Just lost again to Zeph. If Zeph has not died atleast three times by 20 minutes I think the game is just over, I start voting to concede at that point. Our whole team focus fired him and dropped him to about 1/3, he ran and then healed back to full with tornados and the rest of his team killed us.
Nothing you can do against that hero really. The guy playing him was even telling us that there is nothing we can do and he really knows no counter. How do you out lane a team with zeph? On his own he can solo a lane.
Silencer + Bloodseeker lane is pretty funny and everyone should try it because there's nothing better than watching caster heroes be afraid to approach a lane with two heroes they would normally regard as "easy snacks".
I hate to go back and agree with people previous, but Arachna is the easiest hero to win with ever. I'm never playing anything else, at least till I get my K-D ratio back up.
I hate to go back and agree with people previous, but Arachna is the easiest hero to win with ever. I'm never playing anything else, at least till I get my K-D ratio back up.
Try out swift blade, pretty easy too. Or Succubus.
Fizban140 on
0
KlykaDO you have anySPARE BATTERIES?Registered Userregular
edited September 2009
If succubus is level 6 she basically kills every hero who has like 700-800 hp without him being able to retaliate at all. It's quite mean.
And Arachna is strong and for some reason I always seem to get stuck playing with her, be it by randoming or because my buddies urge me to play as her, but it really depends on your team and the enemy team too.
I played quite a few games where I was really really strong as Arachna and could kill a lot without much concern for my safety but in the end we lost because my team sucked or the enemy team composition was just better.
I want to try out playing Jereziah now, i played against him a lot and he seems pretty awesome,with his heal and all.
Well I am not sure if I will ever play this game again, it just isn't fun. You can lose a game for too many reasons that are not under your control and the only counter is an incredibly well organized team of experienced players. While all they need is one hero with someone who sort of knows how to play him.
Just got done with a game where the other team doubled our levels. Started off trying to gank magebane all on his own, I had double damage so I stunned him and dropped him to 1.3 health, got two more hits off and he had maybe 50 hp left. He then somehow warps back in and kills thunderbringer and lives.
By the time I hit level 8 he was 16 and was killing me in two hits, that is in no way fun at all. This game doesn't really take skill, just luck and picking broke heroes. We went maybe 30-4 against them and none of them had a KDR of over 1.0 or a PSR over 1600.
Fizban140 on
0
KlykaDO you have anySPARE BATTERIES?Registered Userregular
edited September 2009
That sounds like nothing I ever experienced.
And I have to say, DOTA has conditioned me to fight against things I just can not win against or losing a round because my team is not good /the other team is way too good. And having a poor combo of heroes versus a great combo happens all the time too.
Also, this is still a beta and I'm looking forward to whatever changes they have in store for this game in the future. It took DOTA years to get where they are and I invested 30$ (ok, more like 20€) into this game to give S2 the chance to bring HoN to that level too.
If it pays off, great, if not, I bought games I played less.
Well I am not sure if I will ever play this game again, it just isn't fun. You can lose a game for too many reasons that are not under your control and the only counter is an incredibly well organized team of experienced players. While all they need is one hero with someone who sort of knows how to play him.
Just got done with a game where the other team doubled our levels. Started off trying to gank magebane all on his own, I had double damage so I stunned him and dropped him to 1.3 health, got two more hits off and he had maybe 50 hp left. He then somehow warps back in and kills thunderbringer and lives.
By the time I hit level 8 he was 16 and was killing me in two hits, that is in no way fun at all. This game doesn't really take skill, just luck and picking broke heroes. We went maybe 30-4 against them and none of them had a KDR of over 1.0 or a PSR over 1600.
It's always easier to blame the game and other people for your failures.
Well I am not sure if I will ever play this game again, it just isn't fun. You can lose a game for too many reasons that are not under your control and the only counter is an incredibly well organized team of experienced players. While all they need is one hero with someone who sort of knows how to play him.
Just got done with a game where the other team doubled our levels. Started off trying to gank magebane all on his own, I had double damage so I stunned him and dropped him to 1.3 health, got two more hits off and he had maybe 50 hp left. He then somehow warps back in and kills thunderbringer and lives.
By the time I hit level 8 he was 16 and was killing me in two hits, that is in no way fun at all. This game doesn't really take skill, just luck and picking broke heroes. We went maybe 30-4 against them and none of them had a KDR of over 1.0 or a PSR over 1600.
It's always easier to blame the game and other people for your failures.
aha, wow.
I will say this on behalf of me and fizban.
Fuck You.
darkenedwing on
0
Alfred J. Kwakis it because you were insultedwhen I insulted your hair?Registered Userregular
edited September 2009
The notorious dota chat carries over to forums as well, I see.
Edit: No beta keys left guys, sorry.
Also, my in-game username is MBQuart; I'll see if I can join you guys sometime in the near future for a game or two.
Well I am not sure if I will ever play this game again, it just isn't fun. You can lose a game for too many reasons that are not under your control and the only counter is an incredibly well organized team of experienced players. While all they need is one hero with someone who sort of knows how to play him.
Just got done with a game where the other team doubled our levels. Started off trying to gank magebane all on his own, I had double damage so I stunned him and dropped him to 1.3 health, got two more hits off and he had maybe 50 hp left. He then somehow warps back in and kills thunderbringer and lives.
By the time I hit level 8 he was 16 and was killing me in two hits, that is in no way fun at all. This game doesn't really take skill, just luck and picking broke heroes. We went maybe 30-4 against them and none of them had a KDR of over 1.0 or a PSR over 1600.
It's always easier to blame the game and other people for your failures.
aha, wow.
I will say this on behalf of me and fizban.
Fuck You.
He IS right though, it is pretty damn easy to blame the game just because your team has no concept of teamwork. The game is pretty much balanced around the concept of ganking and taking their most powerful heroes down a few pegs and making sure your team stays alive and farmed. Damn near everything is under your teams control, not yours. If you can't play as a team, welp...
On that note, unless they changed Zeph as of late he's still reliant on out-farming the other team. He has two skills that are useful (leap and cyclone), and two that are not quite as good (his ultimate and shield). His Cyclone ability is good at keeping out melee and killing creeps, but a disabler or even just a ranged character can keep him from getting farmed. Check the forests often, stack the odds against him, deny, etc. On equal footing with other heroes he's really not that good.
He IS right though, it is pretty damn easy to blame the game just because your team has no concept of teamwork. The game is pretty much balanced around the concept of ganking and taking their most powerful heroes down a few pegs and making sure your team stays alive and farmed. Damn near everything is under your teams control, not yours. If you can't play as a team, welp...
This, in particular, is what's so frustrating about this game for me. I'm used to playing games where the teams are so diluted (ex - tf2, css, other fps multiplayers) that it's usually your own fault for doing poorly, excluding the occasional team-stacks or smaller competitive team sizes. Or RTS 1v1s where the fault is also exclusively your own.
In HoN, the 5v5 is small enough that each individual player is significant to the outcome of the match but yet large enough that you can do well and have very little impact on the outcome. Hell, sometimes everyone on your team can do well and you'll still lose if you don't have teamwork; I just had a game where the enemy team was leading in kills 9-2 but we somehow managed to make them concede after destroying a 6th tower and working on their barracks while they only destroyed one of our towers. Usually though I'm on the receiving end of a 50%-50% psr match-up where four guys on the other team are sitting in vent and it's a complete pub-stomp.
Kills aren't everything. Who would have thought! I think thats going to be a hard lesson for a lot of people to learn in this game. I don't know any other game that requires so much team work in order to play well, and I love it for that reason.
He IS right though, it is pretty damn easy to blame the game just because your team has no concept of teamwork. The game is pretty much balanced around the concept of ganking and taking their most powerful heroes down a few pegs and making sure your team stays alive and farmed. Damn near everything is under your teams control, not yours. If you can't play as a team, welp...
This, in particular, is what's so frustrating about this game for me. I'm used to playing games where the teams are so diluted (ex - tf2, css, other fps multiplayers) that it's usually your own fault for doing poorly, excluding the occasional team-stacks or smaller competitive team sizes. Or RTS 1v1s where the fault is also exclusively your own.
In HoN, the 5v5 is small enough that each individual player is significant to the outcome of the match but yet large enough that you can do well and have very little impact on the outcome. Hell, sometimes everyone on your team can do well and you'll still lose if you don't have teamwork; I just had a game where the enemy team was leading in kills 9-2 but we somehow managed to make them concede after destroying a 6th tower and working on their barracks while they only destroyed one of our towers. Usually though I'm on the receiving end of a 50%-50% psr match-up where four guys on the other team are sitting in vent and it's a complete pub-stomp.
I actually think dota starts to resemble a sport in this regard. Teamwork really is key. Sometimes you'll be in these games and get the feeling like you want to call timeout and chew out your team on the bench for what is happening. Then like many great movies you'd make an astounding comeback to the chagrin of one of your teammates who is dying in the hospital.
Unforunately since the game community is full of crazy assholes this can't happen. The thing I'm most curious in after beta is if the $30 will price out the infamous jerk dota players. Then they might really have something on their hands.
The bad part is once you really get teamwork going in these games they actually break, because if you can coordinate five nukes onto one hero that game just becomes an ass beating. If both teams can get it going something special happens however.
He IS right though, it is pretty damn easy to blame the game just because your team has no concept of teamwork. The game is pretty much balanced around the concept of ganking and taking their most powerful heroes down a few pegs and making sure your team stays alive and farmed. Damn near everything is under your teams control, not yours. If you can't play as a team, welp...
This, in particular, is what's so frustrating about this game for me. I'm used to playing games where the teams are so diluted (ex - tf2, css, other fps multiplayers) that it's usually your own fault for doing poorly, excluding the occasional team-stacks or smaller competitive team sizes. Or RTS 1v1s where the fault is also exclusively your own.
In HoN, the 5v5 is small enough that each individual player is significant to the outcome of the match but yet large enough that you can do well and have very little impact on the outcome. Hell, sometimes everyone on your team can do well and you'll still lose if you don't have teamwork; I just had a game where the enemy team was leading in kills 9-2 but we somehow managed to make them concede after destroying a 6th tower and working on their barracks while they only destroyed one of our towers. Usually though I'm on the receiving end of a 50%-50% psr match-up where four guys on the other team are sitting in vent and it's a complete pub-stomp.
You are right. There are also a lot of people, and I would include myself in this category at times, that blame everyone else on their team when they could have done more. So a Magebane is 8 levels higher than me.. is this because a) he was fed by people. b) he was hitting the neutral and lane creeps really well. c) I was not in a lane or getting exp like I was supposed to.
I am just saying, it is really easy to blame other people even when I can do better. So, fuck me, I guess.
You can essentially always do better. However, it makes no difference if you're 0-10 is killing Snotters while everybody is fighting at the rax. Its a crapshoot. Sometimes one bad player can throw the game, other times they make no difference either way.
Well I am not sure if I will ever play this game again, it just isn't fun. You can lose a game for too many reasons that are not under your control and the only counter is an incredibly well organized team of experienced players. While all they need is one hero with someone who sort of knows how to play him.
Just got done with a game where the other team doubled our levels. Started off trying to gank magebane all on his own, I had double damage so I stunned him and dropped him to 1.3 health, got two more hits off and he had maybe 50 hp left. He then somehow warps back in and kills thunderbringer and lives.
By the time I hit level 8 he was 16 and was killing me in two hits, that is in no way fun at all. This game doesn't really take skill, just luck and picking broke heroes. We went maybe 30-4 against them and none of them had a KDR of over 1.0 or a PSR over 1600.
It's always easier to blame the game and other people for your failures.
aha, wow.
I will say this on behalf of me and fizban.
Fuck You.
I don't know how you can possibly be 8 levels below the opposing team when you're purporting to be 30-4 against them.
And you're right, getting your shit pushed in when the game has gone sour isn't fun. That's why the concede button is there so you don't have to sit around and get farmed for stats 20-30 minutes after the game is "lost"
I don't know how you can possibly be 8 levels below the opposing team when you're purporting to be 30-4 against them.
And you're right, getting your shit pushed in when the game has gone sour isn't fun. That's why the concede button is there so you don't have to sit around and get farmed for stats 20-30 minutes after the game is "lost"
I don't know how you can possibly be 8 levels below the opposing team when you're purporting to be 30-4 against them.
And you're right, getting your shit pushed in when the game has gone sour isn't fun. That's why the concede button is there so you don't have to sit around and get farmed for stats 20-30 minutes after the game is "lost"
Maybe he is 4 and the other team is 30.
no, it was 4v30. for team-wide kills. Magebane totally wrecked our shit that game, and we were working as a team. it was like 3-4 of us from PA, and then 1 or 2 pubs on our team.
Edit: and im sorry shens, I didnt mean to be so rude. but you have no idea how bad of a day was for me yesterday. and what you said got to me a lot more than it probably should of, because I was in the game too, and for a game in beta, with us working as a team, you said "you have noone to blame but yourself" and it got to me. so, sorry. I was out of line.
I think the $30 is just going to attract the hardcore DOTA players, which are primarily assholes and elitists.
Seems like the reality is exactly the opposite.
All the competitive players I know think HoN is an alright fun-times distraction and in no way worth their time or energy in a competitive sense. Paying for it would be a luxury that comes somewhere behind their repurchase of Diablo 2 and a possible WoW subscription.
Although, none of them are assholes, and they're more elite than elitists.
On that note, unless they changed Zeph as of late he's still reliant on out-farming the other team. He has two skills that are useful (leap and cyclone), and two that are not quite as good (his ultimate and shield). His Cyclone ability is good at keeping out melee and killing creeps, but a disabler or even just a ranged character can keep him from getting farmed. Check the forests often, stack the odds against him, deny, etc. On equal footing with other heroes he's really not that good.
You don't even need to 'check' the woods. Just drop a couple wards near creep spawns and periodically go gank him when he hits the ones farthest from base. Wards are your friends, always. I don't think anyone has ever lost a game of HoN/DotA because they just bought too many wards. 100g a pop for long lived, large radius sight is a steal.
Wards are one of the best investments you can possibly make, especially against teams who basically 5 man gank from 10 minutes on. You see them coming, and get the hell out, which means
1) They aren't getting any exp or gold from killing you
2) They aren't getting any exp or gold from the lanes they could be in
3) Your other teammates can free farm, or possibly even push down another lane. There is nothing more satisfying than watching the other team fail a five man, while two heros completely dominate one of their now empty lanes.
iusehappymod on
Hamlet will be Hamlet An ineffable tragedy of the human spirit that still resonates, even today.
It's 6 minutes for observer wards and 3 for sentries in DotA. There's little fear of wards being destroyed in a pub, but it does happen in competetive games thanks to counter warding. Even then, there are many, many places where to place the wards so even then counter warding may not be effective if the opponent guesses your ward placement wrong. Necro 3 is great for scouting and removing the enemy wards but usually comes into play late or not at all so it tends not much of an issue.
Posts
Nothing you can do against that hero really. The guy playing him was even telling us that there is nothing we can do and he really knows no counter. How do you out lane a team with zeph? On his own he can solo a lane.
And Arachna is strong and for some reason I always seem to get stuck playing with her, be it by randoming or because my buddies urge me to play as her, but it really depends on your team and the enemy team too.
I played quite a few games where I was really really strong as Arachna and could kill a lot without much concern for my safety but in the end we lost because my team sucked or the enemy team composition was just better.
I want to try out playing Jereziah now, i played against him a lot and he seems pretty awesome,with his heal and all.
Just got done with a game where the other team doubled our levels. Started off trying to gank magebane all on his own, I had double damage so I stunned him and dropped him to 1.3 health, got two more hits off and he had maybe 50 hp left. He then somehow warps back in and kills thunderbringer and lives.
By the time I hit level 8 he was 16 and was killing me in two hits, that is in no way fun at all. This game doesn't really take skill, just luck and picking broke heroes. We went maybe 30-4 against them and none of them had a KDR of over 1.0 or a PSR over 1600.
And I have to say, DOTA has conditioned me to fight against things I just can not win against or losing a round because my team is not good /the other team is way too good. And having a poor combo of heroes versus a great combo happens all the time too.
Also, this is still a beta and I'm looking forward to whatever changes they have in store for this game in the future. It took DOTA years to get where they are and I invested 30$ (ok, more like 20€) into this game to give S2 the chance to bring HoN to that level too.
If it pays off, great, if not, I bought games I played less.
I was Voodoo Jester, we had a Blacksmith, Predator and I don't remember the other two heroes.
They had Zephyr, Defiler, and three others.
At about 40 minutes they pushed our mid lane down.
We turtled for FIFTY MINUTES.
At 90 minutes in, we pushed mid and throned them and won.
It was pretty lolarious.
It's always easier to blame the game and other people for your failures.
Unfortunately I used up all my beta keys but somebody in this topic should have an extra one for ya.
aha, wow.
I will say this on behalf of me and fizban.
Fuck You.
Also, my in-game username is MBQuart; I'll see if I can join you guys sometime in the near future for a game or two.
He IS right though, it is pretty damn easy to blame the game just because your team has no concept of teamwork. The game is pretty much balanced around the concept of ganking and taking their most powerful heroes down a few pegs and making sure your team stays alive and farmed. Damn near everything is under your teams control, not yours. If you can't play as a team, welp...
On that note, unless they changed Zeph as of late he's still reliant on out-farming the other team. He has two skills that are useful (leap and cyclone), and two that are not quite as good (his ultimate and shield). His Cyclone ability is good at keeping out melee and killing creeps, but a disabler or even just a ranged character can keep him from getting farmed. Check the forests often, stack the odds against him, deny, etc. On equal footing with other heroes he's really not that good.
This, in particular, is what's so frustrating about this game for me. I'm used to playing games where the teams are so diluted (ex - tf2, css, other fps multiplayers) that it's usually your own fault for doing poorly, excluding the occasional team-stacks or smaller competitive team sizes. Or RTS 1v1s where the fault is also exclusively your own.
In HoN, the 5v5 is small enough that each individual player is significant to the outcome of the match but yet large enough that you can do well and have very little impact on the outcome. Hell, sometimes everyone on your team can do well and you'll still lose if you don't have teamwork; I just had a game where the enemy team was leading in kills 9-2 but we somehow managed to make them concede after destroying a 6th tower and working on their barracks while they only destroyed one of our towers. Usually though I'm on the receiving end of a 50%-50% psr match-up where four guys on the other team are sitting in vent and it's a complete pub-stomp.
I actually think dota starts to resemble a sport in this regard. Teamwork really is key. Sometimes you'll be in these games and get the feeling like you want to call timeout and chew out your team on the bench for what is happening. Then like many great movies you'd make an astounding comeback to the chagrin of one of your teammates who is dying in the hospital.
Unforunately since the game community is full of crazy assholes this can't happen. The thing I'm most curious in after beta is if the $30 will price out the infamous jerk dota players. Then they might really have something on their hands.
The bad part is once you really get teamwork going in these games they actually break, because if you can coordinate five nukes onto one hero that game just becomes an ass beating. If both teams can get it going something special happens however.
You are right. There are also a lot of people, and I would include myself in this category at times, that blame everyone else on their team when they could have done more. So a Magebane is 8 levels higher than me.. is this because a) he was fed by people. b) he was hitting the neutral and lane creeps really well. c) I was not in a lane or getting exp like I was supposed to.
I am just saying, it is really easy to blame other people even when I can do better. So, fuck me, I guess.
No. YOU!
And you're right, getting your shit pushed in when the game has gone sour isn't fun. That's why the concede button is there so you don't have to sit around and get farmed for stats 20-30 minutes after the game is "lost"
Maybe he is 4 and the other team is 30.
no, it was 4v30. for team-wide kills. Magebane totally wrecked our shit that game, and we were working as a team. it was like 3-4 of us from PA, and then 1 or 2 pubs on our team.
Edit: and im sorry shens, I didnt mean to be so rude. but you have no idea how bad of a day was for me yesterday. and what you said got to me a lot more than it probably should of, because I was in the game too, and for a game in beta, with us working as a team, you said "you have noone to blame but yourself" and it got to me. so, sorry. I was out of line.
Seems like the reality is exactly the opposite.
All the competitive players I know think HoN is an alright fun-times distraction and in no way worth their time or energy in a competitive sense. Paying for it would be a luxury that comes somewhere behind their repurchase of Diablo 2 and a possible WoW subscription.
Although, none of them are assholes, and they're more elite than elitists.
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
You don't even need to 'check' the woods. Just drop a couple wards near creep spawns and periodically go gank him when he hits the ones farthest from base. Wards are your friends, always. I don't think anyone has ever lost a game of HoN/DotA because they just bought too many wards. 100g a pop for long lived, large radius sight is a steal.
fixed
I have a friend that will refuse to play it now because he doesn't want to be put in a bad mood.
There are wards for longer sight and see invis. They both will last until killed. You can see a ward if you walk over it.
WRONG.
That's only true for Scout's Electric Eye.
Wards are invisible with stealth type ward. This means that they can't be revealed unless by other wards or by towers.
1) They aren't getting any exp or gold from killing you
2) They aren't getting any exp or gold from the lanes they could be in
3) Your other teammates can free farm, or possibly even push down another lane. There is nothing more satisfying than watching the other team fail a five man, while two heros completely dominate one of their now empty lanes.
Hamlet will be Hamlet
An ineffable tragedy of the human spirit that still resonates, even today.
Keeper wards last until eaten.
Scouts last until you walk near them and they are revealed and beaten down.
Normal wards are 3mins IIRC, or until destroyed but I have never seen one destroyed. (this may be wrong)