If you want to get better and win more games, pick a few heroes and stick with 'em.
Succubus is pretty awesome. Her ultimate does 500 damage at its first level, which is enough to kill pretty much any hero with a bit o' damage on them already. And her main nuke does 300 TRUE damage fully maxed, which means it can never be reduced by armour or magic armour. At level 6, you can drop 725 damage on an unsuspecting bitch, which basically means free kills.
Hell, the last game I played? We lost pretty awfully and I was still 12:7:14 with her.
tl;dr - stay with a few characters you feel you are good at until you get your rankings where you feel your skill is, then branch out.
I have a chicken and the egg problem. I'm not bad at all now, but because of the first few inhouses and a bunch of pubbers not knowing what to do, my PSR sits at around 1068 thanks to an epic loss streak over the last 2 weeks. In order to raise my PSR, I need to play with people that know what they're doing, but in order to play with those people I need to raise my PSR. I even get booted from some noob games for being too noob according to my PSR.
So any suggestions? I wish I could just play, and before PSR that's what I'd do and I wouldn't mind losing at all. I really don't want to lame my K/D and PSR back up to around 1400.
This is the reason stopping me from buying the game.
If your PSR gets too low it's not possible to play the game anymore.
I have a chicken and the egg problem. I'm not bad at all now, but because of the first few inhouses and a bunch of pubbers not knowing what to do, my PSR sits at around 1068 thanks to an epic loss streak over the last 2 weeks. In order to raise my PSR, I need to play with people that know what they're doing, but in order to play with those people I need to raise my PSR. I even get booted from some noob games for being too noob according to my PSR.
So any suggestions? I wish I could just play, and before PSR that's what I'd do and I wouldn't mind losing at all. I really don't want to lame my K/D and PSR back up to around 1400.
This is the reason stopping me from buying the game.
If your PSR gets too low it's not possible to play the game anymore.
Hopefully quick play and/or ranked play will provide a decent alternative once they're in.
The worst part about PSR is that it encourages pub stomps, making it a fairly worthless indicator.
If you want to get better and win more games, pick a few heroes and stick with 'em.
Succubus is pretty awesome. Her ultimate does 500 damage at its first level, which is enough to kill pretty much any hero with a bit o' damage on them already. And her main nuke does 300 TRUE damage fully maxed, which means it can never be reduced by armour or magic armour. At level 6, you can drop 725 damage on an unsuspecting bitch, which basically means free kills.
Hell, the last game I played? We lost pretty awfully and I was still 12:7:14 with her.
tl;dr - stay with a few characters you feel you are good at until you get your rankings where you feel your skill is, then branch out.
Well, usually I end up picking something good and the team picks terribad heroes, or I pick something the other team grinds into dust. I've been avoiding Mags and Arachna and such on principle, but maybe I should rethink that.
I have a chicken and the egg problem. I'm not bad at all now, but because of the first few inhouses and a bunch of pubbers not knowing what to do, my PSR sits at around 1068 thanks to an epic loss streak over the last 2 weeks. In order to raise my PSR, I need to play with people that know what they're doing, but in order to play with those people I need to raise my PSR. I even get booted from some noob games for being too noob according to my PSR.
So any suggestions? I wish I could just play, and before PSR that's what I'd do and I wouldn't mind losing at all. I really don't want to lame my K/D and PSR back up to around 1400.
This is the reason stopping me from buying the game.
If your PSR gets too low it's not possible to play the game anymore.
Hopefully quick play and/or ranked play will provide a decent alternative once they're in.
The worst part about PSR is that it encourages pub stomps, making it a fairly worthless indicator.
I don't see how Quick Play is going to fix anything.
Except that it's probably going to be worst.
Whether I buy the game depends on how well Quick Play works.
I have a chicken and the egg problem. I'm not bad at all now, but because of the first few inhouses and a bunch of pubbers not knowing what to do, my PSR sits at around 1068 thanks to an epic loss streak over the last 2 weeks. In order to raise my PSR, I need to play with people that know what they're doing, but in order to play with those people I need to raise my PSR. I even get booted from some noob games for being too noob according to my PSR.
So any suggestions? I wish I could just play, and before PSR that's what I'd do and I wouldn't mind losing at all. I really don't want to lame my K/D and PSR back up to around 1400.
This is the reason stopping me from buying the game.
If your PSR gets too low it's not possible to play the game anymore.
Hopefully quick play and/or ranked play will provide a decent alternative once they're in.
The worst part about PSR is that it encourages pub stomps, making it a fairly worthless indicator.
I don't see how Quick Play is going to fix anything.
Except that it's probably going to be worst.
Whether I buy the game depends on how well Quick Play works.
Yeah, I suppose it does matter on how it works, whether it puts you into a random lobby to possibly get pub stomped or just gathers a bunch of other people with the same preferences or what.
I like building two int bracers on Succy so that I have the mana to throw around nukes, but I'm considering trying out an Astrolabe build, and a Ring of Sorcery and/or Ring of the Teacher is always cool.
Totem of Kuldara late-game is really nice, as well is sacraficial stone. And Behemoth's Heart goes well on anyone, if you have spare cash sitting around. Also, the Staff of the Master increases the damage done by Succy's ultimate, which is nice, too.
I like building two int bracers on Succy so that I have the mana to throw around nukes, but I'm considering trying out an Astrolabe build, and a Ring of Sorcery and/or Ring of the Teacher is always cool.
Totem of Kuldara late-game is really nice, as well is sacraficial stone. And Behemoth's Heart goes well on anyone, if you have spare cash sitting around. Also, the Staff of the Master increases the damage done by Succy's ultimate, which is nice, too.
Sacrificial stone should not be built late game on anyone.
There's no purpose to it.
None.
You want a sacrificial stone early - and a hero who can get kills - so that you can get charges on it.
If you plan on finishing your sacrificial stone after 30 minutes, there's very little point in getting it.
In the way that if you plan on getting an Alchemist bones later than 14 minutes into the game you're wasting your time unless Ophelia is on the other team.
I meant to mention that you build the Sac Stone to break it apart later - Refresher is EXCELLENT early for Succy, then you build a sac stone, then get the rest of the ingredients for Staff of the Master, break apart Sac stone and bam - Refresher and SotM.
EDIT: Also, are the servers down? Might it be that there's a new patch incoming?
There's a button in the lower-right somewheres. I dunno exactly how. I was ABOUT TO do as I'd said a moment ago with Succy in this awesome game I was in, but then my internet exploded and I spent the entire rest of the game re-joining and getting dropped because of my bullshit internet.
I lost any hope for humanity again, because of this game. Telling someone to go back but they run forward and then die, 10 fucking times. 0-8 2-9 0-10 were their scores and they wouldn't listen no matter what. And then the asshole on the other team kept making fun of me the whole game "u are bad lolololol" I wish people like that would just be executed.
I lost any hope for humanity again, because of this game. Telling someone to go back but they run forward and then die, 10 fucking times. 0-8 2-9 0-10 were their scores and they wouldn't listen no matter what. And then the asshole on the other team kept making fun of me the whole game "u are bad lolololol" I wish people like that would just be executed.
You gotta remember Fiz. In the end, it is just a game and the rankings are pretty worthless overall. It is sometimes the only way to keep going when retard noobs ruin the game.
I lost any hope for humanity again, because of this game. Telling someone to go back but they run forward and then die, 10 fucking times. 0-8 2-9 0-10 were their scores and they wouldn't listen no matter what. And then the asshole on the other team kept making fun of me the whole game "u are bad lolololol" I wish people like that would just be executed.
You gotta remember Fiz. In the end, it is just a game and the rankings are pretty worthless overall. It is sometimes the only way to keep going when retard noobs ruin the game.
Finally had some great games yesterday, both of which I got a good number of kills in.
The first, I got more than HALF the kills of our team and got the "Champion of Newerth" message as Pharoah, who is someone I've been trying to learn to use. Felt really good. His spirit ability is really great for slowing a push down, aiding allies, etc, and it's mana and cooldown at level 4 is almost nothing.
Then I joined a random game, used Tempest for the first time (in HoN) and tried jungling, also for the first time, and did pretty good. In the end both teams had pushed far into enemy bases and were destroying towers but all of tempests defensive abilities proved useful while our night hound continued the fight at the enemy base...just as I built my refresher orb...dang.
Jungling seems like a great strategy if you've got a couple heroes who can hold their own in the lane. Gives two of your heroes a good level advantage and gives the jungler a good bit of gold to start with...and I didn't even know how to do it properly :P
I always get proper hurt when my lanemate has to run back to shop or whatever. Serious, I just don't know how to keep a good presence in the lane by myself. Do I need a specific hero?
So, the other game I played I got absolutely schooled in denials by the guy using Succubus in my lane. I was Arachna. He was denying almost every kill, and I could hardly ever get a denial against him. First off, how do I improve this? Second, does denial keep you from getting xp?
Darkewolfe on
What is this I don't even.
0
Big Red Tiebeautiful clydesdale style feettoo hot to trotRegistered Userregular
I always get proper hurt when my lanemate has to run back to shop or whatever. Serious, I just don't know how to keep a good presence in the lane by myself. Do I need a specific hero?
ranged heroes have it much easier. someone like night hound cannot keep lane presence by himself,
at the very most you can pull creeps away from your tower to fight your next wave
So, the other game I played I got absolutely schooled in denials by the guy using Succubus in my lane. I was Arachna. He was denying almost every kill, and I could hardly ever get a denial against him. First off, how do I improve this? Second, does denial keep you from getting xp?
A denied creep only gives you 60% of the usual Exp.
If you're alone in your lane and it's actually dangerous, stick to your tower. That's what it's there for. Stay in xp range and just last hit/deny, just don't push your lane. With two of them and one of you chances are they'll be at your tower in a wave or two anyway.
Ranged heroes get half xp for denies, melee gets like 70 or 80% xp, unless they've changed it from dota. It also doesn't push the lane.
KlykaDO you have anySPARE BATTERIES?Registered Userregular
edited September 2009
Also remember that if you keep right clicking the enemy hero, his creeps will ignore your creeps for a short bit and come after you. You can use this to lure them to your tower.
Also remember that if you keep right clicking the enemy hero, his creeps will ignore your creeps for a short bit and come after you. You can use this to lure them to your tower.
Wait, what? Just clicking, or you have to actually get some auto attacks off on him?
Also remember that if you keep right clicking the enemy hero, his creeps will ignore your creeps for a short bit and come after you. You can use this to lure them to your tower.
Wait, what? Just clicking, or you have to actually get some auto attacks off on him?
Okay, that's what I've been doing, actually, the whole "attack their hero to drag their creeps back to my tower" thing. I always feel so harried, though, so I didn't know that I was doing as I was supposed to.
Most of my trouble with this game comes from me not knowing what I'm supposed to be doing and just guessing. There's different phases, and I'm only just now learning what's expected of me in each.
That's why creeps are important early, to stop harassing. Getting a few shots off on the enemy hero isn't going to do you much good if their creeps are pounding on you the whole time. A few heroes can even take advantage of the creeps for early kills.
However, spells and non-autocast orbs won't aggro the creeps, which is why a hero like Arachna is so good for early harass.
That's why creeps are important early, to stop harassing. Getting a few shots off on the enemy hero isn't going to do you much good if their creeps are pounding on you the whole time. A few heroes can even take advantage of the creeps for early kills.
However, spells and non-autocast orbs won't aggro the creeps, which is why a hero like Arachna is so good for early harass.
Serious? Arachna's webshot doesn't aggro creeps? How have I never noticed that before, that's hilarious.
Using orbs to harass like that is what makes those heroes good in lane. Just remember that it won't work if the autocast is on, so you have to do it manually each time. That's not bad, it's good practise for attack walking and, more importantly, orb walking, which is the best way to get kills with that type of hero, not autocasting and hoping for the best.
Orb harass is great, though. Whenever they come in range just hit them, if they don't back off then hit them again. Soon enough they won't come anywhere near you and you can just deny and last hit without worries. It's harder in the middle lane, and if you're up against someone who's doing that then you have to keep up hill so they can't get proper sight on you.
In middle lane, I'm usually up against thundermonkey who is all "Oh fucking yeah? Chain lightning, chain lightning, chain lightning, Blast of Thunder, bottlebottlebottle, laugh."
But pair arachna with oh, anyone else in the lanes now and I think I'll keep people the fuck back.
You shouldn't have trouble against him middle lane. Arachna has like x2 his range, he's got no hp and his mana pool is too small to spam chain lightning much, not to mention it does no damage at lvl 1, and if he's levelling it then he's not getting his damage skills going.
Again, keep near the tower and don't push the lane. You want to keep your creeps just outside of tower range, because if the tower attacks then the next wave will get pushed all the way to the other hill. If you stay on the high ground then all he can do is waste mana trying to last hit with chain lg, while you can do whatever the hell you want.
Posts
Succubus is pretty awesome. Her ultimate does 500 damage at its first level, which is enough to kill pretty much any hero with a bit o' damage on them already. And her main nuke does 300 TRUE damage fully maxed, which means it can never be reduced by armour or magic armour. At level 6, you can drop 725 damage on an unsuspecting bitch, which basically means free kills.
Hell, the last game I played? We lost pretty awfully and I was still 12:7:14 with her.
tl;dr - stay with a few characters you feel you are good at until you get your rankings where you feel your skill is, then branch out.
This is the reason stopping me from buying the game.
If your PSR gets too low it's not possible to play the game anymore.
Hopefully quick play and/or ranked play will provide a decent alternative once they're in.
The worst part about PSR is that it encourages pub stomps, making it a fairly worthless indicator.
Well, usually I end up picking something good and the team picks terribad heroes, or I pick something the other team grinds into dust. I've been avoiding Mags and Arachna and such on principle, but maybe I should rethink that.
Items for Succy?
I don't see how Quick Play is going to fix anything.
Except that it's probably going to be worst.
Whether I buy the game depends on how well Quick Play works.
Yeah, I suppose it does matter on how it works, whether it puts you into a random lobby to possibly get pub stomped or just gathers a bunch of other people with the same preferences or what.
Have they said anything about it?
Totem of Kuldara late-game is really nice, as well is sacraficial stone. And Behemoth's Heart goes well on anyone, if you have spare cash sitting around. Also, the Staff of the Master increases the damage done by Succy's ultimate, which is nice, too.
Sacrificial stone should not be built late game on anyone.
There's no purpose to it.
None.
You want a sacrificial stone early - and a hero who can get kills - so that you can get charges on it.
If you plan on finishing your sacrificial stone after 30 minutes, there's very little point in getting it.
In the way that if you plan on getting an Alchemist bones later than 14 minutes into the game you're wasting your time unless Ophelia is on the other team.
EDIT: Also, are the servers down? Might it be that there's a new patch incoming?
You gotta remember Fiz. In the end, it is just a game and the rankings are pretty worthless overall. It is sometimes the only way to keep going when retard noobs ruin the game.
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
PSR and Stats made this game experience worst.
also why you don't join noob games
yesss
The first, I got more than HALF the kills of our team and got the "Champion of Newerth" message as Pharoah, who is someone I've been trying to learn to use. Felt really good. His spirit ability is really great for slowing a push down, aiding allies, etc, and it's mana and cooldown at level 4 is almost nothing.
Then I joined a random game, used Tempest for the first time (in HoN) and tried jungling, also for the first time, and did pretty good. In the end both teams had pushed far into enemy bases and were destroying towers but all of tempests defensive abilities proved useful while our night hound continued the fight at the enemy base...just as I built my refresher orb...dang.
Jungling seems like a great strategy if you've got a couple heroes who can hold their own in the lane. Gives two of your heroes a good level advantage and gives the jungler a good bit of gold to start with...and I didn't even know how to do it properly :P
Secret Satan
Nintendo ID: Pastalonius
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omg thank you been trying to figure this out forever
ranged heroes have it much easier. someone like night hound cannot keep lane presence by himself,
at the very most you can pull creeps away from your tower to fight your next wave
A denied creep only gives you 60% of the usual Exp.
Ranged heroes get half xp for denies, melee gets like 70 or 80% xp, unless they've changed it from dota. It also doesn't push the lane.
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
Wait, what? Just clicking, or you have to actually get some auto attacks off on him?
Just clicking when you're close enough.
Most of my trouble with this game comes from me not knowing what I'm supposed to be doing and just guessing. There's different phases, and I'm only just now learning what's expected of me in each.
However, spells and non-autocast orbs won't aggro the creeps, which is why a hero like Arachna is so good for early harass.
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
300 damage single target nuke for an ult sure is nice
Serious? Arachna's webshot doesn't aggro creeps? How have I never noticed that before, that's hilarious.
Orb harass is great, though. Whenever they come in range just hit them, if they don't back off then hit them again. Soon enough they won't come anywhere near you and you can just deny and last hit without worries. It's harder in the middle lane, and if you're up against someone who's doing that then you have to keep up hill so they can't get proper sight on you.
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
But pair arachna with oh, anyone else in the lanes now and I think I'll keep people the fuck back.
Again, keep near the tower and don't push the lane. You want to keep your creeps just outside of tower range, because if the tower attacks then the next wave will get pushed all the way to the other hill. If you stay on the high ground then all he can do is waste mana trying to last hit with chain lg, while you can do whatever the hell you want.
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream