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[TF2] On-Topic Fortress 2 - Absolutely No Freewheelin'

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Posts

  • The_ScarabThe_Scarab Registered User regular
    edited July 2009
    TheScruple wrote: »
    Robman wrote: »
    Also, I noticed something interesting, if you park yourself in front of the cart, it will push you along. Say, if you want to snack on sandvich.

    No no no, you crouch in front of cart and NEVER STOP FIRING

    Stand in front of the cart, turn around and moonwalk to victory.

    The_Scarab on
  • KupiKupi Registered User regular
    edited July 2009
    The_Scarab wrote: »
    TheScruple wrote: »
    Robman wrote: »
    Also, I noticed something interesting, if you park yourself in front of the cart, it will push you along. Say, if you want to snack on sandvich.

    No no no, you crouch in front of cart and NEVER STOP FIRING

    Stand in front of the cart, turn around and moonwalk to victory.

    Ghost ridin' the bomb?

    Kupi on
    My favorite musical instrument is the air-raid siren.
  • mrflippymrflippy Registered User regular
    edited July 2009
    Robman wrote: »
    Like last night, when I observed that patient spies will always and unerringly find my back right before I'm about to blow my uber load
    Yeah, I still don't know how spies do that. Everybody always knows when I'm behind them.

    mrflippy on
  • PMAversPMAvers Registered User regular
    edited July 2009
    And now for something completely different.

    http://www.youtube.com/watch?v=ahgDUUaa0A4

    PMAvers on
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    COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
  • BasilBasil Registered User regular
    edited July 2009
    Holy shit. What a way to go.

    I never figured a Pelican would just up and chomp another bird, but I guess it was right there and all.

    Basil on
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  • BiosysBiosys Registered User regular
    edited July 2009
    Oh man, that is awesome.

    Biosys on
  • CommunistCowCommunistCow Abstract Metal ThingyRegistered User regular
    edited July 2009
    Pyros need to realize that the cart dispenser replenishes your ammo faster than you can use it, even if you're flaming and blowing the whole time. I see too many pyros just sitting there when they should really be doing their job and type +attack into the console.

    Heavies too to a lesser extent, but at least they have the excuse of being slowed down.

    This. I actually do this but I sit at the back of the cart walking backwards flaming towards any incoming spies. It works rather well.

    CommunistCow on
    No, I am not really communist. Yes, it is weird that I use this name.
  • MrDelishMrDelish Registered User regular
    edited July 2009
    tf2rifle.jpg

    You are a terrible person

    MrDelish on
  • mrflippymrflippy Registered User regular
    edited July 2009
    MrDelish wrote: »
    Scouts are a terrible people
    I agree!

    mrflippy on
  • BahamutZEROBahamutZERO Registered User regular
    edited July 2009
    So what did you guys do to get tube pissed off?

    BahamutZERO on
    BahamutZERO.gif
  • CorporateLogoCorporateLogo The toilet knows how I feelRegistered User regular
    edited July 2009
    Talking about Billy Mitchell's internet trial

    CorporateLogo on
    Do not have a cow, mortal.

    c9PXgFo.jpg
  • RobmanRobman Registered User regular
    edited July 2009
    mrflippy wrote: »
    Robman wrote: »
    Like last night, when I observed that patient spies will always and unerringly find my back right before I'm about to blow my uber load
    Yeah, I still don't know how spies do that. Everybody always knows when I'm behind them.

    I know. It's also maddening how they seem to be able to decloak and kill you instantly. When I hit decloak, the person always seems to turn and fuck me up.

    Robman on
  • IcemopperIcemopper Registered User regular
    edited July 2009
    I still don't quite get the sniper SMG hate. I think the gun is fantastic at mid-range, and even some long, just to hit enemies that are lower on health. It really is a great gun, and well balanced.

    Icemopper on
  • mrflippymrflippy Registered User regular
    edited July 2009
    Icemopper wrote: »
    I still don't quite get the sniper SMG hate. I think the gun is fantastic at mid-range, and even some long, just to hit enemies that are lower on health. It really is a great gun, and well balanced.

    I'd use it but I like throwing pee too much.

    mrflippy on
  • AfroJAfroJ Registered User regular
    edited July 2009
    So what did you guys do to get tube pissed off?

    Extremely off-topic posts.

    AfroJ on
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  • RobmanRobman Registered User regular
    edited July 2009
    The problem is lowish damage + low sniper HP + high damage from scouts/pyros/demos/soldiers/spy revolvers

    Robman on
  • iowaiowa Registered User regular
    edited July 2009
    well, you see, snipers are a close range class that should have a powerful close range weapon.

    iowa on
  • RobmanRobman Registered User regular
    edited July 2009
    lolhuntsmanpointblankbsheadshots

    Robman on
  • Quaz and WallyQuaz and Wally Registered User regular
    edited July 2009
    Talking about Billy Mitchell's internet trial

    Actually, he specifically referred to the page with all the weird Independence Day off topic pictures. He just happened to have closed the thread in the middle of the discussion of Billy Mitchell's haxoring. You may drama that all you want.

    Edit: I can't believe TF2 threads have a special place in the rules. Good job guys.

    Quaz and Wally on
  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    edited July 2009
    Had an experience the other night confirming my suspicions of the totally random nature of effective spying. I'm coming up to our second point on Well when I get hit out of nowhere and the damage indicator points straight behind me. The enemy is trying to push us off their second point so I have no idea what the hell just hit me. I turn around and there is a spy chasing me who just stabbed me directly in the back and nothing happened.

    To the spy's credit, he was confused for no more than a moment before attempting to escape. If our positions had been reversed, my rage would have been a physical object. I wasn't even playing spy and that event made me not even consider playing the class for the rest of the night. I mean, this guy walked across the map, planted himself perfectly, had a perfect shot, and the game just said "nah" and denied him the backstab.

    I would like Valve to release a unlockable spy knife that just works.

    Ninja Snarl P on
  • CorporateLogoCorporateLogo The toilet knows how I feelRegistered User regular
    edited July 2009
    Talking about Billy Mitchell's internet trial

    Actually, he specifically referred to the page with all the weird Independence Day off topic pictures. He just happened to have closed the thread in the middle of the discussion of Billy Mitchell's haxoring. You may drama that all you want.

    Edit: I can't believe TF2 threads have a special place in the rules. Good job guys.

    Damn you, pointing out my ignorance and such! :x

    CorporateLogo on
    Do not have a cow, mortal.

    c9PXgFo.jpg
  • mrflippymrflippy Registered User regular
    edited July 2009
    Had an experience the other night confirming my suspicions of the totally random nature of effective spying. I'm coming up to our second point on Well when I get hit out of nowhere and the damage indicator points straight behind me. The enemy is trying to push us off their second point so I have no idea what the hell just hit me. I turn around and there is a spy chasing me who just stabbed me directly in the back and nothing happened.

    To the spy's credit, he was confused for no more than a moment before attempting to escape. If our positions had been reversed, my rage would have been a physical object. I wasn't even playing spy and that event made me not even consider playing the class for the rest of the night. I mean, this guy walked across the map, planted himself perfectly, had a perfect shot, and the game just said "nah" and denied him the backstab.

    I would like Valve to release a unlockable spy knife that just works.

    Non-backstabs happen to me all the time.

    mrflippy on
  • Quaz and WallyQuaz and Wally Registered User regular
    edited July 2009
    Talking about Billy Mitchell's internet trial

    Actually, he specifically referred to the page with all the weird Independence Day off topic pictures. He just happened to have closed the thread in the middle of the discussion of Billy Mitchell's haxoring. You may drama that all you want.

    Edit: I can't believe TF2 threads have a special place in the rules. Good job guys.

    Damn you, pointing out my ignorance and such! :x

    8-)

    It's a common misconception that drama closes threads, but it's really just the off topic banter. If we really crave that sort of freedom we should move to the SE++ thread.

    Quaz and Wally on
  • SithDrummerSithDrummer Registered User regular
    edited July 2009
    The Second Opinion
    Sounds overpowered.
    Ersatz - You can now have triple uber patients: an invincible, invisible, crit-spewing monster of a patient.
    You can't heal a cloaked friendly spy, so how would it be possible to kritz/uber another invisible friendly?

    SithDrummer on
  • theantipoptheantipop Registered User regular
    edited July 2009
    So yea, last night on cp_well, Cogniswhatever decided to rjump over the train, except he found my arrow in his head before he landed. It was pretty much the best huntsman shot that is and ever shall be.

    theantipop on
  • Quaz and WallyQuaz and Wally Registered User regular
    edited July 2009
    My favorite medic suggestion so far is Kupi's Healthief thing or whatever.

    This thing.
    Kupi wrote: »
    Dispatch from the Department of Bad Ideas:

    Gesundeib ("Healthief")

    Replacement Medigun for the Medic. Has a cone-shaped hatch at the end that can reform to look like a funnel or a nozzle. Unlike the regular Medigun, the Gesundeib can be attached to enemies as well as allies. While attached to enemies, the Gesundeib drains health from the enemy and gives it to the Medic using it. In this mode, the weapon shifts into its "funnel" form. The rate of draining is dependent on the relative condition of the Medic and his victim; overhealed victims attacked by a weakened Medic will lose health rapidly, while weakened enemies attacked by an overhealed Medic will drain very slowly (making it difficult to use as a main attacking weapon). The Medic may overheal himself by draining. While attached to an allied unit, the Medic loses health, but not necessarily at a 1:1 ratio with the healing he produces. The weapon assumes the "nozzle" shape in this mode. Similar to the ramp on draining against an enemy, the Medic's healing power reduces as his health drops, making it difficult for a Medic to kill himself by healing his allies.

    Ubercharge effect (if any) uncertain.

    EDIT: With more than a few minutes' thought, I'd add that the Gesundeib would probably not be allowed to heal any faster than a normal Medigun, given the presence of health kits and Dispensers. The idea here is that, unlike like the Blutsauger, which can be saved for emergencies, the Gesundeib all but requires you to be forward with the attackers, actively converting enemy HP into allied HP. It is not a sit-at-the-base-building-Uber medigun. One possible way to reduce medkit and Dispenser camping by Gesundeib wielders would be to cut healing from sources which are not drained enemy HP.

    Edit: Just because I need a secondary ranged weapon as assault medic.

    Editsummoar: Also think of the hilarious blue medic healing blue soldier with medigun while red medic saps blue soldier's health to keep himself alive scenarios!

    Quaz and Wally on
  • theantipoptheantipop Registered User regular
    edited July 2009
    I wish you could tag enemies with either medi or kritz so that a little icon would show up on all allies screens for a short while. Like while you're locked on with the heal beam, you point at an enemy with the reticule and hit mouse1 to tag him.

    theantipop on
  • CommunistCowCommunistCow Abstract Metal ThingyRegistered User regular
    edited July 2009
    theantipop wrote: »
    I wish you could tag enemies with either medi or kritz so that a little icon would show up on all allies screens for a short while. Like while you're locked on with the heal beam, you point at an enemy with the reticule and hit mouse1 to tag him.

    Spying is hard enough as it is for people who haven't played the class for 70 friken hours.

    CommunistCow on
    No, I am not really communist. Yes, it is weird that I use this name.
  • theantipoptheantipop Registered User regular
    edited July 2009
    Just stick to pyro, Cow :P

    theantipop on
  • EndomaticEndomatic Registered User regular
    edited July 2009
    Nah, there's 50 other people that will just stick to Pyro, we don't need more.

    Endomatic on
  • RobmanRobman Registered User regular
    edited July 2009
    All pyro team is the best team 8-)

    Until it runs into the all scout or all engineer team D:

    Robman on
  • BerticusBerticus Registered User new member
    edited July 2009
    All pyro team is the best team

    Until it runs into the all scout or all engineer team



    Or the all spy team. Gentlemen.

    Berticus on
    The squirrels, good god, the squirrels... they ate the spy!
  • PatboyXPatboyX Registered User regular
    edited July 2009
    Pyros need to realize that the cart dispenser replenishes your ammo faster than you can use it, even if you're flaming and blowing the whole time. I see too many pyros just sitting there when they should really be doing their job and type +attack into the console.

    Heavies too to a lesser extent, but at least they have the excuse of being slowed down.

    Well, I tend to just hold down M1 on the cart and run around it. But at some point I have to stop so that I can actually see what the fuck is happening.

    My understanding is that Proros just know what goes on and have no need for their eyes which were probably destroyed by a Stone Burner anyway.

    PatboyX on
    "lenny bruce is not afraid..."
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  • P10P10 An Idiot With Low IQ Registered User regular
    edited July 2009
    Healthief would be a terrible idea. Good medics are already at the front lines, but this would require medics to be offensive, attacking enemies rather then hiding behind their burly companions. Which would result in them getting blown the fuck up. Medics are not supposed to be a combat class.

    P10 on
    Shameful pursuits and utterly stupid opinions
  • Quaz and WallyQuaz and Wally Registered User regular
    edited July 2009
    Healthief would be a terrible idea. Good medics are already at the front lines, but this would require medics to be offensive, attacking enemies rather then hiding behind their burly companions. Which would result in them getting blown the fuck up. Medics are not supposed to be a combat class.

    I don't care I want to be a combat medic

    Quaz and Wally on
  • P10P10 An Idiot With Low IQ Registered User regular
    edited July 2009
    Play the original TF then. My understanding is medics were absolutely retarded in that game (conc grenades, ho!)

    P10 on
    Shameful pursuits and utterly stupid opinions
  • PatboyXPatboyX Registered User regular
    edited July 2009
    Play the original TF then. My understanding is medics were absolutely retarded in that game (conc grenades, ho!)

    Enemy Territory has roughly the same Medic. They can drop health packs and resurrect people within the first x many seconds of them being dead but everything else is pretty standard FPS.

    PatboyX on
    "lenny bruce is not afraid..."
    brush1rt1.jpg
  • BlindPsychicBlindPsychic Registered User regular
    edited July 2009
    You mean TFC. And yeah, they were the second fastest class with a large amount of health and able to clear 2fort in a single bound.

    BlindPsychic on
  • KupiKupi Registered User regular
    edited July 2009
    I understand the need for a healing class to be weak as attackers. Otherwise you wind up with a character type that can do everything and you hardly need anything else.

    However, as it stands the Medic is the one character type out of nine who cannot justify doing anything but sitting around and watching bars fill up. Every other class has, as part of its job description, "kills things". Good Medics don't seek out enemies, and as a result playing a Medic is boring. The Medic's emphasis should absolutely be on assisting his allies, but there should be some viable option to assist allies while attacking enemies. I'd like to be part of the action without giving up the ability to heal entirely (as in, switch to Scout).

    Hence the Gesundeib. Hence my suggestion that the Syringe Gun make its victims suffer Mini-Crits from other damage sources while it's striking them. Hence anything else I've ever said about the Medic.

    Kupi on
    My favorite musical instrument is the air-raid siren.
  • Quaz and WallyQuaz and Wally Registered User regular
    edited July 2009
    Kupi wrote: »
    I understand the need for a healing class to be weak as attackers. Otherwise you wind up with a character type that can do everything and you hardly need anything else.

    However, as it stands the Medic is the one character type out of nine who cannot justify doing anything but sitting around and watching bars fill up. Every other class has, as part of its job description, "kills things". Good Medics don't seek out enemies, and as a result playing a Medic is boring. The Medic's emphasis should absolutely be on assisting his allies, but there should be some viable option to assist allies while attacking enemies. I'd like to be part of the action without giving up the ability to heal entirely (as in, switch to Scout).

    Hence the Gesundeib. Hence my suggestion that the Syringe Gun make its victims suffer Mini-Crits from other damage sources while it's striking them. Hence anything else I've ever said about the Medic.

    Oh yeah, I remember that syringun idea. I also liked that one. Yeah, I was trying to figure out why medic was so boring yesterday and it's because of exactly that. You're like, just dodging gun fire and watching bars fill. The only time things get exciting is when you have an uber or kruber to pop or you do the dumb thing and attack instead of healing your allies. If you're really aware and active enough you can attack while keeping your teammates in the green, but even then, where there are a lot of people, most of your time is consumed with keeping everybody full.

    I think there should be a medigun replacement where the ubercharge meter is replenished with ammo, and holding mouse 2 somehow buffs your patient, and releasing mouse 2 stops so you can conserve your ubercharge. I dunno, maybe the buff could be a speed increase, mini-crits, hurt your patient but make him radiate damaging radioactive energy. Yeah, that last one. I don't care about the griefing avenues!

    Quaz and Wally on
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