I hated trying to save paul because that part was so buggy, and sometimes it ended with him attacking me, or being "dead" even though he had singlehandedly wiped out the entire UNACTO squad, because one soldier wound up stuck in the elevator or under the stairs or something. The first time I played it I actually thought you couldn't save him, because I thought I had and then he turned up dead later.
While the stylish way to do that section is to kill everyone through high powered explosives, ala Sunglasses at Night, there is an easier way
Just run at the soldiers and die instead of going out the window. Paul will live, and you don't have to agonize over winning that fight. Also, helps if you are trying to get through the game without killing anyone, but want to save Paul.
The easiest way is to
hide in the closet at the beginning while he kills most of the people. If you go out of the window, he is automatically dead so just follow him. After that, it is mostly a case of figuring out how to silently take down the people between you and the subway if you are playing a pacifist. You could always run like hell, I guess.
Paul tends to bug out and disappear if you stay and watch him fight, which I think usually counts as him having survived, but really, there's no reason to actually try to escape. You have to be captured, and if you make it to the subway that just means you have to kill/avoid Anna Navarre and then get beat up by Gunther. And you only get about 100 EXP for it. So what's the point?
I'm currently playing a no kills run of this game. It's starting to get real tough now that I can't just baton the enemies unconscious. Some interesting things
I tranq darted Manderley during the escape before I spoke to him, which resulted in Walton acting like I had just killed him. I also managed to neither allow Lebedev to die nor kill Anna Navarre at the 747, by blocking Navarre from Lebedev with his couch. The game did not seem to recognize my efforts. But apparently the game does change by sparing Navarre from death, which was annoying because I had to waste LAMs
Simpler just to Tranq Lebedev. The game treats it like you killed him though.
I need to play the murderous motherfucker route. Normally I don't start killing until the escape from UNATCO.
Think I mentioned this in the previous DX thread, but one of the things I love to do is screw around in the Versalife labs just before
you upload the dragon's tooth schematic
The amount of trouble you can cause is so fun. Letting the bums/greasels/greys loose and generally causing havoc is so fun. Theres a bunch of explosive/poison barrels and with good positioning you can kill everyone in there just by opening the cages then running and hiding in the vents.
Good for escaping too as technically you didnt kill anyone, every just died in the chaos :P
I hated trying to save paul because that part was so buggy, and sometimes it ended with him attacking me, or being "dead" even though he had singlehandedly wiped out the entire UNACTO squad, because one soldier wound up stuck in the elevator or under the stairs or something. The first time I played it I actually thought you couldn't save him, because I thought I had and then he turned up dead later.
While the stylish way to do that section is to kill everyone through high powered explosives, ala Sunglasses at Night, there is an easier way
Just run at the soldiers and die instead of going out the window. Paul will live, and you don't have to agonize over winning that fight. Also, helps if you are trying to get through the game without killing anyone, but want to save Paul.
The easiest way is to
hide in the closet at the beginning while he kills most of the people. If you go out of the window, he is automatically dead so just follow him. After that, it is mostly a case of figuring out how to silently take down the people between you and the subway if you are playing a pacifist. You could always run like hell, I guess.
Paul tends to bug out and disappear if you stay and watch him fight, which I think usually counts as him having survived, but really, there's no reason to actually try to escape. You have to be captured, and if you make it to the subway that just means you have to kill/avoid Anna Navarre and then get beat up by Gunther. And you only get about 100 EXP for it. So what's the point?
I'm currently playing a no kills run of this game. It's starting to get real tough now that I can't just baton the enemies unconscious. Some interesting things
I tranq darted Manderley during the escape before I spoke to him, which resulted in Walton acting like I had just killed him. I also managed to neither allow Lebedev to die nor kill Anna Navarre at the 747, by blocking Navarre from Lebedev with his couch. The game did not seem to recognize my efforts. But apparently the game does change by sparing Navarre from death, which was annoying because I had to waste LAMs
Simpler just to Tranq Lebedev. The game treats it like you killed him though.
I need to play the murderous motherfucker route. Normally I don't start killing until the escape from UNATCO.
It's weird. I can't tell if the game is acknowledging Lebedev is alive or not, because they talk about how I refused to kill Lebedev and I think someone mentioned that UNATCO picked Lebedev up for interaction, but for the most part the conversations act as though I let Navarre kill him
My big problem with the no-kills run was that I always ran out of tranq darts and prod charges before even leaving Liberty Island.
I usually started with good intentions, but necessity always forced my hand... onto the trigger of a sniper rifle.
There's no reason to use the prod early on, a good hit from the baton will drop all of the early game enemies. But the prod does become important later
MJ12 Commandos are 'vulnerable' to prods. Except it's a pain in the ass to hit them with the prod in the sweet spot.
Someone mentioned escaping from the MJ12 compound into the twist, but I think looking through the glass walkway in Versalife was the biggest shock I got from the original game. Thinking about it now, I suppose it has some of the most cliched of Deus Ex's conspiracy theories but I was amazed at the time.
I got onto the roof above Maggie Chow's apartment. But rather then break in the skylight (which I believe sets off an alarm?) I jumped onto an adjacent rooftop, then jumped onto the small ledge by one of her windows overlooking the street. Then I gently let myself in with the baton, spoke with Ms. Chow, and then found that if you enter in this manner she leaves her secret passageway open! Made my stay in Hong Kong much faster and made the Dragon Tooth's quest very quick.
I think I replayed this with the Shifter mod a while back. Anyone have any mod recommendations to jazz it up a little? Not looking for a total conversion (Though I am going to play The Nameless Mod at some point), just something that makes the game more difficult or something along those lines.
I only played as a dedicated heavy weapons guy once, and all other playthroughs whenever I'd come across one of the big three I'd just grab it, use whatever ammo I had on whatever I didn't feel guilty killing, dump it and move on.
Bumping up energy shielding makes combat with MIBs interesting. In
Area 51
I used speed enhancement to jump over a stack of crates, on the other side of which was two MIBs and a commando. Turned on the shield, cracked one of the suits square in the head on the way down with the dragon's tooth, which touched off the other guy, which took out the commando. Denton walks away with minimal damage.
That same combination of augs makes melee combat against 'bots strangely practical.
There's only one person you 'have' to kill, and even that's not true.
You can glitch Navarre to open the door for you, and then you just have to run to the level change without killing her/her killing you. The game glitches because of it (you will keep the primary objective 'Kill Anna Navarre' as well as the one about getting the key from Alex after her death) but apparently this changes the conversation with Gunther when you face him later. They might have originally intended to allow you to bypass Navarre
Or you could just
knock her out with tranq darts/gas grenades. IIRC, Alex gives you the key, but tells you that he'll have to kill her himself.
Does anyone ever play with the flamethrowers? I tried to use them once but I ended up accidentally setting myself on fire way too often.
My favorite flamethrower story was at the airfield. There's a small loading dock there guarded by an NSF dude with a flamethrower. I was sneaking around and he spotted me and began flaming. I took a running leap into the water. He realized his range was insufficient, so he put the flamethrower away, pulled out a knife, jumped into the water, and swam at me. We went at it like sharks for a little bit, me with my crowbar and him with his knife. I did enough damage to him to trigger the "run away" action so he swam off into the depths. I chased him for a moment but he kept going downwards and out into the sea and I was running out of breath. The last I saw of him he disappeared into the murk.
There's only one person you 'have' to kill, and even that's not true.
You can glitch Navarre to open the door for you, and then you just have to run to the level change without killing her/her killing you. The game glitches because of it (you will keep the primary objective 'Kill Anna Navarre' as well as the one about getting the key from Alex after her death) but apparently this changes the conversation with Gunther when you face him later. They might have originally intended to allow you to bypass Navarre
Or you could just
knock her out with tranq darts/gas grenades. IIRC, Alex gives you the key, but tells you that he'll have to kill her himself.
Yeah, I actually didn't know about the "sweet spot" until after my last run through.
Is it the same as the baton?
I didn't know there *were* sweet spots!
Coincidentally, I have always ended up in the same spot Houn was talking about, running out of prods and tranq darts before the end of the first level. =( I love this game, but I've never been able to get through it no-kill because of that, as much as I wanted to.
So where's this sweet spot, eh? Clue me in! (When I go home tonight from work 2.0, I'm installing this game again for sure )
VThornheart on
3DS Friend Code: 1950-8938-9095
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augustwhere you come from is goneRegistered Userregular
Ah, this is good to know! I'll have to give it another shot.
But wouldn't they spot you if you stand up to hit them in the back of the head? The only way I ever got someone to not see me sneaking up was if I was crouched I think.
VThornheart on
3DS Friend Code: 1950-8938-9095
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augustwhere you come from is goneRegistered Userregular
edited July 2009
Uh... get behind them?
Also move slowly or get the sound suppressor.
august on
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pyromaniac221this just might bean interestin YTRegistered Userregular
edited July 2009
So I finally started this game for the first time.
I think the shadows are glitching, or something. The graphics look seriously messed up.
There's only one person you 'have' to kill, and even that's not true.
You can glitch Navarre to open the door for you, and then you just have to run to the level change without killing her/her killing you. The game glitches because of it (you will keep the primary objective 'Kill Anna Navarre' as well as the one about getting the key from Alex after her death) but apparently this changes the conversation with Gunther when you face him later. They might have originally intended to allow you to bypass Navarre
Or you could just
knock her out with tranq darts/gas grenades. IIRC, Alex gives you the key, but tells you that he'll have to kill her himself.
Oh man is that true? Because
I didn't think it be as simple as gas grenade/darts it's only what Ive been doing this whole time? Are you sure that works because I've just been glitching the hell out of her and running past
There's only one person you 'have' to kill, and even that's not true.
You can glitch Navarre to open the door for you, and then you just have to run to the level change without killing her/her killing you. The game glitches because of it (you will keep the primary objective 'Kill Anna Navarre' as well as the one about getting the key from Alex after her death) but apparently this changes the conversation with Gunther when you face him later. They might have originally intended to allow you to bypass Navarre
Or you could just
knock her out with tranq darts/gas grenades. IIRC, Alex gives you the key, but tells you that he'll have to kill her himself.
Oh man is that true? Because
I didn't think it be as simple as gas grenade/darts it's only what Ive been doing this whole time? Are you sure that works because I've just been glitching the hell out of her and running past
I actually used a gas grenade the very first time I played Deus Ex. Believe it or not but I wanted to keep being a bad ass UNATCO agent. If I recall correctly, in Paris, Gunther says something along the lines of "Even though you spared Agent Navarre, you've still betrayed UNATCO" or some such bullshit.
Headshot if you are trained with pistols, if I remember correctly.
Yep. Single dart to the back of the head takes down any non-augmented humans in a single shot, IIRC. No alert noise either, just the "urrrgh" quiet-drop.
Yet somehow his comrades don't hear a ~180lb soldier go THUMP on the ground. Whatever, it's cool.
PeregrineFalcon on
Looking for a DX:HR OnLive code for my kid brother.
Can trade TF2 items or whatever else you're interested in. PM me.
Posts
I need to play the murderous motherfucker route. Normally I don't start killing until the escape from UNATCO.
Sometimes I Stream Games: http://www.ustream.tv/channel/italax-plays-video-games
I usually started with good intentions, but necessity always forced my hand... onto the trigger of a sniper rifle.
The amount of trouble you can cause is so fun. Letting the bums/greasels/greys loose and generally causing havoc is so fun. Theres a bunch of explosive/poison barrels and with good positioning you can kill everyone in there just by opening the cages then running and hiding in the vents.
Good for escaping too as technically you didnt kill anyone, every just died in the chaos :P
Is it the same as the baton?
Can trade TF2 items or whatever else you're interested in. PM me.
3DS FC: 2148-8300-8608 WiiU: AgahnimD
Bumping up energy shielding makes combat with MIBs interesting. In
That same combination of augs makes melee combat against 'bots strangely practical.
Or you could just
My favorite flamethrower story was at the airfield. There's a small loading dock there guarded by an NSF dude with a flamethrower. I was sneaking around and he spotted me and began flaming. I took a running leap into the water. He realized his range was insufficient, so he put the flamethrower away, pulled out a knife, jumped into the water, and swam at me. We went at it like sharks for a little bit, me with my crowbar and him with his knife. I did enough damage to him to trigger the "run away" action so he swam off into the depths. I chased him for a moment but he kept going downwards and out into the sea and I was running out of breath. The last I saw of him he disappeared into the murk.
Bastard had a flamethrower I wanted.
Wait what woah.
I didn't know there *were* sweet spots!
Coincidentally, I have always ended up in the same spot Houn was talking about, running out of prods and tranq darts before the end of the first level. =( I love this game, but I've never been able to get through it no-kill because of that, as much as I wanted to.
So where's this sweet spot, eh?
But you have to believe the sweet spot is there.
No, that one is near the knee.
Small of the back works for the baton too.
Ask Nancy Kerrigan.
But wouldn't they spot you if you stand up to hit them in the back of the head? The only way I ever got someone to not see me sneaking up was if I was crouched I think.
Also move slowly or get the sound suppressor.
I think the shadows are glitching, or something. The graphics look seriously messed up.
EDIT: My bad, colors were messed up. Fixed.
Sign him up for the Knicks!
Oh man is that true? Because
Yep. Single dart to the back of the head takes down any non-augmented humans in a single shot, IIRC. No alert noise either, just the "urrrgh" quiet-drop.
Yet somehow his comrades don't hear a ~180lb soldier go THUMP on the ground. Whatever, it's cool.
Can trade TF2 items or whatever else you're interested in. PM me.