Its about time you added me to the ranks....so here it is Kruite = Bluflare
FC is no longer the "melee specialist"; banshees make a mockery of him even before they get their upgrades. It's as if they forgot to give him a melee boost while every other melee unit in the game got one.
It just saddens me how now Space marines NEED shotgun scouts to counter melee, there is no way around it.
UGH I need to get the counter to a unit type to counter them? What bullshit is this, Relic?
It's more ridiculous that the melee units for space marines just simply don't work against anything else in melee.
No nonononono, see... ASMs aren't meant to be melee units at all. No melee. Using em wrong. They aren't in the melee business. They're solely meant to jump on suppression teams and tie them up. And then retreat before they get butchered. That's all you use em for.
It's uh, 500 req and 50 power to accomplish all that, but yea... legit tactics and countering... 1.4's bringing it for realz, yo.
Yeah except they barely do that.
And what about the force commander? He's the damn melee hero.
Can't tell me he isn't ment to be meleeing too.
Not saying he's not meant to be melee, just saying that he's not as competent as the warboss or the hive tyrant heros.
Kruite on
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BethrynUnhappiness is MandatoryRegistered Userregular
No nonononono, see... ASMs aren't meant to be melee units at all. No melee. Using em wrong. They aren't in the melee business. They're solely meant to jump on suppression teams and tie them up. And then retreat before they get butchered. That's all you use em for.
The thing with ASM is that they already butcher ranged units. If they were dominant in melee as well, then they would be good against everything. Except vehicles, but hey! melta bombs. If AsM could jump unto platforms/ranged units and tie them up, and kick ass against any sluggas/banshees trying to protect them, then you'd just be seeing mass ASM instead of mass scouts. It would be like the original beta again where SM players would do exactly that.
Which is not to say SM don't have issues, because the heavy armor change is a joke, and making the marines reliant on scouts is like making the Ork's new best unit gretchins armed with pop guns.
so, looks like the new armor of gaunts makes them take 50% less fire dmg
50% less motherfucking dmg from the thing that is fucking suposed to counter them, ffs
hmm but the ranged gaunts don't have this armor
ooooh I se what you did there, the whole rock paper scisor thingy, so that flamers should counter ranged units not melee one, but the thing is, gaunts are motherfucking fast and the flamer has a short range, so even ork shootas can outkite you, so gg. great decision
Why would flamers counter ranged units? I'm pretty sure that since flamers were buffed to insanity Relic wanted to see if 50% damage reduction would be nice. I'm sure they'll have a patch in the next day or so to switch it up since the meta-game is already stale.
Just_Bri_ThanksSeething with ragefrom a handbasket.Registered User, ClubPAregular
edited July 2009
I'll play a game. But I suck, so only include me if you need to handicap someone.
BrianJ012
Oh, and by the by; Blood Angels still have the wrong pattern on their powered armor. Although to be honest, they have the colored sholder pad trim from patern 1 as well as the off color knee pad from pattern 2.
Just_Bri_Thanks on
...and when you are done with that; take a folding
chair to Creation and then suplex the Void.
I really wish heavy armor didn't take 100% melee damage but then we are right back to instantly over powered Warriors again mixed with Raveners so I'm on the fence with this one.
I really wish heavy armor didn't take 100% melee damage but then we are right back to instantly over powered Warriors again mixed with Raveners so I'm on the fence with this one.
Well they could always make different armor for space marines.
And after playing a bit more I can honestly say that banshees are fucking ridiculous the ability to suppress and heal and all that bullshit ontop of being the best melee unit in the game is absolute cock.
I really wish heavy armor didn't take 100% melee damage but then we are right back to instantly over powered Warriors again mixed with Raveners so I'm on the fence with this one.
Well they could always make different armor for space marines.
And after playing a bit more I can honestly say that banshees are fucking ridiculous the ability to suppress and heal and all that bullshit ontop of being the best melee unit in the game is absolute cock.
Yeah, they could, and it might work but I worry that throwing too many armor types out there is just going to confuse the game up a lot more. I mean, throwing in that fire resist armor for the horms is kinda over the top, the tyranids need something to slow them down somewhere, 'specially them being the all powerful melee race that they are.
I wasn't sure of it, but I think Nisi Nirvana hit me through a jungle using a Barbed Strangler today. I had no fucking clue where I was getting suppressed from (Tiber Outpost), mopped up the forces I did find and I thought I saw warriors retreating through the jungle to my south.
Oh, BS can go through jungles but not brightlances.
NOT GAME DETERMINING BRIGHTLANCE SHOTS
Also, I think the screwing with armor types might be Relic experiementing with the ability to do that so, for example, space marines aren't whicked fucked by almost everything.
Well, I got to play this today and I have to say that it's got me definitely conflicted.
Overall, a lot of the changes are welcome but the way SM and Eldar are being balanced for the most part has me worried.
Thankfully, they've said there'll definitely be another patch during the beta so hopefully Relic will actually listen and balance this to make it enjoyable and playable for the most part.
Also, I think the screwing with armor types might be Relic experiementing with the ability to do that so, for example, space marines aren't whicked fucked by almost everything
I never thought about it this way. But these patches always raise a question: these balance changes get a lot of play internally before making their way to us. So do strange changes, such as SM being mostly heavy armor, escape them or are they really just experimenting? I don't know how I feel about this.
They said that they were experiementing the first beta, they might be doing it again and I sure hope so. I have a lot of clearly genius ideas to fix SM and other races so I assume Relic has a few.
I actually think banshees are fine, I think they might be a bit cheap for their strengths though adding another 50-100 rec onto their price tag and I think it would be ok.
I'm not sure if that's working as intended, but the barbed strangler can very clearly go over objects and whatnot that conventional fire is unable to. In this case it actually clipped through the statue.
Personally I think that is a little over the top, especially considering how much it hurts(space marines) in addition to the suppressing!
And also, may be common knowledge but the Lictor regenerates health by attacking buildings which is something I was unaware of!
Hey Croak could you maybe get around to making SM playable?
2 Banshees can roll over my entire army even when I have 3 knockdowns (2 scouts + rites). 50% of the time the scouts are dead before they even get around to activating their knockdown.
Try using a barbed strangler on the stairs in Capital Spire. It instantly detonates anywhere they stand, even at 2 steps from the top with no visible geometry blocking the shot.
Also, how the hell are you supposed to counter 3-4 shotgun scouts and at least 2 big shootas with a relay beacon in the middle VP courtyard on capital spire when you have little/no power? I tried using my barbed strangler, but that's a big fat pile of fail given the unable-to-shoot-up-stairs bug I just mentioned. By the time I could have saved enough power from just our one set of gens for raveners, they would've had vehicles and game would be almost over.
Posts
Ah well, Relic probably has ideas of what to fix and how.
Not saying he's not meant to be melee, just saying that he's not as competent as the warboss or the hive tyrant heros.
The thing with ASM is that they already butcher ranged units. If they were dominant in melee as well, then they would be good against everything. Except vehicles, but hey! melta bombs. If AsM could jump unto platforms/ranged units and tie them up, and kick ass against any sluggas/banshees trying to protect them, then you'd just be seeing mass ASM instead of mass scouts. It would be like the original beta again where SM players would do exactly that.
Which is not to say SM don't have issues, because the heavy armor change is a joke, and making the marines reliant on scouts is like making the Ork's new best unit gretchins armed with pop guns.
Seriously, some of those larger buildings in the south have like a billion hp but the turret whittled it to half just by being bugged out.
50% less motherfucking dmg from the thing that is fucking suposed to counter them, ffs
hmm but the ranged gaunts don't have this armor
ooooh I se what you did there, the whole rock paper scisor thingy, so that flamers should counter ranged units not melee one, but the thing is, gaunts are motherfucking fast and the flamer has a short range, so even ork shootas can outkite you, so gg. great decision
No, it's probably the top shitheaded thing out there right now.
Beautiful.
All this needs is someone to have come in with several stormboyz squads and made stormboyz craters all around it.
Also, I thought flamers were supposed to counter buildings and cover.
On the black screen
BrianJ012
Oh, and by the by; Blood Angels still have the wrong pattern on their powered armor. Although to be honest, they have the colored sholder pad trim from patern 1 as well as the off color knee pad from pattern 2.
chair to Creation and then suplex the Void.
Jesus christ.
Yeah that happens to me on a constant basis too.
http://beta.humugus.com/index.php/auth/register/inv/1966
And after playing a bit more I can honestly say that banshees are fucking ridiculous the ability to suppress and heal and all that bullshit ontop of being the best melee unit in the game is absolute cock.
I never asked for this!
Yeah, they could, and it might work but I worry that throwing too many armor types out there is just going to confuse the game up a lot more. I mean, throwing in that fire resist armor for the horms is kinda over the top, the tyranids need something to slow them down somewhere, 'specially them being the all powerful melee race that they are.
http://beta.humugus.com/index.php/auth/register/inv/1966
On the black screen
NOT GAME DETERMINING BRIGHTLANCE SHOTS
Also, I think the screwing with armor types might be Relic experiementing with the ability to do that so, for example, space marines aren't whicked fucked by almost everything.
Overall, a lot of the changes are welcome but the way SM and Eldar are being balanced for the most part has me worried.
Thankfully, they've said there'll definitely be another patch during the beta so hopefully Relic will actually listen and balance this to make it enjoyable and playable for the most part.
I never thought about it this way. But these patches always raise a question: these balance changes get a lot of play internally before making their way to us. So do strange changes, such as SM being mostly heavy armor, escape them or are they really just experimenting? I don't know how I feel about this.
On the black screen
Are rangers ever being built? If so, reduce health and damage. If not, reduce health and increase damage a paltry amount.
By how many tens of degrees should banshees be nerfed?
http://beta.humugus.com/index.php/auth/register/inv/1966
Not to slight the other OPs. (well, there was that one...)
I'm not sure if that's working as intended, but the barbed strangler can very clearly go over objects and whatnot that conventional fire is unable to. In this case it actually clipped through the statue.
Personally I think that is a little over the top, especially considering how much it hurts(space marines) in addition to the suppressing!
And also, may be common knowledge but the Lictor regenerates health by attacking buildings which is something I was unaware of!
On the black screen
2 Banshees can roll over my entire army even when I have 3 knockdowns (2 scouts + rites). 50% of the time the scouts are dead before they even get around to activating their knockdown.
Also, how the hell are you supposed to counter 3-4 shotgun scouts and at least 2 big shootas with a relay beacon in the middle VP courtyard on capital spire when you have little/no power? I tried using my barbed strangler, but that's a big fat pile of fail given the unable-to-shoot-up-stairs bug I just mentioned. By the time I could have saved enough power from just our one set of gens for raveners, they would've had vehicles and game would be almost over.
On the black screen