States who have received powers related to particular virtues from powerful, distant celestial entities. Generally, they'll have been chosen for being particularly in tune with their assigned Virtue, but not always; some may have been assigned their Virtue because they're thought most capable to defend it, and other times, it seems entirely arbitrary.
In any case, none of the characters had any say in the matter; each of them would have encountered something that 'triggered' their Virtue, and felt an instinctive urge to go through the motions of their transformation, although they couldn't be certain why. After they began the motions (generally by speaking a nonsensical phrase containing the name of their Virtue), they'd find themselves wearing silly outfits, often with armor forming itself around them or weapons discovering themselves in their hands.
As is common in the genre, the characters all have something of a split identity: their common, human identity, who they've been from birth, and their granted identity, gained by undergoing a spectacular transformation that grants them their power as a Righteous Savior.
The game will likely begin on a fairly small-scale level, concerning the particular city or state that the characters occupy, but will likely end (should it progress long enough) with conflicts that threaten the entire cosmos.
And, finally, the flavor of the game won't be animesque. The problems and responsibilities of the Righteous Saviors will be serious issues, and the characters should approach them honestly. The behavior of the characters will always have appropriate consequences, and I expect things to fairly violent.
This information is fairly sparse; there are some definite ideas (teenage girls, transformations, Righteous Saviors, forced responsibility, grit) but I want to keep the specifics fairly vague for the moment. I'll let each of my potential players specify the Virtue they'd like their character to represent, and a brief character description.
After that, the players will talk and discuss more specifically what they're looking for, both with one another and with myself. This way, I'll be able to tailor the specifics of the game to fit with the players and the characters.
Character Generation:
Characters are built at Power Level 8, with 120 Power Points (+7 PP from Drawbacks, see Rules of the House.)
Complications are strongly encouraged!
Each player should select one Virtue from the list of Virtues below. The Virtue does not have to be represented necessarily in the character's personality, but should be represented in their powers. If you think there's something I did not list but would be appropriate, let me know!
I'd prefer you make a sheet that sounds cool over maximizing combat potential. I'll play fair as long as you don't force my hand.
House Rules:
No Abilities above 18. This does not limit the Enhanced Ability power.
Mandatory Drawbacks:
Normal Identity (4)
Full-Round Action
Cannot transform unless faced with a supernatural threat or when applicable to the character's Virtue.
Involuntary Transformation (3)
Uncommon, DC 15
When an aspect of the character's Virtue is threatened.
Virtues:
Caution
Charity
Compassion
Courage
Empathy
Excellence
Faith
Fortitude
Happiness
Honesty
Honor
Humility
Innocence
Integrity
Justice
Love
Mercy
Patience
Prudence
Purity
Restraint
Sincerity
Temperance
Wisdom
Valor
The reason I came to PA was because I wasn't certain I'd be able to get from the players what I want for the players to provide: a consistent, thematic aesthetic for the group, with tied backgrounds and character hooks. Characters shouldn't be made independently; players should be open and discuss what they mean to do and what they'd like to see with the others, so that the group comes together as a unit instead of a handful of individual characters.
And since I have the first post after the transposed OP; what sort of magical girls are we looking at? Have to admit I'm a bit partial to the first as I've been on a bit of a cardcaptors kick recently.
[00:02] aluminium2518: mooooostly what i'd like is less to have a specific type ... so much as to have everyone discuss it so that regardless of the type, all of the characters are, say, 'in genre' with one another.
[00:02] hylianb: mm, alright.
[00:02] aluminium2518: so that i don't end up with a Sakura and a Sailor and a Nanoha
Like I said, I'd be happy to go along the Cardcaptors line of magical girls, but I'm also partial to Rayearth - the grittiness of Rayearth certainly appeals.
no overt magic outside of the girls
fyi (i don't know much about rayearth but isn't it fantasy setting + mecha, that's not gonna fly)
also i don't know much about cardcaptor honestly but as long as the theme is consistent, i'm cool
don't get caught up in hylian's suggestion that you need to take wholesale from a particular anime
Er, does this require some sort of sourcebook? Because I have no idea what most of that creation stuff entails.
... Mutants and Masterminds 2e, like in the title.
Edit: Also, because Hylian asked last night, transformations are full-round actions, but during the transformation, characters can't be harmed. I feel this is a necessary genre conceit.
It doesn't mean that, say, giant godzilla lizards can't eat your entire family while you're transforming, or that the squad of magical monsters come to beat you up can't do their own powerups while you're out of action, though!
How does it just disappear.
If you're still familiar with the systemish (I assume you know d20 pretty well!) I'm sure those of us blessed with the book can help you through, if you're still interested anyway.
Oh, I didn't mean the mecha part of Rayearth at all - the series starts off with them only controlling magic and swords, and does eventually end up with them having mecha, but I was mostly commenting on the kind of grittiness the storyline offers.
I've got the sourcebook and a bunch of the additional books for the system - I was assuming we'd only be using the main book, however?
Will probably have more house rules coming up... hm.
I might have to limit not-transformed toughness saves. I don't mind high saves in other realms, but I do want characters to be fairly frail when they're not transformed, and running around with +8 toughness in schoolgirl (or whatever) form might be awkward. *rubs her chin*
Just an example.
but it seems my concerns re: toughness are covered by limiting con to 18, so it's all good.
Limiting con scores doesn't seem like it'll be a huge hassle, especially if you want the girls real-life forms to be as weak as they would be in, you know, reality.
remember re: origins, be consistent! consistency is important between the characters.
It probably sounds overtly generic, but I had an idea along the lines of how Sakura was granted her powers in CardCaptor Sakura - she was granted her powers by another being. In our case, however, I thought that we might think of the girls as having been chosen as avatars of whatever tenant they represent, more than likely by the spirit/deity that represents that particular ideal.
So, in the case of Love, the girl may have been granted her power by Ame-No-Uzume, Benten, Amor, Astarte, Freyja... possibly a being that represents the amalgamation of all the deities of love.
That's just me, of course! I am biased towards anything with a religious tone to it.
(i kid)
Even cooler if the mythology is not Japanese, but something like Norse or Egyptian.
Edit: Also, pretty bummer to see cytorak go, but should be bringin' a new player in.
It is twenty dollars.
...but that's just a thought anyways.
I've always wanted that book.
a game in an Odin Sphere setting
which is a neat idea
and salt if you have not played that game i think it is totally your kind of game
edit: GIS sez: http://ui24.gamespot.com/215/odinsphere13_2.jpg
and now I know that he is telling the truth.
you would probably dig it