I love the urbie. It's the industrial equivalent of cutting down a Great Sequoia to make toothpicks. Why wouldn't they just use the metal for some vehicles?
I'm really hoping Morkath does something awesome in the Urbie to silence all these haters.
awesome like....survive?
It's really gonna depend on the map.
I'm gonna get rocked in the scrimmage, I'm am going to be useless at the race(unless I can shoot third company?), the line battle I may be of some use, either as a bullet sponge, or as a lucky crit. And the only way I will survive the last stand is if I hide in a hole for 15 turns.
I'm really hoping Morkath does something awesome in the Urbie to silence all these haters.
awesome like....survive?
It's really gonna depend on the map.
I'm gonna get rocked in the scrimmage, I'm am going to be useless at the race(unless I can shoot third company?), the line battle I may be of some use, either as a bullet sponge, or as a lucky crit. And the only way I will survive the last stand is if I hide in a hole for 15 turns.
It's cool dude, stay behind me. I'll launch LRMs and move up to use my mediums and SRMs, then out from behind me BAM! urban ac10
So my urbie fell through a building, then shot at an immobile prone wolfhound once before he got fucked.
Then my infantry ran around shooting at immobile prone mechs. I think I was more effective.
Morkath on
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kaliyamaLeft to find less-moderated foraRegistered Userregular
edited July 2009
News in the Free Worlds League MARCH 2nd, 3014
Recent reports state that League PPC production is at an all-time low, following a Lyran deep raid on Campbelton, home of the League's only PPC producer, Fusigon Heavy Weaponry.
Particle Projection Cannons are feared weapons on the battlefield, spouting “man-made lightning” at great ranges. But House Marik military planners say this has been a blessing in disguise. The League Central Coordination and Command (LCCC)'s issued a press statement: “Mechs like the Marauder have had more weapons than our our modern heat dissipation technology can support. We stand by our PPCs, but for some mechs, downgrading to large lasers lets our units fight and operate longer, with better accuracy, than our opposition.”
An unnamed Duchy of Oriente Major (ed.’s note:equivalent to a Marik Force Commander or Andurien Flag Captain) took the opposite view: “No PPCs? Our enemies are going to outrange us, outdamage us and overwhelm us. This is the sort of failure in leadership parliament was meant to address, especially when the Captain General is distracted.”
Janos Marik, in seclusion to mourn the recent death of his wife, was unavailable for comment. His younger brother, Anton Marik, Duke of Procyon, ruler of the Border Protectorate and commander of the Capellan front, dismissed such criticism. “Our forces on the Lyran front have recently seized the important industrial worlds of Castor and Pollux. The last three centuries have seen the league roll back Capellan tyranny. Our bravery and resourcefulness aren’t contingent on the amount of PPCs we produce.”
DAME HUMPHREYS SEX HOLOVID ALLEGED
The court in Jojoken, capital city of the Duchy of Andrien, was quick to denounce any rumours of a holovid of a romantic encounter between Dame Catherine Humphreys, ruler of the Duchy of Andurien, and a male consort from a Magistracy of Canopus pleasure circus during her recent state visit to Canopus. The scandalous claim has been met with skepticism, in part because the Duchess recently celebrated her 68th birthday.
CAPELLAN FRONT QUIET
Capellan forces continue to reel from Davion and Marik raids. Anton Marik’s continued brilliance has kept the Capellan’s premier mercenary force, Wolf’s Dragoons, from doing anything more than playing fire brigade to relieve beleaguered Capellan defenders. It has been an unprecedented four years since a League planet has suffered a Capellan raid.
So after our 4? hour epic match against the AI in downtown/skyscraper section of the city. Where most of the group learned that pavement and buildings are a bad combination.
I learned to always look before you leap, and make sure the building you are jumping onto can hold your weight.
The fight's finale was the shortbow, shadowhawk, and bombadier ganging up on the atlas. Occassionally taking shots at a chameleon and bombadier as they woke up, to knock them out again.
Best moment was when Ninjasnarl grabbed a chameleons arm to use a club, and immediately after the atlas cored him with its ac20.
Hehe I snaked that atlas kill. Also if someone drops out of the campaign I'd be willing to take their place.
Bill Cosby on
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kaliyamaLeft to find less-moderated foraRegistered Userregular
edited July 2009
i'm thinking that players are eventually going to want to control more than one mech, and the odds of getting all 10 of us in one room are pretty slim. as this thing goes on, by some point in august i'd like to expand it to lance-on-lance combat with players either facing each other or with people rotating in as opfor.
aww, I like the idea of each of us being one of the people in the lance.
Never was a fan of controlling multiple mechs.
Morkath on
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Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
edited July 2009
Argh, I was working on that Atlas forever. I shot up a bunch of mechs but never managed to finish anything off. The worst part was when I grabbed a club out a pile of mech parts to beat the hell out of the prone Atlas only to have the Atlas get three critical engine hits in one salvo while laying on the ground.
KABOOM!
I must've expended a good three quarters of my LRM ammo on the fat bastard before having to resort to stomping on him. Even more aggravating was the fact that my Edge didn't kick in at all to save me from the criticals.
Oh yeah, and what lessons did everybody learn today? That's right, don't do a running turn on the damn pavement and buildings are deathraps. I'm fairly certain we could have lost no more than one or two mechs besides the obligatory Urbanmech death if we hadn't all been busy wrecking the hell out of buildings as we skidded all over the place. I fell down on three successive turns due to that crap including one spill where a turned around and promptly fell over because I turned too far.
aww, I like the idea of each of us being one of the people in the lance.
Never was a fan of controlling multiple mechs.
me too. i had initially envisioned there being 4 people, not 12, though. am open to suggestions about how to keep things managable in terms of game time and scheduling conflicts.
kaliyama on
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Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
edited July 2009
One fix would be simply dealing with only human opponents. We have to worry about losing our mechs and pilots in a campaign, but bots don't. Instead of ejecting in the hopes of both surviving and the enemy ignoring what's left of their mech for the rest of the fight (presumably to recover their mech after their side wins), bots will just keep pounding away regardless.
What kept tonight's game going on for so long was mostly just finishing off mechs that were too far gone to be useful but we needed to be destroyed to win. Something like 3-4 of the enemy mechs that went down required probably a good hour to hour and a half to finish off. Again, a human opponent, even just a single opponent commanding the entire enemy force, would be far less willing to throw away mechs and pilots when they have limited resources. A human opponent would be willing to negotiate surrender terms instead of completely losing a set of mechs.
Another drain on time was people being unresponsive and/or leaving the game without disconnecting. Even when somebody is unresponsive for only ten seconds every time their turn comes around, it's something like a minute of extra wait time per round. Over a 20-round match, you're looking at a single person delaying the game for 15-20 minutes on their own. A couple players like that and a match that should only take thirty or forty minutes can easily get dragged out to last a couple hours. We actually had to kick 2-3 players because they apparently walked away from the game and didn't come back.
As far as people commanding multiple mechs, I think that could still work provided we only let the people who stay on the ball do so. After a couple of games, it should be pretty apparent who pays attention enough and is available regularly; those would be the folks who might get an extra mech or two tossed their way. We could also consider giving people control over more mechs on an ad-hoc basis if we're short a couple players. Even giving them some low-rung stuff would be better than the whole game stalling to death because the campaign gets stuck.
One suggestion, would be that those players in the campaign that don't make it have their spot filled in by reserves (those of us that would like to play, but didn't get a spot). This way those that can't make it don't worry about losing their character or mech to someone else's mistake, and games can be played more often.
Pretty much, just name a day/time, people that show up fill in the spots needed for the mission you planned, and extras can be OpFor or observers.
Don't try and plan for days when people say they can all make it, something always happens and shoots those plans in the foot. Just set dates/times and hope for the best.
You might do well to roll up a few random reservist characters and mechs you can use to plug holes in so you don't have to worry about doing that when the game should of been starting.
One suggestion, would be that those players in the campaign that don't make it have their spot filled in by reserves (those of us that would like to play, but didn't get a spot). This way those that can't make it don't worry about losing their character or mech to someone else's mistake, and games can be played more often.
Pretty much, just name a day/time, people that show up fill in the spots needed for the mission you planned, and extras can be OpFor or observers.
Don't try and plan for days when people say they can all make it, something always happens and shoots those plans in the foot. Just set dates/times and hope for the best.
You might do well to roll up a few random reservist characters and mechs you can use to plug holes in so you don't have to worry about doing that when the game should of been starting.
Oh yeah this will work great, until you guys come sabotage my computer so you can get a reservist instead of my urbie.
The Ares Conventions have outlawed the use of weapons of mass destruction, the destruction of vital technology such as nearly irreplaceable JumpShips which take goods, people and armies between planets, and allow for surrender. Conflicts almost seem Napoleonic in character, with the battles being those of position and maneuver. Only the most fanatic forces fight to the death - most commanders will negotiate terms for surrender if it is clear they are at a disadvantage, ransoming the freedom of their men and mechs by offering money, food, or technology to their opponent.
Too blood thirsty. A downed 'mech should be ignored (as long as it is wise enough to stay down) whether to take as salvage or just to ensure the pilot gave you the same leeway when next you met. This was the age when Mechwarriors and their Battlemechs were basically feudal Knights operating on a strange sort of chivalry, perhaps similar to the combat pilots of WWI.
GalagaGalaxian on
Remember the compliments you receive, forget the insults; if you succeed in doing this, tell me how.
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Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
The Ares Conventions have outlawed the use of weapons of mass destruction, the destruction of vital technology such as nearly irreplaceable JumpShips which take goods, people and armies between planets, and allow for surrender. Conflicts almost seem Napoleonic in character, with the battles being those of position and maneuver. Only the most fanatic forces fight to the death - most commanders will negotiate terms for surrender if it is clear they are at a disadvantage, ransoming the freedom of their men and mechs by offering money, food, or technology to their opponent.
Too blood thirsty. A downed 'mech should be ignored (as long as it is wise enough to stay down) whether to take as salvage or just to ensure the pilot gave you the same leeway when next you met. This was the age when Mechwarriors and their Battlemechs were basically feudal Knights operating on a strange sort of chivalry, perhaps similar to the combat pilots of WWI.
To be fair, it's pretty funny to watch a three AI mechs stomping on the last of your teammates while you try to make it to the edge of the map. Then they all turn on you, miss with a half-dozen weapon systems, and one runs up and kills you one space away from fleeing with his last medium laser shot.
Also, I would kill to have some sort of supply unit for our team. Any engagement with more than a few mechs means I invariably run out of missiles and end up resorting to point-blank SRM use and face smashing. I remember somebody mentioning something about grabbing ammo from downed units, though. Can we do that it MegaMek? We downed an LRM-equipped mech or two yesterday without completely destroying them; if I'd known I could've reloaded using their unspent ammo, I probably wouldn't have ended up randomly getting exploded while keepin the Atlas busy.
Posts
Let me restate how happy I am to have a mech that doesn't use ammo
it cost me my entire left side and one of my legs, but by god I did it
awesome like....survive?
It's really gonna depend on the map.
I'm gonna get rocked in the scrimmage, I'm am going to be useless at the race(unless I can shoot third company?), the line battle I may be of some use, either as a bullet sponge, or as a lucky crit. And the only way I will survive the last stand is if I hide in a hole for 15 turns.
It's cool dude, stay behind me. I'll launch LRMs and move up to use my mediums and SRMs, then out from behind me BAM! urban ac10
game down
We have a better scout in a Cicada, and everything else in my speed bracket outguns me by a good margin.
So... not too well.
So when we are practicing we have the right stuff on.
If checked, rolls of '2' on hit location will result in a new location being rolled for a critical hit, instead of just hitting the local torso.
Then my infantry ran around shooting at immobile prone mechs. I think I was more effective.
Recent reports state that League PPC production is at an all-time low, following a Lyran deep raid on Campbelton, home of the League's only PPC producer, Fusigon Heavy Weaponry.
Particle Projection Cannons are feared weapons on the battlefield, spouting “man-made lightning” at great ranges. But House Marik military planners say this has been a blessing in disguise. The League Central Coordination and Command (LCCC)'s issued a press statement: “Mechs like the Marauder have had more weapons than our our modern heat dissipation technology can support. We stand by our PPCs, but for some mechs, downgrading to large lasers lets our units fight and operate longer, with better accuracy, than our opposition.”
An unnamed Duchy of Oriente Major (ed.’s note:equivalent to a Marik Force Commander or Andurien Flag Captain) took the opposite view: “No PPCs? Our enemies are going to outrange us, outdamage us and overwhelm us. This is the sort of failure in leadership parliament was meant to address, especially when the Captain General is distracted.”
Janos Marik, in seclusion to mourn the recent death of his wife, was unavailable for comment. His younger brother, Anton Marik, Duke of Procyon, ruler of the Border Protectorate and commander of the Capellan front, dismissed such criticism. “Our forces on the Lyran front have recently seized the important industrial worlds of Castor and Pollux. The last three centuries have seen the league roll back Capellan tyranny. Our bravery and resourcefulness aren’t contingent on the amount of PPCs we produce.”
DAME HUMPHREYS SEX HOLOVID ALLEGED
The court in Jojoken, capital city of the Duchy of Andrien, was quick to denounce any rumours of a holovid of a romantic encounter between Dame Catherine Humphreys, ruler of the Duchy of Andurien, and a male consort from a Magistracy of Canopus pleasure circus during her recent state visit to Canopus. The scandalous claim has been met with skepticism, in part because the Duchess recently celebrated her 68th birthday.
CAPELLAN FRONT QUIET
Capellan forces continue to reel from Davion and Marik raids. Anton Marik’s continued brilliance has kept the Capellan’s premier mercenary force, Wolf’s Dragoons, from doing anything more than playing fire brigade to relieve beleaguered Capellan defenders. It has been an unprecedented four years since a League planet has suffered a Capellan raid.
I learned to always look before you leap, and make sure the building you are jumping onto can hold your weight.
The fight's finale was the shortbow, shadowhawk, and bombadier ganging up on the atlas. Occassionally taking shots at a chameleon and bombadier as they woke up, to knock them out again.
Best moment was when Ninjasnarl grabbed a chameleons arm to use a club, and immediately after the atlas cored him with its ac20.
Good guys!
Vechloran: 846 BV remaining (from 1104 initially) - Shortbow
Kazhiim: 0 BV remaining (from 2644 initially) - Jaberwocky
CorpseRT: 379 BV remaining (from 895 initially) - Phoenix Hawk
Bill cosby(PA): 898 BV remaining (from 1147 initially) - Shadowhawk
Bendery: 0 BV remaining (from 773 initially) - Shadowhawk
NinjaSnarl - Bombadier
Elliot - Locust
Bad guys:
2x Bombadier
2x Chameleon
Wolfhound
Locust
Survivors are:
Pilot : Alexei [5/6] ( 2 hit(s) )
Kills : 0
Short Bow ARC-2SB-UK (Vechloran)
Pilot : Unnamed [5/6] ( 1 hit(s) )
Kills : 3
Shadow Hawk SHD-2K (Bill cosby(PA))
Pilot : Unnamed [4/5] ( 1 hit(s) )
Kills : 1
MechWarrior Unnamed (Bendery)
Gunnery Skill : Unnamed [5] ( 2 hit(s) )
Kills : 0
MechWarrior Ragnarok (Morkath)
Gunnery Skill : Ragnarok [5] ( 3 hit(s) )
Kills : 0
Died in battle:
Pilot : Unnamed [5/6] ( 4 hit(s) <ko> )
Kills : 0
Destroyed by Atlas AS7-D (Kurita Scumm)
Jabberwocky JRW-GB-UK (Kazhiim)
Pilot : Kazhiim [4/4] ( 5 hit(s) <ko> )
Kills : 2
Destroyed by Chameleon CLN-7V (Kurita Scumm)
Bombardier BMB-10D (Ninja Snarl)
Pilot : Unnamed [5/6]
Kills : 0
Destroyed by Atlas AS7-D (Kurita Scumm)
Shadow Hawk SHD-2D (Bendery)
Pilot : Unnamed [5/6] ( 2 hit(s) )
Kills : 0
Destroyed by pilot error.
Enemy team:
Pilot : Unnamed [4/5] ( 6 hit(s) )
Kills : 2
Destroyed by pilot error.
MechWarrior Unnamed (Kurita Scumm)
Gunnery Skill : Unnamed [4] ( 6 hit(s) )
Kills : 0
Destroyed by pilot error.
Bombardier BMB-10D (Kurita Scumm)
Pilot : Unnamed [4/5] ( 6 hit(s) <ko> )
Kills : 0
Destroyed by Short Bow ARC-2SB-UK (Vechloran)
MechWarrior Unnamed (Kurita Scumm)
Gunnery Skill : Unnamed [4] ( 6 hit(s) <ko> )
Kills : 0
Destroyed by pilot error.
Bombardier BMB-10D #2 (Kurita Scumm)
Pilot : Unnamed [4/5] ( 6 hit(s) <dead> )
Kills : 0
Destroyed by Jabberwocky JRW-GB-UK (Kazhiim)
Chameleon CLN-7V #2 (Kurita Scumm)
Pilot : Unnamed [4/5] ( 6 hit(s) <ko> )
Kills : 0
Destroyed by Jabberwocky JRW-GB-UK (Kazhiim)
Locust LCT-1E (Kurita Scumm)
Pilot : Unnamed [4/5] ( 2 hit(s) <ko> )
Kills : 0
Destroyed by Short Bow ARC-2SB-UK (Vechloran)
Wolfhound WLF-1 (Kurita Scumm)
Pilot : Unnamed [4/5] ( 3 hit(s) <ko> )
Kills : 0
Destroyed by Short Bow ARC-2SB-UK (Vechloran)
Atlas AS7-D (Kurita Scumm)
Pilot : Unnamed [4/5] ( 3 hit(s) )
Kills : 2
Destroyed by Shadow Hawk SHD-2K (Bill cosby(PA))
Never was a fan of controlling multiple mechs.
KABOOM!
I must've expended a good three quarters of my LRM ammo on the fat bastard before having to resort to stomping on him. Even more aggravating was the fact that my Edge didn't kick in at all to save me from the criticals.
Oh yeah, and what lessons did everybody learn today? That's right, don't do a running turn on the damn pavement and buildings are deathraps. I'm fairly certain we could have lost no more than one or two mechs besides the obligatory Urbanmech death if we hadn't all been busy wrecking the hell out of buildings as we skidded all over the place. I fell down on three successive turns due to that crap including one spill where a turned around and promptly fell over because I turned too far.
you could divide us into different groups for different tasks
me too. i had initially envisioned there being 4 people, not 12, though. am open to suggestions about how to keep things managable in terms of game time and scheduling conflicts.
What kept tonight's game going on for so long was mostly just finishing off mechs that were too far gone to be useful but we needed to be destroyed to win. Something like 3-4 of the enemy mechs that went down required probably a good hour to hour and a half to finish off. Again, a human opponent, even just a single opponent commanding the entire enemy force, would be far less willing to throw away mechs and pilots when they have limited resources. A human opponent would be willing to negotiate surrender terms instead of completely losing a set of mechs.
Another drain on time was people being unresponsive and/or leaving the game without disconnecting. Even when somebody is unresponsive for only ten seconds every time their turn comes around, it's something like a minute of extra wait time per round. Over a 20-round match, you're looking at a single person delaying the game for 15-20 minutes on their own. A couple players like that and a match that should only take thirty or forty minutes can easily get dragged out to last a couple hours. We actually had to kick 2-3 players because they apparently walked away from the game and didn't come back.
As far as people commanding multiple mechs, I think that could still work provided we only let the people who stay on the ball do so. After a couple of games, it should be pretty apparent who pays attention enough and is available regularly; those would be the folks who might get an extra mech or two tossed their way. We could also consider giving people control over more mechs on an ad-hoc basis if we're short a couple players. Even giving them some low-rung stuff would be better than the whole game stalling to death because the campaign gets stuck.
Pretty much, just name a day/time, people that show up fill in the spots needed for the mission you planned, and extras can be OpFor or observers.
Don't try and plan for days when people say they can all make it, something always happens and shoots those plans in the foot. Just set dates/times and hope for the best.
You might do well to roll up a few random reservist characters and mechs you can use to plug holes in so you don't have to worry about doing that when the game should of been starting.
Oh yeah this will work great, until you guys come sabotage my computer so you can get a reservist instead of my urbie.
Too blood thirsty. A downed 'mech should be ignored (as long as it is wise enough to stay down) whether to take as salvage or just to ensure the pilot gave you the same leeway when next you met. This was the age when Mechwarriors and their Battlemechs were basically feudal Knights operating on a strange sort of chivalry, perhaps similar to the combat pilots of WWI.
To be fair, it's pretty funny to watch a three AI mechs stomping on the last of your teammates while you try to make it to the edge of the map. Then they all turn on you, miss with a half-dozen weapon systems, and one runs up and kills you one space away from fleeing with his last medium laser shot.
Also, I would kill to have some sort of supply unit for our team. Any engagement with more than a few mechs means I invariably run out of missiles and end up resorting to point-blank SRM use and face smashing. I remember somebody mentioning something about grabbing ammo from downed units, though. Can we do that it MegaMek? We downed an LRM-equipped mech or two yesterday without completely destroying them; if I'd known I could've reloaded using their unspent ammo, I probably wouldn't have ended up randomly getting exploded while keepin the Atlas busy.
This is so awesome.
Am I right in thinking that Mektek run a persistent world game with this client?
It was essentially a matchmaking service with character and stat progression, but a lot of fun.