The problem with having an actual VIP is that playing as the VIP fucking sucks. It was true in TFC, it's true now.
Actually, I always thought playing as the VIP was fun and exciting.
Knowing every single person on the enemy team is hunting you down, you solely and specifically, with only an umbrella and a sexy mustache to defend with, is pretty exhilarating.
This is where the "Team" part of TFC/2 comes in hand.
The problem with having an actual VIP is that playing as the VIP fucking sucks. It was true in TFC, it's true now.
Actually, I always thought playing as the VIP was fun and exciting.
Knowing every single person on the enemy team is hunting you down, you solely and specifically, with only an umbrella and a sexy mustache to defend with, is pretty exhilarating.
This is where the "Team" part of TFC/2 comes in hand.
Yes but without the sexy mustache and the goal at the end.
The best part about hunted, that most people don't even know, yet continue to argue like you know what you're talkin about, is there were PLENTY of flank spots and hallways/avenues to avoid certain fight spots or choke areas.
It's not like there was 1 or 2 ways to go, then you relied the whole time on your team to push through.
The hunted map had numerous ways to escape and flank and the hunted moved at about the same rate as pyro.
It seriously was the best feeling running away from 4 snipers all trying to shoot you, then hop in the rescue vehicle and bounce.
I was thinking a while back about making it so the hunted could get incapped like in l4d and his teammates would have to help him back up. Although that wouldn't work that well with a bunch of dudes using one hit kill weapons.
I can't even run away from 1 sniper without getting killed, let alone 4.
Well that's because there were alleys and hallways to flank with.
YES! Like dualedge said, you could hide in the shadows and rape snipers with the umbrella. The best is knowing you're the only one left vs. 4 snipers and you sneak through the level, prowling and feeding.
I am always super surprised when spies backstab multiple people in a row.
I'm lucky if I get one backstab in before everybody in the group turns around and kills me. Even if everybody is turned away from me, as soon as I get close, everybody turns.
The way it works is this: One person is stabbed, I turn around and face the spy. Due to netcode, the game declares I have been stabbed in the back. I curse packet switching and the speed of light for not being faster.
Since we're reminiscing, what was the name of the gametype in TFC where you had 5 points and you gained points depending on how long you held each point rather than winning when you capped all 5? All I remember was it had one of my favorite maps that I would love to see redone. Does anyone know what the hell I'm talking about? Am I drunk? Will Batman escape from Egghead's evil clutches?
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Since we're reminiscing, what was the name of the gametype in TFC where you had 5 points and you gained points depending on how long you held each point rather than winning when you capped all 5? All I remember was it had one of my favorite maps that I would love to see redone. Does anyone know what the hell I'm talking about? Am I drunk? Will Batman escape from Egghead's evil clutches?
The problem with having an actual VIP is that playing as the VIP fucking sucks. It was true in TFC, it's true now.
Actually, I always thought playing as the VIP was fun and exciting.
Neat, you can play the VIP then. I don't want to be randomly forced to.
There'll almost always be at least one person on the team who wouldn't mind playing VIP. The real problem that stopped Valve from including it is that it sucks for the rest of the team when they're not very good.
I don't see why anyone would be opposed to a hunted type of map.
Or anything for that matter, TF2 just needs more map types.
King of the Hill + Payload Race. The carts only move for the team who controls the capture point, so the cap point and the cart both need people on it.
I wonder if it's possible for map makers to do, or if it exists already.
King of the Hill is a tried and true gametype that couldn't be very hard to implement. Just toss a fast-capping control point in the middle of an arena-style map that counts down from the timer of the team that owns it.
I don't see why anyone would be opposed to a hunted type of map.
Or anything for that matter, TF2 just needs more map types.
King of the Hill + Payload Race. The carts only move for the team who controls the capture point, so the cap point and the cart both need people on it.
I wonder if it's possible for map makers to do, or if it exists already.
I think you should be able to throw some sort of logic entity into the chain of outputs that triggers the cart movement.
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Cricket. There's a long map with lots of obstacles, and Red needs to run the intel back and forth between the 'wickets'.
More maps like steel. Many, many more maps like Steel.
Bury the Flag. Red starts with the intel, they need to move it into Blu's base. One hitch: if the intel is dropped and dissapears, Red loses.
VIP was awesome in CS, you fucking dominated that first round so hard
Mansion-style map, noclip spies versus a team of heavies
that sounds awesome if there were more than one wicket
so baseball, in otherwords
or to make it more accurate, fastlane with intel drops at each cap
GENTLEMEN
ASSEMBLE THE RING OF FISTS
Knowing every single person on the enemy team is hunting you down, you solely and specifically, with only an umbrella and a sexy mustache to defend with, is pretty exhilarating.
This is where the "Team" part of TFC/2 comes in hand.
seriously, let's have every point on the map be the size of my minuscule penis and have no strategy or setup to cap what-so-ever.
you can seriously spam every point on steel and defend it.
medic
Neat, you can play the VIP then. I don't want to be randomly forced to.
The best part about hunted, that most people don't even know, yet continue to argue like you know what you're talkin about, is there were PLENTY of flank spots and hallways/avenues to avoid certain fight spots or choke areas.
It's not like there was 1 or 2 ways to go, then you relied the whole time on your team to push through.
The hunted map had numerous ways to escape and flank and the hunted moved at about the same rate as pyro.
It seriously was the best feeling running away from 4 snipers all trying to shoot you, then hop in the rescue vehicle and bounce.
Or anything for that matter, TF2 just needs more map types.
YES! Like dualedge said, you could hide in the shadows and rape snipers with the umbrella. The best is knowing you're the only one left vs. 4 snipers and you sneak through the level, prowling and feeding.
The way it works is this: One person is stabbed, I turn around and face the spy. Due to netcode, the game declares I have been stabbed in the back. I curse packet switching and the speed of light for not being faster.
Steel is fine. It actually has a nearly even Blu/Red win rate, more favorable to attackers than goldrush, hoodoo, egypt and even badwater.
Live - MrObersmith
PSN - Obersmith
What? Are you disregarding the fact that it was instant respawn?
HONK HONK JERKS
canalzone
Live - MrObersmith
PSN - Obersmith
There'll almost always be at least one person on the team who wouldn't mind playing VIP. The real problem that stopped Valve from including it is that it sucks for the rest of the team when they're not very good.
King of the Hill + Payload Race. The carts only move for the team who controls the capture point, so the cap point and the cart both need people on it.
I wonder if it's possible for map makers to do, or if it exists already.
I think you should be able to throw some sort of logic entity into the chain of outputs that triggers the cart movement.
Honestly people bitch about how boring playing medic is but I think playing engi is worse.
Sometimes I Stream Games: http://www.ustream.tv/channel/italax-plays-video-games
shut up you, I liked it that way
And the heavy ended up stealing home that round.
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so fat.