Got to 13 on my Warden. Still not dead! Out of quests, though. I just gave some woman her master key, so it's time for me to find someone else, who I can't seem to track. Maybe tomorrow.
I think logging in again reminded me of something that bothered me while I played the game, it seems like pretty much everyone is soloing all the time outside of doing specific fellowship quests, or that's the impression I got in my time playing the game. I don't think I ever once really had the situation happen that was so common in City of Heroes where you'd get a full group of people together and just have fun fighting together and doing whatever missions you had to hand. Seemed like teams would form for one or two missions, and then everyone would go their separate ways immediately.
Maybe it's just that I seem to be in a spot where I've got quests that are either too easy or fellowship required, and quests that seem like they may be on the edge of what I can get done successfully by myself. I never had much success fighting enemies much more than a level or two above mine, and the quests I picked up in Angmar are requiring higher level foes than that.
I tend to try and group up if I see someone else kill the same mobs, but that's more because I hate it when everyone's on the same mob and only 1 person gets the credit.
Back when SoM launched I was in FS nearly constantly, because there weren't enough mobs for all the people playing.
I think logging in again reminded me of something that bothered me while I played the game, it seems like pretty much everyone is soloing all the time outside of doing specific fellowship quests, or that's the impression I got in my time playing the game. I don't think I ever once really had the situation happen that was so common in City of Heroes where you'd get a full group of people together and just have fun fighting together and doing whatever missions you had to hand. Seemed like teams would form for one or two missions, and then everyone would go their separate ways immediately.
Maybe it's just that I seem to be in a spot where I've got quests that are either too easy or fellowship required, and quests that seem like they may be on the edge of what I can get done successfully by myself. I never had much success fighting enemies much more than a level or two above mine, and the quests I picked up in Angmar are requiring higher level foes than that.
Yeah, that attitude towards grouping kinda annoys me too. Not sure what causes it, other than the fact that people are almost never on the same quests. It amazes and amuses me whenever I group up for a fellowship quest how few other quests I have in common with people.
Regarding your difficulty with fighting higher level foes, what class are you, and how good is your gear? Are you on Landroval? If so, we can get you some top of the line crafted gear to maybe ease your way a little bit.
Yeah, I'm a level 40 hunter. My gear may be questionable. I'm in the Kinship, but right now I'm only around for the free weekend.
Here's the MyLOTRO page for Bryn. I'm sure some of my gear is not so great. The armour and leggings are ones I crafted myself. Someone in the Kin made my Bow and it's pretty good. I'd probably be better off with swords than clubs since I have the human sword bonus, but the clubs were better than the last set of swords I had.
Of course, my problems could also be down to not having played in a long time or being used to guzzling potions in Torchlight.
Also, the thread is almost at lock stage, might be a good place to get a list of the current officers in TBS so people know who to ask for invites.
Yeah, better gear will help you a lot. Especially some decent jewelry. If you're only around for the free weekend, I doubt I'd get a chance to log in and make anything before you're gone again, but if you're going to play for any period of time in the future, let me know so I can make you a few things.
Alrighty, I seem to be doing a little better day, maybe I was just rusty. Working on the initial quests in Augheaire or however it is spelled, and it looks like they will provide me with new jewellery as quest rewards.
I felt sort of bad killing the angry sasquatch type guys. :P
My Book II Foreword quest has been removed due to "Versioning"
Now I have no epic quests except some random Prologue one. What happened?
Turbine changed quite a bit of the Epic quest, as well as Lone Lands. If you think that you finished Volume I Book 1 (I assume we talk about Volume I), try following quests listed here:
So hey, did they change the Epic Quests so it's all soloable? I seem to recall something about that.
Just Vol I Book 2. They're planning on eventually making all of Vol I soloable, but will most likely just be doing this one book per major update, so it's going to take a while.
So hey, did they change the Epic Quests so it's all soloable? I seem to recall something about that.
I think you can solo all the way through Book 2. There was a dev diary, which mentioned plans to change all Volume I to be soloable. They would use skirmishes to let you choose group size for Epic quest, so it can be run by 1, 3 or 6 man groups. However, we are not going to see this feature for a long while.
My Book II Foreword quest has been removed due to "Versioning"
Now I have no epic quests except some random Prologue one. What happened?
Turbine changed quite a bit of the Epic quest, as well as Lone Lands. If you think that you finished Volume I Book 1 (I assume we talk about Volume I), try following quests listed here:
This should help to get you back on track. Note that the Foreword quest was removed due to changes done during Lone Lands revamp.
Yup that must be it, I was on the Foreward of Vol 1 Book 2. So when I go back in the game just find the Chapter 1 guy and I should be able to start it up without it having to be given to me first?
5. The items you make may not be needed at endgame, but there are some very nice items that can help while levelling (especially once you achieve mastery at a given level and can create crit items), as well as getting some easy early quest xp (not sure if there are any higher level crafting quests apart from working on crafting guild rep), plus you can collect a few more titles to impress friends and relatives. There may also be an opportunity to profit in the AH with crit items, although so far I've only used the AH to sell materials, which can be obtained and treated with the collecting professions. If in doubt, go explorer. My lineup is this:
Champ - Weaponsmith
Guard - Metalsmith
Warden - Tailor
LM - Jeweller
Cap - Farmer
RK - Scholar
Hunter - Woodworker
Minnie - Cook
Burg - (Explorer, not using his tailoring)
Captain got farming by default. It was either him or the Burglar, and I couldn't see a burglar doing all that sowing and reaping...
So I'm confused. What actual vocations did you go with? LM is Tinkerer, for example, but... Or does that not matter?
It might not matter a whole lot, but I chose my vocations to maximize collecting skills while spreading out the work and having access to all the crafting guilds...
Champ (Weaponsmith) - Armsman
Guard (Metalsmith) - Armourer
Warden (Tailor) - Explorer
LM (Jeweler) - Tinker
Cap (Farmer) - Woodsman(*)
RK (Scholar) - Historian
Hunter ( Woodworker) - Woodsman
Minstrel (Cook) - Tinker (**)
Burg (no crafting) - Explorer
(*) Farming is also available in Historian and Yeoman, but Yeoman has no collecting skills, and Historian would have no collecting skills other than low-level Scholar artifacts without levelling Scholar in two different characters. My choice = more wood
(**) Cook is also available in Yeoman, but again, no collecting skills there. Yeoman really only makes sense if you want your farmer and cook in one person. My choice = more ore/gems
And of course, more collecting means more miscellaneous crit materials for various professions.
Now, if your goal is the opposite of mine -- to cover all professions with a minimum number of characters -- you can do that with four: Armourer, Tinker, Historian, and Woodsman (Armsman could cover Woodworking in place of the Woodsman, except that you'd have no one collecting wood; Armsman could work if you add a 5th as an Explorer).
Having every vocation covered is a noble goal, but what if my goal is to finally get my lazy ass to end game? After the free weekend I went ahead a resubbed, and I must say, upon loggin into my 30 minstrel and seeing all the "Tiered" ballads and whatnot I got highly confused and just rerolled a guardian.
I'll prob play him more though considering 20 minutes in, not even know wtf I was doing, I finally completed my "Foe of the Night" title I apparently was working on when I last logged in.
Hrm. Is there any benefit to buying Mirkwood if you aren't at the Moria level cap?
nothing really. First it was a hard limit on skirmishes, but those were kicked out with the latest patch.
Cool, thanks. And wow, I feel like an idiot, I was reading some "what hunters need to know" thread on the LOTRO forums, and realized I never knew the hunter posion cure could be used on yourself. I honestly thought it was team-mate only!
whats the best class to roll with and solo with now with the latest patches?
I have a dwarf champion, but I've been out of the game about a month and I'm just not feeling him anymore even though I grinded like hell on his mining/woodcutting/tailoring.
whats the best class to roll with and solo with now with the latest patches?
I have a dwarf champion, but I've been out of the game about a month and I'm just not feeling him anymore even though I grinded like hell on his mining/woodcutting/tailoring.
Every class is solo-able, but I'd advice against captain because they're fucking slow (they do look cool, though, what with their heavy armour). If you've never played it I'd go for burglar, they're very resourceful.
--
I'm currently running in the problem that I can't play other classes because I'm so used to the warden. My burg has about 2 rows of skills now and I keep clicking around trying to figure out a pattern to play by and I just can't figure it out. There's too much skills, aaah
Aldo on
0
GlorntI'm the Bob Ross of Wombats.And I just had a "happy accident"... in my pants!Registered Userregular
Having every vocation covered is a noble goal, but what if my goal is to finally get my lazy ass to end game? After the free weekend I went ahead a resubbed, and I must say, upon loggin into my 30 minstrel and seeing all the "Tiered" ballads and whatnot I got highly confused and just rerolled a guardian.
I'll prob play him more though considering 20 minutes in, not even know wtf I was doing, I finally completed my "Foe of the Night" title I apparently was working on when I last logged in.
If that's the case, stick to one character and be an Explorer. If I had to have just one, it'd probably be a Warden, Hunter or RK.
The Warden says, "I'll outlast you." The Hunter and RK say, "I'll kill you before you even touch me." (at least, that's the idea... my lvl 20 warden couldn't quite outlast the 25 sig aurochs for the tailoring quest -- no pots and ran out of power, but it was close, probably one missed attack away from victory...)
GlorntI'm the Bob Ross of Wombats.And I just had a "happy accident"... in my pants!Registered Userregular
edited January 2010
Yay! After limited playing time for a couple weeks, I got back to work over the weekend, and finished my meta-quest tonight -- all 9 of my Landroval guys are now level 20... all Undying! My RK had a close call last night at 19, ended one fight at 4 health. Next goal: a BIG HOUSE.
Yay! After limited playing time for a couple weeks, I got back to work over the weekend, and finished my meta-quest tonight -- all 9 of my Landroval guys are now level 20... all Undying! My RK had a close call last night at 19, ended one fight at 4 health. Next goal: a BIG HOUSE.
Nice. Congrats. I took your advice and am trying a RK. I really....sadly....HAVE to have the ability to heal when I play. So really my choices were limited to playing my 30 Min (sloooooow leveling), my 22 Capt (who I dont even know how to play even after looking at my bar), and working on this new RK.
I will say this, I'm not entire sure about the whole attunement thing. I'm still learning.
Yay! After limited playing time for a couple weeks, I got back to work over the weekend, and finished my meta-quest tonight -- all 9 of my Landroval guys are now level 20... all Undying! My RK had a close call last night at 19, ended one fight at 4 health. Next goal: a BIG HOUSE.
Nice. Congrats. I took your advice and am trying a RK. I really....sadly....HAVE to have the ability to heal when I play. So really my choices were limited to playing my 30 Min (sloooooow leveling), my 22 Capt (who I dont even know how to play even after looking at my bar), and working on this new RK.
I will say this, I'm not entire sure about the whole attunement thing. I'm still learning.
Shoulda rolled Warden. Insane self-heals to the max
Aldo on
0
GlorntI'm the Bob Ross of Wombats.And I just had a "happy accident"... in my pants!Registered Userregular
Yay! After limited playing time for a couple weeks, I got back to work over the weekend, and finished my meta-quest tonight -- all 9 of my Landroval guys are now level 20... all Undying! My RK had a close call last night at 19, ended one fight at 4 health. Next goal: a BIG HOUSE.
Nice. Congrats. I took your advice and am trying a RK. I really....sadly....HAVE to have the ability to heal when I play. So really my choices were limited to playing my 30 Min (sloooooow leveling), my 22 Capt (who I dont even know how to play even after looking at my bar), and working on this new RK.
I will say this, I'm not entire sure about the whole attunement thing. I'm still learning.
Shoulda rolled Warden. Insane self-heals to the max
Last night, armed with potions, I re-tried that 25 signature aurochs with my Warden (still level 20) and was victorious... without using any of the potions! I realized that I had been missing setting up some of my defensive gambits -- the night before I had focused mainly on the heals and had forgotten Safeguard, Shields Up, and the plain old double shield one. I had also missed hitting them with that armor-reducing javelin attack. I ended the fight within a couple hits of needing a potion, but the important thing was that I didn't run out of power like I had previously. Luckily, the tailoring quest item dropped on that first kill, so I didn't have to push my luck -- most of the rest of that herd were 26/27 sigs.
So now I have access to Expert Tailoring -- all kinds of items that I can't use for at least 2 more levels. I think my next push is to get Warden, Hunter and RK (the leading candidates to become my main) to 22. My LM's Jewelcrafting progress is blocked pending a quest, but he may need to put on another level or two before he can do that, so he may be #4 for now; jewelers can make some handy items -- 7 armour slots for all classes, plus champ runes, LM amulets, and RK runestones . The rest of my guys haven't gotten to their Expert crafting quests yet.
...
Regarding the attunement thing... attunement quickly returns to neutral when not in combat (just the induction time of that fire opening attack can cause you to lose whatever attack attunement you had from a just-completed fight). Depending on what level you're at, one good approach particularly for an anticipated tough fight or against multiples is to first drop that little healing totem-like thingie and then mark the target with that foretelling thing before opening with the fire blast-y thing (I really should know the names of these, but...) ... the order is important -- the totem drop will move attunement one notch to the right (healing), the mark will bring it back to the middle, opening up your lower-level attacks, which will build attunement to the left (attacks), opening up your more powerful attacks, while the HoT from the totem continues. The totem can also draw aggro, which is actually a nice thing when going against multiples.
I find it helpful to group all my heals to the right, attacks to the left, and "neutral" abilities in the middle of the bars, so that they reflect their effect on attunement. It helps that I've always tended to put attacks on the left and heals on the right in other games as well. Also, I've set all my bars to be always visible in the UI, so I don't have to hold down Ctrl, Alt or Shift to see those bars. I have lightning attacks on main bar, fire on the Ctrl bar, and frost on the Alt bar, with attunement requirements increasing as I go from left to right. This seems pretty obvious now, but I had just been stacking the ones of the same type on top of each other until recently. I think my LM needs a serious hotbar layout revision next.
Theoretically, what's the earliest that you can get your LI? I have a friend (41 Hunter) who wants to get hers as soon as possible. I haven't done Volume 2 Book 1 before, so I could help her through most of it when she hits 45.. but will the level 50 solo-only quests in that book be too tough for her at that level?
Theoretically, what's the earliest that you can get your LI? I have a friend (41 Hunter) who wants to get hers as soon as possible. I haven't done Volume 2 Book 1 before, so I could help her through most of it when she hits 45.. but will the level 50 solo-only quests in that book be too tough for her at that level?
As early as the quest becomes available sooo....46? Should be easy.
And how can you not have done v2bk1 yet be high enough level to help her? o_O
Alrighty, can someone give me a rundown on what the hunter Camouflage skill is good for? Apparently the stealth drops if you move. Would I be able to drop aggro by using it or using Beneath Notice and then Camouflage?
Alrighty, can someone give me a rundown on what the hunter Camouflage skill is good for? Apparently the stealth drops if you move. Would I be able to drop aggro by using it or using Beneath Notice and then Camouflage?
No, it's a weak stealth skill. Beneath Notice is used to reduce your aggro for 15 seconds, you get it all back after 15 seconds, so it's not LOTRO's version of Feign Death.
I've found it more worthwhile to compare LOTRO's hunter to WoW's Mage, really.
Alrighty, can someone give me a rundown on what the hunter Camouflage skill is good for? Apparently the stealth drops if you move. Would I be able to drop aggro by using it or using Beneath Notice and then Camouflage?
No, it's a weak stealth skill. Beneath Notice is used to reduce your aggro for 15 seconds, you get it all back after 15 seconds, so it's not LOTRO's version of Feign Death.
I've found it more worthwhile to compare LOTRO's hunter to WoW's Mage, really.
I'm not comparing to WoW. :P LOTRO and CoX are the only MMO's I've played.
Alrighty, can someone give me a rundown on what the hunter Camouflage skill is good for? Apparently the stealth drops if you move. Would I be able to drop aggro by using it or using Beneath Notice and then Camouflage?
No, it's a weak stealth skill. Beneath Notice is used to reduce your aggro for 15 seconds, you get it all back after 15 seconds, so it's not LOTRO's version of Feign Death.
I've found it more worthwhile to compare LOTRO's hunter to WoW's Mage, really.
I'm not comparing to WoW. :P LOTRO and CoX are the only MMO's I've played.
you're a statistical rarity young man. :P Excuse me for assuming that someone asking if a hunter has a skill to drop aggro would be coming from someone who played WoW.
Theoretically, what's the earliest that you can get your LI? I have a friend (41 Hunter) who wants to get hers as soon as possible. I haven't done Volume 2 Book 1 before, so I could help her through most of it when she hits 45.. but will the level 50 solo-only quests in that book be too tough for her at that level?
As early as the quest becomes available sooo....46? Should be easy.
And how can you not have done v2bk1 yet be high enough level to help her? o_O
I'm really OCD about doing all of the book quests in order on my first trip through the game. Tonight I should be doing the Volume 1, Book 14 finale instance. :P
AaronKI on
0
Drake ChambersLay out my formal shorts.Registered Userregular
Alrighty, can someone give me a rundown on what the hunter Camouflage skill is good for? Apparently the stealth drops if you move. Would I be able to drop aggro by using it or using Beneath Notice and then Camouflage?
Hunters can use that skill to set up ambushes in PvMP. They'll pick a spot next to a tree or rock, camouflage, and wait for a poor green creep to wander by.
That said, Aldo is right, it's weak. Sneaking around as a warg it's not uncommon that I'll detect a stealthed hunter before they spot me.
Posts
Back when SoM launched I was in FS nearly constantly, because there weren't enough mobs for all the people playing.
Yeah, that attitude towards grouping kinda annoys me too. Not sure what causes it, other than the fact that people are almost never on the same quests. It amazes and amuses me whenever I group up for a fellowship quest how few other quests I have in common with people.
Regarding your difficulty with fighting higher level foes, what class are you, and how good is your gear? Are you on Landroval? If so, we can get you some top of the line crafted gear to maybe ease your way a little bit.
Here's the MyLOTRO page for Bryn. I'm sure some of my gear is not so great. The armour and leggings are ones I crafted myself. Someone in the Kin made my Bow and it's pretty good. I'd probably be better off with swords than clubs since I have the human sword bonus, but the clubs were better than the last set of swords I had.
Of course, my problems could also be down to not having played in a long time or being used to guzzling potions in Torchlight.
Also, the thread is almost at lock stage, might be a good place to get a list of the current officers in TBS so people know who to ask for invites.
My Book II Foreword quest has been removed due to "Versioning"
Now I have no epic quests except some random Prologue one. What happened?
I KISS YOU!
I felt sort of bad killing the angry sasquatch type guys. :P
Turbine changed quite a bit of the Epic quest, as well as Lone Lands. If you think that you finished Volume I Book 1 (I assume we talk about Volume I), try following quests listed here:
http://lorebook.lotro.com/wiki/Quest_Arc:Book_II:_The_Red_Maid
This should help to get you back on track. Note that the Foreword quest was removed due to changes done during Lone Lands revamp.
Just Vol I Book 2. They're planning on eventually making all of Vol I soloable, but will most likely just be doing this one book per major update, so it's going to take a while.
I think you can solo all the way through Book 2. There was a dev diary, which mentioned plans to change all Volume I to be soloable. They would use skirmishes to let you choose group size for Epic quest, so it can be run by 1, 3 or 6 man groups. However, we are not going to see this feature for a long while.
Edit: It's like Simon has a link inside my head.
Maybe I'll drop 30 bucks for the three month plan.
Edit: And now it's letting me in again. Huh.
Yup that must be it, I was on the Foreward of Vol 1 Book 2. So when I go back in the game just find the Chapter 1 guy and I should be able to start it up without it having to be given to me first?
I KISS YOU!
Champ (Weaponsmith) - Armsman
Guard (Metalsmith) - Armourer
Warden (Tailor) - Explorer
LM (Jeweler) - Tinker
Cap (Farmer) - Woodsman(*)
RK (Scholar) - Historian
Hunter ( Woodworker) - Woodsman
Minstrel (Cook) - Tinker (**)
Burg (no crafting) - Explorer
(*) Farming is also available in Historian and Yeoman, but Yeoman has no collecting skills, and Historian would have no collecting skills other than low-level Scholar artifacts without levelling Scholar in two different characters. My choice = more wood
(**) Cook is also available in Yeoman, but again, no collecting skills there. Yeoman really only makes sense if you want your farmer and cook in one person. My choice = more ore/gems
And of course, more collecting means more miscellaneous crit materials for various professions.
Now, if your goal is the opposite of mine -- to cover all professions with a minimum number of characters -- you can do that with four: Armourer, Tinker, Historian, and Woodsman (Armsman could cover Woodworking in place of the Woodsman, except that you'd have no one collecting wood; Armsman could work if you add a 5th as an Explorer).
Glorntisms
I'll prob play him more though considering 20 minutes in, not even know wtf I was doing, I finally completed my "Foe of the Night" title I apparently was working on when I last logged in.
Hah yeah, that I remember, I'm just struggling to figure out the optimal things cast/play.
Cool, thanks. And wow, I feel like an idiot, I was reading some "what hunters need to know" thread on the LOTRO forums, and realized I never knew the hunter posion cure could be used on yourself. I honestly thought it was team-mate only!
I have a dwarf champion, but I've been out of the game about a month and I'm just not feeling him anymore even though I grinded like hell on his mining/woodcutting/tailoring.
--
I'm currently running in the problem that I can't play other classes because I'm so used to the warden. My burg has about 2 rows of skills now and I keep clicking around trying to figure out a pattern to play by and I just can't figure it out. There's too much skills, aaah
If that's the case, stick to one character and be an Explorer. If I had to have just one, it'd probably be a Warden, Hunter or RK.
The Warden says, "I'll outlast you." The Hunter and RK say, "I'll kill you before you even touch me." (at least, that's the idea... my lvl 20 warden couldn't quite outlast the 25 sig aurochs for the tailoring quest -- no pots and ran out of power, but it was close, probably one missed attack away from victory...)
Glorntisms
Glorntisms
Nice. Congrats. I took your advice and am trying a RK. I really....sadly....HAVE to have the ability to heal when I play. So really my choices were limited to playing my 30 Min (sloooooow leveling), my 22 Capt (who I dont even know how to play even after looking at my bar), and working on this new RK.
I will say this, I'm not entire sure about the whole attunement thing. I'm still learning.
Shoulda rolled Warden. Insane self-heals to the max
Last night, armed with potions, I re-tried that 25 signature aurochs with my Warden (still level 20) and was victorious... without using any of the potions! I realized that I had been missing setting up some of my defensive gambits -- the night before I had focused mainly on the heals and had forgotten Safeguard, Shields Up, and the plain old double shield one. I had also missed hitting them with that armor-reducing javelin attack. I ended the fight within a couple hits of needing a potion, but the important thing was that I didn't run out of power like I had previously. Luckily, the tailoring quest item dropped on that first kill, so I didn't have to push my luck -- most of the rest of that herd were 26/27 sigs.
So now I have access to Expert Tailoring -- all kinds of items that I can't use for at least 2 more levels. I think my next push is to get Warden, Hunter and RK (the leading candidates to become my main) to 22. My LM's Jewelcrafting progress is blocked pending a quest, but he may need to put on another level or two before he can do that, so he may be #4 for now; jewelers can make some handy items -- 7 armour slots for all classes, plus champ runes, LM amulets, and RK runestones . The rest of my guys haven't gotten to their Expert crafting quests yet.
...
Regarding the attunement thing... attunement quickly returns to neutral when not in combat (just the induction time of that fire opening attack can cause you to lose whatever attack attunement you had from a just-completed fight). Depending on what level you're at, one good approach particularly for an anticipated tough fight or against multiples is to first drop that little healing totem-like thingie and then mark the target with that foretelling thing before opening with the fire blast-y thing (I really should know the names of these, but...) ... the order is important -- the totem drop will move attunement one notch to the right (healing), the mark will bring it back to the middle, opening up your lower-level attacks, which will build attunement to the left (attacks), opening up your more powerful attacks, while the HoT from the totem continues. The totem can also draw aggro, which is actually a nice thing when going against multiples.
I find it helpful to group all my heals to the right, attacks to the left, and "neutral" abilities in the middle of the bars, so that they reflect their effect on attunement. It helps that I've always tended to put attacks on the left and heals on the right in other games as well. Also, I've set all my bars to be always visible in the UI, so I don't have to hold down Ctrl, Alt or Shift to see those bars. I have lightning attacks on main bar, fire on the Ctrl bar, and frost on the Alt bar, with attunement requirements increasing as I go from left to right. This seems pretty obvious now, but I had just been stacking the ones of the same type on top of each other until recently. I think my LM needs a serious hotbar layout revision next.
Glorntisms
And how can you not have done v2bk1 yet be high enough level to help her? o_O
I've found it more worthwhile to compare LOTRO's hunter to WoW's Mage, really.
I'm not comparing to WoW. :P LOTRO and CoX are the only MMO's I've played.
you're a statistical rarity young man. :P Excuse me for assuming that someone asking if a hunter has a skill to drop aggro would be coming from someone who played WoW.
I'm really OCD about doing all of the book quests in order on my first trip through the game. Tonight I should be doing the Volume 1, Book 14 finale instance. :P
Hunters can use that skill to set up ambushes in PvMP. They'll pick a spot next to a tree or rock, camouflage, and wait for a poor green creep to wander by.
That said, Aldo is right, it's weak. Sneaking around as a warg it's not uncommon that I'll detect a stealthed hunter before they spot me.