I'm buying this Wednesday, but I'm going to have 800 points left over. What other game should I get? I was thinking about either Duke Nukem 3D or Splosion Man.
I'm buying this Wednesday, but I'm going to have 800 points left over. What other game should I get? I was thinking about either Duke Nukem 3D or Splosion Man.
What XBLA games do you already have? N+ is a lot of fun
OremLK on
My zombie survival life simulator They Don't Sleep is out now on Steam if you want to check it out.
I'm buying this Wednesday, but I'm going to have 800 points left over. What other game should I get? I was thinking about either Duke Nukem 3D or Splosion Man.
What XBLA games do you already have? N+ is a lot of fun
I'm buying this Wednesday, but I'm going to have 800 points left over. What other game should I get? I was thinking about either Duke Nukem 3D or Splosion Man.
What XBLA games do you already have? N+ is a lot of fun
The only one I have is Castle Crashers.
Oh man you are in for a treat. Geometry Wars 2 is great also. There are tons of great games on XBLA you could get though.
OremLK on
My zombie survival life simulator They Don't Sleep is out now on Steam if you want to check it out.
I'm buying this Wednesday, but I'm going to have 800 points left over. What other game should I get? I was thinking about either Duke Nukem 3D or Splosion Man.
What XBLA games do you already have? N+ is a lot of fun
The only one I have is Castle Crashers.
Oh man you are in for a treat. Geometry Wars 2 is great also. There are tons of great games on XBLA you could get though.
Yea, I was looking around and I completely forgot about Bionic Commando: Rearmed. Decisons, decisions
I'm buying this Wednesday, but I'm going to have 800 points left over. What other game should I get? I was thinking about either Duke Nukem 3D or Splosion Man.
What XBLA games do you already have? N+ is a lot of fun
The only one I have is Castle Crashers.
Oh man you are in for a treat. Geometry Wars 2 is great also. There are tons of great games on XBLA you could get though.
Yea, I was looking around and I completely forgot about Bionic Commando: Rearmed. Decisons, decisions
Remember, every XBLA game has a demo version available.
Undead Scottsman on
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SteevLWhat can I do for you?Registered Userregular
I'm buying this Wednesday, but I'm going to have 800 points left over. What other game should I get? I was thinking about either Duke Nukem 3D or Splosion Man.
What XBLA games do you already have? N+ is a lot of fun
The only one I have is Castle Crashers.
Oh man you are in for a treat. Geometry Wars 2 is great also. There are tons of great games on XBLA you could get though.
Yea, I was looking around and I completely forgot about Bionic Commando: Rearmed. Decisons, decisions
Also, don't forget Rez.
And if you want a game similar to what this thread is about, there's also Castlevania: Symphony of the Night.
Okay, keep the pitchforks sheathed, but the first non-fellating review came in from 1up's Jeremy Parish, giving the game a B grade overall. His overall take is that it's a great game, but never separates itself from its obvious Super Metroid trappings and offers too little that's truly unique:
Does this single new idea [the combat] make Shadow Complex worth playing? Well, no, not on its own. But, the fact that this single new idea is draped across a shape that looks suspiciously like one of the greatest games of all time... well, that's pretty nice. Shadow Complex earns its name: It never quite steps out of the long shadow cast by the games it cribs from, and you'll definitely find yourself making unflattering comparisons to Nintendo's original work. The game world may be huge, but it's also unwieldy and discourages hunting for alternate paths; you fight the same five foes through the entire adventure; of all the Metroid elements to draw on they decided to copy the stupid key hunt from Metroid Prime.
But the game has enough redeeming moments -- like the insane final battle and the unexpected, delicate piano music that follows a one-time event that causes the indirect slaughter of dozens of enemies -- to demonstrate that beneath Shadow Complex's copy-and-paste design are some fresh new ideas waiting to bubble forth. With luck, we'll see them explored someday in a work that more effectively establishes its own identity. For now, though, Shadow Complex is a nice (if in no way surprising) diversion for Metroid fans.
If we're really lucky, it'll light the fire of competition under Nintendo and Team Ninja's feet to inspire them to make the next real Metroid game even better. Hey, no one ever said inspiration can't work both ways.
I'm kind of surprised he's the only one so far who's taken this stance—I was expecting more people claiming it to be nothing more than an uprezzed port of Super Metroid. Parish is a retro man through and through, and I personally take all of his non-JRPG reviews with a grain of salt.
I'm buying this Wednesday, but I'm going to have 800 points left over. What other game should I get? I was thinking about either Duke Nukem 3D or Splosion Man.
The real question is, why don't you already have Splosion Man? It is awesome and everyone should buy it.
- Geo Wars 2
- Pac-Man CE
- Rez HD
- Splosion Man
- Bionic Commando Rearmed
- Ikaruga
- Worms 2 Armageddon
- Secret of Monkey Island SE
- The Dishwasher
Okay, keep the pitchforks sheathed, but the first non-fellating review came in from 1up's Jeremy Parish, giving the game a B grade overall. His overall take is that it's a great game, but never separates itself from its obvious Super Metroid trappings and offers too little that's truly unique:
Does this single new idea [the combat] make Shadow Complex worth playing? Well, no, not on its own. But, the fact that this single new idea is draped across a shape that looks suspiciously like one of the greatest games of all time... well, that's pretty nice. Shadow Complex earns its name: It never quite steps out of the long shadow cast by the games it cribs from, and you'll definitely find yourself making unflattering comparisons to Nintendo's original work. The game world may be huge, but it's also unwieldy and discourages hunting for alternate paths; you fight the same five foes through the entire adventure; of all the Metroid elements to draw on they decided to copy the stupid key hunt from Metroid Prime.
But the game has enough redeeming moments -- like the insane final battle and the unexpected, delicate piano music that follows a one-time event that causes the indirect slaughter of dozens of enemies -- to demonstrate that beneath Shadow Complex's copy-and-paste design are some fresh new ideas waiting to bubble forth. With luck, we'll see them explored someday in a work that more effectively establishes its own identity. For now, though, Shadow Complex is a nice (if in no way surprising) diversion for Metroid fans.
If we're really lucky, it'll light the fire of competition under Nintendo and Team Ninja's feet to inspire them to make the next real Metroid game even better. Hey, no one ever said inspiration can't work both ways.
I'm kind of surprised he's the only one so far who's taken this stance—I was expecting more people claiming it to be nothing more than an uprezzed port of Super Metroid. Parish is a retro man through and through, and I personally take all of his non-JRPG reviews with a grain of salt.
Eh, considering how rarely we get something like this, I'd actually be happy with something that feels a lot like Super Metroid.
- Geo Wars 2
- Pac-Man CE
- Rez HD
- Splosion Man
- Bionic Commando Rearmed - Ikaruga
- Worms 2 Armageddon
- Secret of Monkey Island SE
- The Dishwasher
If you hate yourself, or you happen to be fucking awesome as hell, then sure get Ikaruga.
I'm bitter, because I wasted 10 bucks for something that I'll never ever be able to even get half way through, even on easy.
Okay, keep the pitchforks sheathed, but the first non-fellating review came in from 1up's Jeremy Parish, giving the game a B grade overall. His overall take is that it's a great game, but never separates itself from its obvious Super Metroid trappings and offers too little that's truly unique:
Does this single new idea [the combat] make Shadow Complex worth playing? Well, no, not on its own. But, the fact that this single new idea is draped across a shape that looks suspiciously like one of the greatest games of all time... well, that's pretty nice. Shadow Complex earns its name: It never quite steps out of the long shadow cast by the games it cribs from, and you'll definitely find yourself making unflattering comparisons to Nintendo's original work. The game world may be huge, but it's also unwieldy and discourages hunting for alternate paths; you fight the same five foes through the entire adventure; of all the Metroid elements to draw on they decided to copy the stupid key hunt from Metroid Prime.
But the game has enough redeeming moments -- like the insane final battle and the unexpected, delicate piano music that follows a one-time event that causes the indirect slaughter of dozens of enemies -- to demonstrate that beneath Shadow Complex's copy-and-paste design are some fresh new ideas waiting to bubble forth. With luck, we'll see them explored someday in a work that more effectively establishes its own identity. For now, though, Shadow Complex is a nice (if in no way surprising) diversion for Metroid fans.
If we're really lucky, it'll light the fire of competition under Nintendo and Team Ninja's feet to inspire them to make the next real Metroid game even better. Hey, no one ever said inspiration can't work both ways.
I'm kind of surprised he's the only one so far who's taken this stance—I was expecting more people claiming it to be nothing more than an uprezzed port of Super Metroid. Parish is a retro man through and through, and I personally take all of his non-JRPG reviews with a grain of salt.
Eh, considering how rarely we get something like this, I'd actually be happy with something that feels a lot like Super Metroid.
Yeah, what he considers negatives I take as pretty strong positives. "Molded too close to the golden rule of Super Metroid" is the kind of problem I want to see more often. Parish is the kind of guy who would say, "If I wanted Super Metroid, I would just play Super Metroid," but there's nothing wrong with a modern take on the classic recipe (see Castle Crashers).
If you hate yourself, or you happen to be fucking awesome as hell, then sure get Ikaruga.
I'm bitter, because I wasted 10 bucks for something that I'll never ever be able to even get half way through, even on easy.
The only solution is to become more awesome. 8-) If you haven't already, swallow your pride and turn continues on—it makes things a lot easier to manage, and you'll unlock more credits over time. There's no way I could 1cc the thing; in my best GC days, I managed to three-credit it, but I was just happy I beat the game before unlocking infinite credits!
I actually hope this sells like crazy and makes Nintendo go "hrm... maybe we were stupid to not make a 2D Metroid title for this long. Hey, Team Ninja! Play this game before you go back to work!"
Okay, keep the pitchforks sheathed, but the first non-fellating review came in from 1up's Jeremy Parish, giving the game a B grade overall. His overall take is that it's a great game, but never separates itself from its obvious Super Metroid trappings and offers too little that's truly unique:
Does this single new idea [the combat] make Shadow Complex worth playing? Well, no, not on its own. But, the fact that this single new idea is draped across a shape that looks suspiciously like one of the greatest games of all time... well, that's pretty nice. Shadow Complex earns its name: It never quite steps out of the long shadow cast by the games it cribs from, and you'll definitely find yourself making unflattering comparisons to Nintendo's original work. The game world may be huge, but it's also unwieldy and discourages hunting for alternate paths; you fight the same five foes through the entire adventure; of all the Metroid elements to draw on they decided to copy the stupid key hunt from Metroid Prime.
But the game has enough redeeming moments -- like the insane final battle and the unexpected, delicate piano music that follows a one-time event that causes the indirect slaughter of dozens of enemies -- to demonstrate that beneath Shadow Complex's copy-and-paste design are some fresh new ideas waiting to bubble forth. With luck, we'll see them explored someday in a work that more effectively establishes its own identity. For now, though, Shadow Complex is a nice (if in no way surprising) diversion for Metroid fans.
If we're really lucky, it'll light the fire of competition under Nintendo and Team Ninja's feet to inspire them to make the next real Metroid game even better. Hey, no one ever said inspiration can't work both ways.
I'm kind of surprised he's the only one so far who's taken this stance—I was expecting more people claiming it to be nothing more than an uprezzed port of Super Metroid. Parish is a retro man through and through, and I personally take all of his non-JRPG reviews with a grain of salt.
I really don't see anything wrong with his review.
That's pretty much how I feel about most of the Metrovania games. Symphony of the Night and Tomba are good, but there aren't many games in that "genre" and every new Castlevania game seems to focus on the item collection aspect instead of making any real progress.
As long as it's fun, fine. Super Metroid is a 10. I'm not gonna be heart broken if a newer game doesn't quite live up to it's inspiration.
As long as it's fun. Which it definitely seems to be. So that's fine by me.
Yeah, what he considers negatives I take as pretty strong positives. "Molded too close to the golden rule of Super Metroid" is the kind of problem I want to see more often. Parish is the kind of guy who would say, "If I wanted Super Metroid, I would just play Super Metroid," but there's nothing wrong with a modern take on the classic recipe (see Castle Crashers).
But Castle Crashers kinda refines that Beat em Up gameplay. Good balance between new and old.
The only main gripe I have with CC is the very iffy hit box.
Okay, keep the pitchforks sheathed, but the first non-fellating review came in from 1up's Jeremy Parish, giving the game a B grade overall. His overall take is that it's a great game, but never separates itself from its obvious Super Metroid trappings and offers too little that's truly unique:
Does this single new idea [the combat] make Shadow Complex worth playing? Well, no, not on its own. But, the fact that this single new idea is draped across a shape that looks suspiciously like one of the greatest games of all time... well, that's pretty nice. Shadow Complex earns its name: It never quite steps out of the long shadow cast by the games it cribs from, and you'll definitely find yourself making unflattering comparisons to Nintendo's original work. The game world may be huge, but it's also unwieldy and discourages hunting for alternate paths; you fight the same five foes through the entire adventure; of all the Metroid elements to draw on they decided to copy the stupid key hunt from Metroid Prime.
But the game has enough redeeming moments -- like the insane final battle and the unexpected, delicate piano music that follows a one-time event that causes the indirect slaughter of dozens of enemies -- to demonstrate that beneath Shadow Complex's copy-and-paste design are some fresh new ideas waiting to bubble forth. With luck, we'll see them explored someday in a work that more effectively establishes its own identity. For now, though, Shadow Complex is a nice (if in no way surprising) diversion for Metroid fans.
If we're really lucky, it'll light the fire of competition under Nintendo and Team Ninja's feet to inspire them to make the next real Metroid game even better. Hey, no one ever said inspiration can't work both ways.
I'm kind of surprised he's the only one so far who's taken this stance—I was expecting more people claiming it to be nothing more than an uprezzed port of Super Metroid. Parish is a retro man through and through, and I personally take all of his non-JRPG reviews with a grain of salt.
Eh, considering how rarely we get something like this, I'd actually be happy with something that feels a lot like Super Metroid.
Yeah, what he considers negatives I take as pretty strong positives. "Molded too close to the golden rule of Super Metroid" is the kind of problem I want to see more often. Parish is the kind of guy who would say, "If I wanted Super Metroid, I would just play Super Metroid," but there's nothing wrong with a modern take on the classic recipe (see Castle Crashers).
If you hate yourself, or you happen to be fucking awesome as hell, then sure get Ikaruga.
I'm bitter, because I wasted 10 bucks for something that I'll never ever be able to even get half way through, even on easy.
The only solution is to become more awesome. 8-) If you haven't already, swallow your pride and turn continues on—it makes things a lot easier to manage, and you'll unlock more credits over time. There's no way I could 1cc the thing; in my best GC days, I managed to three-credit it, but I was just happy I beat the game before unlocking infinite credits!
Playing Touhou Project makes you better at Ikaruga, and all shumps in general. After shredding Impershiable Night and Mountain of Faith, suddenly I could beat Boss 1 in Ikaruga in just a few seconds (by staying as the opposite color the entire time.)
I didn't like Super Metroid, it had no direction and I never knew what I was doing. I just beat the inverted castle on SotN for the first time though, and that was a pretty awesome game.
Edit: I'm worried about the fighting the same five foes throughout the whole game thing though. What I liked about SotN was that there was always something new around each corner.
I had to quote that to make sure that's what you really intended to type, and there was no hidden code screwing up your post...
I suppose to your defense that Nintendo was quite notorious for limited narrative. Actually, the game has no narrative between the prologue and epilogue. I don't mind having to make progress based solely on context, though. It gives me a feeling of accomplishment when I finally make it to the next area without being told what to do, how to get there, and what I need to do it.
I had to quote that to make sure that's what you really intended to type, and there was no hidden code screwing up your post...
I suppose to your defense that Nintendo was quite notorious for limited narrative. Actually, the game has no narrative between the prologue and epilogue. I don't mind having to make progress based solely on context, though. It gives me a feeling of accomplishment when I finally make it to the next area without being told what to do, how to get there, and what I need to do it.
Well, that and it just felt so empty. I'd probably enjoy a remake though.
I had to quote that to make sure that's what you really intended to type, and there was no hidden code screwing up your post...
I suppose to your defense that Nintendo was quite notorious for limited narrative. Actually, the game has no narrative between the prologue and epilogue. I don't mind having to make progress based solely on context, though. It gives me a feeling of accomplishment when I finally make it to the next area without being told what to do, how to get there, and what I need to do it.
Well, that and it just felt so empty. I'd probably enjoy a remake though.
The first time I played it, the music annoyed me because it did feel empty, but I was deeply involved with games like Street Fighter II and Final Fantasy. When I played Metroid Prime, the music was basically the same, but for some reason, it felt euphoric in a 3D environment. After playing Super Metroid again, I was able to appreciate it.
Well, that and it just felt so empty. I'd probably enjoy a remake though.
I love the empty, lonely feeling of it. It's what I imagine space exploration to be sort of like. If they do ever make a movie, I vote for zero dialogue.
But as for Shadow Complex, can't wait, in fact bought a 360 just to play it. (then I heard it was coming out on pc :?)
I had to quote that to make sure that's what you really intended to type, and there was no hidden code screwing up your post...
I suppose to your defense that Nintendo was quite notorious for limited narrative. Actually, the game has no narrative between the prologue and epilogue. I don't mind having to make progress based solely on context, though. It gives me a feeling of accomplishment when I finally make it to the next area without being told what to do, how to get there, and what I need to do it.
Well, that and it just felt so empty.
I think that's part of the reason I loved the game, and it's still my favorite game of all time, hands-down, no contest. Because I played it when it first came out, alone in my basement, before gamefaqs. You're given an objective and a starting point, and you're on your own, space cowgirl.
Shadow Complex is a guaranteed purchase for me. I'm not even doing the demo thing. I've only every played one bad metroidvania, and that was an indie game called Eternal Daughter.
I had to quote that to make sure that's what you really intended to type, and there was no hidden code screwing up your post...
I suppose to your defense that Nintendo was quite notorious for limited narrative. Actually, the game has no narrative between the prologue and epilogue. I don't mind having to make progress based solely on context, though. It gives me a feeling of accomplishment when I finally make it to the next area without being told what to do, how to get there, and what I need to do it.
Well, that and it just felt so empty.
I think that's part of the reason I loved the game, and it's still my favorite game of all time, hands-down, no contest. Because I played it when it first came out, alone in my basement, before gamefaqs. You're given an objective and a starting point, and you're on your own, space cowgirl.
Shadow Complex is a guaranteed purchase for me. I'm not even doing the demo thing. I've only every played one bad metroidvania, and that was an indie game called Eternal Daughter.
Really? That game gave me the creeps as a kid. That and I was permanently lost. I finished it later and oh, was it satisfying.
It's just too damn hard (we're talking about Eternal Daugher, right?). It has the huge open world of Super Metroid, but you don't want to venture into any of the places you can go because it takes three hits to kill you if you're lucky.
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What XBLA games do you already have? N+ is a lot of fun
The only one I have is Castle Crashers.
Oh man you are in for a treat. Geometry Wars 2 is great also. There are tons of great games on XBLA you could get though.
Yea, I was looking around and I completely forgot about Bionic Commando: Rearmed. Decisons, decisions
Remember, every XBLA game has a demo version available.
Also, don't forget Rez.
And if you want a game similar to what this thread is about, there's also Castlevania: Symphony of the Night.
My Backloggery
I had plans for tomorrow but they fell through so I'm just gonna play it all day
I'm of the understanding that it's usually 2AM West Coast.
I'm kind of surprised he's the only one so far who's taken this stance—I was expecting more people claiming it to be nothing more than an uprezzed port of Super Metroid. Parish is a retro man through and through, and I personally take all of his non-JRPG reviews with a grain of salt.
The real question is, why don't you already have Splosion Man? It is awesome and everyone should buy it.
- Geo Wars 2
- Pac-Man CE
- Rez HD
- Splosion Man
- Bionic Commando Rearmed
- Ikaruga
- Worms 2 Armageddon
- Secret of Monkey Island SE
- The Dishwasher
Eh, considering how rarely we get something like this, I'd actually be happy with something that feels a lot like Super Metroid.
Fixed.
The Raid
If you hate yourself, or you happen to be fucking awesome as hell, then sure get Ikaruga.
I'm bitter, because I wasted 10 bucks for something that I'll never ever be able to even get half way through, even on easy.
Yeah, what he considers negatives I take as pretty strong positives. "Molded too close to the golden rule of Super Metroid" is the kind of problem I want to see more often. Parish is the kind of guy who would say, "If I wanted Super Metroid, I would just play Super Metroid," but there's nothing wrong with a modern take on the classic recipe (see Castle Crashers).
The only solution is to become more awesome. 8-) If you haven't already, swallow your pride and turn continues on—it makes things a lot easier to manage, and you'll unlock more credits over time. There's no way I could 1cc the thing; in my best GC days, I managed to three-credit it, but I was just happy I beat the game before unlocking infinite credits!
I actually hope this sells like crazy and makes Nintendo go "hrm... maybe we were stupid to not make a 2D Metroid title for this long. Hey, Team Ninja! Play this game before you go back to work!"
The Raid
I really don't see anything wrong with his review.
That's pretty much how I feel about most of the Metrovania games. Symphony of the Night and Tomba are good, but there aren't many games in that "genre" and every new Castlevania game seems to focus on the item collection aspect instead of making any real progress.
As long as it's fun, fine. Super Metroid is a 10. I'm not gonna be heart broken if a newer game doesn't quite live up to it's inspiration.
As long as it's fun. Which it definitely seems to be. So that's fine by me.
But Castle Crashers kinda refines that Beat em Up gameplay. Good balance between new and old.
The only main gripe I have with CC is the very iffy hit box.
Playing Touhou Project makes you better at Ikaruga, and all shumps in general. After shredding Impershiable Night and Mountain of Faith, suddenly I could beat Boss 1 in Ikaruga in just a few seconds (by staying as the opposite color the entire time.)
Also, Cho Ren Sha is a dollar indie game
Edit: I'm worried about the fighting the same five foes throughout the whole game thing though. What I liked about SotN was that there was always something new around each corner.
I had to quote that to make sure that's what you really intended to type, and there was no hidden code screwing up your post...
I suppose to your defense that Nintendo was quite notorious for limited narrative. Actually, the game has no narrative between the prologue and epilogue. I don't mind having to make progress based solely on context, though. It gives me a feeling of accomplishment when I finally make it to the next area without being told what to do, how to get there, and what I need to do it.
The Raid
Well, that and it just felt so empty. I'd probably enjoy a remake though.
The first time I played it, the music annoyed me because it did feel empty, but I was deeply involved with games like Street Fighter II and Final Fantasy. When I played Metroid Prime, the music was basically the same, but for some reason, it felt euphoric in a 3D environment. After playing Super Metroid again, I was able to appreciate it.
The Raid
I love the empty, lonely feeling of it. It's what I imagine space exploration to be sort of like. If they do ever make a movie, I vote for zero dialogue.
But as for Shadow Complex, can't wait, in fact bought a 360 just to play it. (then I heard it was coming out on pc :?)
aka Grillaface
I think that's part of the reason I loved the game, and it's still my favorite game of all time, hands-down, no contest. Because I played it when it first came out, alone in my basement, before gamefaqs. You're given an objective and a starting point, and you're on your own, space cowgirl.
Shadow Complex is a guaranteed purchase for me. I'm not even doing the demo thing. I've only every played one bad metroidvania, and that was an indie game called Eternal Daughter.
Really? That game gave me the creeps as a kid. That and I was permanently lost. I finished it later and oh, was it satisfying.
Switch - SW-3699-5063-5018
http://www.giantbomb.com/quick-look-ex-shadow-complex/17-1156/
HAH! Blocked by government web filter. You're not getting me with that!
The Raid
Wow.