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[TF2] On-Topic Fortress 2 - Absolutely No Freewheelin'

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Posts

  • RobmanRobman Registered User regular
    edited July 2009
    Gamemodes TF2 needs:

    Cricket. There's a long map with lots of obstacles, and Red needs to run the intel back and forth between the 'wickets'.

    More maps like steel. Many, many more maps like Steel.

    Bury the Flag. Red starts with the intel, they need to move it into Blu's base. One hitch: if the intel is dropped and dissapears, Red loses.

    Robman on
  • FatsFats Corvallis, ORRegistered User regular
    edited July 2009
    The problem with having an actual VIP is that playing as the VIP fucking sucks. It was true in TFC, it's true now.

    Fats on
  • RobmanRobman Registered User regular
    edited July 2009
    Fats wrote: »
    The problem with having an actual VIP is that playing as the VIP fucking sucks. It was true in TFC, it's true now.

    VIP was awesome in CS, you fucking dominated that first round so hard

    Robman on
  • savooipeerdsavooipeerd Registered User regular
    edited July 2009
    RubberAC wrote: »
    I always read it as haunted and i think that would be a way better gamemode

    Mansion-style map, noclip spies versus a team of heavies

    savooipeerd on
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  • NuzakNuzak Registered User regular
    edited July 2009
    Robman wrote: »
    Gamemodes TF2 needs:

    Cricket. There's a long map with lots of obstacles, and Red needs to run the intel back and forth between the 'wickets'.

    that sounds awesome if there were more than one wicket

    so baseball, in otherwords

    or to make it more accurate, fastlane with intel drops at each cap

    Nuzak on
  • P10P10 An Idiot With Low IQ Registered User regular
    edited July 2009
    Robman wrote: »
    More maps like steel. Many, many more maps like Steel.

    Bury the Flag. Red starts with the intel, they need to move it into Blu's base. One hitch: if the intel is dropped and dissapears, Red loses.
    Hell yes. Steel is one of the most enjoyable maps IMO, definitely one of the greatest community made maps, and 1 flag CTF is always great.

    P10 on
    Shameful pursuits and utterly stupid opinions
  • RobmanRobman Registered User regular
    edited July 2009
    RubberAC wrote: »
    I always read it as haunted and i think that would be a way better gamemode

    Mansion-style map, noclip spies versus a team of heavies

    GENTLEMEN

    ASSEMBLE THE RING OF FISTS

    Robman on
  • rakuenCallistorakuenCallisto Registered User, __BANNED USERS regular
    edited July 2009
    Fats wrote: »
    The problem with having an actual VIP is that playing as the VIP fucking sucks. It was true in TFC, it's true now.
    Actually, I always thought playing as the VIP was fun and exciting.

    Knowing every single person on the enemy team is hunting you down, you solely and specifically, with only an umbrella and a sexy mustache to defend with, is pretty exhilarating.

    This is where the "Team" part of TFC/2 comes in hand.

    rakuenCallisto on
    cbtswoosig.png
  • rakuenCallistorakuenCallisto Registered User, __BANNED USERS regular
    edited July 2009
    Hell yes. Steel is one of the most enjoyable maps IMO, definitely one of the greatest community made maps, and 1 flag CTF is always great.
    steel is awful don't say this ever again.


    seriously, let's have every point on the map be the size of my minuscule penis and have no strategy or setup to cap what-so-ever.

    you can seriously spam every point on steel and defend it.

    rakuenCallisto on
    cbtswoosig.png
  • NuzakNuzak Registered User regular
    edited July 2009
    Fats wrote: »
    The problem with having an actual VIP is that playing as the VIP fucking sucks. It was true in TFC, it's true now.
    Actually, I always thought playing as the VIP was fun and exciting.

    Knowing every single person on the enemy team is hunting you down, you solely and specifically, with only an umbrella and a sexy mustache to defend with, is pretty exhilarating.

    This is where the "Team" part of TFC/2 comes in hand.

    medic

    Nuzak on
  • FatsFats Corvallis, ORRegistered User regular
    edited July 2009
    Fats wrote: »
    The problem with having an actual VIP is that playing as the VIP fucking sucks. It was true in TFC, it's true now.
    Actually, I always thought playing as the VIP was fun and exciting.

    Neat, you can play the VIP then. I don't want to be randomly forced to.

    Fats on
  • rakuenCallistorakuenCallisto Registered User, __BANNED USERS regular
    edited July 2009
    Nuzak wrote: »
    medic
    Yes but without the sexy mustache and the goal at the end.

    The best part about hunted, that most people don't even know, yet continue to argue like you know what you're talkin about, is there were PLENTY of flank spots and hallways/avenues to avoid certain fight spots or choke areas.

    It's not like there was 1 or 2 ways to go, then you relied the whole time on your team to push through.

    The hunted map had numerous ways to escape and flank and the hunted moved at about the same rate as pyro.

    It seriously was the best feeling running away from 4 snipers all trying to shoot you, then hop in the rescue vehicle and bounce.

    rakuenCallisto on
    cbtswoosig.png
  • mrflippymrflippy Registered User regular
    edited July 2009
    It seriously was the best feeling running away from 4 snipers all trying to shoot you, then hop in the rescue vehicle and bounce.
    I can't even run away from 1 sniper without getting killed, let alone 4.

    mrflippy on
  • DualEdgeDualEdge Registered User regular
    edited July 2009
    The best part of being the hunted was hiding in the shadows and clubbing snipers to death after the group you were traveling with got all shot up.

    DualEdge on
  • BlindPsychicBlindPsychic Registered User regular
    edited July 2009
    I was thinking a while back about making it so the hunted could get incapped like in l4d and his teammates would have to help him back up. Although that wouldn't work that well with a bunch of dudes using one hit kill weapons.

    BlindPsychic on
  • TracerBulletTracerBullet Spaceman Registered User regular
    edited July 2009
    I don't see why anyone would be opposed to a hunted type of map.

    Or anything for that matter, TF2 just needs more map types.

    TracerBullet on
  • rakuenCallistorakuenCallisto Registered User, __BANNED USERS regular
    edited July 2009
    mrflippy wrote: »
    I can't even run away from 1 sniper without getting killed, let alone 4.
    Well that's because there were alleys and hallways to flank with.

    YES! Like dualedge said, you could hide in the shadows and rape snipers with the umbrella. The best is knowing you're the only one left vs. 4 snipers and you sneak through the level, prowling and feeding.

    rakuenCallisto on
    cbtswoosig.png
  • RandomEngyRandomEngy Registered User regular
    edited July 2009
    mrflippy wrote: »
    I am always super surprised when spies backstab multiple people in a row.

    I'm lucky if I get one backstab in before everybody in the group turns around and kills me. Even if everybody is turned away from me, as soon as I get close, everybody turns.

    The way it works is this: One person is stabbed, I turn around and face the spy. Due to netcode, the game declares I have been stabbed in the back. I curse packet switching and the speed of light for not being faster.
    steel is awful don't say this ever again.


    seriously, let's have every point on the map be the size of my minuscule penis and have no strategy or setup to cap what-so-ever.

    you can seriously spam every point on steel and defend it.

    Steel is fine. It actually has a nearly even Blu/Red win rate, more favorable to attackers than goldrush, hoodoo, egypt and even badwater.

    RandomEngy on
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  • Mr ObersmithMr Obersmith Registered User regular
    edited July 2009
    Since we're reminiscing, what was the name of the gametype in TFC where you had 5 points and you gained points depending on how long you held each point rather than winning when you capped all 5? All I remember was it had one of my favorite maps that I would love to see redone. Does anyone know what the hell I'm talking about? Am I drunk? Will Batman escape from Egghead's evil clutches?

    Mr Obersmith on
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  • FightTestFightTest Registered User regular
    edited July 2009
    The best is knowing you're the only one left vs. 4 snipers and you sneak through the level, prowling and feeding.

    What? Are you disregarding the fact that it was instant respawn?

    FightTest on
    MOBA DOTA.
  • savooipeerdsavooipeerd Registered User regular
    edited July 2009
    why aren't you guys on the HoNC

    HONK HONK JERKS

    savooipeerd on
    [SIGPIC][/SIGPIC]
  • BlindPsychicBlindPsychic Registered User regular
    edited July 2009
    Since we're reminiscing, what was the name of the gametype in TFC where you had 5 points and you gained points depending on how long you held each point rather than winning when you capped all 5? All I remember was it had one of my favorite maps that I would love to see redone. Does anyone know what the hell I'm talking about? Am I drunk? Will Batman escape from Egghead's evil clutches?

    canalzone

    BlindPsychic on
  • Mr ObersmithMr Obersmith Registered User regular
    edited July 2009
    That's the one. Thanks.

    Mr Obersmith on
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  • ZekZek Registered User regular
    edited July 2009
    Fats wrote: »
    Fats wrote: »
    The problem with having an actual VIP is that playing as the VIP fucking sucks. It was true in TFC, it's true now.
    Actually, I always thought playing as the VIP was fun and exciting.

    Neat, you can play the VIP then. I don't want to be randomly forced to.

    There'll almost always be at least one person on the team who wouldn't mind playing VIP. The real problem that stopped Valve from including it is that it sucks for the rest of the team when they're not very good.

    Zek on
  • ebotasticebotastic Going Gonzo In People's HeartsRegistered User regular
    edited July 2009
    I don't see why anyone would be opposed to a hunted type of map.

    Or anything for that matter, TF2 just needs more map types.

    King of the Hill + Payload Race. The carts only move for the team who controls the capture point, so the cap point and the cart both need people on it.

    I wonder if it's possible for map makers to do, or if it exists already.

    ebotastic on
    Please, call me ebo.
  • ZekZek Registered User regular
    edited July 2009
    King of the Hill is a tried and true gametype that couldn't be very hard to implement. Just toss a fast-capping control point in the middle of an arena-style map that counts down from the timer of the team that owns it.

    Zek on
  • mrflippymrflippy Registered User regular
    edited July 2009
    ebotastic wrote: »
    I don't see why anyone would be opposed to a hunted type of map.

    Or anything for that matter, TF2 just needs more map types.

    King of the Hill + Payload Race. The carts only move for the team who controls the capture point, so the cap point and the cart both need people on it.

    I wonder if it's possible for map makers to do, or if it exists already.

    I think you should be able to throw some sort of logic entity into the chain of outputs that triggers the cart movement.

    mrflippy on
  • BlindPsychicBlindPsychic Registered User regular
    edited July 2009
    lighthouse did the KOTH and it works great. The only problem is it gets a little monotonous after a while.

    BlindPsychic on
  • CommunistCowCommunistCow Abstract Metal ThingyRegistered User regular
    edited July 2009
    If we are reminiscing about TFC, I want my goddamn emp grenades back for the engineer so it isn't as boring as sin playing that class.

    Honestly people bitch about how boring playing medic is but I think playing engi is worse.

    CommunistCow on
    No, I am not really communist. Yes, it is weird that I use this name.
  • BahamutZEROBahamutZERO Registered User regular
    edited July 2009
    Whoever complained that engies ruined that round on Vector, we had 2, the same as you had when you were on defense on that stage.

    BahamutZERO on
    BahamutZERO.gif
  • tyrannustyrannus i am not fat Registered User regular
    edited July 2009
    vector is a fun map

    tyrannus on
  • BahamutZEROBahamutZERO Registered User regular
    edited July 2009
    Yeah, whoever made it needs to finish texturing it though.

    BahamutZERO on
    BahamutZERO.gif
  • ItalaxItalax Registered User regular
    edited July 2009
    I spent most of it running around trying to sneak a teleporter somewhere funny and abandoning my gun.

    Italax on
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  • tyrannustyrannus i am not fat Registered User regular
    edited July 2009
    Yeah, whoever made it needs to finish texturing it though.

    shut up you, I liked it that way

    tyrannus on
  • BahamutZEROBahamutZERO Registered User regular
    edited July 2009
    tyrannus wrote: »
    Yeah, whoever made it needs to finish texturing it though.

    shut up you, I liked it that way
    It would be even better with textures though!

    BahamutZERO on
    BahamutZERO.gif
  • PMAversPMAvers Registered User regular
    edited July 2009
    Whoever complained that engies ruined that round on Vector, we had 2, the same as you had when you were on defense on that stage.

    And the heavy ended up stealing home that round. :D

    PMAvers on
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  • TyrantCowTyrantCow Registered User regular
    edited July 2009
    you guys....


    so fat.

    TyrantCow on
  • RobmanRobman Registered User regular
    edited July 2009
    why are there no mans on the servers

    Robman on
  • xzzyxzzy Registered User regular
    edited July 2009
    Because the mans are still at work. Give it 45 minutes and the server will be packed.

    xzzy on
  • savooipeerdsavooipeerd Registered User regular
    edited July 2009
    There are mans on the server, in fact just a while ago we had a full server and it is still half full

    savooipeerd on
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