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[Game On] Dawn of War II: The Balancing

2456763

Posts

  • GoombaGoomba __BANNED USERS regular
    edited July 2009
    Enosh20 wrote: »
    look what I found, they changed some stuff to damage modefiers and sluggas and gaunts got a special kind of armor:

    http://dowcodex.com/Unit:Hormagaunt_Brood
    Armor Type infantry_fire_resist / small

    http://dowcodex.com/Unit:Slugga_Boyz
    infantry_fire_resist / small

    and heavy_armor now takes full dmg frome melee_pvp
    http://dowcodex.com/Info: Damage_Types/pvp/melee_pvp (remove the space bar betwen : and D, stupid forum making a smiley out of it -.-)

    power weapons were buffed to 1.3 dmg to heavy armor from 1.25 in 1.3.2
    http://dowcodex.com/Info:Damage_Types/pvp/melee_power_weapons_pvp
    Hahahahaha really? No wonder SM are so gimped now.

    Ah well, Relic probably has ideas of what to fix and how.

    Goomba on
    [SIGPIC][/SIGPIC]
  • BethrynBethryn Unhappiness is Mandatory Registered User regular
    edited July 2009
    Added you both, Enosh and Scarab.

    Bethryn on
    ...and of course, as always, Kill Hitler.
  • KruiteKruite Registered User regular
    edited July 2009
    Goomba wrote: »
    Kruite wrote: »
    Its about time you added me to the ranks....so here it is Kruite = Bluflare

    FC is no longer the "melee specialist"; banshees make a mockery of him even before they get their upgrades. It's as if they forgot to give him a melee boost while every other melee unit in the game got one.

    It just saddens me how now Space marines NEED shotgun scouts to counter melee, there is no way around it.
    UGH I need to get the counter to a unit type to counter them? What bullshit is this, Relic?
    It's more ridiculous that the melee units for space marines just simply don't work against anything else in melee.

    No nonononono, see... ASMs aren't meant to be melee units at all. No melee. Using em wrong. They aren't in the melee business. They're solely meant to jump on suppression teams and tie them up. And then retreat before they get butchered. That's all you use em for.

    It's uh, 500 req and 50 power to accomplish all that, but yea... legit tactics and countering... 1.4's bringing it for realz, yo.
    Yeah except they barely do that.


    And what about the force commander? He's the damn melee hero.

    Can't tell me he isn't ment to be meleeing too.

    Not saying he's not meant to be melee, just saying that he's not as competent as the warboss or the hive tyrant heros.

    Kruite on
  • BethrynBethryn Unhappiness is Mandatory Registered User regular
    edited July 2009
    The_Scarab wrote: »
    - Also, turrets bug out and perpetually attack vacant buildings for half the game.
    Yeah, they really have some against Imperial architecture. I'm watching entire hordes of Orks run past without a scratch.

    Bethryn on
    ...and of course, as always, Kill Hitler.
  • Mad MacMad Mac Registered User regular
    edited July 2009
    No nonononono, see... ASMs aren't meant to be melee units at all. No melee. Using em wrong. They aren't in the melee business. They're solely meant to jump on suppression teams and tie them up. And then retreat before they get butchered. That's all you use em for.

    The thing with ASM is that they already butcher ranged units. If they were dominant in melee as well, then they would be good against everything. Except vehicles, but hey! melta bombs. If AsM could jump unto platforms/ranged units and tie them up, and kick ass against any sluggas/banshees trying to protect them, then you'd just be seeing mass ASM instead of mass scouts. It would be like the original beta again where SM players would do exactly that.

    Which is not to say SM don't have issues, because the heavy armor change is a joke, and making the marines reliant on scouts is like making the Ork's new best unit gretchins armed with pop guns.

    Mad Mac on
  • The_ScarabThe_Scarab Registered User regular
    edited July 2009
    Bethryn wrote: »
    The_Scarab wrote: »
    - Also, turrets bug out and perpetually attack vacant buildings for half the game.
    Yeah, they really have some against Imperial architecture. I'm watching entire hordes of Orks run past without a scratch.

    Seriously, some of those larger buildings in the south have like a billion hp but the turret whittled it to half just by being bugged out.

    The_Scarab on
  • Enosh20Enosh20 Registered User regular
    edited July 2009
    so, looks like the new armor of gaunts makes them take 50% less fire dmg

    50% less motherfucking dmg from the thing that is fucking suposed to counter them, ffs
    hmm but the ranged gaunts don't have this armor

    ooooh I se what you did there, the whole rock paper scisor thingy, so that flamers should counter ranged units not melee one, but the thing is, gaunts are motherfucking fast and the flamer has a short range, so even ork shootas can outkite you, so gg. great decision

    Enosh20 on
  • talkingheadtalkinghead Registered User regular
    edited July 2009
    I dont know about fire resist i still still hormies die pretty fast to flamers.

    talkinghead on
  • GoombaGoomba __BANNED USERS regular
    edited July 2009
    Why would flamers counter ranged units? I'm pretty sure that since flamers were buffed to insanity Relic wanted to see if 50% damage reduction would be nice. I'm sure they'll have a patch in the next day or so to switch it up since the meta-game is already stale.

    Goomba on
    [SIGPIC][/SIGPIC]
  • AkiraAkira Registered User regular
    edited July 2009
    This is a worthy successor to my thread.

    Akira on
    akira.gif
  • GoombaGoomba __BANNED USERS regular
    edited July 2009
    But seriously Distort Field is probably the most bullshit thing you can do, next to...

    No, it's probably the top shitheaded thing out there right now.

    Goomba on
    [SIGPIC][/SIGPIC]
  • Corp.ShephardCorp.Shephard Registered User regular
    edited July 2009
    *thread asspat here*
    Seriously a great OP though
    Retzinsky wrote: »
    Aegeri wrote: »
    Albeit it does forget the important Turret spamming + plasma tech marine.

    For future reference, this is what a Techmarine might look like:
    techmarine.jpg

    Beautiful.

    All this needs is someone to have come in with several stormboyz squads and made stormboyz craters all around it.

    Corp.Shephard on
  • LurkLurk Registered User regular
    edited July 2009
    Awesome OP!

    Lurk on
    415429-1.png?1281464977
  • WoggleWoggle OheoRegistered User regular
    edited July 2009
    Heh, more like Subtext: the OP'ening.


    Also, I thought flamers were supposed to counter buildings and cover.

    Woggle on
  • GoombaGoomba __BANNED USERS regular
    edited July 2009
    [D.S:G'sTG] Akira: DO YOU WANT TO DOW2??????????????

    Goomba on
    [SIGPIC][/SIGPIC]
  • TarranonTarranon Registered User regular
    edited July 2009
    !!!

    Tarranon on
    You could be anywhere
    On the black screen
  • talkingheadtalkinghead Registered User regular
    edited July 2009
    JOIN USSSSSS

    talkinghead on
  • biscuitbutt81biscuitbutt81 Registered User regular
    edited July 2009
    Oh, add me to the list. My name is biscuitbutt81.

    biscuitbutt81 on
  • Just_Bri_ThanksJust_Bri_Thanks Seething with rage from a handbasket.Registered User, ClubPA regular
    edited July 2009
    I'll play a game. But I suck, so only include me if you need to handicap someone.

    BrianJ012

    Oh, and by the by; Blood Angels still have the wrong pattern on their powered armor. Although to be honest, they have the colored sholder pad trim from patern 1 as well as the off color knee pad from pattern 2.

    Just_Bri_Thanks on
    ...and when you are done with that; take a folding
    chair to Creation and then suplex the Void.
  • The_ScarabThe_Scarab Registered User regular
    edited July 2009
    Hooray for six ranked team battles in a row where one of my team dropped before it even started.

    Jesus christ.

    The_Scarab on
  • EliminationElimination Registered User regular
    edited July 2009
    The_Scarab wrote: »
    Hooray for six ranked team battles in a row where one of my team dropped before it even started.

    Jesus christ.

    Yeah that happens to me on a constant basis too.

    Elimination on
    PSN: PA_Elimination 3DS: 4399-2012-1711 Steam: http://steamcommunity.com/id/TheElimination/
  • DudBoltDudBolt Registered User regular
    edited July 2009
    I really wish heavy armor didn't take 100% melee damage but then we are right back to instantly over powered Warriors again mixed with Raveners so I'm on the fence with this one.

    DudBolt on
    Gather the faithful and prepose a toast. To an epoch of indifference. - In Flames: Ordinary Story
    http://beta.humugus.com/index.php/auth/register/inv/1966
  • randombattlerandombattle Registered User regular
    edited July 2009
    DudBolt wrote: »
    I really wish heavy armor didn't take 100% melee damage but then we are right back to instantly over powered Warriors again mixed with Raveners so I'm on the fence with this one.
    Well they could always make different armor for space marines.

    And after playing a bit more I can honestly say that banshees are fucking ridiculous the ability to suppress and heal and all that bullshit ontop of being the best melee unit in the game is absolute cock.

    randombattle on
    itsstupidbutidontcare2.gif
    I never asked for this!
  • DudBoltDudBolt Registered User regular
    edited July 2009
    DudBolt wrote: »
    I really wish heavy armor didn't take 100% melee damage but then we are right back to instantly over powered Warriors again mixed with Raveners so I'm on the fence with this one.
    Well they could always make different armor for space marines.

    And after playing a bit more I can honestly say that banshees are fucking ridiculous the ability to suppress and heal and all that bullshit ontop of being the best melee unit in the game is absolute cock.

    Yeah, they could, and it might work but I worry that throwing too many armor types out there is just going to confuse the game up a lot more. I mean, throwing in that fire resist armor for the horms is kinda over the top, the tyranids need something to slow them down somewhere, 'specially them being the all powerful melee race that they are.

    DudBolt on
    Gather the faithful and prepose a toast. To an epoch of indifference. - In Flames: Ordinary Story
    http://beta.humugus.com/index.php/auth/register/inv/1966
  • TarranonTarranon Registered User regular
    edited July 2009
    Can anyone C/D whether barbed stranglers can be launched over smaller buildings as long as you have sight of the enemy squad?

    Tarranon on
    You could be anywhere
    On the black screen
  • AkiraAkira Registered User regular
    edited July 2009
    As if Sluggas weren't overpowered enough, they take half damage from flame weapons.

    Akira on
    akira.gif
  • Corp.ShephardCorp.Shephard Registered User regular
    edited July 2009
    I wasn't sure of it, but I think Nisi Nirvana hit me through a jungle using a Barbed Strangler today. I had no fucking clue where I was getting suppressed from (Tiber Outpost), mopped up the forces I did find and I thought I saw warriors retreating through the jungle to my south.

    Corp.Shephard on
  • GoombaGoomba __BANNED USERS regular
    edited July 2009
    Oh, BS can go through jungles but not brightlances.

    NOT GAME DETERMINING BRIGHTLANCE SHOTS

    Also, I think the screwing with armor types might be Relic experiementing with the ability to do that so, for example, space marines aren't whicked fucked by almost everything.

    Goomba on
    [SIGPIC][/SIGPIC]
  • unpurposedunpurposed Registered User regular
    edited July 2009
    Well, I got to play this today and I have to say that it's got me definitely conflicted.

    Overall, a lot of the changes are welcome but the way SM and Eldar are being balanced for the most part has me worried.

    Thankfully, they've said there'll definitely be another patch during the beta so hopefully Relic will actually listen and balance this to make it enjoyable and playable for the most part.
    Also, I think the screwing with armor types might be Relic experiementing with the ability to do that so, for example, space marines aren't whicked fucked by almost everything

    I never thought about it this way. But these patches always raise a question: these balance changes get a lot of play internally before making their way to us. So do strange changes, such as SM being mostly heavy armor, escape them or are they really just experimenting? I don't know how I feel about this.

    unpurposed on
  • LurkLurk Registered User regular
    edited July 2009
    I looked through the Beta Feedback forums for DoW2. There are a lot of people there with misguided ideas....

    Lurk on
    415429-1.png?1281464977
  • GoombaGoomba __BANNED USERS regular
    edited July 2009
    They said that they were experiementing the first beta, they might be doing it again and I sure hope so. I have a lot of clearly genius ideas to fix SM and other races so I assume Relic has a few.

    Goomba on
    [SIGPIC][/SIGPIC]
  • TarranonTarranon Registered User regular
    edited July 2009
    My hope is that they already had a lot of ideas going into the beta, and are slowly moving through them as the meta game stabilizes.

    Tarranon on
    You could be anywhere
    On the black screen
  • GoombaGoomba __BANNED USERS regular
    edited July 2009
    Relic Beta 1.4 Checklist:

    Are rangers ever being built? If so, reduce health and damage. If not, reduce health and increase damage a paltry amount.

    By how many tens of degrees should banshees be nerfed?

    Goomba on
    [SIGPIC][/SIGPIC]
  • DudBoltDudBolt Registered User regular
    edited July 2009
    I actually think banshees are fine, I think they might be a bit cheap for their strengths though adding another 50-100 rec onto their price tag and I think it would be ok.

    DudBolt on
    Gather the faithful and prepose a toast. To an epoch of indifference. - In Flames: Ordinary Story
    http://beta.humugus.com/index.php/auth/register/inv/1966
  • CroakCroak Registered User regular
    edited July 2009
    Love the OP. :)

    Not to slight the other OPs. (well, there was that one...)

    Croak on
  • TarranonTarranon Registered User regular
    edited July 2009
    Right, so
    relic00000.th.jpg

    I'm not sure if that's working as intended, but the barbed strangler can very clearly go over objects and whatnot that conventional fire is unable to. In this case it actually clipped through the statue.

    Personally I think that is a little over the top, especially considering how much it hurts(space marines) in addition to the suppressing!

    And also, may be common knowledge but the Lictor regenerates health by attacking buildings which is something I was unaware of!

    Tarranon on
    You could be anywhere
    On the black screen
  • AkiraAkira Registered User regular
    edited July 2009
    Hey Croak could you maybe get around to making SM playable?

    2 Banshees can roll over my entire army even when I have 3 knockdowns (2 scouts + rites). 50% of the time the scouts are dead before they even get around to activating their knockdown.

    Akira on
    akira.gif
  • WoggleWoggle OheoRegistered User regular
    edited July 2009
    Try using a barbed strangler on the stairs in Capital Spire. It instantly detonates anywhere they stand, even at 2 steps from the top with no visible geometry blocking the shot.

    Also, how the hell are you supposed to counter 3-4 shotgun scouts and at least 2 big shootas with a relay beacon in the middle VP courtyard on capital spire when you have little/no power? I tried using my barbed strangler, but that's a big fat pile of fail given the unable-to-shoot-up-stairs bug I just mentioned. By the time I could have saved enough power from just our one set of gens for raveners, they would've had vehicles and game would be almost over.

    Woggle on
  • TarranonTarranon Registered User regular
    edited July 2009
    I noticed that the stikkbomma grenades also detonate on stairs.

    Tarranon on
    You could be anywhere
    On the black screen
  • EstiloEstilo Registered User regular
    edited July 2009
    Banhsees will get over-nerfed and Eldar will go back to being punching bags.

    Estilo on
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