Umbra was in oblivion too, you could get ebony armour really early in the game if you killed her (well since umbra is the spirit of the sword or whatever, I suppose it's technically a him?) and get the sword that is really good and has soulbind on hit or whatever the spell to fill up soul gems was called.
Er...I really really liked this game for what it offered.
100% voice acted...it was the first 'open world' game I'd ever played...I actually really loved the story, and this whole open world business was still new enough where I spent literally hours upon hours exploring this little low polygonal world.
It gets a bad rap sometimes, but I think if you remove the "Elder Scrolls" branding, it was an absolutely exceptional adventure game.
There were no RPG leveling elements, and was more story driven...but man...some of the quests were just so fun figuring out. For example:
So there's this mysterious smugglers den in town that you keep hearing about, and apparently this guy Lakeen knows the password to get in. The problem is, Lakeen likes to gamble, and this thug Rolo has his locket, and you have to get it back for him first. Upon entering Rolo's house, he "knows nothing about no locket." However, if you look carefully, he's literally sitting on a big treasure chest behind his table. He does mention that he works as a dock worker, however....Later, if you do a favor for the old man at the dock, he'll let you have his little flag that he uses to communicate down at the docks. If you actually climb up the tower at the docks and wave the flag (this is all manual--no scripted events or actions)...you hear a bell ring. The town bell apparently signifies a ship coming to port, and the old man waves his flag as an indicator. With the bell going off...who comes lumbering down the street but fat old Rolo. Poor guy thinks he has to come into work. Anyway, off to rolo's house, and the locket is yours unguarded.
Sounds convoluted in a way, but the game's fun puzzle/quest solving elements were all manual. There were no scripted events, or simply walking up to a quest object and hitting a "use" key. There is one portion of the game where you have to buy a shovel, and actually follow a treasure map (Literally: Walk 50 paces south of the statue...turn east...walk 20 paces...etc.) to find it and dig it up.
Oy, anyway. Sorry, that was nostalgia talking there. These were the days when games came with shit...and Redguard even came with a nice parchment map with burnt and frayed edges! Of course, it was a detailed map of the entire island...and these were the days where being able to fully roam an entire ISLAND (OH GOLLY!) was like a gaming wet dream. I just find this interesting because I'm not sure if I, or we, well ever fully get that sensation again. I mean, when being able to explore a lush open world was NEW new. I still had that urge to explore on into games like GTA 3, but anymore, games seem to be getting more and more detailed, with rich environments and the like...and yet, I seem to care less and less. I had more fun exploring the nooks of Stros M'Kai in Redguard than the prettiest and lushest open world games of today...sort of akin to how the little scripted parts of Half-life 1 blew me away...yet anymore, games are jam packed with little cinematic events, and I hardly even blink an eye.
My favourite part of morrowind was becoming a golden god near the end.
I refered to myself as a choo choo train, who ran around with his tiny little hammer forged by the gods
and could murder anyone and anything
and I loved seizing houses for my own personal use
this
except i didn't refer to myself as a choo choo train what the hell is that
and why is sunder so small
I was a huge Orc, and ran really really quickly
The Black Hunter on
0
Options
FishmanPut your goddamned hand in the goddamned Box of Pain.Registered Userregular
edited July 2009
I really need to finish Morrowind one day.
Like the main quest. Or one of the Great House factions.
I really enjoyed the time I did all the Temple shrine pilgrimages, no fast travel, as a beggar, utilising only what I could make myself.
Also, Daggerfall is crazy. Oblivion was great, too, just wandering around in the wilds, hunting and journeying. But Morrowind is my favourite. Man, I've months playing that game.
Also, Alec Meer of RockPaperShotgun has been doing a Morrowind blog last week or so. Not a real fan so far, but his mod selection at the beginning was interesting and RPS is usually a pretty good read, so I'm hoping something comes of it.
For some reason, the whole 'get better at a skill by using it' thing was a huge barrier for me. Arguments about 'well that's how it'd be in real life' aside...there was just something that really killed me about that system. Considering how mundane some of the sidequests in Oblivion were, paired with the fact that you don't get XP for completing quests...it just rubbed me the wrong way.
RankenphilePassersby were amazedby the unusually large amounts of blood.Registered User, Moderatormod
edited July 2009
oh man
just reinstalled 1nsane
and they got a patch that allows joystick support
and I got a 360 controller hooked up to the pc
bliss
Rankenphile on
0
Options
Shortytouching the meatIntergalactic Cool CourtRegistered Userregular
edited July 2009
I hate how I basically have to train only one skill for an entire level if I want to have a character who is going to be at all viable.
Especially if you're primarily a magic user.
Shorty on
0
Options
Blake TDo you have enemies then?Good. That means you’ve stood up for something, sometime in your life.Registered Userregular
edited July 2009
I only have played oblivion I had a really good time tooling around town and all that but I eventually realised I had a broken character and couldn't even fight goddam skeletons it made me not want to play the game any more.
Oblivion was made about 500 times more fun by turning the difficulty slider down a bunch. You would have to be a special kind of retard not to be able to kill stuff on the lowest setting.
For some reason, the whole 'get better at a skill by using it' thing was a huge barrier for me. Arguments about 'well that's how it'd be in real life' aside...there was just something that really killed me about that system. Considering how mundane some of the sidequests in Oblivion were, paired with the fact that you don't get XP for completing quests...it just rubbed me the wrong way.
it's a neat idea, but I hated how much skill and stat management went into making a viable character
unlikely as it is, I'd love to see TES V with fallout 3's skill system
I agree. I've always loved Fallout's system, Bethesda's changes included...
The only big thing Fallout 3 needed was loot (Beyond vanilla weapons), and Oblivion definitely had that going for it.
Oblivion was made about 500 times more fun by turning the difficulty slider down a bunch. You would have to be a special kind of retard not to be able to kill stuff on the lowest setting.
Yes! I realised this once I got into Kvatch. You had to walk into the plaza and kill maybe half a dozen monsters. Of course all your retard soldier pals quickly get themselves killed, and then you'd be squished. So I turned the difficulty slider aaaalll the way to the left.
Of course now the combat is completely unchallenging, but sometimes that's a good thing after you end up having to plunder Generic Goblin Cave #68721.
For some reason, the whole 'get better at a skill by using it' thing was a huge barrier for me. Arguments about 'well that's how it'd be in real life' aside...there was just something that really killed me about that system. Considering how mundane some of the sidequests in Oblivion were, paired with the fact that you don't get XP for completing quests...it just rubbed me the wrong way.
Yeah. I never liked the skill systems post arena aka "you mean I have to put a paperweight on my space bar to do that quest?"
The thing about the leveling systems is that they only require you to do things that involve doing useful things to advance, whereas with the skill system it's like, oh, I guess I should sit here and jump and run for half an hour.
Couldn't stand it. Fallout 3 is definitely better for not relying on it.
Zoel on
A magician gives you a ring that, when worn, will let you see the world as it truly is.
However, the ring will never leave your finger, and you will be unable to ever describe to another living person what you see.
They don't give a shit. I've seen interviews where people have said "DON'T YOU REALISE YOU CAN JUST CAST A SPELL OVER AND OVER AND GET MAX MAGIC" or whatever is the exploit de jour and Bethesda say "if you want to play the game that way, go ahead". I just wish they'd fix the fucking levelling system and the whole game would be peachy.
If they fixed the leveling system and the time-taking combat system, I would be most pleased.
Doobh on
Miss me? Find me on:
Twitch (I stream most days of the week) Twitter (mean leftist discourse)
0
Options
BroloBroseidonLord of the BroceanRegistered Userregular
edited July 2009
Yeah, the biggest problem with the leveling system is that even with it trying to adjust itself, it's still incredibly easy to kill pretty much anything after you get some decent equipment and a few of your skills to decent levels.
Made even better if you do it after finishing the Shivering Isles main quest.
Also Moriveth, no mention of the official DLC for Oblivion? A few of them were pretty good. Knights of the Nine, Battlesomething Keep, the huge wizard tower.
Also if you haven't seen this then you probably should
The huge wizard tower was kinda cool, but the quests for all the houses weren't nearly as awesome as the house quests in Morrowind.
Growing your own tower from scatch?
Hell yes.
KetBra on
0
Options
ArtreusI'm a wizardAnd that looks fucked upRegistered Userregular
edited July 2009
God, getting your own compound was incredibly bad ass. Just the sense of owning this huge complex was awesome. I loved morrowind so much, but I have trouble getting back into it since I played it so much.. I would have to forget all about it to be able to play again.
Also trying to install daggerfall and it is being a pain in the ass.
Posts
but no oblivion gates just have to suck all the time
but I got it used in England for... 15 pounds? It was missing the coin, but I think the guide to Tamriel is pretty neat anyway.
kpop appreciation station i also like to tweet some
100% voice acted...it was the first 'open world' game I'd ever played...I actually really loved the story, and this whole open world business was still new enough where I spent literally hours upon hours exploring this little low polygonal world.
It gets a bad rap sometimes, but I think if you remove the "Elder Scrolls" branding, it was an absolutely exceptional adventure game.
There were no RPG leveling elements, and was more story driven...but man...some of the quests were just so fun figuring out. For example:
So there's this mysterious smugglers den in town that you keep hearing about, and apparently this guy Lakeen knows the password to get in. The problem is, Lakeen likes to gamble, and this thug Rolo has his locket, and you have to get it back for him first. Upon entering Rolo's house, he "knows nothing about no locket." However, if you look carefully, he's literally sitting on a big treasure chest behind his table. He does mention that he works as a dock worker, however....Later, if you do a favor for the old man at the dock, he'll let you have his little flag that he uses to communicate down at the docks. If you actually climb up the tower at the docks and wave the flag (this is all manual--no scripted events or actions)...you hear a bell ring. The town bell apparently signifies a ship coming to port, and the old man waves his flag as an indicator. With the bell going off...who comes lumbering down the street but fat old Rolo. Poor guy thinks he has to come into work. Anyway, off to rolo's house, and the locket is yours unguarded.
Sounds convoluted in a way, but the game's fun puzzle/quest solving elements were all manual. There were no scripted events, or simply walking up to a quest object and hitting a "use" key. There is one portion of the game where you have to buy a shovel, and actually follow a treasure map (Literally: Walk 50 paces south of the statue...turn east...walk 20 paces...etc.) to find it and dig it up.
Oy, anyway. Sorry, that was nostalgia talking there. These were the days when games came with shit...and Redguard even came with a nice parchment map with burnt and frayed edges! Of course, it was a detailed map of the entire island...and these were the days where being able to fully roam an entire ISLAND (OH GOLLY!) was like a gaming wet dream. I just find this interesting because I'm not sure if I, or we, well ever fully get that sensation again. I mean, when being able to explore a lush open world was NEW new. I still had that urge to explore on into games like GTA 3, but anymore, games seem to be getting more and more detailed, with rich environments and the like...and yet, I seem to care less and less. I had more fun exploring the nooks of Stros M'Kai in Redguard than the prettiest and lushest open world games of today...sort of akin to how the little scripted parts of Half-life 1 blew me away...yet anymore, games are jam packed with little cinematic events, and I hardly even blink an eye.
Previous account
Previous account
I was a huge Orc, and ran really really quickly
Like the main quest. Or one of the Great House factions.
I really enjoyed the time I did all the Temple shrine pilgrimages, no fast travel, as a beggar, utilising only what I could make myself.
Also, Daggerfall is crazy. Oblivion was great, too, just wandering around in the wilds, hunting and journeying. But Morrowind is my favourite. Man, I've months playing that game.
Also, Alec Meer of RockPaperShotgun has been doing a Morrowind blog last week or so. Not a real fan so far, but his mod selection at the beginning was interesting and RPS is usually a pretty good read, so I'm hoping something comes of it.
Previous account
Like, really, really like.
infact all my money at the start of a game went towards it
Yeah, I mean the PC RPGs I played growing up were typically just evolutions of D&D, so I guess that's where I get my skill point fetish.
Previous account
just reinstalled 1nsane
and they got a patch that allows joystick support
and I got a 360 controller hooked up to the pc
bliss
Especially if you're primarily a magic user.
Satans..... hints.....
kpop appreciation station i also like to tweet some
I agree. I've always loved Fallout's system, Bethesda's changes included...
The only big thing Fallout 3 needed was loot (Beyond vanilla weapons), and Oblivion definitely had that going for it.
Previous account
Yes! I realised this once I got into Kvatch. You had to walk into the plaza and kill maybe half a dozen monsters. Of course all your retard soldier pals quickly get themselves killed, and then you'd be squished. So I turned the difficulty slider aaaalll the way to the left.
Of course now the combat is completely unchallenging, but sometimes that's a good thing after you end up having to plunder Generic Goblin Cave #68721.
It's raining burning dogs!
And no, Mori, the version of Daggerfall that Bethesda has put out is not stripped down at all. Everything's there. Intro cinematics included.
It even works with Andyfall in DOSBox!
I currently have Morrowind installed. So I will probably play it.
Yeah. I never liked the skill systems post arena aka "you mean I have to put a paperweight on my space bar to do that quest?"
The thing about the leveling systems is that they only require you to do things that involve doing useful things to advance, whereas with the skill system it's like, oh, I guess I should sit here and jump and run for half an hour.
Couldn't stand it. Fallout 3 is definitely better for not relying on it.
However, the ring will never leave your finger, and you will be unable to ever describe to another living person what you see.
Previous account
You just enchant all your gear with chameleon and no one can see you ever.
Yeah I'm not sure how they didn't see that as a potential flaw.
Twitch (I stream most days of the week)
Twitter (mean leftist discourse)
I cannot even pretend to regret this. Only game I've played that truly felt like you were entering into an entire world.
Made even better if you do it after finishing the Shivering Isles main quest.
Also Moriveth, no mention of the official DLC for Oblivion? A few of them were pretty good. Knights of the Nine, Battlesomething Keep, the huge wizard tower.
Also if you haven't seen this then you probably should
Growing your own tower from scatch?
Hell yes.
Also trying to install daggerfall and it is being a pain in the ass.