I've been on a giant mech kick for a while now and a couple of days ago I decided to see if I could find my old K'NEX Mad Cat I used to have. I still have a lot of the parts but he's just so broken down.
So I decided to see if I could find another set to buy.
Yeah, exactly that - Battletech always seemed odd to me. If they have weapons so powerful that you have to vent off waste heat constantly, how the hell do they not shoot through the other mechs outright, every time? I could never figure out how the setting explained walking tanks within its own logic.
Well, the armor's also very powerful. It's not an adamantium bullet situation. 8-)
Which is good, 'cause then Mech pilots would never remember anything!
Perhaps you can offer insight to the big hang-up I've always had. Why many-ton humanoid mechs within the world itself? I mean, I get the real-world explanation (mechs + giant guns = good) but within the universe itself, why'd they develop the technology?
I think it had something to do with the versatility of a mech vs hover tank, tracked tank, etc etc.
Also, I remember in the books all the Mech armor sloughed off under the heat and explosions of enemy fire fairly easily as I recall.
Gnome-Interruptus on
MWO: Adamski
0
TetraNitroCubaneThe DjinneratorAt the bottom of a bottleRegistered Userregular
edited July 2009
Sweet zombie Niels Bohr, YES! I finally have a use for that absurd $200 monster I've been preserving.
I have nothing to contribute to the whole Mechwarrior VS whatever arguement, cause I know next to nothing about the respective universes.
What I do know is I enjoyed the hell out of Mechwarrior 2-4 and all the Earthsiege and Starsiege games, so I am excited at the possibility of more giant robot action
Kris_xK on
0
AxenMy avatar is Excalibur.Yes, the sword.Registered Userregular
edited July 2009
What is a good load out for a Bushwacker in Mechwarrior 4: Mercs?
Axen on
A Capellan's favorite sheath for any blade is your back.
Is Mechwarrior 4: Mercenaries a good game for a person with no exposure to the series and no joystick? It's stand-alone, right? It's on Goozex and I want to play something with VERY stompy robots. The ones in Shogo are hardly stompy at all.
Is Mechwarrior 4: Mercenaries a good game for a person with no exposure to the series and no joystick? It's stand-alone, right? It's on Goozex and I want to play something with VERY stompy robots. The ones in Shogo are hardly stompy at all.
Yeah, it's pretty good, and I played it once without a joystick. No prior experience necessary.
Mechwarrior does indeed have hover tanks if I recall correctly.
I think it had something to do with the versatility of a mech vs hover tank, tracked tank, etc etc.
Also, I remember in the books all the Mech armor sloughed off under the heat and explosions of enemy fire fairly easily as I recall.
Does Mechwarrior have hover tanks?
Yea man, not pilotable, but there and annoying. Hell, in mechcommander if you were using a light/med mech lance, you were in trouble.
I can't remember ever seeing them in the few BT/MW games I've played... but wouldn't you *want* lighter more manoeuverable mechs if fighting a flying tank with a huge gun?
The trouble is when they hit your lighter, more maneuverable mechs with their huge guns.
Ah, brings back memories of Megamek. Urbie with a broken gyro flailing around on the ground while another gets ready to stomp it flat, that epic across the map pilot kill with a large laser...
Perhaps you can offer insight to the big hang-up I've always had. Why many-ton humanoid mechs within the world itself? I mean, I get the real-world explanation (mechs + giant guns = good) but within the universe itself, why'd they develop the technology?
Just an attempt by the Terran Hegemony to maintain military dominance over the other House states. You've gotta remember, the Hegemony had ruled for many many years as the old empire while the young House states had gradually grown and flourished far from Terra.
[Editor's note: On February 5, 2439, the first BattleMech received its baptism of fire on a desolate series of steppes near the North American city of Yakima. The BattleMech, a joint effort by more than 20 of the best weapons manufacturers in the Hegemony, was tested against four ancient Merkava heavy tanks specially fitted with remote control devices. The commander of the BattleMech and the first MechWarrior was Colonel Charles Kincaid.
The few people allowed to witness the first combat run of the BattleMech were debriefed. What follows is a transcript of a verbal report filed by Professor Htov Gbarleman, chief research scientist for Karena's Fiber Optics Interstellar, manufacturer of the BattleMech's sensor systems.]
Colonel Kincaid, with his usual impatience, rushed through the pre-test warmup and nearly ripped apart one of his umbilical connections trying to get the test started. As I began to monitor the sensor output, I noticed that the BattleMech's myomer-neural feedback circuits were faithfully echoing Colonel Kincaid's brain wave patterns. It was eerie - almost as though the 'Mech were technically alive and Kincaid was its spark of divinity. The Colonel's howl of sheer pleasure quickly cleared my head of that notion. He pushed the Mackie forward in a trot straight into the test range where four tanks waited among low, rolling hills.
One of the tanks opened fire. Its shot was true and hit the 'Mech just above the right hip. Everyone in the brightly lit bunker seemed to hold his breath as all the readouts fuzzed into snow at the blast interference. No damage! A piece of steel no thicker than my finger, strengthened by radiation casting techniques and impregnated with a sheet of woven diamond fibers, had stopped cold an armor-piercing shell. That same shell would have gone straight through a third of a meter of normal steel.
The tracking cameras watched as the Colonel swiveled his chest to bring his weapons to bear. Twenty years of my life seemed to focus into a single action that would take no more than five seconds. I watched as Colonel Kincaid used his sensors-my sensor-to pick out the tank hidden behind a group of small trees and bushes. He fired both his PPC and autocannon. Both shots were direct hits and the tank erupted into a ball of flame.
A thunderous cheer swept the bunker, while everyone present began to slap me on the back. Instead of feeling pleased at the 'Mech's performance, I felt increasingly sad. I didn't realize why until Kincaid began to track down the last tank. The tank operator was sitting at his remote control panel next to me. I'll never forget the expression on the young man's face.
Outside, Kincaid had disabled the last tank. As he stood over it, he raised the 'Mech's right foot and brought it crashing down onto the tank. Before the hunk had a chance to explode, Kincaid twisted the 'Mech's foot deeper into the tank's carcass. Next to me, the operator of the tank was trying so hard not to show his fear that tears were streaming down his cheeks.
It hit me than that my colleagues and I had just turned loose one of the most powerful weapons ever conceived by man, but we were celebrating like giddy children. While my companions jumped up and down with glee, that poor boy was trying to hide the fact that in the instant his screens went black, he had wet his pants.
-From Terran Hegemony Document 0324610.04, Hegemony Research and Development Department, Military Weapon Systems Division, ComStar Archives, Terra.
The trouble is when they hit your lighter, more maneuverable mechs with their huge guns.
So you want something slower and more easily hit by the huge guns?
Yeah, I know, super armor and everything. It drives me nuts.
Pen and Paper mechs are surprisingly fragile when it comes to weaponry in their weight class, and Tanks don't fall over and knock their pilot unconscious.
i just hope it comes with a steel battalion style joystick thing i can buy
Yes. Part of the reason Steel Battalion was so amazingly fuckawesome was that it was designed specifically for a certain controller. It just made the game feel absolutely right. I want to see another Mech game with an official controller, even if the game is compatible with other joysticks, I want one designed by the game designers specifically for the game.
eelektrik on
(She/Her)
0
KlykaDO you have anySPARE BATTERIES?Registered Userregular
edited July 2009
Those videos. Those are in-game graphics, right?
I mean,you can tell by the lighting,the textures and the way the concrete bursts under the mech's feet.
-edit- Also on the first video you can see Federated Suns banners along the streets so it can't be anything else other than a new Battletech/Mechwarrior game unless some new IP has very similar logos
Where are you seeing these banners? I dont see them anywhere...
But god damn i hope this is a new mechwarrior. it REALLY looks like it is, i mean that third video looks like a Raven of some variation almost exactly. It could also be the Cicada, or Firefly as well. (It's been a while since ive been into Battletech.)
-edit- Also on the first video you can see Federated Suns banners along the streets so it can't be anything else other than a new Battletech/Mechwarrior game unless some new IP has very similar logos
Where are you seeing these banners? I dont see them anywhere...
But god damn i hope this is a new mechwarrior. it REALLY looks like it is, i mean that third video looks like a Raven of some variation almost exactly.
The first video about 2 seconds in, to the upper left of the car.
edit- For reference:
Also, its pretty obvious now that it is a Mechwarrior game. Whether or not its Mechwarrior 5 is up in the air. . . though I think the chances are good.
Axen on
A Capellan's favorite sheath for any blade is your back.
-edit- Also on the first video you can see Federated Suns banners along the streets so it can't be anything else other than a new Battletech/Mechwarrior game unless some new IP has very similar logos
Where are you seeing these banners? I dont see them anywhere...
But god damn i hope this is a new mechwarrior. it REALLY looks like it is, i mean that third video looks like a Raven of some variation almost exactly.
The first video about 2 seconds in, to the upper left of the car.
edit- For reference:
Also, its pretty obvious now that it is a Mechwarrior game. Whether or not its Mechwarrior 5 is up in the air. . . though I think the chances are good.
Ohhhh i was looking all over for it (I know what the symbol looked like btw, im an old Battletech junkie.) i think i can see it now. But i mean the mechs in the first 2 videos are really obviously a Mauler.
Yes. Part of the reason Steel Battalion was so amazingly fuckawesome was that it was designed specifically for a certain controller.
To be honest, I thought the controller implementation was a little weak. Some things seemed designed simply for the sake of complicating gameplay rather than actually adding to it. It was neat, don't get me wrong, but some of the button placement seemed silly(zoom not on the joystick? weapon selection on a completely different area of the controller? odd).
To me, a lot of what made Steel Battalion (Line of Contact, anyway) so good is that to this day, no other mech game has given me a better sense of being in a giant walking war machine. In the Mechwarrior games, it always felt to me that you could have been in a wheeled vehicle with a cockpit that jostled around when you moved. The acceleration always felt way too smooth for a walking vehicle that was 20+ tons. Additionally, I know you could explain it as the HUD being helmet mounted, but there was always a weird disconnect between the hud being rock still and everything else in the cockpit rocking around when you were in motion.
In Steel Battalion, until your VT got up to speed, it lurched forward with every step and slowed down a little when a foot planted. They moved like gigantic, heavy walkers. Additionally, the cockpit display was actually part of the cockpit geometry instead of just being layered on top of it. Really helped the immersion factor.
BattleTech has hover tanks, wheeled tanks, and tracked tanks. Each has advantages and disadvantages. Wheeled are the cheapest, but their cross-country mobility is limited. Tracked are more expensive and can operate in a wider variety of terrains. Hover tanks are the quickest and can travel over water.
And uh, generally they're not gonna be mounting huge guns on hovercraft, those are only on heavier tanks which will usually be wheeled or tracked. The Saladin is a notable exception, with its AC20. But hey, even light hovercraft can be fun sometimes:
The Savannah Master has been used only once in combat, during its prototype trials. Lewis himself showed up at the testing grounds, with his yet-to-be-named hovercraft. Three weeks of grueling testing left just two machines under consideration: Lewis's machine and a 30-ton tracked vehicle from Defiance Industries. The final test was to be a combat between each vehicle and a Locust, using the lasers on low power and having sensors tied into computers to register hits.
The Locust's MechWarrior was Savannah Johnson, a veteran pilot with many kills. During the mock battle, Lewis kept the hovercraft at long range, continually moving then darting behind the Locust to pepper its back with laser blasts. The Locust's targeting system could not get an effective lock on the speeding target, and its own vaunted speed was no match for the hovercraft's. Although the Locust could manage a hit or two on the vehicle's front or side armor, it would inevitably be declared the loser, as the sensors would register two or three rear laser hits that would have destroyed the 'Mech.
All day the tests continued, and in each one, Lewis won. Although Johnson had always been level-headed in battle, after twelve defeats, her temper began to wear thin. After her 15th defeat, a cocky Lewis began to taunt her over the radio and to question her abilities. During the 17th encounter, her temper snapped. She overrode the power control on her laser and fired a burst into the front of the hovercraft. Armor vaporized off the front, but the shot did not penetrate. Then, Lewis cranked up his power, and the two pilots became locked in ernest combat.
Lewis pulled back to long range to assess his damage. Then, he began a high-speed pass toward the Locust. Snaking his way toward Johnson, he took another laser hit on the front and one on the right side, but his shot hit the head of the 'Mech. Momentarily stunned, Johnson lost sight of the hovercraft. To the astonishment of the onlookers, Lewis took the craft between the 'Mech's legs, spun around, and delivered a devastating blow to the 'Mech's back. As the hovercraft sped away, the 'Mech simply vanished in a fireball of exploding ammunition.
Johnson's autoeject mechanism rocketed her to safety, and Lewis drove his battered vehicle up to the astonished officials. Climbing out of the cockpit, covered with sweat and grime, he asked them what they thought of his Savannah Master.
-edit- Also on the first video you can see Federated Suns banners along the streets so it can't be anything else other than a new Battletech/Mechwarrior game unless some new IP has very similar logos
Where are you seeing these banners? I dont see them anywhere...
But god damn i hope this is a new mechwarrior. it REALLY looks like it is, i mean that third video looks like a Raven of some variation almost exactly. It could also be the Cicada, or Firefly as well. (It's been a while since ive been into Battletech.)
You can also see the banner a little better on the right hand side next to the PARK sign before the foot comes down. HD versions the best
Is Mechwarrior 4: Mercenaries a good game for a person with no exposure to the series and no joystick? It's stand-alone, right? It's on Goozex and I want to play something with VERY stompy robots. The ones in Shogo are hardly stompy at all.
Sure, as long as you have watched the fuckawesome intro to Mechwarrior 2 about 1000 times. Then feel free to play whatever you want.
lowlylowlycook on
(Please do not gift. My game bank is already full.)
0
AxenMy avatar is Excalibur.Yes, the sword.Registered Userregular
Is Mechwarrior 4: Mercenaries a good game for a person with no exposure to the series and no joystick? It's stand-alone, right? It's on Goozex and I want to play something with VERY stompy robots. The ones in Shogo are hardly stompy at all.
Sure, as long as you have watched the fuckawesome intro to Mechwarrior 2 about 1000 times. Then feel free to play whatever you want.
MW4: Mercs is great stuff, I suggest getting the mods I linked to on page two.
Axen on
A Capellan's favorite sheath for any blade is your back.
I dunno about anyone else, but I think mouse and keyboard was the best way to play MW4. There's a great deal of accuracy that you have with the mouse and uh, not sure you can match it on a joystick. Which you really needed in multiplayer, because everyone had custom ERLL configs and would two or three shot you in the CT from 800 meters away. Sometimes just using jump jets to lift up over a hill, snipe you in an instant, and then fall back behind cover. Pretty lame, but that's how it was.
The best was probably the all ERLL Timber Wolf config, which was very heat intensive but would core any Mech in a short amount of time. Me, I used an Atlas and had ERLLs with one gauss rifle.
Is Mechwarrior 4: Mercenaries a good game for a person with no exposure to the series and no joystick? It's stand-alone, right? It's on Goozex and I want to play something with VERY stompy robots. The ones in Shogo are hardly stompy at all.
Sure, as long as you have watched the fuckawesome intro to Mechwarrior 2 about 1000 times. Then feel free to play whatever you want.
M4 Vengeance opening video is pretty fuckawesome as well
Is Mechwarrior 4: Mercenaries a good game for a person with no exposure to the series and no joystick? It's stand-alone, right? It's on Goozex and I want to play something with VERY stompy robots. The ones in Shogo are hardly stompy at all.
Sure, as long as you have watched the fuckawesome intro to Mechwarrior 2 about 1000 times. Then feel free to play whatever you want.
M4 Vengeance opening video is pretty fuckawesome as well
My favorite intro was the MW3 one. It was a lot longer and looked better then the MW2 one, but ditched the lame Vietnam-era helicopter helmets and acting of the MW4 one. Plus, the Mad Dog was horribly redesigned in MW4, never liked that.
Is Mechwarrior 4: Mercenaries a good game for a person with no exposure to the series and no joystick? It's stand-alone, right? It's on Goozex and I want to play something with VERY stompy robots. The ones in Shogo are hardly stompy at all.
Sure, as long as you have watched the fuckawesome intro to Mechwarrior 2 about 1000 times. Then feel free to play whatever you want.
M4 Vengeance opening video is pretty fuckawesome as well
My favorite intro was the MW3 one. It was a lot longer and looked better then the MW2 one, but ditched the lame Vietnam-era helicopter helmets and acting of the MW4 one. Plus, the Mad Dog was horribly redesigned in MW4, never liked that.
idk I thought the lame live action had a certain charm to like, like C&C games.
Posts
But the Mech in the video had regular man legs. While a Mad Cat Mk II has chicken legs. All Timber Wolves have chicken legs.
So I decided to see if I could find another set to buy.
$130 huh.
I think it had something to do with the versatility of a mech vs hover tank, tracked tank, etc etc.
Also, I remember in the books all the Mech armor sloughed off under the heat and explosions of enemy fire fairly easily as I recall.
MWO: Adamski
Sorry about that, I'm worried that the folks at lucasarts might have bad eyesight though.
(Please do not gift. My game bank is already full.)
I lol'd a little to hard at this.
I always hated that anouncer's voice, the rest of the game is pure joy though
What I do know is I enjoyed the hell out of Mechwarrior 2-4 and all the Earthsiege and Starsiege games, so I am excited at the possibility of more giant robot action
Does Mechwarrior have hover tanks?
Yeah, it's pretty good, and I played it once without a joystick. No prior experience necessary.
Mechwarrior does indeed have hover tanks if I recall correctly.
Yea man, not pilotable, but there and annoying. Hell, in mechcommander if you were using a light/med mech lance, you were in trouble.
I can't remember ever seeing them in the few BT/MW games I've played... but wouldn't you *want* lighter more manoeuverable mechs if fighting a flying tank with a huge gun?
Ah, brings back memories of Megamek. Urbie with a broken gyro flailing around on the ground while another gets ready to stomp it flat, that epic across the map pilot kill with a large laser...
So you want something slower and more easily hit by the huge guns?
Yeah, I know, super armor and everything. It drives me nuts.
Just an attempt by the Terran Hegemony to maintain military dominance over the other House states. You've gotta remember, the Hegemony had ruled for many many years as the old empire while the young House states had gradually grown and flourished far from Terra.
[Editor's note: On February 5, 2439, the first BattleMech received its baptism of fire on a desolate series of steppes near the North American city of Yakima. The BattleMech, a joint effort by more than 20 of the best weapons manufacturers in the Hegemony, was tested against four ancient Merkava heavy tanks specially fitted with remote control devices. The commander of the BattleMech and the first MechWarrior was Colonel Charles Kincaid.
The few people allowed to witness the first combat run of the BattleMech were debriefed. What follows is a transcript of a verbal report filed by Professor Htov Gbarleman, chief research scientist for Karena's Fiber Optics Interstellar, manufacturer of the BattleMech's sensor systems.]
Colonel Kincaid, with his usual impatience, rushed through the pre-test warmup and nearly ripped apart one of his umbilical connections trying to get the test started. As I began to monitor the sensor output, I noticed that the BattleMech's myomer-neural feedback circuits were faithfully echoing Colonel Kincaid's brain wave patterns. It was eerie - almost as though the 'Mech were technically alive and Kincaid was its spark of divinity. The Colonel's howl of sheer pleasure quickly cleared my head of that notion. He pushed the Mackie forward in a trot straight into the test range where four tanks waited among low, rolling hills.
One of the tanks opened fire. Its shot was true and hit the 'Mech just above the right hip. Everyone in the brightly lit bunker seemed to hold his breath as all the readouts fuzzed into snow at the blast interference. No damage! A piece of steel no thicker than my finger, strengthened by radiation casting techniques and impregnated with a sheet of woven diamond fibers, had stopped cold an armor-piercing shell. That same shell would have gone straight through a third of a meter of normal steel.
The tracking cameras watched as the Colonel swiveled his chest to bring his weapons to bear. Twenty years of my life seemed to focus into a single action that would take no more than five seconds. I watched as Colonel Kincaid used his sensors-my sensor-to pick out the tank hidden behind a group of small trees and bushes. He fired both his PPC and autocannon. Both shots were direct hits and the tank erupted into a ball of flame.
A thunderous cheer swept the bunker, while everyone present began to slap me on the back. Instead of feeling pleased at the 'Mech's performance, I felt increasingly sad. I didn't realize why until Kincaid began to track down the last tank. The tank operator was sitting at his remote control panel next to me. I'll never forget the expression on the young man's face.
Outside, Kincaid had disabled the last tank. As he stood over it, he raised the 'Mech's right foot and brought it crashing down onto the tank. Before the hunk had a chance to explode, Kincaid twisted the 'Mech's foot deeper into the tank's carcass. Next to me, the operator of the tank was trying so hard not to show his fear that tears were streaming down his cheeks.
It hit me than that my colleagues and I had just turned loose one of the most powerful weapons ever conceived by man, but we were celebrating like giddy children. While my companions jumped up and down with glee, that poor boy was trying to hide the fact that in the instant his screens went black, he had wet his pants.
-From Terran Hegemony Document 0324610.04, Hegemony Research and Development Department, Military Weapon Systems Division, ComStar Archives, Terra.
Pen and Paper mechs are surprisingly fragile when it comes to weaponry in their weight class, and Tanks don't fall over and knock their pilot unconscious.
I haaaate tanks.
Yes. Part of the reason Steel Battalion was so amazingly fuckawesome was that it was designed specifically for a certain controller. It just made the game feel absolutely right. I want to see another Mech game with an official controller, even if the game is compatible with other joysticks, I want one designed by the game designers specifically for the game.
I mean,you can tell by the lighting,the textures and the way the concrete bursts under the mech's feet.
AWESOME.
Where are you seeing these banners? I dont see them anywhere...
But god damn i hope this is a new mechwarrior. it REALLY looks like it is, i mean that third video looks like a Raven of some variation almost exactly. It could also be the Cicada, or Firefly as well. (It's been a while since ive been into Battletech.)
The first video about 2 seconds in, to the upper left of the car.
edit- For reference:
Also, its pretty obvious now that it is a Mechwarrior game. Whether or not its Mechwarrior 5 is up in the air. . . though I think the chances are good.
Ohhhh i was looking all over for it (I know what the symbol looked like btw, im an old Battletech junkie.) i think i can see it now. But i mean the mechs in the first 2 videos are really obviously a Mauler.
To me, a lot of what made Steel Battalion (Line of Contact, anyway) so good is that to this day, no other mech game has given me a better sense of being in a giant walking war machine. In the Mechwarrior games, it always felt to me that you could have been in a wheeled vehicle with a cockpit that jostled around when you moved. The acceleration always felt way too smooth for a walking vehicle that was 20+ tons. Additionally, I know you could explain it as the HUD being helmet mounted, but there was always a weird disconnect between the hud being rock still and everything else in the cockpit rocking around when you were in motion.
In Steel Battalion, until your VT got up to speed, it lurched forward with every step and slowed down a little when a foot planted. They moved like gigantic, heavy walkers. Additionally, the cockpit display was actually part of the cockpit geometry instead of just being layered on top of it. Really helped the immersion factor.
And uh, generally they're not gonna be mounting huge guns on hovercraft, those are only on heavier tanks which will usually be wheeled or tracked. The Saladin is a notable exception, with its AC20. But hey, even light hovercraft can be fun sometimes:
The Savannah Master has been used only once in combat, during its prototype trials. Lewis himself showed up at the testing grounds, with his yet-to-be-named hovercraft. Three weeks of grueling testing left just two machines under consideration: Lewis's machine and a 30-ton tracked vehicle from Defiance Industries. The final test was to be a combat between each vehicle and a Locust, using the lasers on low power and having sensors tied into computers to register hits.
The Locust's MechWarrior was Savannah Johnson, a veteran pilot with many kills. During the mock battle, Lewis kept the hovercraft at long range, continually moving then darting behind the Locust to pepper its back with laser blasts. The Locust's targeting system could not get an effective lock on the speeding target, and its own vaunted speed was no match for the hovercraft's. Although the Locust could manage a hit or two on the vehicle's front or side armor, it would inevitably be declared the loser, as the sensors would register two or three rear laser hits that would have destroyed the 'Mech.
All day the tests continued, and in each one, Lewis won. Although Johnson had always been level-headed in battle, after twelve defeats, her temper began to wear thin. After her 15th defeat, a cocky Lewis began to taunt her over the radio and to question her abilities. During the 17th encounter, her temper snapped. She overrode the power control on her laser and fired a burst into the front of the hovercraft. Armor vaporized off the front, but the shot did not penetrate. Then, Lewis cranked up his power, and the two pilots became locked in ernest combat.
Lewis pulled back to long range to assess his damage. Then, he began a high-speed pass toward the Locust. Snaking his way toward Johnson, he took another laser hit on the front and one on the right side, but his shot hit the head of the 'Mech. Momentarily stunned, Johnson lost sight of the hovercraft. To the astonishment of the onlookers, Lewis took the craft between the 'Mech's legs, spun around, and delivered a devastating blow to the 'Mech's back. As the hovercraft sped away, the 'Mech simply vanished in a fireball of exploding ammunition.
Johnson's autoeject mechanism rocketed her to safety, and Lewis drove his battered vehicle up to the astonished officials. Climbing out of the cockpit, covered with sweat and grime, he asked them what they thought of his Savannah Master.
Posted on 09-18-2008:
Let it be known, I fucking called it.
Steam Name: Dr.Oblivious
If you can't live for the now, at least live for the future.
So your name is more ironic then anything. . . and I am beginning to think you are not a Doctor at all!
You can also see the banner a little better on the right hand side next to the PARK sign before the foot comes down. HD versions the best
Rawr, fuck yeah!
Hi5!
Sure, as long as you have watched the fuckawesome intro to Mechwarrior 2 about 1000 times. Then feel free to play whatever you want.
(Please do not gift. My game bank is already full.)
MW4: Mercs is great stuff, I suggest getting the mods I linked to on page two.
The best was probably the all ERLL Timber Wolf config, which was very heat intensive but would core any Mech in a short amount of time. Me, I used an Atlas and had ERLLs with one gauss rifle.
M4 Vengeance opening video is pretty fuckawesome as well
My favorite intro was the MW3 one. It was a lot longer and looked better then the MW2 one, but ditched the lame Vietnam-era helicopter helmets and acting of the MW4 one. Plus, the Mad Dog was horribly redesigned in MW4, never liked that.
idk I thought the lame live action had a certain charm to like, like C&C games.