As far as I know, the hosting player always plays as Cooper. Everyone else that joins takes control of the other members of the team. I like playing as O'Hara because the headband is uber badass.
Well, what I mean is can I play like the first 3 missions solo, have someone join in for a couple of missions, then they have to leave, so I can then continue on solo?
Played a bit on my brother's computer today, just to see what it was like.
Pretty confusing, and a server with random people was pretty disorganized. I can definitely see it being a ton of fun with a little group coherence and organization.
How do you tell where you are on the map?
Also, I paradropped in, but as soon as I hit the ground my screen went black...and wouldn't unblack. I had to respawn, which killed me.
Pretty confusing, and a server with random people was pretty disorganized. I can definitely see it being a ton of fun with a little group coherence and organization.
This game is all about organization.
How do you tell where you are on the map?
Usually there'll be an indicator. On Expert difficulty it gets turned off automatically, and some servers turn it off as well.
Also, I paradropped in, but as soon as I hit the ground my screen went black...and wouldn't unblack. I had to respawn, which killed me.
One interesting thing is the rate of "killed by someone you couldn't possibly have seen" is lower than I expected, and usually my fault for breaking cover.
Professor Phobos on
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Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
One interesting thing is the rate of "killed by someone you couldn't possibly have seen" is lower than I expected, and usually my fault for breaking cover.
I think this actually makes a good bit of sense. Everyone is wearing camouflage uniforms and the environments have a lot of visual data to process. For the campaign missions, I found it much faster to sweep my head from side to side to get the little emphasized blips on the side of your vision so I could zero in on objects of interest. Even sitting still and actively scanning for targets, it's pretty tough to see anybody past two or three hundred yards.
That being said, a halfway-decent sniper team in this game must be an absolute nightmare. Somebody gets tagged from 500 yards off and you're never going to find the shooter without infrared.
That being said, a halfway-decent sniper team in this game must be an absolute nightmare. Somebody gets tagged from 500 yards off and you're never going to find the shooter without infrared.
I think I've lost the screenshot, but I had a shot where I could just see a pixel without the scope and barely much more with the scope. That was a smug.gif moment.
When I get my new Power Supply on Wednesday, I'll get back to playing. Do you guys do any large scale co-op or anything like that? Just curious. I roll with 2 steam buddies all day long, trying out custom missions and modding stuff.
Also: Operation Arrowhead just added the Armex Co-op. Talk about hilarious. My friend hosted a game for us. First thing I did was drive a quad bike up behind his Blackhawk as he tried to start the rotors and take off. I flipped his helicopter and walked away unharmed. The helicopter, however, decided to blow up before he could comprehend what happened. Major fun.
Do enough people play this regularly enough to warrant getting it for Christmas? Assuming the demo I'm downloading runs smoothly-enough on my computer?
I loved both Operation: Flashpoint and logged my fair share of time as a rifleman in WWII Online, but I don't really feel the need to get a subscription for my heavy-realism military sims, I actually kind of hated all the people I played WWII Online with in the first place, and I am so sick and tired of Call of Duty in general.
SammyF on
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Sir CarcassI have been shown the end of my worldRound Rock, TXRegistered Userregular
edited December 2010
I'd say if you loved OpFlash, I'd get Arma 2 just for the single-player. I'm only a few missions in, but I definitely get a big OpFlash vibe that Arma 1 didn't give me. I don't think the PA people are actively still playing it, but I bet you could get a game together if you wanted.
And I'd be careful with judging performance with the demo. I could be wrong, but I think the demo is using release code, so it doesn't have any of the many performance fixes.
There is really very little SP when compared to OFP which is a pity since I found the Flashpoint 1985 and Resistance campaigns to be very good. A sign of the times, I guess.
Keep in mind that public servers are usually going to be too loose and chaotic for any sort of organized play. The few times that my group tried doing coops on our public server ended very badly. It's just impossible to organize 20 random people into a cohesive fighting force when half of them aren't even on comms with you. Plus there is always a rambo or two that decides it's a fantastic idea to grab all the vehicle assets and charge straight into the enemy lines.
Ok, so. I'm working on some Domination modifications for me and a few friends. None of them are realistic or super tough to pull off. Right now I've got some infinitely respawning AH64's with tons of weapons and ammo on them. (Apaches with 400+ Hydras, about 200 Mavericks, and a GAU12 with 4000 rounds or so). It's all in good fun. If we wanted a fair fight, we'd play regular domination. But anywho, I'm running into a slight problem. I've got a vehicle respawn script attached to each of the choppers and it works wonderfully. In the Init field for each chopper I also have the commands to add all the weapons and ammo for the insanely overpowered stuff, and that works fine as well. Now here's the problem: Whenever a chopper is destroyed, it respawns almost instantly, BUT, it does not keep the weapon loadout. It comes back as a stock apache, which is pretty boring in the mission I've made.
I have about 20 squads of troops spawning about 5km away from the airfield, 4 or 5 tank batallions, and about 5 MI-24v squadrons that are set on a respawn timer. They spawn then immediately head for the marker I have designated (Which is right in the middle of our airfield). I've also added static emplacements, bunkers, and a few M1A1's in our base to help us fight them off. That works perfectly fine, and it can be pretty chaotic when there's 10 Mi-24's trying to shoot you out of the sky, but that's what we were aiming for.
Also, if anyone else is pretty handy with the editor and scripting, what line do I need to put into the vehicle's init field to get them to use a script everytime they spawn? For example: I created an SQF file that holds all the information needed to load the new weapons and ammo into the choppers, but whenever I put the execVM command into the init field, it doesn't seem to work. Say the SQF file to load a ton of weapons and ammo into an apache is named "vehammo1.sqf", what do I put into the init field to make that unit automatically load that script everytime it is spawned?
I know you can define an init in createUnit, but I don't think createVehicle itself will work.
Might be able to combine the respawn script and the stuff you have in the init fields into a single script, to create the vehicle with a given name, then set the information for that vehicle?
I know you can define an init in createUnit, but I don't think createVehicle itself will work.
Might be able to combine the respawn script and the stuff you have in the init fields into a single script, to create the vehicle with a given name, then set the information for that vehicle?
That array may be able to pull off what i'm trying to do. I keep seeing people in the other forums talking about "just make an sqf file and put it into the init field". I did...well, sorta. I have the SQF file with the strings that I want. If I do not use the SQF file and just put the raw strings into the init field, it works fine...until it explodes lol. I think I have my init string wrong. I think i'm using veh = [this] execVM "vehammo1.sqf";
That should work...well, at least I thought it would. Because the respawn script looks like veh = [this] execVM "vehrespawn.sqf"; and the respawn works perfectly fine. I've never been very good at this type of stuff, but I'd really like to wrap my brain around this so I can make some awesome silly missions for me and my friends. I found out how to get the AAN News ticker to scroll across the bottom of the screen with custom text in Operation Arrowhead. I'm totally going to have fun with that one.
Try putting the ammo change into the respawn script?
Actually...that's a pretty good idea. Considering those are the only vehicles we use. If I put it into the respawn script and use multiple types of vehicles...i'll end up with M1A1's with hydras...which...actually doesn't sound so bad lol.
Just got Combined Operations for Christmas and am having a blast with the single-player Arma II. Anybody got any reccomended downloads that aren't going to break the single-play? And do I need to get the DLC to play on the Penny-Arcade servers?
-The DLC basically isn't worth it. The campaigns are ok but you can play multi with their resources in a low-res form.
-AFAIK there aren't any dedicated PA servers.
-As for recommended downloads I play with ACE and ACRE, which add a superb amount of realism (things like dynamic wind, adjustable sights, and realistic radios) but they are for multiplayer and some people don't like 'em.
Multiplayer AI with ACE is fine, there's modules and stuff you can use to help the AI not be as retarded, it's just the campaigns that implode.
ACRE is still a bit of a bitch to work with in large groups, and is purposeless unless you're in a group with a TS3 server. Has a lot of very awesome potential though.
I just picked this up during the holiday sale, and I would love an invite to the steam group. I'm installing it now, so I'm excited to get it up and running.
Aww dang well the PA community doesn't seem to be very active, as always I definitely recommend playing with the guys at Op4, however you need to have Operation Arrowhead and ACE2 installed in order to play on their server, and TS3 is highly recommended.
www.op4gaming.com you can play on the server without being an actual member.
I got Halo: Reach, Black Ops, and Arma II for Christmas from my wife. And after playing ARMA II, Halo and Black Ops seem so weak and boring in comparison. Just looking at the mission editor and online community, I think I'll be playing Arma II for years and not get bored .
Hensler on
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mojojoeoA block off the park, living the dream.Registered Userregular
Steam version is terrible in that whenever they release a patch, be it a 20mb patch, you have to download the whole game again.
Very annoying, I don't even understand why it hasn't been fixed. The first time it happened I thought I had uninstalled the game, the second time it happened I thought it was a joke...
Der Waffle MousBlame this on the misfortune of your birth.New Yark, New Yark.Registered Userregular
edited January 2011
I got this for me and my brother, and we've been playing some coop.
As fun as things are when they go off without a hitch, the best moments of the game are when something goes horribly wrong and, against all odds, you make it out alive.
Case in point, we were trying out a bunch of different coop missions, sorta gravitating towards the more open-world, sandboxy type missions that just give you a bunch roles with AI buddies and a list of objectives around the map.
We tried out this one called A Day In the Life. I heard it was really, really laid back, but it was one of the few that didn't need ACE and/or combined operations. We start it, mess around a bit through some trial and error, enjoy the fact that it really does make you a bit paranoid about every little thing you come across. Eventually we see the mission "destroy militia cache". It sounds interesting, doesn't sound too hard, even if it seems like it would actually be defended this time.
So, we're in the 2-person sniper team, and decide to grab a chopper to get there. Turns out, they actually have a lot of guns there. My guy, who was piloting the thing, gets a bullet through the head while flying low altitude. My brother manages to jump out at the right time and get to the ground with some leg injuries while the chopper plows into the ground.
I wait out the overly-long respawn timer (3 minutes!) and end up back at Rasman airbase. I ask my brother how long is left on his timer. His response pretty much shocked me. Still alive, a bit injured, but out of ammo and needed to scavange a weapon from a dead foe, and that they were still closing in on him. Spurred on with this, I quickly jumped into a little-bird and dashed most of the way across the OA map. I'm just about to get to the evac point and lift his sorry ass out of the fire and then... main rotor's red, engine's red. Shit, another 3 minutes.
I ask again if he's died. Nope, still alive. Frustrated, I jump into an A-10 and rush yet again across the map. This time I spend several minutes loitering overhead while he calls out targets. As a bonus, I manage to accidentally accomplish the mission we set out to do, before lawn-darting into the ground, of course. 3 minutes later...
Still alive. I hop into a Wildcat and try, yet again, to be the big hero. This time I succeed, if only because what ensued between each of my deaths was some of the craziest medal of honor shit ever.
Turns out when he first hit the ground, he barely managed to take out the first wave of guys by using pretty much the last of his sniper ammo. When those guys were dead, he took out his pistol, killing another half dozen as they closed in. When that ran out, he crawled to the nearest corpse and fished out a Lee Enfield, killing more as he retreated away from the baddies. By the time I got there with the chopper, he had killed about 28 enemies single-handedly, while in the so-called crawl of death.
I got this for me and my brother, and we've been playing some coop.
As fun as things are when they go off without a hitch, the best moments of the game are when something goes horribly wrong and, against all odds, you make it out alive.
Case in point, we were trying out a bunch of different coop missions, sorta gravitating towards the more open-world, sandboxy type missions that just give you a bunch roles with AI buddies and a list of objectives around the map.
We tried out this one called A Day In the Life. I heard it was really, really laid back, but it was one of the few that didn't need ACE and/or combined operations. We start it, mess around a bit through some trial and error, enjoy the fact that it really does make you a bit paranoid about every little thing you come across. Eventually we see the mission "destroy militia cache". It sounds interesting, doesn't sound too hard, even if it seems like it would actually be defended this time.
So, we're in the 2-person sniper team, and decide to grab a chopper to get there. Turns out, they actually have a lot of guns there. My guy, who was piloting the thing, gets a bullet through the head while flying low altitude. My brother manages to jump out at the right time and get to the ground with some leg injuries while the chopper plows into the ground.
I wait out the overly-long respawn timer (3 minutes!) and end up back at Rasman airbase. I ask my brother how long is left on his timer. His response pretty much shocked me. Still alive, a bit injured, but out of ammo and needed to scavange a weapon from a dead foe, and that they were still closing in on him. Spurred on with this, I quickly jumped into a little-bird and dashed most of the way across the OA map. I'm just about to get to the evac point and lift his sorry ass out of the fire and then... main rotor's red, engine's red. Shit, another 3 minutes.
I ask again if he's died. Nope, still alive. Frustrated, I jump into an A-10 and rush yet again across the map. This time I spend several minutes loitering overhead while he calls out targets. As a bonus, I manage to accidentally accomplish the mission we set out to do, before lawn-darting into the ground, of course. 3 minutes later...
Still alive. I hop into a Wildcat and try, yet again, to be the big hero. This time I succeed, if only because what ensued between each of my deaths was some of the craziest medal of honor shit ever.
Turns out when he first hit the ground, he barely managed to take out the first wave of guys by using pretty much the last of his sniper ammo. When those guys were dead, he took out his pistol, killing another half dozen as they closed in. When that ran out, he crawled to the nearest corpse and fished out a Lee Enfield, killing more as he retreated away from the baddies. By the time I got there with the chopper, he had killed about 28 enemies single-handedly, while in the so-called crawl of death.
Unfortunately nothing that happened to me last night was THAT awesome. The game does have some fantastic crowning moments of awesome, and more often than not, they're mostly plausible.
Just downloaded it and tried to go through basic and a little of the campaign.... not the game to play with a cheap mouse the power saves most of the time.
edit: aaaand reading through the penny arcade archive gave me another crazy game idea.
ARMA 2 mod with zombies, you build a base and every night more come. Like "The Last Stand" but with a military simulation engine...not unlike the zombie combat sims in Roswell.
Handsome CostanzaAsk me about 8bitdoRIP Iwata-sanRegistered Userregular
edited January 2011
So yeah I owe the developers an apology. remember all my muddy texture mishaps? We'll one of my crossfired cards started making a horrible screetching noise so I removed it . Now not only are the textures back to normal, but my game runs a hell of a lot better also. I'm talkin I used to have stutter issues on medium now I'm running 1980x1080 with everything on very high and I'm getting 30+ fps, perfectly acceptable to me. All my other games are running better too.
Huh? I thought you said you had already tried with only 1 card. Oh you had only disabled it right? Good to hear, I've never tried using SLI or CF because of apparently all the trouble they end up bringing into the table.
Satsumomo on
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Handsome CostanzaAsk me about 8bitdoRIP Iwata-sanRegistered Userregular
Huh? I thought you said you had already tried with only 1 card. Oh you had only disabled it right? Good to hear, I've never tried using SLI or CF because of apparently all the trouble they end up bringing into the table.
Yeah I could of swore I disconnected the cables but I guess I just disabled it. It's wierd, some of my games were faster due to crossfire, but most of them just became progessively more and more laggy until the card sounded like it was about to explode. Ah well. I' just got PMC and British and OA so I'm down for any co-op goodness anyone wants to partake in.
Is anyone playing this? I recently got the expansion after taking a break for about a year. It seems that not only is the PA presence dead, but multiplayer in general is very quiet. The only server I consistently see full is the one running Zargabad Life, which is the closest thing I've seen to a dedicated griefing engine. Everyone else is playing domination or insurgency, both of which suck without organized teamwork. Or conversely, if your team is very organized, every AO gets strafed by attack helicopters and the game is over.
Do people not play coop missions anymore? If anyone wants to, add me on steam and lets see if we can get a decent coop group going.
Yeah, due to the nature of most Co-op missions not having join-in-progress enabled, you need to be in a community that organizes a meetup before starting the mission.
Posts
And I have 486 hours logged in to ARMA2.
Well, what I mean is can I play like the first 3 missions solo, have someone join in for a couple of missions, then they have to leave, so I can then continue on solo?
That's.... wow, holy crap.
Steam Support is the worst. Seriously, the worst
Pretty confusing, and a server with random people was pretty disorganized. I can definitely see it being a ton of fun with a little group coherence and organization.
How do you tell where you are on the map?
Also, I paradropped in, but as soon as I hit the ground my screen went black...and wouldn't unblack. I had to respawn, which killed me.
This game is all about organization.
Usually there'll be an indicator. On Expert difficulty it gets turned off automatically, and some servers turn it off as well.
Parachutes are buggy.
I think this actually makes a good bit of sense. Everyone is wearing camouflage uniforms and the environments have a lot of visual data to process. For the campaign missions, I found it much faster to sweep my head from side to side to get the little emphasized blips on the side of your vision so I could zero in on objects of interest. Even sitting still and actively scanning for targets, it's pretty tough to see anybody past two or three hundred yards.
That being said, a halfway-decent sniper team in this game must be an absolute nightmare. Somebody gets tagged from 500 yards off and you're never going to find the shooter without infrared.
I think I've lost the screenshot, but I had a shot where I could just see a pixel without the scope and barely much more with the scope. That was a smug.gif moment.
When I get my new Power Supply on Wednesday, I'll get back to playing. Do you guys do any large scale co-op or anything like that? Just curious. I roll with 2 steam buddies all day long, trying out custom missions and modding stuff.
Also: Operation Arrowhead just added the Armex Co-op. Talk about hilarious. My friend hosted a game for us. First thing I did was drive a quad bike up behind his Blackhawk as he tried to start the rotors and take off. I flipped his helicopter and walked away unharmed. The helicopter, however, decided to blow up before he could comprehend what happened. Major fun.
I loved both Operation: Flashpoint and logged my fair share of time as a rifleman in WWII Online, but I don't really feel the need to get a subscription for my heavy-realism military sims, I actually kind of hated all the people I played WWII Online with in the first place, and I am so sick and tired of Call of Duty in general.
And I'd be careful with judging performance with the demo. I could be wrong, but I think the demo is using release code, so it doesn't have any of the many performance fixes.
Steam Support is the worst. Seriously, the worst
Keep in mind that public servers are usually going to be too loose and chaotic for any sort of organized play. The few times that my group tried doing coops on our public server ended very badly. It's just impossible to organize 20 random people into a cohesive fighting force when half of them aren't even on comms with you. Plus there is always a rambo or two that decides it's a fantastic idea to grab all the vehicle assets and charge straight into the enemy lines.
I have about 20 squads of troops spawning about 5km away from the airfield, 4 or 5 tank batallions, and about 5 MI-24v squadrons that are set on a respawn timer. They spawn then immediately head for the marker I have designated (Which is right in the middle of our airfield). I've also added static emplacements, bunkers, and a few M1A1's in our base to help us fight them off. That works perfectly fine, and it can be pretty chaotic when there's 10 Mi-24's trying to shoot you out of the sky, but that's what we were aiming for.
Also, if anyone else is pretty handy with the editor and scripting, what line do I need to put into the vehicle's init field to get them to use a script everytime they spawn? For example: I created an SQF file that holds all the information needed to load the new weapons and ammo into the choppers, but whenever I put the execVM command into the init field, it doesn't seem to work. Say the SQF file to load a ton of weapons and ammo into an apache is named "vehammo1.sqf", what do I put into the init field to make that unit automatically load that script everytime it is spawned?
TL;DR - I suck at scripting. Help.
I know you can define an init in createUnit, but I don't think createVehicle itself will work.
Might be able to combine the respawn script and the stuff you have in the init fields into a single script, to create the vehicle with a given name, then set the information for that vehicle?
That array may be able to pull off what i'm trying to do. I keep seeing people in the other forums talking about "just make an sqf file and put it into the init field". I did...well, sorta. I have the SQF file with the strings that I want. If I do not use the SQF file and just put the raw strings into the init field, it works fine...until it explodes lol. I think I have my init string wrong. I think i'm using veh = [this] execVM "vehammo1.sqf";
That should work...well, at least I thought it would. Because the respawn script looks like veh = [this] execVM "vehrespawn.sqf"; and the respawn works perfectly fine. I've never been very good at this type of stuff, but I'd really like to wrap my brain around this so I can make some awesome silly missions for me and my friends. I found out how to get the AAN News ticker to scroll across the bottom of the screen with custom text in Operation Arrowhead. I'm totally going to have fun with that one.
Edit: My Google-Fu is weak. I found this: http://forums.bistudio.com/showthread.php?p=1334119#post1334119
I think that's going to fix me up.
Actually...that's a pretty good idea. Considering those are the only vehicles we use. If I put it into the respawn script and use multiple types of vehicles...i'll end up with M1A1's with hydras...which...actually doesn't sound so bad lol.
-AFAIK there aren't any dedicated PA servers.
-As for recommended downloads I play with ACE and ACRE, which add a superb amount of realism (things like dynamic wind, adjustable sights, and realistic radios) but they are for multiplayer and some people don't like 'em.
ACRE is still a bit of a bitch to work with in large groups, and is purposeless unless you're in a group with a TS3 server. Has a lot of very awesome potential though.
www.op4gaming.com you can play on the server without being an actual member.
http://www.amazon.com/ArmA2-Combined-Operations-Game-Download/dp/B003UV8RRE
Can you add a cd key into steam in this game?
Very annoying, I don't even understand why it hasn't been fixed. The first time it happened I thought I had uninstalled the game, the second time it happened I thought it was a joke...
Still, I might have to try the Op4 guys to get an MP fix. Co-op is really the meat and potatoes of this game.
As fun as things are when they go off without a hitch, the best moments of the game are when something goes horribly wrong and, against all odds, you make it out alive.
Case in point, we were trying out a bunch of different coop missions, sorta gravitating towards the more open-world, sandboxy type missions that just give you a bunch roles with AI buddies and a list of objectives around the map.
We tried out this one called A Day In the Life. I heard it was really, really laid back, but it was one of the few that didn't need ACE and/or combined operations. We start it, mess around a bit through some trial and error, enjoy the fact that it really does make you a bit paranoid about every little thing you come across. Eventually we see the mission "destroy militia cache". It sounds interesting, doesn't sound too hard, even if it seems like it would actually be defended this time.
So, we're in the 2-person sniper team, and decide to grab a chopper to get there. Turns out, they actually have a lot of guns there. My guy, who was piloting the thing, gets a bullet through the head while flying low altitude. My brother manages to jump out at the right time and get to the ground with some leg injuries while the chopper plows into the ground.
I wait out the overly-long respawn timer (3 minutes!) and end up back at Rasman airbase. I ask my brother how long is left on his timer. His response pretty much shocked me. Still alive, a bit injured, but out of ammo and needed to scavange a weapon from a dead foe, and that they were still closing in on him. Spurred on with this, I quickly jumped into a little-bird and dashed most of the way across the OA map. I'm just about to get to the evac point and lift his sorry ass out of the fire and then... main rotor's red, engine's red. Shit, another 3 minutes.
I ask again if he's died. Nope, still alive. Frustrated, I jump into an A-10 and rush yet again across the map. This time I spend several minutes loitering overhead while he calls out targets. As a bonus, I manage to accidentally accomplish the mission we set out to do, before lawn-darting into the ground, of course. 3 minutes later...
Still alive. I hop into a Wildcat and try, yet again, to be the big hero. This time I succeed, if only because what ensued between each of my deaths was some of the craziest medal of honor shit ever.
Turns out when he first hit the ground, he barely managed to take out the first wave of guys by using pretty much the last of his sniper ammo. When those guys were dead, he took out his pistol, killing another half dozen as they closed in. When that ran out, he crawled to the nearest corpse and fished out a Lee Enfield, killing more as he retreated away from the baddies. By the time I got there with the chopper, he had killed about 28 enemies single-handedly, while in the so-called crawl of death.
I fucking love this game.
I feel the need to play after reading that.
edit: aaaand reading through the penny arcade archive gave me another crazy game idea.
ARMA 2 mod with zombies, you build a base and every night more come. Like "The Last Stand" but with a military simulation engine...not unlike the zombie combat sims in Roswell.
But yeah, more vtol practice for me.
http://www.fallout3nexus.com/downloads/file.php?id=16534
Resident 8bitdo expert.
Resident hybrid/flap cover expert.
Yeah I could of swore I disconnected the cables but I guess I just disabled it. It's wierd, some of my games were faster due to crossfire, but most of them just became progessively more and more laggy until the card sounded like it was about to explode. Ah well. I' just got PMC and British and OA so I'm down for any co-op goodness anyone wants to partake in.
Resident 8bitdo expert.
Resident hybrid/flap cover expert.
Do people not play coop missions anymore? If anyone wants to, add me on steam and lets see if we can get a decent coop group going.
http://steamcommunity.com/id/bamajama