Theoretically, what's the earliest that you can get your LI? I have a friend (41 Hunter) who wants to get hers as soon as possible. I haven't done Volume 2 Book 1 before, so I could help her through most of it when she hits 45.. but will the level 50 solo-only quests in that book be too tough for her at that level?
As early as the quest becomes available sooo....46? Should be easy.
And how can you not have done v2bk1 yet be high enough level to help her? o_O
I'm really OCD about doing all of the book quests in order on my first trip through the game. Tonight I should be doing the Volume 1, Book 14 finale instance. :P
Oh god I thought about doing this for a while, but after a while I figured I wanted to reach max level so I could easily explore the content I skipped later without having to depend on other people pulling me through. I did v2bk1 as soon as I could and then went back to the old zones to first explore those (did all quests in Forochel, Eregion and -except for a few FS ones- Angmar before heading into Moria. I was 54 or something when I went into Moria and got out at 59.
I finished vol1 this winter break with a few people I didn't know who also wanted to see what the fuzz was about and we had a blast. The final few instances are murder, we almost wiped with a bunch of lv65s!
Anyway, you're on to the awesome quests now, with lots of cutscenes (unfortunately those get very rare in vol2 ) and ghosts in capes etc.
whats the best class to roll with and solo with now with the latest patches?
I have a dwarf champion, but I've been out of the game about a month and I'm just not feeling him anymore even though I grinded like hell on his mining/woodcutting/tailoring.
Every class is solo-able, but I'd advice against captain because they're fucking slow (they do look cool, though, what with their heavy armour). If you've never played it I'd go for burglar, they're very resourceful.
--
I'm currently running in the problem that I can't play other classes because I'm so used to the warden. My burg has about 2 rows of skills now and I keep clicking around trying to figure out a pattern to play by and I just can't figure it out. There's too much skills, aaah
When I ment best soloing I meant most survivable/fastest leveling.
Level 45 is when the Volume II quests open up. In my experience, you won't be able to solo the entirety of the Expedition at 45, but about half the classes could probably do so at 46, and all classes can manage the actual book quests at 45, with a little caution around the wargs.
Also, regarding the Tailoring quest, there's a named Auroch wandering around those fields who's only level 20. Trampletusk, maybe? Something like that. Not that this helps you now, but for future reference.
Fun fact: those aurochs used to be elites. Which is why all the "kill auroch" quests in North Downs are still marked as fellowship quests.
whats the best class to roll with and solo with now with the latest patches?
I have a dwarf champion, but I've been out of the game about a month and I'm just not feeling him anymore even though I grinded like hell on his mining/woodcutting/tailoring.
Every class is solo-able, but I'd advice against captain because they're fucking slow (they do look cool, though, what with their heavy armour). If you've never played it I'd go for burglar, they're very resourceful.
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I'm currently running in the problem that I can't play other classes because I'm so used to the warden. My burg has about 2 rows of skills now and I keep clicking around trying to figure out a pattern to play by and I just can't figure it out. There's too much skills, aaah
When I ment best soloing I meant most survivable/fastest leveling.
Really, you level fastest by doing quests, the most mobs I've ever had to kill for a quest were 30. So you don't have to grind to get to 65. Every class has ways to get through large groups of mobs towards a quest objective: be it stealth, dps or simple survivability. On my warden I just run through and whatever mobs haven't turned back when I reach my objective I kill. On my burglar I just sneak past. On my hunter I kill everything standing in my pathway.
Every class is OK at this, you might think dps goes the fastest because you can kill shit quicker, but they are usually low on survivability and can have troubles starting up FS quests, so in the long run a healer who gets invited to a single Garth Agarwen quest run gets a lot more exp than you can on a dps.
And really, don't play this game with only effectiveness in mind, the game is much more about the journey than the goal.
Alrighty, can someone give me a rundown on what the hunter Camouflage skill is good for? Apparently the stealth drops if you move. Would I be able to drop aggro by using it or using Beneath Notice and then Camouflage?
Hunters can use that skill to set up ambushes in PvMP. They'll pick a spot next to a tree or rock, camouflage, and wait for a poor green creep to wander by.
That said, Aldo is right, it's weak. Sneaking around as a warg it's not uncommon that I'll detect a stealthed hunter before they spot me.
I don't go for PVP really. Is it useful for much in regular play? I know there's lots of situations I've been in where being able to sneak past some mobs would have been useful.
Corvus on
:so_raven:
0
GlorntI'm the Bob Ross of Wombats.And I just had a "happy accident"... in my pants!Registered Userregular
Level 45 is when the Volume II quests open up. In my experience, you won't be able to solo the entirety of the Expedition at 45, but about half the classes could probably do so at 46, and all classes can manage the actual book quests at 45, with a little caution around the wargs.
Also, regarding the Tailoring quest, there's a named Auroch wandering around those fields who's only level 20. Trampletusk, maybe? Something like that. Not that this helps you now, but for future reference.
Fun fact: those aurochs used to be elites. Which is why all the "kill auroch" quests in North Downs are still marked as fellowship quests.
I remember reading the name of a particular beast in the quest letter (Trampletusk sounds right), but I assumed he'd be a greater rather than lesser beast, so I didn't bother searching for him. Anyway, it was a fun challenge to beat a signature beast 5 levels higher than myself -- I'm not sure what (if any) classes other than Warden I could've done that with. By tomorrow, I should have access to the use of some of my new crafting recipes, got him to 21 today with mostly blue bar left to 22.
whats the best class to roll with and solo with now with the latest patches?
I have a dwarf champion, but I've been out of the game about a month and I'm just not feeling him anymore even though I grinded like hell on his mining/woodcutting/tailoring.
Every class is solo-able, but I'd advice against captain because they're fucking slow (they do look cool, though, what with their heavy armour). If you've never played it I'd go for burglar, they're very resourceful.
--
I'm currently running in the problem that I can't play other classes because I'm so used to the warden. My burg has about 2 rows of skills now and I keep clicking around trying to figure out a pattern to play by and I just can't figure it out. There's too much skills, aaah
When I ment best soloing I meant most survivable/fastest leveling.
Really, you level fastest by doing quests, the most mobs I've ever had to kill for a quest were 30. So you don't have to grind to get to 65. Every class has ways to get through large groups of mobs towards a quest objective: be it stealth, dps or simple survivability. On my warden I just run through and whatever mobs haven't turned back when I reach my objective I kill. On my burglar I just sneak past. On my hunter I kill everything standing in my pathway.
Every class is OK at this, you might think dps goes the fastest because you can kill shit quicker, but they are usually low on survivability and can have troubles starting up FS quests, so in the long run a healer who gets invited to a single Garth Agarwen quest run gets a lot more exp than you can on a dps.
And really, don't play this game with only effectiveness in mind, the game is much more about the journey than the goal.
100% agree. This is not a game where you want to rush through levels to get to the cap ASAP. There's way more interesting stuff on the way up than there is at endgame, unlike other MMOs I've heard of.
The Malledhrim crafted items were already only usable by level 65, so I wonder what they have planned.
Seems a little light on content. 4 existing skirmishes get 12-man mode, 1 new skirmish, and some crafting tweaks? :?
Oh well, maybe the Volume III storyline will be good. I really liked Book 9 of Volume II, even after running through it 5 times, so hopefully they'll maintain that level of quality.
The Malledhrim crafted items were already only usable by level 65, so I wonder what they have planned.
Seems a little light on content. 4 existing skirmishes get 12-man mode, 1 new skirmish, and some crafting tweaks? :?
Oh well, maybe the Volume III storyline will be good. I really liked Book 9 of Volume II, even after running through it 5 times, so hopefully they'll maintain that level of quality.
A whole book with a new zone too, really. Nordlands I think they called it. Probably a new faction, maybe some ties to other rangers we've met throughout the years you can sucker into joining in the fight.
I hope there iwll be some technical upgrades along with this, character models (of both NPCs and players) could use a bit more polish and there's been a lot of bitching about power consumption on wardens (aka: warden lff battery) and I am certain other classes have their things to bitch about as well. Oh and if there would be a way to display more distant objects and reduce the pop-up of objects I'd be superhappy.
Well, there's the crafted Lothlorien stuff, which is directly comparable to the radiance gear in terms of pure stats (i.e. ignoring set bonuses), but that requires rep grinding both of the Loth Elves and the crafting guilds to make. The crafted Malledhrim stuff is another sidegrade to the radiance gear, but requires level 65 (and a trivial amount of Malledhrim rep) to wear, and you have to buy the recipes with silver leaves. So, a tailor who wants to pick up all the recipes is going to have to do more or less every single quest in Mirkwood.
I don't know if there really is a fix for ultra-high end crafting at the moment. Among other things, weaponsmiths have nothing to do except make off-hands for those few classes that dual wield (and even then there are superior quest rewards/instance drops) and legendary weapons (of which only the 2nd ages are worth making, and those require the Symbol of HaHaYou'llNeverGetOne).
So, the email they sent out didn't mention anything about a new zone, which in the past is something they've mentioned pretty prominently in the promotional materials for the updates. However, I did see this little nugget:
Solo the entire Volume I epic story line – newly revised and re-balanced!
So, the email they sent out didn't mention anything about a new zone, which in the past is something they've mentioned pretty prominently in the promotional materials for the updates. However, I did see this little nugget:
Solo the entire Volume I epic story line – newly revised and re-balanced!
Nice. I think I was stuck on "Where is the Horse and the Rider" due to getting molested by elite trolls in the area.
So, the email they sent out didn't mention anything about a new zone, which in the past is something they've mentioned pretty prominently in the promotional materials for the updates. However, I did see this little nugget:
Solo the entire Volume I epic story line – newly revised and re-balanced!
Yayyyyyy
I just got hung up on all the group quests in book 3. Can't wait!
Been reading up BG tactics today, I'm not sure some of the things described are even possible. :O We're gonna do a kin run tonight (finally got my 120 rad!) and I'm curious if we can even get the 2 gatekeepers down. (basically the instance starts with 2 gate keepers, running a gauntlet, 2 weaker gate keepers and then the bosses. I don't know if there's more trash in between the bosses, but if there is it's probably not really notable.)
I liked raiding in vanilla WoW so I wonder if it's as enjoyable in LOTRO, so far I've only done funruns in Rift and Turtle (technically a tortoise), so this is going to be my virgin run as MT.
On a temporary break from this game while I play ME2 and some global agenda. Did they say when volume 1 will be finished for soloing?
darkmayo on
Switch SW-6182-1526-0041
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GlorntI'm the Bob Ross of Wombats.And I just had a "happy accident"... in my pants!Registered Userregular
edited February 2010
My Warden is now 22 and all the rest are 21 except for burg and minnie, both at 20. For some reason, these two are consistently lagging behind the rest -- even cap and LM, which I had thought were my least favorite classes. Now, these also happen to be my two hobbits, so I'm starting to wonder whether it's these two classes that I just like a little less, or am I being racist? (assuming it's even possible to be racist against a fictional race) I hope there aren't any hobbit lawyers out there reading this, but just in case, I think I'll level up one of them (probably minnie, with his newly acquired War Speech) tonight...
Note 1: Between having 9 characters and not playing every day, I always have someone with a lot of blue on his xp bar, which is kind of nice.
Note 2: Still trying to decide which housing project to settle into -- I had (have, actually) a very conveniently located elfie-house on Nimrodel (2 Haven Way, just across the ditch from the local mall, and it's a pretty short run to crafting facilities in Duillond), but it's a standard, and I'm aiming for a BIG house here on Landroval. Are there any advantages to living in any of the other 'hoods?
Note 3: What's the cheapest route to finishing off master apprentice scholar? I actually have more journeyman mats right now, so the master apprentice stuff is proceeding very slowly (not enough of those little text thingies...).
Note 3: What's the cheapest route to finishing off master apprentice scholar? I actually have more journeyman mats right now, so the master apprentice stuff is proceeding very slowly (not enough of those little text thingies...).
Apprentice scholar mats are a pain to get, but try Midgwater swamps in Bree. There are some scholar nodes, and the goblins rarely drop scholarly mats.
I recently started a scholar alt, and I was only able to master T1 level after buying some stuff from AH.
Edit. Don't give up scholar though. T2 and T3 scholar mats are much more abundant. It's T1 that is a pain.
I mastered Scholar by leveling it after I'd already leveled several miners, and used sienna, umber, and other dye mats to grind through it.
I am personally of the opinion that the MD houses are best. Bree is out in the middle of nowhere, and the Elf instance isn't much better. Thorin's Hall is okay; it has the same proximity to crafting, AH, etc., that MD does, but it's all underground, which I find aesthetically unappealing.
Shire housing FTW! superior scholar facility in the Mathom Society house, superior fields across the pond in Hobbiton and all normal crafting facilities right across from the racing track.
and you get to own a hobbit hole, that's also awesome.
Shire housing FTW! superior scholar facility in the Mathom Society house, superior fields across the pond in Hobbiton and all normal crafting facilities right across from the racing track.
and you get to own a hobbit hole, that's also awesome.
hobbit hole sound so dirty
Won't you come in to my Hobbit Hole.
Buttcleft on
0
Triple BBastard of the NorthMARegistered Userregular
edited February 2010
It's like....I play LOTRO to death. Then I take a break. Then I come back and enjoy it for like a week out of a 3 month paid subscription plan and end up wasting the other 2.75 months that I paid for. Then I start to miss it again. What is wrong with me, you guys?
It's like....I play LOTRO to death. Then I take a break. Then I come back and enjoy it for like a week out of a 3 month paid subscription plan and end up wasting the other 2.75 months that I paid for. Then I start to miss it again. What is wrong with me, you guys?
You need lifetime subscription?
Just kidding :P
JohanFlick on
0
GlorntI'm the Bob Ross of Wombats.And I just had a "happy accident"... in my pants!Registered Userregular
edited February 2010
Thanks for the suggestions, guys.
Herr Flick: Yeah, I have multiple stacks of one of the T2 scholar mats already.
Mr. Moon: I've done a good bit of my T1 scholar work making dyes -- it's about all you can make without those things that look like a sheet of paper (still bad with the names of both abilities and items, sorry) but what do you do with them -- vendor, AH, apply to all of your characters' items...?
Simon/Aldo: Thanks for the input on MD... I hadn't really considered MD housing (maybe I am an anti-hobbite!). In my experience I found the elf housing to be close enough to crafting facilities, but when you throw in the fields, that might clinch it, as farmer is my other profession (in addition to scholar) that tends to lag behind the others. I just hope my humans and elves won't have problems bumping their heads on the ceilings. I know I've checked out dwarf and human housing, but I don't think I've ever gone into any of the houses at MD. And since I already have an elf house on Nimrodel, this sounds like a good idea; I'll check it out tonight (got my minnie to 21 last night, and now he's the closest of my seven 21's to hitting 22); probably with my LM -- I need to do his jeweler quest to open up T3, and I have a buttload of T2 gems to polish, so I'll be able to get T2 mastery PDQ once I do that quest.
I've saved up a lot of dye because I'm gay for looking fancy, but I think you can get some nice money out of them on AH. I imagine this is even more the case on RP servers.
Yeah, dye sells okay; black dye is the only one that sells for significant amounts, but they'll all sell eventually. Just, you know, don't flood the market. I made the mistake of telling someone that the housing rug patterns are the most efficient way to level up tailoring. (This was before the recent restructuring of crafting.) The next day I checked the AH and she had posted 40 of the same rug. Rugs sell, and sometimes they sell really well, but not if you do things like that.
It's like....I play LOTRO to death. Then I take a break. Then I come back and enjoy it for like a week out of a 3 month paid subscription plan and end up wasting the other 2.75 months that I paid for. Then I start to miss it again. What is wrong with me, you guys?
I think that most of the player base is like this, really. Every time there's an update, it's like thousands of people come out of the woodwork, play like 40 hours in a week, and then don't play again until the next update.
Yeah, LOTRO's problem is that the content you can play time and time again is either boring, a chore after 10 times or requires at least 5 others (and is thus organised on kin forums half the time).
Now that my warden has some of the best gear pre-BG I have no reason to play him any more, instead I level alts (for crafting mostly) or go and play other games. LOTRO could really do with skirmishes that are more randomnized (no, different signatures are not very random, it's just the same fights but instead of shadow we debuff poison) and provide more interesting loot.
The announcement for bk3v1 do nothing for me, why would I want to do 12man skirmishes, while I could be doing BG with them and get some actual upgrades to my toon? Skirmish marks are mostly useless to me.
Black dye sells the best, but red is a close second and a lot of the ones with harder-to-get mats sell for quite a profit as well (grey, turquoise, orange). The key with those is to get the guild recipes, so one mat gets you five dyes. I'd do one batch of each tier a day after finishing my guild rep, it's all free money. Also, check the AH often for mats so you can buy in bulk when they're cheap (white especially will sometimes get huge dumps sometimes, I've bought stacks for less than vendor value).
I'm a few silver away from 40 gold and probably 75% of that is from selling a stack of black dye every day. Scholar may be one of the most annoying crafts to level up, but the payoff is worth it.
I just don't bother with selling stuff on AH. :oops: I might do it for a bit if I'm low on cash, but I've been floating between 15 en 20 g for about a year now.
Also no support for player-hosted events. Not sure if that's any different on the other side of the pond, but it makes me sad that they're going for such a handsoff approach here. I heard that in their first year they had some once-in-a-lifetime events going on and I see people with titles from fashion contests they used to host (The Fashionable).
*sad puppy*
Aldo on
0
Triple BBastard of the NorthMARegistered Userregular
I'm downloading a trial for LOTRO I hear nothing but how amazing it is, need something to play while I wait on Allods Open Beta. let me know if anyone wants to help a noob, if it is as amazing as I have heard I will pick this up.
Posts
Oh god I thought about doing this for a while, but after a while I figured I wanted to reach max level so I could easily explore the content I skipped later without having to depend on other people pulling me through. I did v2bk1 as soon as I could and then went back to the old zones to first explore those (did all quests in Forochel, Eregion and -except for a few FS ones- Angmar before heading into Moria. I was 54 or something when I went into Moria and got out at 59.
I finished vol1 this winter break with a few people I didn't know who also wanted to see what the fuzz was about and we had a blast. The final few instances are murder, we almost wiped with a bunch of lv65s!
Anyway, you're on to the awesome quests now, with lots of cutscenes (unfortunately those get very rare in vol2 ) and ghosts in capes etc.
When I ment best soloing I meant most survivable/fastest leveling.
Also, regarding the Tailoring quest, there's a named Auroch wandering around those fields who's only level 20. Trampletusk, maybe? Something like that. Not that this helps you now, but for future reference.
Fun fact: those aurochs used to be elites. Which is why all the "kill auroch" quests in North Downs are still marked as fellowship quests.
Really, you level fastest by doing quests, the most mobs I've ever had to kill for a quest were 30. So you don't have to grind to get to 65. Every class has ways to get through large groups of mobs towards a quest objective: be it stealth, dps or simple survivability. On my warden I just run through and whatever mobs haven't turned back when I reach my objective I kill. On my burglar I just sneak past. On my hunter I kill everything standing in my pathway.
Every class is OK at this, you might think dps goes the fastest because you can kill shit quicker, but they are usually low on survivability and can have troubles starting up FS quests, so in the long run a healer who gets invited to a single Garth Agarwen quest run gets a lot more exp than you can on a dps.
And really, don't play this game with only effectiveness in mind, the game is much more about the journey than the goal.
I don't go for PVP really. Is it useful for much in regular play? I know there's lots of situations I've been in where being able to sneak past some mobs would have been useful.
Glorntisms
100% agree. This is not a game where you want to rush through levels to get to the cap ASAP. There's way more interesting stuff on the way up than there is at endgame, unlike other MMOs I've heard of.
http://www.lotro.com/gameinfo/601-oath-of-the-rangers
BTW. Time for a new thread?
Seems a little light on content. 4 existing skirmishes get 12-man mode, 1 new skirmish, and some crafting tweaks? :?
Oh well, maybe the Volume III storyline will be good. I really liked Book 9 of Volume II, even after running through it 5 times, so hopefully they'll maintain that level of quality.
I hope there iwll be some technical upgrades along with this, character models (of both NPCs and players) could use a bit more polish and there's been a lot of bitching about power consumption on wardens (aka: warden lff battery) and I am certain other classes have their things to bitch about as well. Oh and if there would be a way to display more distant objects and reduce the pop-up of objects I'd be superhappy.
I don't know if there really is a fix for ultra-high end crafting at the moment. Among other things, weaponsmiths have nothing to do except make off-hands for those few classes that dual wield (and even then there are superior quest rewards/instance drops) and legendary weapons (of which only the 2nd ages are worth making, and those require the Symbol of HaHaYou'llNeverGetOne).
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
Nice. I think I was stuck on "Where is the Horse and the Rider" due to getting molested by elite trolls in the area.
Yayyyyyy
I just got hung up on all the group quests in book 3. Can't wait!
I liked raiding in vanilla WoW so I wonder if it's as enjoyable in LOTRO, so far I've only done funruns in Rift and Turtle (technically a tortoise), so this is going to be my virgin run as MT.
Note 1: Between having 9 characters and not playing every day, I always have someone with a lot of blue on his xp bar, which is kind of nice.
Note 2: Still trying to decide which housing project to settle into -- I had (have, actually) a very conveniently located elfie-house on Nimrodel (2 Haven Way, just across the ditch from the local mall, and it's a pretty short run to crafting facilities in Duillond), but it's a standard, and I'm aiming for a BIG house here on Landroval. Are there any advantages to living in any of the other 'hoods?
Note 3: What's the cheapest route to finishing off master apprentice scholar? I actually have more journeyman mats right now, so the master apprentice stuff is proceeding very slowly (not enough of those little text thingies...).
Glorntisms
Apprentice scholar mats are a pain to get, but try Midgwater swamps in Bree. There are some scholar nodes, and the goblins rarely drop scholarly mats.
I recently started a scholar alt, and I was only able to master T1 level after buying some stuff from AH.
Edit. Don't give up scholar though. T2 and T3 scholar mats are much more abundant. It's T1 that is a pain.
I am personally of the opinion that the MD houses are best. Bree is out in the middle of nowhere, and the Elf instance isn't much better. Thorin's Hall is okay; it has the same proximity to crafting, AH, etc., that MD does, but it's all underground, which I find aesthetically unappealing.
and you get to own a hobbit hole, that's also awesome.
hobbit hole sound so dirty
Won't you come in to my Hobbit Hole.
You need lifetime subscription?
Herr Flick: Yeah, I have multiple stacks of one of the T2 scholar mats already.
Mr. Moon: I've done a good bit of my T1 scholar work making dyes -- it's about all you can make without those things that look like a sheet of paper (still bad with the names of both abilities and items, sorry) but what do you do with them -- vendor, AH, apply to all of your characters' items...?
Simon/Aldo: Thanks for the input on MD... I hadn't really considered MD housing (maybe I am an anti-hobbite!). In my experience I found the elf housing to be close enough to crafting facilities, but when you throw in the fields, that might clinch it, as farmer is my other profession (in addition to scholar) that tends to lag behind the others. I just hope my humans and elves won't have problems bumping their heads on the ceilings. I know I've checked out dwarf and human housing, but I don't think I've ever gone into any of the houses at MD. And since I already have an elf house on Nimrodel, this sounds like a good idea; I'll check it out tonight (got my minnie to 21 last night, and now he's the closest of my seven 21's to hitting 22); probably with my LM -- I need to do his jeweler quest to open up T3, and I have a buttload of T2 gems to polish, so I'll be able to get T2 mastery PDQ once I do that quest.
Glorntisms
I think that most of the player base is like this, really. Every time there's an update, it's like thousands of people come out of the woodwork, play like 40 hours in a week, and then don't play again until the next update.
Now that my warden has some of the best gear pre-BG I have no reason to play him any more, instead I level alts (for crafting mostly) or go and play other games. LOTRO could really do with skirmishes that are more randomnized (no, different signatures are not very random, it's just the same fights but instead of shadow we debuff poison) and provide more interesting loot.
The announcement for bk3v1 do nothing for me, why would I want to do 12man skirmishes, while I could be doing BG with them and get some actual upgrades to my toon? Skirmish marks are mostly useless to me.
Also, is there a good guide you folks would recommend for a "what do when" kind of thing?
Really? That's pretty lame.
Also no support for player-hosted events. Not sure if that's any different on the other side of the pond, but it makes me sad that they're going for such a handsoff approach here. I heard that in their first year they had some once-in-a-lifetime events going on and I see people with titles from fashion contests they used to host (The Fashionable).
*sad puppy*
Last time I was active, I always found my answers at lotro.mmodb.com.