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Prox's Env. Thread (Updated Tower with trees)

PROXPROX Registered User regular
edited July 2009 in Artist's Corner
This video is a lot slower then expected. Here is what I've made for me 3D environment class.

http://www.youtube.com/watch?v=2D59RHccaF4

PROX on
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Posts

  • Paradox ControlParadox Control Master MC Registered User regular
    edited June 2009
    Ok, that was pretty sweet. Didn't expect the eyes, and the way they seemed to interact with the camera, and each other, was kinda cool. It has a real, Blizzard feel to it. It almost looks like something I'd see in WoW as an instance. They always have a great sense of scale and space in there dungeons.

    Paradox Control on
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  • PROXPROX Registered User regular
    edited June 2009
    yes, this was built for the openings on the WoW environment team. My instructor is going to show it to the team. I'm planning on doing another one by blizzcon.

    PROX on
  • MustangMustang Arbiter of Unpopular Opinions Registered User regular
    edited June 2009
    Needs some porno music and a few star wipes.

    Seriously though, pretty cool prox, but what's with the low res textures?

    EDIT: Oh WoW, okay that makes sense.

    Mustang on
  • PROXPROX Registered User regular
    edited June 2009
    Im gonna go back in and increase the detail, but I need to remain at this texture size. That's why I like WoW though.

    PROX on
  • MetalbourneMetalbourne Inside a cluster b personalityRegistered User regular
    edited June 2009
    It kinda reminded me of morrowind, too.

    Metalbourne on
  • ProjeckProjeck Registered User regular
    edited June 2009
    the eyes reminded me of zelda games

    good stuff!

    Projeck on
  • TheBogTheBog Registered User regular
    edited June 2009
    Yeah, this is really cool. Sweet atmosphere.

    TheBog on
  • desperaterobotsdesperaterobots perth, ausRegistered User regular
    edited June 2009
    Cool stuff, although i got really confused by the scale. The hallways seemed fucking huge, then human size. Depending on where the camera was. The big chamber seemed fucking gigantic at some points, then, eh, not so big. Was hard to get a feel for how big 'I' was supposed to be, I guess.

    desperaterobots on
  • TheBogTheBog Registered User regular
    edited June 2009
    There wasn't a point of reference, which I don't know if it's good or bad.

    TheBog on
  • beavotronbeavotron Registered User regular
    edited June 2009
    very wowesque prox!
    love it

    beavotron on
  • PROXPROX Registered User regular
    edited June 2009
    Yeah I need to add skeletons and weapons and small stuff to set the scale. It's supposed to be a pretty huge room.

    Thanks beavo!

    PROX on
  • PROXPROX Registered User regular
    edited June 2009
    TheBog wrote: »
    There wasn't a point of reference, which I don't know if it's good or bad.

    That's bad.

    PROX on
  • PROXPROX Registered User regular
    edited July 2009
  • LoomdunLoomdun Registered User regular
    edited July 2009
    wow prox I had no idea what that was when I saw you working on the entire thing on your other thread, but this is really really neat.

    Loomdun on
    splat
  • KazhiimKazhiim __BANNED USERS regular
    edited July 2009
    The eyeballs should blink a few times when they first open, kinda like somebody when they just wake up (I'm getting an ancient-horror-newly-awakened feeling from it, so I feel like it should be a little groggy)

    maybe give them a second set of eyelids like amphibians and such usually have, so they can blink occasionally

    Kazhiim on
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  • sgt scruffiansgt scruffian Registered User regular
    edited July 2009
    oooooh. so it's underwater.

    :P

    this is impressive man, with some more fine tuning, i would say this is top notch.

    but not top knot. that's for sneezing panda babies only.

    sgt scruffian on
    randomSecondPanel.php
  • thejazzmanthejazzman Registered User regular
    edited July 2009
    As somebody who has played a lot of WoW, I can confidently say this is so WoW-like that you could very, very easily pass it off on the net as a leaked early build of one the the next expansions instances.

    Has the perfect feel of those massive hand painted textures, the sense of scale etc. Looks like SSC mixed with RFC or something. I almost thought when you first go into the big room and see the 'teeth door' kind of thing, that you'd actually ripped the model from the entrance to Onyxia's lair.


    This is great stuff, I can absolutely tell what you're going for and you're nailing it, keep makin' it better and better, if any of the bliz guys do get to see it I think they'll be impressed.

    thejazzman on
    [SIGPIC][/SIGPIC]
  • ProspicienceProspicience The Raven King DenvemoloradoRegistered User regular
    edited July 2009
    Flippin' awesome prox, I love it.

    Prospicience on
  • MustangMustang Arbiter of Unpopular Opinions Registered User regular
    edited July 2009
    Great Prox, just great.
    Now if only you had the same initiative for making me a bacon and egg sandwich.

    Mustang on
  • NightDragonNightDragon 6th Grade Username Registered User regular
    edited July 2009
    Awesomepants.

    NightDragon on
  • melting_dollmelting_doll Registered User regular
    edited July 2009
    Makes me want to play again ):



    ..and by that I mean it's splendid.

    melting_doll on
  • PROXPROX Registered User regular
    edited July 2009
    Thanks for the feedback everyone. This is part of the portfolio I am preparing for Blizzcon. With some more hard work I will be able to land a job there. I hope I hope I hope.

    After doing all this the next project will go 10x faster.

    PROX on
  • NightDragonNightDragon 6th Grade Username Registered User regular
    edited July 2009
    I hope you've got a much faster run-through of this, then? I definitely think you could speed it up a bit and not lose anything. The eyeball part could probably stay the same speed.

    NightDragon on
  • PROXPROX Registered User regular
    edited July 2009
    It's much faster when running in Maya, but recording it to video slows it down by 1/3.

    PROX on
  • NeolightNeolight Registered User regular
    edited July 2009
    I love it! Great work!

    Neolight on
  • PROXPROX Registered User regular
    edited July 2009
    So I've begun this monster:

    tower_progress.jpg

    ugh someone help me with colors.

    PROX on
  • earthwormadamearthwormadam ancient crust Registered User regular
    edited July 2009
    PURPLE!

    earthwormadam on
  • NightDragonNightDragon 6th Grade Username Registered User regular
    edited July 2009
    I'm not sure what I'm looking at. :( Could you maybe post a few more angles?

    Also, I'm not sure if this'll help you out or not, but it may at least give you some ideas on color:

    http://kuler.adobe.com/ (I've posted this so many times, sorry if you already know about it).

    NightDragon on
  • PROXPROX Registered User regular
    edited July 2009
    Here's a few more angles. I can adjust the color easily at any point. The first one is with lighting turned on.

    tower_progress_2.jpg

    tower_progress_3.jpg

    tower_progress_4.jpg

    I'm gonna turn down the gold on that harpoon gun.

    PROX on
  • PROXPROX Registered User regular
    edited July 2009
    Update:

    tower_basic_2.jpg

    I need to paint some vertexes but I was able to do a lot with lighting. Now everything fits together better. All the UVs are in place, so I pretty much need to paint the thing to a finish.

    I plan on adding spec maps as well as particles.

    PROX on
  • IrukaIruka Registered User, Moderator Mod Emeritus
    edited July 2009
    Some one could have told me those were screens from WoW model viewer and I would have believed them. Love the skull. How long does this kind of stuff take you?

    Iruka on
  • PROXPROX Registered User regular
    edited July 2009
    Thanks Ruka'!

    I've been working on this one for abooout 40 hours now. I started it before I took my environmental modeling class. Since then I've learned a lot about efficiency, and can probably do one from scratch much faster. This is my 2nd environment type piece for my portfolio and I hope I can get much faster.

    PROX on
  • RankenphileRankenphile Passersby were amazed by the unusually large amounts of blood.Registered User, Moderator Mod Emeritus
    edited July 2009
    really nice stuff, prox

    is that a typical polycount for an environment piece for a game like WoW? I'm just starting to learn 3d modeling, and everything we're doing is basic prop design with an emphasis on low poly modelling, so seeing 17k tris made me involuntarily wince, but I'm not familiar with environmental work.

    Rankenphile on
    8406wWN.png
  • PROXPROX Registered User regular
    edited July 2009
    Ah, actually the ground is about 10k polys. The entire thing is around 7k.

    For an MMO every poly counts. What I've heard is that typical set is around 9k. Keep in mind not all of this is rendered at once. Even less indoors. Also there will be LOD models set up for things like terrain. Draw distance and hardware fog also reduce the load.

    PROX on
  • RankenphileRankenphile Passersby were amazed by the unusually large amounts of blood.Registered User, Moderator Mod Emeritus
    edited July 2009
    not a lot about environment modeling, but if you're interested in low poly stuff, you might get a kick out of this board, especially this thread

    some of their low-poly models blow my mind. all these high quality character models under 500 tris... crazy

    Rankenphile on
    8406wWN.png
  • PROXPROX Registered User regular
    edited July 2009
    Ah yes polycount. I have an account there.

    PROX on
  • PROXPROX Registered User regular
    edited July 2009
    UPDORT: Still working on those textures!

    tower_progress_5.jpg

    PROX on
  • TheBogTheBog Registered User regular
    edited July 2009
    Where's the next Sword Dog? 3? 4?

    TheBog on
  • PROXPROX Registered User regular
    edited July 2009
    haha who knows.

    PROX on
  • PROXPROX Registered User regular
    edited July 2009
    Progress update:

    tower_progress10.jpg

    tower_progress9.jpg

    Working on lighting. Need to differentiate the materials more.

    PROX on
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