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Freq's --unnnnggggghhhh-- Dump

PennyfreqsPennyfreqs Registered User regular
edited June 2009 in Artist's Corner
Just starting a thread for myself that, I swear, will have nothing to do with webcomics or hardcore anime. ANYWAYS. So I have the super awesome tendency to not finish a photoshop painting almost ever. The few exceptions are those like the tie-wearing dude down there.

Things I'm aware of: I have a flimsy grasp of anatomy. Not inasmuch that I don't know what goes where...but I'll alter it subconciously and not realize it until I've lost interest and moved on. For example, pink guy's torso is all kinds of fudged up.

Mostly what I'm looking for are anatomy critiques on stuff that it looks like I just flat out missed, color and lighting critiques, and painting technique critiques. So basically everything. Drawovers aren't necessary unless you feel an overwhelming need to correct something. Shoot away!

mangun2.jpg w397.png
upperbodyrain.jpg w600.png
facefacex.jpg

madhatter.jpg w360.png

All except tie-dude are WIPs. Though I've taken a break from rainman.

Edit: Minute work on the face

You don't have to be wrong for me to be right.
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Posts

  • PennyfreqsPennyfreqs Registered User regular
    edited June 2009
    Bumping. I'd really appreciate some form of critique, even if it's just a "meh". Seriously, I know you guys can be hardcore, don't hold back. That's what she said.

    Pennyfreqs on
    You don't have to be wrong for me to be right.
  • beavotronbeavotron Registered User regular
    edited June 2009
    I think you already know what one of your main problems is... anatomy.
    So at this point it's just a question of what to do to remedy the problem.
    I personally find the book "Anatomy for the Artist" by Sarah Simblet helps me out quite a bit.

    and well... the obvious choice of life drawing, which really helps you form an all over idea of spatial relationships between body parts.

    The other thing I notice is that you don't seem to deviate much from the same old same.
    Your guys all look the same
    they all have the same wide-eyed mouth opened facial expression.
    This says to me that you're afraid to push your comfort zone, which is bad, I do this a lot. I get stuck in a happy little rut doing the same stuff over and over again. I'm always really happy with my work when I realize this and really start to push things, so I recommend you doing that too.

    Overall I think you show a whole lot of promise, and you have a great attitude, so I'm looking forward to seeing your progress.

    beavotron on
  • Radar6590Radar6590 Registered User regular
    edited June 2009
    You have pretty good line quality where applicable, you define forms well and you have an excellent grasp of colors.

    Beav got it right. You have a good understanding of what your problems are, and you just need to work them. I also agree with pushing your comfort zone. If you do, and you fuck it up, it's fine. Post it, then I'd have something more to tell you.

    Radar6590 on
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  • PennyfreqsPennyfreqs Registered User regular
    edited June 2009
    Thanks guys. I have a pretty good sense of general anatomy (ignore the dude in the rain, I was going from a reference photo but I think I fucked it up), it's when you manipulate the body into a position that's not that a straight pose that I have trouble. Same with the face. Anything crazy beyond a half smile or frown and it starts going awry.

    I'll definitely try and find that book. As far as life drawings, I'm going backpacking in Europe for a month. I plan to fill up at least 3 sketchbooks full of landscapes, people, and sketches from the various museums. Expect daily updates from the Louvre and a magnificent one of the Eiffel Tower.

    So consider this as a jumping point to a month long sketch dump (starting July 1st) of incredible improvement.

    I'm excited.

    Patrick

    Pennyfreqs on
    You don't have to be wrong for me to be right.
  • beavotronbeavotron Registered User regular
    edited June 2009
    yeah i think lots of people know the basic andrew loomis style "this part goes here, is this long" kind of thing, it's as you said the manipulation that people struggle with... how do you measure a twist in the torso and arm raised, elbow bent, hand behind the head?

    again, life drawing helps with this a lot. it lets you measure distances between parts which, the more you do, the more you add to that memory bank of reference.
    also, pick up "force dynamic life drawing for animators"
    that is a very very useful book.

    oh and i'm jealous of your trip. that'll be really fun and a great drawing experience for sure!

    beavotron on
  • DooomcatDooomcat Registered User new member
    edited June 2009
    I'm only going to talk about the finished piece so:
    -your anatomy isn't too bad, I would just pay attention to limbs in relation to each other (you gave him pretty defined and muscular upper arms but his calves and ankles are puny in comparison)
    -the shadow of the gun against his pants doesn't look right compared to the shape of the gun
    -the splotchy back ground is really distracting and I'd avoid using the same colors that you used on the character as it stops him from popping off it

    Dooomcat on
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