If you could give me a multiplayer game where huge lumbering diesel powered robots duked it out in a destroyable post-apocalyptic wasteland city i would have your babies, double so if the city was really labyrinthine and a key strategic element was identifying the position of other mechs from the exhaust belching out of them when they moved at high speed.
Well, its not multiplayer, and its turn based strategy.
But Ring of Red ont he PS2 has some of the things you're looking for
What if it like has a persistent online galaxy that you can try to conquer with and shit, with mechs and tanks and battlesuits and fucking infantry...
I think I need new pants.
Hahaha. Imagine if they managed to keep a full blown Mechwarrior action MMO under wraps for the last two years.
I have never played any of these games you guys are talking about, but I'd just about lay down a preorder for that.
As a gigantic battletech nerd, I know things... Dark things.
They cancelled a Mechwarrior/Battletech MMO. About 2 years ago. It never got past alpha stage, but to those in the community, it was looking fine. When FASA was going under, they made a bunch of really bad decisions that led to the franchise not being profitable anymore, so the owners of the IP dumped it. Quite sad really, they had a decent build of it going on.
You know, there's something I always wondered about clan mechs. Why do so few of them have hand actuators?
I mean, sure, in the computer games that doesn't really matter, but in CBT they can't punch or use clubs, can't pick things up, etc. There's a lot of utility they're mising out on by excluding that part.
Same here, the Vulture always seemed to be the most realistic looking of the mechs, or at least like a streamlined/upgraded version of the Madcat, what with the missile pods and all
You know, there's something I always wondered about clan mechs. Why do so few of them have hand actuators?
I mean, sure, in the computer games that doesn't really matter, but in CBT they can't punch or use clubs, can't pick things up, etc. There's a lot of utility they're mising out on by excluding that part.
Well seeing as you can only really do that stuff in level 3 rules, it is kinda superfluous.
You know, there's something I always wondered about clan mechs. Why do so few of them have hand actuators?
I mean, sure, in the computer games that doesn't really matter, but in CBT they can't punch or use clubs, can't pick things up, etc. There's a lot of utility they're mising out on by excluding that part.
Well seeing as you can only really do that stuff in level 3 rules, it is kinda superfluous.
Clan mechs are just more gamey I guess.
I'm not sitting in front of a rule book at the moment, but basic melee combat is really level 3?
You know, there's something I always wondered about clan mechs. Why do so few of them have hand actuators?
I mean, sure, in the computer games that doesn't really matter, but in CBT they can't punch or use clubs, can't pick things up, etc. There's a lot of utility they're mising out on by excluding that part.
Well seeing as you can only really do that stuff in level 3 rules, it is kinda superfluous.
Clan mechs are just more gamey I guess.
I'm not sitting in front of a rule book at the moment, but basic melee combat is really level 3?
You can punch, but I think maces/axes were in one of the later supplements with the other level 3 rules. I'm pretty sure clubs were in the main rules. I could also be remembering this incorrectly, but I thought the clans didn't believe in using physical attacks, and stuck to their guns.
I could also be remembering this incorrectly, but I thought the clans didn't believe in using physical attacks, and stuck to their guns.
This sounds right to me.
Regarding the actual rules, wasn't the Hatchetman in one of the earliest tech readouts tho?
I believe the "Hatchet" that it uses is actually a sorta blunt arm which is like level 2.
EDIT: looking it up.
honey nut cheerios on
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Alfred J. Kwakis it because you were insultedwhen I insulted your hair?Registered Userregular
edited July 2009
Playing anything else then heavy mechs in multiplayer in MW 3 & 4 always struck me as impractial, seeing as with what mech design we came up with - like for example, filling my Mad Cat with long-range missiles up to the roof and barely enough coolers to not melt down the reactor after every volley, or my borther's Daishi fully armed with those super overpowered shotgun-like weapons that could one-shot any smaller mech in a certain range.
Man, coming from exclusively using 3025-era mechs on the tabletop and in MUX's, hearing how someone who can't manage heat on a clan mech (admittedly in a game where the mechanics work a bit different) just brings up certain reactions.
Also: if you want a bad Clan Mech, just look at the Hellbringer/Loki. Its 5 tons heavier yet manages to have more heat problems and less armor than the Mad Dog.
Man, every time there is a Battletech/Mechwarrior thread, I reminisce about my middle/highschool days playing the BT MUD all summer long. I can't really remember which ones I played... I think the main one was called 3025/3026? Or was it 3034/3035. I know it changed names. Then it came back as Varxis I think it was called, which I also played. I don't think there will ever be a game that matched the sense of community of a BTech MUSE/MUX. Going out on a mission, knowing that if you quit, you and your mech will still be sitting out there in realspace, waiting to get killed or captured. When I was new they put me in a Harasser hovertank, which has shit for armor but goes balls fast. That is how I picked up the 'Zoom' alias I still use to this day.
I looked at some BT MUX that is still running a year or so ago and noticed they have these newfangled graphical clients so you aren't sitting there hitting ".t .t .t" all the time to see where you are going. I toyed with the idea of making a fancy client with 3d graphics, but there are few people that play those games now.
I was always a Daishi whore in the single player. Multiplayer I had the most fun in (I think) an Uller while playing CTF. All jumping from rooftop to rooftop then running circles around the Atlas that was always parked on top of the flag.
I actually purchased the Mech packs simply because they introduced the Kodiak which is by far my favorite assault mech. I was all excited to play through the game again and pick one up as soon as I could off the market. Then I found out the additional mechs weren't useable in the campaign
HappylilElf on
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CorporateLogoThe toilet knowshow I feelRegistered Userregular
edited July 2009
Man, no love for the Goliath or Thunder Stallion, eh?
I could also be remembering this incorrectly, but I thought the clans didn't believe in using physical attacks, and stuck to their guns.
This sounds right to me.
Basically, yeah. The long and short of it is that physical attacks are beneath them and their hoigty-toighty rules of combat known as Zellbrigen. I believe it (and the rest of Zellbrigen) was a way to try an reconcile the fact that, when they stomped onto the scene, Clan 'Mechs outclassed their IS counterparts in every conceivable way. Had to make the fight fair somehow.
Still. While clubbing someone with a tree is fun, when you've got an ER Large Laser strapped to your chassis, why would you ever get within arm's reach? Pew pew!
Man, did anyone ever read the BattleTech Virtual Worlds books?
I had one about a female pilot on our Earth who got transported to another dimension where the physics were different which enabled the mechs to work.
Shhhiii~ - did that have a TV special on Sci-Fi in the 90s back when VR was becoming the next big thing about some female pilot who has to go into virtual reality via one of those Mechwarrior arcade pods to save some dumbass schmuck who got himself stuck in the MW2-verse? And then had a detour of what for some reason I remember being caled "Space Football" but was actually a trench-based hover-race thing? That thing's been bugging the back of my mind for years.
Anyway, I grew up playing MW2 and picked up 4: Mercenaries a while back, so I'm excited as all get for a new one - MechAssault wasn't bad, but all of the wierd crap they threw in like locked loadouts and pickups and shit just soured the affair.
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Well, its not multiplayer, and its turn based strategy.
But Ring of Red ont he PS2 has some of the things you're looking for
Hahaha. Imagine if they managed to keep a full blown Mechwarrior action MMO under wraps for the last two years.
I have never played any of these games you guys are talking about, but I'd just about lay down a preorder for that.
As a gigantic battletech nerd, I know things... Dark things.
They cancelled a Mechwarrior/Battletech MMO. About 2 years ago. It never got past alpha stage, but to those in the community, it was looking fine. When FASA was going under, they made a bunch of really bad decisions that led to the franchise not being profitable anymore, so the owners of the IP dumped it. Quite sad really, they had a decent build of it going on.
The Vulture was always my favorite mech design.
Mostly because it's so iconic of the mechwarrior series.
I mean, it's on the cover of Mechwarrior 2.
I'm counting off names here. "Yep, figured he was one. And him. And him. Haha, he's one of us too?"
-edit-That is a beautiful picture.
I'd rather shit on a brick and hurl it through Bill Gates' window.
STEAM
I mean, sure, in the computer games that doesn't really matter, but in CBT they can't punch or use clubs, can't pick things up, etc. There's a lot of utility they're mising out on by excluding that part.
Engine... online
Weapons... online
The ambient temperature is minus seven degrees.
All systems nominal.
I really miss that.
No kidding. I spent hours perfecting my Circle of Death with my fast medimum mechs. I had my anti-atlas techniques down to a T.
Same here, the Vulture always seemed to be the most realistic looking of the mechs, or at least like a streamlined/upgraded version of the Madcat, what with the missile pods and all
Well seeing as you can only really do that stuff in level 3 rules, it is kinda superfluous.
Clan mechs are just more gamey I guess.
I'm not sitting in front of a rule book at the moment, but basic melee combat is really level 3?
Shit I used to.
I lost the file though.
Steam: Archpriest
Streaming games and playing music
You can punch, but I think maces/axes were in one of the later supplements with the other level 3 rules. I'm pretty sure clubs were in the main rules. I could also be remembering this incorrectly, but I thought the clans didn't believe in using physical attacks, and stuck to their guns.
Stuff like picking up a piece of building and jamming it into your Gauss rifle for one last shot.
They also have swords in later years I'm pretty sure duck, though I think the are a kurita thing.
Regarding the actual rules, wasn't the Hatchetman in one of the earliest tech readouts tho?
I believe the "Hatchet" that it uses is actually a sorta blunt arm which is like level 2.
EDIT: looking it up.
My friend introduced me to it he has a few nasty decks.
It's a blast.
I did that in MW4:M and basically raped everyone on Solaris VII.
You'd just have to get good at dodging LRMs and laser fire until you could get up close to one-shot the torso of just about any mech.
That, and that I can play as a Free Raselhague/Raselhague Dominion trooper. Because having Swedes in your Mechwarrior makes it all the more delicious.
?
Man, every time there is a Battletech/Mechwarrior thread, I reminisce about my middle/highschool days playing the BT MUD all summer long. I can't really remember which ones I played... I think the main one was called 3025/3026? Or was it 3034/3035. I know it changed names. Then it came back as Varxis I think it was called, which I also played. I don't think there will ever be a game that matched the sense of community of a BTech MUSE/MUX. Going out on a mission, knowing that if you quit, you and your mech will still be sitting out there in realspace, waiting to get killed or captured. When I was new they put me in a Harasser hovertank, which has shit for armor but goes balls fast. That is how I picked up the 'Zoom' alias I still use to this day.
I looked at some BT MUX that is still running a year or so ago and noticed they have these newfangled graphical clients so you aren't sitting there hitting ".t .t .t" all the time to see where you are going. I toyed with the idea of making a fancy client with 3d graphics, but there are few people that play those games now.
I actually purchased the Mech packs simply because they introduced the Kodiak which is by far my favorite assault mech. I was all excited to play through the game again and pick one up as soon as I could off the market. Then I found out the additional mechs weren't useable in the campaign
Basically, yeah. The long and short of it is that physical attacks are beneath them and their hoigty-toighty rules of combat known as Zellbrigen. I believe it (and the rest of Zellbrigen) was a way to try an reconcile the fact that, when they stomped onto the scene, Clan 'Mechs outclassed their IS counterparts in every conceivable way. Had to make the fight fair somehow.
Still. While clubbing someone with a tree is fun, when you've got an ER Large Laser strapped to your chassis, why would you ever get within arm's reach? Pew pew!
Anyway, I grew up playing MW2 and picked up 4: Mercenaries a while back, so I'm excited as all get for a new one - MechAssault wasn't bad, but all of the wierd crap they threw in like locked loadouts and pickups and shit just soured the affair.