Zen VulgarityWhat a lovely day for teaSecret British ThreadRegistered Userregular
edited August 2009
Hmm I just finished Anchorage
Now what should I do.
I kind of want to download RTS and start a settlement, protecting it with my Winterized T-51b Power Armor and minigun
Zen Vulgarity on
0
AxenMy avatar is Excalibur.Yes, the sword.Registered Userregular
edited August 2009
I usually carry a pistol because ammo is plentiful, an assault rifle to take care of most "human" type enemies, and a shotgun for any monsters/feral ghouls. I used to carry a sniper rifle too, but I decided to limit myself.
While I never had any problem with the weight limit it is a bit jarring coming from STALKER to Fallout 3.
I kind of want to download RTS and start a settlement, protecting it with my Winterized T-51b Power Armor and minigun
RTS is pretty awesome, but I feel that it is meant to be played over a character's "career" in the waste. Don't expect to build a large village right off the bat, stuff takes a long time.
Many of the advanced buildings take about 8 or so in game days to build.
It's a good idea to find an easily defensible position, preferably a spot where you would not have to wall off much (a lot of walls seem to lag the hell out of my system). Not only that but walls are expensive and destroyable.
You may want to download the patch that allows you to enable/disable Raider attacks, because they will fuck your village's shit up easy in the beginning.
Also you cannot "retrain" a villager, which sucks because not all the jobs are available at the start so you will probably end up assigning all your villagers to be builders, craftsmen, or searchers. Which means when you get access to the farm and barracks you will not have anyone left to assign. That's why I recommend the 'Sharing and Caring' mod so you can have a villager follow you away from your village so you can "reassign" them (read: murderlize).
In the beginning you will not be able to do much, but once the ball gets rolling your imagination is pretty much the limit when it comes to designing your village.
Axen on
A Capellan's favorite sheath for any blade is your back.
Let's see... I play with FOOK so a few of these might be unknown to the vanilla types.
I carry
M1 for the easy stuff
Lincoln's for the moderate baddies
Rocket Launcher/Fatman for the heavy enemies
14 mm Sig pistol as my backup piece
Type 76 AR (AK74 basically) for big crowds
At least 10 nuka grenades for the horrifying ghoul packs
20-30 Frag Grenades
10-20 mines of various types
And all the chems have weight attached with FOOK
The end is pretty cool. I may just be overly bitter about missing only one stupid recording. Also, the lack of choice in the quest line rubbed me the wrong way.
jclast on
0
WulfDisciple of TzeentchThe Void... (New Jersey)Registered Userregular
edited August 2009
Okay, so any tips with FOOK? I downloaded parts 1-3 and the ESP or whatever file thingy, and tried to put them in FOMM, but the game crashes when I load up my save. Do I need to start a new game I guess?
Also, SCC and FOSE, not sure what I did wrong, but the game freaks the fuck out when I try to trade with anyone I ask to follow me. Crazy whooshing menu noise and spazzing cursor, I have to CTRL+ALT+Delete out.
Other than that, every mod seems to work great, and MMM was awesome, had some Raiders actually assaulting Megaton when I showed up
I'm intensely paranoid about hitting a point of no return and missing a recording.
I sit there every time I'm about to go through a door, checking off every recording in my pipboy against the wiki list on my iPhone. Which incidentally is strapped to my left wrist.
Okay, so any tips with FOOK? I downloaded parts 1-3 and the ESP or whatever file thingy, and tried to put them in FOMM, but the game crashes when I load up my save. Do I need to start a new game I guess?
Also, SCC and FOSE, not sure what I did wrong, but the game freaks the fuck out when I try to trade with anyone I ask to follow me. Crazy whooshing menu noise and spazzing cursor, I have to CTRL+ALT+Delete out.
Other than that, every mod seems to work great, and MMM was awesome, had some Raiders actually assaulting Megaton when I showed up
You might be missing something. I have FOOK and MMM working perfectly, I'll post my load order when I get home.
I'm intensely paranoid about hitting a point of no return and missing a recording.
I sit there every time I'm about to go through a door, checking off every recording in my pipboy against the wiki list on my iPhone. Which incidentally is strapped to my left wrist.
The only one you have to really worry about is the one in waste disposal because you can't get back there, and it is only open during the second quest (where you're blowing up generators). The other 24 are all accessible until you get to the bridge. After that if it isn't on the bridge or in the engineering core you can't get it. Guess which one I don't have! The one in waste disposal.
Let's see... I play with FOOK so a few of these might be unknown to the vanilla types.
I carry
M1 for the easy stuff
Lincoln's for the moderate baddies
Rocket Launcher/Fatman for the heavy enemies
14 mm Sig pistol as my backup piece
Type 76 AR (AK74 basically) for big crowds
At least 10 nuka grenades for the horrifying ghoul packs
20-30 Frag Grenades
10-20 mines of various types
And all the chems have weight attached with FOOK
All this before power armour
Dang, and I thought I was a pack-ratting preperationists. Off the top of my head, I usually roll with:
1) Shishkabob for melee and stuff not worthy of wasting ammo on
2) Pancor Jackhammer/MP7/Ultra SMG depending on what's most plentiful at the moment for close-in work and head-shottin' (EDIT) Or in the case of Point Lookout a .44 Magnum given the plentifulness of ammo
3) Wattz 2000 Laser Rifle for my mainstay
4) Fat Man, for obvious reasons (thank goodness for CRAFT)
Although given how plentiful Electron Charge Packs are later in the game in FOOK, and with my use of Broken Steel I tend to find myself most often using
5) The All-Mighty Tesla Cannon, because why bother with several puny little energy beams when one big honkin' beam does the job so much better?
6) Dozens and dozens of scrap metals and fission batteries for repairin' loot and makin' mini-nukes that I hardly ever use but must have anyway
All wrapped up in a nice crunchy 85 DR suit of Mk. II Combat Armor.
Sorenson on
0
AxenMy avatar is Excalibur.Yes, the sword.Registered Userregular
Okay, so any tips with FOOK? I downloaded parts 1-3 and the ESP or whatever file thingy, and tried to put them in FOMM, but the game crashes when I load up my save. Do I need to start a new game I guess?
Also, SCC and FOSE, not sure what I did wrong, but the game freaks the fuck out when I try to trade with anyone I ask to follow me. Crazy whooshing menu noise and spazzing cursor, I have to CTRL+ALT+Delete out.
Other than that, every mod seems to work great, and MMM was awesome, had some Raiders actually assaulting Megaton when I showed up
You might be missing something. I have FOOK and MMM working perfectly, I'll post my load order when I get home.
You can also try running the Fallout Mod Sorter(FOMS) linked in OP.
I am pretty sure SCC needs to be the first one loaded, after fallout.esm of course.
Axen on
A Capellan's favorite sheath for any blade is your back.
0
freakish lightbutterdick jonesand his heavenly asshole machineRegistered Userregular
edited August 2009
There's a patch from the FOIP (Fallout Interoperability Program) that helps getting MMM and FOOK working together right.
Also I dunno about FOMS anymore, because the last time it was updated was in April.
At my current point in the game, I can pretty much fast travel anywhere* unarmed and buck naked, and within a few moments I'll have punched someone's head off and stolen their goodies.
So carrying stuff just seems like such a waste.
*
Except the Deathclaw Sanctuary 'cause fuck those guys hurt
PeregrineFalcon on
Looking for a DX:HR OnLive code for my kid brother.
Can trade TF2 items or whatever else you're interested in. PM me.
0
Zen VulgarityWhat a lovely day for teaSecret British ThreadRegistered Userregular
edited August 2009
I need to find me a Fisto
Zen Vulgarity on
0
AxenMy avatar is Excalibur.Yes, the sword.Registered Userregular
There's a patch from the FOIP (Fallout Interoperability Program) that helps getting MMM and FOOK working together right.
Also I dunno about FOMS anymore, because the last time it was updated was in April.
Unless the mod is brand new and released after April chances are good FOMS will work, I still use it. Updates are good to go too, as long as the update keeps the same name for the .esm and .esp.
FOMS I think is good for getting a "base-line". You may have to fine tweak some things, but your game will probably run fine with whatever FOMS picks.
edit- Plus no matter how new the mod, FOMS still looks to see if there are any conflicts, which can be real handy.
Axen on
A Capellan's favorite sheath for any blade is your back.
0
Zen VulgarityWhat a lovely day for teaSecret British ThreadRegistered Userregular
EVE is as good as downloaded. I always use energy weapons anyway so now I can finally get to feel a bit more badass for walking around with a dinky little raygun.
Okay, so any tips with FOOK? I downloaded parts 1-3 and the ESP or whatever file thingy, and tried to put them in FOMM, but the game crashes when I load up my save. Do I need to start a new game I guess?
Also, SCC and FOSE, not sure what I did wrong, but the game freaks the fuck out when I try to trade with anyone I ask to follow me. Crazy whooshing menu noise and spazzing cursor, I have to CTRL+ALT+Delete out.
Other than that, every mod seems to work great, and MMM was awesome, had some Raiders actually assaulting Megaton when I showed up
You might be missing something. I have FOOK and MMM working perfectly, I'll post my load order when I get home.
You can also try running the Fallout Mod Sorter(FOMS) linked in OP.
I am pretty sure SCC needs to be the first one loaded, after fallout.esm of course.
Let's see... I play with FOOK so a few of these might be unknown to the vanilla types.
I carry
M1 for the easy stuff
Lincoln's for the moderate baddies
Rocket Launcher/Fatman for the heavy enemies
14 mm Sig pistol as my backup piece
Type 76 AR (AK74 basically) for big crowds
At least 10 nuka grenades for the horrifying ghoul packs
20-30 Frag Grenades
10-20 mines of various types
And all the chems have weight attached with FOOK
All this before power armour
How well implemented are the additional weapons and stuff with FOOK? Trying to decide whether they'll be worth the (largely unnecessary) balance changes it introduces.
I don't care who you are.. lvl 5 or lvl 30 Deathclaws are terrifying. Finished Zeta and hit 30, decided I would dick around in Old Olney..brought nothing but my double barrell shotgun..got swarmed by three Deathclaws in the sewers, and barely made it out alive. JEEZE...
Speaking of Zeta: RIP Rocky, Rocky II, Rocky III, and Rocky IV. You guys were brave Sentry Drones, and I could of totally made it through that without you, but you took those turret shots like champs.
And finally, is there better armor to use than the Winterized T51-b set? That one does not degrade..so I can't think if better ones.
Skull2185 on
Everyone has a price. Throw enough gold around and someone will risk disintegration.
Decently, at least I think. A lot of stuff is found in stores, and there're a few things that were shuffled into NPC gear lists. Only major balance-regarding change is that Enclave standard-issue gear got a big kick upwards from vanilla.
I don't care who you are.. lvl 5 or lvl 30 Deathclaws are terrifying. Finished Zeta and hit 30, decided I would dick around in Old Olney..brought nothing but my double barrell shotgun..got swarmed by three Deathclaws in the sewers, and barely made it out alive. JEEZE...
Speaking of Zeta: RIP Rocky, Rocky II, Rocky III, and Rocky IV. You guys were brave Sentry Drones, and I could of totally made it through that without you, but you took those turret shots like champs.
And finally, is there better armor to use than the Winterized T51-b set? That one does not degrade..so I can't think if better ones.
Someone didn't take Paralyzing Palm :P.
BlueDestiny on
0
AxenMy avatar is Excalibur.Yes, the sword.Registered Userregular
Decently, at least I think. A lot of stuff is found in stores, and there're a few things that were shuffled into NPC gear lists. Only major balance-regarding change is that Enclave standard-issue gear got a big kick upwards from vanilla.
I find many NPCs carrying various FOOK weapons, I think the Raiders even have their own rusted/pieced together styled weapons too.
Plus with FOOK and Weapon Mod Kits you can go tooling around the wastes with a badass modified M4 like my hansom dude.
Who actually has a beard and "eye protection" styled sunglasses now.
Axen on
A Capellan's favorite sheath for any blade is your back.
I don't care who you are.. lvl 5 or lvl 30 Deathclaws are terrifying. Finished Zeta and hit 30, decided I would dick around in Old Olney..brought nothing but my double barrell shotgun..got swarmed by three Deathclaws in the sewers, and barely made it out alive. JEEZE...
Speaking of Zeta: RIP Rocky, Rocky II, Rocky III, and Rocky IV. You guys were brave Sentry Drones, and I could of totally made it through that without you, but you took those turret shots like champs.
And finally, is there better armor to use than the Winterized T51-b set? That one does not degrade..so I can't think if better ones.
build yourself a dart gun and shoot them once, then they are a joke.
So, I have the Experimental Medical Armor(Power Armor that talks! and something else I guess.) and the Experimental MIRV(I don't need no stinkin VATS!).
I am now walking death on the Wasteland... outside anyway. I need to find more mini nukes.
I don't care who you are.. lvl 5 or lvl 30 Deathclaws are terrifying. Finished Zeta and hit 30, decided I would dick around in Old Olney..brought nothing but my double barrell shotgun..got swarmed by three Deathclaws in the sewers, and barely made it out alive. JEEZE...
Speaking of Zeta: RIP Rocky, Rocky II, Rocky III, and Rocky IV. You guys were brave Sentry Drones, and I could of totally made it through that without you, but you took those turret shots like champs.
And finally, is there better armor to use than the Winterized T51-b set? That one does not degrade..so I can't think if better ones.
How did you get them to follow you? I have the drone control device, but all I could ever do was open the pods.
I just found random Drones just sitting around the ship. I was able to re-align their targeting systems, and then activate them. I never did find the control device.
Skull2185 on
Everyone has a price. Throw enough gold around and someone will risk disintegration.
I don't care who you are.. lvl 5 or lvl 30 Deathclaws are terrifying. Finished Zeta and hit 30, decided I would dick around in Old Olney..brought nothing but my double barrell shotgun..got swarmed by three Deathclaws in the sewers, and barely made it out alive. JEEZE...
build yourself a dart gun and shoot them once, then they are a joke.
Does anyone know of a mod that adds Binoculars? I used them all the time in STALKER and they'd be nice to have around when you aren't lugging around a scoped weapon. I checked Nexus and couldn't find anything.
Does anyone know of a mod that adds Binoculars? I used them all the time in STALKER and they'd be nice to have around when you aren't lugging around a scoped weapon. I checked Nexus and couldn't find anything.
I don't care who you are.. lvl 5 or lvl 30 Deathclaws are terrifying. Finished Zeta and hit 30, decided I would dick around in Old Olney..brought nothing but my double barrell shotgun..got swarmed by three Deathclaws in the sewers, and barely made it out alive. JEEZE...
Speaking of Zeta: RIP Rocky, Rocky II, Rocky III, and Rocky IV. You guys were brave Sentry Drones, and I could of totally made it through that without you, but you took those turret shots like champs.
And finally, is there better armor to use than the Winterized T51-b set? That one does not degrade..so I can't think if better ones.
How did you get them to follow you? I have the drone control device, but all I could ever do was open the pods.
Why are you dicking around in Old Olney with nothing but a double barrel shotgun?
Seems like piss poor planning yada yada etc something execution.
Also my standard loadout is -
M4A1 - extended clip and sight, the scope FWK puts on it looks stupid so I dont use it.
DanWesson PPC .357 Scoped - 357 magnum addon gun
HA 70 Heavy Assault rifle - cause I have to much 8mm du ammo
Jingweis Shocksword - incase shit
Lincolns repeat - more for memories
M82a - 50 cal sniper rifle, from snipers tools addon pack,
Missile launcher - I play with increased spawns and ghoul rampage
Plasma Gatling
Plasma Rifle
PP-2000 SD long - silenced smg that uses custom (calibre compatible) ammo also from the sniper pack
Reservists rifle - uses diff ammo than the M82a.
Skorpion Vz 61 (LS, SI) - silenced smg
Sydneys 10mm "Ultra" SMG (SI) - uses diff ammo than Skorp
The Terrible Shotgun (EC) - my fav shotgun so far, didn't like city killer or Pancor
The armor is from a mod, its basically fancy looking stealth suits with decent stats on them. Requires OA. The helmet is from a talon company merc, it has nice stats (+10% crit rate for example) and looks slick as shit.
I love this game but I've got nothing left to do. I've done all the missions, explored most of the cool places, bought every single DLC, and filled my house with garden gnomes and every peace of flair I could think of to the effect I have no more shelf space. It saddens me to think I don't have much left to do. I also don't see any mods I would like because I don't want to improve the game (already did that with texture packs) I want to add more story content but only Bethesda does that well.
I also solo deathclaws in a crisp suit, sunglasses, and fedora.
I don't care who you are.. lvl 5 or lvl 30 Deathclaws are terrifying. Finished Zeta and hit 30, decided I would dick around in Old Olney..brought nothing but my double barrell shotgun..got swarmed by three Deathclaws in the sewers, and barely made it out alive. JEEZE...
Speaking of Zeta: RIP Rocky, Rocky II, Rocky III, and Rocky IV. You guys were brave Sentry Drones, and I could of totally made it through that without you, but you took those turret shots like champs.
And finally, is there better armor to use than the Winterized T51-b set? That one does not degrade..so I can't think if better ones.
How did you get them to follow you? I have the drone control device, but all I could ever do was open the pods.
Why are you dicking around in Old Olney with nothing but a double barrel shotgun?
Seems like piss poor planning yada yada etc something execution.
I got cocky.
"I'm level 30, fuck those Deathclaws!"
.. I learned my lesson
Skull2185 on
Everyone has a price. Throw enough gold around and someone will risk disintegration.
Balls, if you're not one of the idiots that makes up 90% of the people who submit custom content you're more than capable of doing decent story stuff and the like once you learn the technical junk, which is the real hard part - once you get past that and plot some shit down you're quite capable of adding new actual content.
It also doesn't have to be ZOMG WORLD-ENDANGERING SECRET SOCIETY IS ON THE MARCH stuff like Bethesda does, even localized shit can be fun. Though there's also nothing wrong with going for a bit of a ZOMG WORLD-ENDANGERING angle.
Posts
Now what should I do.
I kind of want to download RTS and start a settlement, protecting it with my Winterized T-51b Power Armor and minigun
While I never had any problem with the weight limit it is a bit jarring coming from STALKER to Fallout 3.
RTS is pretty awesome, but I feel that it is meant to be played over a character's "career" in the waste. Don't expect to build a large village right off the bat, stuff takes a long time.
Many of the advanced buildings take about 8 or so in game days to build.
It's a good idea to find an easily defensible position, preferably a spot where you would not have to wall off much (a lot of walls seem to lag the hell out of my system). Not only that but walls are expensive and destroyable.
You may want to download the patch that allows you to enable/disable Raider attacks, because they will fuck your village's shit up easy in the beginning.
Also you cannot "retrain" a villager, which sucks because not all the jobs are available at the start so you will probably end up assigning all your villagers to be builders, craftsmen, or searchers. Which means when you get access to the farm and barracks you will not have anyone left to assign. That's why I recommend the 'Sharing and Caring' mod so you can have a villager follow you away from your village so you can "reassign" them (read: murderlize).
In the beginning you will not be able to do much, but once the ball gets rolling your imagination is pretty much the limit when it comes to designing your village.
The Pitt?
Zeta?
Download RTS and defend a settlement?
Realize I have not done any of the DLC.
I carry
M1 for the easy stuff
Lincoln's for the moderate baddies
Rocket Launcher/Fatman for the heavy enemies
14 mm Sig pistol as my backup piece
Type 76 AR (AK74 basically) for big crowds
At least 10 nuka grenades for the horrifying ghoul packs
20-30 Frag Grenades
10-20 mines of various types
And all the chems have weight attached with FOOK
All this before power armour
Play Zeta first. Then you won't be disappointed when it's not as good as Pitt or Point Lookout.
Also then I'd get all those neato alien shooting thingies and a place to repair my power armor.
Also, SCC and FOSE, not sure what I did wrong, but the game freaks the fuck out when I try to trade with anyone I ask to follow me. Crazy whooshing menu noise and spazzing cursor, I have to CTRL+ALT+Delete out.
Other than that, every mod seems to work great, and MMM was awesome, had some Raiders actually assaulting Megaton when I showed up
I sit there every time I'm about to go through a door, checking off every recording in my pipboy against the wiki list on my iPhone. Which incidentally is strapped to my left wrist.
You might be missing something. I have FOOK and MMM working perfectly, I'll post my load order when I get home.
1) Shishkabob for melee and stuff not worthy of wasting ammo on
2) Pancor Jackhammer/MP7/Ultra SMG depending on what's most plentiful at the moment for close-in work and head-shottin' (EDIT) Or in the case of Point Lookout a .44 Magnum given the plentifulness of ammo
3) Wattz 2000 Laser Rifle for my mainstay
4) Fat Man, for obvious reasons (thank goodness for CRAFT)
Although given how plentiful Electron Charge Packs are later in the game in FOOK, and with my use of Broken Steel I tend to find myself most often using
5) The All-Mighty Tesla Cannon, because why bother with several puny little energy beams when one big honkin' beam does the job so much better?
6) Dozens and dozens of scrap metals and fission batteries for repairin' loot and makin' mini-nukes that I hardly ever use but must have anyway
All wrapped up in a nice crunchy 85 DR suit of Mk. II Combat Armor.
You can also try running the Fallout Mod Sorter(FOMS) linked in OP.
I am pretty sure SCC needs to be the first one loaded, after fallout.esm of course.
Also I dunno about FOMS anymore, because the last time it was updated was in April.
So carrying stuff just seems like such a waste.
*
Can trade TF2 items or whatever else you're interested in. PM me.
Unless the mod is brand new and released after April chances are good FOMS will work, I still use it. Updates are good to go too, as long as the update keeps the same name for the .esm and .esp.
FOMS I think is good for getting a "base-line". You may have to fine tweak some things, but your game will probably run fine with whatever FOMS picks.
edit- Plus no matter how new the mod, FOMS still looks to see if there are any conflicts, which can be real handy.
This seems kind of nice.
http://www.fallout3nexus.com/downloads/file.php?id=7455
This too holy butts
nice, ill have to get that when i get back to my rig (7 states away)
maybe ill help him out with it too. i have some of the orginal laser sounds from fallout
Hmmm, I'll have to try that.
How well implemented are the additional weapons and stuff with FOOK? Trying to decide whether they'll be worth the (largely unnecessary) balance changes it introduces.
Shit
I don't care who you are.. lvl 5 or lvl 30 Deathclaws are terrifying. Finished Zeta and hit 30, decided I would dick around in Old Olney..brought nothing but my double barrell shotgun..got swarmed by three Deathclaws in the sewers, and barely made it out alive. JEEZE...
Speaking of Zeta: RIP Rocky, Rocky II, Rocky III, and Rocky IV. You guys were brave Sentry Drones, and I could of totally made it through that without you, but you took those turret shots like champs.
And finally, is there better armor to use than the Winterized T51-b set? That one does not degrade..so I can't think if better ones.
Someone didn't take Paralyzing Palm :P.
I find many NPCs carrying various FOOK weapons, I think the Raiders even have their own rusted/pieced together styled weapons too.
Plus with FOOK and Weapon Mod Kits you can go tooling around the wastes with a badass modified M4 like my hansom dude.
Who actually has a beard and "eye protection" styled sunglasses now.
build yourself a dart gun and shoot them once, then they are a joke.
I am now walking death on the Wasteland... outside anyway. I need to find more mini nukes.
How did you get them to follow you? I have the drone control device, but all I could ever do was open the pods.
true dat
Also this is awesome http://www.fallout3nexus.com/downloads/file.php?id=2725 it gives you NVGs that are powered by energy cells. REALLY helpful at night if you use Fellout Mod also recommend street lights mod as well.
Does a telescope work for ya?
Why are you dicking around in Old Olney with nothing but a double barrel shotgun?
Seems like piss poor planning yada yada etc something execution.
Also my standard loadout is -
M4A1 - extended clip and sight, the scope FWK puts on it looks stupid so I dont use it.
DanWesson PPC .357 Scoped - 357 magnum addon gun
HA 70 Heavy Assault rifle - cause I have to much 8mm du ammo
Jingweis Shocksword - incase shit
Lincolns repeat - more for memories
M82a - 50 cal sniper rifle, from snipers tools addon pack,
Missile launcher - I play with increased spawns and ghoul rampage
Plasma Gatling
Plasma Rifle
PP-2000 SD long - silenced smg that uses custom (calibre compatible) ammo also from the sniper pack
Reservists rifle - uses diff ammo than the M82a.
Skorpion Vz 61 (LS, SI) - silenced smg
Sydneys 10mm "Ultra" SMG (SI) - uses diff ammo than Skorp
The Terrible Shotgun (EC) - my fav shotgun so far, didn't like city killer or Pancor
The armor is from a mod, its basically fancy looking stealth suits with decent stats on them. Requires OA. The helmet is from a talon company merc, it has nice stats (+10% crit rate for example) and looks slick as shit.
Some screenshots -
Dan Wesson .357
PP-2000 SD long
M82a
Steam/PSN/XBL/Minecraft / LoL / - Benevicious | WoW - Duckwood - Rajhek
I also solo deathclaws in a crisp suit, sunglasses, and fedora.
I got cocky.
"I'm level 30, fuck those Deathclaws!"
.. I learned my lesson
It also doesn't have to be ZOMG WORLD-ENDANGERING SECRET SOCIETY IS ON THE MARCH stuff like Bethesda does, even localized shit can be fun. Though there's also nothing wrong with going for a bit of a ZOMG WORLD-ENDANGERING angle.