If you were hippy there'd be like 5 people oppressing you (including me) while saying your char is broken.
Poor guy has it rough even though he made the OP and stuff.:P
FroggyP on
PSN: AnalogSoul
0
Big Red Tiebeautiful clydesdale style feettoo hot to trotRegistered Userregular
If you were hippy there'd be like 5 people oppressing you (including me) while saying your char is broken.
Poor guy has it rough even though he made the OP and stuff.:P
Talking about Nu13, so I couldn't find anyone to play on PSN today (you all hate me). I went to training and practice Nu13 so I can find better way to counter her.
After a few minute I realized that I can do most of her BnB combo even without checking combo guide. I realize I got hit by them so much that my brain memorized most of the combo already. Ended up spending all night playing Nu13, I hope you guys are happy now, cause now I am maining Nu13. Screw Noel with her crappy zoning , shit range, couldn't counter Noel's drive (yes the irony), and sucky defensing game.
Look what loneliness on PSN did to me T_T
firekiun on
PSN ID : Kiunch
I play Blazblue, Soul Calibur 4, Street Fighter 4 and soon Tekken 6... yeah... so add me if you want to play any of those.
That someone else kicked my ass with carl, rachel and arakune all day too.
I have hella difficulty with noel as Nu if it's any consolation. Her hitbox is almost as annoying as carl's.
Why would you want to rush with noel though? Her shit range is compensate by how sticky and in your face she can be.
No priority on her moves. Against Ragnar, Jin, Litchi, Bang or any melee character, she has to wait for an opening before rushing in. Any attack she does will get stuffed by opponent, so I have to turtle in the beginning of the match waiting for an opening. The thing is, right now people are getting better and better at their offensive game now, they are not going to leave themselves a big opening like when the game first released.
If they managed to get away from the pressure, Noel had to work herself all the way back all over again. Noel mix up game is nice when the game first released, now a blocked 3C will turn into a 3.5k combo against me. The worst thing is I figured out Noel cannot punish D spammer, if a knowledgeable Noel decided to D spam against me, there are nothing I can do to stop him. Of course, if I start spamming him, there are nothing he can do to punish me. Noel vs Noel always ended up both side spamming 2D 2D 2D 2D, hoping to score a hit so it can turn into her usual BnB combo.
firekiun on
PSN ID : Kiunch
I play Blazblue, Soul Calibur 4, Street Fighter 4 and soon Tekken 6... yeah... so add me if you want to play any of those.
Not as ridiculous as top 3 + carl, but he's tager's next shitty matchup.
Really, if you look at most matches as far as people's opinions on tiers go, the match ups are pretty even for the most part. It's just that most characters vs. the top 3 tend to be pretty lopsided. Bang is the only character whose matchups against everyone are pretty lopsided against him generally.
Bang is actually pretty even, it's just that he loses hard to arakune, and doesn't really have much advantageous matchups, though nothing in massive disadvantage (save for arakune and maybe someone else?).
Seriously though, how the hell is tager not the most lopsided matchup-wise? Last I read most people's opinions on his matchups are:
Hakumen/tager 5-5
Arakune 2.5-7.5
Rachel 3-7
Nu 3-7
Jin 3.5-6.5
Carl 2-8
Everyone else 4-6
Guess which side tager's on.
Top 3... for most characters (not tager and hakumen) aren't too bad. Most of them are at least 4-6, with bang, taokaka, carl and jin being around even with Nu (taokaka arguably has the advantage).
Not to say tager is fully crap, seeing that he has some nice things once he gets his thing going, but they should seriously revise him for the next installment. I want him to be at least potemkin tier next game.
Hakumen has an easier time against Nu than he does with Arakune, which is just plain odd since she's the all around better zoner. Bang gives him trouble too, if he's in FuRinKaZan.
Problem with arakune I guess is that he isn't really a zoner.
For Nu if you're patient as hell and smart you could dodge them and get in for big damage seeing that by the time you get in you should have full magatama. With arakune you've go to worry about clouds and his own poking game. Dives, j. B, j. D, air spear and other stuff. He's too mobile too, especially in the air, so it's hard to catch up with him. Sword may eat the cloud, but it's also hella easy to bait him and punish him for it.
Not that hakumen should have a particularly easy time with Nu either.
Problem with arakune I guess is that he isn't really a zoner.
For Nu if you're patient as hell and smart you could dodge them and get in for big damage seeing that by the time you get in you should have full magatama. With arakune you've go to worry about clouds and his own poking game. Dives, j. B, j. D, air spear and other stuff. He's too mobile too, especially in the air, so it's hard to catch up with him. Sword may eat the cloud, but it's also hella easy to bait him and punish him for it.
Not that hakumen should have a particularly easy time with Nu either.
MY Hakumen was more like 7-3 against Nu instead of 7-3 for Nu
I once ended up between Nu and her portal during that Distortion where she shoots dozens of swords at you, so she wound up standing perfectly still and ready for me to whale on her. It was great.
I wonder if I could've pulled off a Blood Kain-Devoured By Darkness in that timeframe.
I have a pretty difficult time against good hakumens though. It's pretty much keep him away or he WILL take 1/2-3/5 of your health.
Sure I have, plenty of good ones that do more than mash D :P I've just played that match up with him so much it's pretty much decided on that I do before the round even starts, and if he can get one good combo on her I can sit back and counter tossed out swords all day errday.
Bang is actually pretty even, it's just that he loses hard to arakune, and doesn't really have much advantageous matchups, though nothing in massive disadvantage (save for arakune and maybe someone else?).
Seriously though, how the hell is tager not the most lopsided matchup-wise? Last I read most people's opinions on his matchups are:
Hakumen/tager 5-5
Arakune 2.5-7.5
Rachel 3-7
Nu 3-7
Jin 3.5-6.5
Carl 2-8
Everyone else 4-6
Guess which side tager's on.
Top 3... for most characters (not tager and hakumen) aren't too bad. Most of them are at least 4-6, with bang, taokaka, carl and jin being around even with Nu (taokaka arguably has the advantage).
Not to say tager is fully crap, seeing that he has some nice things once he gets his thing going, but they should seriously revise him for the next installment. I want him to be at least potemkin tier next game.
Potemkin is beastly.
If I recall correctly, Bang is 5/5 against Ragna and Nu, 6/4 against Tager and Hakumen, and 4/6 or 3.5/6.5 against everyone else. It doesn't help that all of his moves are heavily nail-dependent, his priority and range sucks, and every single one of his moves are unsafe on block. 5B is his safest move and it's -6 on block. Also, his damage sucks. FRKZ and bumpers are the only thing he really has going for him and those are difficult to set up, even for a good player.
Also, Noel beasts Bang, she actually has really good priority (maybe not compared to Jin or Ragna, but still good) and there isn't much Bang can do to stuff her moves as a result, since his range sucks.
TianXia7541 on
PSN: TianXia7541 - AIM: TianXia7541
Currently Playing: Blazblue (nonstop)
I'm hoping in the update they at least let Bang's moves gatling properly instead of having to cancel out of something two separate ways to go from 6D to 623B - when done properly it looks incredibly easy, so why shouldn't it be?
I'm really, really surprised by this game's story.
I mean yes, it's full of the same fighting game story anime bullshit as Guilty Gear (You're in my way. No YOU'RE IN MY WAY! NO U! NO U! *Heaven or Hell, LETS ROCK!*)
To start off with, in Arcade, Hakumen goes "How dare you interrupt me, Grimalkin!" I was thinking "We'll find out who Grimalkin is during BlazBlue XX2 Reload Accent Core." The same goes with Rachel and Hakumen knowing absolutely everybody, Taokaka's ancestor, the 6 heroes in general, Carl's puppet, Bang's community, Sector Seven, etc.
After all, it's been 10 years since the original GG and the main antagonist still doesn't have a fucking name or face.
But when you get to story mode, you meet the Grimalkin in question, you get many clues about Nirvana, Sector Seven is fleshed out, you meet Jubei, you learn about Ronin-gai, and so on. There are still plenty of mysteries, but it feels just right. And the True End deliberately gives you a prelude to some of the things to look out for in the sequel. The big question is what route AKSYS will take in making the next BB? Will they do a full fledged sequel or will they do a BBX?
Either way, I'm very exited for a sequel. But I wouldn't mind them patching the fuck out of Nu-13 now. But I like her as a character, and would like to see more in the future about where she came from and what her fucking problem is. Crazy bitch.
I'm hoping in the update they at least let Bang's moves gatling properly instead of having to cancel out of something two separate ways to go from 6D to 623B - when done properly it looks incredibly easy, so why shouldn't it be?
It's not that difficult anyway. What Bang needs are 1) better autoblock frames and guardpoints that are more safe on whiff or block, especially j.D and 5D, 2) safer normals, or being able to JC any of them on block, especially j.D and 5B, and 3) a good anti-air, which may not be necessary if 2D is improved for anti-air (as it is now, anyone can just evade it completely and punish, and even if they don't they can just hit the autoblock and land and block on reaction).
Noel needs to be able to combo into 3C normally out of either 5C or 2C, and not have so many silly invul frames in random places (D moves and Spring Raid mostly). Ragna just needs slightly more lifesteal and slightly less damage, and Jin needs moderate but broad nerfs across the board (slightly more proration universally, marginally more unsafe moves, moderately less priority, significantly less invulnerability). Tager needs some sort of long-range approach option on zoners (completely projectile-safe Sledge would be just fine) and Hakumen needs a safer airdash.
TianXia7541 on
PSN: TianXia7541 - AIM: TianXia7541
Currently Playing: Blazblue (nonstop)
I'm hoping in the update they at least let Bang's moves gatling properly instead of having to cancel out of something two separate ways to go from 6D to 623B - when done properly it looks incredibly easy, so why shouldn't it be?
It's not that difficult anyway. What Bang needs are 1) better autoblock frames and guardpoints that are more safe on whiff or block, especially j.D and 5D, 2) safer normals, or being able to JC any of them on block, especially j.D and 5B, and 3) a good anti-air, which may not be necessary if 2D is improved for anti-air (as it is now, anyone can just evade it completely and punish, and even if they don't they can just hit the autoblock and land and block on reaction).
Noel needs to be able to combo into 3C normally out of either 5C or 2C, and not have so many silly invul frames in random places (D moves and Spring Raid mostly). Ragna just needs slightly more lifesteal and slightly less damage, and Jin needs moderate but broad nerfs across the board (slightly more proration universally, marginally more unsafe moves, moderately less priority, significantly less invulnerability). Tager needs some sort of long-range approach option on zoners (completely projectile-safe Sledge would be just fine) and Hakumen needs a safer airdash and invulnerable backdash.
I'm hoping in the update they at least let Bang's moves gatling properly instead of having to cancel out of something two separate ways to go from 6D to 623B - when done properly it looks incredibly easy, so why shouldn't it be?
It's not that difficult anyway. What Bang needs are 1) better autoblock frames and guardpoints that are more safe on whiff or block, especially j.D and 5D, 2) safer normals, or being able to JC any of them on block, especially j.D and 5B, and 3) a good anti-air, which may not be necessary if 2D is improved for anti-air (as it is now, anyone can just evade it completely and punish, and even if they don't they can just hit the autoblock and land and block on reaction).
Noel needs to be able to combo into 3C normally out of either 5C or 2C, and not have so many silly invul frames in random places (D moves and Spring Raid mostly). Ragna just needs slightly more lifesteal and slightly less damage, and Jin needs moderate but broad nerfs across the board (slightly more proration universally, marginally more unsafe moves, moderately less priority, significantly less invulnerability). Tager needs some sort of long-range approach option on zoners (completely projectile-safe Sledge would be just fine) and Hakumen needs a safer airdash.
What could nerf Nu? What tier was Dizzy after GGX?
The most irritating thing about fighting Nu is her amazing dash. If she wasn't able to dash cancel her normals and drives, it would make the fight so much easier. After her ground drives, is Nu going to forward dash into an overhead, low, throw, more normals to dash out of again? Or will she back dash into more D? I'm not sure if taking away her dash cancel is too much or not but it would sure make it more fun to try to play a good Nu.
Anyways, I'm up for some 360 lobbies tonight if anyone is interested.
Tager needs a good anti-air. Seriously. Most characters can jump in for free at him, and use his large height to just destroy him. An ant-air that gave some good upper body invincibility would even his odds against the rest of the cast. Not necessarily the top 3 but at least he wouldn't be so dead against everyone else.
Give bang a fast 2A. Said it before I'll say it again. (Plus in combination with all the other stuff Tian said)
Noel does not need to combo into her 3C. She can do that from her already fast overhead. If you make it comboable from 5C or 2C that pretty much means any 2A or 5A is going to mean a drive loop which is too easy. She's high risk high reward. She does need some buffs on her optic barrel though. Also nerf her 2D.
Rachel needs some nerfs to her pumpkin. Not quite sure what though. Maybe like some heavy proration or something.
edit: nice to see we're talking about stuff to help characters instead of how to nerf the HELL out of characters.
Tager needs a good anti-air. Seriously. Most characters can jump in for free at him, and use his large height to just destroy him. An ant-air that gave some good upper body invincibility would even his odds against the rest of the cast. Not necessarily the top 3 but at least he wouldn't be so dead against everyone else.
Give bang a fast 2A. Said it before I'll say it again. (Plus in combination with all the other stuff Tian said)
Noel does not need to combo into her 3C. She can do that from her already fast overhead. If you make it comboable from 5C or 2C that pretty much means any 2A or 5A is going to mean a drive loop which is too easy. She's high risk high reward. She does need some buffs on her optic barrel though. Also nerf her 2D.
Rachel needs some nerfs to her pumpkin. Not quite sure what though. Maybe like some heavy proration or something.
edit: nice to see we're talking about stuff to help characters instead of how to nerf the HELL out of characters.
Drive loop is only, like, 3k damage. It seems like more because Noel has to mixup into it, meaning that proration resets right before the drive loop and it ends up doing more damage. Doing 5A 5B 5C 3C 22C, dash in 6C, throw cancel, 6C 5D 6B 5C 6B 236D only does like 3k damage on crouching opponents, which is pretty low for anyone who isn't Bang. So yeah, high risk, low reward.
Only nerf Rachel really needs is an increased proration overall and 3C/j.2C not being so safe on block. It's a safe 50/50 mixup that leads to huge damage and can be repeated so long as you have wind, that's mostly why Rachel is so good.
TianXia7541 on
PSN: TianXia7541 - AIM: TianXia7541
Currently Playing: Blazblue (nonstop)
Tager needs a good anti-air. Seriously. Most characters can jump in for free at him, and use his large height to just destroy him. An ant-air that gave some good upper body invincibility would even his odds against the rest of the cast. Not necessarily the top 3 but at least he wouldn't be so dead against everyone else.
Give bang a fast 2A. Said it before I'll say it again. (Plus in combination with all the other stuff Tian said)
Noel does not need to combo into her 3C. She can do that from her already fast overhead. If you make it comboable from 5C or 2C that pretty much means any 2A or 5A is going to mean a drive loop which is too easy. She's high risk high reward. She does need some buffs on her optic barrel though. Also nerf her 2D.
Rachel needs some nerfs to her pumpkin. Not quite sure what though. Maybe like some heavy proration or something.
edit: nice to see we're talking about stuff to help characters instead of how to nerf the HELL out of characters.
Drive loop is only, like, 3k damage. It seems like more because Noel has to mixup into it, meaning that proration resets right before the drive loop and it ends up doing more damage. Doing 5A 5B 5C 3C 22C, dash in 6C, throw cancel, 6C 5D 6B 5C 6B 236D only does like 3k damage on crouching opponents, which is pretty low for anyone who isn't Bang. So yeah, high risk, low reward.
Only nerf Rachel really needs is an increased proration overall and 3C/j.2C not being so safe on block. It's a safe 50/50 mixup that leads to huge damage and can be repeated so long as you have wind, that's mostly why Rachel is so good.
I still disagree with you on the noel bit. If we take your combo on a crouching opponent and we make it so it's doable on a standing, basically 3C combos from 5C or 2C, thats more or less 3k on an opponent. Good for a tensionless combo but whatever thats not the point. I still say it's too much damage for her because of how spammable and fast her A's are. Her A's are incredibly fast and have great range for an A. I just think this would be too high a reward for so low risk. If 3C was comboable from 5C/2C only if you didn't use an A (dont' know how that would work but...) that would be more acceptable.
Even more so lets say your more advanced and can 22C loop which is gonna come from the 3C, that is way too much damage to come off of a simple A. This is my take on it. I see what you are saying just don't quite agree with it.
Agreed on the Rachel bit. Though not just her supreme mixup game from 5B, but like I said the pumpkin offers way to much control.
I start playing my Nu13 online, I keep losing and had to change back to Noel for revenge, I need a lot more practice =/ WTH happen to top tier!?!?! hippy lied to me T_T
Anyway, Nu13's melee damage is insane, she can combo 6b, 5c, 2c, 6c, 236d for 3.2k meterless combo that can be hit confirm and rapid cancel at the end for 5k damage. Her melee damages are so good that I keep rushing down my opponent using 5b 6b ~_~.
Is nu's 6A good anti air option? She has so little tool to get out of pressure, I basically spam that tower super all day long just to knock Jin's away.
firekiun on
PSN ID : Kiunch
I play Blazblue, Soul Calibur 4, Street Fighter 4 and soon Tekken 6... yeah... so add me if you want to play any of those.
Hey I said I sucked, how is that a lie? :P I lost around 20-30 straight when I first started using her, so don't worry.
I probably should have went into training first. >_>
One thing about Nu is that you need to know her zoning tools and strategy well, if you don't want anybody with half a brain to take half your health after going through some half-assed zoning.
6A is good, but I haven't really gotten used to it yet. It's head invincible. I'm mostly sticking to 2C though.
I start playing my Nu13 online, I keep losing and had to change back to Noel for revenge, I need a lot more practice =/ WTH happen to top tier!?!?! hippy lied to me T_T
Anyway, Nu13's melee damage is insane, she can combo 6b, 5c, 2c, 6c, 236d for 3.2k meterless combo that can be hit confirm and rapid cancel at the end for 5k damage. Her melee damages are so good that I keep rushing down my opponent using 5b 6b ~_~.
Is nu's 6A good anti air option? She has so little tool to get out of pressure, I basically spam that tower super all day long just to knock Jin's away.
2C is pretty much your panic button, once that's out nothing is touching you. So yeah, D swords at distance, 2C up close = Nu pro.
TianXia7541 on
PSN: TianXia7541 - AIM: TianXia7541
Currently Playing: Blazblue (nonstop)
Any good Iron Tagers around here? I really want to practice against him to get my skills up a bit.
360/PS3 doesn't matter.
I'll fight you Drag, if you hop on 360. Maybe Skut is still around too.
I'll try to get on this weekend. Actually, I was wondering what happened to the player rooms. I guess it was because a lot of peoples Xboxes bricked back to back but their hasn't been one when I while.
Any good Iron Tagers around here? I really want to practice against him to get my skills up a bit.
360/PS3 doesn't matter.
I'll fight you Drag, if you hop on 360. Maybe Skut is still around too.
I'll try to get on this weekend. Actually, I was wondering what happened to the player rooms. I guess it was because a lot of peoples Xboxes bricked back to back but their hasn't been one when I while.
I was just getting better with my Rachel too.
I noticed this to and its why I stopped playing however I picked it up again last night and enjoyed myself but I miss the player rooms .
I hope to be playing this more. I've been busy and been dragged away from the xbox more lately, so I haven't been around. But I agree, we need to reestablish our player match lobbies.
Posts
Poor guy has it rough even though he made the OP and stuff.:P
Talking about Nu13, so I couldn't find anyone to play on PSN today (you all hate me). I went to training and practice Nu13 so I can find better way to counter her.
After a few minute I realized that I can do most of her BnB combo even without checking combo guide. I realize I got hit by them so much that my brain memorized most of the combo already. Ended up spending all night playing Nu13, I hope you guys are happy now, cause now I am maining Nu13. Screw Noel with her crappy zoning , shit range, couldn't counter Noel's drive (yes the irony), and sucky defensing game.
Look what loneliness on PSN did to me T_T
I play Blazblue, Soul Calibur 4, Street Fighter 4 and soon Tekken 6... yeah... so add me if you want to play any of those.
That someone else kicked my ass with carl, rachel and arakune all day too.
I have hella difficulty with noel as Nu if it's any consolation. Her hitbox is almost as annoying as carl's.
Why would you want to rush with noel though? Her shit range is compensate by how sticky and in your face she can be.
No priority on her moves. Against Ragnar, Jin, Litchi, Bang or any melee character, she has to wait for an opening before rushing in. Any attack she does will get stuffed by opponent, so I have to turtle in the beginning of the match waiting for an opening. The thing is, right now people are getting better and better at their offensive game now, they are not going to leave themselves a big opening like when the game first released.
If they managed to get away from the pressure, Noel had to work herself all the way back all over again. Noel mix up game is nice when the game first released, now a blocked 3C will turn into a 3.5k combo against me. The worst thing is I figured out Noel cannot punish D spammer, if a knowledgeable Noel decided to D spam against me, there are nothing I can do to stop him. Of course, if I start spamming him, there are nothing he can do to punish me. Noel vs Noel always ended up both side spamming 2D 2D 2D 2D, hoping to score a hit so it can turn into her usual BnB combo.
I play Blazblue, Soul Calibur 4, Street Fighter 4 and soon Tekken 6... yeah... so add me if you want to play any of those.
I don't get that really, I mean he has a good matchup against everyone sure but, it's not like he isn't beatable for some characters.
Handmade Jewelry by me on EtsyGames for sale
Me on Twitch!
Not as ridiculous as top 3 + carl, but he's tager's next shitty matchup.
Really, if you look at most matches as far as people's opinions on tiers go, the match ups are pretty even for the most part. It's just that most characters vs. the top 3 tend to be pretty lopsided. Bang is the only character whose matchups against everyone are pretty lopsided against him generally.
Bang is actually pretty even, it's just that he loses hard to arakune, and doesn't really have much advantageous matchups, though nothing in massive disadvantage (save for arakune and maybe someone else?).
Seriously though, how the hell is tager not the most lopsided matchup-wise? Last I read most people's opinions on his matchups are:
Hakumen/tager 5-5
Arakune 2.5-7.5
Rachel 3-7
Nu 3-7
Jin 3.5-6.5
Carl 2-8
Everyone else 4-6
Guess which side tager's on.
Top 3... for most characters (not tager and hakumen) aren't too bad. Most of them are at least 4-6, with bang, taokaka, carl and jin being around even with Nu (taokaka arguably has the advantage).
Not to say tager is fully crap, seeing that he has some nice things once he gets his thing going, but they should seriously revise him for the next installment. I want him to be at least potemkin tier next game.
Potemkin is beastly.
Handmade Jewelry by me on EtsyGames for sale
Me on Twitch!
For Nu if you're patient as hell and smart you could dodge them and get in for big damage seeing that by the time you get in you should have full magatama. With arakune you've go to worry about clouds and his own poking game. Dives, j. B, j. D, air spear and other stuff. He's too mobile too, especially in the air, so it's hard to catch up with him. Sword may eat the cloud, but it's also hella easy to bait him and punish him for it.
Not that hakumen should have a particularly easy time with Nu either.
MY Hakumen was more like 7-3 against Nu instead of 7-3 for Nu
Handmade Jewelry by me on EtsyGames for sale
Me on Twitch!
I have a pretty difficult time against good hakumens though. It's pretty much keep him away or he WILL take 1/2-3/5 of your health.
I wonder if I could've pulled off a Blood Kain-Devoured By Darkness in that timeframe.
Sure I have, plenty of good ones that do more than mash D :P I've just played that match up with him so much it's pretty much decided on that I do before the round even starts, and if he can get one good combo on her I can sit back and counter tossed out swords all day errday.
Handmade Jewelry by me on EtsyGames for sale
Me on Twitch!
If I recall correctly, Bang is 5/5 against Ragna and Nu, 6/4 against Tager and Hakumen, and 4/6 or 3.5/6.5 against everyone else. It doesn't help that all of his moves are heavily nail-dependent, his priority and range sucks, and every single one of his moves are unsafe on block. 5B is his safest move and it's -6 on block. Also, his damage sucks. FRKZ and bumpers are the only thing he really has going for him and those are difficult to set up, even for a good player.
Also, Noel beasts Bang, she actually has really good priority (maybe not compared to Jin or Ragna, but still good) and there isn't much Bang can do to stuff her moves as a result, since his range sucks.
Currently Playing: Blazblue (nonstop)
I mean yes, it's full of the same fighting game story anime bullshit as Guilty Gear (You're in my way. No YOU'RE IN MY WAY! NO U! NO U! *Heaven or Hell, LETS ROCK!*)
To start off with, in Arcade, Hakumen goes "How dare you interrupt me, Grimalkin!" I was thinking "We'll find out who Grimalkin is during BlazBlue XX2 Reload Accent Core." The same goes with Rachel and Hakumen knowing absolutely everybody, Taokaka's ancestor, the 6 heroes in general, Carl's puppet, Bang's community, Sector Seven, etc.
After all, it's been 10 years since the original GG and the main antagonist still doesn't have a fucking name or face.
But when you get to story mode, you meet the Grimalkin in question, you get many clues about Nirvana, Sector Seven is fleshed out, you meet Jubei, you learn about Ronin-gai, and so on. There are still plenty of mysteries, but it feels just right. And the True End deliberately gives you a prelude to some of the things to look out for in the sequel. The big question is what route AKSYS will take in making the next BB? Will they do a full fledged sequel or will they do a BBX?
Either way, I'm very exited for a sequel. But I wouldn't mind them patching the fuck out of Nu-13 now. But I like her as a character, and would like to see more in the future about where she came from and what her fucking problem is. Crazy bitch.
It's not that difficult anyway. What Bang needs are 1) better autoblock frames and guardpoints that are more safe on whiff or block, especially j.D and 5D, 2) safer normals, or being able to JC any of them on block, especially j.D and 5B, and 3) a good anti-air, which may not be necessary if 2D is improved for anti-air (as it is now, anyone can just evade it completely and punish, and even if they don't they can just hit the autoblock and land and block on reaction).
Noel needs to be able to combo into 3C normally out of either 5C or 2C, and not have so many silly invul frames in random places (D moves and Spring Raid mostly). Ragna just needs slightly more lifesteal and slightly less damage, and Jin needs moderate but broad nerfs across the board (slightly more proration universally, marginally more unsafe moves, moderately less priority, significantly less invulnerability). Tager needs some sort of long-range approach option on zoners (completely projectile-safe Sledge would be just fine) and Hakumen needs a safer airdash.
Currently Playing: Blazblue (nonstop)
Handmade Jewelry by me on EtsyGames for sale
Me on Twitch!
What could nerf Nu? What tier was Dizzy after GGX?
It'll be interesting if they went that direction for Nu.
Anyways, I'm up for some 360 lobbies tonight if anyone is interested.
Give bang a fast 2A. Said it before I'll say it again. (Plus in combination with all the other stuff Tian said)
Noel does not need to combo into her 3C. She can do that from her already fast overhead. If you make it comboable from 5C or 2C that pretty much means any 2A or 5A is going to mean a drive loop which is too easy. She's high risk high reward. She does need some buffs on her optic barrel though. Also nerf her 2D.
Rachel needs some nerfs to her pumpkin. Not quite sure what though. Maybe like some heavy proration or something.
edit: nice to see we're talking about stuff to help characters instead of how to nerf the HELL out of characters.
Maybe sometime soon ill sit down and learn Bang hes so much fun.
I'm pretty sure I saw one vicious Nu player two days ago. He drove everyone away.
Drive loop is only, like, 3k damage. It seems like more because Noel has to mixup into it, meaning that proration resets right before the drive loop and it ends up doing more damage. Doing 5A 5B 5C 3C 22C, dash in 6C, throw cancel, 6C 5D 6B 5C 6B 236D only does like 3k damage on crouching opponents, which is pretty low for anyone who isn't Bang. So yeah, high risk, low reward.
Only nerf Rachel really needs is an increased proration overall and 3C/j.2C not being so safe on block. It's a safe 50/50 mixup that leads to huge damage and can be repeated so long as you have wind, that's mostly why Rachel is so good.
Currently Playing: Blazblue (nonstop)
I still disagree with you on the noel bit. If we take your combo on a crouching opponent and we make it so it's doable on a standing, basically 3C combos from 5C or 2C, thats more or less 3k on an opponent. Good for a tensionless combo but whatever thats not the point. I still say it's too much damage for her because of how spammable and fast her A's are. Her A's are incredibly fast and have great range for an A. I just think this would be too high a reward for so low risk. If 3C was comboable from 5C/2C only if you didn't use an A (dont' know how that would work but...) that would be more acceptable.
Even more so lets say your more advanced and can 22C loop which is gonna come from the 3C, that is way too much damage to come off of a simple A. This is my take on it. I see what you are saying just don't quite agree with it.
Agreed on the Rachel bit. Though not just her supreme mixup game from 5B, but like I said the pumpkin offers way to much control.
Anyway, Nu13's melee damage is insane, she can combo 6b, 5c, 2c, 6c, 236d for 3.2k meterless combo that can be hit confirm and rapid cancel at the end for 5k damage. Her melee damages are so good that I keep rushing down my opponent using 5b 6b ~_~.
Is nu's 6A good anti air option? She has so little tool to get out of pressure, I basically spam that tower super all day long just to knock Jin's away.
I play Blazblue, Soul Calibur 4, Street Fighter 4 and soon Tekken 6... yeah... so add me if you want to play any of those.
I probably should have went into training first. >_>
One thing about Nu is that you need to know her zoning tools and strategy well, if you don't want anybody with half a brain to take half your health after going through some half-assed zoning.
6A is good, but I haven't really gotten used to it yet. It's head invincible. I'm mostly sticking to 2C though.
Handmade Jewelry by me on EtsyGames for sale
Me on Twitch!
360/PS3 doesn't matter.
2C is pretty much your panic button, once that's out nothing is touching you. So yeah, D swords at distance, 2C up close = Nu pro.
Currently Playing: Blazblue (nonstop)
I'll fight you Drag, if you hop on 360. Maybe Skut is still around too.
I'll try to get on this weekend. Actually, I was wondering what happened to the player rooms. I guess it was because a lot of peoples Xboxes bricked back to back but their hasn't been one when I while.
I was just getting better with my Rachel too.
Handmade Jewelry by me on EtsyGames for sale
Me on Twitch!
I noticed this to and its why I stopped playing however I picked it up again last night and enjoyed myself but I miss the player rooms
I'd go on right now but I have to work