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[WoW] PvP: Season Nine SUCKS.

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Posts

  • rehtonAesoohCrehtonAesoohC Registered User regular
    edited February 2010
    If they implemented player taunts, they would also have to implement collision detection I think. Otherwise the whole mechanic just doesn't make sense.

    rehtonAesoohC on
    Was wowed by Rift so I'm trying that now.
  • reVersereVerse Attack and Dethrone God Registered User regular
    edited February 2010
    I don't see why it wouldn't make sense just because of the lack of collision detection.

    reVerse on
  • Chris WChris W Registered User regular
    edited February 2010
    /Spit always worked pretty well as a taunt. Seriously though, why would you need collision detection?

    Chris W on
  • fortyforty Registered User regular
    edited February 2010
    I do agree with the decision not to have taunts work on players, though. It'd mostly just be an extra annoyance, and then you'd just force everyone who PvPs to have to make a /targetlasttarget macro to mindlessly click/hotkey when they get taunted.

    forty on
    Officially the unluckiest CCG player ever.
  • PotatoNinjaPotatoNinja Fake Gamer Goat Registered User regular
    edited February 2010
    forty wrote: »
    I do agree with the decision not to have taunts work on players, though. It'd mostly just be an extra annoyance, and then you'd just force everyone who PvPs to have to make a /targetlasttarget macro to mindlessly click/hotkey when they get taunted.

    It actually makes plenty of sense:

    Tank: "Let us taunt in PvP!"
    Blizzard: "We don't like abilities that remove control from the player."
    Tank: "lol but what about fear / stun / polymorph / etc!"

    If you think PvP is too focused on CC already, or you don't like abilities that remove control from a player, there's really no reason to add another CC type ability (taunt effects) to what is currently available. "Man, there's way too much CC already in the game, you know what it needs? A NEW FORM OF CC!"

    Its nice to see tanking trees getting some PvP love, PvPing with a protection spec is just too much fun.

    PotatoNinja on
    Two goats enter, one car leaves
  • SamphisSamphis Registered User regular
    edited February 2010
    Yeah, I always did PVP in my ret spec, but once forgot to change from tank spec once upon queueing up for AB. For some reason, it didn't let me switch, and I didn't die once throughout the whole BG. I realized then how much better Prot spec is for PVP.

    Samphis on
  • orthancstoneorthancstone TexasRegistered User regular
    edited February 2010
    forty wrote: »
    I do agree with the decision not to have taunts work on players, though. It'd mostly just be an extra annoyance, and then you'd just force everyone who PvPs to have to make a /targetlasttarget macro to mindlessly click/hotkey when they get taunted.

    I tend to think that Intervene would, for the most part, sufficiently handle any situation in PvP where a "tank" would try and interrupt some attacker going after his teammate. So, in reality, I would argue the taunt situation is under control anyway.

    I only used Taunt as an example due to the fact that it demonstrates a major contradiction in Bliz's philosophy. They can't sit there and tell me a forced target switch is "loss of player control" when there are far more nefarious methods for taking away control of my character that Bliz embraces for PvP competition.

    orthancstone on
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  • OptyOpty Registered User regular
    edited February 2010
    Good thing all tanks have intervene then.

    And to Blizz, CC isn't loss of player control, it's your player being controlled. You can break CC a majority of ways, but if Taunting forced your target to be someone else then you can't counter it and you can't do anything about it after the fact.

    If you want to argue about Blizz being hypocrites though, use Feign Death's target drop and Distract's forced stop-and-look instead since those are both uncounterable and make you lose control of your character in much the same way taunt changing your target to the taunter would.

    Opty on
  • EndEnd Registered User regular
    edited February 2010
    If you could trinket/ice block* out of a taunt, it'd be as breakable as some other CC's. Obviously it's mostly a moot point, since you can't be taunted, but that'd all it'd take to get the same classification.

    Anyhow, I think taunt is one of those things they'd do well to make it act a bit differently if it was to be made usable in PVP. Something like reducing damage (or hit chance *wink* *wink*) to everything but the taunter by X%. Obviously it'd be a significantly weaker ability in pvp, but that's okay.

    * You can ice block and bubble yourself out of things like cyclone, right?

    End on
    I wish that someway, somehow, that I could save every one of us
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  • orthancstoneorthancstone TexasRegistered User regular
    edited February 2010
    Opty wrote: »
    And to Blizz, CC isn't loss of player control, it's your player being controlled. You can break CC a majority of ways, but if Taunting forced your target to be someone else then you can't counter it and you can't do anything about it after the fact.

    If you want to argue about Blizz being hypocrites though, use Feign Death's target drop and Distract's forced stop-and-look instead since those are both uncounterable and make you lose control of your character in much the same way taunt changing your target to the taunter would.

    I don't see any reason why you wouldn't be able to counter taunt the same way you counter FD: Retarget your intended target. Unless you are implying that taunt should force you to target the tank for X number of seconds, which I would say is a bad design. Intelligently forcing your opponent into targeting a damage sponge (or, conversely with FD, lose targeting on your desired opponent) should be an immediate thing that can be countered immediately by going back to your intended target.

    That being said, in regards to Warriors and being able to taunt, it's a moot point now. I'm of the opinion that Intervene pretty much accomplishes the desired effect. As for any other tank, I don't really have any argument at the moment. The original taunt issue harks back to the very early days of PvP, long before any other class would've realistically been having a discussion on whether or not they should be able to taunt in PvP as well. I'm complaining that the original argument ("We don't want players to lose control of their character") followed by the eventual design goals that went into PvP completely betray Blizzard's justification against Taunt in PvP.

    orthancstone on
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  • orthancstoneorthancstone TexasRegistered User regular
    edited February 2010
    End wrote: »
    * You can ice block and bubble yourself out of things like cyclone, right?

    I know you can't bubble out of it.

    orthancstone on
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  • EndEnd Registered User regular
    edited February 2010
    Well, that surprises me a little. I guess trinket is probably the only thing that can get you out of cyclone then?

    End on
    I wish that someway, somehow, that I could save every one of us
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  • orthancstoneorthancstone TexasRegistered User regular
    edited February 2010
    For what I know, it is the only way out. But I can't claim knowledge of all classes.

    orthancstone on
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  • fortyforty Registered User regular
    edited February 2010
    Yes, trinket is pretty much the only thing that breaks Cyclone. That generated a lot of tears in TBC days, but I think the crying has gone away since druids haven't really been great in PvP this expansion.

    forty on
    Officially the unluckiest CCG player ever.
  • Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    edited February 2010
    The number one concept for taunt in PvP is to cause a target to do less damage other targets for the duration of the taunt.

    It wouldn't make the person attack the tank, it would make them do less damage to everyone but the tank.

    Hence no losing character control and still having the effect of a 'taunt.'

    Heck, for balance sake, you could even make it so they'd do more damage to the tank or split damage with whoever the person is attacking. There are many ways to implement it, except that blizzard has an issue with creating a PvP/PvE ability dichotomy, which is foolish in my opinion.

    Munkus Beaver on
    Humor can be dissected as a frog can, but dies in the process.
  • WingedWeaselWingedWeasel Registered User regular
    edited February 2010
    The number one concept for taunt in PvP is to cause a target to do less damage other targets for the duration of the taunt.

    It wouldn't make the person attack the tank, it would make them do less damage to everyone but the tank.

    Hence no losing character control and still having the effect of a 'taunt.'

    Heck, for balance sake, you could even make it so they'd do more damage to the tank or split damage with whoever the person is attacking. There are many ways to implement it, except that blizzard has an issue with creating a PvP/PvE ability dichotomy, which is foolish in my opinion.

    I can understand why they don't really what spells to have different effects in different areas of the game. That being said I am not sure I agree with it, but the fact that many people don't understand all the intricacies of their abilities normally (which aren't all that complex to begin with) adding the fact that they would have different functionality just by stepping into a BG, arena, or even when getting ganked would probably create more headaches than it is worth.

    I have not seen a blue say that is the reason, so I can only assume. Can anyone clarify what the actual reason is? I am now curious.

    WingedWeasel on
  • SaerisSaeris Borb Enthusiast flapflapflapflapRegistered User regular
    edited February 2010
    That is my assumption as well. People are already bad enough with three basic abilities (*cough*OCULUS), nevermind all of the abilities of their class, that making abilities work differently in different environments would get them endless complaints. Well, more endless than is normal.

    Some direct evidence of this, which they actually confirmed, was Exorcism when it was unusable in PvP. I remember a Blizzard post stating that they were unhappy having Exorcism work that way, and indeed their solution was to just change the ability entirely. They can't really do that with something as fundamental as Taunt though.

    Saeris on
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  • StericaSterica Yes Registered User, Moderator mod
    edited February 2010
    It's a matter of degrees. While changing the numbers for PvP is one thing (this CC lasts 10 seconds against players) adding or removing functions is another (YOU CAN'T USE THIS). You end up with double the skills because the variance between PvP and PvE is so vast. Alter stuff enough and this will eventually affect skilled players who may be settled with using skill X after a weekend of PvP, only to fuck up because it has application Y in PvE.

    Sterica on
    YL9WnCY.png
  • fortyforty Registered User regular
    edited February 2010
    Besides, the two prot specs are actually quite viable in PvP right now without taunts working on players (and you can still use them to taunt pets, so they're not useless).

    Moreover, there would also be the concern of giving too much power to non-tank specs that have taunts: DKs and ret paladins especially, but even DPS warriors can drop to defensive stance to disarm (and thus also taunt), and druids could even switch to bear to throw out a growl, although that's probably not a big concern.

    forty on
    Officially the unluckiest CCG player ever.
  • rehtonAesoohCrehtonAesoohC Registered User regular
    edited February 2010
    Haha, it's funny - we always say: "PvP taunting this guy on me" when we use abilities that generally force someone into situations to attack you.

    rehtonAesoohC on
    Was wowed by Rift so I'm trying that now.
  • NobodyNobody Registered User regular
    edited February 2010
    The best PVP taunt is Iceblock.

    So many times I've seen 5+ people wailing on an Iceblock waiting for the mage to pop out, while the rest of the mage's team gets objectives.

    Nobody on
  • orthancstoneorthancstone TexasRegistered User regular
    edited February 2010
    Nobody wrote: »
    The best PVP taunt is Iceblock.

    So many times I've seen 5+ people wailing on an Iceblock waiting for the mage to pop out, while the rest of the mage's team gets objectives.

    I believe that's called the, "OOOH, shiney!" effect.

    orthancstone on
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  • EWomEWom Registered User regular
    edited February 2010
    I have to disagree and say the number one taunt in PvP is to play a warlock. I get focused on so hard every time I BG its insane. My tree druid who is quite obviously a healer, being that he's a fucking tree, has never assist trained on as hard and fast as my warlock. It's like I throw one dot and and these fucks are running "OH SHIT WARLOCK!" addons that auto target me and /follow me to make sure the warlock dies. :p

    Least, that's how it feels.

    EWom on
    Whether they find a life there or not, I think Jupiter should be called an enemy planet.
  • IshtaarIshtaar Fun is underrated. Registered User regular
    edited February 2010
    Nobody wrote: »
    The best PVP taunt is Iceblock.

    So many times I've seen 5+ people wailing on an Iceblock waiting for the mage to pop out, while the rest of the mage's team gets objectives.

    I believe that's called the, "OOOH, shiney!" effect.

    Oh god, I need to find the BG cliche post thing, pls hold....

    Edit: Here we go, post #37. This drink could use some ice - Why else hack on a giant ice chunk that has a tasty mage center while the mage watches, in cold safe comfort, his teammate capping a flag a few feet behidnd you. These are my favourite type of player. Especially when you get like 5 of them wasting their time on you while their friends are getting killed nearby. Mage tank FTW.

    http://forums.worldofwarcraft.com/thread.html?topicId=54889160&sid=1

    Ishtaar on
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  • Thomase1984Thomase1984 Registered User regular
    edited March 2010
    Me and another rogue in my guild are looking to go double rogue for shits and giggles in arena. He wants to do the regular mut/prep although we will likely settle into double combat KS for fun.

    We really don't care tooo much about rating, but... well... we're not the kind of people who like to lose. Is it viable?

    Thomase1984 on
  • SegSeg Registered User regular
    edited March 2010
    EWom wrote: »
    I have to disagree and say the number one taunt in PvP is to play a warlock. I get focused on so hard every time I BG its insane. My tree druid who is quite obviously a healer, being that he's a fucking tree, has never assist trained on as hard and fast as my warlock. It's like I throw one dot and and these fucks are running "OH SHIT WARLOCK!" addons that auto target me and /follow me to make sure the warlock dies. :p

    Least, that's how it feels.

    That is a result of how Warlocks were outdoor raid bosses for awhile.

    Seg on
  • StericaSterica Yes Registered User, Moderator mod
    edited March 2010
    Me and another rogue in my guild are looking to go double rogue for shits and giggles in arena. He wants to do the regular mut/prep although we will likely settle into double combat KS for fun.

    We really don't care tooo much about rating, but... well... we're not the kind of people who like to lose. Is it viable?
    It was very viable in TBC. I'm not sure about Wrath, but I'm guessing double dps is weaker than what it was. I know Mage/Rogue isn't bad.

    Sterica on
    YL9WnCY.png
  • DisruptorX2DisruptorX2 Registered User regular
    edited March 2010
    Double DPS is fine. Killingeensp isn't that good against targets with high resilience though, especially if they are close enough that you jump between 2 people, you'll probably want to run mutilate.

    DisruptorX2 on
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  • Mace1370Mace1370 Registered User regular
    edited March 2010
    Me and another rogue in my guild are looking to go double rogue for shits and giggles in arena. He wants to do the regular mut/prep although we will likely settle into double combat KS for fun.

    We really don't care tooo much about rating, but... well... we're not the kind of people who like to lose. Is it viable?

    Double rogue will shit on some comps or get shit on by others. It's kind of "free win" or "auto loss."

    Mace1370 on
  • JimboJimbo down underRegistered User regular
    edited March 2010
    So I have a question about Spell Penetration. I am trying out some PVP on my shaman, both arena and BG's as elemental spec and I'm wondering how much Spell Pen I should be gemming. I am still gearing up, at the getting focused and raped in seconds stage. It seems that it's probably a stat that I shouldn't ignore completely, but I'm not sure. Any advice?

    Jimbo on
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  • GrobianGrobian What's on sale? Pliers!Registered User regular
    edited March 2010
    1 point of spell penetration negates 1 point of resistance.

    Mark of the Wild (talented) gives 75 to all resistances. The specific resistance buffs (auras, aspect of the wild, totems) give 130.

    For BGs I'd say 0 spell pen is enough, because nobody ever uses any of those buffs (except MotW at the start).

    Grobian on
    PoGo friend code: 7835 1672 4968
  • NijaNija Registered User regular
    edited March 2010
    Re: Spell Pen

    So, in theory, 130 Spell Pen & 4% hit would be ideal?

    Right now I'm at 20 Spell Pen & 2.9% hit (Disc priest w/25k heal, 20k mana 1227 resilience I believe self buffed)

    I've been BG'ing a lot recently and DK's (Diseases') and paladins'(specifically their bubble) seem to be resisting my dispels the most. Just wondering what I can do to overcome that a little easier.

    Nija on
    Priest lvl 110 Warlock lvl 9x DK lvl 110 Paladin lvl 9x Rogue lvl 8x

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  • bowenbowen How you doin'? Registered User regular
    edited March 2010
    You'd probably be better off not worrying about spell pen at all. Maybe not until Arena anyways. Hit always helps.

    bowen on
    not a doctor, not a lawyer, examples I use may not be fully researched so don't take out of context plz, don't @ me
  • NijaNija Registered User regular
    edited March 2010
    Anything that will help me throw silly geese off LM, I need

    Nija on
    Priest lvl 110 Warlock lvl 9x DK lvl 110 Paladin lvl 9x Rogue lvl 8x

    Steam Me
  • GrobianGrobian What's on sale? Pliers!Registered User regular
    edited March 2010
    Priest dispels are holy and there is no specific holy resistance buff, I think. So you'd never need more than 75 for MotW if that even affects holy resistance.

    You could use more than 4% hit, as racials give an additional miss chance (i.e. Blood Elf +2% miss chance for spells).


    Also there are talents that make buffs or debuffs harder to cleanse and I'm not sure if those are affected by hit, spell pen or ot at all.

    Grobian on
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  • bowenbowen How you doin'? Registered User regular
    edited March 2010
    Well, that is as good reason for it as any. I just wish more silly geese would cleanse it rather than let you fall.

    bowen on
    not a doctor, not a lawyer, examples I use may not be fully researched so don't take out of context plz, don't @ me
  • StericaSterica Yes Registered User, Moderator mod
    edited March 2010
    I want to say that dispel protection can't be negated via stats. You still have to worry about normal resistance and missing, however.

    You should get 130 spell pen from jewelry, cloak enchant and maybe some split X/Spell Pen gems.

    Sterica on
    YL9WnCY.png
  • fortyforty Registered User regular
    edited March 2010
    So the Hellscream server seems like it's becoming more and more broken. I still need to do VoAIDS25 this reset, and alliance owned Wintergrasp for all of Sunday. It was just failed offense after failed offense.

    I'm not really looking forward to the Wintergrasp sequel in Cataclysm.

    forty on
    Officially the unluckiest CCG player ever.
  • JimboJimbo down underRegistered User regular
    edited March 2010
    Thanks for the advice all.

    Jimbo on
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  • Lilac CitizenLilac Citizen Registered User regular
    edited March 2010
    Hey guys, quick question: Is ret a reasonably viable spec for arenas these days, or is it a waste of time to even try? I picked up some pieces from voa and badges to get crit capped so I could be a silly goose and 2h tank heroics, and now I'm tempted to find some teammates and do some arenas

    Also, do I have to grind honor or can I do reasonably well with just the stuff purchased with badges? I don't mind doing a couple of BGs, but chain grinding BGs 20 hours a week is probably the worst thing in WoW

    Also, sorry for not searching the thread, but it won't let me search for "ret" and something tells me that people aren't going to type out "retribution paladin" every time. I wish somebody would add a list of allowed 3 letter search terms, like "wow", "dps", etc

    Lilac Citizen on
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