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Posts

  • AcXenAcXen Registered User regular
    edited August 2009
    ChaosHat wrote: »
    AcXen wrote: »
    Well, for what it's worth until we do get a poll my vote is to just play pauper the way Wizards already has it setup and not worry about extended, classic, etc.

    So... all commons are valid, Cranial Plating being the only banned card. Straight up pauper.

    Doesn't WotC already differentiate between Standard Pauper and Vintage? I could have sworn there were two different types to choose from.

    Not as far as I know. There's only one selection on the New Game menu for Pauper, and it's just called Pauper. All of their Premium events, and constructed pauper tournament queues are run as just straight up pauper. Cranial plating being the only banned card.

    AcXen on
  • VThornheartVThornheart Registered User regular
    edited August 2009
    I'm totally up for Pauper, that sounds like fun!

    My screenname over there is EdgarVerona by the way if you want to drop a line! =)

    VThornheart on
    3DS Friend Code: 1950-8938-9095
  • NisiNisi Registered User regular
    edited August 2009
    I'm fine with that, if we're going to use a specific format I'd prefer something that is in Standard.

    Nisi on
  • metaghostmetaghost An intriguing odor A delicate touchRegistered User regular
    edited August 2009
    Alright, after much wheelin' and dealin', I now have another 30 tix to do another queue.

    Where art though Foolish?

    metaghost on
  • Foolish ChaosFoolish Chaos Registered User regular
    edited August 2009
    I was going to wait to do this till a bit later in the day, but it turns out I have time right now. Getting on!

    Foolish Chaos on
  • metaghostmetaghost An intriguing odor A delicate touchRegistered User regular
    edited August 2009
    Gnarlyyyyy brah!

    Anyone else available to join in the fun?

    metaghost on
  • metaghostmetaghost An intriguing odor A delicate touchRegistered User regular
    edited August 2009
    Just had the most intense first round.

    I'm playing a wacky R/U deck, not totally especially great, but bolstered by some good fliers (2x Wind Drake, Air Elemental, Djinn of Wishes), pingers (2x Pyromancer, Rod of Ruin), and Haste Rush (Ball Lightning, Jackal Familiar + Raging Goblin).

    Went up against a solid R/W weenie deck with 3x lightning bolt, 2x White Knight, 2x Pegasus, and sweepers in the form of Pyroclasm and Earthquake.

    Game one was a wash, got mana screwed.

    Game two he got mana screwed.

    Game three though...

    I don't know how to describe the crazyness. But it culminated in me having to guess that my opponent had pyroclasm and no pump or direct damage, taking me to 1, so that on my turn i could Wish for my top card, got mind control, and alpha struck for 9.

    metaghost on
  • astrobstrdastrobstrd So full of mercy... Registered User regular
    edited August 2009
    I played an event and got smoked. I opened great cards...just not enough in any color to make it stand out.

    Here's the pool and what I ran
    White
    2 x Glorious Charge
    1 x Holy Strength
    1 x Pacifism
    1 x Palace Guard
    1 x Razorfoot Griffon
    1 x Righteousness
    2 x Safe Passage
    1 x Serra Angel
    1 x Silvercoat Lion
    1 x Stormfront Pegasus
    1 x Undead Slayer
    1 x Veteran Armorer

    Blue
    1 x Clone
    1 x Convincing Mirage
    2 x Coral Merfolk
    2 x Disorient
    1 x Ice Cage
    1 x Merfolk Looter
    1 x Negate
    2 x Serpent of the Endless Sea
    2 x Sleep
    1 x Traumatize
    1 x Unsummon
    2 x Zephyr Sprite

    Black
    1 x Assassinate
    1 x Deathmark
    2 x Disentomb
    1 x Doom Blade
    1 x Duress
    1 x Haunting Echoes
    1 x Looming Shade
    3 x Mind Rot
    1 x Rise From the Grave
    1 x Sign in Blood
    1 x Zombie Goliath

    Red
    1 x Act of Treason
    1 x Canyon Minotaur
    1 x Fireball
    2 x Fire-Breathing
    2 x Jackal Familiar
    1 x Lightning Bolt
    1 x Pyroclasm
    1 x Raging Goblin
    1 x Shatter
    1 x Sparkmage Apprentice
    1 x Stone Giant
    2 x Trumpet Blast
    1 x Viashino Spearhunter
    1 x Wall of Fire
    1 x Yawning Fissure

    Green
    1 x Bramble Creeper
    2 x Centaur Courser
    1 x Elvish Piper
    2 x Emerald Oryx
    1 x Enormous Baloth
    1 x Entangling Vines
    2 x Fog
    1 x Master of the Wild Hunt (MVP in the one game I did win)
    1 x Naturalize
    1 x Regenerate
    2 x Stampeding Rhino

    Artifacts and Land
    1 x Dragon's Claw
    1 x Gorgon Flail
    1 x Ornithopter
    1 x Whispersilk Cloak
    1 x Wurm's Tooth
    1 x Dragonskull Summit

    I have lots of removal, but very few dudes...and all those dudes anre either shit, conditional, expensive or all three. Red is great for a splash...but hooray, not one piece of fixing.

    My list

    Dudes (11..fuuuuck)
    2 x Stampeding Rhino
    1 x Master of the Wild Hunt
    1 x Bramble Creeper
    2 x Centaur Coarser
    2 x Emerald Oryx
    1 x Enormous Baloth
    1 x Looming Shade
    1 x Zombie Goliath

    Removal (6)
    1 x Pyroclasm
    1 x Doom Blade
    1 x Fireball
    1 x Lightning Bolt
    1 x Assassinate
    1 x Entangling Vines

    Spells
    1 x Duress (to be subbed first for deathmark or naturalize)
    1 x Sign in Blood
    1 x Gorgon Flail
    1 x Whispersilk Cloak
    1 x Rise From the Grave
    1 x Disentomb

    Land
    1 x Dragonskull Summit
    2 x Mountain
    7 x Swamp
    7 x Forest

    So slow, easily disrupted, full of removal, but particularly vulnerable to removal....is there any way to save this heap of crap for our league or am I doomed from the get go?

    astrobstrd on
    Selling the Scream Podcast: https://anchor.fm/jeremy-donaldson
  • metaghostmetaghost An intriguing odor A delicate touchRegistered User regular
    edited August 2009
    astrobstrd wrote: »
    So slow, easily disrupted, full of removal, but particularly vulnerable to removal....is there any way to save this heap of crap for our league or am I doomed from the get go?

    I think you might have been better just doing W/G. The removal suites of black and red are really tempting, but you have some good speedy weenies in W, along with Serra and 2x Safe Passage, which is really fucking killer pseudoremoval.

    metaghost on
  • GogoKodoGogoKodo Registered User regular
    edited August 2009
    2x Fog and 2x Safe Passage is cool. Could get some surprise reverse alpha strikes from those.

    GogoKodo on
  • killamajigkillamajig Registered User regular
    edited August 2009
    metaghost wrote: »
    astrobstrd wrote: »
    So slow, easily disrupted, full of removal, but particularly vulnerable to removal....is there any way to save this heap of crap for our league or am I doomed from the get go?

    I think you might have been better just doing W/G. The removal suites of black and red are really tempting, but you have some good speedy weenies in W, along with Serra and 2x Safe Passage, which is really fucking killer pseudoremoval.

    This strategy sounds right in most formats, but I think it doesn't get there in M10. Smaller guys up and die to many of the swingy bombs in the set. There's like a 75% chance your opponent has a mythic in his pool, and every color got some crazy uncommon guys and removal boosts.

    killamajig on
    "Oh cruel fate...to be thusly boned...ask not for who the bone bones...it bones for thee."
    Killamajig and Scullykel999 on MTGO
  • metaghostmetaghost An intriguing odor A delicate touchRegistered User regular
    edited August 2009
    killamajig wrote: »
    metaghost wrote: »
    astrobstrd wrote: »
    So slow, easily disrupted, full of removal, but particularly vulnerable to removal....is there any way to save this heap of crap for our league or am I doomed from the get go?

    I think you might have been better just doing W/G. The removal suites of black and red are really tempting, but you have some good speedy weenies in W, along with Serra and 2x Safe Passage, which is really fucking killer pseudoremoval.

    This strategy sounds right in most formats, but I think it doesn't get there in M10. Smaller guys up and die to many of the swingy bombs in the set. There's like a 75% chance your opponent has a mythic in his pool, and every color got some crazy uncommon guys and removal boosts.

    Pish posh. Every set has crazy swingy bombs and there just ain't nothing to do about that. But so far, my M10 experience says Speed + Flying wins motherfucking games.

    metaghost on
  • astrobstrdastrobstrd So full of mercy... Registered User regular
    edited August 2009
    Of my white weenies though...I have...

    1 x Silvercoat Lion - Good, but at the end of the day, just a bear...easily outclassed.
    1 x Veteran Armorer - A great guy for buffing my other...what...no other soldiers?...then a color intensive bear stopper
    1 x Stormfront Pegasus - good, but needs support
    1 x Undead Slayer - Just an ogre most of the time...sideboard dude who would have to make main deck.

    I thought about white, but it still just isn't enough mans and I lose a ton of removal flexibilty. This pool would be 2 x better with just one borderland ranger.

    astrobstrd on
    Selling the Scream Podcast: https://anchor.fm/jeremy-donaldson
  • metaghostmetaghost An intriguing odor A delicate touchRegistered User regular
    edited August 2009
    astrobstrd wrote: »
    Of my white weenies though...I have...

    1 x Silvercoat Lion - Good, but at the end of the day, just a bear...easily outclassed.
    1 x Veteran Armorer - A great guy for buffing my other...what...no other soldiers?...then a color intensive bear stopper
    1 x Stormfront Pegasus - good, but needs support
    1 x Undead Slayer - Just an ogre most of the time...sideboard dude who would have to make main deck.

    I thought about white, but it still just isn't enough mans and I lose a ton of removal flexibilty. This pool would be 2 x better with just one borderland ranger.

    Well, I wouldn't scoff at Razorfoot Griffin, just having three flyers is a positive thing. And though it would be a rare occurence, Palace Guard + Gorgon's Flail would shut shit down.

    metaghost on
  • Stryker43Stryker43 Registered User regular
    edited August 2009
    Getting massacred! Cardlist to come, for post-tourney advice on deckbuilding strategy.

    Stryker43 on
    camo_sig2.png
    XBL/PSN/Origin/NNID: StrykerFL GuildWars/GW2: Anton Firemaker FFRK: erNA
  • TheUnsane1TheUnsane1 PhiladelphiaRegistered User regular
    edited August 2009
    metaghost wrote: »
    Hah, Magic Online just popped up telling me I won the tourney, going 3-1. GG.

    ???

    Unsane left at 3-0. The guy he would have played, who had also gone 3-0, ended up being matched with me. I kicked his ass thanks to T4 Garruk both games, and as a result, I "won" the tournament at 3-1. Of course, I got prizes for 9 points, and with no one having 12 points, Wizards saved 3 boosters in prize payouts.

    Also, signed up for the IPA tourney tomorrow. More people should.

    Oh man nice to see you won our flight :) sucks I had to go but still sweet.

    TheUnsane1 on
    steam_sig.png
  • ChaosHatChaosHat Hop, hop, hop, HA! Trick of the lightRegistered User regular
    edited August 2009
    TheUnsane1 wrote: »
    metaghost wrote: »
    Hah, Magic Online just popped up telling me I won the tourney, going 3-1. GG.

    ???

    Unsane left at 3-0. The guy he would have played, who had also gone 3-0, ended up being matched with me. I kicked his ass thanks to T4 Garruk both games, and as a result, I "won" the tournament at 3-1. Of course, I got prizes for 9 points, and with no one having 12 points, Wizards saved 3 boosters in prize payouts.

    Also, signed up for the IPA tourney tomorrow. More people should.

    Oh man nice to see you won our flight :) sucks I had to go but still sweet.

    You fucked him over. He could have won bonus packs, but he only got prizes for 9 points. Now nobody won bonus packs.

    WAY TO GO.

    ChaosHat on
  • Cynic JesterCynic Jester Registered User regular
    edited August 2009
    metaghost wrote: »
    killamajig wrote: »
    metaghost wrote: »
    astrobstrd wrote: »
    So slow, easily disrupted, full of removal, but particularly vulnerable to removal....is there any way to save this heap of crap for our league or am I doomed from the get go?

    I think you might have been better just doing W/G. The removal suites of black and red are really tempting, but you have some good speedy weenies in W, along with Serra and 2x Safe Passage, which is really fucking killer pseudoremoval.

    This strategy sounds right in most formats, but I think it doesn't get there in M10. Smaller guys up and die to many of the swingy bombs in the set. There's like a 75% chance your opponent has a mythic in his pool, and every color got some crazy uncommon guys and removal boosts.

    Pish posh. Every set has crazy swingy bombs and there just ain't nothing to do about that. But so far, my M10 experience says Speed + Flying wins motherfucking games.

    Add the fact that black and red have barely any viable creatures at all in his pool makes them hideous main colors. White has Serra and Razor, along with bears. I'd probably hit up red(Fireball is just too good) for removal and do something like this:
    Dudes (14)
    2 x Stampeding Rhino
    1 x Master of the Wild Hunt
    1 x Bramble Creeper
    2 x Centaur Coarser
    2 x Emerald Oryx
    1 x Enormous Baloth
    1 x Palace Guard
    1 x Razorfoot Griffon
    1 x Serra Angel
    1 x Silvercoat Lion
    1 x Stormfront Pegasus

    Removal (6)
    1 x Pyroclasm
    1 x Pacifism
    1 x Fireball
    1 x Lightning Bolt
    2 x Safe Passage

    Spells (3)
    1 x Gorgon Flail
    1 x Whispersilk Cloak
    1 x Glorious Charge

    Land (17)
    3 x Mountain
    7 x Plains
    7 x Forest

    More creatures, better creatures, faster creatures and a much higher card quality overall.

    Cynic Jester on
  • metaghostmetaghost An intriguing odor A delicate touchRegistered User regular
    edited August 2009
    Me and Cynic, our eyes...they exist on a similar plane.

    metaghost on
  • Foolish ChaosFoolish Chaos Registered User regular
    edited August 2009
    Played the sealed with meta. If I've learned anything, it is probably to look at the cards in the set before doing any thing with timed deck-making. 1-3 win/loss. Though that 1 is from a Bye, so its not saying much. :?

    Here were my cards (and my new league cards):
    magiccards81a.jpg
    I know I probably could have done something better (Meta suggested a dip in white might be worth it) but at the time it seemed like lots and lots of flyers would be enough. Any suggestions on how to run these cards for when the league comes around?

    Foolish Chaos on
  • astrobstrdastrobstrd So full of mercy... Registered User regular
    edited August 2009
    Here's a potential G/W and what I see going on with it

    Dudes (16)

    1 x Palace Guard
    1 x Veteran Armorsmith
    1 x Elvish Piper
    2 x Centaur Courier
    1 x Silvercoat Lion
    2 x Emerald Oryx
    2 x Stampeding Rhino
    1 x Master of the Wild Hunt
    1 x Serra Angel
    1 x Razorfoot Griffon
    1 x Stormfront Pegasus
    1 x Bramble Creeper
    1 x Enormous Baloth

    Spells

    1 x Pacifism
    1 x Fireball
    1 x Entangling Vines
    1 x Gorgon Flail
    1 x Whispersilk Cloak
    2 x Safe Passage

    Land

    2 x Mountain
    8 x Plains
    7 x Forest

    The issues I see here are plentiful still...no fixing practically guarantees I will see fireball and no mountain 1/3 of the time or have opening hands of {mountain, mountain, forest, enormous baloth, safe passage, serra angel, veteran armorsmith, gorgon flai} the other 2/3. This deck also has absolutely no way to deal with any non-combat creature outside of pointing a fireball at them. GW is by far the worst limited archetype in any format but Alara block as well.

    Opening a GW pool is like opening a "wizard" pool in Onslaught...unless all your cards are Arcanis, you are just straight up fucked.

    astrobstrd on
    Selling the Scream Podcast: https://anchor.fm/jeremy-donaldson
  • ChaosHatChaosHat Hop, hop, hop, HA! Trick of the lightRegistered User regular
    edited August 2009
    I'll probably do another prerelease flight tomorrow. We'll see. If anyone wants to join in, drop me a line.

    ChaosHat on
  • astrobstrdastrobstrd So full of mercy... Registered User regular
    edited August 2009
    Foolish...I would dip into red way before white here. I think your base colors are right though.

    I might try:

    -1 levitation (most of your stuff flies anyway)
    -1 flashfreeze (bring it in sideboard if you need to)
    -1 Zephyr Sprite (outclassed way too quickly)
    -1 Tome Scour (maaybe if you had 4 and millstone and traumatize)
    -2 warpath ghoul (you have better)
    -1 ornithopter (rarely good even for free)
    -1 kraken's eye (wizards considers these "lesson" cards, meaning they look good at first, but you soon realize they aren't)
    -1 sage owl
    -1 island

    +1 swamp
    +2 Mountain
    +1 Fireball
    +1 Rod of Ruin
    +1 Looming Shade
    +2 Wind Drake
    +1 Assasinate
    +1 Weakness

    If you want to trade power and the chance to outright steal a game for consistency.

    -2 mountain
    -1 fireball

    +1 swamp
    +1 island
    +1 ponder or sage owl

    astrobstrd on
    Selling the Scream Podcast: https://anchor.fm/jeremy-donaldson
  • metaghostmetaghost An intriguing odor A delicate touchRegistered User regular
    edited August 2009
    ChaosHat wrote: »
    I'll probably do another prerelease flight tomorrow. We'll see. If anyone wants to join in, drop me a line.

    Chaos, they end tonight, in 25 minutes.

    STOOGE!

    metaghost on
  • ChaosHatChaosHat Hop, hop, hop, HA! Trick of the lightRegistered User regular
    edited August 2009
    metaghost wrote: »
    ChaosHat wrote: »
    I'll probably do another prerelease flight tomorrow. We'll see. If anyone wants to join in, drop me a line.

    Chaos, they end tonight, in 25 minutes.

    STOOGE!

    Oh, I thought it was all weekend. Oh well. I'll see if I can convert these tix to boosters at some non ridiculously inflated price.

    ChaosHat on
  • Foolish ChaosFoolish Chaos Registered User regular
    edited August 2009
    astrobstrd wrote: »
    Foolish...I would dip into red way before white here. I think your base colors are right though.

    I might try:

    -1 levitation (most of your stuff flies anyway)
    -1 flashfreeze (bring it in sideboard if you need to)
    -1 Zephyr Sprite (outclassed way too quickly)
    -1 Tome Scour (maaybe if you had 4 and millstone and traumatize)
    -2 warpath ghoul (you have better)
    -1 ornithopter (rarely good even for free)
    -1 kraken's eye (wizards considers these "lesson" cards, meaning they look good at first, but you soon realize they aren't)
    -1 sage owl
    -1 island

    +1 swamp
    +2 Mountain
    +1 Fireball
    +1 Rod of Ruin
    +1 Looming Shade
    +2 Wind Drake
    +1 Assasinate
    +1 Weakness

    If you want to trade power and the chance to outright steal a game for consistency.

    -2 mountain
    -1 fireball

    +1 swamp
    +1 island
    +1 ponder or sage owl

    Hrm, yeah that definitely looks better than what I was running. Think it would be worth it to splash red a little more? Or should I just keep it small and not run the risk of needing 3 different mana types consistently?

    Foolish Chaos on
  • astrobstrdastrobstrd So full of mercy... Registered User regular
    edited August 2009
    astrobstrd wrote: »
    Foolish...I would dip into red way before white here. I think your base colors are right though.

    I might try:

    -1 levitation (most of your stuff flies anyway)
    -1 flashfreeze (bring it in sideboard if you need to)
    -1 Zephyr Sprite (outclassed way too quickly)
    -1 Tome Scour (maaybe if you had 4 and millstone and traumatize)
    -2 warpath ghoul (you have better)
    -1 ornithopter (rarely good even for free)
    -1 kraken's eye (wizards considers these "lesson" cards, meaning they look good at first, but you soon realize they aren't)
    -1 sage owl
    -1 island

    +1 swamp
    +2 Mountain
    +1 Fireball
    +1 Rod of Ruin
    +1 Looming Shade
    +2 Wind Drake
    +1 Assasinate
    +1 Weakness

    If you want to trade power and the chance to outright steal a game for consistency.

    -2 mountain
    -1 fireball

    +1 swamp
    +1 island
    +1 ponder or sage owl

    Hrm, yeah that definitely looks better than what I was running. Think it would be worth it to splash red a little more? Or should I just keep it small and not run the risk of needing 3 different mana types consistently?

    I'd keep a splash minimal with shade, tendrils, nightmare and nocturnus in there.

    astrobstrd on
    Selling the Scream Podcast: https://anchor.fm/jeremy-donaldson
  • RainbowDespairRainbowDespair Registered User regular
    edited August 2009
    Here's what I came up with:

    7 Plains
    5 Mountain
    3 Swamp
    1 Dragonskull Summit

    Raging Goblin R
    Sparkmage Apprentice 1R
    Silvercoat Lion 1W
    Stormfront Pegasus 1W
    Veteran Armorer WW
    Viashino Spearhunter 2R
    Wall of Fire 1RR
    Undead Slayer 2W
    Palace Guard 2W
    Canyon Minotaur 3R
    Razorfoot Griffin 3W
    Stone Giant 2RR
    Serra Angel 3WW

    *Lightning Bolt
    *Pyroclasm
    *Fireball
    *Pacifism
    *Assassinate
    *Doom Blade
    *Act of Treason
    *Disentomb
    *2 Safe Passage
    *Rise from the Grave

    The creature count is on the low side at 12, but 2 of your non creature spells give you creatures from the graveyard so it's not as bad as it sounds. More importantly, you have a crazy assortment of removal spells, pseudo removal spells (Safe Passage), some evasion, and Serra Angel.

    Having to cut green was hard since Master of the Wild Hunt is extremely powerful, but the mana curve with green was too high IMO. Black made for an obvious splash due to the removal & reanimation spells only requiring a single black mana plus you having the B/R dual land.

    RainbowDespair on
  • RainbowDespairRainbowDespair Registered User regular
    edited August 2009
    Foolish Chaos, I'm liking U/R with your pool.

    Zephyr Sprite U
    Coral Merfolk 1U
    2 Wind Drake 2U
    2 Sage Owl 1U
    Alluring Siren 1U
    2 Illusionary Servant 1UU
    Snapping Drake 3U
    Air Elemental 3UU
    Sphinx Ambassador 5UU
    Viashino Spearhunter 2R
    Goblin Artillery 1RR
    Wall of Fire 1RR
    Stone Giant 2RR
    Dragon Whelp 2RR
    Capricious Efreet 4RR

    Lightning Bolt
    Fireball
    2 Seismic Strike
    Ponder
    Rod of Ruin

    8 Island
    8 Mountain

    Although I would say black is stronger objectively, red seems like a better fit with the blue cards you have. 3 sources of reusable removal (Capricious Efreet, Goblin Artillery, and Rod of Ruin) + a good amount of spot removal and a ton of flyers. You could splash black (for the 2 Doom Blades) or White, but I think you'd be better off with the stability that 2 colors provides.

    RainbowDespair on
  • Typhus733Typhus733 Yip! Registered User regular
    edited August 2009
    Arg, want to play in the release tourney but I have to work :(

    Typhus733 on
  • Cynic JesterCynic Jester Registered User regular
    edited August 2009
    astrobstrd wrote: »
    Opening a GW pool is like opening a "wizard" pool in Onslaught...unless all your cards are Arcanis, you are just straight up fucked.

    Strongly disagree when it comes to sealed deck. White has a powerful suite of removal, far better creatures than black, blue or red and a lot of tricks. Green does not have a powerful suite of removal, but bringing the creatures like no other color. And the best finishers in the set. In terms of sealed deck, Green is the color that will consistently make the cut because it has more creatures and better creatures than the other colors. Sure, I'd love to play a B/R monster with more removal than God, but those pools are few and far between, as most of the creatures you want are uncommon.

    Cynic Jester on
  • astrobstrdastrobstrd So full of mercy... Registered User regular
    edited August 2009
    astrobstrd wrote: »
    Opening a GW pool is like opening a "wizard" pool in Onslaught...unless all your cards are Arcanis, you are just straight up fucked.

    Strongly disagree when it comes to sealed deck. White has a powerful suite of removal, far better creatures than black, blue or red and a lot of tricks. Green does not have a powerful suite of removal, but bringing the creatures like no other color. And the best finishers in the set. In terms of sealed deck, Green is the color that will consistently make the cut because it has more creatures and better creatures than the other colors. Sure, I'd love to play a B/R monster with more removal than God, but those pools are few and far between, as most of the creatures you want are uncommon.

    I just hate G/W because if somebody drops something like Royal Assassin, there is just nothing you can do until sideboard. Opposing Awakener Druids become extremly problematic as well. It can be powerful as long as you never miss a drop and your curve is bananas. If you stall for a turn or two with G/W, you are just toast.

    astrobstrd on
    Selling the Scream Podcast: https://anchor.fm/jeremy-donaldson
  • IoloIolo iolo Registered User regular
    edited August 2009
    metaghost wrote: »
    EDIT: Also, since there's no trading in M10 League - The Wreckoning, does that mean I can feel free to sell things that have no bearing on my league deck? Because that's how I feel, and, you know, I'm the Vice-President of League Affairs and would really appreciate making all that moolah off those U/W duals that I don't need in B/G Token deck.

    The thing about leagues with no trading is you never know where your league is going to end up. Two boosters later and you may have cracked two U or W bombs in a row that have you rethinking your core deck. That's part of the fun of a no-trading league. Plus, I don't know that a proclamation was ever made that we would only be opening M10 in the league. If that's the case, you'll want to keep all the mana-fixing you can because the core set is light on it.

    I cashed in rares from the current league and came away with 12(.28) tix. Not too shabby, and certainly a nice subsidy for the coming league.

    Or for the IPA tourney, which, Cynic, I hope to play today. Call it 80% likelihood. :)

    Iolo on
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  • Cynic JesterCynic Jester Registered User regular
    edited August 2009
    Iolo wrote: »
    metaghost wrote: »
    EDIT: Also, since there's no trading in M10 League - The Wreckoning, does that mean I can feel free to sell things that have no bearing on my league deck? Because that's how I feel, and, you know, I'm the Vice-President of League Affairs and would really appreciate making all that moolah off those U/W duals that I don't need in B/G Token deck.

    The thing about leagues with no trading is you never know where your league is going to end up. Two boosters later and you may have cracked two U or W bombs in a row that have you rethinking your core deck. That's part of the fun of a no-trading league. Plus, I don't know that a proclamation was ever made that we would only be opening M10 in the league. If that's the case, you'll want to keep all the mana-fixing you can because the core set is light on it.

    I cashed in rares from the current league and came away with 12(.28) tix. Not too shabby, and certainly a nice subsidy for the coming league.

    Or for the IPA tourney, which, Cynic, I hope to play today. Call it 80% likelihood. :)

    Yay.

    On that note, more people need to show up so we can complain about all those $$$ rares we didn't get.

    Cynic Jester on
  • VThornheartVThornheart Registered User regular
    edited August 2009
    I don't know if this'll help anyone... but I was looking for one specific card (Jungle Shrine... with my 4 color deck, I'll gladly trade speed for anti-mana screw as much as possible =) ) for what felt like hours, and none of the sites linked in the OP had what I felt was a fair price for it.

    But one of the random bots I came across told me to go to http://www.mtgolibrary.com/wiki.php to look for the best price, and through that I found someone who was selling it for 1/3 the price of the sites listed in the OP.

    VThornheart on
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  • IoloIolo iolo Registered User regular
    edited August 2009
    Iolo wrote: »
    metaghost wrote: »
    EDIT: Also, since there's no trading in M10 League - The Wreckoning, does that mean I can feel free to sell things that have no bearing on my league deck? Because that's how I feel, and, you know, I'm the Vice-President of League Affairs and would really appreciate making all that moolah off those U/W duals that I don't need in B/G Token deck.

    The thing about leagues with no trading is you never know where your league is going to end up. Two boosters later and you may have cracked two U or W bombs in a row that have you rethinking your core deck. That's part of the fun of a no-trading league. Plus, I don't know that a proclamation was ever made that we would only be opening M10 in the league. If that's the case, you'll want to keep all the mana-fixing you can because the core set is light on it.

    I cashed in rares from the current league and came away with 12(.28) tix. Not too shabby, and certainly a nice subsidy for the coming league.

    Or for the IPA tourney, which, Cynic, I hope to play today. Call it 80% likelihood. :)

    Yay.

    On that note, more people need to show up so we can complain about all those $$$ rares we didn't get.

    True that. Hey, what's your handle on MTGO?

    Also, in fantasy land when I 6-0 this sucker, what's the best set to choose for a complete foil copy, Invasion ,Planeshift or Apocalypse?

    VThornheart, you are talking about a trade outside the league, yes? If so, I'll trade you a Jungle Shrine for something. EDIT: Wait, you're saying you already got it and and just helping us out w/ a link to the resource, yes? Reading ftw.

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  • metaghostmetaghost An intriguing odor A delicate touchRegistered User regular
    edited August 2009
    Iolo wrote: »
    metaghost wrote: »
    EDIT: Also, since there's no trading in M10 League - The Wreckoning, does that mean I can feel free to sell things that have no bearing on my league deck? Because that's how I feel, and, you know, I'm the Vice-President of League Affairs and would really appreciate making all that moolah off those U/W duals that I don't need in B/G Token deck.

    The thing about leagues with no trading is you never know where your league is going to end up. Two boosters later and you may have cracked two U or W bombs in a row that have you rethinking your core deck. That's part of the fun of a no-trading league. Plus, I don't know that a proclamation was ever made that we would only be opening M10 in the league. If that's the case, you'll want to keep all the mana-fixing you can because the core set is light on it.

    I cashed in rares from the current league and came away with 12(.28) tix. Not too shabby, and certainly a nice subsidy for the coming league.

    Or for the IPA tourney, which, Cynic, I hope to play today. Call it 80% likelihood. :)

    Yeah, I'm all kinda of not a U/W kinda guy.

    And I'm hoping to make that tourney if I can scoot back from work in time.

    metaghost on
  • Cynic JesterCynic Jester Registered User regular
    edited August 2009
    Iolo wrote: »
    True that. Hey, what's your handle on MTGO?

    Incubi.

    Cynic Jester on
  • VThornheartVThornheart Registered User regular
    edited August 2009
    Aye, I already got it... but definitely if you need cards, check that place out. I was so frustrated last night trying to find the specific card I wanted at a decent price until I found that. It's nice =)

    Trying them out with my Ink-Treader deck... they definitely improve the mana screw potential. It's got some tweaking, but maybe later tonight after I do laundry I can jump back on... and if anyone's up for an Extended legal game, I'm there =)

    VThornheart on
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  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    edited August 2009
    Anyone about for some M10 pool exhibition matches? I'm still looking to test out a few new deck combinations.

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