It's not reasonable, I'm sure, but it's a shame that the little 'bugs' and other annoying features in MW4 won't get fixed.
Still, beggars can't be choosers.
Uh, why not? Legal reasons? Haven't people been modding this game like crazy for years? But no one has ever fixed the bugs? Hard coded into the engine?
Xeddicus on
"For no one - no one in this world can you trust. Not men. Not women. Not beasts...this you can trust."
It's not reasonable, I'm sure, but it's a shame that the little 'bugs' and other annoying features in MW4 won't get fixed.
Still, beggars can't be choosers.
Uh, why not? Legal reasons? Haven't people been modding this game like crazy for years? But no one has ever fixed the bugs? Hard coded into the engine?
Hard-coded, more than legal issues, actually. I'm just going after what I heard on the Mektek forums years back, it could have changed.
Not sure if this has been mentioned elsewhere, but they finally announced a release for the Mechwarrior Living Legends Crysis mod; beta should be out this weekend.
I mean, yes, the "originals" would have been spiffy but in the end? If dropping them and giving the finger to Harmony Gold gets me a new Mechwarrior game then I'm all for it.
Not sure if this has been mentioned elsewhere, but they finally announced a release for the Mechwarrior Living Legends Crysis mod; beta should be out this weekend.
It's the closest thing we have to any Battletech-based gaming news, I figured it should go here.
FFFFFFFFFFFFFFFFFFFFFFFFFFFFF- I'm gonna be out for stupid family Christmas bullshit. Goddamnit! Maybe if I kill them all I can get away to play some...
Man, you should definitely get Crysis. It got a bad rap because of the insanely steep hardware requirements it had when it was released, but these days most gaming PCs should be able to run it comfortably and it's still the best looking FPS out there, bar none, and it's almost two years old now. Not to mention the game is one of the better FPS games of the past couple years. The nanosuit gameplay mechanic is fun and intuitive too. I'm definitely looking forward to the sequel.
JWFokker on
0
kaliyamaLeft to find less-moderated foraRegistered Userregular
Harmony gold is cockblocking the release of the game because the developers used designs from some archaic anime series (though, they weren't that old when they were taken by FASA)
Uh, for HG to "cockblock" the release of the game would require that the game be ready to release. That's definately untrue. They did a DMCA on the trailer b/c it uses copyrighted material (the old designs) - that issue never actually got litigated because FASA doesn't have the $$ to do so. MS as license-holder might have one day, but it's a hell of a lot cheaper to just redesign things, which is what the battletech devs did years ago - called the "reseen."
I expect that they'll just rework the models they've been doing somewhat, no problem. The game is a long way from release.
kaliyama on
0
Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
Man, you should definitely get Crysis. It got a bad rap because of the insanely steep hardware requirements it had when it was released, but these days most gaming PCs should be able to run it comfortably and it's still the best looking FPS out there, bar none, and it's almost two years old now. Not to mention the game is one of the better FPS games of the past couple years. The nanosuit gameplay mechanic is fun and intuitive too. I'm definitely looking forward to the sequel.
Yeah, it's definitely pretty, but I found the game itself to be aggravating as hell. If you want immersion, you have to turn it on Delta. If you turn it on Delta, your suit basically runs off a single rechargeable AAA battery and the defense mode lasts about two hits before you die. Not to mention that for some insane reason, the suppressors reduce bullet damage to squat at farther than 10 feet (which is absolutely stupid since suppressors actually give a slight boost to bullet velocity due to extending the barrel). Also, enemies with body armor are somehow much, much tougher than your eight-bazillion dollar supersuit.
That being said, I got Crysis and Crysis: Warhead for about 30 bucks, so I've at least gotten my money's worth already. Being able to play a massive Battletech mod is definitely a huge bonus.
Man, you should definitely get Crysis. It got a bad rap because of the insanely steep hardware requirements it had when it was released, but these days most gaming PCs should be able to run it comfortably and it's still the best looking FPS out there, bar none, and it's almost two years old now. Not to mention the game is one of the better FPS games of the past couple years. The nanosuit gameplay mechanic is fun and intuitive too. I'm definitely looking forward to the sequel.
Yeah, it's definitely pretty, but I found the game itself to be aggravating as hell. If you want immersion, you have to turn it on Delta. If you turn it on Delta, your suit basically runs off a single rechargeable AAA battery and the defense mode lasts about two hits before you die. Not to mention that for some insane reason, the suppressors reduce bullet damage to squat at farther than 10 feet (which is absolutely stupid since suppressors actually give a slight boost to bullet velocity due to extending the barrel). Also, enemies with body armor are somehow much, much tougher than your eight-bazillion dollar supersuit.
That being said, I got Crysis and Crysis: Warhead for about 30 bucks, so I've at least gotten my money's worth already. Being able to play a massive Battletech mod is definitely a huge bonus.
You're dumb.
Suppressors work by dropping bullet velocity to below supersonic, so that they don't make sonic booms as they fly though the air.
They literally slow the bullet down, muffle the report, and reduce muzzle flash.
But your complaints are valid, the bullets don't become THAT ineffective.
Man, you should definitely get Crysis. It got a bad rap because of the insanely steep hardware requirements it had when it was released, but these days most gaming PCs should be able to run it comfortably and it's still the best looking FPS out there, bar none, and it's almost two years old now. Not to mention the game is one of the better FPS games of the past couple years. The nanosuit gameplay mechanic is fun and intuitive too. I'm definitely looking forward to the sequel.
Yeah, it's definitely pretty, but I found the game itself to be aggravating as hell. If you want immersion, you have to turn it on Delta. If you turn it on Delta, your suit basically runs off a single rechargeable AAA battery and the defense mode lasts about two hits before you die. Not to mention that for some insane reason, the suppressors reduce bullet damage to squat at farther than 10 feet (which is absolutely stupid since suppressors actually give a slight boost to bullet velocity due to extending the barrel). Also, enemies with body armor are somehow much, much tougher than your eight-bazillion dollar supersuit.
That being said, I got Crysis and Crysis: Warhead for about 30 bucks, so I've at least gotten my money's worth already. Being able to play a massive Battletech mod is definitely a huge bonus.
You're dumb.
Suppressors work by dropping bullet velocity to below supersonic, so that they don't make sonic booms as they fly though the air.
They literally slow the bullet down, muffle the report, and reduce muzzle flash.
But your complaints are valid, the bullets don't become THAT ineffective.
Actually suppressors work by redirecting or trapping the gases of the weapon through a series of hollow tubes. You would need to be firing subsonic ammunition to reduce the noise of the bullet from it's speed.
SJ on
0
Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
edited December 2009
Yeah, suppressors only act on the gasses already within the suppressor, i.e., gas that has already acted on the bullet. They baffle the expanding gasses rather than letting a cloud of hot gas smash into the air outside the barrel. Mechanically, how the hell is a suppressor going to slow a bullet down after it's already been fired? That's right, it doesn't. In fact, the suppressor, although helping to muffle sound and flash, actually increases bullet velocity because the bullet is pushed for a longer period of time.
The physics are actually quite basic. Anyone thinking that suppressors magically reduce bullet velocity is, in fact, quite dumb. The noise a bullet makes isn't from breaking the sound barrier, it's from the explosion exiting the barrel. The bullet itself will still whizz right through a head quite nicely, but now the explosion from the gunpowder is baffled to reduce the sound enormously.
Both in terms of game balance and reality, it was horrible (and wrong) choice to make regarding Crysis' treatment of sound suppressors.
More importantly, that trailer looked pretty damn impressive. I wonder how well the mod will work in regards to performance, though? Just rendering the environments (trees, bushes, water, etc) in Crysis takes a bunch of juice, much less the massive explosions from giant robot fire.
Yeah, suppressors only act on the gasses already within the suppressor, i.e., gas that has already acted on the bullet. They baffle the expanding gasses rather than letting a cloud of hot gas smash into the air outside the barrel. Mechanically, how the hell is a suppressor going to slow a bullet down after it's already been fired? That's right, it doesn't. In fact, the suppressor, although helping to muffle sound and flash, actually increases bullet velocity because the bullet is pushed for a longer period of time.
The physics are actually quite basic. Anyone thinking that suppressors magically reduce bullet velocity is, in fact, quite dumb. The noise a bullet makes isn't from breaking the sound barrier, it's from the explosion exiting the barrel. The bullet itself will still whizz right through a head quite nicely, but now the explosion from the gunpowder is baffled to reduce the sound enormously.
Both in terms of game balance and reality, it was horrible (and wrong) choice to make regarding Crysis' treatment of sound suppressors.
More importantly, that trailer looked pretty damn impressive. I wonder how well the mod will work in regards to performance, though? Just rendering the environments (trees, bushes, water, etc) in Crysis takes a bunch of juice, much less the massive explosions from giant robot fire.
Depending on the type, they slow bullets down.
I was thinking of wipes, and they have fallen out of favor, and as such, wouldn't be used in Crysis. So I am entirely wrong.
BUT, since Nomad's rifle rounds when fired from a suppressed gun don't seem to attract attention of guards not directly under fire, it's feasible that he uses subsonic ammo. But even THEN it doesn't make sense how little damage the suppressed weapons did.
No, they don't. That doesn't even make any sense. The gases that force the bullet out of the barrel don't get diverted until they've already traveled along the full length of the regular barrel; there won't be any loss of velocity compared to a normal weapon. You're probably thinking of subsonic ammunition, which can be combined with a suppressor to lessen a weapons report.
No, they don't. That doesn't even make any sense. The gases that force the bullet out of the barrel don't get diverted until they've already traveled along the full length of the regular barrel; there won't be any loss of velocity compared to a normal weapon. You're probably thinking of subsonic ammunition, which can be combined with a suppressor to lessen a weapons report.
Wipes are inner dividers intended to touch the bullet as it passes through the suppressor, and are typically made of rubber, plastic or foam. Each wipe may either have a hole drilled in it before use, a pattern stamped into its surface at the point where the bullet will strike it, or it may simply be punched through by the bullet. Wipes typically last for a small number of firings (perhaps no more than five) before their performance is significantly degraded. While many suppressors used wipes in the Vietnam War era, most modern suppressors do not use them to minimize disassembly and parts replacement.
Contact with an object in the barrel slows it down.
EDIT: So to finish: I was wrong, but not that wrong.
I myself played Crysis on the computer of a friend who could run it, back when it was released. It had a lot of awesome moments, but an equal number of "goddamn it this game is fucking aggravating way, and not in a hard way, in a stupid way like the original Far Cry ...." that kind of turned me off to it.
But depending on this MechWarrior mod, I might have to buy it myself. I'm principally worried about how the mod will perform compared to the original game, since while Crysis thinks my dual 8800GTs are hot shit, and ramps the graphical settings up to full, but then kicks their asses.
Man, you should definitely get Crysis. It got a bad rap because of the insanely steep hardware requirements it had when it was released, but these days most gaming PCs should be able to run it comfortably and it's still the best looking FPS out there, bar none, and it's almost two years old now. Not to mention the game is one of the better FPS games of the past couple years. The nanosuit gameplay mechanic is fun and intuitive too. I'm definitely looking forward to the sequel.
Yeah, it's definitely pretty, but I found the game itself to be aggravating as hell. If you want immersion, you have to turn it on Delta. If you turn it on Delta, your suit basically runs off a single rechargeable AAA battery and the defense mode lasts about two hits before you die. Not to mention that for some insane reason, the suppressors reduce bullet damage to squat at farther than 10 feet (which is absolutely stupid since suppressors actually give a slight boost to bullet velocity due to extending the barrel). Also, enemies with body armor are somehow much, much tougher than your eight-bazillion dollar supersuit.
That being said, I got Crysis and Crysis: Warhead for about 30 bucks, so I've at least gotten my money's worth already. Being able to play a massive Battletech mod is definitely a huge bonus.
Not to turn this into a Crysis thread, but that was a balance thing. Headshot is always insta-kill, with or without the silencer, but bodyshots take a lot more with the silencer. Which means there's actually a time and a place to put the silencer on, instead of just keeping it on all the time. If you're in a situation that you're having to dump rounds into enemies then it's usually because you've already alerted them anyway.
All it really ends up meaning in gameplay terms is that you need to use headshots if you want to remain silent. It also means that the sniper rifle, you can't just use a silenced SCAR as a substitute because it's not powerful or efficient (unless you've got a headshot). Unless you remove the silencer, at which point you may as well be using the rifle since it's more accurate at range.
Yes having the silencer reduce damage is unrealistic. But what the hey, it's not like there aren't a load of other unrealistic mechanics in the series to begin with. The one thing I will say is that they should've explained that to people up-front, because a lot of them didn't know the silencer reduced damage.
Crysis's gameplay is fucking aces. You need to have a bare minimum amount of imagination and creativity. Then it's the single best FPS game released in the last 4 years.
I don't know about the rest of you, but this mod is currently unplayable for me in Win7 64x. The game crashes constantly, i cant change a single setting or join a game, it crashes every time i try to do anything. Maybe i don't have it installed right? It came with no instructions.
Played a few minutes of it just now. I don't really know what to make of it (well, other than quite buggy, but that's expected of a beta).
The learning curve is very steep as far as the controls go (remember, i for night vision), and the UI needs some (a lot of) work, but it is reasonably fun. However, I can't really say it has the same feel as the Mechwarrior games; it's far closer to the Battlefield games in feel. It's fun, and the maps are good, and the game as a whole is pretty even if it does lack any defining aesthetic.
Right now though everyone's in the same boat, so the chaos is great. Once everyone settles in, it'll be interesting to see how much staying power it has and how frequent the updates are.
Edit: I run Win7 64 bit and had lots of crashing too. Run the 32 bit client - that hasn't crashed on me yet.
Edit 2: Oh, and copy example_actionmaps.xml from the "<crysis directory>\mods\MWLL" folder to "C:\Users\<username>\Documents\My Games\Crysis\<username>" and rename it to actionmaps.xml.
Posts
Still, beggars can't be choosers.
Uh, why not? Legal reasons? Haven't people been modding this game like crazy for years? But no one has ever fixed the bugs? Hard coded into the engine?
Hard-coded, more than legal issues, actually. I'm just going after what I heard on the Mektek forums years back, it could have changed.
that's exactly my point, you know. They learned a valuable lesson.
http://www.mechlivinglegends.net - has a new trailer and the announcement.
It's the closest thing we have to any Battletech-based gaming news, I figured it should go here.
Or is this going go down as the biggest cock block in video game history?
I mean, yes, the "originals" would have been spiffy but in the end? If dropping them and giving the finger to Harmony Gold gets me a new Mechwarrior game then I'm all for it.
Someday.
FFFFFFFFFFFFFFFFFFFFFFFFFFFFF- I'm gonna be out for stupid family Christmas bullshit. Goddamnit! Maybe if I kill them all I can get away to play some...
Uh, for HG to "cockblock" the release of the game would require that the game be ready to release. That's definately untrue. They did a DMCA on the trailer b/c it uses copyrighted material (the old designs) - that issue never actually got litigated because FASA doesn't have the $$ to do so. MS as license-holder might have one day, but it's a hell of a lot cheaper to just redesign things, which is what the battletech devs did years ago - called the "reseen."
I expect that they'll just rework the models they've been doing somewhat, no problem. The game is a long way from release.
Yeah, it's definitely pretty, but I found the game itself to be aggravating as hell. If you want immersion, you have to turn it on Delta. If you turn it on Delta, your suit basically runs off a single rechargeable AAA battery and the defense mode lasts about two hits before you die. Not to mention that for some insane reason, the suppressors reduce bullet damage to squat at farther than 10 feet (which is absolutely stupid since suppressors actually give a slight boost to bullet velocity due to extending the barrel). Also, enemies with body armor are somehow much, much tougher than your eight-bazillion dollar supersuit.
That being said, I got Crysis and Crysis: Warhead for about 30 bucks, so I've at least gotten my money's worth already. Being able to play a massive Battletech mod is definitely a huge bonus.
You're dumb.
Suppressors work by dropping bullet velocity to below supersonic, so that they don't make sonic booms as they fly though the air.
They literally slow the bullet down, muffle the report, and reduce muzzle flash.
But your complaints are valid, the bullets don't become THAT ineffective.
Actually suppressors work by redirecting or trapping the gases of the weapon through a series of hollow tubes. You would need to be firing subsonic ammunition to reduce the noise of the bullet from it's speed.
The physics are actually quite basic. Anyone thinking that suppressors magically reduce bullet velocity is, in fact, quite dumb. The noise a bullet makes isn't from breaking the sound barrier, it's from the explosion exiting the barrel. The bullet itself will still whizz right through a head quite nicely, but now the explosion from the gunpowder is baffled to reduce the sound enormously.
Both in terms of game balance and reality, it was horrible (and wrong) choice to make regarding Crysis' treatment of sound suppressors.
More importantly, that trailer looked pretty damn impressive. I wonder how well the mod will work in regards to performance, though? Just rendering the environments (trees, bushes, water, etc) in Crysis takes a bunch of juice, much less the massive explosions from giant robot fire.
My computer and it's puny processor started weeping thermal paste at the sight of that trailer. I want to play that so badly
Depending on the type, they slow bullets down.
I was thinking of wipes, and they have fallen out of favor, and as such, wouldn't be used in Crysis. So I am entirely wrong.
BUT, since Nomad's rifle rounds when fired from a suppressed gun don't seem to attract attention of guards not directly under fire, it's feasible that he uses subsonic ammo. But even THEN it doesn't make sense how little damage the suppressed weapons did.
No, they don't. That doesn't even make any sense. The gases that force the bullet out of the barrel don't get diverted until they've already traveled along the full length of the regular barrel; there won't be any loss of velocity compared to a normal weapon. You're probably thinking of subsonic ammunition, which can be combined with a suppressor to lessen a weapons report.
From ye olde Wikipedia:
Contact with an object in the barrel slows it down.
EDIT: So to finish: I was wrong, but not that wrong.
Well hey, everyone's probably a mite twitchy from being up so late.
No worries.
NO, FUCK YOU, YOU
Err
yeah
But depending on this MechWarrior mod, I might have to buy it myself. I'm principally worried about how the mod will perform compared to the original game, since while Crysis thinks my dual 8800GTs are hot shit, and ramps the graphical settings up to full, but then kicks their asses.
Might be time for an upgrade...
Not to turn this into a Crysis thread, but that was a balance thing. Headshot is always insta-kill, with or without the silencer, but bodyshots take a lot more with the silencer. Which means there's actually a time and a place to put the silencer on, instead of just keeping it on all the time. If you're in a situation that you're having to dump rounds into enemies then it's usually because you've already alerted them anyway.
All it really ends up meaning in gameplay terms is that you need to use headshots if you want to remain silent. It also means that the sniper rifle, you can't just use a silenced SCAR as a substitute because it's not powerful or efficient (unless you've got a headshot). Unless you remove the silencer, at which point you may as well be using the rifle since it's more accurate at range.
Yes having the silencer reduce damage is unrealistic. But what the hey, it's not like there aren't a load of other unrealistic mechanics in the series to begin with. The one thing I will say is that they should've explained that to people up-front, because a lot of them didn't know the silencer reduced damage.
http://www.mechlivinglegends.net/forum/index.php/topic,6109.0.html
They just had to do it via torrent didnt they? Uhg...3 seeds?
Woo 25kbs download speeds.
EDIT: Here's the torrent for those that can't load the forum page.
Thanks for the torrent link.
Edit: Direct link: http://www.thelivinglegends.net/downloads/Mechwarrior%20Living%20Legends.torrent
Old PA forum lookalike style for the new forums | My ko-fi donation thing.
Ok good because that is what i am doing. Almost ready to roll on this one, anyone else 2 minutes away from playing?
The learning curve is very steep as far as the controls go (remember, i for night vision), and the UI needs some (a lot of) work, but it is reasonably fun. However, I can't really say it has the same feel as the Mechwarrior games; it's far closer to the Battlefield games in feel. It's fun, and the maps are good, and the game as a whole is pretty even if it does lack any defining aesthetic.
Right now though everyone's in the same boat, so the chaos is great. Once everyone settles in, it'll be interesting to see how much staying power it has and how frequent the updates are.
Edit: I run Win7 64 bit and had lots of crashing too. Run the 32 bit client - that hasn't crashed on me yet.
Edit 2: Oh, and copy example_actionmaps.xml from the "<crysis directory>\mods\MWLL" folder to "C:\Users\<username>\Documents\My Games\Crysis\<username>" and rename it to actionmaps.xml.
Old PA forum lookalike style for the new forums | My ko-fi donation thing.