http://www.bloodbowl-game.com/- Good evening sports fans and welcome to the Blood Bowl for tonight’s contest. You join a capacity crowd, packed with members of every race from across the known world, all howling like banshees in anticipation of tonight’s game. Could you please, Jim, old boy, give us a quick recap on the rules for those who’ve just joined us?
- Sure thing, Bob! As you know, Blood Bowl is an epic conflict between two teams of heavily-armoured and quite insane warriors. Players pass, throw or run with the ball, attempting to get it to the other end of the pitch, the End Zone. Of course, the other team must try and stop them, and recover the ball for their side. If a team gets the ball over the line into the opponent’s End Zone it’s called a touchdown; the team that scores the most touchdowns by the end of the match wins the game, and are declared Blood Bowl Champions!THE GAME
Part strategy game and part sports simulation, Blood Bowl will put to the test the nerves of the best tacticians. The basic principles of the game are extremely simple:
two teams, one ball. The team reaching the opponent’s end-zone with the ball scores a “touchdown”, by any means necessary. No holds barred, you may trample or cripple an opposition player while the referee conveniently looks the other way. With a wide variety of races to appeal to every type of player and many more tactical options available, Blood Bowl has become a reference in terms of tactics and strategy, and victory requires a real flair for the game and nerves of steel. The ever present humour, the use of weapons and a large selection of irregularities is what sets Blood Bowl apart from the more classical sports simulations, much to the delight of the players.
So the game is out, and available for $50 through download HERE
Minimum system requirements:
OS: WINDOWS XP SP2 / VISTA SP1
Two completely different game modes:
Processor: PENTIUM4 2.4GHZ / ATHLONXP 2400+
3D Graphics card: 128 MB 100% DirectX® 9 and shaders 2.0 compatible (NVIDIA GEFORCE 6600 / ATI RADEON X700 or higher)*
RAM Memory: 1 GB (XP) / 2 GB (VISTA)
Hard disk space: 3 GB
Sound card: DirectX® 9 COMPATIBLE
Internet connection required for online game
Play the authentic turn-based Blood Bowl experience thanks to this faithful adaptation of Games Workshop's famous board game.
Live the game in Real Time and unleash Blood Bowl's wrenching frenzy for spectacular and intense games!A huge single player game
Take part in a complete Blood Bowl campaign and win trophies in 15 Championships and Cups. Each victory will allow your team to gain Star Player levels and new pieces of performance enhancing equipment.
Choose your own competition rules and create your own ChampionshipsThe Multiplayer competition at its best!
Create a team online and take part in Leagues and Tournaments over the Internet to climb to the top of the official rankings!
Create your own Private League with your own competition rules and organize your own Tournaments!Teams Writeups (all 8):
Humans - HUMANS: Although Humans do not have the special abilities of other races, they do not suffer from their inherent weaknesses either. As a consequence, Human teams are extremely flexible and can set a passing game as well as a contact game!
Game Play Video: http://www.megaupload.com/?d=QT2MA9N3Coaches Name (in-game Handle) - Forum Handle
Strengths: flexible, their many specialized positions allow for a large number of strategies.
Weaknesses: do not excel in any one domain.
Team members can include, Ogres, Throwers (Quarter Back), Catchers (Receivers), Blitzers, and Linemen.
Chaos - CHAOS: Chaos players are not renowned for the subtlety of their game. A simple race to the centre of the pitch while wounding and maiming as many opposing players as possible on the way is but their only strategy. They seldom worry about minor things such as picking up the ball or scoring, at least not while there any players left in the opposing team anyway!
Strengths: the physical strength of Chaos Warriors and the tremendous Beastmen’s ability at making a blitz.
Weaknesses: poor diversity of the positions, which means fewer strategic options as well.
Team members can include Minotaur, Beastmen, and Chaos Warriors.
Orcs - ORCS: The Orcs have been playing Blood Bowl since its inception and their teams are amongst the most famous of the championship. Orc teams usually smash through the opponent’s lines in order to create a breach for their runners to exploit.
Strengths: above average physical strength, good armour, flexibility.
Weaknesses: more ponderous than other races, so be careful during your set up.
Team members can include, Trolls, Black Orcs, Goblins, Blitzers, Linemen, Throwers.
Lizardmen - LIZARDMEN: Demonstrating a subtle blend of dexterity and sheer strength, Lizardmen can hold their own against a hard hitting team such as Chaos. Likewise, they are quite capable of rivalling the running game of the Skaven.
Strengths: the agile Skinks complement the more powerful Saurus well.
Weaknesses: the Skinks fragility, the only players who can score.
Team members can include Skinks, Croxigors, and Sauras.
Dwarves - DWARFS: Dwarfs seem to be the perfect players for Blood Bowl. Short, tough, well-armoured and stubborn to the point they will just not accept to dying! Most of their teams are firm advocates of killing the opponent’s most valuable players and neutralizing the others in order to score their touchdowns unopposed and secure victory!
Strengths: quite resilient, the Dwarfs are very good at blocking.
Weaknesses: very slow, a good set up is therefore critical
Team members can include Troll Slayers, Blockers, Runners, Steam Tanks, and Blitzers.
Wood Elves - WOOD ELVES: For the Wood Elves the Long Pass is everything. All their efforts go into improving their skills in the passing and catching game. No Wood Elf worth his salt is going to be weighted down by armour to try and knock opposing players over. They rely on their natural acrobatic abilities to keep them out of trouble, which is generally enough!
Strengths: agility second to none and very fast.
Weaknesses: fragile with little stamina, their players are expensive to replace.
Team members Linemen, Catcher, Wardancer, Thrower, Treeman
Skaven - SKAVEN: Skaven are neither the strongest nor the toughest players, but boy are they fast! Many teams opposing team have been outrun by Skaven sneaking their way through their lines to score a touchdown.
Strengths: Agile and very fast.
Weaknesses: weak and very fragile, they are easily wounded.
Team members can include Rat Ogres, Gutter runners, Stormvermin, Linemen, Throwers
Goblins - GOBLINS: Goblin tactics rely on hope rather than potential. They are small and nimble, and make good catchers, but their chances of blocking anything larger than them are almost nonexistent. It doesn’t seem to faze the Goblins, however, who will resort to vicious secret weapons to occasionally win the day.
Strengths: agile and extremely cunning, they are the masters of cheating.
Weaknesses: they are very fragile and referees don’t like cheaters.
Team members can include Trolls, Fanatics, Pogoers, Goblins, and Looney!
(Post your coach name in the thread and I will try to make sure I add you)
AbesolutZERO - OtakuD00D
New Player Guide
AlanF5 - AlanF5
ArmLion - ArmLion
Bamjo - Bamjo
Bigbadbob540 - Bigbadbob
Boosh! - Ignignokt
Damoonrulz - DaMoonRulz
Darkewolfe - Darkewolfe
Devros - HerzogII
DigitalSyn - DigitalSyn
Eclibull - Bloodsheed
freakish light - freakish light
Funky Crime - MadnessBA
Galaga - GalagaGalaxian
Gnomed - Gnome-Interruptus
Greebzilla - Greebzilla
HardKase - HardKase
Inquisitor - Inquisitor
jbury - jbury
Jeremybullins - Jeremybullins
Jiles - Jives
Kafka - KafkaAU
Kaligo - Caligo
kdrudy - kdrudy
Ketar - Ketar
Khrushchev - SF_Dhalsim
Lord_Asmodeus - Lord_Asmodeus
Lykourgos - Lykouragh
Modri - Lionel-Richie
mrmojorisin13 - Mr. Mojo Risin
nulfis - Dark_Side
rabidrabbit - rabidrabbit
shalmelo - shalmelo
Sharp1011 - Sharp101
Sonelan - Sonelan
Tony - Tony
TrevorGood - Trevor Goodchild
Triple Push - Madpoet
TroubleBrewin - troublebrewing
Vera Ironboots - Partizanka
Walnut - FanciestWalnut
wickedk4rm4 - WIckedkarma
Westward - Westward
ygrella - ygrella
ZH-kuvl - Zombie Hero
Okay, I have done it, I have created a PA Blood Bowl group on steam, now it is even easier to use a chat room to schedule and setup games than ever before. No more faux-leagues that you have to join with a placeholder team to use the crappy in game chat room system.
What you need to do:
1) Joing the PA Blood Bowl group on Steam:
Group Name: PA_Blood_Bowl
2) Open the Chat Room, and bullshit around with other coaches, or setup a game
3) Start the game, go into the options, and disable fullscreen mode. Now you can easily check the Chat room for other coaches.MAEK POAST
I'm still just tinkering around offline. I want to have an idea of how I want to level my guys before I do anything online.
Also the OP could use pictures, I might fish some up for you if I get bored.
Also, dwarf on dwarf matches are fucking brutal.
I just started this. They don't mess around with the difficulty. After getting my ass handed to me a couple of times I'm going back through and reading the strategy guide that came with the game (it's under the Goodies option in your start menu entry). It's a lot more tactical than I had realized.
Game name is bamjo.
My shiny new chaos team just got brutalized by lizardmen. A 1000 point chaos team really struggles against the more specialized bashy teams. They do nothing particularly well, or even average. I was out blocked by the saurus's and out run by the stunties, it was sad. I wish leveling players was a tad faster because base level chaos is hard.
Edit: lol ketar, we posted at the same time about the same game You played very well. Sorry I kind of gave up at the end, my guys couldn't stop that saurus line. That'awsome it was the same skink, he must be almost level 2 just from that one game.
Hmm. The, uh, score wasn't 4-1 at the end by any chance, was it?
Huh. Interesting that.
Sorry about your beastman, heh. The 2 spp for that were the only points anyone on my team other than SuperSkink picked up though. SuperSkink just needs 4 more points for level 3 though (only 6 spp needed for level 2, and he finished with 12), so hopefully I can manage 1 TD and a pass with him next time. Having a level 3 by my third game with the team would be cool, even if it is just a skink who can only choose from the rather crappy Agility skill pool.
Trying to level the sauri is going to be interesting - I almost never foul, but with their awful agility I don't have a whole lot of options for spp other than casualties. Ultimately while I think they're an interesting mix of bash and speed, I don't know that they really fit my play style - which is more suited to Wood Elves, Skaven, or Humans I guess.
edit: My coach name is Ketar for BB, and pretty much any other game I play.
Ooh, can you host local multiplayer matches? That would really solidify the deal since I've got some family here that love blood bowl, but if we can't do a hotseat or something, then that would suck.
Trying to find public games sucks. They need to add matchmaking!
freakish light - freakish light
one of the few places that lets me have spaces. Thanks, The French.
They have a mode called Hotseat 2 players on the same system its worth the 50 if you enjoy the tabletop.
Yikes, this is gonna be a busy week for me, Champions Online, Aion, now this. Oh well, it must be God's way of reimbursing me since my 360 died on Sunday :x
E: Uh-hu...when I enter in my credit card, it just sends me to a blank page. I'm a little hesitant to add it in again in case I double charge it.
E2: There we go, I had the wrong card type selected, woops.
Candy Is dandy, But liquor Is quicker
At this point, it's very fun, but also at times infuratingly random, and why does the AI get 200-500k per match? I was fighting the ratboys, and they had 5 rerolls/half, 2 training buffed players, a scroll, and ref. bribe.
Was your team rating higher than theirs? If it is, they get a certain about of gold to buy inducements at the start of the match.
PA Cas2 team: Tongue of Slanesh (Chaos)
PA Training team: Warpstone Weasels (Skaven)
So, is there a Penny Arcade league that I can join up yet?
Online I'll be kdrudy
There is, but the League system is more of a Tournament system, where the game tells you who your opponent is for that round, and then you have to play them to continue the League.
Much better off collecting all the coach names, adding them to Friends list, and challenging them.
Also, if anyone wants to start up a Steam group to have our own Chat channel that people can check on even when they are doing the single player campaigns.
The only listed release platforms at this point are PC, Nintendo DS, and Sony PSP.
Counting up the little rule wrongs and watching the program CTD while I'm loading up league games makes me think I paid $50 to get the chance to beta test this game.
But god I love it.
Elaborate please. It all seems rules kosher to me.
Whilst I'm enjoying the single player, I'm also seeing that it's going to take a looooong time to win all of those cups. Has anybody got far enough in to the campaign to worry about contracts and such? I see that more experienced guys are also up for hire once the season has started, but my instincts keep me buying fresh level 1 bodies.
There are also quite a few skills you can't choose not to use when you should be able to.
Also, I've experienced no CTDs myself, but yeah, at least they seem good about patches. Already put out two so far.
One thing I'd personally like to see changed about the game is making the mechanics a little less transparent, I know that it shows the rolls going on in the corner but still, I still feel like what is happening could be more clearly shown. Of course, this would make the game take longer.
I've been playing Blitz single player (turn based, of course), but haven't had a crack at Classic so I can't really compare.
Of course (if I'm reading it right), the aging is part of Blitz so once my star surviving players start retiring, I may be ready to change my preference to Classic.
Played through one cup single player and as yet have no complaints with the blitz rules.
Training has been... less than useful for me so far. I think out of all the games (2 competitions worth) I've only had it work out 2-3 times, with about as many out-for-the-game results. Now the only ones that get training are my scrub Beastmen, as I have backups for them if I'm slow on the button.
It doesn't feel like it reacts quite quick enough to your stopping click so I tend to view at as the risk/reward ratio not being worth the bother of trying to in any way risk injury and just play it really safe. Occasional random stat boost is nice, being man down can be crippling!
AFAIK, LRB5 has no aging.
Ya, I kicked out my minotaur in my first game. That was less than helpful. Chaos warriors do a nice job of picking up that slack though.