Hmm, I can't seem to get Shifter Mod to work. I keep getting an error about a "UBrowser". It works fine on a clean install though, so it's not my version.
Pisses me off to no end that Deus Ex II was such a cockup.
They should seriously just declare it non-canon and try again. :?
I was so incredibly excited when I first saw that CG trailer. A hooded man walks into the city square, he's recognized as a terrorist, robots scramble to intercept but he detonates a bomb right there. Whole city is wiped out EXCEPT for the narrating scientists and a mystery girl with grasshopper legs.
At the time, epic beyond measure. Then the Half-Life 2 demo videos came out.
You know what Eidos game was better than Invisible War? Project Snowblind. It was somehow related to the Deus Ex universe - I'm not clear on the details - but they changed focus mid development. I still enjoyed it.
emnmnme on
0
augustwhere you come from is goneRegistered Userregular
All this hype over a game I've never played made me go grab it off Steam yesterday. After going through the training, I... I can't get past the first mission. I keep dying all the time. I am so terrible at this game.
But I will press onward! If people get so excited over this game, there must be a reason. I'll just have to put a stop to my sucking. :P
Yeah, Snowblind was originally to be part of the DX universe with pretty much the same story as it has now, as I understand it. There are even some common sounds and textures if you look and listen carefully; the repair and medbots have the same soundsets they did in IW.
Pretty boss actioner, though. Some of the stuff was gimmicky, but the game threw a lot of toys at you and most of them were pretty fun. Jacking bots with the icepick never got old, it was like the robot domination aug from IW without a time limit. And every now and then the game let you really fuck shit up with a car, a car with a gun, or a mech suit.
I thought DXFIX made the game playable? So how is your game running?
I ran it, and it didn't seem to do much. Maybe it's working behind the scenes, but I just hit OK and I don't really "see" anything being done.
It doesnt do anything besides allow high resolutions and fixes the GUI scaling. It does nothing for the graphics.
What exactly are you trying to achieve? There are a few fan-made graphical fixes out there.
Maybe it worked? I don't have high resolution or scaled GUI, but it's not running at mega 2x speed... Actually, 2x mega hyper Deus Ex Turbo Revival sounds kind-of fun - I think I want to turn that patch off.
darren66 on
Wii U sucks, but my NNID is da66en. Steam is route66. 3DS is 2938-8099-8160.
Neo Geo Big Red owners club.
2009 PAX Puzzle Quest Champion
I have beat Rygar on the NES and many of you have not.
All this hype over a game I've never played made me go grab it off Steam yesterday. After going through the training, I... I can't get past the first mission. I keep dying all the time. I am so terrible at this game.
But I will press onward! If people get so excited over this game, there must be a reason. I'll just have to put a stop to my sucking. :P
If the terrorists are killing you, you should hide from them or run back to the safety of the UNATCO security robot or sneak up behind them and smack them to death or shoot them in the head from the shadows or toss explosive crates at them or try another route or just stop sucking.
All this hype over a game I've never played made me go grab it off Steam yesterday. After going through the training, I... I can't get past the first mission. I keep dying all the time. I am so terrible at this game.
But I will press onward! If people get so excited over this game, there must be a reason. I'll just have to put a stop to my sucking. :P
If the terrorists are killing you, you should hide from them or run back to the safety of the UNATCO security robot or sneak up behind them and smack them to death or shoot them in the head from the shadows or toss explosive crates at them or try another route or just stop sucking.
One note about sneaking up on enemies not all new players realize: You're better off crouching and running than staying upright and walking. Better speed and less noise.
Hmm, so I ran dxfix successfully and then installed Shifter only to find that attempting to run Deus Ex now freezes the fuck out of my computer. There's just this outline of a window that says "Deus Ex with Shifter" and I can hear the menu music playing but goddamn, I can't do shit. I had to restart my computer.
Aaaagh.
Okay... Running it a second time has fixed the problem Whatever!
Giga Gopher on
My friend's band - Go on, have a listen
Oh it's such a nice day, I think I'll go out the window! Whoa!
Just to elaborate, here's an example of one of the shitty things Deus Ex 2 does. Spoilers obviously for Deus Ex 2, but since you won't play it, it's no big loss.
So JC Denton has a plan to "fix" the world, right?
Seems good right? If this were a cyber punk movie, at least the audience would identify with Alex's desire to not give up on people and treat them as children incapable of making decisions without an AI God guiding them. People are flawed, but do we have a right to just throw out the things that make us human because a more expedient answer is thrown in our face? Not to mention "pure" democracy has never really worked all that well in real life.
Yet the Templar faction has the game's WORST ending, despite the fact that their cause is the most logical.
Nanotech implants completely fucked over the world. JC Denton
caused a new dark age by merging with Helios
. The super bad virus in the first game
was spread by nano engineered vaccine
, and at the START of IW, a major city is destroyed by a nanotech bomb. Not all "progress" is good, as the invention of the atomic bomb can attest to.
So why the fuck does the most logical ending to putting an end to super overpowered data networks, insane AI, "Godlike" cyborgs and Illuminati power plays come across in the ending as the ranting ravings of religious fundies? Which in the GAMEPLAY segments are amongst the most logical and have the best argued points. Turing humanity into a
near race of near drones
in the GOOD ending, with no privacy goes against several very explicit themes in the first game.
So basically JC Denton becomes a
burnt out, bitter guy convinced of his own failure who gives up on unaugmented humanity
while Alex who (if you chose) decides to let human FREE WILL and determination rue the day is portrayed as wrong "in the end" even though his arguments are better.
You can't have heroes and villains when the villains make more sense than the heroes. I was so pissed off when I got to that ending.
manwiththemachinegun on
0
augustwhere you come from is goneRegistered Userregular
edited July 2009
You need to spoiler that whole post. There's people in here who haven't even finished or started the first one.
On a more positive note. The one thing I did enjoy in Deus Ex 2 were the weapons.
manwiththemachinegun on
0
augustwhere you come from is goneRegistered Userregular
edited July 2009
I wasn't a big fan of having to shoot people in the face with a shotgun multiple times to kill them.
And we're talking regular people here.
august on
0
Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
edited July 2009
I've said it before and I'll say it again: I enjoyed Deus Ex 2, but only because I played it some years before I played the original. I was out of the PC gaming loop for a while, saw Invisible War on the cheap, and gave a it a play. Without the original as a background, the sequel is fairly enjoyable. Well, until you get to the Arctic and the myriad awful endings. I hope somebody lost their job over creating those terrible Templar armored enemies; the only ammo-efficient way to deal with them was enhanced vision and an upgraded rail rifle to the tiny, tiny weak point in the center of their back. Just idiotic.
As for the original, the Shifter mod is truly excellent. The improvements it provides are of the variety that you wonder why the hell the original devs didn't include them in the first place. A couple especially common-sense changes are having a strength mod which improves your attack power and lifting strength (I guess people have a different set of muscles for lifting chairs and swinging swords in the original?) and, of course, regular aug canisters also working as upgrade canisters. Few things in Deus Ex were as disappointing as coming across a canister and it turns out to be a redundant leg canister. Pretty sure I don't want another chance to have silent movement when I can just crouch with the leg muscle mod on and move faster than if I was running silently.
I've never played IW, but I never plan to anyway. The "omg dark age" was a result of a different ending in Deus Ex, not the Helios merger, though IW decided to play fast and loose with logic and just roll all those endings into one.
Just because technology results in bad things doesn't mean that technology is bad. Nuclear bombs do not make nuclear reactors evil.
Even if that WERE the case, going backwards is never a logical step. If you destroy nanotechnology, it will return because progress DOES continue. Even if it's some sort of anti-nanotech immune system (again, didn't play, don't want to play, just the impression I got), there's always going to be a way around it, in the same way people get sick even though they have immune systems. And, because you destroyed it the first time, anybody looking to use nanotech would likely have ACTUAL malicious intent behind it, because it would not be seen as a "good" thing to be done, assuming people accepted the purging.
JC's plan was a bit unrealistically vague in response to some of the questions, like "what if people don't like it?" "Oh, they'll like it, I'm sure!" Probably done so that people would have some thoughts along your lines. But the idea itself isn't inherently bad, while the Templar's idea of trying to prevent human progress IS.
A couple especially common-sense changes are having a strength mod which improves your attack power and lifting strength (I guess people have a different set of muscles for lifting chairs and swinging swords in the original?)
The 'roll all the endings into one' should have been sign #1 that things were going wrong.
What was more irritating than the supposed omnipotence of technology was the complete derailment of
JC Denton.
He goes from being a guy who just wants to free the world and help people to the guy who creates a new 'Matrix' because human are such assholes according to HIM. This is despite the fact that this is a heel-face turn from his attitudes in the first game. He becomes the same kind of tech obsessed freak that Everett, Hope and Simmons were in the first game. Not to mention, the merging with the AI seems to have affected his basic personality because some of the same dialog he states in his 'defense' of his plan he argued AGAINST in the first game in Everett's base with the prototype AI who liked to 'watch' people.
The character went from, "You underestimate humankind's desire for freedom."
to, "Like it or not, intelligent life WILL evolve to the next level!"
That final line from Alex to JC really summed up how *I* felt at that moment. "There's nothing wrong with being human JC. That's something you seem to have forgotten."
Anyway, here's the final nail in the coffin of this conversation.
For Deus Ex 1: one little tip. Save as many multitools as you can. If you have explosives etc that can be used to open doors etc, use THEM in the early parts of the game.
As you advance in skills, you use less materials for each hacking/picking and you will need a TON of them to make your life easier later in the game.
I always thought there should have been an aug that replicated multitool/lockpick effects by using bioelectricity. Pretty much every item in the game has an analog in an augmentation... rebreather:aqualung, medkid:regeneration, biocell:power-recirculator, camo/bulletproofvest:invisibility/invulnerability, etc. Seemed strange that there wasn't any corresponding augmentation for that one set of items.
For Deus Ex 1: one little tip. Save as many multitools as you can. If you have explosives etc that can be used to open doors etc, use THEM in the early parts of the game.
Or you could just cheat and use the multitool/lockpicking exploit so you never have to worry about getting in to places and exploring.
For Deus Ex 1: one little tip. Save as many multitools as you can. If you have explosives etc that can be used to open doors etc, use THEM in the early parts of the game.
Or you could just cheat and use the multitool/lockpicking exploit so you never have to worry about getting in to places and exploring.
For my money, it wasn't so much that Invisible War deviated too far from what made Deus Ex great or that it had problems on its own, but that it did both. Spoiling everything for length, but the bigger spoilers are nested just to be sure.
Setting aside the recurring characters and oft-discussed mechanical issues, it does have some rather sizable plot holes. Case in point: the WTO and the Order frequently send you after the same person for different reasons, which reaches a true man what moment in Cairo where you track down Dr. Nassif. One organization wants her dead, the other wants her brought in for questioning. This in itself is fine until you find out
they're the same fucking group. And then Dumier bitches you out because his little fakeout with the Order did what it was supposed to do.
And then to bring in the characters again,
it wasn't just that they had JC merge with Helios and take a slightly new outlook on how humanity should go, it's that everyone else they brought back also pulled a 180. It was Tong's idea to start a new dark age and now he wants a benevolent dictatorship, alongside Paul, who states again and again in the first game that one world government is not that simple. Chad was a die-hard anarchist and Nicolette a disillusioned revolutionary in hiding, and there's no real indication how either of those two wound up in charge of the Illuminati.
With good writing some of that might have been acceptable, but all of it combined is too much to swallow.
Personally, the best parts of IW were the incidental stories and characters you got to deal with along the way; bits and pieces of the atmosphere. Dealing with multiple players in a complex gun-running scheme throughout the game. Running up against your fellow Tarsus grads in the field, or hearing radio stories about things you did in the last town. While they could've done a better job building the actual levels, I did get a kick out of the world they made and was able to enjoy the game at least that much. And then, of course, there was NG Resonance:
Alex: Hey NG, your manager's taking bribes from coffee companies.
AI NG: Tra la la la laaaa... I think I'll fire the bitch. Right now.
-LATER-
Real NG: Who the hell fired my manager?!
Alex: It's complicated. Suffice it to say I'm going to shoot you just to see your AI half reacts.
Absolute favorite moment was Saman
putting an end to the Talk Bullet guy.
TL;DR - IW had problems as a sequel and as an individual game, though it had its moments nonetheless.
Just to elaborate, here's an example of one of the shitty things Deus Ex 2 does. Spoilers obviously for Deus Ex 2, but since you won't play it, it's no big loss.
So JC Denton has a plan to "fix" the world, right?
Seems good right? If this were a cyber punk movie, at least the audience would identify with Alex's desire to not give up on people and treat them as children incapable of making decisions without an AI God guiding them. People are flawed, but do we have a right to just throw out the things that make us human because a more expedient answer is thrown in our face? Not to mention "pure" democracy has never really worked all that well in real life.
Yet the Templar faction has the game's WORST ending, despite the fact that their cause is the most logical.
Nanotech implants completely fucked over the world. JC Denton
caused a new dark age by merging with Helios
. The super bad virus in the first game
was spread by nano engineered vaccine
, and at the START of IW, a major city is destroyed by a nanotech bomb. Not all "progress" is good, as the invention of the atomic bomb can attest to.
So why the fuck does the most logical ending to putting an end to super overpowered data networks, insane AI, "Godlike" cyborgs and Illuminati power plays come across in the ending as the ranting ravings of religious fundies? Which in the GAMEPLAY segments are amongst the most logical and have the best argued points. Turing humanity into a
near race of near drones
in the GOOD ending, with no privacy goes against several very explicit themes in the first game.
So basically JC Denton becomes a
burnt out, bitter guy convinced of his own failure who gives up on unaugmented humanity
while Alex who (if you chose) decides to let human FREE WILL and determination rue the day is portrayed as wrong "in the end" even though his arguments are better.
You can't have heroes and villains when the villains make more sense than the heroes. I was so pissed off when I got to that ending.
Come on, really? If you paid any attention to the game at all, you would've seen that coming a mile away. The Templar ending portrays them as raving fundies because, well, they are raving fundies. What exactly made you think that the Templar viewpoint was in any way sane or logical? Was it their pseudo religious babbling (By the skull of Thanatos!)? Maybe it was the obvious parallels to racial intolerance. Or how about the part where they used the technology they feared and hated to murder millions of people? Oh Saman, you card. Regardless of whether you agreed with JC or not, handing the keys to the world to a bunch of bigoted lunatics is hardly the most logical option.
The fact that Saman's rationalizations somehow managed to convince you anyway is almost a point in the game's favour, in my eyes.
The criticism that the game got about its endings pretty funny. People constantly complained (and rightfully so) about the lack of consequence all throughout the game, but as soon as they were presented with some actual, interesting consequences, they hated it even more. I found the lack of a boring "everybody wins, hooray!" ending to be one of the better aspects of the game.
I just think its ironic considering that most cyberpunk stories deal with breaking free FROM CONTROL, and yet the one faction in DE:IW that most closely resemble this ideology are 'meant' to be the bad guys.
Did you patch the game with the latest official patch first.
I downloaded the multiplayer version patch thingy. v1112fm? And then I installed Shifter and actually got it to the level before it froze my entire computer.
Posts
I thought DXFIX made the game playable? So how is your game running?
I ran it, and it didn't seem to do much. Maybe it's working behind the scenes, but I just hit OK and I don't really "see" anything being done.
3DS Friend Code: 2165-6448-8348 www.Twitch.TV/cooljammer00
Battle.Net: JohnDarc#1203 Origin/UPlay: CoolJammer00
They should seriously just declare it non-canon and try again. :?
It doesnt do anything besides allow high resolutions and fixes the GUI scaling. It does nothing for the graphics.
3DS Friend Code: 2165-6448-8348 www.Twitch.TV/cooljammer00
Battle.Net: JohnDarc#1203 Origin/UPlay: CoolJammer00
If your game runs at like 2x speed it fixes that. Some old games run weird with dual cores.
3DS Friend Code: 2165-6448-8348 www.Twitch.TV/cooljammer00
Battle.Net: JohnDarc#1203 Origin/UPlay: CoolJammer00
I was so incredibly excited when I first saw that CG trailer. A hooded man walks into the city square, he's recognized as a terrorist, robots scramble to intercept but he detonates a bomb right there. Whole city is wiped out EXCEPT for the narrating scientists and a mystery girl with grasshopper legs.
At the time, epic beyond measure. Then the Half-Life 2 demo videos came out.
3DS Friend Code: 2165-6448-8348 www.Twitch.TV/cooljammer00
Battle.Net: JohnDarc#1203 Origin/UPlay: CoolJammer00
But I will press onward! If people get so excited over this game, there must be a reason. I'll just have to put a stop to my sucking. :P
Pretty boss actioner, though. Some of the stuff was gimmicky, but the game threw a lot of toys at you and most of them were pretty fun. Jacking bots with the icepick never got old, it was like the robot domination aug from IW without a time limit. And every now and then the game let you really fuck shit up with a car, a car with a gun, or a mech suit.
Maybe it worked? I don't have high resolution or scaled GUI, but it's not running at mega 2x speed... Actually, 2x mega hyper Deus Ex Turbo Revival sounds kind-of fun - I think I want to turn that patch off.
Neo Geo Big Red owners club.
2009 PAX Puzzle Quest Champion
I have beat Rygar on the NES and many of you have not.
If the terrorists are killing you, you should hide from them or run back to the safety of the UNATCO security robot or sneak up behind them and smack them to death or shoot them in the head from the shadows or toss explosive crates at them or try another route or just stop sucking.
One note about sneaking up on enemies not all new players realize: You're better off crouching and running than staying upright and walking. Better speed and less noise.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
3DS Friend Code: 2165-6448-8348 www.Twitch.TV/cooljammer00
Battle.Net: JohnDarc#1203 Origin/UPlay: CoolJammer00
Buy it on Steam.
Aaaagh.
Okay... Running it a second time has fixed the problem
Oh it's such a nice day, I think I'll go out the window! Whoa!
So JC Denton has a plan to "fix" the world, right?
http://www.youtube.com/watch?v=xBeoreJr4Yc
Alex may take issue with this.
http://www.youtube.com/watch?v=pRwcf46x2T4&feature=related
After the first conversation, skip to 6:37.
Seems good right? If this were a cyber punk movie, at least the audience would identify with Alex's desire to not give up on people and treat them as children incapable of making decisions without an AI God guiding them. People are flawed, but do we have a right to just throw out the things that make us human because a more expedient answer is thrown in our face? Not to mention "pure" democracy has never really worked all that well in real life.
Yet the Templar faction has the game's WORST ending, despite the fact that their cause is the most logical.
Nanotech implants completely fucked over the world. JC Denton
So why the fuck does the most logical ending to putting an end to super overpowered data networks, insane AI, "Godlike" cyborgs and Illuminati power plays come across in the ending as the ranting ravings of religious fundies? Which in the GAMEPLAY segments are amongst the most logical and have the best argued points. Turing humanity into a
So basically JC Denton becomes a
You can't have heroes and villains when the villains make more sense than the heroes. I was so pissed off when I got to that ending.
On a more positive note. The one thing I did enjoy in Deus Ex 2 were the weapons.
And we're talking regular people here.
As for the original, the Shifter mod is truly excellent. The improvements it provides are of the variety that you wonder why the hell the original devs didn't include them in the first place. A couple especially common-sense changes are having a strength mod which improves your attack power and lifting strength (I guess people have a different set of muscles for lifting chairs and swinging swords in the original?) and, of course, regular aug canisters also working as upgrade canisters. Few things in Deus Ex were as disappointing as coming across a canister and it turns out to be a redundant leg canister. Pretty sure I don't want another chance to have silent movement when I can just crouch with the leg muscle mod on and move faster than if I was running silently.
Just because technology results in bad things doesn't mean that technology is bad. Nuclear bombs do not make nuclear reactors evil.
Even if that WERE the case, going backwards is never a logical step. If you destroy nanotechnology, it will return because progress DOES continue. Even if it's some sort of anti-nanotech immune system (again, didn't play, don't want to play, just the impression I got), there's always going to be a way around it, in the same way people get sick even though they have immune systems. And, because you destroyed it the first time, anybody looking to use nanotech would likely have ACTUAL malicious intent behind it, because it would not be seen as a "good" thing to be done, assuming people accepted the purging.
JC's plan was a bit unrealistically vague in response to some of the questions, like "what if people don't like it?" "Oh, they'll like it, I'm sure!" Probably done so that people would have some thoughts along your lines. But the idea itself isn't inherently bad, while the Templar's idea of trying to prevent human progress IS.
...Yes, I'm fairly sure that's the case.
What was more irritating than the supposed omnipotence of technology was the complete derailment of
He goes from being a guy who just wants to free the world and help people to the guy who creates a new 'Matrix' because human are such assholes according to HIM. This is despite the fact that this is a heel-face turn from his attitudes in the first game. He becomes the same kind of tech obsessed freak that Everett, Hope and Simmons were in the first game. Not to mention, the merging with the AI seems to have affected his basic personality because some of the same dialog he states in his 'defense' of his plan he argued AGAINST in the first game in Everett's base with the prototype AI who liked to 'watch' people.
http://www.youtube.com/watch?v=inODOOYjAbI
The character went from, "You underestimate humankind's desire for freedom."
to, "Like it or not, intelligent life WILL evolve to the next level!"
That final line from Alex to JC really summed up how *I* felt at that moment. "There's nothing wrong with being human JC. That's something you seem to have forgotten."
Anyway, here's the final nail in the coffin of this conversation.
http://www.youtube.com/watch?v=MGIdYl2oN74&feature=related
For Deus Ex 1: one little tip. Save as many multitools as you can. If you have explosives etc that can be used to open doors etc, use THEM in the early parts of the game.
As you advance in skills, you use less materials for each hacking/picking and you will need a TON of them to make your life easier later in the game.
NOTE: The Shifter mod fixes this.
And then to bring in the characters again,
With good writing some of that might have been acceptable, but all of it combined is too much to swallow.
Personally, the best parts of IW were the incidental stories and characters you got to deal with along the way; bits and pieces of the atmosphere. Dealing with multiple players in a complex gun-running scheme throughout the game. Running up against your fellow Tarsus grads in the field, or hearing radio stories about things you did in the last town. While they could've done a better job building the actual levels, I did get a kick out of the world they made and was able to enjoy the game at least that much. And then, of course, there was NG Resonance:
AI NG: Tra la la la laaaa... I think I'll fire the bitch. Right now.
-LATER-
Real NG: Who the hell fired my manager?!
Alex: It's complicated. Suffice it to say I'm going to shoot you just to see your AI half reacts.
Absolute favorite moment was Saman
TL;DR - IW had problems as a sequel and as an individual game, though it had its moments nonetheless.
The fact that Saman's rationalizations somehow managed to convince you anyway is almost a point in the game's favour, in my eyes.
The criticism that the game got about its endings pretty funny. People constantly complained (and rightfully so) about the lack of consequence all throughout the game, but as soon as they were presented with some actual, interesting consequences, they hated it even more. I found the lack of a boring "everybody wins, hooray!" ending to be one of the better aspects of the game.
I just think its ironic considering that most cyberpunk stories deal with breaking free FROM CONTROL, and yet the one faction in DE:IW that most closely resemble this ideology are 'meant' to be the bad guys.
Morpheus was a Luddite too you know.
3DS Friend Code: 2165-6448-8348 www.Twitch.TV/cooljammer00
Battle.Net: JohnDarc#1203 Origin/UPlay: CoolJammer00
Did you patch the game with the latest official patch first.
I downloaded the multiplayer version patch thingy. v1112fm? And then I installed Shifter and actually got it to the level before it froze my entire computer.
3DS Friend Code: 2165-6448-8348 www.Twitch.TV/cooljammer00
Battle.Net: JohnDarc#1203 Origin/UPlay: CoolJammer00
Update your drivers maybe.
Have you only tried it once?
I dunno, maybe I'll fiddle. Maybe my computer just can't run it.
3DS Friend Code: 2165-6448-8348 www.Twitch.TV/cooljammer00
Battle.Net: JohnDarc#1203 Origin/UPlay: CoolJammer00