Alright, I'm getting the machination of my new deck put together. It uses green accel to get out all 5 colors, then...
Scion of the Ur-Dragon (WURGB)
Conspiracy on table.
Main Phase:
Play Scion's Activated Ability to turn it into a Deep-Sea Kraken.
[Kraken in GY]
Turn Scion into a Yore-Tiller Nephalim
[Nephalim, Kraken in GY]
Declare Attackers Step
Swing with Scion(Turned Yore-Tiller)
--Scion pulls the Kraken out of the graveyard, attacking. (As per Yore-Till)
--After this effect has resolved, play the ability again, turning it into the second copy of Deep Sea Kraken.
Result: Opponent is smacked for 12 unblockable, and I have a Kraken on the table. Pretty much GG.
I think I'll run one-of Fortune Theif in there as well, which will effectively buy me another turn to live. Combined with 4 brainspoils, that can fetch both a scion or a conspiracy, I feel pretty good about it.
The Ur Dragon can't be turned into anything but a dragon, so your idea doesn't work. Also, when it becomes a copy of a dragon, it loses it's copy ability till the end of the turn.
Currently Magic suffers from an Ongoing problem of making the Rares really good and Making Commons/Uncommon laughably bad.
At least, that what I gather from the latest sets.
ex. Darksteel=
Rare: Darksteel Ingot. "Hi i'm an indestructable omni mox!"
Uncommon: "Haha, I'm only good if combo'd with rares!"
Common: "ROFL I'm hilariously bad, like most of the other commons!"
You have greatly confused me, sir. Darksteel Ingot is a common, not a rare. And I can't think of anyone who uses it because it's just not very good in constructed. It is about as far from an "omni mox" as possible. If we're using Darksteel as an example, it had its fair share of Uncommons that were hideously good such as Æther Vial and the infamous Skullclamp. And just a glance reveals that many of the rares are bad or forgettable (Turn the Tables, a 5 mana Fog that can fizzle/Viridian Zealot, 2/1 creature that sacs for a Naturalize, but with a mana cost/Darksteel Reactor, does nothing unless you combo it with other cards).
And some of the Darksteel commons see tournament play. Echoing Truth is better than a Boomerang as long as you're not trying to hit a land with it; it also stops a cycled Decree of Justice. Arcbound Worker goes into Affinity decks even in Legacy, I think.
Within any of the rarities, you're going to see different levels of power. Even within a cycle of cards (heh, especially within a cycle of cards) you see varying strengths. Hell, even Sword of Fire and Ice and Sword of Light and Shadow are miles apart in terms of usefulness. If anything, the complaint that Wizards hears more and more these days is that their rares are too bad, not too good. People feel that they're owed at least that one good card in a booster pack.
I have an account on MTGO that has 15,000 cards more then I need because I only play one deck now. Not that other decks aren't interesting, I am just infatuated with this one. Its red/blue that centers around Confusion in the Ranks. God I love that deck. I basically beat you with your own stuff. My deck ends up being only as good as yours, and I get to play with all the cool rare cards I don't own (but you do).
I love Confusion in the Ranks. My deck is red/black instead of red/blue. The meanest trick? Even if they're playing a creatureless deck, I play an artifact land, Confusion triggers and I target one of their lands (any permanent that shares a type, and artifact lands are artifact and land), then I play Rust Elemental to get my land back. Now they're down a land and taking 4 damage a turn until they can get rid of it.
[spoiler:d74d067fcc]Okay I lied. The meanest trick is fucking Glitterfang.[/spoiler:d74d067fcc]
Why is a first turn Stomping Grounds -> Kird Ape so good?
I mean, you're basically taking that Kird Ape beat to make sure that they take a kird ape beat the next turn. Personally, I don't see the point. Is there a point?
Unless it's a mirror match against another aggro deck, any deck that plays turn 1 Kird Ape does not care about taking damage at all. The idea is that the opponent will be face-down in a pool of blood faster than they will, and that's all that matters.
SO, apparently, MTGO is running Nix Tix events for the drafts until Jan 2nd. Hmmm.
What does that mean exactly?
Also, I have an MTGO account, and almost made a thread about it here haha. But since theres an actual MTG thread I wont bother. I just started, but I love how easy it is to get shit I need. Last night I grabbed 32 commons for a buck, and most of them were not lame either. I have a nice Black, Blue, Red, madness deck that I've now spent about $4 on in total, and it would probably cost me well over $20 to make with the real cards.
I love some of the crazy ass decks you find people playing with. My buddy was playing last night against a control deck whose win condition was to play an enchantment (cant think of the name now) that puts 1/1 flying creatures in to play with "Sac this creature, deal 2 damage to target player or creature" or something like that.
edit: eh Ill put the card list for my deck in before I go to work.
BURNINGMADNESSOLOL!!11
2 Compulsive Research
2 Consult the Necrosages
2 Dimir Signet
4 Fiery Temper
5 Island
2 Izzet Signet
5 Mountain
4 Necrogen Spellbomb
4 Perplex
10 Swamp
2 Call to the Netherworld
2 Dark Withering
2 Drekavac
4 Gorgon Recluse
2 Lightning Axe
2 Nightshade Assassin
4 Taste for Mayhem
2 Trespasser il-Vec
Sideboard
2 Compulsive Research
2 Consult the Necrosages
1 Feldon's Cane
2 Dark Withering
2 Lightning Axe
2 Nightshade Assassin
2 Surging Dementia
2 Trespasser il-Vec
The side board is merely cards I wanted in there but just couldn't fit in under 60 cards.
I didn't play M:tG for very long, but after an ex got me heavily into it at the beginning of the Mirrodin cycle, I played almost daily until the middle of the Kamigawa cycle.
After I'd mastered deckbuilding, my decks always centered around one thing: making other players so miserable that they never wanted to play Magic again. They were usually speedy combo decks that relied on bouncing/countering/damage mitigation to help me last until I could bring the combo off. Also, I liked to give my decks cute names, like "Malice of the Void," or "Orim Job".
Although deckbuilding was my favorite part of the game, when it came to actual playing, I prefered Draft to Constructed.
I find MTG to be really crappy after collecting\playing a bit of VTES. No 4-card-limit, most of the best cards in the game are commons\uncommons, and when I lose a game I think "he won because he was skilled", not "he won because he's bloody rich". The Common\Uncommon\Rare division actually makes sense there, as most rares are cards you'd never play more than one or two of, while commons are the kinds of cards you'll include 10+ of. I do still enjoy MTG drafts and MTGO leagues. And Ravnica was fun, though enjoying one block in Magic kinda sucks, as it'll rotate out way too fast.
I've got a really fun black-white Guildpact deck that has all sorts of awesome expensive rares in there (Skeletal Vampire, Angel of Despair, Orzhov Ghost Council, etc.) but, what has won me more games than any other cards in that deck is a nice little Mourning Thrull+Shadow Lance. That's a common-uncommon combo that can be rediculously destructive.
I also have a pretty sick R-G deck that has yet to find another beat-down deck that can actually take it on. I played a friend's rat deck and completely destroyed him.
Aside from that, I've got the usual Shadows, Slivers, Artifact, Counterspell, Fire, Thran Turbine Blue/Green, Opals, and Squirrel Token decks. But those are all older sets, and I'm always looking to sell off my collection bit by bit.
When Champions of Kamigawa came out, I got enough cards to make a Kitsune deck, and sold off all the other cards. It was worth it, I love kitsunes (not just the MtG versions) Otherwise my collection days have long been over.
I just don't find it that interesting, and the people that do play here locally, aren't ah....all that 'fun' to play with anyways. It's either rules lawyering, ultra kill power decks, or some other junk that sucks all potential fun out of it. I have better things to do than to sit there for half an hour, watching some guy build up his army (while destroying every permanent on the board except his) to get "the perfect kill".
Hey, if I needed advice on a deck would this be the place to ask or should I go somewhere else (ie. another site)? It'd be nice to get some input on some of my decks.
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Mr_Rose83 Blue Ridge Protects the HolyRegistered Userregular
edited December 2006
Well, we could probably give you an opinion or two, but if you wanted proper critique and helpful suggestions, you might be more likely to find them on a dedicated Magic forum somewhere. WoTC official boards are quite good in this regard, or so I'm told...
So Wizards has a preview card up on the Magic page for Planar Chaos. It's a black Wrath of God. Exact same thing, same cost, just black. Called "Damnation".
So Wizards has a preview card up on the Magic page for Planar Chaos. It's a black Wrath of God. Exact same thing, same cost, just black. Called "Damnation".
Yeah, it's one of the new "timeshifted" cards; it's from an alternate universe where WoG was never White in te first place.
All the timeshifted stuff from Planar Chaos is going to be severely off-colour stuff like this.
So Wizards has a preview card up on the Magic page for Planar Chaos. It's a black Wrath of God. Exact same thing, same cost, just black. Called "Damnation".
...
I wish I had the moneys so I could build a wtfbbq WB Control deck.
4x Damnation
4x Wrath
4x Fetters
4x Castigate
4x Pillory o' the Sleepless
4x Magus of the Disk
4x Orzhov Signet
4x Last Gasp
3x Debtor's Knell
So Wizards has a preview card up on the Magic page for Planar Chaos. It's a black Wrath of God. Exact same thing, same cost, just black. Called "Damnation".
Yeah, it's one of the new "timeshifted" cards; it's from an alternate universe where WoG was never White in te first place.
All the timeshifted stuff from Planar Chaos is going to be severely off-colour stuff like this.
Red counterspells anyone? :P
That sounds retarded. I don't like colourless so I certainly don't like colours being given cards from other colours now!! When I play a red deck I want it to be a red deck.
Mr_Rose83 Blue Ridge Protects the HolyRegistered Userregular
edited January 2007
Eh, don't blame me, I'm not in Wizards R&D...
OTOH, I have always thought that if anyone else was going to get Wrath, it'd be Black...
Hey, maybe there is an actual alternate reality in which Wrath was always black and Mages of the Shore just busted out a preview for a white version and everyone there is all WTF?!
Yeah, but now you can have 12-of board wipers. You're basically guaranteed to get three of the damn things in any given game, which makes Debtor's Knell WTFBBQ good.
Mr_Rose83 Blue Ridge Protects the HolyRegistered Userregular
edited January 2007
Oh, it gets worse - those timeshifted rares (the ones with white text and different frames are from alternate realities where Wrath was always Black etc.) are only in one of every four packs.
OTOH, I'm one of those crazies that buys boxes of boosters at a time, so I shall probably wind up with one or two (hah!, now I've said that, I'll not get any, will I?).
Actually, I'd rather have a Groundbreaker, especially since Green still has Giant Growth and friends...
I have 4 Ball Lightnings that I use in my 1.5 G/R beatdown. I bet Groundbreaker would find a nice home there as well. Now I just have to find 4 of em. I'll probably just buy them from www.trollandtoad.com and not have to worry about opening tons of packs.
Man, why do I even play this game, it's such a money sink.
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Mr_Rose83 Blue Ridge Protects the HolyRegistered Userregular
edited January 2007
OK, some people seem to have gotten confused...
A standard Magic booster has 1 Rare, 3 Uncommons and 11 Commons, right?
For Time Spiral, this was changed to 1R,3U,10C and one "Timeshifted" card (reprints of old classics like Akroma).
For Planar Chaos, they're monkeying around with the distribution even more:
You get one standard Rare, three standard Uncommons and seven standard Commons. the remaining four cards are 3 Timeshifted Commons and either one Rare or one Uncommon Timeshifted card. The ratio of Timeshifted Uncommons to Rares is 3 to 1, hence you only get one Timeshifted Rare in every four packs.
In addition, continuing from the precedent set in Time Spiral, all "Premium" or foil cards replace a Common rather than whatever rarity the foil card would normally be. Thus, the opportunity exists to get three Rare cards in a single pack.
I've decided to jump back into Magic. The last set to come out when I quit before was Mirrodin, so I feel kind of lost. I know Time Spiral is the latest set, so I'm going to start there. I figure I'll just get to know the cards that came out between those two sets as I encounter them, or would that be stupid?
Smarmy Lech on
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Mr_Rose83 Blue Ridge Protects the HolyRegistered Userregular
edited January 2007
Most people who come into Magic from cold have to learn way more than that, so I don't think it's particularly uncommon.
I would recommend that you start with Standard though; particularly Ravnica and it's Hybrid Mana. Also, because of this, nearly every deck you come across will be multicoloured, which is a departure of sorts from Mirrodin...
I've got Magic Online downloading now, let's hope I can remember my username and password.
Do we have an ODAM room set up in there? If not let's get on it. At least if I lose to someone with a horrible deck from here then it's somehow less annoying.
Posts
Scion of the Ur-Dragon (WURGB)
Conspiracy on table.
Main Phase:
Play Scion's Activated Ability to turn it into a Deep-Sea Kraken.
[Kraken in GY]
Turn Scion into a Yore-Tiller Nephalim
[Nephalim, Kraken in GY]
Declare Attackers Step
Swing with Scion(Turned Yore-Tiller)
--Scion pulls the Kraken out of the graveyard, attacking. (As per Yore-Till)
--After this effect has resolved, play the ability again, turning it into the second copy of Deep Sea Kraken.
Result: Opponent is smacked for 12 unblockable, and I have a Kraken on the table. Pretty much GG.
I think I'll run one-of Fortune Theif in there as well, which will effectively buy me another turn to live. Combined with 4 brainspoils, that can fetch both a scion or a conspiracy, I feel pretty good about it.
You have greatly confused me, sir. Darksteel Ingot is a common, not a rare. And I can't think of anyone who uses it because it's just not very good in constructed. It is about as far from an "omni mox" as possible. If we're using Darksteel as an example, it had its fair share of Uncommons that were hideously good such as Æther Vial and the infamous Skullclamp. And just a glance reveals that many of the rares are bad or forgettable (Turn the Tables, a 5 mana Fog that can fizzle/Viridian Zealot, 2/1 creature that sacs for a Naturalize, but with a mana cost/Darksteel Reactor, does nothing unless you combo it with other cards).
And some of the Darksteel commons see tournament play. Echoing Truth is better than a Boomerang as long as you're not trying to hit a land with it; it also stops a cycled Decree of Justice. Arcbound Worker goes into Affinity decks even in Legacy, I think.
Within any of the rarities, you're going to see different levels of power. Even within a cycle of cards (heh, especially within a cycle of cards) you see varying strengths. Hell, even Sword of Fire and Ice and Sword of Light and Shadow are miles apart in terms of usefulness. If anything, the complaint that Wizards hears more and more these days is that their rares are too bad, not too good. People feel that they're owed at least that one good card in a booster pack.
I love Confusion in the Ranks. My deck is red/black instead of red/blue. The meanest trick? Even if they're playing a creatureless deck, I play an artifact land, Confusion triggers and I target one of their lands (any permanent that shares a type, and artifact lands are artifact and land), then I play Rust Elemental to get my land back. Now they're down a land and taking 4 damage a turn until they can get rid of it.
[spoiler:d74d067fcc]Okay I lied. The meanest trick is fucking Glitterfang.[/spoiler:d74d067fcc]
Unless it's a mirror match against another aggro deck, any deck that plays turn 1 Kird Ape does not care about taking damage at all. The idea is that the opponent will be face-down in a pool of blood faster than they will, and that's all that matters.
Also, I have an MTGO account, and almost made a thread about it here haha. But since theres an actual MTG thread I wont bother. I just started, but I love how easy it is to get shit I need. Last night I grabbed 32 commons for a buck, and most of them were not lame either. I have a nice Black, Blue, Red, madness deck that I've now spent about $4 on in total, and it would probably cost me well over $20 to make with the real cards.
I love some of the crazy ass decks you find people playing with. My buddy was playing last night against a control deck whose win condition was to play an enchantment (cant think of the name now) that puts 1/1 flying creatures in to play with "Sac this creature, deal 2 damage to target player or creature" or something like that.
edit: eh Ill put the card list for my deck in before I go to work.
BURNINGMADNESSOLOL!!11
2 Compulsive Research
2 Consult the Necrosages
2 Dimir Signet
4 Fiery Temper
5 Island
2 Izzet Signet
5 Mountain
4 Necrogen Spellbomb
4 Perplex
10 Swamp
2 Call to the Netherworld
2 Dark Withering
2 Drekavac
4 Gorgon Recluse
2 Lightning Axe
2 Nightshade Assassin
4 Taste for Mayhem
2 Trespasser il-Vec
Sideboard
2 Compulsive Research
2 Consult the Necrosages
1 Feldon's Cane
2 Dark Withering
2 Lightning Axe
2 Nightshade Assassin
2 Surging Dementia
2 Trespasser il-Vec
The side board is merely cards I wanted in there but just couldn't fit in under 60 cards.
After I'd mastered deckbuilding, my decks always centered around one thing: making other players so miserable that they never wanted to play Magic again. They were usually speedy combo decks that relied on bouncing/countering/damage mitigation to help me last until I could bring the combo off. Also, I liked to give my decks cute names, like "Malice of the Void," or "Orim Job".
Although deckbuilding was my favorite part of the game, when it came to actual playing, I prefered Draft to Constructed.
Twitter | Facebook | Tumblr | Last.fm | Pandora | LibraryThing | formspring | Blue Moon over Seattle (MCFC)
Everyone bring your most fucked up deck
I also have a pretty sick R-G deck that has yet to find another beat-down deck that can actually take it on. I played a friend's rat deck and completely destroyed him.
Aside from that, I've got the usual Shadows, Slivers, Artifact, Counterspell, Fire, Thran Turbine Blue/Green, Opals, and Squirrel Token decks. But those are all older sets, and I'm always looking to sell off my collection bit by bit.
When Champions of Kamigawa came out, I got enough cards to make a Kitsune deck, and sold off all the other cards. It was worth it, I love kitsunes (not just the MtG versions) Otherwise my collection days have long been over.
I just don't find it that interesting, and the people that do play here locally, aren't ah....all that 'fun' to play with anyways. It's either rules lawyering, ultra kill power decks, or some other junk that sucks all potential fun out of it. I have better things to do than to sit there for half an hour, watching some guy build up his army (while destroying every permanent on the board except his) to get "the perfect kill".
Nintendo Network ID: AzraelRose
DropBox invite link - get 500MB extra free.
SoogaGames Blog
All the timeshifted stuff from Planar Chaos is going to be severely off-colour stuff like this.
Red counterspells anyone? :P
Nintendo Network ID: AzraelRose
DropBox invite link - get 500MB extra free.
...
I wish I had the moneys so I could build a wtfbbq WB Control deck.
4x Damnation
4x Wrath
4x Fetters
4x Castigate
4x Pillory o' the Sleepless
4x Magus of the Disk
4x Orzhov Signet
4x Last Gasp
3x Debtor's Knell
+ Land
Wow. I would fucking hate to play that deck.
?
I can't tell what that is, but I'm assuming it's Molten Influence.
SoogaGames Blog
OTOH, I have always thought that if anyone else was going to get Wrath, it'd be Black...
Hey, maybe there is an actual alternate reality in which Wrath was always black and Mages of the Shore just busted out a preview for a white version and everyone there is all WTF?!
Nintendo Network ID: AzraelRose
DropBox invite link - get 500MB extra free.
Going to fire up MTGO tommorow now it's installed. I wonder what horrors await me.
SoogaGames Blog
I'm far more old school than that. Red launched with a limited counterspell: Red Elemental Blast.
[img]Http://www.wizards.com/magic/images/mtgcom/fcpics/making/mr261_at4p9xfsp1tjef48.jpg[/img]
This kind of makes me want to start playing Magic again. Green Ball Lightning FTW.
Still, I find it best to ignore rares unless I actually own them, I never want to have to buy a number of blisters with the aim of getting one card.
SoogaGames Blog
OTOH, I'm one of those crazies that buys boxes of boosters at a time, so I shall probably wind up with one or two (hah!, now I've said that, I'll not get any, will I?).
Actually, I'd rather have a Groundbreaker, especially since Green still has Giant Growth and friends...
Nintendo Network ID: AzraelRose
DropBox invite link - get 500MB extra free.
Man, why do I even play this game, it's such a money sink.
A standard Magic booster has 1 Rare, 3 Uncommons and 11 Commons, right?
For Time Spiral, this was changed to 1R,3U,10C and one "Timeshifted" card (reprints of old classics like Akroma).
For Planar Chaos, they're monkeying around with the distribution even more:
You get one standard Rare, three standard Uncommons and seven standard Commons. the remaining four cards are 3 Timeshifted Commons and either one Rare or one Uncommon Timeshifted card. The ratio of Timeshifted Uncommons to Rares is 3 to 1, hence you only get one Timeshifted Rare in every four packs.
In addition, continuing from the precedent set in Time Spiral, all "Premium" or foil cards replace a Common rather than whatever rarity the foil card would normally be. Thus, the opportunity exists to get three Rare cards in a single pack.
Is that a bit clearer?
Nintendo Network ID: AzraelRose
DropBox invite link - get 500MB extra free.
I would recommend that you start with Standard though; particularly Ravnica and it's Hybrid Mana. Also, because of this, nearly every deck you come across will be multicoloured, which is a departure of sorts from Mirrodin...
Nintendo Network ID: AzraelRose
DropBox invite link - get 500MB extra free.
Do we have an ODAM room set up in there? If not let's get on it. At least if I lose to someone with a horrible deck from here then it's somehow less annoying.
SoogaGames Blog