The recent re-emergence of corpses spelling out gold farmer's websites in capital cities is clear evidence that teleport hacks are once again amongst us. Although the Wintergrasp thing has been going on for months now.
dylman on
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HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
edited August 2009
Wait 'til the people using the exploits get banned and then bitch about Blizzard's tyranny.
The recent re-emergence of corpses spelling out gold farmer's websites in capital cities is clear evidence that teleport hacks are once again amongst us. Although the Wintergrasp thing has been going on for months now.
Yeah, I myself thought those days were gone until 2 weeks ago on my realm.
Xabora on
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GumpyThere is alwaysa greater powerRegistered Userregular
So, is there some new bug/exploit that lets people run around underneath the ground in Wintergrasp and mine? I've run into 2 guys in the last hour doing this, I wouldn't have been able to see them if I didn't have hostile nameplates on.
Been around for ages, most of the time you can still target them if you have a ranged attack to hand
So I think It's time to reinstall wow again but my burning crusade cds seem to be fucked, could I just download burning crusade from the blizzard downloader and then use my original + lich king disk to finish the install? Or could I just download lich king and it installs the whole dang thing?
So I think It's time to reinstall wow again but my burning crusade cds seem to be fucked, could I just download burning crusade from the blizzard downloader and then use my original + lich king disk to finish the install? Or could I just download lich king and it installs the whole dang thing?
My brother had to use all 3 when he got his laptop
So I guess use the blizzard downloader
In a little more than a week is Blizzcon
Who is going?
What do you expect?
Blah blah blah other questions
I am going (via the internet and its wonderful streaming technologies). I expect three things:
A) The announcement of the next expansion The announcement of at least one if not both of the new races
C) The Q&A session to be largely unenlightening and full of people asking questions that have gone unanswered (or unsatisfactorily answered) since the first Blizzcon
I hope for the following (but don't expect it):
A) A teaser of the much-rumored "next-gen MMO" that the team has been working on for a while now A release date for Diablo III (come onnn 2010...hah)
An email containing a code for the pet and redemption instructions will be sent 6 to 8 weeks after the event.
noooo
The gf and I are going and we expect to play lots and lots of D3. I'm going to ask a question about weapon skill and they are going to give me a bullshit answer, but I will feel good about it because I'm doing it for you guys. My gf is unsure if she will finish her costume in time so that is up in the air. I'm hoping to see a good show (now that Ozzy is confirmed). Plus I will be meeting a few guildies. Should be a fun time.
willmannyeatthat on
Pokemon Pearl: 4640 3998 1657
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HalfmexI mock your value systemYou also appear foolish in the eyes of othersRegistered Userregular
edited August 2009
I'm wondering what kind of show Ozzy will put on. If it's just him and his band playing, rock on. If it's him and the Level 70 ETC guys...that is less encouraging. I don't want to see/hear a rock icon playing "Rogues do it from behind".
I'm wondering what kind of show Ozzy will put on. If it's just him and his band playing, rock on. If it's him and the Level 70 ETC guys...that is less encouraging. I don't want to see/hear a rock icon playing "Rogues do it from behind".
So I think It's time to reinstall wow again but my burning crusade cds seem to be fucked, could I just download burning crusade from the blizzard downloader and then use my original + lich king disk to finish the install? Or could I just download lich king and it installs the whole dang thing?
Log into your account and click Download Game Client from the main screen. Even if you're unsubbed it'll let you download all expansions, even ones you don't own.
Last time...I think Lich King was leaked from the goodies bag right? I'd suppose we should start getting some leaks soon.
Also, someone has to repost the official unofficial expansion road map.
I can't remember exactly what the first leak was. I do remember seeing a leak by someone who had a picture of the WotLK CE and they took a picture of it, but I don't recall if that was the first "official" leak or not.
Halfmex on
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HalfmexI mock your value systemYou also appear foolish in the eyes of othersRegistered Userregular
Think it'll be something like MC and BWL, etc? Where there's multiple instances that make up a whole? Because that's a lot of bosses. Unless they're setting it up to where you have to use the raid extension for awhile?
PierceNeck on
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HalfmexI mock your value systemYou also appear foolish in the eyes of othersRegistered Userregular
edited August 2009
I think Ulduar is already a few too many bosses. I have to imagine it'll be a winged instance, but even so, wow.
I feel obligated to point out that he said bosses, not boss encounters.
I needed anime to post. on
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HalfmexI mock your value systemYou also appear foolish in the eyes of othersRegistered Userregular
edited August 2009
Good point, I hadn't considered that.
Still though, you have to wonder if they're going to add another 5 man for this last patch, because 31 is just too large a number for one instance.
Halfmex on
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Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
edited August 2009
Its actually not. Remember, in terms of size, you guys are all considering it in terms of how many was too many back before you could choose to extend your raid lockout. Now that you can, there really isn't a realistic limit to what you can do, and it removes the problem guilds have when clearing new instances...is that you get new boss after new boss, but only until the end of the week, then you can't progress any further until you practise the initial bosses to a degree that allows you to complete them quickly and move on to the new encounters.
With extended raid lockouts, you can continue extending your raid lockout until the first time you clear it.
Dhalphir on
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Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
edited August 2009
I wonder if they are going to use the Colliseum Tribute mechanic on Icecrown.
Beat 31 bosses without dying to get the best belt in the game.
Munkus Beaver on
Humor can be dissected as a frog can, but dies in the process.
With extended raid lockouts, you can continue extending your raid lockout until the first time you clear it.
While this is true for a top end guild, for example Ensidia, it's absolutely not true for any normal guild. A normal guild relies on getting gear to overcome their lack of skill compared to better guilds and extending the raid lockout denies you the gear you'll need to progress. At a certain point it is true that you won't need gear any more, but I think that having 30 boss fights, assuming this is true, widens the gap between casual 3 day guild and hardcore 5+ since the later group can afford to farm the gear they need and attempt the new boss, not to mention that they are normally more skilled, while the casual group has to make a distinct choice between progression and farming the gear they need.
khain on
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Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
edited August 2009
It always has been true that more time on your hands = more, better gear but yeah, 31 bosses would result in a huge discrepancy between the guild that raids 6 nights a week and the guild that raids 2.
Munkus Beaver on
Humor can be dissected as a frog can, but dies in the process.
0
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
With extended raid lockouts, you can continue extending your raid lockout until the first time you clear it.
While this is true for a top end guild, for example Ensidia, it's absolutely not true for any normal guild. A normal guild relies on getting gear to overcome their lack of skill compared to better guilds and extending the raid lockout denies you the gear you'll need to progress. At a certain point it is true that you won't need gear any more, but I think that having 30 boss fights, assuming this is true, widens the gap between casual 3 day guild and hardcore 5+ since the later group can afford to farm the gear they need and attempt the new boss, not to mention that they are normally more skilled, while the casual group has to make a distinct choice between progression and farming the gear they need.
nope, wrong.
a couple of pieces of gearr one week will not improve your chances of downing a boss the next week.
what will improve your chances, is spending 2-3 hours wiping ot the boss and working out the strategy. you don't go from 2-3 hours of wiping on a boss to killing it just by having a bit more gear.
guilds like Ensidia are not jut more skilled...they are also more dedicated. (800 attempts at heroic Firefighter anyone?) So they deserve to be able to get more gear and progress faster than the people who don't have that level of dedication.
I fail to see how Ensidia being able to choose to continue progressing rather than farm gear affects your guild in any way.seriously, how can you guys be this stupid?
by allowing you to choose to extend your lockouts, you now, as a casual guild, have the choice to progress onwards if you wish. even if its only one boss a week, you can do that. or, you can choose to farm the early bosses, and progress at a normal rate without extending your lockout.
before the advent of extended lockouts, you had no choice, you had the farm the early bosses because as a casual guild you have neither the time nor inclination to put in the time to progress beyond those early bosses until later on in the instance's lifetime. now, you have the choice.
It's not a couple pieces of gear, if you're on say the 6th boss then it's closer to 15 and 10 bosses in you're now at 30 and given that this is in the first couple of weeks your basically going to use 90% of it. Of course this number does drop off and at some point the gear won't be a major factor, but I think you highly under estimating how important gear is to the average guild. Raising your HPS, DPS and EHP/Avoidance all helps cover for any mistakes or shortfalls in skill and while I don't think you can discount how important having a good strategy is and spending time wiping on the boss you also need X amount of each of the above stats to kill it. I also don't disagree that guilds with more dedication should and will progress farther, but I think that as you add in more bosses the already wide gap will become even larger. One thing to note though is that if you take Ulduar and say that the hard modes are separate bosses then instead of 14 boss you end up with 23.
Also I'm not sure why you think I have a problem with the raid lockout change as I don't, I just think that 30 bosses in a single instance is to big. Of course it could be winged, or they could be counting HMs, but if the instance is basically 3 times the size of Ulduar then I think that's to big.
You know top end guilds is not always where its at. I have seen skilled players that play casually to hardcore. I have seen stupid people from hardcore to casual.
Laonar on
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HalfmexI mock your value systemYou also appear foolish in the eyes of othersRegistered Userregular
I wonder if they are going to use the Colliseum Tribute mechanic on Icecrown.
Beat 31 bosses without dying to get the frostwyrm mount.
Fixed. Count on it.
Yep, that's probably what it'll be. No shot at that mount either for me, then. Oh well.
Halfmex on
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Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
edited August 2009
I'm not really talking about Ensidia vs. Hellz Bithcez
I'm talking about average skilled man guild that raids 6 nights a week on vs any guild that raids 2 nights a week.
More bosses, more chances for upgrades, more people getting upgraded. I've had a bitch of a time upgrading pieces on my DK because the bosses we kill just don't drop the loot I need or refuse to drop the loot I need or I lose the roll to other people.
It's not a matter of elitism here. It's mathematics!
Munkus Beaver on
Humor can be dissected as a frog can, but dies in the process.
0
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
edited August 2009
it is mathematics, but I'm struggling to see how raiding two nights a week for gear is any different to what you do right now with a smaller instance size.
If gear is that important to you, just don't extend the raid lockout, and you can work on the bosses at your leisure. If progression is more important to you, extend it.
The size of the instance is basically irrelevant. Sure, the hardcore guilds will get through the instance in their first lockout, probably within two weeks. But they were always going to be ahead of the two-nights-a-week crew, so why even bother comparing?
The gap between the top end and casual guilds may very well increase. But it won't increase due to the casual guilds killing less bosses than they are now. It will increase due to the top end guilds killing more. Which doesn't hurt the casual guilds in any way at all.
What skill?
Raiding doesn't need any skill unless you are the Tank.
The only people with skill are Tanks who have to memorize all the boss fight tanking patterns.
There is no skill for DPS or Healers.
DPS just press the same 3 buttons all the time spaming attacks.
And Healers just press the same 3 buttons again healing party.
What skill?
Raiding doesn't need any skill unless you are the Tank.
I disagree
It takes some skill because the DOn't stand in the fire/green/black or whatever colour stuff on the ground shows that people don't pay attention
Brainleech on
0
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
What skill?
Raiding doesn't need any skill unless you are the Tank.
The only people with skill are Tanks who have to memorize all the boss fight tanking patterns.
There is no skill for DPS or Healers.
DPS just press the same 3 buttons all the time spaming attacks.
And Healers just press the same 3 buttons again healing party.
spoken like a true non-raider.
raiding requires skill from all members of the party.
you need to be able to react quickly to the elmeents of each fight, adjust to them, and get back into your role quickly enough. The quicker you do it, the less your task suffers. healers have ot make sure they use the right spell at the right time, or they'll run out of mana. they have to heal the right person at the right time.
Healers require as much skill as tanks (more in a lot of bosses). DPS requires a certain amount of skill to maximize their output. DPS has the easiest job, since it does tend to lend itself to tunnel vision a lot more than healing or tanking, but still, the difference between a good warlock and a bad one is pretty huge. There's a warlock on my server with more crit, more spellpower, and more haste than me, yet I reliably do almost 3k dps higher than him on the same content.
It's hitting the same three buttons all night like race car driving is turning left all night.
You can't make a quantifying statement like "X takes more skill than Y" because it's a very situational matter. Certain fights are easier to tank than others. Certain fights are easier to heal than others. Certain fights have less responsibilities for the DPS than the others.
Take a fight like Patchwerk. All that it is for the tank and the DPS is a gear check. It is also a gear check for the healers, but with a much tighter room for success and failure. Compare it to a fight like Thaddius, where it's the responsibility of every single person in the raid to move when they're supposed to.
Heck, take Emalon. It doesn't matter how skilled your tanks and healers are - the success of that fight is dependant, 100%, on whether your DPS can kill that add fast enough. Take Hodir or Vezax - if your DPS don't know how to properly utilize their buffs and avoid unnecessary damage, the healers and tanks are inevitably going to be overwhelmed (And if the healers or tanks can't properly heal through the damage or survive the hits than your DPS are going to be eaten alive).
Every fight is different, and every fight demands different responsibilities from the participants. There are certain, catch-all requirements that are likely to always be present - Keep threat, maximize damage, keep the raid alive - but none of those actions themselves are very difficult.
Sorry your arguement fail.
Becos for DPS and Healers, it takes as much skill doing a 5 man instance as with doing a raid.
Esp for Healers who just stand behind and spam heals.
Posts
Been around for ages, most of the time you can still target them if you have a ranged attack to hand
My brother had to use all 3 when he got his laptop
So I guess use the blizzard downloader
The gf and I are going and we expect to play lots and lots of D3. I'm going to ask a question about weapon skill and they are going to give me a bullshit answer, but I will feel good about it because I'm doing it for you guys. My gf is unsure if she will finish her costume in time so that is up in the air. I'm hoping to see a good show (now that Ozzy is confirmed). Plus I will be meeting a few guildies. Should be a fun time.
Gonna creep inside your backdoooooooOOOOOOOOR!!
Huh.
Also, someone has to repost the official unofficial expansion road map.
Evidence? What's that?
Yeah, while I think they are right, this doesn't confirm shit.
at least mmo-champion provided the masks as some level of "proof", weeks ago.
I love how this is all the sudden news, and they're acting like they've made the discovery.
I'm sure their "source" is http://www.mmo-champion.com/index.php?topic=79546.0
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
Jesus and Mary.
Also, apparently we'll get details on Icecrown in "a few weeks":
Still though, you have to wonder if they're going to add another 5 man for this last patch, because 31 is just too large a number for one instance.
With extended raid lockouts, you can continue extending your raid lockout until the first time you clear it.
Beat 31 bosses without dying to get the best belt in the game.
While this is true for a top end guild, for example Ensidia, it's absolutely not true for any normal guild. A normal guild relies on getting gear to overcome their lack of skill compared to better guilds and extending the raid lockout denies you the gear you'll need to progress. At a certain point it is true that you won't need gear any more, but I think that having 30 boss fights, assuming this is true, widens the gap between casual 3 day guild and hardcore 5+ since the later group can afford to farm the gear they need and attempt the new boss, not to mention that they are normally more skilled, while the casual group has to make a distinct choice between progression and farming the gear they need.
nope, wrong.
a couple of pieces of gearr one week will not improve your chances of downing a boss the next week.
what will improve your chances, is spending 2-3 hours wiping ot the boss and working out the strategy. you don't go from 2-3 hours of wiping on a boss to killing it just by having a bit more gear.
guilds like Ensidia are not jut more skilled...they are also more dedicated. (800 attempts at heroic Firefighter anyone?) So they deserve to be able to get more gear and progress faster than the people who don't have that level of dedication.
I fail to see how Ensidia being able to choose to continue progressing rather than farm gear affects your guild in any way.seriously, how can you guys be this stupid?
by allowing you to choose to extend your lockouts, you now, as a casual guild, have the choice to progress onwards if you wish. even if its only one boss a week, you can do that. or, you can choose to farm the early bosses, and progress at a normal rate without extending your lockout.
before the advent of extended lockouts, you had no choice, you had the farm the early bosses because as a casual guild you have neither the time nor inclination to put in the time to progress beyond those early bosses until later on in the instance's lifetime. now, you have the choice.
Also I'm not sure why you think I have a problem with the raid lockout change as I don't, I just think that 30 bosses in a single instance is to big. Of course it could be winged, or they could be counting HMs, but if the instance is basically 3 times the size of Ulduar then I think that's to big.
Fixed. Count on it.
Xbox Live: Kunohara
I'm talking about average skilled man guild that raids 6 nights a week on vs any guild that raids 2 nights a week.
More bosses, more chances for upgrades, more people getting upgraded. I've had a bitch of a time upgrading pieces on my DK because the bosses we kill just don't drop the loot I need or refuse to drop the loot I need or I lose the roll to other people.
It's not a matter of elitism here. It's mathematics!
If gear is that important to you, just don't extend the raid lockout, and you can work on the bosses at your leisure. If progression is more important to you, extend it.
The size of the instance is basically irrelevant. Sure, the hardcore guilds will get through the instance in their first lockout, probably within two weeks. But they were always going to be ahead of the two-nights-a-week crew, so why even bother comparing?
The gap between the top end and casual guilds may very well increase. But it won't increase due to the casual guilds killing less bosses than they are now. It will increase due to the top end guilds killing more. Which doesn't hurt the casual guilds in any way at all.
Raiding doesn't need any skill unless you are the Tank.
The only people with skill are Tanks who have to memorize all the boss fight tanking patterns.
There is no skill for DPS or Healers.
DPS just press the same 3 buttons all the time spaming attacks.
And Healers just press the same 3 buttons again healing party.
I disagree
It takes some skill because the DOn't stand in the fire/green/black or whatever colour stuff on the ground shows that people don't pay attention
spoken like a true non-raider.
raiding requires skill from all members of the party.
you need to be able to react quickly to the elmeents of each fight, adjust to them, and get back into your role quickly enough. The quicker you do it, the less your task suffers. healers have ot make sure they use the right spell at the right time, or they'll run out of mana. they have to heal the right person at the right time.
If you have Healers without any skill, you wont be downing bosses.
Regardless of how good your tanks are.
It's hitting the same three buttons all night like race car driving is turning left all night.
Take a fight like Patchwerk. All that it is for the tank and the DPS is a gear check. It is also a gear check for the healers, but with a much tighter room for success and failure. Compare it to a fight like Thaddius, where it's the responsibility of every single person in the raid to move when they're supposed to.
Heck, take Emalon. It doesn't matter how skilled your tanks and healers are - the success of that fight is dependant, 100%, on whether your DPS can kill that add fast enough. Take Hodir or Vezax - if your DPS don't know how to properly utilize their buffs and avoid unnecessary damage, the healers and tanks are inevitably going to be overwhelmed (And if the healers or tanks can't properly heal through the damage or survive the hits than your DPS are going to be eaten alive).
Every fight is different, and every fight demands different responsibilities from the participants. There are certain, catch-all requirements that are likely to always be present - Keep threat, maximize damage, keep the raid alive - but none of those actions themselves are very difficult.
Becos for DPS and Healers, it takes as much skill doing a 5 man instance as with doing a raid.
Esp for Healers who just stand behind and spam heals.