First question that came to mind when a tank got mind controlled; did they blow their fear already?
The answer was often no.
The following question was "can we run in, rebuff and kill the boss before this crap starts respawning?"
This was of course during the days when the vast majority of tanks were warriors, as druids and paladins were either outright mechanically inferior (including gear issues) or hadn't yet gained greater acceptance in the raiding community.
Just to quench that little five page fight before it gets off the ground.
Forar on
First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
Killing those packs with at least one reser alive was considered a victory, even if the other 39 people were dead.
Somedays it paid to have the 5-7 warlocks in the raid we usually ran with...
We actually brought in warlock alts on that trash. They were rolled just for c'thun trash, powerleveled to 60, and permanantly parked outside AQ40 stacked with stamina greens. 8 warlocks every week, sometimes as many as 10.
And it was still terrible in terrible ways.
The worst ones were when we lost 20+ people but at least had a rezzer up. "Don't run back we have a rezzer! Don't run back don't run back don't... ah god damnit. Everybody just run back, people who pay attention take a 15 minute bio while the rest run."
Hevach on
0
Kevin CristI make the devil hit his kneesand say the 'our father'Registered Userregular
You didn't have as much choice with what role you were taking in the raid (do you have a spell that looks like it might regain health? Guess which spec you were expected to be in).
Your talent tree options sucked.
As a paladin, I *could not* go back to Vanilla for these two reasons in particular. We were *fundamentally* broken back then, just about viable as buffbots, cleansebots and healbots, nothing that's all that enjoyable. I did some Vanilla-era tanking (nothing particularly major; Arlokk's adds, one of Thekal's adds, Mandokir's raptor, one of Majordomo Executus's adds, I *might* have done one of Golemagg's adds, not sure - humouring me, mainly), but there was no way that could be a long-term thing.
If those oft-argued Vanilla servers ever were to appear, I can't help wondering if there would be *any* decent population of paladins on it for those reasons - it's just so much more fun being a paladin now.
I wouldn't be surprised if there were other classes that had a massive leap in viability and enjoyability in TBC and onwards; any veterans of Molten Core able to offer their suggestions?
On the subject of the elixir changes in TBC: I remember a full month or so of pissing and moaning as soon as the change was announced, how it would make raiding 'impossible'.
When do trophies drop for 10 heroic? Just the end boss? Or every boss?
They drop off of every boss in 25 man and 10 man Heroic, also we need a naming convention other than N and N.5 for tier 9, since there are 3 sets :P
They drop from the tribute chest at the end, depending on how many tries you take, which is gay-tarded since idot pugs (Like my old guild who needed "Balls to the Wall" dps for xt normal 25 man) can down the beasts and jaraxxus easy enough.
When do trophies drop for 10 heroic? Just the end boss? Or every boss?
They drop off of every boss in 25 man and 10 man Heroic, also we need a naming convention other than N and N.5 for tier 9, since there are 3 sets :P
They drop from the tribute chest at the end, depending on how many tries you take, which is gay-tarded since idot pugs (Like my old guild who needed "Balls to the Wall" dps for xt normal 25 man) can down the beasts and jaraxxus easy enough.
Wut?
Holy crap, and I thought blizzard had finally found a system that didn't totally screw 10 man guilds. Given how eazy 25man normal is, given a trophy to each boss on 10H seems kind of obvious.
i fold having not seen it at level appropriate level
Mobs that could MC tanks. Oh and while they were doing that they would grab some DPS so that they could aggro the healers. Oh and they had a mana burn/fear. And because every sunday needs a cherry....they cleaved too. And those were the Qiraji Mindslayers. They came in packs of four. And they brought a Champion with them. He was merely a big mob with an aggro drop. There has never been any more annoying trash then them. I would do TK as a 70 multiple times before I did those once on a 60 again.
Another way put:
If you ranked Level 60 raid bosses by difficulty, that trash would be on the list. And it would be above all BWL bosses. A chunk of Naxx ones too.
i fold having not seen it at level appropriate level
Mobs that could MC tanks. Oh and while they were doing that they would grab some DPS so that they could aggro the healers. Oh and they had a mana burn/fear. And because every sunday needs a cherry....they cleaved too. And those were the Qiraji Mindslayers. They came in packs of four. And they brought a Champion with them. He was merely a big mob with an aggro drop. There has never been any more annoying trash then them. I would do TK as a 70 multiple times before I did those once on a 60 again.
Another way put:
If you ranked Level 60 raid bosses by difficulty, that trash would be on the list. And it would be above all BWL bosses. A chunk of Naxx ones too.
This right here. I don't think I ever saw that trash completed without at least 1 full group worth of people dead at a minimum. ~5 people dead was a good trash pull. I was doing that instance with <Fusion>, for a reference to the quality of players in the zone.
i fold having not seen it at level appropriate level
Mobs that could MC tanks. Oh and while they were doing that they would grab some DPS so that they could aggro the healers. Oh and they had a mana burn/fear. And because every sunday needs a cherry....they cleaved too. And those were the Qiraji Mindslayers. They came in packs of four. And they brought a Champion with them. He was merely a big mob with an aggro drop. There has never been any more annoying trash then them. I would do TK as a 70 multiple times before I did those once on a 60 again.
Another way put:
If you ranked Level 60 raid bosses by difficulty, that trash would be on the list. And it would be above all BWL bosses. A chunk of Naxx ones too.
This right here. I don't think I ever saw that trash completed without at least 1 full group worth of people dead at a minimum. ~5 people dead was a good trash pull. I was doing that instance with <Fusion>, for a reference to the quality of players in the zone.
It isn't a good reference. There are 174 Fusion guilds right now.
What do you folks do for healers in Vezax 25? My guild should probably be reaching that point here soon, so it'd be nice go in there with the right balance. We down 10 man pretty easily, but can 1 healer keep the tank up in 25?
What do you folks do for healers in Vezax 25? My guild should probably be reaching that point here soon, so it'd be nice go in there with the right balance. We down 10 man pretty easily, but can 1 healer keep the tank up in 25?
You need more then 1 healer. He hits very hard during rushes and if its your guild's first time, I bet a lot of your ranged will get hit by crashes.
What do you folks do for healers in Vezax 25? My guild should probably be reaching that point here soon, so it'd be nice go in there with the right balance. We down 10 man pretty easily, but can 1 healer keep the tank up in 25?
I think we used 6 in the beginning. Yeah I just had to number them...
P1 we had a Shaman (1) + a Druid (2) + me (3) as Disc bubbling the tank from range.
(Protip: If you dont' have a Disc Priest usually, have one respec for Vezax. Healing is reduced from the black puddles but Shields are not, so you can cast them supercheap and get a ton of mitigation)
P2: When the animus comes out and the raid starts taking damage we had a 2nd Druid (4) + a Holy Priest (5) raid healing. I would bubble the entire raid from the black stuff then run into melee range to tank heal. (It messes up shadow crashes trying to heal from range, and we had almost no classes with"outs" aka Iceblock, Teleport)
P3: Me + the last healer (6) on the tank.
We eventually swapped tanks from a sorta squishy offspec DK to our normal MT (Pally) after they nerfed it, and we could cut back to 5 healers. I'd still recommended 6 at first.
On the plus side, at least my ten man group is capable of hard modes.
We did Vezax regular on (Saturday?) and as it had been weeks since we'd had time to reach him, between our ToC gear upgrades and the Vezax nerf we were stunned by how much easier it was than the last time (which was already easy. Got nobody hit by crashes achievement.) I solo healed until Vezax was at about 40% hp. I still had about 30-40% mana. One of our other healers was like, need me to step in? I was like "uh sure." I had just stepped out of my green goo when we downed him.
On the plus side, at least my ten man group is capable of hard modes.
We did Vezax regular on (Saturday?) and as it had been weeks since we'd had time to reach him, between our ToC gear upgrades and the Vezax nerf we were stunned by how much easier it was than the last time (which was already easy. Got nobody hit by crashes achievement.) I solo healed until Vezax was at about 40% hp. I still had about 30-40% mana. One of our other healers was like, need me to step in? I was like "uh sure." I had just stepped out of my green goo when we downed him.
Vezax hard mode on 10 is pretty silly now. When we did our final night for drakes it was this one and one light, and we actually had to stop DPS on vezax when he was about 10% or so because we were still about a minute out from the animus spawning.
edit: Reminds me of right after 3.2 when Decon was bugged. We'd had a couple of half-hearted attempts at hardmode in weeks prior, but with the way adds were spawning we were seriously considering just killing the heart because our dps was good enough that for the last few weeks after the first heart drop he basically never left phase. This meant we were pretty much killing ourselves with adds. We ended just somehow barely healing through the last heart drop with only me, the holy priest and the tank left alive after the adds were killed/eaten. Took awhile to get his last 600k hp down that way.
i fold having not seen it at level appropriate level
Mobs that could MC tanks. Oh and while they were doing that they would grab some DPS so that they could aggro the healers. Oh and they had a mana burn/fear. And because every sunday needs a cherry....they cleaved too. And those were the Qiraji Mindslayers. They came in packs of four. And they brought a Champion with them. He was merely a big mob with an aggro drop. There has never been any more annoying trash then them. I would do TK as a 70 multiple times before I did those once on a 60 again.
Another way put:
If you ranked Level 60 raid bosses by difficulty, that trash would be on the list. And it would be above all BWL bosses. A chunk of Naxx ones too.
This right here. I don't think I ever saw that trash completed without at least 1 full group worth of people dead at a minimum. ~5 people dead was a good trash pull. I was doing that instance with <Fusion>, for a reference to the quality of players in the zone.
It isn't a good reference. There are 174 Fusion guilds right now.
But there's only one Fusion guild that comes to mind.
End on
I wish that someway, somehow, that I could save every one of us
Are they all switching to kill snobolds? Our DPS was failing too until we told them only to kill snobolds on healers (and ranged DPS if it was early, but if worms were about to come out, they had to deal with their snobold too).
Posts
The answer was often no.
The following question was "can we run in, rebuff and kill the boss before this crap starts respawning?"
This was of course during the days when the vast majority of tanks were warriors, as druids and paladins were either outright mechanically inferior (including gear issues) or hadn't yet gained greater acceptance in the raiding community.
Just to quench that little five page fight before it gets off the ground.
Origin: KafkaAU B-Net: Kafka#1778
Somedays it paid to have the 5-7 warlocks in the raid we usually ran with...
We actually brought in warlock alts on that trash. They were rolled just for c'thun trash, powerleveled to 60, and permanantly parked outside AQ40 stacked with stamina greens. 8 warlocks every week, sometimes as many as 10.
And it was still terrible in terrible ways.
The worst ones were when we lost 20+ people but at least had a rezzer up. "Don't run back we have a rezzer! Don't run back don't run back don't... ah god damnit. Everybody just run back, people who pay attention take a 15 minute bio while the rest run."
Good place to get a Rogue's lockpicking to 300 too.
Steam: YOU FACE JARAXXUS| Twitch.tv: CainLoveless
Yeah I remember loaning them to my ex for Gurtogg. Dual spellpower trinkets and spellpower flask on a tank go!
Yeah, I was always grateful that haste pots were useless to me because I was carrying enough shit around. Even farming Scholo for the damn runes.
As a paladin, I *could not* go back to Vanilla for these two reasons in particular. We were *fundamentally* broken back then, just about viable as buffbots, cleansebots and healbots, nothing that's all that enjoyable. I did some Vanilla-era tanking (nothing particularly major; Arlokk's adds, one of Thekal's adds, Mandokir's raptor, one of Majordomo Executus's adds, I *might* have done one of Golemagg's adds, not sure - humouring me, mainly), but there was no way that could be a long-term thing.
If those oft-argued Vanilla servers ever were to appear, I can't help wondering if there would be *any* decent population of paladins on it for those reasons - it's just so much more fun being a paladin now.
I wouldn't be surprised if there were other classes that had a massive leap in viability and enjoyability in TBC and onwards; any veterans of Molten Core able to offer their suggestions?
On the subject of the elixir changes in TBC: I remember a full month or so of pissing and moaning as soon as the change was announced, how it would make raiding 'impossible'.
We seem to have got by alright.
I mean, now you can stop experience gain and be 60 forever. Still pretty stupid to just get rid of old Naxx.
They drop off of every boss in 25 man and 10 man Heroic, also we need a naming convention other than N and N.5 for tier 9, since there are 3 sets :P
I am a freaking nerd.
t9 t9.3 t9.5
And they don't drop off of every boss in 10man heroic, they drop at the end in the tribute chest depending on how many attempts you have left.
They drop from the tribute chest at the end, depending on how many tries you take, which is gay-tarded since idot pugs (Like my old guild who needed "Balls to the Wall" dps for xt normal 25 man) can down the beasts and jaraxxus easy enough.
T9, T9.5, HT9.5/T9.5H
Wut?
Holy crap, and I thought blizzard had finally found a system that didn't totally screw 10 man guilds. Given how eazy 25man normal is, given a trophy to each boss on 10H seems kind of obvious.
I am a freaking nerd.
Another way put:
If you ranked Level 60 raid bosses by difficulty, that trash would be on the list. And it would be above all BWL bosses. A chunk of Naxx ones too.
(BTW, great Michael Westen avatar)
Pins!
How many can there be in the chest? Really, really, really hope you say more than one :x...
Edit: Nevermind, saw the answer in another thread. Not thrilled, but better than just 1.
Pins!
This right here. I don't think I ever saw that trash completed without at least 1 full group worth of people dead at a minimum. ~5 people dead was a good trash pull. I was doing that instance with <Fusion>, for a reference to the quality of players in the zone.
First Blood 85 Priest 80 Mage 85 Paladin 83 Druid 80 DK 85 Huntard 85 Shaman
"Tardo Wan" sounds like a Jedi that required 436 years to train and then killed himself by looking into his lightsaber while turning it on."
It isn't a good reference. There are 174 Fusion guilds right now.
You need more then 1 healer. He hits very hard during rushes and if its your guild's first time, I bet a lot of your ranged will get hit by crashes.
I think my guild ran 5-6 for hard mode 25 man.
I think we used 6 in the beginning. Yeah I just had to number them...
P1 we had a Shaman (1) + a Druid (2) + me (3) as Disc bubbling the tank from range.
(Protip: If you dont' have a Disc Priest usually, have one respec for Vezax. Healing is reduced from the black puddles but Shields are not, so you can cast them supercheap and get a ton of mitigation)
P2: When the animus comes out and the raid starts taking damage we had a 2nd Druid (4) + a Holy Priest (5) raid healing. I would bubble the entire raid from the black stuff then run into melee range to tank heal. (It messes up shadow crashes trying to heal from range, and we had almost no classes with"outs" aka Iceblock, Teleport)
P3: Me + the last healer (6) on the tank.
We eventually swapped tanks from a sorta squishy offspec DK to our normal MT (Pally) after they nerfed it, and we could cut back to 5 healers. I'd still recommended 6 at first.
Yay Vezax trash. Maybe they just coordinate banishes in caster/party chat for his group?
We did Vezax regular on (Saturday?) and as it had been weeks since we'd had time to reach him, between our ToC gear upgrades and the Vezax nerf we were stunned by how much easier it was than the last time (which was already easy. Got nobody hit by crashes achievement.) I solo healed until Vezax was at about 40% hp. I still had about 30-40% mana. One of our other healers was like, need me to step in? I was like "uh sure." I had just stepped out of my green goo when we downed him.
I can't believe you all missed the obvious.
T9, T9.5, T9.10
Vezax hard mode on 10 is pretty silly now. When we did our final night for drakes it was this one and one light, and we actually had to stop DPS on vezax when he was about 10% or so because we were still about a minute out from the animus spawning.
edit: Reminds me of right after 3.2 when Decon was bugged. We'd had a couple of half-hearted attempts at hardmode in weeks prior, but with the way adds were spawning we were seriously considering just killing the heart because our dps was good enough that for the last few weeks after the first heart drop he basically never left phase. This meant we were pretty much killing ourselves with adds. We ended just somehow barely healing through the last heart drop with only me, the holy priest and the tank left alive after the adds were killed/eaten. Took awhile to get his last 600k hp down that way.
Unfortunately some people have been using .10 and .25 on the older tiers to indicate if they came from the 10 or 25 man instance.
I am a freaking nerd.
There are so many ways you could go with this shit!
But there's only one Fusion guild that comes to mind.