So I'm pretty pleased. Tonight, I successfully managed to play the highest scoring game of Pac-Man: Championship Edition in the world with a score of over 992k in Extra Mode 3.
http://www.youtube.com/watch?v=MABIJNYsQ9khttp://www.youtube.com/watch?v=nMp0jzVazAE
So what is Pac-Man: Championship Edition? Pac-Man: Championship Edition is quite possibly the greatest XBox 360 game of all time. My word not good enough for you? How about Tycho's?
If Pac-Man CE remains on Live Arcade only it will be a criminal act, and I will work to bring these evil men to justice. I downloaded the demo expecting disposable content, consistent with the necrophilia on display elsewhere in the classic coin-op section. After one round, this demo I grabbed explicitly to revile had become a sale, and a week later it is an obsession and perhaps even a lifestyle.
It's in Widescreen, and it has a slick look, but what it really does is segment the maze into two distinct "boards." In strategy games, you often play through classical scenarios, and this has a similar feel: each side of the map can have its own maze, and its own arrangement of dots to consume. It may be full of dots, or dots may be sparse. There may be no "Power Pills" to drive back ravening spectres. Every time you complete a side, the classic fruit appears which can both replenish it and radically alter the maze. If you are caught, there is a slight pause before you return in the same location, so the game never really stops. Each mode is time limited, which I've heard complaints about - it would be nice to have an option to play perpetually, to play forever if possible - to play until the Earth is a lifeless ball of ice. I don't mind it. It just emphasizes a different style of play, reinforcing the already manic drama of hunger and pursuit.
It's absolutely critical that you grab the demo, at the very least. You'll be surprised by its vitality and relevance.
Pac-Man:CE may look about the same as the original at first glance, but first looks can be deceptive. The game is still simple accessible fun, but by making a few key changes, it's also added levels of depth for those who really want to get into it. It's no longer a defensive game, but rather an offensive one: your chief enemy is not the ghosts but the timer and your true goal is to play as efficiently as possible rather than merely stay alive.
Anyway, I thought some people would be interested in seeing my victory videos and I'm all up for discussing the game and strategies.
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Color me very impressed.
the "no true scotch man" fallacy.
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If only.
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Steam ID : rwb36, Twitter : Werezompire, Facebook : Zeboyd Games
I wish I had those kind of Pac Man skills
Reminds me of when my grandfather figured out the ghosts routes on the Atari 2600 and could literally play it indefinitely.
i wish i could hate you to death.
anyway congrats rainbow, that shit is ridiculous. i wish this game would come out on steam or something, i want to play it every day of my life.
If you like simple-but-complex games, I would recommend going back. Spending more than five minutes with the game (or exactly five minutes, actually) will show you how different it really is.
Like Rainbow mentioned, superficially it looks like Pac-Man, and the core mechanics are roughly the same—eat pellets, avoid ghosts. But by making it a score attack with limited time, it's less about "How long can I survive?" and more about "How efficiently can I make use of every precious second I have?" And the way the game's speed throttles up depending on how well you're doing, the pacing and speed is always perfect. You can still set the low bar and see if you can just survive the time limit, which is pretty easy on any of the game's modes, but for gamers who want a challenge, spending a few moments to figure out how the game's mechanics work are really rewarding. You have to be the kind of guy who likes gunning for high score, though.
I suppose I should redownload this now.
That brings up an interesting difference between the two games: in Pac-Man:CE since the level is constantly changing, the ghosts don't really have any set routes like they did in the original. However, they do have AI that you can learn with experience. Their basic AI is as follows:
Red - The rusher, this ghost just goes straight at you. One useful thing is that it tends to prioritize horizontal movement over vertical movement if you're diagonal from it which can be used to coax it through the warp paths on the sides.
Pink - This is the smartest AI of the lot. It'll chase you, but it also tries to ambush you as well. More than any other ghost, I try to always be aware of where pink is on the board.
Orange - The random ghost. If it looks like you're trapped, Orange is your best best for escape since it's the most likely to switch directions away from you.
Blue - The confusing ghost. One theory is that this ghost has AI that rotates between the different ghost types. It's random, but not as random as orange.
Zeboyd Games Development Blog
Steam ID : rwb36, Twitter : Werezompire, Facebook : Zeboyd Games
I'm sitting at around 450k or so....so yea, your score blows me away.
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Ditto. I somehow justified the lack of a harddrive with "But it comes with Pacman: CE!" I do wish you could turn off the timer, but still, this shit is so fucking good.
Switch - SW-3699-5063-5018
I'm almost certain that's the way the ghosts acted in regular old Pac-Man. If not the original, DEFINITELY in Ms. Pac-Man.
http://www.slidetoplay.com/story/pac-man-championship-edition-review
http://www.1up.com/do/blogEntry?bId=9012929
From the sound of things, there's a ton more content here than there was on the XBox 360 version. On the downside, there are no global leaderboards.
Also, Pac-Man: CE was announced as a PSP Mini a while back so I'm guessing the PSP version will be similar in content to the iPhone version (hopefully, there'll be leaderboards there).
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This game needs more non-gimmicky maps. Name a fun-buck price.
I'd really like to play the iPhone version but no iPhone for me. I do own a PSP though so I'm hoping it shows up on PSP Minis in time for Christmas.
Zeboyd Games Development Blog
Steam ID : rwb36, Twitter : Werezompire, Facebook : Zeboyd Games
The iPhone version is adequate, but definitely not a replacement for the XBLA version. As an on-the-go fix, it's great, though—right now I think it's still $2.99, and they say it's a temporary sale price just for a few days after launch, but I would be surprised if it ever goes for more than $3.99. Because then they want to sell you the DLC pack, which is $3.99 on top of the base game, but the base game is plenty for me right now.
For reference, the XBLA version, at $10, included six different Championship boards. The iPhone base game includes 5 Championship boards (which are similar but not exactly the same as the XBLA modes; the maze spawns are slightly different), and 20 different Mission boards, which seem to be both a tutorial and bite-sized missions, like "eat four fruits in 90 seconds" and such. I've only toyed with missions for a few minutes, but they seem to range from 15 to 90 seconds. The expansion pack unlocks an additional 10 Championship boards, 100 (!) Mission boards and some number of Challenge boards, the last of which I have no idea what they are, but rest assured the base pack is roughly equivalent to the XBLA version in terms of value and content.
The main sticking point is the controls—obviously not as precise as an analog stick, but it includes four different types of controls. I actually like Control 2 the best, which is four big-ass D-pad buttons on the bottom of the screen. I would wager that this would play worlds better on the PSP with its D-pad, but as far as iPhone games go the controls on Pac-Man CE are pretty solid.
The iPhone version has gotten me back into tinkering around with the XBLA version, but I still can't best my old score of 330k in the main Championship mode.
(Space Invaders Extreme was pretty good too, but Infinity Gene blows it out of the water.)
In the meantime, Namco should make something else in the mold. What kind of mileage can we get out of Dig Dug, do you think?
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Infinity Gene is so brilliant.
I didn't dislike Galaga Legions, but something about it just didn't click with me—it became a much more strategic-placement kind of game, though I suppose when you think about it the original Galaga was also all about memorizing enemy wave patterns and anticipating them.
Is Midway even around anymore? I thought they went bankrupt.
Anyway, I was referring to a past tense, before everything went down in smoke and flames. Despite where they went in later years, I have a soft, sentimental spot for their earlier works. I still want to get the GameCube versions of Arcade Treasures Volumes 2 and 3.
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I'll never get anywhere even close to those kinds of scores, but I got all the Achievements so for now, beating my own scores is good enough for me!
I feel like I should play Space Invaders Extreme, but I'm wondering if the update would be lost on me, as I've never played Space Invaders.
Now I check this topic and hear something about an Infinity Gene? That also sounds pretty extreme. I now realize I'm in over my head.
Could anyone give me a quick rundown on where I can purchase the most extreme of Space Invaders?
Both the Extremes are okay, but Infinity Gene will absolutely blow your mind. There's no question which one you should get.
Infinity Gene is an iPhone game; Extreme is on DS, PSP and XBLA; Extreme 2 is ... I want to say DS only, but I'm not sure on that. So it'll depend on what platforms you have available. I looooove Infinity Gene, mostly because you can use your own music to create custom levels. It's also way more frantic and bullet hell-ish of a shmup, whereas Extreme is almost Rez-like with its sounds and music synchronization.
Never really hear many people praise it but it's one of my favorite XBLA games along with Pac Man CE.
Now give me a Q-Bert update like CE or Legions! You know it'd be awesome.
Zeboyd Games Development Blog
Steam ID : rwb36, Twitter : Werezompire, Facebook : Zeboyd Games
Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
I went into Extra Mode 3 and got my highest score ever on it: 605130
#2830 in the rankings, which strangely makes me feel pretty confident.
This is on sale on the iPhone store for 59p ($0.99?)
I'm getting an iPhone for chrimbus so I'll be mining some threads for recommendations.
2009 is a year of Updates - one every Monday. Hopefully. xx
Motherfucker, on sale already? :x It's totally worth a buck. I like the game enough that I don't mind buying it at $3, but a third of that is even better.
So Pac-Man: Championship Edition DX is coming out this fall to the 360 and PS3. Why should you give a shit? Behold:
Dozens, even hundreds of ghosts, along with loads of other tweaks. From IGN:
http://xboxlive.ign.com/articles/111/1119045p1.html
Welp, I'm sold. As long as we can play as Bad Box Art Jogger Pac-Man:
This may have just become my most anticipated game of 2010