Well, for what it's worth until we do get a poll my vote is to just play pauper the way Wizards already has it setup and not worry about extended, classic, etc.
So... all commons are valid, Cranial Plating being the only banned card. Straight up pauper.
Doesn't WotC already differentiate between Standard Pauper and Vintage? I could have sworn there were two different types to choose from.
Not as far as I know. There's only one selection on the New Game menu for Pauper, and it's just called Pauper. All of their Premium events, and constructed pauper tournament queues are run as just straight up pauper. Cranial plating being the only banned card.
I'm playing a wacky R/U deck, not totally especially great, but bolstered by some good fliers (2x Wind Drake, Air Elemental, Djinn of Wishes), pingers (2x Pyromancer, Rod of Ruin), and Haste Rush (Ball Lightning, Jackal Familiar + Raging Goblin).
Went up against a solid R/W weenie deck with 3x lightning bolt, 2x White Knight, 2x Pegasus, and sweepers in the form of Pyroclasm and Earthquake.
Game one was a wash, got mana screwed.
Game two he got mana screwed.
Game three though...
I don't know how to describe the crazyness. But it culminated in me having to guess that my opponent had pyroclasm and no pump or direct damage, taking me to 1, so that on my turn i could Wish for my top card, got mind control, and alpha struck for 9.
astrobstrdSo full of mercy...Registered Userregular
edited August 2009
I played an event and got smoked. I opened great cards...just not enough in any color to make it stand out.
Here's the pool and what I ran
White
2 x Glorious Charge
1 x Holy Strength
1 x Pacifism
1 x Palace Guard
1 x Razorfoot Griffon
1 x Righteousness
2 x Safe Passage
1 x Serra Angel
1 x Silvercoat Lion
1 x Stormfront Pegasus
1 x Undead Slayer
1 x Veteran Armorer
Blue
1 x Clone
1 x Convincing Mirage
2 x Coral Merfolk
2 x Disorient
1 x Ice Cage
1 x Merfolk Looter
1 x Negate
2 x Serpent of the Endless Sea
2 x Sleep
1 x Traumatize
1 x Unsummon
2 x Zephyr Sprite
Black
1 x Assassinate
1 x Deathmark
2 x Disentomb
1 x Doom Blade
1 x Duress
1 x Haunting Echoes
1 x Looming Shade
3 x Mind Rot
1 x Rise From the Grave
1 x Sign in Blood
1 x Zombie Goliath
Red
1 x Act of Treason
1 x Canyon Minotaur
1 x Fireball
2 x Fire-Breathing
2 x Jackal Familiar
1 x Lightning Bolt
1 x Pyroclasm
1 x Raging Goblin
1 x Shatter
1 x Sparkmage Apprentice
1 x Stone Giant
2 x Trumpet Blast
1 x Viashino Spearhunter
1 x Wall of Fire
1 x Yawning Fissure
Green
1 x Bramble Creeper
2 x Centaur Courser
1 x Elvish Piper
2 x Emerald Oryx
1 x Enormous Baloth
1 x Entangling Vines
2 x Fog
1 x Master of the Wild Hunt (MVP in the one game I did win)
1 x Naturalize
1 x Regenerate
2 x Stampeding Rhino
Artifacts and Land
1 x Dragon's Claw
1 x Gorgon Flail
1 x Ornithopter
1 x Whispersilk Cloak
1 x Wurm's Tooth
1 x Dragonskull Summit
I have lots of removal, but very few dudes...and all those dudes anre either shit, conditional, expensive or all three. Red is great for a splash...but hooray, not one piece of fixing.
My list
Dudes (11..fuuuuck)
2 x Stampeding Rhino
1 x Master of the Wild Hunt
1 x Bramble Creeper
2 x Centaur Coarser
2 x Emerald Oryx
1 x Enormous Baloth
1 x Looming Shade
1 x Zombie Goliath
Removal (6)
1 x Pyroclasm
1 x Doom Blade
1 x Fireball
1 x Lightning Bolt
1 x Assassinate
1 x Entangling Vines
Spells
1 x Duress (to be subbed first for deathmark or naturalize)
1 x Sign in Blood
1 x Gorgon Flail
1 x Whispersilk Cloak
1 x Rise From the Grave
1 x Disentomb
Land
1 x Dragonskull Summit
2 x Mountain
7 x Swamp
7 x Forest
So slow, easily disrupted, full of removal, but particularly vulnerable to removal....is there any way to save this heap of crap for our league or am I doomed from the get go?
So slow, easily disrupted, full of removal, but particularly vulnerable to removal....is there any way to save this heap of crap for our league or am I doomed from the get go?
I think you might have been better just doing W/G. The removal suites of black and red are really tempting, but you have some good speedy weenies in W, along with Serra and 2x Safe Passage, which is really fucking killer pseudoremoval.
So slow, easily disrupted, full of removal, but particularly vulnerable to removal....is there any way to save this heap of crap for our league or am I doomed from the get go?
I think you might have been better just doing W/G. The removal suites of black and red are really tempting, but you have some good speedy weenies in W, along with Serra and 2x Safe Passage, which is really fucking killer pseudoremoval.
This strategy sounds right in most formats, but I think it doesn't get there in M10. Smaller guys up and die to many of the swingy bombs in the set. There's like a 75% chance your opponent has a mythic in his pool, and every color got some crazy uncommon guys and removal boosts.
killamajig on
"Oh cruel fate...to be thusly boned...ask not for who the bone bones...it bones for thee."
Killamajig and Scullykel999 on MTGO
So slow, easily disrupted, full of removal, but particularly vulnerable to removal....is there any way to save this heap of crap for our league or am I doomed from the get go?
I think you might have been better just doing W/G. The removal suites of black and red are really tempting, but you have some good speedy weenies in W, along with Serra and 2x Safe Passage, which is really fucking killer pseudoremoval.
This strategy sounds right in most formats, but I think it doesn't get there in M10. Smaller guys up and die to many of the swingy bombs in the set. There's like a 75% chance your opponent has a mythic in his pool, and every color got some crazy uncommon guys and removal boosts.
Pish posh. Every set has crazy swingy bombs and there just ain't nothing to do about that. But so far, my M10 experience says Speed + Flying wins motherfucking games.
astrobstrdSo full of mercy...Registered Userregular
edited August 2009
Of my white weenies though...I have...
1 x Silvercoat Lion - Good, but at the end of the day, just a bear...easily outclassed.
1 x Veteran Armorer - A great guy for buffing my other...what...no other soldiers?...then a color intensive bear stopper
1 x Stormfront Pegasus - good, but needs support
1 x Undead Slayer - Just an ogre most of the time...sideboard dude who would have to make main deck.
I thought about white, but it still just isn't enough mans and I lose a ton of removal flexibilty. This pool would be 2 x better with just one borderland ranger.
1 x Silvercoat Lion - Good, but at the end of the day, just a bear...easily outclassed.
1 x Veteran Armorer - A great guy for buffing my other...what...no other soldiers?...then a color intensive bear stopper
1 x Stormfront Pegasus - good, but needs support
1 x Undead Slayer - Just an ogre most of the time...sideboard dude who would have to make main deck.
I thought about white, but it still just isn't enough mans and I lose a ton of removal flexibilty. This pool would be 2 x better with just one borderland ranger.
Well, I wouldn't scoff at Razorfoot Griffin, just having three flyers is a positive thing. And though it would be a rare occurence, Palace Guard + Gorgon's Flail would shut shit down.
Hah, Magic Online just popped up telling me I won the tourney, going 3-1. GG.
???
Unsane left at 3-0. The guy he would have played, who had also gone 3-0, ended up being matched with me. I kicked his ass thanks to T4 Garruk both games, and as a result, I "won" the tournament at 3-1. Of course, I got prizes for 9 points, and with no one having 12 points, Wizards saved 3 boosters in prize payouts.
Also, signed up for the IPA tourney tomorrow. More people should.
Oh man nice to see you won our flight sucks I had to go but still sweet.
TheUnsane1 on
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ChaosHatHop, hop, hop, HA!Trick of the lightRegistered Userregular
Hah, Magic Online just popped up telling me I won the tourney, going 3-1. GG.
???
Unsane left at 3-0. The guy he would have played, who had also gone 3-0, ended up being matched with me. I kicked his ass thanks to T4 Garruk both games, and as a result, I "won" the tournament at 3-1. Of course, I got prizes for 9 points, and with no one having 12 points, Wizards saved 3 boosters in prize payouts.
Also, signed up for the IPA tourney tomorrow. More people should.
Oh man nice to see you won our flight sucks I had to go but still sweet.
You fucked him over. He could have won bonus packs, but he only got prizes for 9 points. Now nobody won bonus packs.
So slow, easily disrupted, full of removal, but particularly vulnerable to removal....is there any way to save this heap of crap for our league or am I doomed from the get go?
I think you might have been better just doing W/G. The removal suites of black and red are really tempting, but you have some good speedy weenies in W, along with Serra and 2x Safe Passage, which is really fucking killer pseudoremoval.
This strategy sounds right in most formats, but I think it doesn't get there in M10. Smaller guys up and die to many of the swingy bombs in the set. There's like a 75% chance your opponent has a mythic in his pool, and every color got some crazy uncommon guys and removal boosts.
Pish posh. Every set has crazy swingy bombs and there just ain't nothing to do about that. But so far, my M10 experience says Speed + Flying wins motherfucking games.
Add the fact that black and red have barely any viable creatures at all in his pool makes them hideous main colors. White has Serra and Razor, along with bears. I'd probably hit up red(Fireball is just too good) for removal and do something like this:
Dudes (14)
2 x Stampeding Rhino
1 x Master of the Wild Hunt
1 x Bramble Creeper
2 x Centaur Coarser
2 x Emerald Oryx
1 x Enormous Baloth
1 x Palace Guard
1 x Razorfoot Griffon
1 x Serra Angel
1 x Silvercoat Lion
1 x Stormfront Pegasus
Removal (6)
1 x Pyroclasm
1 x Pacifism
1 x Fireball
1 x Lightning Bolt
2 x Safe Passage
Spells (3)
1 x Gorgon Flail
1 x Whispersilk Cloak
1 x Glorious Charge
Land (17)
3 x Mountain
7 x Plains
7 x Forest
More creatures, better creatures, faster creatures and a much higher card quality overall.
Played the sealed with meta. If I've learned anything, it is probably to look at the cards in the set before doing any thing with timed deck-making. 1-3 win/loss. Though that 1 is from a Bye, so its not saying much. :?
Here were my cards (and my new league cards):
I know I probably could have done something better (Meta suggested a dip in white might be worth it) but at the time it seemed like lots and lots of flyers would be enough. Any suggestions on how to run these cards for when the league comes around?
Foolish Chaos on
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astrobstrdSo full of mercy...Registered Userregular
edited August 2009
Here's a potential G/W and what I see going on with it
Dudes (16)
1 x Palace Guard
1 x Veteran Armorsmith
1 x Elvish Piper
2 x Centaur Courier
1 x Silvercoat Lion
2 x Emerald Oryx
2 x Stampeding Rhino
1 x Master of the Wild Hunt
1 x Serra Angel
1 x Razorfoot Griffon
1 x Stormfront Pegasus
1 x Bramble Creeper
1 x Enormous Baloth
Spells
1 x Pacifism
1 x Fireball
1 x Entangling Vines
1 x Gorgon Flail
1 x Whispersilk Cloak
2 x Safe Passage
Land
2 x Mountain
8 x Plains
7 x Forest
The issues I see here are plentiful still...no fixing practically guarantees I will see fireball and no mountain 1/3 of the time or have opening hands of {mountain, mountain, forest, enormous baloth, safe passage, serra angel, veteran armorsmith, gorgon flai} the other 2/3. This deck also has absolutely no way to deal with any non-combat creature outside of pointing a fireball at them. GW is by far the worst limited archetype in any format but Alara block as well.
Opening a GW pool is like opening a "wizard" pool in Onslaught...unless all your cards are Arcanis, you are just straight up fucked.
ChaosHatHop, hop, hop, HA!Trick of the lightRegistered Userregular
edited August 2009
I'll probably do another prerelease flight tomorrow. We'll see. If anyone wants to join in, drop me a line.
ChaosHat on
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astrobstrdSo full of mercy...Registered Userregular
edited August 2009
Foolish...I would dip into red way before white here. I think your base colors are right though.
I might try:
-1 levitation (most of your stuff flies anyway)
-1 flashfreeze (bring it in sideboard if you need to)
-1 Zephyr Sprite (outclassed way too quickly)
-1 Tome Scour (maaybe if you had 4 and millstone and traumatize)
-2 warpath ghoul (you have better)
-1 ornithopter (rarely good even for free)
-1 kraken's eye (wizards considers these "lesson" cards, meaning they look good at first, but you soon realize they aren't)
-1 sage owl
-1 island
+1 swamp
+2 Mountain
+1 Fireball
+1 Rod of Ruin
+1 Looming Shade
+2 Wind Drake
+1 Assasinate
+1 Weakness
If you want to trade power and the chance to outright steal a game for consistency.
Foolish...I would dip into red way before white here. I think your base colors are right though.
I might try:
-1 levitation (most of your stuff flies anyway)
-1 flashfreeze (bring it in sideboard if you need to)
-1 Zephyr Sprite (outclassed way too quickly)
-1 Tome Scour (maaybe if you had 4 and millstone and traumatize)
-2 warpath ghoul (you have better)
-1 ornithopter (rarely good even for free)
-1 kraken's eye (wizards considers these "lesson" cards, meaning they look good at first, but you soon realize they aren't)
-1 sage owl
-1 island
+1 swamp
+2 Mountain
+1 Fireball
+1 Rod of Ruin
+1 Looming Shade
+2 Wind Drake
+1 Assasinate
+1 Weakness
If you want to trade power and the chance to outright steal a game for consistency.
-2 mountain
-1 fireball
+1 swamp
+1 island
+1 ponder or sage owl
Hrm, yeah that definitely looks better than what I was running. Think it would be worth it to splash red a little more? Or should I just keep it small and not run the risk of needing 3 different mana types consistently?
Foolish Chaos on
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astrobstrdSo full of mercy...Registered Userregular
Foolish...I would dip into red way before white here. I think your base colors are right though.
I might try:
-1 levitation (most of your stuff flies anyway)
-1 flashfreeze (bring it in sideboard if you need to)
-1 Zephyr Sprite (outclassed way too quickly)
-1 Tome Scour (maaybe if you had 4 and millstone and traumatize)
-2 warpath ghoul (you have better)
-1 ornithopter (rarely good even for free)
-1 kraken's eye (wizards considers these "lesson" cards, meaning they look good at first, but you soon realize they aren't)
-1 sage owl
-1 island
+1 swamp
+2 Mountain
+1 Fireball
+1 Rod of Ruin
+1 Looming Shade
+2 Wind Drake
+1 Assasinate
+1 Weakness
If you want to trade power and the chance to outright steal a game for consistency.
-2 mountain
-1 fireball
+1 swamp
+1 island
+1 ponder or sage owl
Hrm, yeah that definitely looks better than what I was running. Think it would be worth it to splash red a little more? Or should I just keep it small and not run the risk of needing 3 different mana types consistently?
I'd keep a splash minimal with shade, tendrils, nightmare and nocturnus in there.
Raging Goblin R
Sparkmage Apprentice 1R
Silvercoat Lion 1W
Stormfront Pegasus 1W
Veteran Armorer WW
Viashino Spearhunter 2R
Wall of Fire 1RR
Undead Slayer 2W
Palace Guard 2W
Canyon Minotaur 3R
Razorfoot Griffin 3W
Stone Giant 2RR
Serra Angel 3WW
*Lightning Bolt
*Pyroclasm
*Fireball
*Pacifism
*Assassinate
*Doom Blade
*Act of Treason
*Disentomb
*2 Safe Passage
*Rise from the Grave
The creature count is on the low side at 12, but 2 of your non creature spells give you creatures from the graveyard so it's not as bad as it sounds. More importantly, you have a crazy assortment of removal spells, pseudo removal spells (Safe Passage), some evasion, and Serra Angel.
Having to cut green was hard since Master of the Wild Hunt is extremely powerful, but the mana curve with green was too high IMO. Black made for an obvious splash due to the removal & reanimation spells only requiring a single black mana plus you having the B/R dual land.
Zephyr Sprite U
Coral Merfolk 1U
2 Wind Drake 2U
2 Sage Owl 1U
Alluring Siren 1U
2 Illusionary Servant 1UU
Snapping Drake 3U
Air Elemental 3UU
Sphinx Ambassador 5UU
Viashino Spearhunter 2R
Goblin Artillery 1RR
Wall of Fire 1RR
Stone Giant 2RR
Dragon Whelp 2RR
Capricious Efreet 4RR
Lightning Bolt
Fireball
2 Seismic Strike
Ponder
Rod of Ruin
8 Island
8 Mountain
Although I would say black is stronger objectively, red seems like a better fit with the blue cards you have. 3 sources of reusable removal (Capricious Efreet, Goblin Artillery, and Rod of Ruin) + a good amount of spot removal and a ton of flyers. You could splash black (for the 2 Doom Blades) or White, but I think you'd be better off with the stability that 2 colors provides.
Opening a GW pool is like opening a "wizard" pool in Onslaught...unless all your cards are Arcanis, you are just straight up fucked.
Strongly disagree when it comes to sealed deck. White has a powerful suite of removal, far better creatures than black, blue or red and a lot of tricks. Green does not have a powerful suite of removal, but bringing the creatures like no other color. And the best finishers in the set. In terms of sealed deck, Green is the color that will consistently make the cut because it has more creatures and better creatures than the other colors. Sure, I'd love to play a B/R monster with more removal than God, but those pools are few and far between, as most of the creatures you want are uncommon.
Cynic Jester on
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astrobstrdSo full of mercy...Registered Userregular
Opening a GW pool is like opening a "wizard" pool in Onslaught...unless all your cards are Arcanis, you are just straight up fucked.
Strongly disagree when it comes to sealed deck. White has a powerful suite of removal, far better creatures than black, blue or red and a lot of tricks. Green does not have a powerful suite of removal, but bringing the creatures like no other color. And the best finishers in the set. In terms of sealed deck, Green is the color that will consistently make the cut because it has more creatures and better creatures than the other colors. Sure, I'd love to play a B/R monster with more removal than God, but those pools are few and far between, as most of the creatures you want are uncommon.
I just hate G/W because if somebody drops something like Royal Assassin, there is just nothing you can do until sideboard. Opposing Awakener Druids become extremly problematic as well. It can be powerful as long as you never miss a drop and your curve is bananas. If you stall for a turn or two with G/W, you are just toast.
EDIT: Also, since there's no trading in M10 League - The Wreckoning, does that mean I can feel free to sell things that have no bearing on my league deck? Because that's how I feel, and, you know, I'm the Vice-President of League Affairs and would really appreciate making all that moolah off those U/W duals that I don't need in B/G Token deck.
The thing about leagues with no trading is you never know where your league is going to end up. Two boosters later and you may have cracked two U or W bombs in a row that have you rethinking your core deck. That's part of the fun of a no-trading league. Plus, I don't know that a proclamation was ever made that we would only be opening M10 in the league. If that's the case, you'll want to keep all the mana-fixing you can because the core set is light on it.
I cashed in rares from the current league and came away with 12(.28) tix. Not too shabby, and certainly a nice subsidy for the coming league.
Or for the IPA tourney, which, Cynic, I hope to play today. Call it 80% likelihood.
EDIT: Also, since there's no trading in M10 League - The Wreckoning, does that mean I can feel free to sell things that have no bearing on my league deck? Because that's how I feel, and, you know, I'm the Vice-President of League Affairs and would really appreciate making all that moolah off those U/W duals that I don't need in B/G Token deck.
The thing about leagues with no trading is you never know where your league is going to end up. Two boosters later and you may have cracked two U or W bombs in a row that have you rethinking your core deck. That's part of the fun of a no-trading league. Plus, I don't know that a proclamation was ever made that we would only be opening M10 in the league. If that's the case, you'll want to keep all the mana-fixing you can because the core set is light on it.
I cashed in rares from the current league and came away with 12(.28) tix. Not too shabby, and certainly a nice subsidy for the coming league.
Or for the IPA tourney, which, Cynic, I hope to play today. Call it 80% likelihood.
Yay.
On that note, more people need to show up so we can complain about all those $$$ rares we didn't get.
I don't know if this'll help anyone... but I was looking for one specific card (Jungle Shrine... with my 4 color deck, I'll gladly trade speed for anti-mana screw as much as possible ) for what felt like hours, and none of the sites linked in the OP had what I felt was a fair price for it.
But one of the random bots I came across told me to go to http://www.mtgolibrary.com/wiki.php to look for the best price, and through that I found someone who was selling it for 1/3 the price of the sites listed in the OP.
EDIT: Also, since there's no trading in M10 League - The Wreckoning, does that mean I can feel free to sell things that have no bearing on my league deck? Because that's how I feel, and, you know, I'm the Vice-President of League Affairs and would really appreciate making all that moolah off those U/W duals that I don't need in B/G Token deck.
The thing about leagues with no trading is you never know where your league is going to end up. Two boosters later and you may have cracked two U or W bombs in a row that have you rethinking your core deck. That's part of the fun of a no-trading league. Plus, I don't know that a proclamation was ever made that we would only be opening M10 in the league. If that's the case, you'll want to keep all the mana-fixing you can because the core set is light on it.
I cashed in rares from the current league and came away with 12(.28) tix. Not too shabby, and certainly a nice subsidy for the coming league.
Or for the IPA tourney, which, Cynic, I hope to play today. Call it 80% likelihood.
Yay.
On that note, more people need to show up so we can complain about all those $$$ rares we didn't get.
True that. Hey, what's your handle on MTGO?
Also, in fantasy land when I 6-0 this sucker, what's the best set to choose for a complete foil copy, Invasion ,Planeshift or Apocalypse?
VThornheart, you are talking about a trade outside the league, yes? If so, I'll trade you a Jungle Shrine for something. EDIT: Wait, you're saying you already got it and and just helping us out w/ a link to the resource, yes? Reading ftw.
EDIT: Also, since there's no trading in M10 League - The Wreckoning, does that mean I can feel free to sell things that have no bearing on my league deck? Because that's how I feel, and, you know, I'm the Vice-President of League Affairs and would really appreciate making all that moolah off those U/W duals that I don't need in B/G Token deck.
The thing about leagues with no trading is you never know where your league is going to end up. Two boosters later and you may have cracked two U or W bombs in a row that have you rethinking your core deck. That's part of the fun of a no-trading league. Plus, I don't know that a proclamation was ever made that we would only be opening M10 in the league. If that's the case, you'll want to keep all the mana-fixing you can because the core set is light on it.
I cashed in rares from the current league and came away with 12(.28) tix. Not too shabby, and certainly a nice subsidy for the coming league.
Or for the IPA tourney, which, Cynic, I hope to play today. Call it 80% likelihood.
Yeah, I'm all kinda of not a U/W kinda guy.
And I'm hoping to make that tourney if I can scoot back from work in time.
Aye, I already got it... but definitely if you need cards, check that place out. I was so frustrated last night trying to find the specific card I wanted at a decent price until I found that. It's nice
Trying them out with my Ink-Treader deck... they definitely improve the mana screw potential. It's got some tweaking, but maybe later tonight after I do laundry I can jump back on... and if anyone's up for an Extended legal game, I'm there
VThornheart on
3DS Friend Code: 1950-8938-9095
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AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
edited August 2009
Anyone about for some M10 pool exhibition matches? I'm still looking to test out a few new deck combinations.
Posts
Not as far as I know. There's only one selection on the New Game menu for Pauper, and it's just called Pauper. All of their Premium events, and constructed pauper tournament queues are run as just straight up pauper. Cranial plating being the only banned card.
My screenname over there is EdgarVerona by the way if you want to drop a line!
Where art though Foolish?
Anyone else available to join in the fun?
I'm playing a wacky R/U deck, not totally especially great, but bolstered by some good fliers (2x Wind Drake, Air Elemental, Djinn of Wishes), pingers (2x Pyromancer, Rod of Ruin), and Haste Rush (Ball Lightning, Jackal Familiar + Raging Goblin).
Went up against a solid R/W weenie deck with 3x lightning bolt, 2x White Knight, 2x Pegasus, and sweepers in the form of Pyroclasm and Earthquake.
Game one was a wash, got mana screwed.
Game two he got mana screwed.
Game three though...
I don't know how to describe the crazyness. But it culminated in me having to guess that my opponent had pyroclasm and no pump or direct damage, taking me to 1, so that on my turn i could Wish for my top card, got mind control, and alpha struck for 9.
Here's the pool and what I ran
2 x Glorious Charge
1 x Holy Strength
1 x Pacifism
1 x Palace Guard
1 x Razorfoot Griffon
1 x Righteousness
2 x Safe Passage
1 x Serra Angel
1 x Silvercoat Lion
1 x Stormfront Pegasus
1 x Undead Slayer
1 x Veteran Armorer
Blue
1 x Clone
1 x Convincing Mirage
2 x Coral Merfolk
2 x Disorient
1 x Ice Cage
1 x Merfolk Looter
1 x Negate
2 x Serpent of the Endless Sea
2 x Sleep
1 x Traumatize
1 x Unsummon
2 x Zephyr Sprite
Black
1 x Assassinate
1 x Deathmark
2 x Disentomb
1 x Doom Blade
1 x Duress
1 x Haunting Echoes
1 x Looming Shade
3 x Mind Rot
1 x Rise From the Grave
1 x Sign in Blood
1 x Zombie Goliath
Red
1 x Act of Treason
1 x Canyon Minotaur
1 x Fireball
2 x Fire-Breathing
2 x Jackal Familiar
1 x Lightning Bolt
1 x Pyroclasm
1 x Raging Goblin
1 x Shatter
1 x Sparkmage Apprentice
1 x Stone Giant
2 x Trumpet Blast
1 x Viashino Spearhunter
1 x Wall of Fire
1 x Yawning Fissure
Green
1 x Bramble Creeper
2 x Centaur Courser
1 x Elvish Piper
2 x Emerald Oryx
1 x Enormous Baloth
1 x Entangling Vines
2 x Fog
1 x Master of the Wild Hunt (MVP in the one game I did win)
1 x Naturalize
1 x Regenerate
2 x Stampeding Rhino
Artifacts and Land
1 x Dragon's Claw
1 x Gorgon Flail
1 x Ornithopter
1 x Whispersilk Cloak
1 x Wurm's Tooth
1 x Dragonskull Summit
I have lots of removal, but very few dudes...and all those dudes anre either shit, conditional, expensive or all three. Red is great for a splash...but hooray, not one piece of fixing.
My list
Dudes (11..fuuuuck)
2 x Stampeding Rhino
1 x Master of the Wild Hunt
1 x Bramble Creeper
2 x Centaur Coarser
2 x Emerald Oryx
1 x Enormous Baloth
1 x Looming Shade
1 x Zombie Goliath
Removal (6)
1 x Pyroclasm
1 x Doom Blade
1 x Fireball
1 x Lightning Bolt
1 x Assassinate
1 x Entangling Vines
Spells
1 x Duress (to be subbed first for deathmark or naturalize)
1 x Sign in Blood
1 x Gorgon Flail
1 x Whispersilk Cloak
1 x Rise From the Grave
1 x Disentomb
Land
1 x Dragonskull Summit
2 x Mountain
7 x Swamp
7 x Forest
So slow, easily disrupted, full of removal, but particularly vulnerable to removal....is there any way to save this heap of crap for our league or am I doomed from the get go?
I think you might have been better just doing W/G. The removal suites of black and red are really tempting, but you have some good speedy weenies in W, along with Serra and 2x Safe Passage, which is really fucking killer pseudoremoval.
This strategy sounds right in most formats, but I think it doesn't get there in M10. Smaller guys up and die to many of the swingy bombs in the set. There's like a 75% chance your opponent has a mythic in his pool, and every color got some crazy uncommon guys and removal boosts.
Killamajig and Scullykel999 on MTGO
Pish posh. Every set has crazy swingy bombs and there just ain't nothing to do about that. But so far, my M10 experience says Speed + Flying wins motherfucking games.
1 x Silvercoat Lion - Good, but at the end of the day, just a bear...easily outclassed.
1 x Veteran Armorer - A great guy for buffing my other...what...no other soldiers?...then a color intensive bear stopper
1 x Stormfront Pegasus - good, but needs support
1 x Undead Slayer - Just an ogre most of the time...sideboard dude who would have to make main deck.
I thought about white, but it still just isn't enough mans and I lose a ton of removal flexibilty. This pool would be 2 x better with just one borderland ranger.
Well, I wouldn't scoff at Razorfoot Griffin, just having three flyers is a positive thing. And though it would be a rare occurence, Palace Guard + Gorgon's Flail would shut shit down.
XBL/PSN/Origin/NNID: StrykerFL GuildWars/GW2: Anton Firemaker FFRK: erNA
Oh man nice to see you won our flight
You fucked him over. He could have won bonus packs, but he only got prizes for 9 points. Now nobody won bonus packs.
WAY TO GO.
Add the fact that black and red have barely any viable creatures at all in his pool makes them hideous main colors. White has Serra and Razor, along with bears. I'd probably hit up red(Fireball is just too good) for removal and do something like this:
2 x Stampeding Rhino
1 x Master of the Wild Hunt
1 x Bramble Creeper
2 x Centaur Coarser
2 x Emerald Oryx
1 x Enormous Baloth
1 x Palace Guard
1 x Razorfoot Griffon
1 x Serra Angel
1 x Silvercoat Lion
1 x Stormfront Pegasus
Removal (6)
1 x Pyroclasm
1 x Pacifism
1 x Fireball
1 x Lightning Bolt
2 x Safe Passage
Spells (3)
1 x Gorgon Flail
1 x Whispersilk Cloak
1 x Glorious Charge
Land (17)
3 x Mountain
7 x Plains
7 x Forest
More creatures, better creatures, faster creatures and a much higher card quality overall.
Here were my cards (and my new league cards):
Dudes (16)
1 x Palace Guard
1 x Veteran Armorsmith
1 x Elvish Piper
2 x Centaur Courier
1 x Silvercoat Lion
2 x Emerald Oryx
2 x Stampeding Rhino
1 x Master of the Wild Hunt
1 x Serra Angel
1 x Razorfoot Griffon
1 x Stormfront Pegasus
1 x Bramble Creeper
1 x Enormous Baloth
Spells
1 x Pacifism
1 x Fireball
1 x Entangling Vines
1 x Gorgon Flail
1 x Whispersilk Cloak
2 x Safe Passage
Land
2 x Mountain
8 x Plains
7 x Forest
The issues I see here are plentiful still...no fixing practically guarantees I will see fireball and no mountain 1/3 of the time or have opening hands of {mountain, mountain, forest, enormous baloth, safe passage, serra angel, veteran armorsmith, gorgon flai} the other 2/3. This deck also has absolutely no way to deal with any non-combat creature outside of pointing a fireball at them. GW is by far the worst limited archetype in any format but Alara block as well.
Opening a GW pool is like opening a "wizard" pool in Onslaught...unless all your cards are Arcanis, you are just straight up fucked.
I might try:
-1 levitation (most of your stuff flies anyway)
-1 flashfreeze (bring it in sideboard if you need to)
-1 Zephyr Sprite (outclassed way too quickly)
-1 Tome Scour (maaybe if you had 4 and millstone and traumatize)
-2 warpath ghoul (you have better)
-1 ornithopter (rarely good even for free)
-1 kraken's eye (wizards considers these "lesson" cards, meaning they look good at first, but you soon realize they aren't)
-1 sage owl
-1 island
+1 swamp
+2 Mountain
+1 Fireball
+1 Rod of Ruin
+1 Looming Shade
+2 Wind Drake
+1 Assasinate
+1 Weakness
If you want to trade power and the chance to outright steal a game for consistency.
-2 mountain
-1 fireball
+1 swamp
+1 island
+1 ponder or sage owl
Chaos, they end tonight, in 25 minutes.
STOOGE!
Oh, I thought it was all weekend. Oh well. I'll see if I can convert these tix to boosters at some non ridiculously inflated price.
Hrm, yeah that definitely looks better than what I was running. Think it would be worth it to splash red a little more? Or should I just keep it small and not run the risk of needing 3 different mana types consistently?
I'd keep a splash minimal with shade, tendrils, nightmare and nocturnus in there.
7 Plains
5 Mountain
3 Swamp
1 Dragonskull Summit
Raging Goblin R
Sparkmage Apprentice 1R
Silvercoat Lion 1W
Stormfront Pegasus 1W
Veteran Armorer WW
Viashino Spearhunter 2R
Wall of Fire 1RR
Undead Slayer 2W
Palace Guard 2W
Canyon Minotaur 3R
Razorfoot Griffin 3W
Stone Giant 2RR
Serra Angel 3WW
*Lightning Bolt
*Pyroclasm
*Fireball
*Pacifism
*Assassinate
*Doom Blade
*Act of Treason
*Disentomb
*2 Safe Passage
*Rise from the Grave
The creature count is on the low side at 12, but 2 of your non creature spells give you creatures from the graveyard so it's not as bad as it sounds. More importantly, you have a crazy assortment of removal spells, pseudo removal spells (Safe Passage), some evasion, and Serra Angel.
Having to cut green was hard since Master of the Wild Hunt is extremely powerful, but the mana curve with green was too high IMO. Black made for an obvious splash due to the removal & reanimation spells only requiring a single black mana plus you having the B/R dual land.
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Zephyr Sprite U
Coral Merfolk 1U
2 Wind Drake 2U
2 Sage Owl 1U
Alluring Siren 1U
2 Illusionary Servant 1UU
Snapping Drake 3U
Air Elemental 3UU
Sphinx Ambassador 5UU
Viashino Spearhunter 2R
Goblin Artillery 1RR
Wall of Fire 1RR
Stone Giant 2RR
Dragon Whelp 2RR
Capricious Efreet 4RR
Lightning Bolt
Fireball
2 Seismic Strike
Ponder
Rod of Ruin
8 Island
8 Mountain
Although I would say black is stronger objectively, red seems like a better fit with the blue cards you have. 3 sources of reusable removal (Capricious Efreet, Goblin Artillery, and Rod of Ruin) + a good amount of spot removal and a ton of flyers. You could splash black (for the 2 Doom Blades) or White, but I think you'd be better off with the stability that 2 colors provides.
Zeboyd Games Development Blog
Steam ID : rwb36, Twitter : Werezompire, Facebook : Zeboyd Games
Strongly disagree when it comes to sealed deck. White has a powerful suite of removal, far better creatures than black, blue or red and a lot of tricks. Green does not have a powerful suite of removal, but bringing the creatures like no other color. And the best finishers in the set. In terms of sealed deck, Green is the color that will consistently make the cut because it has more creatures and better creatures than the other colors. Sure, I'd love to play a B/R monster with more removal than God, but those pools are few and far between, as most of the creatures you want are uncommon.
I just hate G/W because if somebody drops something like Royal Assassin, there is just nothing you can do until sideboard. Opposing Awakener Druids become extremly problematic as well. It can be powerful as long as you never miss a drop and your curve is bananas. If you stall for a turn or two with G/W, you are just toast.
The thing about leagues with no trading is you never know where your league is going to end up. Two boosters later and you may have cracked two U or W bombs in a row that have you rethinking your core deck. That's part of the fun of a no-trading league. Plus, I don't know that a proclamation was ever made that we would only be opening M10 in the league. If that's the case, you'll want to keep all the mana-fixing you can because the core set is light on it.
I cashed in rares from the current league and came away with 12(.28) tix. Not too shabby, and certainly a nice subsidy for the coming league.
Or for the IPA tourney, which, Cynic, I hope to play today. Call it 80% likelihood.
Steam profile.
Getting started with BATTLETECH: Part 1 / Part 2
Yay.
On that note, more people need to show up so we can complain about all those $$$ rares we didn't get.
But one of the random bots I came across told me to go to http://www.mtgolibrary.com/wiki.php to look for the best price, and through that I found someone who was selling it for 1/3 the price of the sites listed in the OP.
True that. Hey, what's your handle on MTGO?
Also, in fantasy land when I 6-0 this sucker, what's the best set to choose for a complete foil copy, Invasion ,Planeshift or Apocalypse?
VThornheart, you are talking about a trade outside the league, yes? If so, I'll trade you a Jungle Shrine for something. EDIT: Wait, you're saying you already got it and and just helping us out w/ a link to the resource, yes? Reading ftw.
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Getting started with BATTLETECH: Part 1 / Part 2
Yeah, I'm all kinda of not a U/W kinda guy.
And I'm hoping to make that tourney if I can scoot back from work in time.
Incubi.
Trying them out with my Ink-Treader deck... they definitely improve the mana screw potential. It's got some tweaking, but maybe later tonight after I do laundry I can jump back on... and if anyone's up for an Extended legal game, I'm there
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[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12