Options

Big smelly head [DOODLE] face with words that make me go ARAHAHREIAHRIA

1151618202162

Posts

  • Options
    McGibsMcGibs TorontoRegistered User regular
    edited July 2009
    They are also superfun to look at.

    I like their prong-peeners.

    McGibs on
    website_header.jpg
  • Options
    desperaterobotsdesperaterobots perth, ausRegistered User regular
    edited July 2009
    Thanks gibs :D I too am very fond of their weird wangs.

    srsizzy: they're going into a local show here called the clothespeg project, and you can buy them for $30 per a5 print at the show :D It's going to Sydney too, which is neat.

    desperaterobots on
  • Options
    Angel_of_BaconAngel_of_Bacon Moderator Mod Emeritus
    edited July 2009
    zbrushshow12.jpg

    Well, if no one else is going to say it:

    Holy cow, dude.

    Angel_of_Bacon on
  • Options
    mattharvestmattharvest Registered User regular
    edited July 2009
    Ink finished, color flats for separation laid in (these aren't indicative of the colors each character will actually have).

    3750594192_e00f2b641d.jpg

    mattharvest on
  • Options
    MustangMustang Arbiter of Unpopular Opinions Registered User regular
    edited July 2009
    Why does that gorilla look so familiar? Did you ref it from something?

    Mustang on
  • Options
    MustangMustang Arbiter of Unpopular Opinions Registered User regular
    edited July 2009
    Progress, I think. I'm trying to get more of a handle on colour, so any advise would be hot. Hopefully I've gone more forewards than backwards.

    Old
    nosferatu.png

    New
    nosferatunew.png

    Mustang on
  • Options
    Kewop DecamKewop Decam Registered User regular
    edited July 2009
    zbrushshow12.jpg

    Well, if no one else is going to say it:

    Holy cow, dude.

    :lol: thanks.

    I haven't posted in AC in years. I remember checking out a lot of your stuff back in the day. When I got time I'll dig around and find your new stuff cause I always liked your stuff.

    Does that Waka-something kid still post? You know, the guy who did the cool nude females.

    Kewop Decam on
    pasigfa7.jpg
  • Options
    Kewop DecamKewop Decam Registered User regular
    edited July 2009
    Ink finished, color flats for separation laid in (these aren't indicative of the colors each character will actually have).

    3750594192_e00f2b641d.jpg

    that's cool as hell. For balancing composition in my opinion, I'd say move the girl back (as in to the left side of the paper) a bit to give it more of a 2v2 pair. OR move the dud in a bit closer.

    Do that or not, it's still cool as hell.

    Kewop Decam on
    pasigfa7.jpg
  • Options
    earthwormadamearthwormadam ancient crust Registered User regular
    edited July 2009
    kewl

    Well, if no one else is going to say it:

    Holy cow, dude.

    :lol: thanks.

    I haven't posted in AC in years. I remember checking out a lot of your stuff back in the day. When I got time I'll dig around and find your new stuff cause I always liked your stuff.

    Does that Waka-something kid still post? You know, the guy who did the cool nude females.

    Yeah he still does and he's still fantastimastic. I don't think he has had a thread lately, but he usually posts in here if you go back aways.

    earthwormadam on
  • Options
    PiousPious Registered User regular
    edited July 2009
    wade_copy.jpg

    this was kinda fun to make. I know I keep using those blood splatter brushes, but there so damn fun.

    Pious on
    Untitled_1_4.jpg
  • Options
    KazhiimKazhiim __BANNED USERS regular
    edited July 2009
    If you got any questions about Zbrush or just modeling in general send a PM or whatever.

    I messed with my computer clock on accident and now the trial is expired, 26 days before it was supposed to. How do I fix this :P

    Kazhiim on
    lost_sig2.png
  • Options
    UberslugUberslug Registered User regular
    edited July 2009
    It's not really a doodle, but I want to know if anything should be changed.

    gshedgerowhell.jpg

    Uberslug on
  • Options
    earthwormadamearthwormadam ancient crust Registered User regular
    edited July 2009
    Well is it a poster...for a movie? Because it's not immediately obvious apart from the dimensions.

    Not knowing anything about it makes it impossible to tell what the title is, and why that quote is smack dab in the middle with all that empty space around it.

    Seems like you might want to try rearranging things a bit. Also, The text on the bottom is ridiculously small.

    earthwormadam on
  • Options
    UberslugUberslug Registered User regular
    edited July 2009
    Well is it a poster...for a movie? Because it's not immediately obvious apart from the dimensions.

    Not knowing anything about it makes it impossible to tell what the title is, and why that quote is smack dab in the middle with all that empty space around it.

    Seems like you might want to try rearranging things a bit. Also, The text on the bottom is ridiculously small.

    It's basically going to be the first image in a long in-browser comic that I'm helping my friend with. The final version will be larger, but I'm not sure by how much.

    Uberslug on
  • Options
    Kewop DecamKewop Decam Registered User regular
    edited July 2009
    Kazhiim wrote: »
    If you got any questions about Zbrush or just modeling in general send a PM or whatever.

    I messed with my computer clock on accident and now the trial is expired, 26 days before it was supposed to. How do I fix this :P

    lol, you can't without removing those files Pixologic embeds in the registry

    Kewop Decam on
    pasigfa7.jpg
  • Options
    Kewop DecamKewop Decam Registered User regular
    edited July 2009
    kewl

    Well, if no one else is going to say it:

    Holy cow, dude.

    :lol: thanks.

    I haven't posted in AC in years. I remember checking out a lot of your stuff back in the day. When I got time I'll dig around and find your new stuff cause I always liked your stuff.

    Does that Waka-something kid still post? You know, the guy who did the cool nude females.

    Yeah he still does and he's still fantastimastic. I don't think he has had a thread lately, but he usually posts in here if you go back aways.

    what's his name exactly? I can just check his posts

    Kewop Decam on
    pasigfa7.jpg
  • Options
    MaximasXXZMaximasXXZ Registered User regular
    edited July 2009
    CisteneCharlie.jpg

    It's 3:30am here. I was going to go to sleep an hour ago but this awesome idea popped in my head and I had to start it.

    MaximasXXZ on
    zombiegirl8ki.gif
    TL_Sigblock.jpg
    PSN: MaximasXXZ XBOX Live: SneakyMcSnipe
  • Options
    TamTam Registered User regular
    edited July 2009
    martinwills_lowres_robot1.jpg

    martinwills_lowres_robot2.jpg

    martinwills_lowres_robot3.jpg

    These were super fun to draw.

    the best stuff in the world just got better

    Tam on
  • Options
    KazhiimKazhiim __BANNED USERS regular
    edited July 2009
    Kazhiim wrote: »
    If you got any questions about Zbrush or just modeling in general send a PM or whatever.

    I messed with my computer clock on accident and now the trial is expired, 26 days before it was supposed to. How do I fix this :P

    lol, you can't without removing those files Pixologic embeds in the registry

    Yeah, I was looking for them to no avail. Stepping dangerously close to piracy territory. Oh well, I downloaded an older version of zbrush and it doesn't have the problem.

    I don't know what you meant about my model losing its form when I subdivide it, though. It turns out fine for me:

    krootbustsmooth.jpg
    (turbosmoothed in 3DS, but it's looks the exact same in zbrush)

    Kazhiim on
    lost_sig2.png
  • Options
    Kewop DecamKewop Decam Registered User regular
    edited July 2009
    store a morph target like I said and you'll see what I'm talking about.

    Also you got pinching in your smooth mesh. Are those due to triangles or loose verts?

    Kewop Decam on
    pasigfa7.jpg
  • Options
    KazhiimKazhiim __BANNED USERS regular
    edited July 2009
    the stuff on the back of his skull is due to triangles. Stupid triangles :(

    it's funny, I was taught to make sure everything was made of triangles since you'd get concavity issues with more complex polygons

    Kazhiim on
    lost_sig2.png
  • Options
    Fuzzy ModemFuzzy Modem Registered User regular
    edited July 2009
    zbrushshow12.jpg

    Good god! I am humbled. That looks like a 3D scan of a traditional sculpture more than a 3D model. Can't wait to see it textured.

    [edit] The wood around the lip of the mug seems impossibly detailed, like I can see the individual splinters. What's the poly count in that area? Would it be possible to get a close up, just of the mug?

    Also, are we seeing a bump, displacement or deformation map applied? The stone especially looks too detailed to be entirely without texture, though I see the word "Welcome" is a part of the mesh, physically embossed (as it intersects ever so slightly with the sole of the shoe.) Truly spectacular dude.

    [In awe over here.]

    Fuzzy Modem on
  • Options
    PiousPious Registered User regular
    edited July 2009
    fuck_monday2_1.jpg

    not...very interesting.

    Pious on
    Untitled_1_4.jpg
  • Options
    MustangMustang Arbiter of Unpopular Opinions Registered User regular
    edited July 2009
    Red x's usually aren't.

    EDIT: Ahh it was just blocked at work.

    Mustang on
  • Options
    worstcaseworstcase Registered User regular
    edited July 2009
    Fruit Salad
    Smallsalad.png
    Yummy Yummy

    worstcase on
  • Options
    WastingPenguinsWastingPenguins Registered User regular
    edited July 2009
    eEQY0.jpg

    WastingPenguins on
  • Options
    NightDragonNightDragon 6th Grade Username Registered User regular
    edited July 2009
    Holy awesome, you guys. Last few pages have been super.

    DR I looove those things.

    NightDragon on
  • Options
    PROXPROX Registered User regular
    edited July 2009
    POIT

    sdwhuh.jpg

    PROX on
  • Options
    earthwormadamearthwormadam ancient crust Registered User regular
    edited July 2009
    Oh man sword dog concept art?

    earthwormadam on
  • Options
    Sam :)Sam :) Registered User regular
    edited July 2009
    I had this idea for a digital painting but my computer broke down so I had to resort to pencils when inspiration struck:

    mermaid_graphite.jpg

    arm is awkward. face cartoonish. worth slapping some digital paint on now that my comp is fixed?

    Sam :) on
  • Options
    brokecrackerbrokecracker Registered User regular
    edited July 2009

    martinwills_lowres_robot3.jpg

    That is awesome. Don't get me wrong, I like all of your stuff, but those are great.

    I...I want one...

    brokecracker on
  • Options
    NakedZerglingNakedZergling A more apocalyptic post apocalypse Portland OregonRegistered User regular
    edited July 2009
    DeeLock wrote: »
    Ya there was a big podium in the way in my ref...

    I'm gonna do another one tonight.

    edit:

    Anyone know a good place for photos of shirtless men in cool poses...I am not above porn.

    dudesnude.com seriously. filter it to see muscle guys.

    NakedZergling on
  • Options
    mattharvestmattharvest Registered User regular
    edited July 2009
    Mustang wrote: »
    Why does that gorilla look so familiar? Did you ref it from something?

    No, it's all un-referenced. I have no idea why it looks familiar, but if you can find something that I've inadvertently remembered, please don't hesitate to tell me.

    mattharvest on
  • Options
    desperaterobotsdesperaterobots perth, ausRegistered User regular
    edited July 2009

    martinwills_lowres_robot3.jpg

    That is awesome. Don't get me wrong, I like all of your stuff, but those are great.

    I...I want one...

    :D Thanks dude & ND! Yeah a lot of people seem to like these, that's awesome :D Maybe I should do prints and sell them on my website or something.

    desperaterobots on
  • Options
    mattharvestmattharvest Registered User regular
    edited July 2009
    that's cool as hell. For balancing composition in my opinion, I'd say move the girl back (as in to the left side of the paper) a bit to give it more of a 2v2 pair. OR move the dud in a bit closer.

    Do that or not, it's still cool as hell.
    Thanks, good comments to be sure. I will definitely slide the robot over (ah the value in the lesson of multiple layers).

    I'm still deciding what kind of shading/coloring to go for. Probably will try a few later today.

    mattharvest on
  • Options
    Fuzzy ModemFuzzy Modem Registered User regular
    edited July 2009
    Sam :) wrote: »
    I had this idea for a digital painting but my computer broke down so I had to resort to pencils when inspiration struck:

    mermaid_graphite.jpg

    arm is awkward. face cartoonish. worth slapping some digital paint on now that my comp is fixed?

    Arm looks good to me, but she's got no facial expression, and she seem like she ought to. Other than that, very nice. Nice flow, nice lines, nice concept, very nice boobs.

    [edit] Also, that's a shark, right? The tail seems wrong.

    I definitely want to see it colored. I especially like the gradual blend from fish to woman, and want to see what color transition you choose.

    Fuzzy Modem on
  • Options
    Kewop DecamKewop Decam Registered User regular
    edited July 2009
    Kazhiim wrote: »
    the stuff on the back of his skull is due to triangles. Stupid triangles :(

    it's funny, I was taught to make sure everything was made of triangles since you'd get concavity issues with more complex polygons

    well, in technicallity everything is a triangle once rendered. 3D applications only render in triangles. For Zbrush though, do not take in meshes with triangles. Here' I'll post an image so you understand why you don't need triangle in Z. This is a character I made and this is how all videogame characters are made these days for the most part.

    samarah3.jpg

    Okay, so to the far left is the Zbrush model. Took that into Z in a couple of subtools. Subtools are like layers in photoshop except each layer holds a 3D element so a boot can be its own subtool, therefore have its own subdiv levels. Subtools are good because you can get super high poly counts on individual models in the same scene. I can only max at 8 million polygons in Z, but that's 8 mill per subtool. So I can easily have a seen with like 40 mil polygons and not make my computer explode, but if I had 40 mil in one subtool, Zbrush would crash. Why? I dunno, but I need to ask around because I'm curious.

    So, basically you want to make sure your base mesh is a good number so you can reach the closet to your poly max (I think default is 6 mil). So you don't want you highest subdiv leaving you at just 5mil, when you can get it to like 5.5 or even closer to 6. Here's a math formula so you can figure out what the number will be at ti's max subdiv before leaving Z

    X(4^[s-1])

    X being base mesh tri count and S being subdiv number.

    Okay, so back to the main issue. The left model is the zbrush model which is probably like 12-15 million polys. The model 2nd from the left is the low poly retopology. Retopology is pretty much making a new mesh over a highpoly mesh so you can bake the normal map textures later. Here's an example of what a normal map looks like just in case you don't know.

    nlinsample.jjpg.jpg

    The 3rd model from the left is the lowpoly retop (which is 8670 tris) with the normal map maked from the high 12-15mil poly to the low 8.6k poly. Videogames use normal maps which make their own normals per pixel (or maybe its per pixol) which gives you a fake 3d look and fake 3d lighting on an object that is actually quite flat.

    So, when I say don't bring tris in Zbrush, I say that because it makes sculpting easier and more fluid, plus it doesn't matter what your tri count is as long as it allows you to get closest to your max poly count in Z. Since you don't plan on baking a normal map to a low res version, the poly count for your original mesh doesn't matter much so go all quads. BUT if you do make a lowpoly retop, you can use triangles as long as you don't place them oddly in places that need to deform for animation or posing purposes.

    This is a lot to wrap around your head and I've been working with Z for almost 2 years now so it all makes sense to me, but if you need something cleared up a bit more just let me know.

    Kewop Decam on
    pasigfa7.jpg
  • Options
    Kewop DecamKewop Decam Registered User regular
    edited July 2009
    zbrushshow12.jpg

    Good god! I am humbled. That looks like a 3D scan of a traditional sculpture more than a 3D model. Can't wait to see it textured.

    [edit] The wood around the lip of the mug seems impossibly detailed, like I can see the individual splinters. What's the poly count in that area? Would it be possible to get a close up, just of the mug?

    Also, are we seeing a bump, displacement or deformation map applied? The stone especially looks too detailed to be entirely without texture, though I see the word "Welcome" is a part of the mesh, physically embossed (as it intersects ever so slightly with the sole of the shoe.) Truly spectacular dude.

    [In awe over here.]

    no textures, that model is really REALLY high poly. That's the think with Zbrush, you can got EXTREMELY high because it renders in a different way then most 3d apps. So all that stone and such are verts making that shape.

    Not all of that stuff was made in Zbrush though. The Welcome mat was all modeled in Max and so was the newspaper and pretty much the overall shape of the cup and twig in cup (but not the fine details).

    I'm glad you like it. There's a lot of really great Zbrush/Mud sculpts out there. Zbrush Central's Top Row is a good place to check out some crazy good stuff

    http://www.zbrushcentral.com/zbc/featured2col.php

    Kewop Decam on
    pasigfa7.jpg
  • Options
    F87F87 So Say We All Registered User regular
    edited July 2009
    Someone pick a number, please!

    terra.jpg

    F87 on
  • Options
    MindsackMindsack Registered User regular
    edited July 2009
    Kings4u

    img093-1.jpg

    Mindsack on
    (''''\('-_-')/'''') rawr http://gabrielmolina.tumblr.com
This discussion has been closed.