I'd like to see engineers get the thing everyone knows they are missing. A black hole gun. I mean, it's so obviously their one gameplay hole, would be really easy to fill.
The_Scarab on
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AkimboEGMr. FancypantsWears very fine pants indeedRegistered Userregular
edited August 2009
Throwerporter (err)
Pros
Rather than building the entry and exit points for a teleporter, the engineer throws/places a couple of grenade like objects (think Unreal Tournament personal teleporter).
Cons
Throwable teleporters have lower hp, and cannot be upgraded.
AkimboEG on
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Half the range, but with increased health over a normal level 1, and knock back.
Alternate to shotgun could be a nail gun that does a bit less damage than the shotgun, yes, but could repair buildings from a distance. Would be very similar to how the needle gun fires, but with a 25-round clip.
As for the pistol, I don't know...maybe some kind of device that does some kind of thing.
I want the engineer to have a rifle. It's dumb and doesn't fit in with the class in tf2 at all, but I'm starting to miss the crazy battlefield 1942 engineer sniping. And xpacks.
I want the engineer to have a rifle. It's dumb and doesn't fit in with the class in tf2 at all, but I'm starting to miss the crazy battlefield 1942 engineer sniping. And xpacks.
Fuck yeah. My buddies quaked with fear when I told them I was going to engineer their doom in 1942. Mainly because I wasn't lying.
I also want unsappable high HP level 1 teleporters. Or that orange/blue wormhole cannon thingy that was mentioned earlier.
For every session I've played in the last week or so, there has been at least two rounds of playing on a team consisting entirely of recent update classes only - so no demos, soldiers, medics, or engineers. I want to say to everyone here: fuck those teams. And since I still have to blame Valve for encouraging people to play the shit out of nonessential classes first and foremost, fuck them too.
It's like trying to play forward while the rest of your team is goalies and water jockeys.
Im looking forward to the engy update, as theyve flatout said what the current problem is; sentries are binary.
Either they are super killing machines
Or
They die quickly
Generally they start at the first, then everyone avoids it until an uber demo comes in and is unstoppable. Or, depending on the map, a normal demo.
Sentries are associated with uselessness. Either its a poor scout who feels useless as its impossible for him to get by, or its a poor engy who feels useless as he cant shoot off 6 stickies at once.
Let it be known that zerofill fields a team of all serious scout in a 3v3 filled server,c apping in less than a minute, then cries when someone goes heavy.
falsedef on
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TL DRNot at all confident in his reflexive opinions of thingsRegistered Userregular
Let it be known that zerofill fields a team of all serious scout in a 3v3 filled server,c apping in less than a minute, then cries when someone goes heavy.
That, and something that costs 530 metal, nearly three times the maximum amount I can carry, should not die that easily.
they are also very binary in their defensive placement as well, and they are massively effective versus scouts and not very effective against other classes
Actually, that should be the engi unlockable. You get Thor's Hammer. Swings real slow, so you better be sure. But doggone does it sure pack a whallop. Alt fire charges up the tesla coils and zaps, causing 200 damage to a foe or reparing/upgrading 200 metal to a building. The coils require 15 seconds to recharge.
How about the alt-sentry for the engineer is a shoulder-mounted sentry "backpack", of sorts? You build it (and maybe upgrade it), and then the first teammate (or you) who picks it up has a mobile, (still upgradeable) SG on his back, but it's less powerful than the static sentry. Or, alternative drawback, the mobile Sentry replaces the gun the teammate (or you) had out, and they can't change weapons for as long as they want to use the Sentry.
Posts
And, I'm sorry for head shotting you so much with it PMAvers
Pros
Rather than building the entry and exit points for a teleporter, the engineer throws/places a couple of grenade like objects (think Unreal Tournament personal teleporter).
Cons
Throwable teleporters have lower hp, and cannot be upgraded.
I'd go for this as long as Melkor can't sap the god damn things.
Fast-building, level 1 only, auto-shotgun sentries.
Half the range, but with increased health over a normal level 1, and knock back.
Alternate to shotgun could be a nail gun that does a bit less damage than the shotgun, yes, but could repair buildings from a distance. Would be very similar to how the needle gun fires, but with a 25-round clip.
As for the pistol, I don't know...maybe some kind of device that does some kind of thing.
Alternate to teleporter could be Orkapult.
Knockback is lame, and there's too many things doing it in the game already.
Oh god, you just made me think of the worst(best?) kind of sentry gun
pitching machine
That auto-bonks enemies. Pair it up with a huntsman sniper and you have the perfect defense.
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I also want unsappable high HP level 1 teleporters. Or that orange/blue wormhole cannon thingy that was mentioned earlier.
It's like trying to play forward while the rest of your team is goalies and water jockeys.
I just want friendly melee attacks to be able to remove sappers.
They still wouldn't be able to repair anything, but it would mean a lot less having to spend your respawn delay watching your buildings slowly die.
Either they are super killing machines
Or
They die quickly
Generally they start at the first, then everyone avoids it until an uber demo comes in and is unstoppable. Or, depending on the map, a normal demo.
Sentries are associated with uselessness. Either its a poor scout who feels useless as its impossible for him to get by, or its a poor engy who feels useless as he cant shoot off 6 stickies at once.
That, and something that costs 530 metal, nearly three times the maximum amount I can carry, should not die that easily.
Engineers are way too attached to their stuff, it isn't exactly hard to rebuild you know
And calls everyone gays.
Way too powerful.
I want to make a joke here but the DR is just really overpowered.
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That'd be impossible to kill. Two of them will nullify any attacks.
they are also very binary in their defensive placement as well, and they are massively effective versus scouts and not very effective against other classes
its called pyros
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by now just about everyone knows his tactics and how to nullify them
that's very true, but even spies aren't in as big a rut as engies
aside from offensive engineers
Well
We're still able to pull the odd rabbit out of our hardhats :winky:
By which I mean Crench
Actually, that should be the engi unlockable. You get Thor's Hammer. Swings real slow, so you better be sure. But doggone does it sure pack a whallop. Alt fire charges up the tesla coils and zaps, causing 200 damage to a foe or reparing/upgrading 200 metal to a building. The coils require 15 seconds to recharge.