That motherfucker is gonna be back on WoW in another month, watch.
I fucking get it. Taking out LAN support sucks. But y'know what? People who steal shit ruined it for you. Blizzard isn't ruining it. People who pirate games ruined it for you. Redirect your Goddamn anger already.
Also, I wish people would really stop freaking out about the "three separate games" shit. It's a game and two expansions. No, you're not being dicked out of content with 10 missions for each or whatever. Jesus Christ.
Salmon'd for lies. Blaming feature reduction on file sharers is like blaming not being able to take a full bottle of water on your flight on Osama bin Laden.
I'm thinking theres two groups of people out there. The ones that actually play the single player and enjoy sitting through a blizzard RTS campaign and then the group that only wants SC2 for the multiplayer and will probably ignore the campaign.
That latter group probably feels cheated because to get the full version of "their game" they have to buy all 3 versions. I'm betting this group would have been more than satisfied with three 10 mission campaigns and full multi-player.
The prior group feels fine because they get 3 full blizzard games in different flavors.
Of course theres always that gray area in between full of angry inconsolable people.
Talith on
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HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
That latter group probably feels cheated because to get the full version of "their game" they have to buy all 3 versions. I'm betting this group would have been more than satisfied with three 10 mission campaigns and full multi-player.
But they are getting the full version even with the first game. All three races are available. In Brood War, each race got like 3 or so new units. Most of the work on the game was the campaign. I don't recall people bitching about THAT though.
So I mean... nothing is different. The only difference is the two expansions have been announced way ahead of time.
Henroid on
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AxenMy avatar is Excalibur.Yes, the sword.Registered Userregular
That latter group probably feels cheated because to get the full version of "their game" they have to buy all 3 versions. I'm betting this group would have been more than satisfied with three 10 mission campaigns and full multi-player.
But they are getting the full version even with the first game. All three races are available. In Brood War, each race got like 3 or so new units. Most of the work on the game was the campaign. I don't recall people bitching about THAT though.
So I mean... nothing is different. The only difference is the two expansions have been announced way ahead of time.
Well I think their anger stems a bit from having to buy all three games to get the full story. Getting the first one and playing as the Terrans, then having to wait until the next one comes out to see the next part of the story with Zerg and so on.
I think that it will work out, but I can see the reason for their ire.
Axen on
A Capellan's favorite sheath for any blade is your back.
0
HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
That latter group probably feels cheated because to get the full version of "their game" they have to buy all 3 versions. I'm betting this group would have been more than satisfied with three 10 mission campaigns and full multi-player.
But they are getting the full version even with the first game. All three races are available. In Brood War, each race got like 3 or so new units. Most of the work on the game was the campaign. I don't recall people bitching about THAT though.
So I mean... nothing is different. The only difference is the two expansions have been announced way ahead of time.
Well I think their anger stems a bit from having to buy all three games to get the full story. Getting the first one and playing as the Terrans, then having to wait until the next one comes out to see the next part of the story with Zerg and so on.
I think that it will work out, but I can see the reason for their ire.
You had to buy Brood War to get the full story there too! And even if you argue that wasn't the case, we still don't know if the end of the Terran campaign will actually end in a manner that provides both closure (as if it were a singular experience) or end on a cliff hanger that will be answers in the next installment.
We don't know. That's the point.
And while I'm usually all good with speculation, people don't talk about things sometimes with that speculative, "Well it COULD be like this" tone. They speak as if it is set in stone. Or lack the ability to grant the benefit of the doubt. Everyone just likes pretending to be jaded, angry consumers.
(to clarify, that last statement only applies on the single player portion of this; the LAN thing is something to be angry about)
What I don't understand is why LAN parties are such a big deal for Blizzard all of a sudden
I mean the SC1 CD gave you the option of installing LAN client copies ffs. It's one thing to require the game to authenticate a la Steam, once. It's a whole other fucking ballgame to require it to phone home every time you want to play a match with another person.
That's the thing I don't think it is about LAN Party's, I think it's about Pirates using Lan programs to play pirated games online but I don't believe they have eliminated LAN especially from hearing about people that played SC2 at some events that there were LAN options.
We will see what is true or not but I have faith in Blizzard and I am really annoyed at the people shitting on Blizzard for every little thing when they haven't really given us a clear answer one way or another.
It's a losing battle. The Pirates will hack everything that Blizzard releases. And just like Spore, if Blizzard clamps down too hard with the DRM the players will flock to the pirated version.
Of course 90% of the people who pirated spore never had any intention of paying for it
Think of the pirated version as a free sample of crack. You get the campaign, snort it, have a nice time. The next week you'll want to come back for more and play it on line, but you can't without having a proper ID and to do that you need to pay for a real version, next thing you know you're pulling all nighters jacked up on red bull and own three copies of Star Craft 2 because Blizzard split it into three games.
Fixed.
It's a full game with two expansions. I bet you were soooo pissed when you found out that Brood War was announced.
What I don't understand is why LAN parties are such a big deal for Blizzard all of a sudden
I mean the SC1 CD gave you the option of installing LAN client copies ffs. It's one thing to require the game to authenticate a la Steam, once. It's a whole other fucking ballgame to require it to phone home every time you want to play a match with another person.
That's the thing I don't think it is about LAN Party's, I think it's about Pirates using Lan programs to play pirated games online but I don't believe they have eliminated LAN especially from hearing about people that played SC2 at some events that there were LAN options.
We will see what is true or not but I have faith in Blizzard and I am really annoyed at the people shitting on Blizzard for every little thing when they haven't really given us a clear answer one way or another.
It's a losing battle. The Pirates will hack everything that Blizzard releases. And just like Spore, if Blizzard clamps down too hard with the DRM the players will flock to the pirated version.
Of course 90% of the people who pirated spore never had any intention of paying for it
Think of the pirated version as a free sample of crack. You get the campaign, snort it, have a nice time. The next week you'll want to come back for more and play it on line, but you can't without having a proper ID and to do that you need to pay for a real version, next thing you know you're pulling all nighters jacked up on red bull and own three copies of Star Craft 2 because Blizzard split it into three games.
Fixed.
It's a full game with two expansions. I bet you were soooo pissed when you found out that Brood War was announced.
I was actually just joking, so far I'm fine with every decision that Blizzard has made with SCII.
They are angry because they wanted 1L of neopolitan ice cream, but the bakery only had 1L vanilla, and said they will have to wait another year to get 1L strawberry, and then another year to get 1L chocolate.
They are angry because they wanted 1L of neopolitan ice cream, but the bakery only had 1L vanilla, and said they will have to wait another year to get 1L strawberry, and then another year to get 1L chocolate.
That's actually not a bad analogy.
Only because you really like ice cream (and who doesn't?).
They are angry because they wanted 1L of neopolitan ice cream, but the bakery only had 1L vanilla, and said they will have to wait another year to get 1L strawberry, and then another year to get 1L chocolate.
That's actually not a bad analogy.
But... The last time you had Neopolitan it was over 10 years ago. So are you sure you really want a whole liter?
I fucking get it. Taking out LAN support sucks. But y'know what? People who steal shit ruined it for you. Blizzard isn't ruining it. People who pirate games ruined it for you. Redirect your Goddamn anger already.
No, Blizzard is still ruining it, by overreacting to piracy just like EA did with Spore, and just like other companies do. Piracy or not this game is going to sell like crazy, and I think it's a stupid decision to punish the real customers just to foil the pirates when everyone knows this game is going to be a massive success anyway.
That being said, I'm not having a rage fit about it, and I'm not gonna refuse to buy it. But this whole "screw with the customers and blame those nasty pirates!" trend is annoying and stupid.
I wonder if they're actively holding anything back for the expansions at this point. Does anyone know how development cycles for these sorts of things tend to work? Expansion design is obviously very different than base game design, since you usually can't eliminate or radically alter anything from the base design or players will throw a hissy fit.
Looking at the new units that were added in The Frozen Throne, they were obviously reactive to the power of casters in the base version, with half the units having some sort of anti-caster ability. I assume that that was based on the impressions of the players after release, or they would have just weakened casters from the start.
I fucking get it. Taking out LAN support sucks. But y'know what? People who steal shit ruined it for you. Blizzard isn't ruining it. People who pirate games ruined it for you. Redirect your Goddamn anger already.
No, Blizzard is still ruining it, by overreacting to piracy just like EA did with Spore, and just like other companies do. Piracy or not this game is going to sell like crazy, and I think it's a stupid decision to punish the real customers just to foil the pirates when everyone knows this game is going to be a massive success anyway.
That being said, I'm not having a rage fit about it, and I'm not gonna refuse to buy it. But this whole "screw with the customers and blame those nasty pirates!" trend is annoying and stupid.
The game is going to be a massive success despite pirates and despite taking the LAN out.
Also, I think the trend at the moment is to get angry at companies and not pirates. Every person on this forum, or at least most, knows someone or maybe more who pirate games. And you're not doing your task of trying to convince them to buy at least the good ones.
But that's another topic really.
And my final say on this is that I'm not hurt with the LAN functionality taken out at all. I'm sorry other people are, and I'm sure it sucks. Call me when another new piece of info comes out about SC2.
That motherfucker is gonna be back on WoW in another month, watch.
I fucking get it. Taking out LAN support sucks. But y'know what? People who steal shit ruined it for you. Blizzard isn't ruining it. People who pirate games ruined it for you. Redirect your Goddamn anger already.
Also, I wish people would really stop freaking out about the "three separate games" shit. It's a game and two expansions. No, you're not being dicked out of content with 10 missions for each or whatever. Jesus Christ.
Salmon'd for lies. Blaming feature reduction on file sharers is like blaming not being able to take a full bottle of water on your flight on Osama bin Laden.
That analogy is....absolutely correct, actually.
While it's inconvenient to you that you can't bring a large amount of liquid onto a plane, you can't possibly blame the security people for it. They're not doing it to be assholes, they're doing it because it's a precaution that they have to take, and while you might be pissed about the trade-off, it's ultimately for everyone's benefit. The only reason that they have to do it is because there are people out there who would exploit it and screw everyone else over. Ultimately, yeah, I blame people who hijack planes for the fact that I can't bring a bottle of water onto them.
The point is that arbitrary and ineffective measures are being taken to correct a perceived problem that will only inconvenience innocent consumers. Pirates will have LAN. Terrorists could conceivably bring a container of liquid in a body cavity.
The place where my analogy is incongruent is actually the 'for the benefit of everyone' bit. Consumers are harmed indirectly by piracy, to an unknowable degree. In contrast, an exploding plane is an exceedingly rare but more concrete harm.
And Henroid, 'lol Godwin' does nothing to address my argument. It's just silly.
You can't mod in functionality that the code doesn't support.
multiplayer mods for PC GTA:SA and oblivion would like to have a word with you. I know theres at least one more project to do the same for another game that got into release stage, but I forget.
Now the point may be that the oblivion is pretty much alpha, but if a 1 man team can do that, think was millions of koreans can do.
Not to mention the fact that a player patch will get created in the first month changing the address for battle.net that it connects to, which reroutes to a private battle.net server. They did this for warcraft 3 pretty instantly during beta.
50th edit: one is now in development for fallout3 multiplayer. god knows how that would work.
That motherfucker is gonna be back on WoW in another month, watch.
I fucking get it. Taking out LAN support sucks. But y'know what? People who steal shit ruined it for you. Blizzard isn't ruining it. People who pirate games ruined it for you. Redirect your Goddamn anger already.
Also, I wish people would really stop freaking out about the "three separate games" shit. It's a game and two expansions. No, you're not being dicked out of content with 10 missions for each or whatever. Jesus Christ.
Salmon'd for lies. Blaming feature reduction on file sharers is like blaming not being able to take a full bottle of water on your flight on Osama bin Laden.
That analogy is....absolutely correct, actually.
While it's inconvenient to you that you can't bring a large amount of liquid onto a plane, you can't possibly blame the security people for it. They're not doing it to be assholes, they're doing it because it's a precaution that they have to take, and while you might be pissed about the trade-off, it's ultimately for everyone's benefit. The only reason that they have to do it is because there are people out there who would exploit it and screw everyone else over. Ultimately, yeah, I blame people who hijack planes for the fact that I can't bring a bottle of water onto them.
The point is that arbitrary and ineffective measures are being taken to correct a perceived problem that will only inconvenience innocent consumers. Pirates will have LAN. Terrorists could conceivably bring a container of liquid in a body cavity.
The place where my analogy is incongruent is actually the 'for the benefit of everyone' bit. Consumers are harmed indirectly by piracy, to an unknowable degree. In contrast, an exploding plane is an exceedingly rare but more concrete harm.
And Henroid, 'lol Godwin' does nothing to address my argument. It's just silly.
I have to agreee, punishing legitimate users is a pretty weak way to "combat piracy". Especially for a game that is going to sell amazingly well even if its garbage, and from a company like blizzard.
Next thing we will be hearing is how they are going to be charging a monthly fee for the multiplayer in order to re-coup losses from pirated versions.
Also I am bored so, bad analogy ho!
Blaming pirates instead of the devs for removing features, is like blaming the thief, when a cop kills an innocent civilian during the arrest.
I fucking get it. Taking out LAN support sucks. But y'know what? People who steal shit ruined it for you. Blizzard isn't ruining it. People who pirate games ruined it for you. Redirect your Goddamn anger already.
No, Blizzard is still ruining it, by overreacting to piracy just like EA did with Spore, and just like other companies do. Piracy or not this game is going to sell like crazy, and I think it's a stupid decision to punish the real customers just to foil the pirates when everyone knows this game is going to be a massive success anyway.
That being said, I'm not having a rage fit about it, and I'm not gonna refuse to buy it. But this whole "screw with the customers and blame those nasty pirates!" trend is annoying and stupid.
The game is going to be a massive success despite pirates and despite taking the LAN out.
Also, I think the trend at the moment is to get angry at companies and not pirates. Every person on this forum, or at least most, knows someone or maybe more who pirate games. And you're not doing your task of trying to convince them to buy at least the good ones.
But that's another topic really.
And my final say on this is that I'm not hurt with the LAN functionality taken out at all. I'm sorry other people are, and I'm sure it sucks. Call me when another new piece of info comes out about SC2.
Bullshit. I shouldn't be held responsible for the crimes of other people. It's not "my task" to seek out pirates and nag them. Piracy happens. It sucks, but companies need to suck it up and just deal with it, and stop punishing the real customers.
You can't mod in functionality that the code doesn't support.
multiplayer mods for PC GTA:SA and oblivion would like to have a word with you. I know theres at least one more project to do the same for another game that got into release stage, but I forget.
Now the point may be that the oblivion is pretty much alpha, but if a 1 man team can do that, think was millions of koreans can do.
Not to mention the fact that a player patch will get created in the first month changing the address for battle.net that it connects to, which reroutes to a private battle.net server. They did this for warcraft 3 pretty instantly during beta.
50th edit: one is now in development for fallout3 multiplayer. god knows how that would work.
Those are not mods, they are programs that sit on top of the existing game and manipulate its memory to simulate multiplayer functionality (some of which already exists in the engine). If the game has no method of multiplayer support available, you cannot implement it. Engines needs to be built with multiplayer methods in mind to do this kind of stuff.
As evidence, that Oblivion multiplayer mod manipulates the game memory to sync an NPC to that player's location. Everything else is broken, and won't work unless the engine is multiplayer aware, which it is not.
FyreWulff on
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AxenMy avatar is Excalibur.Yes, the sword.Registered Userregular
You can't mod in functionality that the code doesn't support.
multiplayer mods for PC GTA:SA and oblivion would like to have a word with you. I know theres at least one more project to do the same for another game that got into release stage, but I forget.
Now the point may be that the oblivion is pretty much alpha, but if a 1 man team can do that, think was millions of koreans can do.
Not to mention the fact that a player patch will get created in the first month changing the address for battle.net that it connects to, which reroutes to a private battle.net server. They did this for warcraft 3 pretty instantly during beta.
50th edit: one is now in development for fallout3 multiplayer. god knows how that would work.
Those are not mods, they are programs that sit on top of the existing game and manipulate its memory to simulate multiplayer functionality (some of which already exists in the engine). If the game has no method of multiplayer support available, you cannot implement it. Engines needs to be built with multiplayer methods in mind to do this kind of stuff.
As evidence, that Oblivion multiplayer mod manipulates the game memory to sync an NPC to that player's location. Everything else is broken, and won't work unless the engine is multiplayer aware, which it is not.
First of all, I'm not sure "If the game doesn't ship with multiplayer at all you can't do it." is correct. I'm willing to bet it's technically false with enough effort. Said effort may be way beyond the realm of practically, however.
Secondly, though, Starcraft II WILL have multiplayer built in. I'm willing to bet money that it is totally possible to get it working on a LAN, wether you want to call it a "mod" or "hack" or "memory shanningins".
So I take the firm stance of MAYBE regarding this issue.
Xeddicus on
"For no one - no one in this world can you trust. Not men. Not women. Not beasts...this you can trust."
Bullshit. I shouldn't be held responsible for the crimes of other people. It's not "my task" to seek out pirates and nag them. Piracy happens. It sucks, but companies need to suck it up and just deal with it, and stop punishing the real customers.
Companies "need" to make money. Blizzard's pretty damn good at this, so I'm sure they'll still make boatloads of money even without LAN support. That comment on how "companies need to suck it up and just deal with it" can just as easily be turned around: it sucks that there's no LAN support, but customers need to suck it up and just deal with it. If necessary by not buying the game. Blizzard doesn't owe you LAN support, and you don't owe Blizzard a sale. Simple as that.
Thirith on
"Nothing is gonna save us forever but a lot of things can save us today." - Night in the Woods
Bullshit. I shouldn't be held responsible for the crimes of other people. It's not "my task" to seek out pirates and nag them. Piracy happens. It sucks, but companies need to suck it up and just deal with it, and stop punishing the real customers.
Companies "need" to make money. Blizzard's pretty damn good at this, so I'm sure they'll still make boatloads of money even without LAN support. That comment on how "companies need to suck it up and just deal with it" can just as easily be turned around: it sucks that there's no LAN support, but customers need to suck it up and just deal with it. If necessary by not buying the game. Blizzard doesn't owe you LAN support, and you don't owe Blizzard a sale. Simple as that.
Exactly. I'm still going to tell them why they lost my sale though, and go be pissed that I can't play SC2 over at my friend's house. Until someone cracks/hacks/etc the game so that it works without connecting to Battle.net
Bullshit. I shouldn't be held responsible for the crimes of other people. It's not "my task" to seek out pirates and nag them. Piracy happens. It sucks, but companies need to suck it up and just deal with it, and stop punishing the real customers.
Companies "need" to make money. Blizzard's pretty damn good at this, so I'm sure they'll still make boatloads of money even without LAN support. That comment on how "companies need to suck it up and just deal with it" can just as easily be turned around: it sucks that there's no LAN support, but customers need to suck it up and just deal with it. If necessary by not buying the game. Blizzard doesn't owe you LAN support, and you don't owe Blizzard a sale. Simple as that.
Exactly. I'm still going to tell them why they lost my sale though, and go be pissed that I can't play SC2 over at my friend's house. Until someone cracks/hacks/etc the game so that it works without connecting to Battle.net
Does your friend not have an internet connection? Does he live in a cave?
Bullshit. I shouldn't be held responsible for the crimes of other people. It's not "my task" to seek out pirates and nag them. Piracy happens. It sucks, but companies need to suck it up and just deal with it, and stop punishing the real customers.
Companies "need" to make money. Blizzard's pretty damn good at this, so I'm sure they'll still make boatloads of money even without LAN support. That comment on how "companies need to suck it up and just deal with it" can just as easily be turned around: it sucks that there's no LAN support, but customers need to suck it up and just deal with it. If necessary by not buying the game. Blizzard doesn't owe you LAN support, and you don't owe Blizzard a sale. Simple as that.
LAN or not, this game will be pirated heavily. Probably more so because of the restrictions. I really seriously doubt that excluding LAN will make any difference in piracy whatsoever. Excluding LAN is just a way to force players to use their service, and maybe get a few extra sales in the process. Thats all. Piracy is just a big excuse to squeeze paying customers. Piracy has been happening long before we even had the internet. In fact it was worse. People were going out of business because of it back in the day. Now it's becoming easier to sell software. Basically, they are willing to inconvenience paying customers in order to make more money. It's sad because I was really looking forward to this one but I will be skipping it for sure if they don't include LAN. Install limits? Online activation? Not for me thanks.
Not including LAN is a meaningless move surely aimed to stop pirates. Most of the people complaining about LAN not being included are a minority, at best. Most people don't use LAN and couldn't care less whether it was included or not.
Miss your precious SC2 LAN parties? Don't buy it then. You wont be missed and they certainly don't need your money.
Not including LAN is a meaningless move surely aimed to stop pirates. Most of the people complaining about LAN not being included are a minority, at best. Most people don't use LAN and couldn't care less whether it was included or not.
Miss your precious SC2 LAN parties? Don't buy it then. You wont be missed and they certainly don't need your money.
Yeah except it wont stop pirates. Hell it will encourage pirates. Watch me predict the future. This will absolutely be one of the most pirated games ever... LAN or not
Posts
You must modern-day Godwin'd me. Nice work.
Edit - Post 9/11 Godwin'd even.
That latter group probably feels cheated because to get the full version of "their game" they have to buy all 3 versions. I'm betting this group would have been more than satisfied with three 10 mission campaigns and full multi-player.
The prior group feels fine because they get 3 full blizzard games in different flavors.
Of course theres always that gray area in between full of angry inconsolable people.
But they are getting the full version even with the first game. All three races are available. In Brood War, each race got like 3 or so new units. Most of the work on the game was the campaign. I don't recall people bitching about THAT though.
So I mean... nothing is different. The only difference is the two expansions have been announced way ahead of time.
Well I think their anger stems a bit from having to buy all three games to get the full story. Getting the first one and playing as the Terrans, then having to wait until the next one comes out to see the next part of the story with Zerg and so on.
I think that it will work out, but I can see the reason for their ire.
You had to buy Brood War to get the full story there too! And even if you argue that wasn't the case, we still don't know if the end of the Terran campaign will actually end in a manner that provides both closure (as if it were a singular experience) or end on a cliff hanger that will be answers in the next installment.
We don't know. That's the point.
And while I'm usually all good with speculation, people don't talk about things sometimes with that speculative, "Well it COULD be like this" tone. They speak as if it is set in stone. Or lack the ability to grant the benefit of the doubt. Everyone just likes pretending to be jaded, angry consumers.
(to clarify, that last statement only applies on the single player portion of this; the LAN thing is something to be angry about)
It's a full game with two expansions. I bet you were soooo pissed when you found out that Brood War was announced.
I was actually just joking, so far I'm fine with every decision that Blizzard has made with SCII.
That's actually not a bad analogy.
Only because you really like ice cream (and who doesn't?).
But... The last time you had Neopolitan it was over 10 years ago. So are you sure you really want a whole liter?
No, Blizzard is still ruining it, by overreacting to piracy just like EA did with Spore, and just like other companies do. Piracy or not this game is going to sell like crazy, and I think it's a stupid decision to punish the real customers just to foil the pirates when everyone knows this game is going to be a massive success anyway.
That being said, I'm not having a rage fit about it, and I'm not gonna refuse to buy it. But this whole "screw with the customers and blame those nasty pirates!" trend is annoying and stupid.
My Let's Play Channel: https://youtube.com/channel/UC2go70QLfwGq-hW4nvUqmog
Looking at the new units that were added in The Frozen Throne, they were obviously reactive to the power of casters in the base version, with half the units having some sort of anti-caster ability. I assume that that was based on the impressions of the players after release, or they would have just weakened casters from the start.
The game is going to be a massive success despite pirates and despite taking the LAN out.
Also, I think the trend at the moment is to get angry at companies and not pirates. Every person on this forum, or at least most, knows someone or maybe more who pirate games. And you're not doing your task of trying to convince them to buy at least the good ones.
But that's another topic really.
And my final say on this is that I'm not hurt with the LAN functionality taken out at all. I'm sorry other people are, and I'm sure it sucks. Call me when another new piece of info comes out about SC2.
I really want to see more Terran T2 and T3 action in the battle reports. Medivacs are interesting but I don't know if I accept them yet.
The mod community for Warcraft 3 never actually had to do much (or any?) real modding, since the built-in editor is so powerful.
it is going to be an emulated battle.net server.
The point is that arbitrary and ineffective measures are being taken to correct a perceived problem that will only inconvenience innocent consumers. Pirates will have LAN. Terrorists could conceivably bring a container of liquid in a body cavity.
The place where my analogy is incongruent is actually the 'for the benefit of everyone' bit. Consumers are harmed indirectly by piracy, to an unknowable degree. In contrast, an exploding plane is an exceedingly rare but more concrete harm.
And Henroid, 'lol Godwin' does nothing to address my argument. It's just silly.
multiplayer mods for PC GTA:SA and oblivion would like to have a word with you. I know theres at least one more project to do the same for another game that got into release stage, but I forget.
Created for previous gta's, released for SA:
http://mtavc.com/
This is a 1 man team:
http://csusap.csu.edu.au/~mloxto01/
Now the point may be that the oblivion is pretty much alpha, but if a 1 man team can do that, think was millions of koreans can do.
Not to mention the fact that a player patch will get created in the first month changing the address for battle.net that it connects to, which reroutes to a private battle.net server. They did this for warcraft 3 pretty instantly during beta.
50th edit: one is now in development for fallout3 multiplayer. god knows how that would work.
I have to agreee, punishing legitimate users is a pretty weak way to "combat piracy". Especially for a game that is going to sell amazingly well even if its garbage, and from a company like blizzard.
Next thing we will be hearing is how they are going to be charging a monthly fee for the multiplayer in order to re-coup losses from pirated versions.
Also I am bored so, bad analogy ho!
Bullshit. I shouldn't be held responsible for the crimes of other people. It's not "my task" to seek out pirates and nag them. Piracy happens. It sucks, but companies need to suck it up and just deal with it, and stop punishing the real customers.
My Let's Play Channel: https://youtube.com/channel/UC2go70QLfwGq-hW4nvUqmog
Of course it's EA, so he was probably Satan's handpuppet, lulling us into a false sense of security
Those are not mods, they are programs that sit on top of the existing game and manipulate its memory to simulate multiplayer functionality (some of which already exists in the engine). If the game has no method of multiplayer support available, you cannot implement it. Engines needs to be built with multiplayer methods in mind to do this kind of stuff.
As evidence, that Oblivion multiplayer mod manipulates the game memory to sync an NPC to that player's location. Everything else is broken, and won't work unless the engine is multiplayer aware, which it is not.
One of the Devs for World of Goo said in an interview that the only people who benefit from DRM are the companies that make DRM. Everyone else loses.
Course that is another discussion.
Currently playing: GW2 and TSW
First of all, I'm not sure "If the game doesn't ship with multiplayer at all you can't do it." is correct. I'm willing to bet it's technically false with enough effort. Said effort may be way beyond the realm of practically, however.
Secondly, though, Starcraft II WILL have multiplayer built in. I'm willing to bet money that it is totally possible to get it working on a LAN, wether you want to call it a "mod" or "hack" or "memory shanningins".
So I take the firm stance of MAYBE regarding this issue.
"Nothing is gonna save us forever but a lot of things can save us today." - Night in the Woods
Does your friend not have an internet connection? Does he live in a cave?
LAN or not, this game will be pirated heavily. Probably more so because of the restrictions. I really seriously doubt that excluding LAN will make any difference in piracy whatsoever. Excluding LAN is just a way to force players to use their service, and maybe get a few extra sales in the process. Thats all. Piracy is just a big excuse to squeeze paying customers. Piracy has been happening long before we even had the internet. In fact it was worse. People were going out of business because of it back in the day. Now it's becoming easier to sell software. Basically, they are willing to inconvenience paying customers in order to make more money. It's sad because I was really looking forward to this one but I will be skipping it for sure if they don't include LAN. Install limits? Online activation? Not for me thanks.
Miss your precious SC2 LAN parties? Don't buy it then. You wont be missed and they certainly don't need your money.
Yeah except it wont stop pirates. Hell it will encourage pirates. Watch me predict the future. This will absolutely be one of the most pirated games ever... LAN or not