Numbers ain't going anywhere, as FF games with a number attached sell more than an FF game without. That's the reason Versus and Agito are XIII games rather than subtitle games or spinoffs.
I wonder what games wouldn't be part of the series if the name didn't carry so much weight.
I wonder if Squeenix underestimates the weight the chrono name carries. They were disappointed with the sales of the DS release, yet iirc, its sold almost a million and its a glorified port of a 15 year old game. They should fucking make chrono break already, it would sell more than almost any other console JRPG this gen outside of FFXIII.
The "numbers sell more" stuff has only really started to be a major point of discussion within Square since 12, so none of them so far, really. I'm certain Versus would be a spinoff or possibly a new IP entirely if it wasn't for Square's realization numbered games do better worldwide.
I think they've realized how hard it is to establish stuff. FF:CC does extremely well now, so we can expect lots of numbered titles and lots of CC titles.
Numbers ain't going anywhere, as FF games with a number attached sell more than an FF game without. That's the reason Versus and Agito are XIII games rather than subtitle games or spinoffs.
As long as they publicize it enough that they're switching the main franchise over to a new name it won't make any difference. The spinoff games aren't the same thing at all as the main number games, that's why they don't sell as well.
I wonder if Squeenix underestimates the weight the chrono name carries. They were disappointed with the sales of the DS release, yet iirc, its sold almost a million and its a glorified port of a 15 year old game. They should fucking make chrono break already, it would sell more than almost any other console JRPG this gen outside of FFXIII.
I seriously doubt that there's ever going to be a "Chrono Break" or whatever the fourth (technically) game in the series would be.
First off, Squeenix did bloo bloo about the sales. Squeenix is, very obviously, a company that is extremely picky about sales. Like, moreso than most other companies. Or at least that's how they come off when their VP outright says "Buy more or shut up." So if they're not happy with the sales, they won't bother.
Second off, if they did decide, out of the blue, to make a new game in the series, the fact that the series is as old as it is, with the last game in the series having been released Nine years ago itself is quite daunting. It's very obvious that a -lot- of people missed CT, if only because they got in too late, skipped over it or any other combination of reasons. CTDS hit some of these people. But, again, obviously not that many. I don't know what the sales of Cross were, but there's obviously not enough there for them to make it worth it since nothing's happened since.
And third, which I think is the biggest reason why Chrono 4 won't happen, is that the Chrono Fanbase itself is so goddamn divided. We can't have a Chrono Trigger Topic without it erupting into a "Which was better" war and vice-versa. At least here, it eventually stops, and it doesn't escalate too badly, but I'd like to think that PA is the most level-headed of places I've seen, so we aren't exactly the Internet Litmus Test. But it's obvious that there are very many "Chrono Trigger was better" people and just as many "Chrono Cross was better" people out there, and Squeenix knows that it is impossible to please everybody, which would then eat into their own sales group that they aren't even happy about to begin with.
Just speaking from the sales (and the very vocal displeasure with them), I don't see how they could then reason out why they should make a new installment into a franchise that some people may never have experienced (Therefore isn't guaranteed to sell), would be hard to advertise (Hey, remember Chrono Trigger? Chrono Cross? No? Shit.), has such a fractured fan base, and is then not necessarily a money machine.
On my own personal opinion, the most emotion I could muster up to have in anticipation for Chrono 4 would be cautious optimism because "hey, maybe they'll get it right this time, but I doubt it". I don't like Cross or the 'improvements' in the CTDS port, and there's no reason for me to think that if, against all those reasons above, they decide to go with Chrono 4, that it wouldn't be more of that same direction.
I find it funny that people think FF11 shouldn't have been a number. I think spiritually it really goes back to FF1, 3, and 5 and expands things a lot. Nowadays that sort of formula, with job systems and such just lends itself really really well to an MMO rather than a highly story based single player game. I see nothing wrong with giving 11 and 14 full on numbers. It's not like the worlds in those games are/are going to be half assed or something. They're just as fleshed out (if not moreso) than the rest of the FFs.
Wow, missed a lot of posts while writing my thesis.
I object to FFXI because it's an MMO. While it may hit on a lot of the themes, an MMO simply can't have as engaging of a story as a single-player game. Due to world persistance issues it just is not possible. Final Fantasy games are at least half story.
You've never actually played (and if you have never looked into the story) of FFXI or WoW have you?
It takes a lot longer to reach parts of the story due to the nature of the game, but even though Im not playing it any more I'm still thoroughly engrossed in the world/lore of Azeroth/Warcraft.
I have played WoW. The background story is cool, but the actual story lacks anything remotely resembling pacing or character development.
Pacing is due to the nature of the medium, but Character development?
Lets just look at the current expansion shall we? One of the focal characters of the current expansion - Varian Wrynn.
Despite his past as a slave (mirroring thralls) Varian wrynn was grudgingly beginning to ally himself with the horde, as the horde and alliance fought together at Angrathar: The Wrath gate. Out of nowhere Putress' faction of renegade forsaken betray both sides, and in the process kill one of the alliance heroes, Bolvar. Wrynn learns of Bolvars death and lays the blame on the entire horde and tries to overtake the undercity at all costs. He discovers the horde leaders who had cleaned the undercity out from the rule of Putress/Varamthras'. He tries to call thrall out before jaina teleports the alliance forces away. He declares war on the entire horde due to his ignorance and racism.
Well paced the story is not, but lacking character development? Bullshit.
If you're talking about your player created character, heres a hint. Hes not important. Hes a footsoldier paving the way for the main characters of the story, Thrall, Jaina, Arthas, Varian, Malfurion, ect. ect.
Spoilered for slightly off-topic discussion
I'm pretty sure Varian Wrynn's character development is this: "Orcs enslaved me, so I kill Orcs." But I play Horde so I can't speak for it.
I'll give you Garrosh, Saurfang, Tirion Fordring, or Sylvanas. But the rest of the characters are completely flat and have motivations ranging from "kill stuff" to "blow stuff up". Some of them don't even have that.
Some of the other characters have some nice characterization in the novels or WCIII, but that doesn't really apply.
And I'd like to point out that Thrall still says the exact same thing he's said to me for the last 4 years. Despite killing the false Warchief, reintroducing him to his Grandmother, and helping him take back Undercity he doesn't even remember me, much less my name.
Character development in WoW:
I'm sure FFXI has a good story for an MMO, but the limitations of the genre prevent an MMO story from having any true significance. No matter what you do, the world is going to be exactly the same once whatever you killed respawns.
Anyway, I'll drop the topic. I'm not trying to convince anyone that they shouldn't like FFXI or FFXII, I'm just trying to explain that they're not what I look for in a FF game.
I'm sure FFXI has a good story for an MMO, but the limitations of the genre prevent the story from having any true significance. No matter what you do, the world is going to be exactly the same once whatever you killed respawns.
There are a few things that sorta matter. In Besieged, an event where monsters attack this city and people can go in the zone to defend it. If the city isn't defended successfully they end up stealing the artifact held in the city and certain things like teleports to outpost are disabled until a group goes out and retrieves it from the beatman area, which is not an easy task.
It doesn't effect the main story but it does help to make it feel like you are interacting with it in some way.
The problem with having PvE events that really change the story is they usually end up being some sort of ultra hard end game event that only 50 people from some end game guild participate in it. Either that or some lame farm quest for the whole server to do like they had in WoW when that bug place was released.
I'd really like to see the Mana series revisited, and preferably for it to get back to its roots (using weapons/tools to explore the world as opposed to the more combat-oriented stuff we got in the admittedly good Seiken Densetsu 3 and Legend of Mana).
I would also like to see it not suck this time, unlike Sword of Mana or... whatever the shitty one on the PS2 that nobody played was called. Such a great series and so much to build on, there's really no excuse not to make another game.
I'm sure FFXI has a good story for an MMO, but the limitations of the genre prevent an MMO story from having any true significance. No matter what you do, the world is going to be exactly the same once whatever you killed respawns.
hmm... from wikipedia:
"The expansion Rise of the Zilart reveals that the Crystal War and the resurrection of the Shadow Lord had been masterminded by the Zilart princes Eald'Narche and Kam'lanaut, who survived the extinction of their race. The two Zilarts plan to become Gods by opening the path to paradise, and the player is charged with thwarting their plans."
That's a vague summary of one of the stories in FFXI. Sounds like any other FF to me. Sounds like significant things are done.
"Chains of Promathia revolves around the dead Twilight God Promathia, who had originally cursed the Zilart race, and the attempts of various factions to either complete or stop his resurrection. The wyrmking Bahamut is involved in these events, and intends to destroy Vana'diel to prevent Promathia from absorbing the life of the world.
Treasures of Aht Urhgan concerns the Empire of Aht Urhgan which opens up to the nations of midlands after years of self-imposed isolation. As a new and powerful nation, it is of concern to the nation of the player, who is sent as a representative. The player then becomes embroiled in the intrigues of the Empress's court and the growing fears of war and darkness coming to Aht Urhgan."
Yep, significant things are done.
You just need to stop thinking about the fact that other people are doing those quests too. If you can just suspend your disbelief for a little while, there's a bunch of great stories going on in FFXI.
Anyway, I'll drop the topic. I'm not trying to convince anyone that they shouldn't like FFXI or FFXII, I'm just trying to explain that they're not what I look for in a FF game.
This is what I like about the Final Fantasy series, though. The fact that they've changed things up enough that we could even discuss whether certain ones belong or fit in the series is awesome. I don't want Final Fantasy to stagnate, and so I welcome a lot of different games that fit a very wide scope of what "Final Fantasy" is.
And as for Chrono, the real reason we probably won't see one for a while and why Square seems to be more sales oriented than other countries: Making a Chrono game would realistically have to involve the work of the A-team at Square. It'd need the number 1 guys working on it, or at least the directors would need to be top ones. Now, sure the Chrono series may sell well, but it isn't going to sell as well as a mainline FF, and that's also what the A-team at Square work on. So, 9 times out of 10 they'll have the good squads just go work on a Final Fantasy title instead.
The major difference in how your actions affect the world in FFXI vs other FF games is that in FFXI after you save the world(this happens many times btw) you keep playing and life goes on. In the other FFs after you save the world/watch it get destroyed you see the final cut scene and the credits roll, you don't get to walk around and think "well shit, it's like nothing even happens here" you also don't have to watch other groups of world saving adventurers go off to fight the same villian you just defeated, that's about it really. The story lines are pretty similar.
God I would cream my pants so hard if Chrono 4 was just as mind-bendingly awesome as Chrono Cross. I'm talking more multiple dimensions here. Would be SOOO AWESOME
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0
cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
edited August 2009
Hey, remember the K-pop video that shamelessly ripped off Advent Children?
Back in early 2007, Korean popstar Ivy released a music video that looked remarkably like Final Fantasy VII: Advent Children. Square Enix took Korean entertainment production company Fantom and producer Hong Jeong-ho to court.
And in March 2008, a judgment was passed, ruling in Square Enix's favor with a damage award of approximately US$244,000.
The defendants loaded an appeal, and that the Seoul High Court has reached its decision: Fantom and Hong Jeong-ho must pay approximately US$326,000 to Square Enix.
A statement from Square Enix's General Counsel Yasuhiko Hasegawa reads:
We have been consistent in our claims during this lawsuit regarding the value of Final Fantasy VII Advent Children and our Final Fantasy series, as well as the damages the company has suffered as a result of the modification and adaptation made without obtaining permission. The initial amount awarded in this case, 300 Million Korean Won, was the largest the courts in South Korea have ever awarded in cases infringing one single work of art, and having this figure increased to 400 Million Korean Won following an appeal by the defendants is further affirmation of the severity of this copyright infringement as well as the recognition and value the Final Fantasy series has attained in South Korea. Square Enix will continue to take decisive action against any infringements upon our intellectual property, recognizing that this property is one of our most crucial resources.
As for MMOs, SMT's had a pretty good story, I thought.
And as for Chrono, the real reason we probably won't see one for a while and why Square seems to be more sales oriented than other countries: Making a Chrono game would realistically have to involve the work of the A-team at Square. It'd need the number 1 guys working on it, or at least the directors would need to be top ones. Now, sure the Chrono series may sell well, but it isn't going to sell as well as a mainline FF, and that's also what the A-team at Square work on. So, 9 times out of 10 they'll have the good squads just go work on a Final Fantasy title instead.
Have some of the Enix teams work on it then. Hell CT was a collaboration between Square and Enix in the first place, might as well let them in on it this time around unlike the last sequel.
The major difference in how your actions affect the world in FFXI vs other FF games is that in FFXI after you save the world(this happens many times btw) you keep playing and life goes on. In the other FFs after you save the world/watch it get destroyed you see the final cut scene and the credits roll, you don't get to walk around and think "well shit, it's like nothing even happens here" you also don't have to watch other groups of world saving adventurers go off to fight the same villian you just defeated, that's about it really. The story lines are pretty similar.
Last thing ill say on the subject...
Eh FF console games arent even immune. You have to get the switch thrown in the game logic for things to change just like MMOs. I can't give exact examples at the momment but you can progress in the story in say FF or DQ and go back to your starting areas when you get the airship or boat and they will say the same thing when you left a quarter or half of a game ago. Not always but I have seen it. If the town isnt a part of the main story arc it is usually left alone or just has minor changes to what people say to you. In CRPGs you beat a boss and you get story progression or perhaps a nice FMV. In MMOs the boss fight itself is part of the story plus all of the after effects. Like the Kael fight (one of my favorite story arcs in WoW).
The same could be said for MMOs but at least you get those story progressions as you would in CRPGs. When you turn in the head of the false warchief you get your name yelled out to all of org for example. When you work on the DK quest line you see the area change as you progress through it (the only real changing aspect in wow atm but it is there). It is just an old area programmed to be an old area. If they changed one thing in wow they would have to change a magnitute more for continuity so they dont.
For instance if they were to suddenly destroy Org and have Thrall relocate to Northrend for revenge there are the newbie quests, the town population itself (class trainers, AH, Bank, etc) and so on they would have to change.
Anyway it doesnt matter the story progresssion there for characters in first rate MMOs like WoW and FFXI is as good if not superior to CRPGs IMHO. Hence the reason I dont play many CRPGs past the first 10 or so hours anymore.
Anyway it doesnt matter the story progresssion there for characters in first rate MMOs like WoW and FFXI is as good if not superior to CRPGs IMHO. Hence the reason I dont play many CRPGs past the first 10 or so hours anymore7
That speaks more to the dire state of modern CRPGS than to any merits of WoW's story.
Anyway it doesnt matter the story progresssion there for characters in first rate MMOs like WoW and FFXI is as good if not superior to CRPGs IMHO. Hence the reason I dont play many CRPGs past the first 10 or so hours anymore7
That speaks more to the dire state of modern CRPGS than to any merits of WoW's story.
Perhaps. I am working my way through Persona 4 still and Valkyria Chronicles. I am turning into an Atlus whore as I just got Knights as well. But that is off topic.
I will still buy FFXIII and Versus and XIV... I guess I am just a whore in general.
Anyway it doesnt matter the story progresssion there for characters in first rate MMOs like WoW and FFXI is as good if not superior to CRPGs IMHO. Hence the reason I dont play many CRPGs past the first 10 or so hours anymore7
That speaks more to the dire state of modern CRPGS than to any merits of WoW's story.
Perhaps. I am working my way through Persona 4 still and Valkyria Chronicles. I am turning into an Atlus whore as I just got Knights as well. But that is off topic.
I will still buy FFXIII and Versus and XIV... I guess I am just a whore in general.
Nothing wrong with that. I think they're still fun games despite their shortcomings.
I only beat FFT recently on the PSP. I have had rather bad experiences with it back on playstation. What with the "fuck you" battles that made me lose not one, but two games. One on the Library and one on Wiegraf.
FFT really does not only have a great story, but a great ending. Which, I believe, makes it pretty much unique amongst Final Fantasy games.
I only beat FFT recently on the PSP. I have had rather bad experiences with it back on playstation. What with the "fuck you" battles that made me lose not one, but two games. One on the Library and one on Wiegraf.
FFT really does not only have a great story, but a great ending. Which, I believe, makes it pretty much unique amongst Final Fantasy games.
I really need to play through FFT myself. Picked it up for the PSP awhile back, but got distracted when I imported Dissidia.
Edit: I also wanted to restart it for some reason, but for the life of me I cannot recall why now... which makes me keep putting it off to an extent.
I only beat FFT recently on the PSP. I have had rather bad experiences with it back on playstation. What with the "fuck you" battles that made me lose not one, but two games. One on the Library and one on Wiegraf.
FFT really does not only have a great story, but a great ending. Which, I believe, makes it pretty much unique amongst Final Fantasy games.
The ending is one of the few honestly tender videogame moments I can think of.
Only thing that even comes close in mainline FF is the space scene in FF VIII, but those people aren't really liked quite like Yuna and good old Tidus.
Posts
I mean, "Final Fantasy Fifteen" just sounds dumb. Even Friday the 13th didn't have that many sequels.
At least it's not Megaman...yet.
Besides, who doesn't want to play Final Fantasy XXX?
Who I ask? Who?
Pokemon Safari - Sneasel, Pawniard, ????
I'm pretty sure that's already been released if you know where to look.
:winky:
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I wonder if Squeenix underestimates the weight the chrono name carries. They were disappointed with the sales of the DS release, yet iirc, its sold almost a million and its a glorified port of a 15 year old game. They should fucking make chrono break already, it would sell more than almost any other console JRPG this gen outside of FFXIII.
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I think they've realized how hard it is to establish stuff. FF:CC does extremely well now, so we can expect lots of numbered titles and lots of CC titles.
XBL/PSN/Steam: APZonerunner
As long as they publicize it enough that they're switching the main franchise over to a new name it won't make any difference. The spinoff games aren't the same thing at all as the main number games, that's why they don't sell as well.
Only if it's secretly a porno.
He might be dead emotionally, however. It's a tragic ending either way.
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I seriously doubt that there's ever going to be a "Chrono Break" or whatever the fourth (technically) game in the series would be.
First off, Squeenix did bloo bloo about the sales. Squeenix is, very obviously, a company that is extremely picky about sales. Like, moreso than most other companies. Or at least that's how they come off when their VP outright says "Buy more or shut up." So if they're not happy with the sales, they won't bother.
Second off, if they did decide, out of the blue, to make a new game in the series, the fact that the series is as old as it is, with the last game in the series having been released Nine years ago itself is quite daunting. It's very obvious that a -lot- of people missed CT, if only because they got in too late, skipped over it or any other combination of reasons. CTDS hit some of these people. But, again, obviously not that many. I don't know what the sales of Cross were, but there's obviously not enough there for them to make it worth it since nothing's happened since.
And third, which I think is the biggest reason why Chrono 4 won't happen, is that the Chrono Fanbase itself is so goddamn divided. We can't have a Chrono Trigger Topic without it erupting into a "Which was better" war and vice-versa. At least here, it eventually stops, and it doesn't escalate too badly, but I'd like to think that PA is the most level-headed of places I've seen, so we aren't exactly the Internet Litmus Test. But it's obvious that there are very many "Chrono Trigger was better" people and just as many "Chrono Cross was better" people out there, and Squeenix knows that it is impossible to please everybody, which would then eat into their own sales group that they aren't even happy about to begin with.
Just speaking from the sales (and the very vocal displeasure with them), I don't see how they could then reason out why they should make a new installment into a franchise that some people may never have experienced (Therefore isn't guaranteed to sell), would be hard to advertise (Hey, remember Chrono Trigger? Chrono Cross? No? Shit.), has such a fractured fan base, and is then not necessarily a money machine.
On my own personal opinion, the most emotion I could muster up to have in anticipation for Chrono 4 would be cautious optimism because "hey, maybe they'll get it right this time, but I doubt it". I don't like Cross or the 'improvements' in the CTDS port, and there's no reason for me to think that if, against all those reasons above, they decide to go with Chrono 4, that it wouldn't be more of that same direction.
Spoilered for slightly off-topic discussion
I'll give you Garrosh, Saurfang, Tirion Fordring, or Sylvanas. But the rest of the characters are completely flat and have motivations ranging from "kill stuff" to "blow stuff up". Some of them don't even have that.
Some of the other characters have some nice characterization in the novels or WCIII, but that doesn't really apply.
And I'd like to point out that Thrall still says the exact same thing he's said to me for the last 4 years. Despite killing the false Warchief, reintroducing him to his Grandmother, and helping him take back Undercity he doesn't even remember me, much less my name.
Character development in WoW:
I'm sure FFXI has a good story for an MMO, but the limitations of the genre prevent an MMO story from having any true significance. No matter what you do, the world is going to be exactly the same once whatever you killed respawns.
Anyway, I'll drop the topic. I'm not trying to convince anyone that they shouldn't like FFXI or FFXII, I'm just trying to explain that they're not what I look for in a FF game.
There are a few things that sorta matter. In Besieged, an event where monsters attack this city and people can go in the zone to defend it. If the city isn't defended successfully they end up stealing the artifact held in the city and certain things like teleports to outpost are disabled until a group goes out and retrieves it from the beatman area, which is not an easy task.
It doesn't effect the main story but it does help to make it feel like you are interacting with it in some way.
The problem with having PvE events that really change the story is they usually end up being some sort of ultra hard end game event that only 50 people from some end game guild participate in it. Either that or some lame farm quest for the whole server to do like they had in WoW when that bug place was released.
I would also like to see it not suck this time, unlike Sword of Mana or... whatever the shitty one on the PS2 that nobody played was called. Such a great series and so much to build on, there's really no excuse not to make another game.
hmm... from wikipedia:
"The expansion Rise of the Zilart reveals that the Crystal War and the resurrection of the Shadow Lord had been masterminded by the Zilart princes Eald'Narche and Kam'lanaut, who survived the extinction of their race. The two Zilarts plan to become Gods by opening the path to paradise, and the player is charged with thwarting their plans."
That's a vague summary of one of the stories in FFXI. Sounds like any other FF to me. Sounds like significant things are done.
"Chains of Promathia revolves around the dead Twilight God Promathia, who had originally cursed the Zilart race, and the attempts of various factions to either complete or stop his resurrection. The wyrmking Bahamut is involved in these events, and intends to destroy Vana'diel to prevent Promathia from absorbing the life of the world.
Treasures of Aht Urhgan concerns the Empire of Aht Urhgan which opens up to the nations of midlands after years of self-imposed isolation. As a new and powerful nation, it is of concern to the nation of the player, who is sent as a representative. The player then becomes embroiled in the intrigues of the Empress's court and the growing fears of war and darkness coming to Aht Urhgan."
Yep, significant things are done.
You just need to stop thinking about the fact that other people are doing those quests too. If you can just suspend your disbelief for a little while, there's a bunch of great stories going on in FFXI.
This is what I like about the Final Fantasy series, though. The fact that they've changed things up enough that we could even discuss whether certain ones belong or fit in the series is awesome. I don't want Final Fantasy to stagnate, and so I welcome a lot of different games that fit a very wide scope of what "Final Fantasy" is.
And as for Chrono, the real reason we probably won't see one for a while and why Square seems to be more sales oriented than other countries: Making a Chrono game would realistically have to involve the work of the A-team at Square. It'd need the number 1 guys working on it, or at least the directors would need to be top ones. Now, sure the Chrono series may sell well, but it isn't going to sell as well as a mainline FF, and that's also what the A-team at Square work on. So, 9 times out of 10 they'll have the good squads just go work on a Final Fantasy title instead.
http://www.youtube.com/watch?v=ZiM29NZtOeU&eurl=http%3A%2F%2Fkotaku.com%2Fgaming%2Ffinal-fantasy-vii%2Fclip-korean-video-rips%2Boff-ff-vii-243638.php&feature=player_embedded
They got owned. To the tune of a couple hundred grand.
http://kotaku.com/5330230/dont-appeal-against-square-enix-in-court-youll-pay-big-time
As for MMOs, SMT's had a pretty good story, I thought.
Have some of the Enix teams work on it then. Hell CT was a collaboration between Square and Enix in the first place, might as well let them in on it this time around unlike the last sequel.
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Also, that song was pretty bad.
Probably because doing an almost shot-for-shot replica of a scene without permission and putting it in the public domain is unimaginably stupid.
Last thing ill say on the subject...
The same could be said for MMOs but at least you get those story progressions as you would in CRPGs. When you turn in the head of the false warchief you get your name yelled out to all of org for example. When you work on the DK quest line you see the area change as you progress through it (the only real changing aspect in wow atm but it is there). It is just an old area programmed to be an old area. If they changed one thing in wow they would have to change a magnitute more for continuity so they dont.
For instance if they were to suddenly destroy Org and have Thrall relocate to Northrend for revenge there are the newbie quests, the town population itself (class trainers, AH, Bank, etc) and so on they would have to change.
Anyway it doesnt matter the story progresssion there for characters in first rate MMOs like WoW and FFXI is as good if not superior to CRPGs IMHO. Hence the reason I dont play many CRPGs past the first 10 or so hours anymore.
That speaks more to the dire state of modern CRPGS than to any merits of WoW's story.
Perhaps. I am working my way through Persona 4 still and Valkyria Chronicles. I am turning into an Atlus whore as I just got Knights as well. But that is off topic.
I will still buy FFXIII and Versus and XIV... I guess I am just a whore in general.
Nothing wrong with that. I think they're still fun games despite their shortcomings.
FFT really does not only have a great story, but a great ending. Which, I believe, makes it pretty much unique amongst Final Fantasy games.
Which makes me all the more bitter that squeenix fucked over matsunos original vision for XII.
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I really need to play through FFT myself. Picked it up for the PSP awhile back, but got distracted when I imported Dissidia.
Edit: I also wanted to restart it for some reason, but for the life of me I cannot recall why now... which makes me keep putting it off to an extent.
FFX has a great ending if you ask me.
First title? "I'm sorry, but this is my [Final Fantasy Thread]!"
Ten has probably the best beginning and best ending of any FF game. Most of the rest of the story is pretty bad though.
X's beginning is basically, "Here is a man. Here's is some water. HERE'S YOU GETTING BLOWN THE FUCK OUT OF THE WATER RRRYEEEEEAAAHHH"
Seriously, CG that looked stunning for its time, kickin metal song, awesome scenes of chaos and Auron toasting a GIANT FLYING APOCALYPSE WHALE
The ending is one of the few honestly tender videogame moments I can think of.
Only thing that even comes close in mainline FF is the space scene in FF VIII, but those people aren't really liked quite like Yuna and good old Tidus.
That's probably my choice for the best ending in the series. It leaves you in manly tears.
In more ways than one.
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FFX pulls it off though, very well if you ask me.
Hell my only real problem with FFX-2 is the 100% ending more or less ruining the original FFX ending. It's worth seeing though still!
I don't even know why they made that, unless they were planning X-2 far in advance.